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Dark Visions #13
##
# Mission 'Magical Domain of Earth and Light 1' (9390101)
# BattleScript: 939010101
#
# Battles
# * Dark Adamantoise
##
##
# Monster Info
##
#
# Monster Dark Adamantoise (203010002, 401110002)
# Race Aquatic
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 40000000
# MP 30000
# ATK 90
# DEF 1600
# MAG 90
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 50%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Body Slam - Wind (221112) [Physical]
#
# Physical wind damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Charge - Wind (221113) [Physical]
#
# Physical wind damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Wind (221114) [None]
#
# Reduce resistance to Wind by 35% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Osmose (221115) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (100%) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Cyclone (221116) [Physical]
#
# Physical wind damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Cyclone (221116): Physical wind damage (3x, ATK) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Cyclone (221116): Physical wind damage (3x, ATK) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Wind (221114): Reduce resistance to Wind by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Osmose (221115): Magic damage (0.04x, MAG) as MP drain (100%) to one enemy
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Body Slam - Wind (221112): Physical wind damage (2.5x, ATK) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Charge - Wind (221113): Physical wind damage (2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # Charge - Wind (221113): Physical wind damage (2x, ATK) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Earth and Light 2' (9390102)
# BattleScript: 939010201
#
# Battles
# * Dark Amoebozoa
##
##
# Monster Info
##
#
# Monster Dark Amoebozoa (303000001, 401110005)
# Race Aquatic
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 190000000
# MP 100000
# ATK 650
# DEF 9500
# MAG 600
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Wind Slash (221132) [Physical]
#
# Physical wind damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Strike (221133) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sandstorm (221134) [Physical]
#
# Physical wind damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Splitting Darkness (221135) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind & Dark Ruin (221136) [None]
#
# Reduce resistance to Wind and Dark by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Liquid Tentacle (221137) [Physical]
#
# Physical damage (2x, ATK) to all enemies
# Inflict Confusion (60%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (221138) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (221139) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cyclone (221140) [Physical]
#
# Physical wind damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Dark (221141) [Physical]
#
# Physical dark damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Liquid Tentacle (221137): Physical damage (2x, ATK) to all enemies, Inflict Confusion (60%) on all enemies
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Liquid Tentacle (221137): Physical damage (2x, ATK) to all enemies, Inflict Confusion (60%) on all enemies
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Wind) (221138): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Dark) (221139): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Wind & Dark Ruin (221136): Reduce resistance to Wind and Dark by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Cyclone (221140): Physical wind damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Shadow Super Physical Attack - Dark (221141): Physical dark damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Wind Slash (221132): Physical wind damage (3x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Shadow Strike (221133): Physical dark damage (3x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Splitting Darkness (221135): Physical dark damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Sandstorm (221134): Physical wind damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Splitting Darkness (221135): Physical dark damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Sandstorm (221134): Physical wind damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Lightning 1' (9390201)
# BattleScript: 939020101
#
# Battles
# * Dark Mini Dragon
##
##
# Monster Info
##
#
# Monster Dark Mini Dragon (107000002, 401110002)
# Race Dragon
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 60000000
# MP 30000
# ATK 110
# DEF 160
# MAG 110
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 50%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flames (221117) [Magic]
#
# Magic fire damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Flames (221118) [Magic]
#
# Magic fire damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (221119) [None]
#
# Reduce resistance to Fire by 35% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silencing Trap (221120) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy
# Inflict Silence (30%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Firaja (221121) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Firaja (221121): Magic fire damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Firaja (221121): Magic fire damage (3x, MAG) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Fire (221119): Reduce resistance to Fire by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Silencing Trap (221120): Physical damage (1.5x, ATK) to one enemy, Inflict Silence (30%) on one enemy
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Flames (221117): Magic fire damage (2.5x, MAG) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # All-Flames (221118): Magic fire damage (2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # All-Flames (221118): Magic fire damage (2x, MAG) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Lightning 2' (9390202)
# BattleScript: 939020102
#
# Battles
# * Dark Winged Dragon
##
##
# Monster Info
##
#
# Monster Dark Winged Dragon (407010001, 401110005)
# Race Dragon
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 240000000
# MP 100000
# ATK 650
# DEF 1050
# MAG 700
# SPR 10500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Fire (221142) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Water (221143) [Magic]
#
# Magic water damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Blaze (221144) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (221145) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Water Ruin (221146) [None]
#
# Reduce resistance to Fire and Water by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scorch (221147) [Physical]
#
# Physical fire damage (1.8x, ATK) per turn to all enemies for 3 turns
# Reduce SPR by 20% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (221148) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (221149) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Atomic Ray (221150) [Magic]
#
# Magic fire damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aquatic Tornado (221151) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Scorch (221147): Physical fire damage (1.8x, ATK) per turn to all enemies for 3 turns, Reduce SPR by 20% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Scorch (221147): Physical fire damage (1.8x, ATK) per turn to all enemies for 3 turns, Reduce SPR by 20% for 3 turns to all enemies
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Fire) (221148): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Water) (221149): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Fire & Water Ruin (221146): Reduce resistance to Fire and Water by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Atomic Ray (221150): Magic fire damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Aquatic Tornado (221151): Magic water damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Dark Fire (221142): Magic fire damage (3x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Dark Water (221143): Magic water damage (3x, MAG) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Dark Waterga (221145): Magic water damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Hell Blaze (221144): Magic fire damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Dark Waterga (221145): Magic water damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Hell Blaze (221144): Magic fire damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Wind and Dark 1' (9390301)
# BattleScript: 939030101
#
# Battles
# * Dark Ouroboros
##
##
# Monster Info
##
#
# Monster Dark Ouroboros (204140001, 401110002)
# Race Demon
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 80000000
# MP 30000
# ATK 130
# DEF 1600
# MAG 130
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 50%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Stone Toss (221122) [Physical]
#
# Physical earth damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Toss Combo (221123) [Physical]
#
# Physical earth damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Landslide Glare (221124) [None]
#
# Reduce resistance to Earth by 35% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Poison Claw (221125) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy
# Inflict Poison (30%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Severe Earthquake (221126) [Physical]
#
# Physical earth damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Severe Earthquake (221126): Physical earth damage (3x, ATK) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Severe Earthquake (221126): Physical earth damage (3x, ATK) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Landslide Glare (221124): Reduce resistance to Earth by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Poison Claw (221125): Physical damage (1.5x, ATK) to one enemy, Inflict Poison (30%) on one enemy
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Stone Toss (221122): Physical earth damage (2.5x, ATK) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Stone Toss Combo (221123): Physical earth damage (2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # Stone Toss Combo (221123): Physical earth damage (2x, ATK) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Wind and Dark 2' (9390302)
# BattleScript: 939030102
#
# Battles
# * Dark Envy
##
##
# Monster Info
##
#
# Monster Dark Envy (308050001, 401110005)
# Race Demon
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 300000000
# MP 100000
# ATK 800
# DEF 9500
# MAG 750
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Gigantic Fist (221152) [Physical]
#
# Physical earth damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Bullet (221153) [Physical]
#
# Physical light damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Enervate (221154) [Physical]
#
# Physical earth damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Light Bullet (221155) [Physical]
#
# Physical light damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Light Ruin (221156) [None]
#
# Reduce resistance to Earth and Light by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop (221157) [Magic]
#
# Inflict Stop (60%) for 3 turns on one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (221158) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (221159) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Earth (221160) [Physical]
#
# Physical earth damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Light (221161) [Physical]
#
# Physical light damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Stop (221157): Inflict Stop (60%) for 3 turns on one enemy
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Stop (221157): Inflict Stop (60%) for 3 turns on one enemy
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Earth) (221158): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Light) (221159): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Earth & Light Ruin (221156): Reduce resistance to Earth and Light by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Ruinous Earth (221160): Physical earth damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Shadow Super Physical Attack - Light (221161): Physical light damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Gigantic Fist (221152): Physical earth damage (3x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Light Bullet (221153): Physical light damage (3x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # All-Light Bullet (221155): Physical light damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Enervate (221154): Physical earth damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # All-Light Bullet (221155): Physical light damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Enervate (221154): Physical earth damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Water 1' (9390401)
# BattleScript: 939040101
#
# Battles
# * Dark Belmodar
##
##
# Monster Info
##
#
# Monster Dark Belmodar (201000002, 401110002)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 150
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 50%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Icicle (221127) [Magic]
#
# Magic ice damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Icicle (221128) [Magic]
#
# Magic ice damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (221129) [None]
#
# Reduce resistance to Ice by 35% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Curaga (221130) [Magic]
#
# Restore 2-5% HP to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Freeze (221131) [Magic]
#
# Magic ice damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 6 and self.HP < 0.6 and once():
useSkill(5, 'random') # Freeze (221131): Magic ice damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 6 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Freeze (221131): Magic ice damage (3x, MAG) to all enemies
elif green >= 6 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Ice (221129): Reduce resistance to Ice by 35% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Curaga (221130): Restore 2-5% HP to all allies
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Icicle (221127): Magic ice damage (2.5x, MAG) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # All-Icicle (221128): Magic ice damage (2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # All-Icicle (221128): Magic ice damage (2x, MAG) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Water 2' (9390402)
# BattleScript: 939040102
#
# Battles
# * Dark Lesser Tiger
##
##
# Monster Info
##
#
# Monster Dark Lesser Tiger (201300003, 401110005)
# Race Beast
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 340000000
# MP 100000
# ATK 800
# DEF 1050
# MAG 850
# SPR 10500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Chilling Whisper (221162) [Magic]
#
# Magic ice damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder Clap (221163) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Absolute Zero (221164) [Magic]
#
# Magic ice damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Lightning (221165) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Lightning Ruin (221166) [None]
#
# Reduce resistance to Ice and Lightning by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Barricade (221167) [None]
#
# Increase DEF by 30% for 3 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (221168) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (221169) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chilling Damnation (221170) [Magic]
#
# Magic ice damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning (221171) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.7:
useSkill(6, 'random') # Barricade (221167): Increase DEF by 30% for 3 turns to caster
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Barricade (221167): Increase DEF by 30% for 3 turns to caster
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Ice) (221168): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Lightning) (221169): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Lightning Ruin (221166): Reduce resistance to Ice and Lightning by 50% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Chilling Damnation (221170): Magic ice damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Lightning (221171): Magic lightning damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Chilling Whisper (221162): Magic ice damage (3x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Thunder Clap (221163): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Great Lightning (221165): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Absolute Zero (221164): Magic ice damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Great Lightning (221165): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Absolute Zero (221164): Magic ice damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Wind' (9390501)
# BattleScript: 939050101
#
# Battles
# * Dark Malboro
##
##
# Monster Info
##
#
# Monster Dark Malboro (211000002, 401110006)
# Race Plant
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 380000000
# MP 150000
# ATK 1100
# DEF 6000
# MAG 1250
# SPR 60000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Freeze Ray (221172) [Magic]
#
# Magic ice damage (3.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Toss (221173) [Physical]
#
# Physical earth damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Demon's Sigh (221174) [Magic]
#
# Magic ice damage (3.2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Toss Combo (221175) [Physical]
#
# Physical earth damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Earth Ruin (221176) [None]
#
# Reduce resistance to Ice and Earth by 60% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Putrid Breath (221177) [None]
#
# Inflict 3 random status effects (Poison, Blind, Paralyze, Confusion and Disease 30%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (221178) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (221179) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Freeze (221180) [Magic]
#
# Magic ice damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Severe Earthquake (221181) [Physical]
#
# Physical earth damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.8:
useSkill(6, 'random') # Putrid Breath (221177): Inflict 3 random status effects (Poison, Blind, Paralyze, Confusion and Disease 30%) to all enemies
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Putrid Breath (221177): Inflict 3 random status effects (Poison, Blind, Paralyze, Confusion and Disease 30%) to all enemies
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Putrid Breath (221177): Inflict 3 random status effects (Poison, Blind, Paralyze, Confusion and Disease 30%) to all enemies
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Ice) (221178): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Earth) (221179): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Earth Ruin (221176): Reduce resistance to Ice and Earth by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Hell Freeze (221180): Magic ice damage (4.5x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Severe Earthquake (221181): Physical earth damage (4.5x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Freeze Ray (221172): Magic ice damage (3.8x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Stone Toss (221173): Physical earth damage (3.8x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Stone Toss Combo (221175): Physical earth damage (3.2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Ice Demon's Sigh (221174): Magic ice damage (3.2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Stone Toss Combo (221175): Physical earth damage (3.2x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Ice Demon's Sigh (221174): Magic ice damage (3.2x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Darkness' (9390502)
# BattleScript: 939060101
#
# Battles
# * Dark Undine
##
##
# Monster Info
##
#
# Monster Dark Undine (208030002, 401110006)
# Race Fairy
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 350000000
# MP 150000
# ATK 1250
# DEF 50000
# MAG 1100
# SPR 5000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Aqua Shot (221182) [Physical]
#
# Physical water damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Banish (221183) [Magic]
#
# Magic light damage (3.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Aqua Barrage (221184) [Physical]
#
# Physical water damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Banishga (221185) [Magic]
#
# Magic light damage (3.2x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Water & Light Ruin (221186) [None]
#
# Reduce resistance to Water and Light by 60% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Siren Song (221187) [None]
#
# Inflict Charm (100%) on all enemies for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (221188) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (221189) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Undine's Aria (221190) [Physical]
#
# Physical water damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Inferno (221191) [Magic]
#
# Magic light damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.8:
useSkill(6, 'random') # Siren Song (221187): Inflict Charm (100%) on all enemies for 2 turns
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Siren Song (221187): Inflict Charm (100%) on all enemies for 2 turns
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Siren Song (221187): Inflict Charm (100%) on all enemies for 2 turns
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Water) (221188): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Light) (221189): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Water & Light Ruin (221186): Reduce resistance to Water and Light by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Undine's Aria (221190): Physical water damage (4.5x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Light Inferno (221191): Magic light damage (4.5x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Aqua Shot (221182): Physical water damage (3.8x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Banish (221183): Magic light damage (3.8x, MAG) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Banishga (221185): Magic light damage (3.2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Aqua Barrage (221184): Physical water damage (3.2x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Banishga (221185): Magic light damage (3.2x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Aqua Barrage (221184): Physical water damage (3.2x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Submerged in the Deep' (9390503)
# BattleScript: 939070101
#
# Battles
# * Dark Leviathan
##
##
# Monster Info
##
#
# Monster Dark Leviathan (503000004, 401110006)
# Race Aquatic
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 127500000
# MP 200000
# ATK 1400
# DEF 22500
# MAG 1400
# SPR 22500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 60%
# Ice 60%
# Lightning 60%
# Water 60%
# Wind 60%
# Earth 60%
# Light 60%
# Dark 60%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Bubble Breath (221192) [Magic]
#
# Magic water damage (4x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gale Slash (221193) [Physical]
#
# Physical wind damage (4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Blitz (221194) [Magic]
#
# Magic water damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scattering Blade (221195) [Physical]
#
# Physical wind damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Wind Ruin (221196) [None]
#
# Reduce resistance to Water and Wind by 75% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It's wearing a water membrane (221197) [None]
#
# Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
# Increase DEF and SPR by 20% and ATK and MAG by 15% for 2 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (221198) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (221199) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aqua Inferno (221200) [Magic]
#
# Magic water damage (5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cyclone (221201) [Physical]
#
# Physical wind damage (5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and once() and self.HP < 0.8:
useSkill(6, 'random') # It's wearing a water membrane (221197): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase DEF and SPR by 20% and ATK and MAG by 15% for 2 turns to caster
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # It's wearing a water membrane (221197): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase DEF and SPR by 20% and ATK and MAG by 15% for 2 turns to caster
apple = True # reset next turn
elif green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # It's wearing a water membrane (221197): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase DEF and SPR by 20% and ATK and MAG by 15% for 2 turns to caster
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(7, 'random') # Focusing the power of shadow! (Water) (221198): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Wind) (221199): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Water & Wind Ruin (221196): Reduce resistance to Water and Wind by 75% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(9, 'random') # Aqua Inferno (221200): Magic water damage (5x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(10, 'random') # Cyclone (221201): Physical wind damage (5x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Bubble Breath (221192): Magic water damage (4x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Gale Slash (221193): Physical wind damage (4x, ATK) to one enemy
green += 1
elif random() <= 0.47 and olive == False:
useSkill(4, 'random') # Scattering Blade (221195): Physical wind damage (3.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif olive == False:
useSkill(3, 'random') # Water Blitz (221194): Magic water damage (3.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Scattering Blade (221195): Physical wind damage (3.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif mango == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Water Blitz (221194): Magic water damage (3.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
##
# Mission 'UNKNOWN' (9390901)
##
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