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@aEnigmatic
Created November 30, 2022 21:39
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March Equipment Enhancement Event - 1F
##
# Mission 'March Equipment Enhancement Event - 1F' (11010101)
# BattleScript: 110101011
#
# Battles
# * 大型対空兵器
# * 旧アルドール式魔導防衛システム
# * 混沌機関
##
##
# Monster Info
##
#
# Monster 大型対空兵器 (306111005, 134)
# Race Machina
# Level 99
# Actions 20-20
#
#
# Stats
# HP 7500000000
# MP 10000
# ATK 25000
# DEF 1500000
# MAG 25000
# SPR 1500000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 100%
# Lightning 100%
# Water 100%
# Wind 100%
# Earth 100%
# Light 100%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+0% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# 牽制射撃 (223001) [None]
#
# Reduce DEF and SPR by 100% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティの防御・精神がダウン! (222774) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 速射砲 (223000) [Physical]
#
# Physical damage (0.5x, ATK) to all enemies
# Physical damage 0 to all enemies (+50% accuracy)
# Physical damage (0.5x, ATK) to all enemies
# Physical damage (0.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-aircraft Cannon (199080) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-aircraft Cannon (199080) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 牽制射撃 (223001) [None]
#
# Reduce DEF and SPR by 100% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティの防御・精神がダウン! (222774) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-aircraft Magic Cannon (199090) [Magic]
#
# Magic damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# エネルギー充填 (222998) [None]
#
# Increase ATK and MAG by 100% for one turn to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 自身の攻撃・魔力がアップ! (222999) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# マルチロックオン (222996) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 必中射角を算出。回避不能! (222997) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 拡散波動砲 (222508) [None]
#
# Magic* damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 牽制射撃 (223001) [None]
#
# Reduce DEF and SPR by 100% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティの防御・精神がダウン! (222774) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 速射砲 (223000) [Physical]
#
# Physical damage (0.5x, ATK) to all enemies
# Physical damage 0 to all enemies (+50% accuracy)
# Physical damage (0.5x, ATK) to all enemies
# Physical damage (0.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 波動砲 (222638) [None]
#
# Magic* damage (1x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 波動砲 (222638) [None]
#
# Magic* damage (1x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-aircraft Magic Cannon (199090) [Magic]
#
# Magic damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-aircraft Magic Cannon (199090) [Magic]
#
# Magic damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# エネルギー充填 (222998) [None]
#
# Increase ATK and MAG by 100% for one turn to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 自身の攻撃・魔力がアップ! (222999) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# マルチロックオン (222996) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 必中射角を算出。回避不能! (222997) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 拡散波動砲 (222508) [None]
#
# Magic* damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if end_turn:
endTurn()
elif green == 0:
if not apple:
useSkill(1, 'random') # 牽制射撃 (223001): Reduce DEF and SPR by 100% for 3 turns to all enemies
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
useSkill(2, 'random') # パーティの防御・精神がダウン! (222774): No effect
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
useSkill(3, 'random') # 速射砲 (223000): Physical damage (0.5x, ATK) to all enemies, Physical damage 0 to all enemies (+50% accuracy), Physical damage (0.5x, ATK) to all enemies, Physical damage (0.5x, ATK) to all enemies
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
useSkill(4, 'random') # Anti-aircraft Cannon (199080): Physical damage (3.5x, ATK) to one enemy
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
useSkill(5, 'random') # Anti-aircraft Cannon (199080): Physical damage (3.5x, ATK) to one enemy
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 1:
if not apple:
useSkill(11, 'random') # 牽制射撃 (223001): Reduce DEF and SPR by 100% for 3 turns to all enemies
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
useSkill(12, 'random') # パーティの防御・精神がダウン! (222774): No effect
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
useSkill(13, 'random') # Anti-aircraft Magic Cannon (199090): Magic damage (3.5x, MAG) to all enemies
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
useSkill(14, 'random') # エネルギー充填 (222998): Increase ATK and MAG by 100% for one turn to caster
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
useSkill(15, 'random') # 自身の攻撃・魔力がアップ! (222999): No effect
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
useSkill(16, 'random') # マルチロックオン (222996): No effect
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
useSkill(17, 'random') # 必中射角を算出。回避不能! (222997): No effect
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 2:
if not apple:
useSkill(21, 'random') # 拡散波動砲 (222508): Magic* damage (4x, MAG) to all enemies
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 3:
if not apple:
useSkill(31, 'random') # 牽制射撃 (223001): Reduce DEF and SPR by 100% for 3 turns to all enemies
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
useSkill(32, 'random') # パーティの防御・精神がダウン! (222774): No effect
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
useSkill(33, 'random') # 速射砲 (223000): Physical damage (0.5x, ATK) to all enemies, Physical damage 0 to all enemies (+50% accuracy), Physical damage (0.5x, ATK) to all enemies, Physical damage (0.5x, ATK) to all enemies
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
useSkill(34, 'random') # 波動砲 (222638): Magic* damage (1x, MAG) to all enemies
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
useSkill(35, 'random') # 波動砲 (222638): Magic* damage (1x, MAG) to all enemies
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 4:
if not apple:
useSkill(41, 'random') # Anti-aircraft Magic Cannon (199090): Magic damage (3.5x, MAG) to all enemies
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
useSkill(42, 'random') # Anti-aircraft Magic Cannon (199090): Magic damage (3.5x, MAG) to all enemies
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
useSkill(43, 'random') # エネルギー充填 (222998): Increase ATK and MAG by 100% for one turn to caster
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
useSkill(44, 'random') # 自身の攻撃・魔力がアップ! (222999): No effect
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
useSkill(45, 'random') # マルチロックオン (222996): No effect
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
useSkill(46, 'random') # 必中射角を算出。回避不能! (222997): No effect
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 5:
if not apple:
useSkill(51, 'random') # 拡散波動砲 (222508): Magic* damage (4x, MAG) to all enemies
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 6:
if not apple:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 7:
if not apple:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green += 1
gourd = True # reset next turn
else:
# jump to next outer condition
elif green == 8:
if not apple:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
apple = True # reset next turn
elif not berry:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
berry = True # reset next turn
elif not peach:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
peach = True # reset next turn
elif not olive:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
olive = True # reset next turn
elif not mango:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
mango = True # reset next turn
elif not lemon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
lemon = True # reset next turn
elif not grape:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
grape = True # reset next turn
elif not melon:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
melon = True # reset next turn
elif not guava:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
guava = True # reset next turn
elif not gourd:
wait() # unset skill [?]
wait_this_turn = True # reset next turn
green = 0
gourd = True # reset next turn
else:
# jump to next outer condition
elif not wait_this_turn:
wait() # No action
green = 0
else:
wait() # No action
end_turn = True # reset next turn
green += 1
##
# Monster Info
##
#
# Monster 旧アルドール式魔導防衛システム (410021004)
# Race Machina
# Level 99
# Actions 20-20
#
#
# Stats
# HP 20000000000
# MP 10000
# ATK 25000
# DEF 1500000
# MAG 35000
# SPR 1500000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 100%
# Lightning 100%
# Water 100%
# Wind 100%
# Earth 100%
# Light 100%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+0% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 物理カウンター(カウンターミサイル) (100143) [Passive]
#
# 100% chance to counter physical attacks with カウンターミサイル (223004) to the attacker (max 1 / turn)
#
##
#
# 魔法カウンター(カウンターミサイル) (100144) [Passive]
#
# 100% chance to counter magic attacks with カウンターミサイル (223004) to the attacker (max 1 / turn)
#
##
###
# Skills
###
#
# 自動報復システム起動 (223002) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 物理・魔法攻撃へのカウンター準備 (223003) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# カウンターミサイル (223004) [None]
#
# Physical* damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Big Bomb (855514) [Physical]
#
# Physical damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# マシンアーム (222625) [Physical]
#
# Physical damage (3x, ATK) to one enemy
# Inflict Stop (100%) for 3 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# マルチプルマシンアーム (223006) [Physical]
#
# Physical damage (3x, ATK) to all enemies
# Inflict Stop (100%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# デスペルビーム (222627) [None]
#
# Physical* damage (0.05x, ATK) to all enemies
# Remove all buffs and debuffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティのステータスアップ効果解除 (222632) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Beam (815000) [Magic]
#
# Magic fire damage (2x, MAG) to one enemy
# Reduce resistance to Fire by 120% for 2 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ブリザービーム (815050) [Magic]
#
# Magic ice damage (2x, MAG) to one enemy
# Reduce resistance to Ice by 120% for 2 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder Beam (815100) [Magic]
#
# Magic lightning damage (2x, MAG) to one enemy
# Reduce resistance to Lightning by 120% for 2 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aero Beam (815200) [Magic]
#
# Magic wind damage (2x, MAG) to one enemy
# Reduce resistance to Wind by 120% for 2 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# イエローアラート。警戒モード上昇 (222630) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 高出力ファイアビーム (223009) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 高出力ブリザービーム (223034) [Magic]
#
# Magic ice damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 高出力サンダービーム (223035) [Magic]
#
# Magic lightning damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 高出力エアロビーム (223020) [Magic]
#
# Magic wind damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 電磁フィールド展開 (222629) [None]
#
# Reduce resistance to all elements by 80% for 999 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティの全属性耐性がダウン! (223005) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# レッドアラート。警戒モードさらに上昇 (222631) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 警告! 電磁フィールドにエラー発生! (223007) [None]
#
# Reduce resistance to all elements by 100% for 999 turns to caster
# Reduce resistance to all elements by 100% for 999 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# モンスター、パーティの全属性耐性がダウン! (223008) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if end_turn:
endTurn()
elif timesExecuted() < 8:
wait() # No action
elif once():
useSkill(1, 'random') # 自動報復システム起動 (223002): No effect
elif once():
useSkill(2, 'random') # 物理・魔法攻撃へのカウンター準備 (223003): No effect
elif once():
wait() # No action
end_turn = True # reset next turn
elif self.HP < 0.7:
if once():
useSkill(13, 'random') # イエローアラート。警戒モード上昇 (222630): No effect
elif once():
useSkill(6, 'random') # マルチプルマシンアーム (223006): Physical damage (3x, ATK) to all enemies, Inflict Stop (100%) for 3 turns on all enemies
elif once():
useSkill(4, 'random') # Big Bomb (855514): Physical damage (4x, ATK) to all enemies
elif once():
useSkill(18, 'random') # 電磁フィールド展開 (222629): Reduce resistance to all elements by 80% for 999 turns to all enemies
elif once():
useSkill(19, 'random') # パーティの全属性耐性がダウン! (223005): No effect
white += 1
green = 0
end_turn = True # reset next turn
else:
# jump to next outer condition
elif self.HP < 0.5:
if once():
useSkill(20, 'random') # レッドアラート。警戒モードさらに上昇 (222631): No effect
elif once():
useSkill(21, 'random') # 警告! 電磁フィールドにエラー発生! (223007): Reduce resistance to all elements by 100% for 999 turns to caster, Reduce resistance to all elements by 100% for 999 turns to all enemies
elif once():
useSkill(22, 'random') # モンスター、パーティの全属性耐性がダウン! (223008): No effect
white += 1
green = 0
end_turn = True # reset next turn
else:
# jump to next outer condition
elif white == 2:
if green == 0:
if not berry:
useSkill(21, 'random') # 警告! 電磁フィールドにエラー発生! (223007): Reduce resistance to all elements by 100% for 999 turns to caster, Reduce resistance to all elements by 100% for 999 turns to all enemies
berry = True # reset next turn
elif not peach:
useSkill(22, 'random') # モンスター、パーティの全属性耐性がダウン! (223008): No effect
peach = True # reset next turn
elif not olive:
useSkill(6, 'random') # マルチプルマシンアーム (223006): Physical damage (3x, ATK) to all enemies, Inflict Stop (100%) for 3 turns on all enemies
olive = True # reset next turn
elif not mango:
useSkill(4, 'random') # Big Bomb (855514): Physical damage (4x, ATK) to all enemies
mango = True # reset next turn
elif not lemon:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
lemon = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
lemon = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
lemon = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
lemon = True # reset next turn
elif not grape:
if random() <= 0.25:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
grape = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
grape = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
grape = True # reset next turn
else:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
grape = True # reset next turn
elif not melon:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
end_turn = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 1:
if not berry:
useSkill(21, 'random') # 警告! 電磁フィールドにエラー発生! (223007): Reduce resistance to all elements by 100% for 999 turns to caster, Reduce resistance to all elements by 100% for 999 turns to all enemies
berry = True # reset next turn
elif not peach:
useSkill(22, 'random') # モンスター、パーティの全属性耐性がダウン! (223008): No effect
peach = True # reset next turn
elif not olive:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
olive = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
olive = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
olive = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
olive = True # reset next turn
elif not mango:
if random() <= 0.25:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
mango = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
mango = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
mango = True # reset next turn
else:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
mango = True # reset next turn
elif not lemon:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
lemon = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
lemon = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
lemon = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
lemon = True # reset next turn
elif not grape:
useSkill(7, 'random') # デスペルビーム (222627): Physical* damage (0.05x, ATK) to all enemies, Remove all buffs and debuffs from all enemies
grape = True # reset next turn
elif not melon:
useSkill(8, 'random') # パーティのステータスアップ効果解除 (222632): No effect
green = 0
melon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
else:
# jump to next outer condition
elif white == 1:
if green == 0:
if not peach:
useSkill(4, 'random') # Big Bomb (855514): Physical damage (4x, ATK) to all enemies
peach = True # reset next turn
elif not olive:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
olive = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
olive = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
olive = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
olive = True # reset next turn
elif not mango:
if random() <= 0.25:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
green += 1
mango = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
green += 1
mango = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
green += 1
mango = True # reset next turn
end_turn = True # reset next turn
else:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
green += 1
mango = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 1:
if not berry:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
berry = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
berry = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
berry = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
berry = True # reset next turn
elif not peach:
if random() <= 0.25:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
peach = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
peach = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
peach = True # reset next turn
else:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
peach = True # reset next turn
elif not olive:
if random() <= 0.25:
useSkill(14, 'random') # 高出力ファイアビーム (223009): Magic fire damage (3x, MAG) to all enemies
olive = True # reset next turn
elif random() <= 0.25:
useSkill(15, 'random') # 高出力ブリザービーム (223034): Magic ice damage (3x, MAG) to all enemies
olive = True # reset next turn
elif random() <= 0.25:
useSkill(16, 'random') # 高出力サンダービーム (223035): Magic lightning damage (3x, MAG) to all enemies
olive = True # reset next turn
else:
useSkill(17, 'random') # 高出力エアロビーム (223020): Magic wind damage (3x, MAG) to all enemies
olive = True # reset next turn
elif not mango:
useSkill(7, 'random') # デスペルビーム (222627): Physical* damage (0.05x, ATK) to all enemies, Remove all buffs and debuffs from all enemies
mango = True # reset next turn
elif not lemon:
useSkill(8, 'random') # パーティのステータスアップ効果解除 (222632): No effect
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 2:
if not berry:
useSkill(6, 'random') # マルチプルマシンアーム (223006): Physical damage (3x, ATK) to all enemies, Inflict Stop (100%) for 3 turns on all enemies
berry = True # reset next turn
elif not peach:
useSkill(4, 'random') # Big Bomb (855514): Physical damage (4x, ATK) to all enemies
peach = True # reset next turn
elif not olive:
useSkill(18, 'random') # 電磁フィールド展開 (222629): Reduce resistance to all elements by 80% for 999 turns to all enemies
olive = True # reset next turn
elif not mango:
useSkill(19, 'random') # パーティの全属性耐性がダウン! (223005): No effect
green = 0
mango = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
else:
# jump to next outer condition
elif white == 0:
if green == 0:
if not berry:
useSkill(5, 'random') # マシンアーム (222625): Physical damage (3x, ATK) to one enemy, Inflict Stop (100%) for 3 turns on one enemy
berry = True # reset next turn
elif not peach:
useSkill(4, 'random') # Big Bomb (855514): Physical damage (4x, ATK) to all enemies
peach = True # reset next turn
elif not olive:
if random() <= 0.25:
useSkill(9, 'random') # Fire Beam (815000): Magic fire damage (2x, MAG) to one enemy, Reduce resistance to Fire by 120% for 2 turns to one enemy
olive = True # reset next turn
elif random() <= 0.25:
useSkill(10, 'random') # ブリザービーム (815050): Magic ice damage (2x, MAG) to one enemy, Reduce resistance to Ice by 120% for 2 turns to one enemy
olive = True # reset next turn
elif random() <= 0.25:
useSkill(11, 'random') # Thunder Beam (815100): Magic lightning damage (2x, MAG) to one enemy, Reduce resistance to Lightning by 120% for 2 turns to one enemy
olive = True # reset next turn
else:
useSkill(12, 'random') # Aero Beam (815200): Magic wind damage (2x, MAG) to one enemy, Reduce resistance to Wind by 120% for 2 turns to one enemy
olive = True # reset next turn
elif not mango:
useSkill(7, 'random') # デスペルビーム (222627): Physical* damage (0.05x, ATK) to all enemies, Remove all buffs and debuffs from all enemies
mango = True # reset next turn
elif not lemon:
useSkill(8, 'random') # パーティのステータスアップ効果解除 (222632): No effect
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 1:
if not berry:
if random() <= 0.25:
useSkill(9, 'random') # Fire Beam (815000): Magic fire damage (2x, MAG) to one enemy, Reduce resistance to Fire by 120% for 2 turns to one enemy
berry = True # reset next turn
elif random() <= 0.25:
useSkill(10, 'random') # ブリザービーム (815050): Magic ice damage (2x, MAG) to one enemy, Reduce resistance to Ice by 120% for 2 turns to one enemy
berry = True # reset next turn
elif random() <= 0.25:
useSkill(11, 'random') # Thunder Beam (815100): Magic lightning damage (2x, MAG) to one enemy, Reduce resistance to Lightning by 120% for 2 turns to one enemy
berry = True # reset next turn
else:
useSkill(12, 'random') # Aero Beam (815200): Magic wind damage (2x, MAG) to one enemy, Reduce resistance to Wind by 120% for 2 turns to one enemy
berry = True # reset next turn
elif not peach:
if random() <= 0.25:
useSkill(12, 'random') # Aero Beam (815200): Magic wind damage (2x, MAG) to one enemy, Reduce resistance to Wind by 120% for 2 turns to one enemy
peach = True # reset next turn
elif random() <= 0.25:
useSkill(11, 'random') # Thunder Beam (815100): Magic lightning damage (2x, MAG) to one enemy, Reduce resistance to Lightning by 120% for 2 turns to one enemy
peach = True # reset next turn
elif random() <= 0.25:
useSkill(10, 'random') # ブリザービーム (815050): Magic ice damage (2x, MAG) to one enemy, Reduce resistance to Ice by 120% for 2 turns to one enemy
peach = True # reset next turn
else:
useSkill(9, 'random') # Fire Beam (815000): Magic fire damage (2x, MAG) to one enemy, Reduce resistance to Fire by 120% for 2 turns to one enemy
peach = True # reset next turn
elif not olive:
useSkill(4, 'random') # Big Bomb (855514): Physical damage (4x, ATK) to all enemies
olive = True # reset next turn
elif not mango:
useSkill(18, 'random') # 電磁フィールド展開 (222629): Reduce resistance to all elements by 80% for 999 turns to all enemies
mango = True # reset next turn
elif not lemon:
useSkill(19, 'random') # パーティの全属性耐性がダウン! (223005): No effect
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
else:
# jump to next outer condition
else:
attack('random')
##
# Monster Info
##
#
# Monster 混沌機関 (504051001)
# Race Machina
# Level 99
# Actions 20-20
#
#
# Stats
# HP 20000000000
# MP 10000
# ATK 45000
# DEF 1500000
# MAG 45000
# SPR 1500000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 100%
# Lightning 100%
# Water 100%
# Wind 100%
# Earth 100%
# Light 100%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+0% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# 体表硬質化 (223010) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# モンスターの物理攻撃耐性がアップ! (223011) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# バリア展開 (223012) [None]
#
# Reduce magic damage taken by 50% to caster for one turn
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# モンスターの魔法攻撃耐性がアップ! (223013) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 混沌の悪意が結集する (223014) [None]
#
# Remove all buffs and debuffs from all enemies
# Reduce DEF and SPR by 50% for 3 turns to all enemies
# Reduce resistance to all elements by 100% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティのステータスアップ効果解除 (222632) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティの防御・精神がダウン! (223015) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パーティの全属性耐性がダウン! (223005) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Mighty Guard (835471) [None]
#
# Increase DEF and SPR by 300% for 3 turns to all allies (can not be removed)
# Reduce damage taken by 50% to all allies for 3 turns (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 自身の防御、精神がアップ! (223016) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Regrowth (875501) [None]
#
# Restore 10% HP to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Graviga (800501) [Magic]
#
# 75% HP damage to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# バイオガ (800452) [Magic]
#
# Magic dark damage (6x, MAG) to all enemies
# Inflict Poison (100%) on all enemies
# Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ストーンガス (223017) [None]
#
# Physical* earth damage (1x, ATK) to all enemies
# Inflict Petrify (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パラライズボルト (223018) [None]
#
# Physical* lightning damage (1x, ATK) to all enemies
# Inflict Paralyze (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Darkstar (211720) [Physical]
#
# Physical dark damage (1.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Reaper (855523) [Physical]
#
# Physical damage (1x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# デストラクトバーン (223019) [Magic]
#
# Magic fire damage (6x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# メテオ (800406) [Magic]
#
# Magic damage (12x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# アポカリプス (800354) [Magic]
#
# Magic dark damage (9x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# デスLv10 (800531) [Magic]
#
# [Death]
# Instant KO (75%) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Magnitude 8 (811351) [None]
#
# Magic* earth damage (5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 禍々しい咆哮が呪縛を消し去る (223036) [None]
#
# Remove all debuffs from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 自身のステータスダウン効果解除 (222620) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 混沌の瘴気 (223021) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
# Inflict Paralyze (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if end_turn:
endTurn()
elif self.HP < 0.5 and once():
useSkill(19, 'random') # メテオ (800406): Magic damage (12x, MAG) to all enemies
used_skill_800406_counter += 1
green = 0
end_turn = True # reset next turn
elif used_skill_800406_counter == 1:
if green == 0:
if not berry:
useSkill(9, 'random') # Mighty Guard (835471): Increase DEF and SPR by 300% for 3 turns to all allies (can not be removed), Reduce damage taken by 50% to all allies for 3 turns (can not be removed)
berry = True # reset next turn
elif not peach:
useSkill(10, 'random') # 自身の防御、精神がアップ! (223016): No effect
peach = True # reset next turn
elif not olive:
useSkill(20, 'random') # アポカリプス (800354): Magic dark damage (9x, MAG) to all enemies
olive = True # reset next turn
elif not mango:
if random() <= 0.20:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
mango = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
mango = True # reset next turn
else:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
mango = True # reset next turn
elif not lemon:
if random() <= 0.20:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
lemon = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
lemon = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
lemon = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
lemon = True # reset next turn
else:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
lemon = True # reset next turn
elif not grape:
useSkill(5, 'random') # 混沌の悪意が結集する (223014): Remove all buffs and debuffs from all enemies, Reduce DEF and SPR by 50% for 3 turns to all enemies, Reduce resistance to all elements by 100% for 3 turns to all enemies
grape = True # reset next turn
elif oncePerTurn():
useSkill(6, 'random') # パーティのステータスアップ効果解除 (222632): No effect
elif oncePerTurn():
useSkill(7, 'random') # パーティの防御・精神がダウン! (223015): No effect
elif oncePerTurn():
useSkill(8, 'random') # パーティの全属性耐性がダウン! (223005): No effect
green += 1
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 1:
if not berry:
useSkill(18, 'random') # デストラクトバーン (223019): Magic fire damage (6x, MAG) to all enemies
berry = True # reset next turn
elif not peach:
useSkill(25, 'random') # 混沌の瘴気 (223021): Physical dark damage (3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
peach = True # reset next turn
elif not olive:
useSkill(12, 'random') # Graviga (800501): 75% HP damage to all enemies
olive = True # reset next turn
elif not mango:
if random() <= 0.20:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
mango = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
mango = True # reset next turn
else:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
mango = True # reset next turn
elif not lemon:
if random() <= 0.20:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
else:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 2:
if not berry:
useSkill(11, 'random') # Regrowth (875501): Restore 10% HP to caster
berry = True # reset next turn
elif not peach:
useSkill(12, 'random') # Graviga (800501): 75% HP damage to all enemies
peach = True # reset next turn
elif not olive:
useSkill(25, 'random') # 混沌の瘴気 (223021): Physical dark damage (3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
olive = True # reset next turn
elif not mango:
useSkill(25, 'random') # 混沌の瘴気 (223021): Physical dark damage (3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
mango = True # reset next turn
elif not lemon:
useSkill(22, 'random') # Magnitude 8 (811351): Magic* earth damage (5x, MAG) to all enemies
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
else:
# jump to next outer condition
elif used_skill_800406_counter == 0:
if green == 0:
if not berry:
if honey:
useSkill(2, 'random') # モンスターの物理攻撃耐性がアップ! (223011): No effect
berry = True # reset next turn
honey = False # persistent
elif ramen:
useSkill(4, 'random') # モンスターの魔法攻撃耐性がアップ! (223013): No effect
berry = True # reset next turn
ramen = False # persistent
elif random() <= 0.50:
useSkill(1, 'random') # 体表硬質化 (223010): No effect
honey = True # persistent
else:
useSkill(3, 'random') # バリア展開 (223012): Reduce magic damage taken by 50% to caster for one turn
ramen = True # persistent
elif not peach:
useSkill(9, 'random') # Mighty Guard (835471): Increase DEF and SPR by 300% for 3 turns to all allies (can not be removed), Reduce damage taken by 50% to all allies for 3 turns (can not be removed)
peach = True # reset next turn
elif not olive:
useSkill(10, 'random') # 自身の防御、精神がアップ! (223016): No effect
olive = True # reset next turn
elif not mango:
if random() <= 0.20:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
mango = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
mango = True # reset next turn
else:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
mango = True # reset next turn
elif not lemon:
if random() <= 0.20:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
lemon = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
lemon = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
lemon = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
lemon = True # reset next turn
else:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
lemon = True # reset next turn
elif not grape:
useSkill(21, 'random') # デスLv10 (800531): [Death], Instant KO (75%) to all enemies
green += 1
grape = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 1:
if not berry:
if honey:
useSkill(2, 'random') # モンスターの物理攻撃耐性がアップ! (223011): No effect
berry = True # reset next turn
honey = False # persistent
elif ramen:
useSkill(4, 'random') # モンスターの魔法攻撃耐性がアップ! (223013): No effect
berry = True # reset next turn
ramen = False # persistent
elif random() <= 0.50:
useSkill(1, 'random') # 体表硬質化 (223010): No effect
honey = True # persistent
else:
useSkill(3, 'random') # バリア展開 (223012): Reduce magic damage taken by 50% to caster for one turn
ramen = True # persistent
elif not peach:
useSkill(25, 'random') # 混沌の瘴気 (223021): Physical dark damage (3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
peach = True # reset next turn
elif not olive:
useSkill(18, 'random') # デストラクトバーン (223019): Magic fire damage (6x, MAG) to all enemies
olive = True # reset next turn
elif not mango:
useSkill(23, 'random') # 禍々しい咆哮が呪縛を消し去る (223036): Remove all debuffs from caster
mango = True # reset next turn
elif not lemon:
useSkill(24, 'random') # 自身のステータスダウン効果解除 (222620): No effect
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 2:
if not berry:
useSkill(11, 'random') # Regrowth (875501): Restore 10% HP to caster
berry = True # reset next turn
elif not peach:
useSkill(12, 'random') # Graviga (800501): 75% HP damage to all enemies
peach = True # reset next turn
elif not olive:
if random() <= 0.20:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
olive = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
olive = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
olive = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
olive = True # reset next turn
else:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
olive = True # reset next turn
elif not mango:
if random() <= 0.20:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
mango = True # reset next turn
else:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
mango = True # reset next turn
elif not lemon:
useSkill(21, 'random') # デスLv10 (800531): [Death], Instant KO (75%) to all enemies
green += 1
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
elif green == 3:
if not berry:
useSkill(22, 'random') # Magnitude 8 (811351): Magic* earth damage (5x, MAG) to all enemies
berry = True # reset next turn
elif not peach:
useSkill(25, 'random') # 混沌の瘴気 (223021): Physical dark damage (3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
peach = True # reset next turn
elif not olive:
if random() <= 0.20:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
olive = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
olive = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
olive = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
olive = True # reset next turn
else:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
olive = True # reset next turn
elif not mango:
if random() <= 0.20:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
mango = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
mango = True # reset next turn
else:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
mango = True # reset next turn
elif not lemon:
if random() <= 0.20:
useSkill(13, 'random') # バイオガ (800452): Magic dark damage (6x, MAG) to all enemies, Inflict Poison (100%) on all enemies, Magic dark damage (2.4x, MAG) per turn to all enemies for 3 turns
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.20:
useSkill(14, 'random') # ストーンガス (223017): Physical* earth damage (1x, ATK) to all enemies, Inflict Petrify (100%) on all enemies
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.20:
useSkill(15, 'random') # パラライズボルト (223018): Physical* lightning damage (1x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
elif random() <= 0.20:
useSkill(16, 'random') # Darkstar (211720): Physical dark damage (1.7x, ATK) to all enemies
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
else:
useSkill(17, 'random') # Reaper (855523): Physical damage (1x, ATK) to all enemies
green = 0
lemon = True # reset next turn
end_turn = True # reset next turn
else:
# jump to next outer condition
else:
# jump to next outer condition
else:
attack('random')
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