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More Dark Visions
##
# Mission 'Magical Domain of Fire and Light 1' (9260101)
# BattleScript: 926010101
#
# Battles
# * Dark Baiti
##
##
# Monster Info
##
#
# Monster Dark Baiti (401110001)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 150
# DEF 1500
# MAG 130
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (218932) [Physical]
#
# Physical ice damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (218933) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (218934) [None]
#
# Reduce resistance to Ice by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Panic Voice (218935) [Magic]
#
# Inflict Confusion (30%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 +
#
##
#
# Focusing the power of shadow! (Ice) (218936) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beast Rush - Ice (218937) [Physical]
#
# Physical ice damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Beast Rush - Ice (218937): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Beast Rush - Ice (218937): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Beast Rush - Ice (218937): Physical ice damage (3.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Ice) (218936): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Ice (218934): Reduce resistance to Ice by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Beast Rush - Ice (218937): Physical ice damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Panic Voice (218935): Inflict Confusion (30%) on all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Ice Claws (218932): Physical ice damage (2x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # All-Ice Claws (218933): Physical ice damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Ice Claws (218933): Physical ice damage (2.5x, ATK) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Light 2' (9260102)
# Enemy has first strike!
# BattleScript: 926010201
#
# Battles
# * Dark Fenrir
##
##
# Monster Info
##
#
# Monster Dark Fenrir (301120001, 301120002)
# Race Beast
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 210000000
# MP 100000
# ATK 850
# DEF 6500
# MAG 770
# SPR 650
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (218883) [Physical]
#
# Physical ice damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Sphere (218884) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (218885) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Wave (218886) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Pointed Fang (218887) [Physical]
#
# Physical damage (3.8x, ATK) to one enemy (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Snap (218888) [Physical]
#
# 15% HP damage to one enemy
# Unknown parameters: [40,100,1]
# Restore 3-5% HP to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Dark Ruin (218889) [None]
#
# Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Roar (218890) [None]
#
# Inflict Paralyze (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frighten Prey (218891) [None]
#
# Reduce ATK and MAG by 5% and DEF and SPR by 10% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Howling Moon (218892) [None]
#
# Dodge 3 physical attacks for 2 turns to one ally
# Reduce magic damage taken by 15% to one ally for 3 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (218893) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Messenger (218894) [Magic]
#
# Magic dark damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(10, 'random') # Howling Moon (218892): Dodge 3 physical attacks for 2 turns to one ally, Reduce magic damage taken by 15% to one ally for 3 turns
gourd = True # reset next turn
elif green >= 9 and apple == False and isTurnMod(3):
useSkill(5, 'random') # Pointed Fang (218887): Physical damage (3.8x, ATK) to one enemy (+95% accuracy)
apple = True # reset next turn
elif green >= 9 and berry == False and isTurnMod(3):
useSkill(8, 'random') # Super Roar (218890): Inflict Paralyze (100%) on all enemies
berry = True # reset next turn
honey = True # persistent
elif green >= 9 and peach == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (Dark) (218893): No effect
peach = True # reset next turn
ramen = True # persistent
elif green >= 9 and olive == False and isTurnMod(3):
useSkill(7, 'random') # Ice & Dark Ruin (218889): Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(10, 'random') # Howling Moon (218892): Dodge 3 physical attacks for 2 turns to one ally, Reduce magic damage taken by 15% to one ally for 3 turns
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Dark Messenger (218894): Magic dark damage (4x, MAG) to all enemies
ramen = False # persistent
elif mango == False and isTurnMod(3):
useSkill(6, 'random') # Snap (218888): 15% HP damage to one enemy, Restore 3-5% HP to caster
mango = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Ice Claws (218883): Physical ice damage (3x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Dark Sphere (218884): Physical dark damage (3x, ATK) to one enemy
green += 1
elif once() and self.HP < 0.8 and melon == False:
useSkill(3, 'random') # All-Ice Claws (218885): Physical ice damage (2.5x, ATK) to all enemies
melon = True # reset next turn
elif once() and self.HP < 0.6 and melon == False:
useSkill(3, 'random') # All-Ice Claws (218885): Physical ice damage (2.5x, ATK) to all enemies
melon = True # reset next turn
elif once() and self.HP < 0.4 and melon == False:
useSkill(3, 'random') # All-Ice Claws (218885): Physical ice damage (2.5x, ATK) to all enemies
elif mango == False and isTurnMod(3):
useSkill(3, 'random') # All-Ice Claws (218885): Physical ice damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False:
useSkill(4, 'random') # Dark Wave (218886): Physical dark damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(2):
useSkill(4, 'random') # Dark Wave (218886): Physical dark damage (2.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Earth 1' (9260201)
# BattleScript: 926020101
#
# Battles
# * Dark Crystelle
##
##
# Monster Info
##
#
# Monster Dark Crystelle (208020001, 401110001)
# Race Fairy
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 150
# DEF 1500
# MAG 130
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water Cannon (218938) [Physical]
#
# Physical water damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (218939) [Physical]
#
# Physical water damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (218940) [None]
#
# Reduce resistance to Water by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silencega (218941) [Magic]
#
# Inflict Silence (30%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (218942) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Physical Attack - Water (218943) [Physical]
#
# Physical water damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Super Physical Attack - Water (218943): Physical water damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Super Physical Attack - Water (218943): Physical water damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Super Physical Attack - Water (218943): Physical water damage (3.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Water) (218942): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Water (218940): Reduce resistance to Water by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Super Physical Attack - Water (218943): Physical water damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Silencega (218941): Inflict Silence (30%) on all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Water Cannon (218938): Physical water damage (2x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # All-Water Cannon (218939): Physical water damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Water Cannon (218939): Physical water damage (2.5x, ATK) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Earth 2' (9260202)
# BattleScript: 926020102
#
# Battles
# * Dark Tetra Sylphid
##
##
# Monster Info
##
#
# Monster Dark Tetra Sylphid (408020001, 408020002)
# Race Fairy
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 210000000
# MP 100000
# ATK 850
# DEF 6500
# MAG 770
# SPR 650
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Gale Slash (218895) [Physical]
#
# Physical wind damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Cannon (218896) [Physical]
#
# Physical water damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Delta Scrub (218897) [Physical]
#
# Physical wind damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (218898) [Physical]
#
# Physical water damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Wind Ruin (218899) [None]
#
# Reduce resistance to Water and Wind by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sandstorm (218900) [Magic]
#
# Magic damage (2.3x, MAG) to all enemies
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Red Wind (218901) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (30%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Swiftwind Dance (218902) [None]
#
# Increase DEF and SPR by 8% and ATK and MAG by 4% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (218903) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (218904) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lunatic Voice (218905) [Magic]
#
# Magic water damage (3.5x, MAG) to all enemies
# Inflict Sleep (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenswind (218906) [Magic]
#
# Magic wind damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 11 and once() and self.HP < 0.8:
useSkill(6, 'random') # Sandstorm (218900): Magic damage (2.3x, MAG) to all enemies, Inflict Blind (100%) on all enemies
elif green >= 11 and once() and self.HP < 0.8:
useSkill(7, 'random') # Red Wind (218901): Magic damage (0.04x, MAG) as MP drain (30%) to one enemy
apple = True # reset next turn
elif green >= 11 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Sandstorm (218900): Magic damage (2.3x, MAG) to all enemies, Inflict Blind (100%) on all enemies
elif green >= 11 and once() and self.HP < 0.6 and apple == False:
useSkill(7, 'random') # Red Wind (218901): Magic damage (0.04x, MAG) as MP drain (30%) to one enemy
apple = True # reset next turn
elif green >= 11 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Sandstorm (218900): Magic damage (2.3x, MAG) to all enemies, Inflict Blind (100%) on all enemies
elif green >= 11 and once() and self.HP < 0.4 and apple == False:
useSkill(7, 'random') # Red Wind (218901): Magic damage (0.04x, MAG) as MP drain (30%) to one enemy
elif random() <= 0.47 and green >= 11 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Water) (218903): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 11 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Wind) (218904): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 11 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Water & Wind Ruin (218899): Reduce resistance to Water and Wind by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 11:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Lunatic Voice (218905): Magic water damage (3.5x, MAG) to all enemies, Inflict Sleep (100%) on all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Heavenswind (218906): Magic wind damage (4x, MAG) to all enemies
ramen = False # persistent
elif olive == False and isTurnMod(2):
useSkill(8, 'random') # Swiftwind Dance (218902): Increase DEF and SPR by 8% and ATK and MAG by 4% for 2 turns to caster
olive = True # reset next turn
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Gale Slash (218895): Physical wind damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Water Cannon (218896): Physical water damage (3x, ATK) to one enemy
green += 1
elif bacon == False and mango == False:
useSkill(3, 'random') # Delta Scrub (218897): Physical wind damage (2.5x, ATK) to all enemies
mango = True # reset next turn
bacon = True # persistent
elif bacon == True and mango == False:
useSkill(4, 'random') # All-Water Cannon (218898): Physical water damage (2.5x, ATK) to all enemies
mango = True # reset next turn
bacon = False # persistent
elif bacon == False and lemon == False:
useSkill(3, 'random') # Delta Scrub (218897): Physical wind damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif bacon == True and lemon == False:
useSkill(4, 'random') # All-Water Cannon (218898): Physical water damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Wind and Darkness 1' (9260301)
# BattleScript: 926030101
#
# Battles
# * Dark Monster Effigy
##
##
# Monster Info
##
#
# Monster Dark Monster Effigy (210040002, 401110001)
# Race Stone
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 130
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Stone (218944) [Magic]
#
# Magic earth damage (2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Stonga (218945) [Magic]
#
# Magic earth damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Landslide Glare (218946) [None]
#
# Reduce resistance to Earth by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Gaze (218947) [None]
#
# Inflict Petrify (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (218948) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Petal Quake (218949) [Magic]
#
# Magic earth damage (3.5x, MAG) to all enemies
# Reduce resistance to Earth by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Petal Quake (218949): Magic earth damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 30% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Petal Quake (218949): Magic earth damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 30% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Petal Quake (218949): Magic earth damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 30% for 3 turns to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Earth) (218948): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Landslide Glare (218946): Reduce resistance to Earth by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Petal Quake (218949): Magic earth damage (3.5x, MAG) to all enemies, Reduce resistance to Earth by 30% for 3 turns to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Stone Gaze (218947): Inflict Petrify (30%) on one enemy
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Stone (218944): Magic earth damage (2x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Stonga (218945): Magic earth damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Stonga (218945): Magic earth damage (2.5x, MAG) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Wind and Darkness 2' (9260302)
# BattleScript: 926030102
#
# Battles
# * Dark Golem
##
##
# Monster Info
##
#
# Monster Dark Golem (210010001)
# Race Stone
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 1000
# MAG 770
# SPR 10000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Demonic Rockfall (218907) [Magic]
#
# Magic earth damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Karma (218908) [Magic]
#
# Magic light damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (218909) [Magic]
#
# Magic earth damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Guilty Rain (218910) [Magic]
#
# Magic light damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Light Ruin (218911) [None]
#
# Reduce resistance to Earth and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Trample (218912) [Physical]
#
# Physical damage (3x, ATK) to one enemy
# Reduce DEF and SPR by 10% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Magnitude 8 (218913) [Physical]
#
# Physical earth damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Petrifying Blow (218914) [Physical]
#
# Physical damage (2x, ATK) to one enemy
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earthen Wall (218915) [None]
#
# Reduce physical damage taken by 10% to caster for 2 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (218916) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (218917) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fragmental Rock (218918) [Magic]
#
# Magic earth damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Judgment (218919) [Magic]
#
# Magic light damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 11 and once() and self.HP < 0.8:
useSkill(7, 'random') # Magnitude 8 (218913): Physical earth damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 11 and once() and self.HP < 0.6 and apple == False:
useSkill(7, 'random') # Magnitude 8 (218913): Physical earth damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 11 and once() and self.HP < 0.4 and apple == False:
useSkill(7, 'random') # Magnitude 8 (218913): Physical earth damage (2.5x, ATK) to all enemies
elif green >= 11 and berry == False and isTurnMod(4):
useSkill(9, 'random') # Earthen Wall (218915): Reduce physical damage taken by 10% to caster for 2 turns
berry = True # reset next turn
elif green >= 11 and peach == False and isTurnMod(3):
useSkill(6, 'random') # Trample (218912): Physical damage (3x, ATK) to one enemy, Reduce DEF and SPR by 10% for 3 turns to one enemy
peach = True # reset next turn
elif random() <= 0.47 and green >= 11 and olive == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Earth) (218916): No effect
olive = True # reset next turn
honey = True # persistent
elif green >= 11 and olive == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (Light) (218917): No effect
olive = True # reset next turn
ramen = True # persistent
elif green >= 11 and mango == False and isTurnMod(3):
useSkill(5, 'random') # Earth & Light Ruin (218911): Reduce resistance to Earth and Light by 60% for 3 turns to all enemies
mango = True # reset next turn
elif green >= 11:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Fragmental Rock (218918): Magic earth damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Divine Judgment (218919): Magic light damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Demonic Rockfall (218907): Magic earth damage (3x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Karma (218908): Magic light damage (3x, MAG) to one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Vicious Demonic Rockfall (218909): Magic earth damage (2x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # Guilty Rain (218910): Magic light damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif bacon == False and grape == False:
useSkill(4, 'random') # Guilty Rain (218910): Magic light damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
bacon = True # persistent
elif bacon == True and grape == False:
useSkill(3, 'random') # Vicious Demonic Rockfall (218909): Magic earth damage (2x, MAG) to all enemies
green += 1
grape = True # reset next turn
bacon = False # persistent
elif melon == False and isTurnMod(2):
useSkill(8, 'random') # Petrifying Blow (218914): Physical damage (2x, ATK) to one enemy, Inflict Petrify (100%) on one enemy
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Water 1' (9260401)
# BattleScript: 926040101
#
# Battles
# * Dark Hill Gigas
##
##
# Monster Info
##
#
# Monster Dark Hill Gigas (305000001, 401110001)
# Race Human
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 130
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flames (218950) [Magic]
#
# Magic fire damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Flames (218951) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scorch (218952) [Magic]
#
# Magic fire damage (1.7x, MAG) to all enemies
# Reduce DEF and SPR by 10% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (218953) [None]
#
# Reduce resistance to Fire by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (218954) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Meltdown (218955) [Magic]
#
# Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect)
# Reduce resistance to Fire by 15% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Meltdown (218955): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Meltdown (218955): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Meltdown (218955): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Fire) (218954): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Scorch (218952): Magic fire damage (1.7x, MAG) to all enemies, Reduce DEF and SPR by 10% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Meltdown (218955): Magic fire damage (2.8x * 1.18 = 3.29x, MAG) to all enemies (ignore reflect), Reduce resistance to Fire by 15% for 3 turns to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Domain Under Fire (218953): Reduce resistance to Fire by 45% for 3 turns to all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Flames (218950): Magic fire damage (2x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # All-Flames (218951): Magic fire damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Flames (218951): Magic fire damage (2.5x, MAG) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Water 2' (9260402)
# BattleScript: 926040102
#
# Battles
# * Dark Ramuh
##
##
# Monster Info
##
#
# Monster Dark Ramuh (205030002)
# Race Human
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 950
# MAG 770
# SPR 9500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Lightning Crash (218920) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Ball (218921) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (218922) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hellflame (218923) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Lightning Ruin (218924) [None]
#
# Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dispelga (218925) [Magic]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop your movements! (218926) [None]
#
# Remove resistances to Paralyze from one enemy for one turn
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heat Collection (218927) [None]
#
# Increase resistance to Ice by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (218928) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (218929) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Judgment Bolt (218930) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
# Inflict Stop (100%) for 2 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hellfire (218931) [Magic]
#
# Magic fire damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 10 and ramen == True and apple == False:
useSkill(8, 'random') # Heat Collection (218927): Increase resistance to Ice by 50% for 2 turns to caster
apple = True # reset next turn
elif green >= 10 and ramen == True and berry == False:
useSkill(12, 'random') # Hellfire (218931): Magic fire damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green >= 10 and isTurnMod(2) and peach == False:
useSkill(9, 'random') # Focusing the power of shadow! (Lightning) (218928): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 10 and isTurnMod(2) and peach == False:
useSkill(10, 'random') # Focusing the power of shadow! (Fire) (218929): No effect
peach = True # reset next turn
berry = True # reset next turn
apple = True # reset next turn
ramen = True # persistent
elif green >= 10 and isTurnMod(3) and olive == False:
useSkill(5, 'random') # Fire & Lightning Ruin (218924): Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 10 and self.HP < 0.7 and once():
useSkill(6, 'random') # Dispelga (218925): Remove all buffs and debuffs from all enemies
mango = True # reset next turn
elif green >= 10 and self.HP < 0.5 and once() and mango == False:
useSkill(6, 'random') # Dispelga (218925): Remove all buffs and debuffs from all enemies
mango = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and mango == False:
useSkill(6, 'random') # Dispelga (218925): Remove all buffs and debuffs from all enemies
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Judgment Bolt (218930): Magic lightning damage (4x, MAG) to all enemies, Inflict Stop (100%) for 2 turns on all enemies
honey = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Lightning Crash (218920): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Hell Ball (218921): Magic fire damage (3x, MAG) to one enemy
green += 1
elif lemon == False:
useSkill(3, 'random') # All-Lightning Crash (218922): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif isTurnMod(2) and grape == False:
useSkill(4, 'random') # Hellflame (218923): Magic fire damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
elif isTurnMod(2) and melon == False:
useSkill(3, 'random') # All-Lightning Crash (218922): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
melon = True # reset next turn
elif ramen == True and guava == False:
useSkill(4, 'random') # Hellflame (218923): Magic fire damage (2.5x, MAG) to all enemies
green += 1
guava = True # reset next turn
elif isTurnMod(4) and gourd == False:
useSkill(7, 'random') # Stop your movements! (218926): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy
gourd = True # reset next turn
elif self.HP < 0.4 and isTurnMod(4) and var_61 == False:
useSkill(7, 'random') # Stop your movements! (218926): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy
var_61 = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Darkness' (9260501)
# Enemy has first strike!
# BattleScript: 926050101
#
# Battles
# * Dark Leviathan
##
##
# Monster Info
##
#
# Monster Dark Leviathan (503000001)
# Race Aquatic
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 450000000
# MP 150000
# ATK 1350
# DEF 21000
# MAG 1250
# SPR 2100
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Water Mass (218870) [Physical]
#
# Physical water damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Globes (218871) [Physical]
#
# Physical light damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Water Mass (218872) [Physical]
#
# Physical water damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Light Globes (218873) [Physical]
#
# Physical light damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Light Ruin (218874) [None]
#
# Reduce resistance to Water and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Mow Down (218875) [Physical]
#
# Physical damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bubbles of Rage (218876) [Magic]
#
# Magic damage (7.5x, MAG) to one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sealing Foam (218877) [None]
#
# Inflict Stop (100%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It's wearing a water membrane (218878) [None]
#
# Grant a 50000000 HP shield to caster for 3 turns
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (218879) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (218880) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tidal Waves (218881) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beam of Judgment (218882) [Magic]
#
# Magic light damage (3.7x * 1.54 = 5.69x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(9, 'random') # It's wearing a water membrane (218878): Grant a 50000000 HP shield to caster for 3 turns
gourd = True # reset next turn
elif green >= 10 and self.HP < 0.6 and once():
useSkill(6, 'random') # Mow Down (218875): Physical damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Mow Down (218875): Physical damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Mow Down (218875): Physical damage (2.5x, ATK) to all enemies
elif green >= 10 and berry == False and isTurnMod(5):
useSkill(9, 'random') # It's wearing a water membrane (218878): Grant a 50000000 HP shield to caster for 3 turns
berry = True # reset next turn
elif self.HP < 0.4 and green >= 10 and peach == False and isTurnMod(2):
useSkill(7, 'random') # Bubbles of Rage (218876): Magic damage (7.5x, MAG) to one enemy
peach = True # reset next turn
elif self.HP < 0.4 and green >= 10 and peach == False and isTurnMod(3):
useSkill(7, 'random') # Bubbles of Rage (218876): Magic damage (7.5x, MAG) to one enemy
peach = True # reset next turn
elif green >= 10 and olive == False and isTurnMod(4):
useSkill(8, 'random') # Sealing Foam (218877): Inflict Stop (100%) for 3 turns on all enemies
olive = True # reset next turn
elif green >= 10 and grape == False and isTurnMod(3):
useSkill(5, 'random') # Water & Light Ruin (218874): Reduce resistance to Water and Light by 60% for 3 turns to all enemies
grape = True # reset next turn
elif random() <= 0.47 and green >= 10 and mango == False and honey == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Water) (218879): No effect
mango = True # reset next turn
honey = True # persistent
elif green >= 10 and mango == False and ramen == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (Light) (218880): No effect
mango = True # reset next turn
ramen = True # persistent
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Tidal Waves (218881): Magic water damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Beam of Judgment (218882): Magic light damage (3.7x * 1.54 = 5.69x, MAG) to all enemies (ignore reflect)
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Water Mass (218870): Physical water damage (3.5x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Light Globes (218871): Physical light damage (3.5x, ATK) to one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Great Water Mass (218872): Physical water damage (3x, ATK) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # Great Light Globes (218873): Physical light damage (3x, ATK) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif self.HP < 0.6 and bacon == False and melon == False:
useSkill(4, 'random') # Great Light Globes (218873): Physical light damage (3x, ATK) to all enemies
green += 1
melon = True # reset next turn
bacon = True # persistent
elif self.HP < 0.6 and bacon == True and melon == False:
useSkill(3, 'random') # Great Water Mass (218872): Physical water damage (3x, ATK) to all enemies
green += 1
melon = True # reset next turn
bacon = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Wind and Light' (9260601)
# Enemy has first strike!
# BattleScript: 926060101
#
# Battles
# * Dark Odin
##
##
# Monster Info
##
#
# Monster Dark Odin (305020002)
# Race Human
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 550000000
# MP 150000
# ATK 1250
# DEF 2400
# MAG 1350
# SPR 24000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Earth Cleaver (218857) [Magic]
#
# Magic earth damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Cleaver (218858) [Magic]
#
# Magic dark damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roaring Earth Cleaver (218859) [Magic]
#
# Magic earth damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roaring Dark Cleaver (218860) [Magic]
#
# Magic dark damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Dark Ruin (218861) [None]
#
# Reduce resistance to Earth and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focused Stance (218862) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focus Blade - Earth (218863) [Physical]
#
# Physical earth damage (5x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Knockout Stance (218864) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Zantetsuken (218865) [None]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (218866) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (218867) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Magic Attack - Earth (218868) [Magic]
#
# Magic earth damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Einherjar (218869) [Magic]
#
# Magic dark damage (4x, MAG) to all enemies
# Inflict Poison and Disease (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif random() <= 0.47 and once() and salad == False:
useSkill(6, 'random') # Focused Stance (218862): No effect
apple = True # reset next turn
salad = True # persistent
sushi = True # persistent
elif once() and salad == False:
useSkill(8, 'random') # Knockout Stance (218864): No effect
apple = True # reset next turn
salad = True # persistent
bacon = True # persistent
elif random() <= 0.47 and self.HP > 0.4 and green >= 10 and isTurnMod(3) and sushi == False and berry == False:
useSkill(6, 'random') # Focused Stance (218862): No effect
berry = True # reset next turn
sushi = True # persistent
elif self.HP > 0.4 and green >= 10 and isTurnMod(3) and bacon == False and berry == False:
useSkill(8, 'random') # Knockout Stance (218864): No effect
berry = True # reset next turn
bacon = True # persistent
elif random() <= 0.47 and self.HP < 0.4 and green >= 10 and isTurnMod(2) and sushi == False and berry == False:
useSkill(6, 'random') # Focused Stance (218862): No effect
berry = True # reset next turn
sushi = True # persistent
elif self.HP < 0.4 and green >= 10 and isTurnMod(2) and bacon == False and berry == False:
useSkill(8, 'random') # Knockout Stance (218864): No effect
berry = True # reset next turn
bacon = True # persistent
elif green >= 10 and sushi == True and berry == False:
useSkill(7, 'random') # Focus Blade - Earth (218863): Physical earth damage (5x, ATK) to all enemies (+95% accuracy)
berry = True # reset next turn
sushi = False # persistent
elif green >= 10 and bacon == True and berry == False:
useSkill(9, 'random') # Shadow Zantetsuken (218865): [Death], Instant KO (100%) to one enemy
berry = True # reset next turn
bacon = False # persistent
elif random() <= 0.47 and green >= 10 and isTurnMod(2) and honey == False and peach == False:
useSkill(10, 'random') # Focusing the power of shadow! (Earth) (218866): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 10 and isTurnMod(2) and ramen == False and peach == False:
useSkill(11, 'random') # Focusing the power of shadow! (Dark) (218867): No effect
peach = True # reset next turn
ramen = True # persistent
elif olive == False and isTurnMod(3):
useSkill(5, 'random') # Earth & Dark Ruin (218861): Reduce resistance to Earth and Dark by 60% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Shadow Super Magic Attack - Earth (218868): Magic earth damage (4x, MAG) to all enemies
green += 1
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Dark Einherjar (218869): Magic dark damage (4x, MAG) to all enemies, Inflict Poison and Disease (100%) on all enemies
green += 1
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Earth Cleaver (218857): Magic earth damage (3.5x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Dark Cleaver (218858): Magic dark damage (3.5x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(3, 'random') # Roaring Earth Cleaver (218859): Magic earth damage (3x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False and isTurnMod(2) and steak == False:
useSkill(3, 'random') # Roaring Earth Cleaver (218859): Magic earth damage (3x, MAG) to all enemies
green += 1
lemon = True # reset next turn
steak = True # persistent
elif grape == False:
useSkill(4, 'random') # Roaring Dark Cleaver (218860): Magic dark damage (3x, MAG) to all enemies
green += 1
grape = True # reset next turn
elif lemon == False and isTurnMod(2) and steak == True:
useSkill(4, 'random') # Roaring Dark Cleaver (218860): Magic dark damage (3x, MAG) to all enemies
green += 1
lemon = True # reset next turn
steak = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Heavensfall of the Dark Dragon King' (9260701)
# BattleScript: 926070101
#
# Battles
# * Dark Bahamut
##
##
# Monster Info
##
#
# Monster Dark Bahamut (407030000)
# Race Dragon
# Level 99
# Actions 60-60
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 680000000
# MP 200000
# ATK 1500
# DEF 3300
# MAG 1450
# SPR 2250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 100%
# Lightning 100%
# Water 100%
# Wind 100%
# Earth 100%
# Light 100%
# Dark 100%
# Non-Elemental 100%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Dragon Claw (218810) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fierce Dragon Claw (218811) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dragon Wing (218812) [Physical]
#
# Physical damage (2.8x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dragon Eye (218813) [Magic]
#
# Magic damage (2.8x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Total World Ruin (218814) [None]
#
# Reduce resistance to all elements by 80% for 4 turns to all enemies
# Unused parameters: [1]
# Reduce ATK and MAG by 10% for 2 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Ifrit's power of shadow! (218815) [None]
#
# Increase resistance to Fire by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Shiva's power of shadow! (218816) [None]
#
# Increase resistance to Ice by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Ramuh's power of shadow! (218817) [None]
#
# Increase resistance to Lightning by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Siren's power of shadow! (218818) [None]
#
# Increase resistance to Water by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Tetra Sylphid's power of shadow! (218819) [None]
#
# Increase resistance to Wind by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Titan's power of shadow! (218820) [None]
#
# Increase resistance to Earth by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Alexander's power of shadow! (218821) [None]
#
# Increase resistance to Light by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing Dark Diabolos's power of shadow! (218822) [None]
#
# Increase resistance to Dark by 50% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hellfire (DB) (218823) [Magic]
#
# Magic fire damage (2.8x, MAG) to all enemies
# Reduce resistance to Fire by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diamond Dust (DB) (218824) [Physical]
#
# Physical ice damage (2.8x, ATK) to all enemies
# Reduce resistance to Ice by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Judgment Bolt (DB) (218825) [Physical]
#
# Physical lightning damage (2.8x, ATK) to all enemies
# Reduce resistance to Lightning by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lunatic Voice (DB) (218826) [Magic]
#
# Magic water damage (2.8x, MAG) to all enemies
# Reduce resistance to Water by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenswind (DB) (218827) [Magic]
#
# Magic wind damage (2.8x, MAG) to all enemies
# Reduce resistance to Wind by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaia's Wrath (DB) (218828) [Physical]
#
# Physical earth damage (2.8x, ATK) to all enemies
# Reduce resistance to Earth by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Judgment (DB) (218829) [Magic]
#
# Magic light damage (2.8x, MAG) to all enemies
# Reduce resistance to Light by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Messenger (DB) (218830) [Physical]
#
# Physical dark damage (2.8x, ATK) to all enemies
# Reduce resistance to Dark by 120% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Beast's Claw (218831) [Physical]
#
# Physical fire damage (2.6x, ATK) to all enemies
# Magic* fire damage (1.35x, MAG) per turn to all enemies for 2 turns
# Unused parameters: [0,101]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Demon's Sigh (218832) [Magic]
#
# Magic ice damage (2.6x, MAG) to all enemies
# Remove resistances to Blind from all enemies for 2 turns
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sage's Fulmination (218833) [Magic]
#
# Magic lightning damage (2.6x, MAG) to all enemies
# Inflict Stop (100%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Undine's Aria (218834) [Physical]
#
# Physical water damage (2.6x, ATK) to all enemies
# Inflict Sleep (100%) on all enemies
# Unknown parameters: [1]
# Inflict Charm (100%) on all enemies for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Sprite's Tempest (218835) [Physical]
#
# Physical wind damage (2.6x, ATK) to all enemies
# Physical wind damage (0.05x, ATK) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Giant's Tremor (218836) [Magic]
#
# Magic earth damage (2.6x, MAG) to all enemies
# Reduce DEF and SPR by 20% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fortress's Judgment (218837) [Physical]
#
# Physical light damage (2.6x, ATK) to all enemies
# Reduce physical damage taken by 30% to caster for 2 turns (can not be removed)
# Unused parameters: [1]
# Reduce magic damage taken by 30% to caster for 2 turns (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demon's Calamity (218838) [Magic]
#
# [Death]
# Magic dark damage (2.6x, MAG) to all enemies
# Instant KO (100%) to one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Ifrit's power of shadow has faded. (218839) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Fire by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Shiva's power of shadow has faded. (218840) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Ice by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Ramuh's power of shadow has faded. (218841) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Lightning by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Siren's power of shadow has faded. (218842) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Water by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Tetra Sylphid's power of shadow has faded. (218843) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Wind by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Titan's power of shadow has faded. (218844) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Earth by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Alexander's power of shadow has faded. (218845) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Light by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Diabolos's power of shadow has faded. (218846) [None]
#
# Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster
# Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster
# Reduce resistance to Dark by 150% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Nihility (218847) [None]
#
# Remove all buffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 3 (218848) [None]
#
# Reduce ATK, DEF, MAG and SPR by 3% for 2 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 2 (218849) [None]
#
# Reduce ATK, DEF, MAG and SPR by 5% for 2 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 1 (218850) [None]
#
# Reduce ATK, DEF, MAG and SPR by 8% for 2 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (218851) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the great power of shadow! (218852) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the ultimate power of shadow! (218853) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Megaflare (218854) [Magic]
#
# Magic damage (4.7x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Gigaflare (218855) [Magic]
#
# Magic damage (5.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Teraflare (218856) [Magic]
#
# Magic damage (6.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.sufferedDamageLastTurn('physical', 'ice') and green >= 9 and white == 1 and ramen == False and berry == False:
useSkill(14, 'random') # Hellfire (DB) (218823): Magic fire damage (2.8x, MAG) to all enemies, Reduce resistance to Fire by 120% for 3 turns to all enemies
otter = True # persistent
peach = True # reset next turn
berry = True # reset next turn
ramen = True # persistent
elif self.sufferedDamageLastTurn('magical', 'ice') and green >= 9 and white == 1 and ramen == False and berry == False:
useSkill(14, 'random') # Hellfire (DB) (218823): Magic fire damage (2.8x, MAG) to all enemies, Reduce resistance to Fire by 120% for 3 turns to all enemies
otter = True # persistent
peach = True # reset next turn
berry = True # reset next turn
ramen = True # persistent
elif self.sufferedDamageLastTurn('physical', 'fire') and green >= 9 and black == 1 and sushi == False and peach == False:
useSkill(15, 'random') # Diamond Dust (DB) (218824): Physical ice damage (2.8x, ATK) to all enemies, Reduce resistance to Ice by 120% for 3 turns to all enemies
otter = True # persistent
peach = True # reset next turn
berry = True # reset next turn
sushi = True # persistent
elif self.sufferedDamageLastTurn('magical', 'fire') and green >= 9 and black == 1 and sushi == False and peach == False:
useSkill(15, 'random') # Diamond Dust (DB) (218824): Physical ice damage (2.8x, ATK) to all enemies, Reduce resistance to Ice by 120% for 3 turns to all enemies
otter = True # persistent
peach = True # reset next turn
berry = True # reset next turn
sushi = True # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and green >= 9 and mauve == 1 and bacon == False and olive == False:
useSkill(16, 'random') # Judgment Bolt (DB) (218825): Physical lightning damage (2.8x, ATK) to all enemies, Reduce resistance to Lightning by 120% for 3 turns to all enemies
otter = True # persistent
mango = True # reset next turn
olive = True # reset next turn
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'water') and green >= 9 and mauve == 1 and bacon == False and olive == False:
useSkill(16, 'random') # Judgment Bolt (DB) (218825): Physical lightning damage (2.8x, ATK) to all enemies, Reduce resistance to Lightning by 120% for 3 turns to all enemies
otter = True # persistent
mango = True # reset next turn
olive = True # reset next turn
bacon = True # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and green >= 9 and azure == 1 and steak == False and mango == False:
useSkill(17, 'random') # Lunatic Voice (DB) (218826): Magic water damage (2.8x, MAG) to all enemies, Reduce resistance to Water by 120% for 3 turns to all enemies
otter = True # persistent
mango = True # reset next turn
olive = True # reset next turn
steak = True # persistent
elif self.sufferedDamageLastTurn('magical', 'thunder') and green >= 9 and azure == 1 and steak == False and mango == False:
useSkill(17, 'random') # Lunatic Voice (DB) (218826): Magic water damage (2.8x, MAG) to all enemies, Reduce resistance to Water by 120% for 3 turns to all enemies
otter = True # persistent
mango = True # reset next turn
olive = True # reset next turn
steak = True # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and green >= 9 and cnt_2 == 1 and salad == False and var_62 == False:
useSkill(18, 'random') # Heavenswind (DB) (218827): Magic wind damage (2.8x, MAG) to all enemies, Reduce resistance to Wind by 120% for 3 turns to all enemies
var_63 = True # reset next turn
var_62 = True # reset next turn
salad = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('magical', 'quake') and green >= 9 and cnt_2 == 1 and salad == False and var_62 == False:
useSkill(18, 'random') # Heavenswind (DB) (218827): Magic wind damage (2.8x, MAG) to all enemies, Reduce resistance to Wind by 120% for 3 turns to all enemies
var_63 = True # reset next turn
var_62 = True # reset next turn
salad = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and green >= 9 and cnt_3 == 1 and fries == False and var_63 == False:
useSkill(19, 'random') # Gaia's Wrath (DB) (218828): Physical earth damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 120% for 3 turns to all enemies
var_63 = True # reset next turn
var_62 = True # reset next turn
fries = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('magical', 'aero') and green >= 9 and cnt_3 == 1 and fries == False and var_63 == False:
useSkill(19, 'random') # Gaia's Wrath (DB) (218828): Physical earth damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 120% for 3 turns to all enemies
var_63 = True # reset next turn
var_62 = True # reset next turn
fries = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('physical', 'dark') and green >= 9 and cnt_4 == 1 and sugar == False and var_64 == False:
useSkill(20, 'random') # Divine Judgment (DB) (218829): Magic light damage (2.8x, MAG) to all enemies, Reduce resistance to Light by 120% for 3 turns to all enemies
var_65 = True # reset next turn
var_64 = True # reset next turn
sugar = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('magical', 'dark') and green >= 9 and cnt_4 == 1 and sugar == False and var_64 == False:
useSkill(20, 'random') # Divine Judgment (DB) (218829): Magic light damage (2.8x, MAG) to all enemies, Reduce resistance to Light by 120% for 3 turns to all enemies
var_65 = True # reset next turn
var_64 = True # reset next turn
sugar = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and green >= 9 and cnt_5 == 1 and pizza == False and var_65 == False:
useSkill(21, 'random') # Dark Messenger (DB) (218830): Physical dark damage (2.8x, ATK) to all enemies, Reduce resistance to Dark by 120% for 3 turns to all enemies
var_65 = True # reset next turn
var_64 = True # reset next turn
pizza = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('magical', 'light') and green >= 9 and cnt_5 == 1 and pizza == False and var_65 == False:
useSkill(21, 'random') # Dark Messenger (DB) (218830): Physical dark damage (2.8x, ATK) to all enemies, Reduce resistance to Dark by 120% for 3 turns to all enemies
var_65 = True # reset next turn
var_64 = True # reset next turn
pizza = True # persistent
honey = True # persistent
elif green >= 9 and white == 1 and ramen == False and berry == False:
useSkill(14, 'random') # Hellfire (DB) (218823): Magic fire damage (2.8x, MAG) to all enemies, Reduce resistance to Fire by 120% for 3 turns to all enemies
berry = True # reset next turn
ramen = True # persistent
elif green >= 9 and black == 1 and sushi == False and peach == False:
useSkill(15, 'random') # Diamond Dust (DB) (218824): Physical ice damage (2.8x, ATK) to all enemies, Reduce resistance to Ice by 120% for 3 turns to all enemies
peach = True # reset next turn
sushi = True # persistent
elif green >= 9 and mauve == 1 and bacon == False and olive == False:
useSkill(16, 'random') # Judgment Bolt (DB) (218825): Physical lightning damage (2.8x, ATK) to all enemies, Reduce resistance to Lightning by 120% for 3 turns to all enemies
olive = True # reset next turn
bacon = True # persistent
elif green >= 9 and azure == 1 and steak == False and mango == False:
useSkill(17, 'random') # Lunatic Voice (DB) (218826): Magic water damage (2.8x, MAG) to all enemies, Reduce resistance to Water by 120% for 3 turns to all enemies
mango = True # reset next turn
steak = True # persistent
elif green >= 9 and cnt_2 == 1 and salad == False and var_62 == False:
useSkill(18, 'random') # Heavenswind (DB) (218827): Magic wind damage (2.8x, MAG) to all enemies, Reduce resistance to Wind by 120% for 3 turns to all enemies
var_62 = True # reset next turn
salad = True # persistent
elif green >= 9 and cnt_3 == 1 and fries == False and var_63 == False:
useSkill(19, 'random') # Gaia's Wrath (DB) (218828): Physical earth damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 120% for 3 turns to all enemies
var_63 = True # reset next turn
fries = True # persistent
elif green >= 9 and cnt_4 == 1 and sugar == False and var_64 == False:
useSkill(20, 'random') # Divine Judgment (DB) (218829): Magic light damage (2.8x, MAG) to all enemies, Reduce resistance to Light by 120% for 3 turns to all enemies
var_64 = True # reset next turn
sugar = True # persistent
elif green >= 9 and cnt_5 == 1 and pizza == False and var_65 == False:
useSkill(21, 'random') # Dark Messenger (DB) (218830): Physical dark damage (2.8x, ATK) to all enemies, Reduce resistance to Dark by 120% for 3 turns to all enemies
var_65 = True # reset next turn
pizza = True # persistent
elif self.sufferedDamageLastTurn('physical', 'fire') and green >= 9 and berry == False and ramen == False:
useSkill(6, 'random') # Focusing Dark Ifrit's power of shadow! (218815): Increase resistance to Fire by 50% for 2 turns to caster
white += 1
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'fire') and green >= 9 and berry == False and ramen == False:
useSkill(6, 'random') # Focusing Dark Ifrit's power of shadow! (218815): Increase resistance to Fire by 50% for 2 turns to caster
white += 1
berry = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'ice') and green >= 9 and peach == False and sushi == False:
useSkill(7, 'random') # Focusing Dark Shiva's power of shadow! (218816): Increase resistance to Ice by 50% for 2 turns to caster
black += 1
peach = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'ice') and green >= 9 and peach == False and sushi == False:
useSkill(7, 'random') # Focusing Dark Shiva's power of shadow! (218816): Increase resistance to Ice by 50% for 2 turns to caster
black += 1
peach = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'thunder') and green >= 9 and olive == False and bacon == False:
useSkill(8, 'random') # Focusing Dark Ramuh's power of shadow! (218817): Increase resistance to Lightning by 50% for 2 turns to caster
mauve += 1
olive = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'thunder') and green >= 9 and olive == False and bacon == False:
useSkill(8, 'random') # Focusing Dark Ramuh's power of shadow! (218817): Increase resistance to Lightning by 50% for 2 turns to caster
mauve += 1
olive = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'water') and green >= 9 and mango == False and steak == False:
useSkill(9, 'random') # Focusing Dark Siren's power of shadow! (218818): Increase resistance to Water by 50% for 2 turns to caster
azure += 1
mango = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'water') and green >= 9 and mango == False and steak == False:
useSkill(9, 'random') # Focusing Dark Siren's power of shadow! (218818): Increase resistance to Water by 50% for 2 turns to caster
azure += 1
mango = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'aero') and green >= 9 and var_62 == False and salad == False:
useSkill(10, 'random') # Focusing Dark Tetra Sylphid's power of shadow! (218819): Increase resistance to Wind by 50% for 2 turns to caster
cnt_2 += 1
var_62 = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'aero') and green >= 9 and var_62 == False and salad == False:
useSkill(10, 'random') # Focusing Dark Tetra Sylphid's power of shadow! (218819): Increase resistance to Wind by 50% for 2 turns to caster
cnt_2 += 1
var_62 = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'quake') and green >= 9 and var_63 == False and fries == False:
useSkill(11, 'random') # Focusing Dark Titan's power of shadow! (218820): Increase resistance to Earth by 50% for 2 turns to caster
cnt_3 += 1
var_63 = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'quake') and green >= 9 and var_63 == False and fries == False:
useSkill(11, 'random') # Focusing Dark Titan's power of shadow! (218820): Increase resistance to Earth by 50% for 2 turns to caster
cnt_3 += 1
var_63 = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'light') and green >= 9 and var_64 == False and sugar == False:
useSkill(12, 'random') # Focusing Dark Alexander's power of shadow! (218821): Increase resistance to Light by 50% for 2 turns to caster
cnt_4 += 1
var_64 = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'light') and green >= 9 and var_64 == False and sugar == False:
useSkill(12, 'random') # Focusing Dark Alexander's power of shadow! (218821): Increase resistance to Light by 50% for 2 turns to caster
cnt_4 += 1
var_64 = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'dark') and green >= 9 and var_65 == False and pizza == False:
useSkill(13, 'random') # Focusing Dark Diabolos's power of shadow! (218822): Increase resistance to Dark by 50% for 2 turns to caster
cnt_5 += 1
var_65 = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'dark') and green >= 9 and var_65 == False and pizza == False:
useSkill(13, 'random') # Focusing Dark Diabolos's power of shadow! (218822): Increase resistance to Dark by 50% for 2 turns to caster
cnt_5 += 1
var_65 = True # reset next turn
elif green >= 9 and var_126 >= 3 and var_69 == False and mouse == True:
useSkill(47, 'random') # Dark Teraflare (218856): Magic damage (6.5x, MAG) to all enemies
var_126 = 0
var_69 = True # unknown flag type (69)
var_41 = True # unknown flag type (41)
elif green >= 9 and var_126 >= 3 and var_69 == False and tiger == True:
useSkill(46, 'random') # Dark Gigaflare (218855): Magic damage (5.5x, MAG) to all enemies
var_126 = 0
var_69 = True # unknown flag type (69)
var_41 = True # unknown flag type (41)
elif green >= 9 and var_126 >= 3 and var_69 == False:
useSkill(45, 'random') # Dark Megaflare (218854): Magic damage (4.7x, MAG) to all enemies
var_126 = 0
var_69 = True # unknown flag type (69)
var_41 = True # unknown flag type (41)
elif green >= 9 and var_126 >= 2 and var_69 == False:
useSkill(41, 'random') # 1 (218850): Reduce ATK, DEF, MAG and SPR by 8% for 2 turns to all enemies
var_126 += 1
var_69 = True # unknown flag type (69)
elif green >= 9 and var_126 >= 1 and var_69 == False:
useSkill(40, 'random') # 2 (218849): Reduce ATK, DEF, MAG and SPR by 5% for 2 turns to all enemies
var_126 += 1
var_69 = True # unknown flag type (69)
elif green >= 9 and var_69 == False:
useSkill(39, 'random') # 3 (218848): Reduce ATK, DEF, MAG and SPR by 3% for 2 turns to all enemies
var_126 += 1
var_69 = True # unknown flag type (69)
elif green < 15 and var_41 == True:
wait() # No action
green += 1
elif green >= 9 and isTurnMod(4) and var_68 == False:
useSkill(5, 'random') # Total World Ruin (218814): Reduce resistance to all elements by 80% for 4 turns to all enemies, Reduce ATK and MAG by 10% for 2 turns to all enemies
var_68 = True # unknown flag type (68)
var_41 = False # unknown flag type (41)
elif self.HP < 0.2 and green >= 9 and once():
useSkill(44, 'random') # Focusing the ultimate power of shadow! (218853): No effect
var_69 = True # unknown flag type (69)
elif self.HP < 0.2 and green >= 9 and once():
useSkill(38, 'random') # Nihility (218847): Remove all buffs from all enemies
mouse = True # persistent
elif self.HP < 0.6 and green >= 9 and once() and mouse == False:
useSkill(43, 'random') # Focusing the great power of shadow! (218852): No effect
var_69 = True # unknown flag type (69)
elif self.HP < 0.6 and green >= 9 and once() and mouse == False:
useSkill(38, 'random') # Nihility (218847): Remove all buffs from all enemies
tiger = True # persistent
elif green >= 9:
endTurn()
green = 0
elif self.sufferedDamageLastTurn('physical', 'ice') and otter == True and ramen == True and white == 1:
useSkill(30, 'random') # Dark Ifrit's power of shadow has faded. (218839): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Fire by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'ice') and otter == True and ramen == True and white == 1:
useSkill(30, 'random') # Dark Ifrit's power of shadow has faded. (218839): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Fire by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and otter == True and ramen == True:
wait() # No action
var_127 += 1
elif otter == True and ramen == True and apple == False:
useSkill(7, 'random') # Focusing Dark Shiva's power of shadow! (218816): Increase resistance to Ice by 50% for 2 turns to caster
var_127 = 0
otter = False # persistent
apple = True # reset next turn
sushi = True # persistent
ramen = False # persistent
elif self.sufferedDamageLastTurn('physical', 'fire') and otter == True and sushi == True and black == 1:
useSkill(31, 'random') # Dark Shiva's power of shadow has faded. (218840): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Ice by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'fire') and otter == True and sushi == True and black == 1:
useSkill(31, 'random') # Dark Shiva's power of shadow has faded. (218840): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Ice by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and otter == True and sushi == True:
wait() # No action
var_127 += 1
elif otter == True and sushi == True and apple == False:
useSkill(6, 'random') # Focusing Dark Ifrit's power of shadow! (218815): Increase resistance to Fire by 50% for 2 turns to caster
var_127 = 0
otter = False # persistent
apple = True # reset next turn
sushi = False # persistent
ramen = True # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and otter == True and bacon == True and mauve == 1:
useSkill(32, 'random') # Dark Ramuh's power of shadow has faded. (218841): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Lightning by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'water') and otter == True and bacon == True and mauve == 1:
useSkill(32, 'random') # Dark Ramuh's power of shadow has faded. (218841): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Lightning by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and otter == True and bacon == True:
wait() # No action
var_127 += 1
elif otter == True and bacon == True and apple == False:
useSkill(9, 'random') # Focusing Dark Siren's power of shadow! (218818): Increase resistance to Water by 50% for 2 turns to caster
var_127 = 0
otter = False # persistent
apple = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and otter == True and steak == True and azure == 1:
useSkill(33, 'random') # Dark Siren's power of shadow has faded. (218842): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Water by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'thunder') and otter == True and steak == True and azure == 1:
useSkill(33, 'random') # Dark Siren's power of shadow has faded. (218842): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Water by 150% for 3 turns to caster
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and otter == True and steak == True:
wait() # No action
var_127 += 1
elif otter == True and steak == True and apple == False:
useSkill(8, 'random') # Focusing Dark Ramuh's power of shadow! (218817): Increase resistance to Lightning by 50% for 2 turns to caster
var_127 = 0
otter = False # persistent
apple = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and honey == True and salad == True and cnt_2 == 1:
useSkill(34, 'random') # Dark Tetra Sylphid's power of shadow has faded. (218843): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Wind by 150% for 3 turns to caster
cnt_2 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'quake') and honey == True and salad == True and cnt_2 == 1:
useSkill(34, 'random') # Dark Tetra Sylphid's power of shadow has faded. (218843): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Wind by 150% for 3 turns to caster
cnt_2 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and honey == True and salad == True:
wait() # No action
var_127 += 1
elif honey == True and salad == True and var_61 == False:
useSkill(11, 'random') # Focusing Dark Titan's power of shadow! (218820): Increase resistance to Earth by 50% for 2 turns to caster
var_127 = 0
var_61 = True # reset next turn
fries = True # persistent
salad = False # persistent
honey = False # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and honey == True and fries == True and cnt_3 == 1:
useSkill(35, 'random') # Dark Titan's power of shadow has faded. (218844): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Earth by 150% for 3 turns to caster
cnt_3 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'aero') and honey == True and fries == True and cnt_3 == 1:
useSkill(35, 'random') # Dark Titan's power of shadow has faded. (218844): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Earth by 150% for 3 turns to caster
cnt_3 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and honey == True and fries == True:
wait() # No action
var_127 += 1
elif honey == True and fries == True and var_61 == False:
useSkill(10, 'random') # Focusing Dark Tetra Sylphid's power of shadow! (218819): Increase resistance to Wind by 50% for 2 turns to caster
var_127 = 0
var_61 = True # reset next turn
fries = False # persistent
salad = True # persistent
honey = False # persistent
elif self.sufferedDamageLastTurn('physical', 'dark') and honey == True and sugar == True and cnt_4 == 1:
useSkill(36, 'random') # Dark Alexander's power of shadow has faded. (218845): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Light by 150% for 3 turns to caster
cnt_4 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'dark') and honey == True and sugar == True and cnt_4 == 1:
useSkill(36, 'random') # Dark Alexander's power of shadow has faded. (218845): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Light by 150% for 3 turns to caster
cnt_4 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and honey == True and sugar == True:
wait() # No action
var_127 += 1
elif honey == True and sugar == True and var_61 == False:
useSkill(13, 'random') # Focusing Dark Diabolos's power of shadow! (218822): Increase resistance to Dark by 50% for 2 turns to caster
var_127 = 0
var_61 = True # reset next turn
pizza = True # persistent
sugar = False # persistent
honey = False # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and honey == True and pizza == True and cnt_5 == 1:
useSkill(37, 'random') # Dark Diabolos's power of shadow has faded. (218846): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Dark by 150% for 3 turns to caster
cnt_5 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'light') and honey == True and pizza == True and cnt_5 == 1:
useSkill(37, 'random') # Dark Diabolos's power of shadow has faded. (218846): Remove buffs to Fire, Ice, Lightning, Water, Wind, Earth, Light and Dark resistance from caster, Remove effects 17, 18, 19, 20, 21, 22, 23 and 24 from caster, Reduce resistance to Dark by 150% for 3 turns to caster
cnt_5 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
elif var_127 < 5 and honey == True and pizza == True:
wait() # No action
var_127 += 1
elif honey == True and pizza == True and var_61 == False:
useSkill(12, 'random') # Focusing Dark Alexander's power of shadow! (218821): Increase resistance to Light by 50% for 2 turns to caster
var_127 = 0
var_61 = True # reset next turn
pizza = False # persistent
sugar = True # persistent
honey = False # persistent
elif ramen == True and berry == False:
useSkill(22, 'random') # Fire Beast's Claw (218831): Physical fire damage (2.6x, ATK) to all enemies, Magic* fire damage (1.35x, MAG) per turn to all enemies for 2 turns
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
otter = False # persistent
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
ramen = False # persistent
elif sushi == True and peach == False:
useSkill(23, 'random') # Ice Demon's Sigh (218832): Magic ice damage (2.6x, MAG) to all enemies, Remove resistances to Blind from all enemies for 2 turns, Inflict Blind (100%) on all enemies
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
otter = False # persistent
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
sushi = False # persistent
elif bacon == True and olive == False:
useSkill(24, 'random') # Sage's Fulmination (218833): Magic lightning damage (2.6x, MAG) to all enemies, Inflict Stop (100%) for 3 turns on all enemies
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
otter = False # persistent
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
bacon = False # persistent
elif steak == True and mango == False:
useSkill(25, 'random') # Undine's Aria (218834): Physical water damage (2.6x, ATK) to all enemies, Inflict Sleep (100%) on all enemies, Inflict Charm (100%) on all enemies for 3 turns
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
otter = False # persistent
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
steak = False # persistent
elif salad == True and var_62 == False:
useSkill(26, 'random') # Wind Sprite's Tempest (218835): Physical wind damage (2.6x, ATK) to all enemies, Physical wind damage (0.05x, ATK) as MP drain (100%) to all enemies
cnt_2 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
salad = False # persistent
honey = False # persistent
elif fries == True and var_63 == False:
useSkill(27, 'random') # Giant's Tremor (218836): Magic earth damage (2.6x, MAG) to all enemies, Reduce DEF and SPR by 20% for 3 turns to all enemies
cnt_3 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
fries = False # persistent
honey = False # persistent
elif sugar == True and var_64 == False:
useSkill(28, 'random') # Fortress's Judgment (218837): Physical light damage (2.6x, ATK) to all enemies, Reduce physical damage taken by 30% to caster for 2 turns (can not be removed), Reduce magic damage taken by 30% to caster for 2 turns (can not be removed)
cnt_4 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
sugar = False # persistent
honey = False # persistent
elif pizza == True and var_65 == False:
useSkill(29, 'random') # Demon's Calamity (218838): [Death], Magic dark damage (2.6x, MAG) to all enemies, Instant KO (100%) to one enemy
cnt_5 = 0
var_65 = True # reset next turn
var_64 = True # reset next turn
var_63 = True # reset next turn
var_62 = True # reset next turn
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
pizza = False # persistent
honey = False # persistent
elif green < 3:
useSkill(1, 'random') # Dragon Claw (218810): Physical damage (3x, ATK) to one enemy
green += 1
elif var_66 == False and isTurnMod(2):
useSkill(2, 'random') # Fierce Dragon Claw (218811): Physical damage (3.5x, ATK) to one enemy (+95% accuracy)
var_66 = True # unknown flag type (66)
green += 1
elif pasta == False and var_67 == False:
useSkill(4, 'random') # Dragon Eye (218813): Magic damage (2.8x, MAG) to all enemies
var_67 = True # unknown flag type (67)
green += 1
pasta = True # persistent
elif pasta == True and var_67 == False:
useSkill(3, 'random') # Dragon Wing (218812): Physical damage (2.8x, ATK) to all enemies
var_67 = True # unknown flag type (67)
green += 1
pasta = False # persistent
else:
attack('random')
green += 1
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