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@aEnigmatic
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##
# Mission 'Magical Domain of Ice and Earth 1' (9380101)
# BattleScript: 938010101
#
# Battles
# * Dark Rukh
##
##
# Monster Info
##
#
# Monster Dark Rukh (202010002, 401110002)
# Race Avian
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 40000000
# MP 30000
# ATK 90
# DEF 1600
# MAG 90
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 50%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flame Nail (220944) [Physical]
#
# Physical fire damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flame Tackle (220945) [Physical]
#
# Physical fire damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (220946) [None]
#
# Reduce resistance to Fire by 35% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blaze Tackle (220947) [None]
#
# Reduce DEF by 25% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Fire (220948) [Physical]
#
# Physical fire damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Shadow Physical Attack - Fire (220948): Physical fire damage (3x, ATK) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Shadow Physical Attack - Fire (220948): Physical fire damage (3x, ATK) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Fire (220946): Reduce resistance to Fire by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Blaze Tackle (220947): Reduce DEF by 25% for 3 turns to one enemy
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Flame Nail (220944): Physical fire damage (2.5x, ATK) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Flame Tackle (220945): Physical fire damage (2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # Flame Tackle (220945): Physical fire damage (2x, ATK) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Ice and Earth 2' (9380102)
# BattleScript: 938010201
#
# Battles
# * Dark Phoenix
##
##
# Monster Info
##
#
# Monster Dark Phoenix (302040003, 401110005)
# Race Avian
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 190000000
# MP 100000
# ATK 650
# DEF 9500
# MAG 600
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flamefang (220964) [Physical]
#
# Physical fire damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gale Slash (220965) [Physical]
#
# Physical wind damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flame Tail (220966) [Physical]
#
# Physical fire damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scattering Blade (220967) [Physical]
#
# Physical wind damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind & Fire Ruin (220968) [None]
#
# Reduce resistance to Fire and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# His wings burn brightly. (220969) [None]
#
# Increase ATK by 20% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (220970) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (220971) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Fire (220972) [Physical]
#
# Physical fire damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Delta Scrub (220973) [Physical]
#
# Physical wind damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # His wings burn brightly. (220969): Increase ATK by 20% for 3 turns to caster
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # His wings burn brightly. (220969): Increase ATK by 20% for 3 turns to caster
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Fire) (220970): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Wind) (220971): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Wind & Fire Ruin (220968): Reduce resistance to Fire and Wind by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Shadow Super Physical Attack - Fire (220972): Physical fire damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Delta Scrub (220973): Physical wind damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Flamefang (220964): Physical fire damage (3x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Gale Slash (220965): Physical wind damage (3x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Scattering Blade (220967): Physical wind damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Flame Tail (220966): Physical fire damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Scattering Blade (220967): Physical wind damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Flame Tail (220966): Physical fire damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Water and Darkness 1' (9380201)
# BattleScript: 938020101
#
# Battles
# * Dark Gargoyle
##
##
# Monster Info
##
#
# Monster Dark Gargoyle (210030004, 401110002)
# Race Stone
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 60000000
# MP 30000
# ATK 110
# DEF 160
# MAG 110
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 50%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Thunder Clap (220949) [Magic]
#
# Magic lightning damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Lightning (220950) [Magic]
#
# Magic lightning damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Lightning (220951) [None]
#
# Reduce resistance to Lightning by 35% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Gaze (220952) [None]
#
# Inflict Petrify (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thundaja (220953) [Magic]
#
# Magic lightning damage (3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Thundaja (220953): Magic lightning damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Thundaja (220953): Magic lightning damage (3x, MAG) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Lightning (220951): Reduce resistance to Lightning by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Stone Gaze (220952): Inflict Petrify (30%) on one enemy
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Thunder Clap (220949): Magic lightning damage (2.5x, MAG) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Great Lightning (220950): Magic lightning damage (2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # Great Lightning (220950): Magic lightning damage (2x, MAG) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Water and Darkness 2' (9380202)
# BattleScript: 938020102
#
# Battles
# * Dark Golem
##
##
# Monster Info
##
#
# Monster Dark Golem (210010004, 401110005)
# Race Stone
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 240000000
# MP 100000
# ATK 650
# DEF 1050
# MAG 700
# SPR 10500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Thunderbolt (220974) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Karma (220975) [Magic]
#
# Magic light damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Thunder (220976) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Guilty Rain (220977) [Magic]
#
# Magic light damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning & Light Ruin (220978) [None]
#
# Reduce resistance to Lightning and Light by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop your movements! (220979) [None]
#
# Inflict Stop (60%) for 3 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (220980) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (220981) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Judgment Bolt (220982) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Judgment (220983) [Magic]
#
# Magic light damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Stop your movements! (220979): Inflict Stop (60%) for 3 turns on one enemy
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Stop your movements! (220979): Inflict Stop (60%) for 3 turns on one enemy
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Lightning) (220980): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Light) (220981): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Lightning & Light Ruin (220978): Reduce resistance to Lightning and Light by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Judgment Bolt (220982): Magic lightning damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Divine Judgment (220983): Magic light damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Thunderbolt (220974): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Karma (220975): Magic light damage (3x, MAG) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Guilty Rain (220977): Magic light damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Hell Thunder (220976): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Guilty Rain (220977): Magic light damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Hell Thunder (220976): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Wind and Light 1' (9380301)
# BattleScript: 938030101
#
# Battles
# * Dark Gold Bear
##
##
# Monster Info
##
#
# Monster Dark Gold Bear (201390001, 401110002)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 80000000
# MP 30000
# ATK 130
# DEF 1600
# MAG 130
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 50%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Boulder Fist (220954) [Physical]
#
# Physical earth damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Boulder Drop (220955) [Physical]
#
# Physical earth damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Landslide Glare (220956) [None]
#
# Reduce resistance to Earth by 35% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralyzing Trap (220957) [None]
#
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Magnitude 8 (220958) [Physical]
#
# Physical earth damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Magnitude 8 (220958): Physical earth damage (3x, ATK) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Magnitude 8 (220958): Physical earth damage (3x, ATK) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Landslide Glare (220956): Reduce resistance to Earth by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Paralyzing Trap (220957): Inflict Paralyze (30%) on one enemy
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Boulder Fist (220954): Physical earth damage (2.5x, ATK) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Boulder Drop (220955): Physical earth damage (2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # Boulder Drop (220955): Physical earth damage (2x, ATK) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Wind and Light 2' (9380302)
# BattleScript: 938030102
#
# Battles
# * Dark Fenrir
##
##
# Monster Info
##
#
# Monster Dark Fenrir (301120003, 401110005)
# Race Beast
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 300000000
# MP 100000
# ATK 800
# DEF 9500
# MAG 750
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Stone Tackle (220984) [Physical]
#
# Physical earth damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Penalty (220985) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth Shaker (220986) [Physical]
#
# Physical earth damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Impact (220987) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Dark Ruin (220988) [None]
#
# Reduce resistance to Earth and Dark by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Snap (220989) [Physical]
#
# 15% HP damage to one enemy
# Unknown parameters: [40,100,1]
# Restore 4-6% HP to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (220990) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (220991) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaia's Wrath (220992) [Physical]
#
# Physical earth damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Dark (220993) [Physical]
#
# Physical dark damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Snap (220989): 15% HP damage to one enemy, Restore 4-6% HP to caster
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Snap (220989): 15% HP damage to one enemy, Restore 4-6% HP to caster
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Earth) (220990): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Dark) (220991): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Earth & Dark Ruin (220988): Reduce resistance to Earth and Dark by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Gaia's Wrath (220992): Physical earth damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Shadow Super Physical Attack - Dark (220993): Physical dark damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Stone Tackle (220984): Physical earth damage (3x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Dark Penalty (220985): Physical dark damage (3x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Shadow Impact (220987): Physical dark damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Earth Shaker (220986): Physical earth damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Shadow Impact (220987): Physical dark damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Earth Shaker (220986): Physical earth damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Lightning 1' (9380401)
# BattleScript: 938040101
#
# Battles
# * Dark Io
##
##
# Monster Info
##
#
# Monster Dark Io (306000001, 401110002)
# Race Machina
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 150
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 50%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Freeze Ray (220959) [Magic]
#
# Magic ice damage (2.5x, MAG) to one enemy
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Magic Shot (220960) [Magic]
#
# Magic ice damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (220961) [None]
#
# Reduce resistance to Ice by 35% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frost Shot (220962) [None]
#
# Magic* ice damage (1.5x, MAG) per turn to one enemy for 2 turns
# Unused parameters: [0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Freeze (220963) [Magic]
#
# Magic ice damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Hell Freeze (220963): Magic ice damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Hell Freeze (220963): Magic ice damage (3x, MAG) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Ice (220961): Reduce resistance to Ice by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Frost Shot (220962): Magic* ice damage (1.5x, MAG) per turn to one enemy for 2 turns
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Freeze Ray (220959): Magic ice damage (2.5x, MAG) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Frozen Magic Shot (220960): Magic ice damage (2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # Frozen Magic Shot (220960): Magic ice damage (2x, MAG) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Lightning 2' (9380402)
# BattleScript: 938040102
#
# Battles
# * Dark Alexander
##
##
# Monster Info
##
#
# Monster Dark Alexander (506040004, 401110005)
# Race Machina
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 340000000
# MP 100000
# ATK 800
# DEF 1050
# MAG 850
# SPR 10500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Blizzard (220994) [Magic]
#
# Magic ice damage (3x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Water Laser (220995) [Magic]
#
# Magic water damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzaja (220996) [Magic]
#
# Magic ice damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# All-Water Laser (220997) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Water Ruin (220998) [None]
#
# Reduce resistance to Ice and Water by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Perfect Defense (220999) [None]
#
# Reduce physical damage taken by 25% to caster for 3 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (221000) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (221001) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diamond Dust (221002) [Magic]
#
# Magic ice damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aqua Inferno (221003) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Perfect Defense (220999): Reduce physical damage taken by 25% to caster for 3 turns
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Perfect Defense (220999): Reduce physical damage taken by 25% to caster for 3 turns
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Ice) (221000): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Water) (221001): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Water Ruin (220998): Reduce resistance to Ice and Water by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Diamond Dust (221002): Magic ice damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Aqua Inferno (221003): Magic water damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Blizzard (220994): Magic ice damage (3x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Water Laser (220995): Magic water damage (3x, MAG) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # All-Water Laser (220997): Magic water damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Blizzaja (220996): Magic ice damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # All-Water Laser (220997): Magic water damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Blizzaja (220996): Magic ice damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Darkness' (9380501)
# BattleScript: 938050101
#
# Battles
# * Dark Odin
##
##
# Monster Info
##
#
# Monster Dark Odin (305020004, 401110006)
# Race Human
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 380000000
# MP 150000
# ATK 1100
# DEF 6000
# MAG 1250
# SPR 60000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Dark Fire (221004) [Magic]
#
# Magic fire damage (3.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Strike (221005) [Physical]
#
# Physical light damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Blaze (221006) [Magic]
#
# Magic fire damage (3.2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Light Strike (221007) [Physical]
#
# Physical light damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Light Ruin (221008) [None]
#
# Reduce resistance to Fire and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Zantetsuken (221009) [None]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (221010) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (221011) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Meltdown (221012) [Magic]
#
# Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Light (221013) [Physical]
#
# Physical light damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.8:
useSkill(6, 'random') # Shadow Zantetsuken (221009): [Death], Instant KO (100%) to one enemy
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Shadow Zantetsuken (221009): [Death], Instant KO (100%) to one enemy
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Shadow Zantetsuken (221009): [Death], Instant KO (100%) to one enemy
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Fire) (221010): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Light) (221011): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Fire & Light Ruin (221008): Reduce resistance to Fire and Light by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Abyssal Meltdown (221012): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect)
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Shadow Super Physical Attack - Light (221013): Physical light damage (4.5x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Dark Fire (221004): Magic fire damage (3.8x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Light Strike (221005): Physical light damage (3.8x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # All-Light Strike (221007): Physical light damage (3.2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Hell Blaze (221006): Magic fire damage (3.2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # All-Light Strike (221007): Physical light damage (3.2x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Hell Blaze (221006): Magic fire damage (3.2x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Earth' (9380502)
# BattleScript: 938060101
#
# Battles
# * Dark Diabolos
##
##
# Monster Info
##
#
# Monster Dark Diabolos (304000003, 401110006)
# Race Demon
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 350000000
# MP 150000
# ATK 1250
# DEF 50000
# MAG 1100
# SPR 5000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Frigid Blade (221014) [Physical]
#
# Physical ice damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Wind (221015) [Magic]
#
# Magic wind damage (3.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Battering Ice Attack (221016) [Physical]
#
# Physical ice damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Gust (221017) [Magic]
#
# Magic wind damage (3.2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Wind Ruin (221018) [None]
#
# Reduce resistance to Ice and Wind by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Barrier (221019) [None]
#
# Reduce magic damage taken by 30% to caster for 3 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (221020) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (221021) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzard Hurricane (221022) [Physical]
#
# Physical ice damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenswind (221023) [Magic]
#
# Magic wind damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.8:
useSkill(6, 'random') # Dark Barrier (221019): Reduce magic damage taken by 30% to caster for 3 turns
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Dark Barrier (221019): Reduce magic damage taken by 30% to caster for 3 turns
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Dark Barrier (221019): Reduce magic damage taken by 30% to caster for 3 turns
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Ice) (221020): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Wind) (221021): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Wind Ruin (221018): Reduce resistance to Ice and Wind by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Blizzard Hurricane (221022): Physical ice damage (4.5x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Heavenswind (221023): Magic wind damage (4.5x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Frigid Blade (221014): Physical ice damage (3.8x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Dark Wind (221015): Magic wind damage (3.8x, MAG) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Dark Gust (221017): Magic wind damage (3.2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Battering Ice Attack (221016): Physical ice damage (3.2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Dark Gust (221017): Magic wind damage (3.2x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Battering Ice Attack (221016): Physical ice damage (3.2x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Battleground of the Fierce' (9380503)
# BattleScript: 938070101
#
# Battles
# * Dark Asura
##
##
# Monster Info
##
#
# Monster Dark Asura (900010952, 405120001)
# Race Human
# Level 99
# Actions 60-60
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 150000000
# MP 200000
# ATK 1400
# DEF 19000
# MAG 1400
# SPR 19000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 60%
# Ice 60%
# Lightning 60%
# Water 60%
# Wind 60%
# Earth 60%
# Light 60%
# Dark 60%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Mirror of Equity (219100) [Physical]
#
# Physical damage (4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Goddess Flourish (219101) [Physical]
#
# Physical damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spirit Blow (219102) [Physical]
#
# Physical damage (4.5x, ATK) to one enemy
# Magic* damage (2x, MAG) per turn to one enemy for 3 turns
# Unused parameters: [0,100]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spirit Pounder (219103) [Physical]
#
# Physical damage (3.5x, ATK) to all enemies
# Physical damage (2.5x, ATK) per turn to all enemies for 2 turns
# Unused parameters: [0,101]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fingersnap (219104) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
# Remove all buffs and debuffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Windswept Flash (219105) [Magic]
#
# Magic damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fierce Goddess’ Stance (219106) [None]
#
# Increase ATK and MAG by 15% and DEF and SPR by 10% for 2 turns to caster
# Unused parameters: [1]
# Reduce physical damage taken by 10% to caster for 2 turns
# Unused parameters: [1]
# Reduce magic damage taken by 10% to caster for 2 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Timeseal (219107) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (100%) to one enemy
# Inflict Stop (100%) for 3 turns on one enemy
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Condemnation (219108) [None]
#
# [Death]
# Remove all buffs and debuffs from one enemy
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruination of Providence (219109) [Physical]
#
# Physical damage (5.5x, ATK) to all enemies
# Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (219110) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Infinite Cosmos (219111) [Physical]
#
# Physical damage (6x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Infinite Cosmos (219112) [Physical]
#
# Physical damage (7x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 10 and self.HP < 0.6 and once():
useSkill(10, 'random') # Ruination of Providence (219109): Physical damage (5.5x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(10, 'random') # Ruination of Providence (219109): Physical damage (5.5x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(10, 'random') # Ruination of Providence (219109): Physical damage (5.5x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
elif green >= 10 and berry == False and isTurnMod(3):
useSkill(6, 'random') # Demonic Windswept Flash (219105): Magic damage (4.5x, MAG) to all enemies
berry = True # reset next turn
elif green >= 10 and peach == False and ramen == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (219110): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 10 and olive == False and isTurnMod(4):
useSkill(9, 'random') # Hell Condemnation (219108): [Death], Remove all buffs and debuffs from one enemy, Instant KO (100%) to one enemy
olive = True # reset next turn
elif green >= 10 and mango == False and isTurnMod(3):
useSkill(7, 'random') # Fierce Goddess’ Stance (219106): Increase ATK and MAG by 15% and DEF and SPR by 10% for 2 turns to caster, Reduce physical damage taken by 10% to caster for 2 turns, Reduce magic damage taken by 10% to caster for 2 turns
mango = True # reset next turn
elif green >= 10:
endTurn()
green = 0
elif self.HP > 0.4 and honey == True:
useSkill(12, 'random') # Infinite Cosmos (219111): Physical damage (6x, ATK) to all enemies (+95% accuracy)
honey = False # persistent
elif self.HP < 0.4 and honey == True:
useSkill(13, 'random') # Infinite Cosmos (219112): Physical damage (7x, ATK) to all enemies (+95% accuracy)
honey = False # persistent
elif lemon == False and isTurnMod(3):
useSkill(5, 'random') # Fingersnap (219104): Physical damage (3.5x, ATK) to one enemy, Remove all buffs and debuffs from one enemy
lemon = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Mirror of Equity (219100): Physical damage (4x, ATK) to one enemy
green += 1
elif grape == False:
useSkill(2, 'random') # Goddess Flourish (219101): Physical damage (3.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif melon == False and isTurnMod(2):
useSkill(3, 'random') # Spirit Blow (219102): Physical damage (4.5x, ATK) to one enemy, Magic* damage (2x, MAG) per turn to one enemy for 3 turns
green += 1
melon = True # reset next turn
elif guava == False and isTurnMod(3):
useSkill(4, 'random') # Spirit Pounder (219103): Physical damage (3.5x, ATK) to all enemies, Physical damage (2.5x, ATK) per turn to all enemies for 2 turns
green += 1
guava = True # reset next turn
elif gourd == False and isTurnMod(4):
useSkill(8, 'random') # Demonic Timeseal (219107): Magic damage (0.04x, MAG) as MP drain (100%) to one enemy, Inflict Stop (100%) for 3 turns on one enemy, Inflict Petrify (100%) on one enemy
green += 1
gourd = True # reset next turn
else:
useSkill(1, 'random') # Mirror of Equity (219100): Physical damage (4x, ATK) to one enemy
green += 1
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