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Ignacio SE - Bonus stage
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## | |
# Mission 'Bonus Stage 1' (8230901) | |
# | |
# Battles | |
# * Terror Knight | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Terror Knight (312001004) | |
# Race Reaper | |
# Level 99 | |
# Actions 8-8 | |
# | |
# | |
# Stats | |
# HP 5000000 | |
# MP 10000 | |
# ATK 1626 | |
# DEF 500 | |
# MAG 1454 | |
# SPR 500 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 100% | |
# Ice 50% | |
# Lightning 0% | |
# Water 25% | |
# Wind 0% | |
# Earth 0% | |
# Light -50% | |
# Dark 100% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+10% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 攻撃魔力50% (100025) [Passive] | |
# | |
# Increase ATK and MAG by 50% | |
# | |
## | |
# | |
# 真降臨_テラーナイト (100039) [Passive] | |
# | |
# Cast Call of Death (195790) upon defeat | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Inescapable Death (195620) [None] | |
# | |
# [Death] | |
# Instant KO (100%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Aerora (120120) [Magic] | |
# | |
# Magic wind damage (1.4x, MAG) to all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Blizzara (120090) [Magic] | |
# | |
# Magic ice damage (1.4x, MAG) to all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Stonra (120130) [Magic] | |
# | |
# Magic earth damage (1.4x, MAG) to all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Dispelling Roar (195630) [None] | |
# | |
# Remove all buffs and debuffs from one enemy | |
# Inflict Paralyze and Petrify (100%) on one enemy | |
# Unknown parameters: [2] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Onrush (195730) [Physical] | |
# | |
# Physical damage (2.5x, ATK) to one enemy | |
# Inflict Confusion (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sweep (195740) [Physical] | |
# | |
# Physical damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Call of Death (195790) [Physical] | |
# | |
# [Death] | |
# Instant KO (100%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if self.HP < 0.2 and once() and mango == False: | |
useSkill(1, 'hp_min') # Inescapable Death (195620): [Death], Instant KO (100%) to one enemy | |
mango = True # reset next turn | |
elif self.HP < 0.5 and once() and lemon == False: | |
useSkill(1, 'highest HP') # Inescapable Death (195620): [Death], Instant KO (100%) to one enemy | |
lemon = True # reset next turn | |
elif self.HP < 0.8 and once() and grape == False: | |
useSkill(1, 'highest ATK') # Inescapable Death (195620): [Death], Instant KO (100%) to one enemy | |
grape = True # reset next turn | |
elif isTurnMod(6) and apple == False: | |
useSkill(5, 'random') # Dispelling Roar (195630): Remove all buffs and debuffs from one enemy, Inflict Paralyze and Petrify (100%) on one enemy | |
apple = True # reset next turn | |
elif isTurnMod(6) and berry == False: | |
useSkill(5, 'random') # Dispelling Roar (195630): Remove all buffs and debuffs from one enemy, Inflict Paralyze and Petrify (100%) on one enemy | |
berry = True # reset next turn | |
elif isTurnMod(2) and apple == False and berry == False and peach == False: | |
useSkill(5, 'highest DEF') # Dispelling Roar (195630): Remove all buffs and debuffs from one enemy, Inflict Paralyze and Petrify (100%) on one enemy | |
peach = True # reset next turn | |
elif isTurnMod(3) and olive == False: | |
useSkill(1, 'random') # Inescapable Death (195620): [Death], Instant KO (100%) to one enemy | |
olive = True # reset next turn | |
elif isTurnMod(2) and melon == False: | |
useSkill(7, 'random') # Sweep (195740): Physical damage (2x, ATK) to all enemies | |
melon = True # reset next turn | |
elif guava == False: | |
useSkill(6, 'highest SPR') # Onrush (195730): Physical damage (2.5x, ATK) to one enemy, Inflict Confusion (100%) on one enemy | |
guava = True # reset next turn | |
elif gourd == False: | |
useSkill(6, 'random') # Onrush (195730): Physical damage (2.5x, ATK) to one enemy, Inflict Confusion (100%) on one enemy | |
gourd = True # reset next turn | |
elif random() <= 0.30: | |
useSkill(2, 'random') # Aerora (120120): Magic wind damage (1.4x, MAG) to all enemies | |
elif random() <= 0.30: | |
useSkill(3, 'random') # Blizzara (120090): Magic ice damage (1.4x, MAG) to all enemies | |
elif random() <= 0.30: | |
useSkill(4, 'random') # Stonra (120130): Magic earth damage (1.4x, MAG) to all enemies | |
else: | |
attack('random') | |
## | |
# Mission 'Bonus Stage 2' (8230902) | |
# | |
# Battles | |
# * Experiment #44 | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Experiment #44 (312017002) | |
# Race Reaper | |
# Level 99 | |
# Actions 20-20 | |
# | |
# | |
# Stats | |
# HP 55000000 | |
# MP 100000 | |
# ATK 1150 | |
# DEF 380 | |
# MAG 1050 | |
# SPR 350 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire -50% | |
# Ice 0% | |
# Lightning 0% | |
# Water 50% | |
# Wind 50% | |
# Earth 50% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+50% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# Unknown (7) + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Defensive Instinct (178520) [None] | |
# | |
# Reduce physical damage taken by 90% to caster for one turn (can not be removed) | |
# Unused parameters: [1] | |
# Reduce magic damage taken by 90% to caster for one turn (can not be removed) | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Pistol Shot (178530) [None] | |
# | |
# Remove one enemy from the fight for 3 turns | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Slam (178550) [Physical] | |
# | |
# Physical damage (1.8x, ATK) to one enemy | |
# Reduce DEF and SPR by 50% for 3 turns to one enemy | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Life Drainer (178570) [Physical] | |
# | |
# Physical damage (2.5x, ATK) as HP drain (30%) to one enemy | |
# Physical damage (0.15x, ATK) as MP drain (30%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sweep (167200) [Physical] | |
# | |
# Physical damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Gasious Dissemination (178590) [None] | |
# | |
# Inflict Poison, Sleep and Disease (50%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Venom Blast (178610) [Magic] | |
# | |
# Magic damage (3x, MAG) to all enemies | |
# Unknown parameters: [0] | |
# Inflict Poison and Disease (80%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Rib (150080) [Physical] | |
# | |
# Physical damage (1.8x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if green >= 13 and self.HP < 0.5: | |
endTurn() | |
green = 0 | |
elif green >= 9 and self.HP > 0.5: | |
endTurn() | |
green = 0 | |
elif self.HP < 0.8 and once(): | |
useSkill(7, 'random') # Venom Blast (178610): Magic damage (3x, MAG) to all enemies, Inflict Poison and Disease (80%) on all enemies | |
elif self.HP < 0.65 and once(): | |
useSkill(7, 'random') # Venom Blast (178610): Magic damage (3x, MAG) to all enemies, Inflict Poison and Disease (80%) on all enemies | |
elif self.HP < 0.5 and once(): | |
useSkill(7, 'random') # Venom Blast (178610): Magic damage (3x, MAG) to all enemies, Inflict Poison and Disease (80%) on all enemies | |
elif self.HP < 0.33 and once(): | |
useSkill(7, 'random') # Venom Blast (178610): Magic damage (3x, MAG) to all enemies, Inflict Poison and Disease (80%) on all enemies | |
elif self.HP < 0.2 and once(): | |
useSkill(7, 'random') # Venom Blast (178610): Magic damage (3x, MAG) to all enemies, Inflict Poison and Disease (80%) on all enemies | |
elif berry == False and black >= 3: | |
useSkill(2, 'highest ATK') # Pistol Shot (178530): Remove one enemy from the fight for 3 turns | |
black = 0 | |
green += 1 | |
berry = True # reset next turn | |
elif self.sufferedDamageLastTurn('fire', 'physical') and apple == False: | |
useSkill(1, 'random') # Defensive Instinct (178520): Reduce physical damage taken by 90% to caster for one turn (can not be removed), Reduce magic damage taken by 90% to caster for one turn (can not be removed) | |
black += 1 | |
white += 1 | |
green += 1 | |
apple = True # reset next turn | |
elif self.sufferedDamageLastTurn('fire', 'magical') and apple == False: | |
useSkill(1, 'random') # Defensive Instinct (178520): Reduce physical damage taken by 90% to caster for one turn (can not be removed), Reduce magic damage taken by 90% to caster for one turn (can not be removed) | |
black += 1 | |
white += 1 | |
green += 1 | |
apple = True # reset next turn | |
elif apple == False and peach == False and white >= 2 and self.HP < 0.5: | |
useSkill(5, 'random') # Sweep (167200): Physical damage (2x, ATK) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif apple == False and peach == False and white >= 1 and self.HP < 0.5: | |
useSkill(4, 'random') # Life Drainer (178570): Physical damage (2.5x, ATK) as HP drain (30%) to one enemy, Physical damage (0.15x, ATK) as MP drain (30%) to one enemy | |
green += 1 | |
peach = True # reset next turn | |
elif apple == False and peach == False and self.HP < 0.5: | |
useSkill(3, 'random') # Slam (178550): Physical damage (1.8x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
green += 1 | |
peach = True # reset next turn | |
elif apple == False and olive == False and white >= 2: | |
useSkill(5, 'random') # Sweep (167200): Physical damage (2x, ATK) to all enemies | |
green += 1 | |
olive = True # reset next turn | |
elif apple == False and olive == False and white >= 1: | |
useSkill(4, 'random') # Life Drainer (178570): Physical damage (2.5x, ATK) as HP drain (30%) to one enemy, Physical damage (0.15x, ATK) as MP drain (30%) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif apple == False and olive == False: | |
useSkill(3, 'random') # Slam (178550): Physical damage (1.8x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif apple == False and mango == False and white >= 2: | |
useSkill(5, 'random') # Sweep (167200): Physical damage (2x, ATK) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif apple == False and mango == False and white >= 1: | |
useSkill(4, 'random') # Life Drainer (178570): Physical damage (2.5x, ATK) as HP drain (30%) to one enemy, Physical damage (0.15x, ATK) as MP drain (30%) to one enemy | |
green += 1 | |
mango = True # reset next turn | |
elif apple == False and mango == False: | |
useSkill(3, 'random') # Slam (178550): Physical damage (1.8x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
green += 1 | |
mango = True # reset next turn | |
elif apple == False and lemon == False and white >= 2: | |
useSkill(5, 'random') # Sweep (167200): Physical damage (2x, ATK) to all enemies | |
white += 1 | |
green += 1 | |
lemon = True # reset next turn | |
elif apple == False and lemon == False and white >= 1: | |
useSkill(4, 'random') # Life Drainer (178570): Physical damage (2.5x, ATK) as HP drain (30%) to one enemy, Physical damage (0.15x, ATK) as MP drain (30%) to one enemy | |
white += 1 | |
green += 1 | |
lemon = True # reset next turn | |
elif apple == False and lemon == False: | |
useSkill(3, 'random') # Slam (178550): Physical damage (1.8x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
white += 1 | |
green += 1 | |
lemon = True # reset next turn | |
elif grape == False and white >= 3: | |
useSkill(6, 'random') # Gasious Dissemination (178590): Inflict Poison, Sleep and Disease (50%) on all enemies | |
white = 0 | |
green += 1 | |
grape = True # reset next turn | |
else: | |
useSkill(8, 'random') # Rib (150080): Physical damage (1.8x, ATK) to one enemy | |
green += 1 | |
## | |
# Mission 'Bonus Stage 3' (8230903) | |
# Enemy has first strike! | |
# | |
# Battles | |
# * Intangir | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Intangir (401011001) | |
# Race Beast | |
# Level 99 | |
# Actions 12-12 | |
# | |
# | |
# Stats | |
# HP 45000000 | |
# MP 100000 | |
# ATK 1300 | |
# DEF 80 | |
# MAG 850 | |
# SPR 35 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 0% | |
# Berserk 0% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Drifting off... (176030) [None] | |
# | |
# Increase ATK and SPR by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's dozing off... (176040) [None] | |
# | |
# Increase DEF and MAG by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Awoken (176050) [None] | |
# | |
# No effect | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's in a deep sleep (176060) [None] | |
# | |
# Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Meteor (176070) [Magic] | |
# | |
# Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Thunderous Meteor (176080) [Magic] | |
# | |
# Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Heave (176090) [Physical] | |
# | |
# [Death] | |
# Instant KO (100%) to one enemy | |
# Unknown parameters: [1,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Lion's Rough Claw (176100) [Physical] | |
# | |
# Physical damage (2.5x, ATK) to one enemy | |
# Reduce DEF and SPR by 50% for 3 turns to one enemy | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Drowsy Phage (176110) [None] | |
# | |
# Inflict Sleep (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Bacteriophage (176120) [None] | |
# | |
# Inflict all status effects (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Rake (176130) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Violent Scratch (176140) [Physical] | |
# | |
# Physical damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Awakening Anger (176150) [Physical] | |
# | |
# Physical damage (6x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It yawned... (176160) [None] | |
# | |
# Restore 3000000 HP to one ally | |
# Unknown parameters: [0,0,0,0,0,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Heavenly Collapse (176170) [Magic] | |
# | |
# Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Meteor (177490) [Magic] | |
# | |
# Magic damage (1.5x * 1.43 = 2.14x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Inescapable Horn (177500) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True and steak == True: | |
endTurn() | |
salad = True # persistent | |
elif apple == True and otter == True: | |
endTurn() | |
otter = False # reset next turn | |
elif apple == True: | |
endTurn() | |
elif once() and self.HP < 0.8: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
var_62 = True # unknown flag type | |
elif once() and self.HP < 0.8: | |
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif once() and self.HP < 0.5 and var_62 == False and tiger == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
var_62 = True # unknown flag type | |
elif once() and self.HP < 0.5: | |
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies | |
elif once() and self.HP < 0.5: | |
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
tiger = True # reset next turn | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif once() and self.HP < 0.2 and var_62 == False and mouse == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
var_62 = True # unknown flag type | |
elif once() and self.HP < 0.2: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
elif once() and self.HP < 0.2: | |
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
mouse = True # reset next turn | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif once(): | |
useSkill(16, 'random') # Meteor (177490): Magic damage (1.5x * 1.43 = 2.14x, MAG) to all enemies (ignore reflect) | |
honey = True # persistent | |
elif self.HP > 0.6 and black >= 8 and honey == True and ramen == False and bacon == True: | |
wait() # No action | |
black = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif self.HP > 0.6 and mauve >= 8 and ramen == True and honey == False and bacon == True: | |
wait() # No action | |
mauve = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif black >= 9 and honey == True and ramen == False and bacon == True: | |
wait() # No action | |
black = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif mauve >= 9 and ramen == True and honey == False and bacon == True: | |
wait() # No action | |
mauve = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif honey == True and ramen == False and bacon == False: | |
useSkill(1, 'random') # Drifting off... (176030): Increase ATK and SPR by 200% for 2 turns to caster | |
otter = True # reset next turn | |
apple = True # reset next turn | |
salad = False # persistent | |
bacon = True # persistent | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
mango = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
mango = True # reset next turn | |
elif random() <= 0.30 and unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
black += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif ramen == True and honey == False and bacon == False: | |
useSkill(2, 'random') # It's dozing off... (176040): Increase DEF and MAG by 200% for 2 turns to caster | |
otter = True # reset next turn | |
apple = True # reset next turn | |
salad = False # persistent | |
bacon = True # persistent | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
lemon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
grape = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'highest DEF') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
guava = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(12, 'random') # Violent Scratch (176140): Physical damage (2x, ATK) to all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(12, 'random') # Violent Scratch (176140): Physical damage (2x, ATK) to all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and guava == False: | |
attack('random') | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and guava == False: | |
attack('random') | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.2x * 1.33 = 2.93x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif honey == True and ramen == False and bacon == True and salad == False: | |
useSkill(4, 'random') # It's in a deep sleep (176060): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
steak = True # persistent | |
elif ramen == True and honey == False and bacon == True and salad == False: | |
useSkill(4, 'random') # It's in a deep sleep (176060): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
steak = True # persistent | |
elif honey == True and bacon == True and salad == True and fries == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
fries = True # persistent | |
elif ramen == True and bacon == True and salad == True and fries == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
fries = True # persistent | |
elif fries == True and honey == True and ramen == False and berry == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
berry = True # reset next turn | |
elif fries == True and honey == True and ramen == False and gourd == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
gourd = True # reset next turn | |
elif fries == True and ramen == True and honey == False and berry == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
berry = True # reset next turn | |
elif fries == True and ramen == True and honey == False and gourd == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
gourd = True # reset next turn | |
elif fries == True and gourd == True and honey == True and ramen == False: | |
useSkill(14, 'random') # It yawned... (176160): Restore 3000000 HP to one ally | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif fries == True and gourd == True and ramen == True and honey == False: | |
useSkill(14, 'random') # It yawned... (176160): Restore 3000000 HP to one ally | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
else: | |
attack('random') | |
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