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Dark Visions
##
# Mission 'Physical Domain of Water and Wind 1' (9290101)
# BattleScript: 929010101
#
# Battles
# * Dark Coeurl
##
##
# Monster Info
##
#
# Monster Dark Coeurl (201020000, 401110001)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 150
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 50%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Lightning Crash (219736) [Magic]
#
# Magic lightning damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (219737) [Magic]
#
# Magic lightning damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Lightning (219738) [None]
#
# Reduce resistance to Lightning by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralysis Claw (219739) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (219740) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Burst (219741) [Magic]
#
# Magic lightning damage (3.5x, MAG) to all enemies
# Reduce resistance to Earth by 15% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Burst (219741): Magic lightning damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Burst (219741): Magic lightning damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Burst (219741): Magic lightning damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 15% for 3 turns to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Lightning) (219740): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Lightning (219738): Reduce resistance to Lightning by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Burst (219741): Magic lightning damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 15% for 3 turns to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Paralysis Claw (219739): Physical damage (1.5x, ATK) to one enemy, Inflict Paralyze (30%) on one enemy
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Lightning Crash (219736): Magic lightning damage (2.5x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # All-Lightning Crash (219737): Magic lightning damage (2x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Lightning Crash (219737): Magic lightning damage (2x, MAG) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Water and Wind 2' (9290102)
# BattleScript: 929010201
#
# Battles
# * Dark Ifrit
##
##
# Monster Info
##
#
# Monster Dark Ifrit (301020003)
# Race Beast
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 800
# DEF 1050
# MAG 850
# SPR 10000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Lightning Crash (219760) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Rockfall (219761) [Magic]
#
# Magic earth damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (219762) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (219763) [Magic]
#
# Magic earth damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning & Earth Ruin (219764) [None]
#
# Reduce resistance to Lightning and Earth by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Petrifying Blow (219765) [Physical]
#
# Physical damage (2x, ATK) to one enemy
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop your movements! (219766) [None]
#
# Remove resistances to Paralyze from one enemy for one turn
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frenzied Thunder Claw (219767) [Physical]
#
# Physical lightning damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (219768) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (219769) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Electroburst (219770) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaia's Wrath (219771) [Physical]
#
# Physical earth damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 9 and once() and self.HP < 0.8:
useSkill(7, 'random') # Stop your movements! (219766): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.6 and apple == False:
useSkill(7, 'random') # Stop your movements! (219766): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.4 and apple == False:
useSkill(7, 'random') # Stop your movements! (219766): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy
elif random() <= 0.47 and green >= 9 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Lightning) (219768): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 9 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Earth) (219769): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 9 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Lightning & Earth Ruin (219764): Reduce resistance to Lightning and Earth by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Electroburst (219770): Magic lightning damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Gaia's Wrath (219771): Physical earth damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Lightning Crash (219760): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Demonic Rockfall (219761): Magic earth damage (3x, MAG) to one enemy
green += 1
elif mango == False and isTurnMod(3):
useSkill(6, 'random') # Petrifying Blow (219765): Physical damage (2x, ATK) to one enemy, Inflict Petrify (100%) on one enemy
green += 1
mango = True # reset next turn
elif lemon == False:
useSkill(4, 'random') # Vicious Demonic Rockfall (219763): Magic earth damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(2):
useSkill(4, 'random') # Vicious Demonic Rockfall (219763): Magic earth damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
elif melon == False:
useSkill(3, 'random') # All-Lightning Crash (219762): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
melon = True # reset next turn
elif guava == False and isTurnMod(3):
useSkill(8, 'random') # Frenzied Thunder Claw (219767): Physical lightning damage (2.7x, ATK) to all enemies
guava = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Darkness 1' (9290201)
# BattleScript: 929020101
#
# Battles
# * Dark Skeleton
##
##
# Monster Info
##
#
# Monster Dark Skeleton (212150000, 401110001)
# Race Reaper
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 160
# DEF 1600
# MAG 140
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 50%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Frigid Blade (219742) [Physical]
#
# Physical ice damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Battering Ice Attack (219743) [Physical]
#
# Physical ice damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (219744) [None]
#
# Reduce resistance to Ice by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Poison Mist (219745) [None]
#
# Inflict Poison (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (219746) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Ice (219747) [Physical]
#
# Physical ice damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Shadow Physical Attack - Ice (219747): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Ice (219747): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Ice (219747): Physical ice damage (3.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Ice) (219746): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Ice (219744): Reduce resistance to Ice by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Shadow Physical Attack - Ice (219747): Physical ice damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Poison Mist (219745): Inflict Poison (100%) on all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Frigid Blade (219742): Physical ice damage (2.5x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Battering Ice Attack (219743): Physical ice damage (2x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Battering Ice Attack (219743): Physical ice damage (2x, ATK) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Darkness 2' (9290202)
# BattleScript: 929020102
#
# Battles
# * Dark Anima
##
##
# Monster Info
##
#
# Monster Dark Anima (412060003)
# Race Reaper
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 9500
# MAG 770
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (219772) [Physical]
#
# Physical ice damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Radiant Punch (219773) [Physical]
#
# Physical light damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (219774) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Radiant Sacrament (219775) [Physical]
#
# Physical light damage (2.3x, ATK) to all enemies
# Reduce DEF and SPR by 10% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Light Ruin (219776) [None]
#
# Reduce resistance to Ice and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Pain (219777) [Magic]
#
# Cast Death (100%) or 60% chance to deal magic damage (2.5x * 1 = 2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Overstrain (219778) [None]
#
# Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soul-Sucking Chain (219779) [None]
#
# Hybrid* damage (1.5x, ATK & MAG) as HP drain (100%) to all enemies
# Hybrid* damage (0.06x, ATK & MAG) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (219780) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (219781) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Blizzard (219782) [Physical]
#
# Physical ice damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Magic Attack - Light (219783) [Magic]
#
# Magic light damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and once() and self.HP < 0.7:
useSkill(6, 'random') # Pain (219777): Cast Death (100%) or 60% chance to deal magic damage (2.5x * 1 = 2.5x, MAG) to one enemy
apple = True # reset next turn
elif green >= 8 and once() and self.HP < 0.5 and apple == False:
useSkill(6, 'random') # Pain (219777): Cast Death (100%) or 60% chance to deal magic damage (2.5x * 1 = 2.5x, MAG) to one enemy
apple = True # reset next turn
elif green >= 8 and once() and self.HP < 0.3 and apple == False:
useSkill(6, 'random') # Pain (219777): Cast Death (100%) or 60% chance to deal magic damage (2.5x * 1 = 2.5x, MAG) to one enemy
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Ice) (219780): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Light) (219781): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 8 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Light Ruin (219776): Reduce resistance to Ice and Light by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8 and olive == False and isTurnMod(4):
useSkill(8, 'random') # Soul-Sucking Chain (219779): Hybrid* damage (1.5x, ATK & MAG) as HP drain (100%) to all enemies, Hybrid* damage (0.06x, ATK & MAG) as MP drain (100%) to all enemies
olive = True # reset next turn
elif green >= 8 and mango == False and isTurnMod(3):
useSkill(7, 'random') # Overstrain (219778): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
mango = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Ruinous Blizzard (219782): Physical ice damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Shadow Super Magic Attack - Light (219783): Magic light damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Ice Claws (219772): Physical ice damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Radiant Punch (219773): Physical light damage (3x, ATK) to one enemy
green += 1
elif lemon == False and isTurnMod(3):
useSkill(6, 'random') # Pain (219777): Cast Death (100%) or 60% chance to deal magic damage (2.5x * 1 = 2.5x, MAG) to one enemy
green += 1
lemon = True # reset next turn
elif sushi == False and grape == False:
useSkill(3, 'random') # All-Ice Claws (219774): Physical ice damage (2.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
sushi = True # persistent
elif sushi == True and grape == False:
useSkill(4, 'random') # Radiant Sacrament (219775): Physical light damage (2.3x, ATK) to all enemies, Reduce DEF and SPR by 10% for 3 turns to all enemies
green += 1
grape = True # reset next turn
sushi = False # persistent
elif sushi == False and melon == False:
useSkill(3, 'random') # All-Ice Claws (219774): Physical ice damage (2.5x, ATK) to all enemies
green += 1
melon = True # reset next turn
elif sushi == True and melon == False:
useSkill(4, 'random') # Radiant Sacrament (219775): Physical light damage (2.3x, ATK) to all enemies, Reduce DEF and SPR by 10% for 3 turns to all enemies
green += 1
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Earth 1' (9290301)
# BattleScript: 929030101
#
# Battles
# * Dark Royal Guard
##
##
# Monster Info
##
#
# Monster Dark Royal Guard (225070001, 401110001)
# Race Human
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 150
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 50%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Fire (219748) [Magic]
#
# Magic fire damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Blaze (219749) [Magic]
#
# Magic fire damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (219750) [None]
#
# Reduce resistance to Fire by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralyze Bash (219751) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (219752) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Meltdown (219753) [Magic]
#
# Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect)
# Reduce resistance to Fire by 15% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Meltdown (219753): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Meltdown (219753): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Meltdown (219753): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Fire) (219752): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Fire (219750): Reduce resistance to Fire by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Meltdown (219753): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Paralyze Bash (219751): Physical damage (1.5x, ATK) to one enemy, Inflict Paralyze (30%) on one enemy
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Dark Fire (219748): Magic fire damage (2.5x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Hell Blaze (219749): Magic fire damage (2x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Hell Blaze (219749): Magic fire damage (2x, MAG) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Earth 2' (9290302)
# BattleScript: 929030102
#
# Battles
# * Dark Ramuh
##
##
# Monster Info
##
#
# Monster Dark Ramuh (205030003)
# Race Human
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 800
# DEF 1050
# MAG 850
# SPR 10000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Flare (219784) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Whirlwind (219785) [Magic]
#
# Magic wind damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Hellflame (219786) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ferocious Demonic Whirlwind (219787) [Magic]
#
# Magic wind damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind & Fire Ruin (219788) [None]
#
# Reduce resistance to Fire and Wind by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop (219789) [None]
#
# Inflict Stop (100%) for 2 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blindga (219790) [Magic]
#
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Dispelga (219791) [Magic]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (219792) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (219793) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Magic Attack - Fire (219794) [Magic]
#
# Magic fire damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cyclone (219795) [Physical]
#
# Physical wind damage (4x, ATK) to all enemies
# Reduce resistance to Wind by 70% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.47 and green >= 8 and apple == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Fire) (219792): No effect
apple = True # reset next turn
honey = True # persistent
elif green >= 8 and apple == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Wind) (219793): No effect
apple = True # reset next turn
ramen = True # persistent
elif green >= 8 and berry == False and isTurnMod(3):
useSkill(6, 'random') # Stop (219789): Inflict Stop (100%) for 2 turns on one enemy
berry = True # reset next turn
elif green >= 8 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Wind & Fire Ruin (219788): Reduce resistance to Fire and Wind by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Shadow Super Magic Attack - Fire (219794): Magic fire damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Cyclone (219795): Physical wind damage (4x, ATK) to all enemies, Reduce resistance to Wind by 70% for 3 turns to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Dark Flare (219784): Magic fire damage (3x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Demonic Whirlwind (219785): Magic wind damage (3x, MAG) to one enemy
green += 1
elif once() and self.HP < 0.8:
useSkill(8, 'random') # Dispelga (219791): Remove all buffs and debuffs from all enemies
olive = True # reset next turn
elif once() and self.HP < 0.6 and olive == False:
useSkill(8, 'random') # Dispelga (219791): Remove all buffs and debuffs from all enemies
olive = True # reset next turn
elif once() and self.HP < 0.4 and olive == False:
useSkill(8, 'random') # Dispelga (219791): Remove all buffs and debuffs from all enemies
elif mango == False and isTurnMod(2):
useSkill(3, 'random') # Super Hellflame (219786): Magic fire damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False:
useSkill(4, 'random') # Ferocious Demonic Whirlwind (219787): Magic wind damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(3):
useSkill(4, 'random') # Ferocious Demonic Whirlwind (219787): Magic wind damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
elif melon == False and isTurnMod(2):
useSkill(7, 'random') # Blindga (219790): Inflict Blind (100%) on all enemies
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Light 1' (9290401)
# BattleScript: 929040101
#
# Battles
# * Dark Sea Serpent
##
##
# Monster Info
##
#
# Monster Dark Sea Serpent (303070001, 401110001)
# Race Aquatic
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 160
# DEF 1600
# MAG 140
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 50%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water Cannon (219754) [Physical]
#
# Physical water damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (219755) [Physical]
#
# Physical water damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (219756) [None]
#
# Reduce resistance to Water by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silence (219757) [Magic]
#
# Inflict Silence (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (219758) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Water Mass (219759) [Physical]
#
# Physical water damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Great Water Mass (219759): Physical water damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Great Water Mass (219759): Physical water damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Great Water Mass (219759): Physical water damage (3.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Water) (219758): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Water (219756): Reduce resistance to Water by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Great Water Mass (219759): Physical water damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Silence (219757): Inflict Silence (100%) on one enemy
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Water Cannon (219754): Physical water damage (2.5x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # All-Water Cannon (219755): Physical water damage (2x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Water Cannon (219755): Physical water damage (2x, ATK) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Light 2' (9290402)
# BattleScript: 929040102
#
# Battles
# * Dark Leviathan
##
##
# Monster Info
##
#
# Monster Dark Leviathan (503000002)
# Race Aquatic
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 9500
# MAG 770
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Aqua Shot (219796) [Physical]
#
# Physical water damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Clutch (219797) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spray (219798) [Physical]
#
# Physical water damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Splitting Darkness (219799) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Dark Ruin (219800) [None]
#
# Reduce resistance to Water and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silencega (219801) [Magic]
#
# Inflict Silence (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Bubbles of Rage (219802) [Magic]
#
# Magic damage (5.5x, MAG) to one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Surge, raging waters! (219803) [None]
#
# Increase ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (219804) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (219805) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Water (219806) [Physical]
#
# Physical water damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Messenger (219807) [Magic]
#
# Magic dark damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.8 and once():
useSkill(7, 'random') # Bubbles of Rage (219802): Magic damage (5.5x, MAG) to one enemy
apple = True # reset next turn
elif green >= 8 and self.HP < 0.6 and once() and apple == False:
useSkill(7, 'random') # Bubbles of Rage (219802): Magic damage (5.5x, MAG) to one enemy
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(7, 'random') # Bubbles of Rage (219802): Magic damage (5.5x, MAG) to one enemy
elif green >= 8 and berry == False and isTurnMod(4):
useSkill(6, 'random') # Silencega (219801): Inflict Silence (100%) on all enemies
berry = True # reset next turn
elif random() <= 0.47 and green >= 8 and peach == False and honey == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Water) (219804): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 8 and peach == False and ramen == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Dark) (219805): No effect
peach = True # reset next turn
ramen = True # persistent
elif green >= 8 and olive == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Dark Ruin (219800): Reduce resistance to Water and Dark by 60% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif mango == False and isTurnMod(3):
useSkill(8, 'random') # Surge, raging waters! (219803): Increase ATK and MAG by 10% for 2 turns to caster
mango = True # reset next turn
elif honey == True:
useSkill(11, 'random') # Shadow Super Physical Attack - Water (219806): Physical water damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Dark Messenger (219807): Magic dark damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Aqua Shot (219796): Physical water damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Dark Clutch (219797): Physical dark damage (3x, ATK) to one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Spray (219798): Physical water damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # Splitting Darkness (219799): Physical dark damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif bacon == False and melon == False:
useSkill(4, 'random') # Splitting Darkness (219799): Physical dark damage (2.5x, ATK) to all enemies
green += 1
melon = True # reset next turn
bacon = True # persistent
elif bacon == True and melon == False:
useSkill(3, 'random') # Spray (219798): Physical water damage (2.5x, ATK) to all enemies
green += 1
melon = True # reset next turn
bacon = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Ice and Darkness' (9290501)
# BattleScript: 929050101
#
# Battles
# * Dark Tunnel Armor
##
##
# Monster Info
##
#
# Monster Dark Tunnel Armor (306010001)
# Race Machina
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 450000000
# MP 150000
# ATK 1350
# DEF 30050
# MAG 1250
# SPR 3050
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Missile Burst (219808) [Physical]
#
# Physical fire damage (1.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Shell (219809) [Magic]
#
# Magic light damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Solar Flare Bullet (219810) [Physical]
#
# Physical fire damage (2.3x, ATK) to all enemies
# Reduce resistance to Fire by 35% for 5 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lucent Beam (219811) [Magic]
#
# Magic light damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Magitek Laser (219812) [Magic]
#
# Magic light damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frenzied Charge (219813) [Physical]
#
# Physical damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Oversize - 30% (219814) [None]
#
# Increase ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Oversize - 60% (219815) [None]
#
# Increase ATK and MAG by 20% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Oversize - MAX (219816) [None]
#
# Increase ATK and MAG by 30% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Light Ruin (219817) [None]
#
# Reduce resistance to Fire and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (219818) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (219819) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sonic Boom (219820) [Physical]
#
# Physical fire damage (2.3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beam of Judgment (219821) [Magic]
#
# Magic light damage (3x * 1.33 = 4x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if white == 3:
useSkill(9, 'random') # Oversize - MAX (219816): Increase ATK and MAG by 30% for 2 turns to caster
white = 0
bacon = False # persistent
sushi = False # persistent
elif white == 2 and apple == False and bacon == False:
useSkill(8, 'random') # Oversize - 60% (219815): Increase ATK and MAG by 20% for 2 turns to caster
apple = True # reset next turn
bacon = True # persistent
elif white == 1 and apple == False and sushi == False:
useSkill(7, 'random') # Oversize - 30% (219814): Increase ATK and MAG by 10% for 2 turns to caster
apple = True # reset next turn
sushi = True # persistent
elif green >= 8 and once() and self.HP < 0.8:
useSkill(5, 'random') # Super Magitek Laser (219812): Magic light damage (3.5x, MAG) to all enemies
lemon = True # reset next turn
elif green >= 8 and once() and self.HP < 0.6 and lemon == False:
useSkill(5, 'random') # Super Magitek Laser (219812): Magic light damage (3.5x, MAG) to all enemies
lemon = True # reset next turn
elif green >= 8 and once() and self.HP < 0.4 and lemon == False:
useSkill(5, 'random') # Super Magitek Laser (219812): Magic light damage (3.5x, MAG) to all enemies
elif random() <= 0.47 and green >= 8 and isTurnMod(3) and grape == False:
useSkill(11, 'random') # Focusing the power of shadow! (Fire) (219818): No effect
grape = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and grape == False:
useSkill(12, 'random') # Focusing the power of shadow! (Light) (219819): No effect
grape = True # reset next turn
ramen = True # persistent
elif green >= 8 and berry == False and isTurnMod(3):
useSkill(10, 'random') # Fire & Light Ruin (219817): Reduce resistance to Fire and Light by 60% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(13, 'random') # Sonic Boom (219820): Physical fire damage (2.3x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(14, 'random') # Beam of Judgment (219821): Magic light damage (3x * 1.33 = 4x, MAG) to all enemies (ignore reflect)
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Missile Burst (219808): Physical fire damage (1.5x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Light Shell (219809): Magic light damage (3.5x, MAG) to one enemy
green += 1
elif peach == False and steak == False and isTurnMod(2):
useSkill(3, 'random') # Solar Flare Bullet (219810): Physical fire damage (2.3x, ATK) to all enemies, Reduce resistance to Fire by 35% for 5 turns to all enemies
green += 1
peach = True # reset next turn
steak = True # persistent
elif peach == False and steak == True and isTurnMod(2):
useSkill(4, 'random') # Lucent Beam (219811): Magic light damage (3.5x, MAG) to one enemy
green += 1
peach = True # reset next turn
steak = False # persistent
elif self.HP < 0.4 and olive == False:
useSkill(6, 'random') # Frenzied Charge (219813): Physical damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False:
useSkill(6, 'random') # Frenzied Charge (219813): Physical damage (2.5x, ATK) to all enemies
white += 1
green += 1
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Wind and Light' (9290502)
# BattleScript: 929060101
#
# Battles
# * Dark Envy
##
##
# Monster Info
##
#
# Monster Dark Envy (308050000)
# Race Demon
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 450000000
# MP 150000
# ATK 1250
# DEF 3100
# MAG 1350
# SPR 31000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Heavy Voice (219822) [Magic]
#
# Magic earth damage (3.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Penalty (219823) [Physical]
#
# Physical dark damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Impact (219824) [Physical]
#
# Physical dark damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth Scramble (219825) [Magic]
#
# Magic earth damage (3.2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Dark Ruin (219826) [None]
#
# Reduce resistance to Earth and Dark by 75% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Decision (219827) [Magic]
#
# Remove all buffs and debuffs from all enemies
# 15% HP damage to all enemies
# Unknown parameters: [30,100,1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demon's Cackle (219828) [None]
#
# Inflict berserk (+0% ATK) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Evil Sweep (219829) [Physical]
#
# Physical damage (1.6x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (219830) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (219831) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fragmental Rock (219832) [Magic]
#
# Magic earth damage (4.5x, MAG) to all enemies
# Unknown parameters: [0]
# Reduce resistance to Earth by 85% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demon's Calamity (219833) [Magic]
#
# Magic dark damage (5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 9 and ramen == True and apple == False:
useSkill(6, 'random') # Demonic Decision (219827): Remove all buffs and debuffs from all enemies, 15% HP damage to all enemies
apple = True # reset next turn
elif green >= 9 and ramen == True and berry == False:
useSkill(12, 'random') # Demon's Calamity (219833): Magic dark damage (5x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green >= 9 and isTurnMod(2) and peach == False:
useSkill(9, 'random') # Focusing the power of shadow! (Earth) (219830): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 9 and isTurnMod(2) and peach == False:
useSkill(10, 'random') # Focusing the power of shadow! (Dark) (219831): No effect
peach = True # reset next turn
berry = True # reset next turn
apple = True # reset next turn
ramen = True # persistent
elif green >= 9 and self.HP < 0.7 and once():
useSkill(7, 'random') # Demon's Cackle (219828): Inflict berserk (+0% ATK) on one enemy
mango = True # reset next turn
elif green >= 9 and self.HP < 0.5 and once() and mango == False:
useSkill(7, 'random') # Demon's Cackle (219828): Inflict berserk (+0% ATK) on one enemy
mango = True # reset next turn
elif green >= 9 and self.HP < 0.3 and once() and mango == False:
useSkill(7, 'random') # Demon's Cackle (219828): Inflict berserk (+0% ATK) on one enemy
elif green >= 9 and isTurnMod(3) and olive == False:
useSkill(5, 'random') # Earth & Dark Ruin (219826): Reduce resistance to Earth and Dark by 75% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Fragmental Rock (219832): Magic earth damage (4.5x, MAG) to all enemies, Reduce resistance to Earth by 85% for 3 turns to all enemies
honey = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Heavy Voice (219822): Magic earth damage (3.8x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Dark Penalty (219823): Physical dark damage (3.8x, ATK) to one enemy
green += 1
elif lemon == False:
useSkill(4, 'random') # Earth Scramble (219825): Magic earth damage (3.2x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(2):
useSkill(3, 'random') # Shadow Impact (219824): Physical dark damage (3.2x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif melon == False and isTurnMod(2):
useSkill(4, 'random') # Earth Scramble (219825): Magic earth damage (3.2x, MAG) to all enemies
green += 1
melon = True # reset next turn
elif guava == False and ramen == True:
useSkill(3, 'random') # Shadow Impact (219824): Physical dark damage (3.2x, ATK) to all enemies
green += 1
guava = True # reset next turn
elif gourd == False and isTurnMod(3):
useSkill(8, 'random') # Evil Sweep (219829): Physical damage (1.6x, ATK) to all enemies
gourd = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Fallen God of War' (9290503)
# Enemy has first strike!
# BattleScript: 929070101
#
# Battles
# * Dark Odin
##
##
# Monster Info
##
#
# Monster Dark Odin (305020003)
# Race Human
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 280000000
# MP 200000
# ATK 1450
# DEF 8905
# MAG 1550
# SPR 8385
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 60%
# Ice 60%
# Lightning 60%
# Water 60%
# Wind 60%
# Earth 60%
# Light 60%
# Dark 60%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# ???65% (100096) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 65%
#
##
###
# Skills
###
#
# Earth Cleaver (219834) [Magic]
#
# Magic earth damage (4x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gale Slash (219835) [Physical]
#
# Physical wind damage (4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roaring Earth Cleaver (219836) [Magic]
#
# Magic earth damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scattering Blade (219837) [Physical]
#
# Physical wind damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Wind Ruin (219838) [None]
#
# Reduce resistance to Wind and Earth by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focused Stance (219839) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focus Blade - Earth (219840) [Physical]
#
# Physical earth damage (5x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Knockout Stance (219841) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Zantetsuken (219842) [None]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (219843) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (219844) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Magic Attack - Earth (219845) [Magic]
#
# Magic earth damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Sprite's Tempest (219846) [Physical]
#
# Physical wind damage (4.5x, ATK) to all enemies
# Physical wind damage (0.06x, ATK) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Summon Dark Einherjar (219847) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Einherjar (219848) [Magic]
#
# Magic damage (4x, MAG) to all enemies
# Inflict Poison and Disease (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif random() <= 0.47 and once() and salad == False:
useSkill(6, 'random') # Focused Stance (219839): No effect
apple = True # reset next turn
salad = True # persistent
sushi = True # persistent
elif once() and salad == False:
useSkill(8, 'random') # Knockout Stance (219841): No effect
apple = True # reset next turn
salad = True # persistent
bacon = True # persistent
elif green >= 9 and sushi == True and berry == False:
useSkill(7, 'random') # Focus Blade - Earth (219840): Physical earth damage (5x, ATK) to all enemies (+95% accuracy)
berry = True # reset next turn
sushi = False # persistent
elif green >= 9 and bacon == True and berry == False:
useSkill(9, 'random') # Shadow Zantetsuken (219842): [Death], Instant KO (100%) to one enemy
berry = True # reset next turn
bacon = False # persistent
elif random() <= 0.47 and green >= 9 and isTurnMod(2) and sushi == False and berry == False:
useSkill(6, 'random') # Focused Stance (219839): No effect
berry = True # reset next turn
sushi = True # persistent
elif green >= 9 and isTurnMod(2) and bacon == False and berry == False:
useSkill(8, 'random') # Knockout Stance (219841): No effect
berry = True # reset next turn
bacon = True # persistent
elif green >= 9 and self.HP < 0.7 and once():
useSkill(14, 'random') # Summon Dark Einherjar (219847): No effect
peach = True # reset next turn
fries = True # persistent
elif green >= 9 and self.HP < 0.5 and once() and peach == False:
useSkill(14, 'random') # Summon Dark Einherjar (219847): No effect
peach = True # reset next turn
fries = True # persistent
elif green >= 9 and self.HP < 0.3 and once() and peach == False:
useSkill(14, 'random') # Summon Dark Einherjar (219847): No effect
peach = True # reset next turn
fries = True # persistent
elif random() <= 0.47 and green >= 9 and isTurnMod(2) and honey == False and peach == False:
useSkill(10, 'random') # Focusing the power of shadow! (Earth) (219843): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 9 and isTurnMod(2) and ramen == False and peach == False:
useSkill(11, 'random') # Focusing the power of shadow! (Wind) (219844): No effect
peach = True # reset next turn
ramen = True # persistent
elif green >= 9 and olive == False and isTurnMod(2):
useSkill(5, 'random') # Earth & Wind Ruin (219838): Reduce resistance to Wind and Earth by 80% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 9:
endTurn()
green = 0
elif fries == True and melon == False:
useSkill(15, 'random') # Dark Einherjar (219848): Magic damage (4x, MAG) to all enemies, Inflict Poison and Disease (100%) on all enemies
green += 1
melon = True # reset next turn
fries = False # persistent
elif honey == True and melon == False:
useSkill(12, 'random') # Shadow Super Magic Attack - Earth (219845): Magic earth damage (4.5x, MAG) to all enemies
green += 1
honey = False # persistent
elif ramen == True and melon == False:
useSkill(13, 'random') # Wind Sprite's Tempest (219846): Physical wind damage (4.5x, ATK) to all enemies, Physical wind damage (0.06x, ATK) as MP drain (100%) to all enemies
green += 1
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Earth Cleaver (219834): Magic earth damage (4x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Gale Slash (219835): Physical wind damage (4x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(3, 'random') # Roaring Earth Cleaver (219836): Magic earth damage (3.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False and isTurnMod(2) and steak == False:
useSkill(3, 'random') # Roaring Earth Cleaver (219836): Magic earth damage (3.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
steak = True # persistent
elif grape == False:
useSkill(4, 'random') # Scattering Blade (219837): Physical wind damage (3.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif lemon == False and isTurnMod(2) and steak == True:
useSkill(4, 'random') # Scattering Blade (219837): Physical wind damage (3.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
steak = False # persistent
else:
attack('random')
green += 1
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