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Madam's Manor - Ancient Ruins - Level 2
##
# Mission 'Ancient Ruins - Level 2' (11430301)
##
##
# Monster Info
##
#
# Monster Undine (208031020)
# Race Fairy
# Level 100
# Actions 35-35
#
#
# Stats
# HP 100000000
# MP 3000000
# ATK 999
# DEF 55
# MAG 699
# SPR 44
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -300%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Water (187550) [Magic]
#
# Magic water damage (1.2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Water (187560) [Magic]
#
# Magic water damage (1.4x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Water (187570) [Magic]
#
# Magic water damage (1.6x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Water (187580) [Magic]
#
# Magic water damage (70x, MAG) to caster
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Watera (187590) [Magic]
#
# Magic water damage (1.2x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Flood (187600) [Magic]
#
# Magic water damage (1.5x, MAG) to all enemies
# Reduce resistance to Water by 75% and resistance to Lightning by 100% for 3 turns to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Dark (187610) [Magic]
#
# Magic dark damage (1.2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Flowing Waters (187620) [None]
#
# Reduce resistance to Water by 60% and resistance to Lightning by 100% for one turn to all enemies
# Reduce resistance to Lightning by 100% for 3 turns to caster
# Reduce physical damage taken by 100% to caster for one turn (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It's partially frozen! (187630) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It has thawed... (187640) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold Shower (187650) [None]
#
# Reduce resistance to Water by 60% and resistance to Lightning by 100% for one turn to all enemies
# Reduce resistance to Lightning by 100% for 3 turns to caster
# Fixed damage (110) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Shot (187660) [Physical]
#
# Physical damage (0.8x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Orb (187670) [Magic]
#
# Fixed* damage (1000) to one enemy
# Reduce resistance to Water by 200% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralyzing Madness (187680) [Magic]
#
# Magic water damage (1.2x, MAG) to all enemies
# Inflict Paralyze and Confusion (50%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Deadly Stagnant Waters (187690) [Magic]
#
# [Death]
# Inflict Stop (30%) for 2 turns on one enemy
# Instant KO (15%) to one enemy
# Magic water damage (0.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cycling Current (187700) [None]
#
# Increase SPR by 40% for 5 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-static cells created. (187710) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-static cells lost. (187720) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shocks received have been saved. (187730) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder (187740) [Magic]
#
# Magic lightning damage (100x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Thundaga (187750) [Magic]
#
# Magic lightning damage (1x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Thundaja (187760) [Magic]
#
# Magic lightning damage (50x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Water Splash (187770) [Physical]
#
# Physical water damage (0.4x, ATK) to one enemy
# Reduce resistance to Water by 200% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if unk_4* == True:
endTurn()
elif honey == False and apple == False and self.sufferedDamageLastTurn('ice', 'mag'):
useSkill(9, 'random') # It's partially frozen! (187630): No effect
apple = True # reset next turn
steak = True # persistent
honey = True # persistent
elif honey == True and apple == False and self.sufferedDamageLastTurn('ice', 'mag'):
wait('random') # Unknown action
apple = True # reset next turn
steak = True # persistent
elif honey == True and apple == False and steak == True:
wait('random') # Unknown action
apple = True # reset next turn
steak = False # persistent
elif honey == True and apple == False:
useSkill(10, 'random') # It has thawed... (187640): No effect
apple = True # reset next turn
honey = False # persistent
elif honey == False and apple == False:
wait('random') # Unknown action
apple = True # reset next turn
elif honey == True and berry == False:
useSkill(11, 'random') # Cold Shower (187650): Reduce resistance to Water by 60% and resistance to Lightning by 100% for one turn to all enemies, Reduce resistance to Lightning by 100% for 3 turns to caster, Fixed damage (110) to all enemies
berry = True # reset next turn
sushi = True # persistent
elif honey == False and berry == False:
useSkill(8, 'random') # Flowing Waters (187620): Reduce resistance to Water by 60% and resistance to Lightning by 100% for one turn to all enemies, Reduce resistance to Lightning by 100% for 3 turns to caster, Reduce physical damage taken by 100% to caster for one turn (can not be removed)
berry = True # reset next turn
sushi = False # persistent
elif ramen == True and peach == False and self.sufferedDamageLastTurn('thunder', 'mag'):
useSkill(19, 'random') # Shocks received have been saved. (187730): No effect
peach = True # reset next turn
elif bacon == True and peach == False and self.sufferedDamageLastTurn('thunder', 'phys'):
useSkill(19, 'random') # Shocks received have been saved. (187730): No effect
peach = True # reset next turn
elif bacon == True and olive == False and self.sufferedDamageLastTurn('thunder', 'mag') and self.sufferedDamageLastTurn('thunder', 'phys'):
useSkill(22, 'random') # Thundaja (187760): Magic lightning damage (50x, MAG) to all enemies
olive = True # reset next turn
bacon = False # persistent
ramen = False # persistent
elif ramen == True and olive == False and self.sufferedDamageLastTurn('thunder', 'mag'):
useSkill(21, 'random') # Thundaga (187750): Magic lightning damage (1x, MAG) to all enemies
olive = True # reset next turn
bacon = False # persistent
ramen = False # persistent
elif bacon == True and olive == False and self.sufferedDamageLastTurn('thunder', 'phys'):
useSkill(20, 'random') # Thunder (187740): Magic lightning damage (100x, MAG) to one enemy
olive = True # reset next turn
bacon = False # persistent
ramen = False # persistent
elif ramen == True and peach == False and olive == False:
wait('random') # Unknown action
olive = True # reset next turn
peach = True # reset next turn
elif ramen == False and olive == True and mango == False:
useSkill(18, 'random') # Anti-static cells lost. (187720): No effect
mango = True # reset next turn
elif self.HP < 0.5 and self.HP > 0.2 and gourd == False:
useSkill(7, 'random') # Dark (187610): Magic dark damage (1.2x, MAG) to one enemy
gourd = True # reset next turn
elif self.HP < 0.2 and gourd == False and green >= 2:
wait('random') # Unknown action
green = 0
gourd = True # reset next turn
elif self.HP < 0.2 and gourd == False:
useSkill(7, 'random') # Dark (187610): Magic dark damage (1.2x, MAG) to one enemy
green += 1
elif self.HP > 0.5 and lemon == False and green >= 2:
wait('random') # Unknown action
green = 0
lemon = True # reset next turn
elif self.HP > 0.5 and lemon == False:
useSkill(1, 'random') # Water (187550): Magic water damage (1.2x, MAG) to one enemy
green += 1
elif self.HP < 0.5 and self.HP > 0.2 and lemon == False:
useSkill(1, 'random') # Water (187550): Magic water damage (1.2x, MAG) to one enemy
lemon = True # reset next turn
elif grape == False and green >= 1:
wait('random') # Unknown action
green = 0
grape = True # reset next turn
elif grape == False:
useSkill(2, 'random') # Water (187560): Magic water damage (1.4x, MAG) to one enemy
green += 1
elif self.HP < 0.5 and self.HP > 0.2 and melon == False:
useSkill(3, 'random') # Water (187570): Magic water damage (1.6x, MAG) to one enemy
melon = True # reset next turn
elif self.HP < 0.2 and melon == False and green >= 1:
wait('random') # Unknown action
green = 0
melon = True # reset next turn
elif self.HP < 0.2 and melon == False:
useSkill(3, 'random') # Water (187570): Magic water damage (1.6x, MAG) to one enemy
green += 1
elif self.HP < 0.5 and guava == False:
useSkill(4, 'random') # Water (187580): Magic water damage (70x, MAG) to caster
guava = True # reset next turn
elif self.HP < 0.2 and otter* == False and white >= 2:
useSkill(6, 'random') # Flood (187600): Magic water damage (1.5x, MAG) to all enemies, Reduce resistance to Water by 75% and resistance to Lightning by 100% for 3 turns to all enemies
otter = 1
white = 0
elif self.HP < 0.5 and otter* == False:
useSkill(5, 'random') # Watera (187590): Magic water damage (1.2x, MAG) to all enemies
otter = 1
white += 1
elif tiger* == False:
useSkill(12, 'random') # Water Shot (187660): Physical damage (0.8x, ATK) to all enemies
tiger = 1
elif self.HP < 0.5 and mouse* == False:
useSkill(12, 'random') # Water Shot (187660): Physical damage (0.8x, ATK) to all enemies
mouse = 1
elif self.HP < 0.2 and goose* == False:
useSkill(12, 'random') # Water Shot (187660): Physical damage (0.8x, ATK) to all enemies
goose = 1
elif unk_7* == False:
useSkill(23, 'random') # Water Splash (187770): Physical water damage (0.4x, ATK) to one enemy, Reduce resistance to Water by 200% for 3 turns to one enemy
unk_7 = 1
elif unk_5* == False:
useSkill(13, 'random') # Water Orb (187670): Fixed* damage (1000) to one enemy, Reduce resistance to Water by 200% for 3 turns to one enemy
unk_5 = 1
elif self.HP < 0.2 and unk_6* == False:
useSkill(13, 'random') # Water Orb (187670): Fixed* damage (1000) to one enemy, Reduce resistance to Water by 200% for 3 turns to one enemy
unk_6 = 1
elif self.HP < 0.2 and unk_1* == False:
useSkill(14, 'random') # Paralyzing Madness (187680): Magic water damage (1.2x, MAG) to all enemies, Inflict Paralyze and Confusion (50%) on all enemies
unk_1 = 1
elif horse* == False and green >= 2:
wait('random') # Unknown action
horse = 1
green = 0
elif random() <= 0.20 and self.HP < 0.5 and self.HP > 0.2 and horse* == False and unk_1* == False:
useSkill(14, 'random') # Paralyzing Madness (187680): Magic water damage (1.2x, MAG) to all enemies, Inflict Paralyze and Confusion (50%) on all enemies
unk_1 = 1
green += 1
elif horse* == False:
attack('random')
green += 1
elif self.HP < 0.2 and unk_2* == False and once():
useSkill(15, 'random') # Deadly Stagnant Waters (187690): [Death], Inflict Stop (30%) for 2 turns on one enemy, Instant KO (15%) to one enemy, Magic water damage (0.8x, MAG) to one enemy
unk_2 = 1
elif self.HP < 0.2 and black >= 3 and unk_2* == False:
useSkill(15, 'random') # Deadly Stagnant Waters (187690): [Death], Inflict Stop (30%) for 2 turns on one enemy, Instant KO (15%) to one enemy, Magic water damage (0.8x, MAG) to one enemy
unk_2 = 1
black = 0
elif self.HP < 0.2 and unk_2* == False:
wait('random') # Unknown action
unk_2 = 1
black += 1
elif once() and unk_3* == False:
useSkill(16, 'random') # Cycling Current (187700): Increase SPR by 40% for 5 turns to caster
unk_3 = 1
mauve = 0
elif unk_3* == False and mauve >= 2:
useSkill(16, 'random') # Cycling Current (187700): Increase SPR by 40% for 5 turns to caster
unk_3 = 1
mauve = 0
elif unk_3* == False:
wait('random') # Unknown action
unk_3 = 1
mauve += 1
elif ramen == False and mango == False:
useSkill(17, 'random') # Anti-static cells created. (187710): No effect
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
ramen = True # persistent
elif ramen == True and bacon == True and unk_8* == False:
wait('random') # Unknown action
unk_8 = 1
bacon = False # persistent
elif ramen == True and sushi == True and unk_4* == False:
wait('random') # Unknown action
unk_4 = 1
bacon = True # persistent
elif unk_4* == False:
wait('random') # Unknown action
unk_4 = 1
else:
attack('random')
##
# Monster Info
##
#
# Monster Wrigglewater (208021006)
# Race Fairy
# Level 100
# Actions 15-15
#
#
# Stats
# HP 1300000
# MP 130000
# ATK 550
# DEF 20
# MAG 550
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -300%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Water (187780) [Magic]
#
# Magic water damage (1.2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Flowing Waters (187790) [None]
#
# Reduce resistance to Water by 40% and resistance to Lightning by 80% for one turn to all enemies
# Reduce resistance to Lightning by 100% for 3 turns to caster
# Reduce physical damage taken by 90% to caster for one turn (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It's partially frozen! (187800) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It has thawed... (187810) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold Shower (187820) [None]
#
# Reduce resistance to Water by 40% and resistance to Lightning by 80% for one turn to all enemies
# Reduce resistance to Lightning by 100% for 3 turns to caster
# Fixed damage (11) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-static cells created. (187830) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Anti-static cells lost. (187840) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shocks received have been saved. (187850) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder (187860) [Magic]
#
# Magic lightning damage (1x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Thundara (187870) [Magic]
#
# Magic lightning damage (0.8x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Thundaga (187880) [Magic]
#
# Magic lightning damage (1.2x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if unk_4* == True:
endTurn()
elif once():
useSkill(2, 'random') # Flowing Waters (187790): Reduce resistance to Water by 40% and resistance to Lightning by 80% for one turn to all enemies, Reduce resistance to Lightning by 100% for 3 turns to caster, Reduce physical damage taken by 90% to caster for one turn (can not be removed)
sushi = False # persistent
elif once():
useSkill(6, 'random') # Anti-static cells created. (187830): No effect
unk_4 = 1
bacon = False # persistent
ramen = True # persistent
elif honey == False and apple == False and self.sufferedDamageLastTurn('ice', 'mag'):
useSkill(3, 'random') # It's partially frozen! (187800): No effect
apple = True # reset next turn
steak = True # persistent
honey = True # persistent
elif honey == True and apple == False and self.sufferedDamageLastTurn('ice', 'mag'):
wait('random') # Unknown action
apple = True # reset next turn
steak = True # persistent
elif honey == True and apple == False and steak == True:
wait('random') # Unknown action
apple = True # reset next turn
steak = False # persistent
elif honey == True and apple == False:
useSkill(4, 'random') # It has thawed... (187810): No effect
apple = True # reset next turn
honey = False # persistent
elif honey == False and apple == False:
wait('random') # Unknown action
apple = True # reset next turn
elif honey == True and berry == False:
useSkill(5, 'random') # Cold Shower (187820): Reduce resistance to Water by 40% and resistance to Lightning by 80% for one turn to all enemies, Reduce resistance to Lightning by 100% for 3 turns to caster, Fixed damage (11) to all enemies
berry = True # reset next turn
sushi = True # persistent
elif honey == False and berry == False:
useSkill(2, 'random') # Flowing Waters (187790): Reduce resistance to Water by 40% and resistance to Lightning by 80% for one turn to all enemies, Reduce resistance to Lightning by 100% for 3 turns to caster, Reduce physical damage taken by 90% to caster for one turn (can not be removed)
berry = True # reset next turn
sushi = False # persistent
elif ramen == True and peach == False and self.sufferedDamageLastTurn('thunder', 'mag'):
useSkill(8, 'random') # Shocks received have been saved. (187850): No effect
peach = True # reset next turn
elif bacon == True and peach == False and self.sufferedDamageLastTurn('thunder', 'phys'):
useSkill(8, 'random') # Shocks received have been saved. (187850): No effect
peach = True # reset next turn
elif bacon == True and olive == False and self.sufferedDamageLastTurn('thunder', 'mag') and self.sufferedDamageLastTurn('thunder', 'phys'):
useSkill(11, 'random') # Thundaga (187880): Magic lightning damage (1.2x, MAG) to all enemies
olive = True # reset next turn
bacon = False # persistent
ramen = False # persistent
elif ramen == True and olive == False and self.sufferedDamageLastTurn('thunder', 'mag'):
useSkill(10, 'random') # Thundara (187870): Magic lightning damage (0.8x, MAG) to all enemies
olive = True # reset next turn
bacon = False # persistent
ramen = False # persistent
elif bacon == True and olive == False and self.sufferedDamageLastTurn('thunder', 'phys'):
useSkill(9, 'random') # Thunder (187860): Magic lightning damage (1x, MAG) to one enemy
olive = True # reset next turn
bacon = False # persistent
ramen = False # persistent
elif ramen == True and peach == False and olive == False:
wait('random') # Unknown action
olive = True # reset next turn
peach = True # reset next turn
elif ramen == False and olive == True and mango == False:
useSkill(7, 'random') # Anti-static cells lost. (187840): No effect
mango = True # reset next turn
elif lemon == False and green >= 2:
wait('random') # Unknown action
green = 0
lemon = True # reset next turn
elif random() <= 0.40 and lemon == False:
useSkill(1, 'random') # Water (187780): Magic water damage (1.2x, MAG) to one enemy
green += 1
elif lemon == False:
attack('random')
green += 1
elif ramen == False and mango == False:
useSkill(6, 'random') # Anti-static cells created. (187830): No effect
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
ramen = True # persistent
elif ramen == True and bacon == True and unk_5* == False:
wait('random') # Unknown action
unk_5 = 1
bacon = False # persistent
elif ramen == True and sushi == True and unk_4* == False:
wait('random') # Unknown action
unk_4 = 1
bacon = True # persistent
elif unk_4* == False:
wait('random') # Unknown action
unk_4 = 1
else:
attack('random')
##
# Monster Info
##
#
# Monster Mindflayer (204043006)
# Race Aquatic
# Level 100
# Actions 3-3
#
#
# Stats
# HP 990000
# MP 140000
# ATK 260
# DEF 25
# MAG 260
# SPR 40
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -50%
# Water 100%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 0%
# Blind 0%
# Sleep 100%
# Silence 100%
# Paralyze 0%
# Confusion 0%
# Disease 0%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Mind Blast (153190) [Magic]
#
# Magic damage (1.3x, MAG) to all enemies
# Inflict Paralyze (30%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Brains were sucked (153200) [Physical]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.40:
useSkill(1, 'random') # Mind Blast (153190): Magic damage (1.3x, MAG) to all enemies, Inflict Paralyze (30%) on all enemies
elif random() <= 0.05:
useSkill(2, 'random') # Brains were sucked (153200): [Death], Instant KO (100%) to one enemy
else:
attack('random')
##
# Monster Info
##
#
# Monster Adamandelion (203016006)
# Race Aquatic
# Level 100
# Actions 3-3
#
#
# Stats
# HP 440000
# MP 49000
# ATK 200
# DEF 180
# MAG 200
# SPR 90
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice -50%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 80%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Protect (130090) [Magic]
#
# Increase DEF by 20% for 3 turns to one ally
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Shell (130140) [Magic]
#
# Increase SPR by 20% for 3 turns to one ally
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Watera (177750) [Magic]
#
# Magic water damage (1.8x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Waterga (155820) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if random() <= 0.70:
useRandomSkill('random')
else:
attack('random')
##
# Monster Info
##
#
# Monster Merrow (103036008)
# Race Aquatic
# Level 100
# Actions 3-3
#
#
# Stats
# HP 412000
# MP 46500
# ATK 240
# DEF 25
# MAG 150
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -50%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 0%
# Blind 0%
# Sleep 0%
# Silence 0%
# Paralyze 0%
# Confusion 0%
# Disease 0%
# Petrify 0%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Water (120040) [Magic]
#
# Magic water damage (1.2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Watera (120110) [Magic]
#
# Magic water damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Gray Ooze (103018002)
# Race Aquatic
# Level 100
# Actions 3-3
#
#
# Stats
# HP 648000
# MP 80000
# ATK 280
# DEF 25
# MAG 100
# SPR 30
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 0%
# Blind 0%
# Sleep 0%
# Silence 0%
# Paralyze 0%
# Confusion 0%
# Disease 0%
# Petrify 0%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Draining Touch (168390) [Physical]
#
# Physical damage (5x) as HP drain (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Face Slap (168400) [Physical]
#
# Physical damage (1.8x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ink Squirt (168410) [Physical]
#
# Physical damage (1.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.33 and apple == False:
useSkill(1, 'random') # Draining Touch (168390): Physical damage (5x) as HP drain (100%) to one enemy
apple = True # reset next turn
elif random() <= 0.33 and apple == False:
useSkill(2, 'random') # Face Slap (168400): Physical damage (1.8x, ATK) to all enemies
apple = True # reset next turn
elif apple == False:
useSkill(3, 'random') # Ink Squirt (168410): Physical damage (1.8x, ATK) to one enemy
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Cobalt Frog (103007013)
# Race Aquatic
# Level 100
# Actions 3-3
#
#
# Stats
# HP 412000
# MP 46500
# ATK 240
# DEF 25
# MAG 150
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -50%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 0%
# Blind 0%
# Sleep 0%
# Silence 0%
# Paralyze 0%
# Confusion 0%
# Disease 0%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Poison Sap (150100) [Physical]
#
# Inflict Poison (70%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water (120040) [Magic]
#
# Magic water damage (1.2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if random() <= 0.70:
useRandomSkill('random')
else:
attack('random')
##
# Monster Info
##
#
# Monster Argostoli (210005002)
# Race Stone
# Level 100
# Actions 1-1
#
#
# Stats
# HP 13
# MP 15
# ATK 550
# DEF 2000000000
# MAG 10
# SPR 2000000000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Iai Blow (187890) [Physical]
#
# [Death]
# Instant KO (40%) to one enemy
# Physical damage (0.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Bolt Fish (103072002)
# Race Aquatic
# Level 100
# Actions 2-2
#
#
# Stats
# HP 250000
# MP 25000
# ATK 140
# DEF 25
# MAG 100
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -50%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 0%
# Blind 0%
# Sleep 0%
# Silence 0%
# Paralyze 0%
# Confusion 0%
# Disease 0%
# Petrify 0%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Bite (150220) [Physical]
#
# Physical damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.70:
useRandomSkill('random')
else:
attack('random')
##
# Monster Info
##
#
# Monster Abtu (103021014)
# Race Aquatic
# Level 100
# Actions 2-2
#
#
# Stats
# HP 350000
# MP 35000
# ATK 160
# DEF 25
# MAG 130
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice -50%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 0%
# Blind 0%
# Sleep 0%
# Silence 0%
# Paralyze 0%
# Confusion 0%
# Disease 0%
# Petrify 0%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 50%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death -
# Gravity -
#
###
###
# Passives
###
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
###
# Skills
###
#
# Horn (150660) [Physical]
#
# Physical damage (1.2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bound (150670) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy after a one turn jump delay
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.is('turn_act:1,3'):
useSkill(2, 'random') # Bound (150670): Physical damage (1.5x, ATK) to one enemy after a one turn jump delay
elif random() <= 0.50:
useSkill(1, 'random') # Horn (150660): Physical damage (1.2x, ATK) to one enemy
else:
attack('random')
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