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Bogeyman Nights - PRO / ELT / LGD
##
# Mission 'Bogeyman Nights - PRO' (9630401)
# Enemy has first strike!
#
# Battles
# * Ghouligan
##
##
# Monster Info
##
#
# Monster Ghouligan (900010851, 900010759)
# Race Reaper
# Level 60
# Actions 10-10
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 15000000
# MP 1000
# ATK 165
# DEF 400
# MAG 165
# SPR 400
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 50%
# Ice 50%
# Lightning 50%
# Water 50%
# Wind 50%
# Earth 50%
# Light 50%
# Dark -50%
# Non-Elemental 60%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Skills
###
#
# On the Haunt (900433) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soulitaire (900434) [Magic]
#
# Magic damage (3.5x, MAG) to one enemy
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Creepy Aura (900435) [None]
#
# Hybrid* light damage (6x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flash Apparition (900436) [Physical]
#
# Physical light damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fright Light (900437) [Physical]
#
# Magic* light damage (4.5x, MAG) to all enemies
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Obscuring Scowl (900449) [Magic]
#
# Physical* damage (6x, ATK) to one enemy
# Inflict Blind (100%) on one enemy
# Unknown parameters: [3]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Inflicting Scowl (900450) [Magic]
#
# Magic damage (6.5x, MAG) to one enemy
# Unknown parameters: [0]
# Inflict Disease (100%) on one enemy
# Unknown parameters: [3]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Physical Possession (900438) [None]
#
# Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soul Possession (900451) [None]
#
# Hybrid* damage (1x, ATK & MAG) as MP drain (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Nether Flame (900440) [None]
#
# Hybrid* fire damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chill Down the Spine (900441) [None]
#
# Hybrid* ice damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Malignant Energy (900442) [None]
#
# Hybrid* lightning damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ectoplasmic Goo (900443) [None]
#
# Hybrid* water damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dying Breath (900444) [None]
#
# Hybrid* wind damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tomb Stone (900445) [None]
#
# Hybrid* earth damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Glowing Orb (900446) [None]
#
# Hybrid* light damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Conjure Darkness (900452) [None]
#
# Hybrid* dark damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Physical Manifestation (900447) [None]
#
# Remove DEF debuff from caster
# Increase break resistance to DEF by 100% for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spiritual Manifestation (900448) [None]
#
# Remove SPR debuff from caster
# Increase break resistance to SPR by 100% for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Corporeal Protection (900453) [Hybrid]
#
# Reduce damage taken from physical attacks taken by 100% to caster for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spectral Protection (900454) [Hybrid]
#
# Reduce damage taken by magic attacks by 100% to caster for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blight Wave (900455) [None]
#
# Physical* damage (9x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Enraged Target (900456) [None]
#
# Magic* damage (9x, MAG) to one enemy
# Unknown parameters: [0]
# Inflict berserk (+0% ATK) on one enemy for 3 turns
# Reduce SPR by 40% for 4 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if honey == True:
endTurn()
honey = False # persistent
elif timesExecuted() < 1:
useSkill(19, 'random') # Spiritual Manifestation (900448): Remove SPR debuff from caster, Increase break resistance to SPR by 100% for one turn to caster
white += 1
elif timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
steak = False # persistent
bacon = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('physical', 'fire') and apple == False:
useSkill(10, 'random') # Nether Flame (900440): Hybrid* fire damage (20x, ATK & MAG) to all enemies
apple = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'fire') and apple == False:
useSkill(10, 'random') # Nether Flame (900440): Hybrid* fire damage (20x, ATK & MAG) to all enemies
apple = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'ice') and berry == False:
useSkill(11, 'random') # Chill Down the Spine (900441): Hybrid* ice damage (20x, ATK & MAG) to all enemies
berry = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'ice') and berry == False:
useSkill(11, 'random') # Chill Down the Spine (900441): Hybrid* ice damage (20x, ATK & MAG) to all enemies
berry = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and peach == False:
useSkill(12, 'random') # Malignant Energy (900442): Hybrid* lightning damage (20x, ATK & MAG) to all enemies
peach = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'thunder') and peach == False:
useSkill(12, 'random') # Malignant Energy (900442): Hybrid* lightning damage (20x, ATK & MAG) to all enemies
peach = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and olive == False:
useSkill(13, 'random') # Ectoplasmic Goo (900443): Hybrid* water damage (20x, ATK & MAG) to all enemies
olive = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'water') and olive == False:
useSkill(13, 'random') # Ectoplasmic Goo (900443): Hybrid* water damage (20x, ATK & MAG) to all enemies
olive = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and mango == False:
useSkill(14, 'random') # Dying Breath (900444): Hybrid* wind damage (20x, ATK & MAG) to all enemies
mango = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'aero') and mango == False:
useSkill(14, 'random') # Dying Breath (900444): Hybrid* wind damage (20x, ATK & MAG) to all enemies
mango = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and lemon == False:
useSkill(15, 'random') # Tomb Stone (900445): Hybrid* earth damage (20x, ATK & MAG) to all enemies
lemon = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'quake') and lemon == False:
useSkill(15, 'random') # Tomb Stone (900445): Hybrid* earth damage (20x, ATK & MAG) to all enemies
lemon = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and grape == False:
useSkill(16, 'random') # Glowing Orb (900446): Hybrid* light damage (20x, ATK & MAG) to all enemies
grape = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'light') and grape == False:
useSkill(16, 'random') # Glowing Orb (900446): Hybrid* light damage (20x, ATK & MAG) to all enemies
grape = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif bacon == True and melon == False:
useSkill(18, 'random') # Physical Manifestation (900447): Remove DEF debuff from caster, Increase break resistance to DEF by 100% for one turn to caster
green += 1
melon = True # reset next turn
steak = False # persistent
bacon = False # persistent
sushi = True # persistent
ramen = False # persistent
elif steak == True and melon == False:
useSkill(19, 'random') # Spiritual Manifestation (900448): Remove SPR debuff from caster, Increase break resistance to SPR by 100% for one turn to caster
white += 1
melon = True # reset next turn
steak = False # persistent
bacon = False # persistent
sushi = False # persistent
ramen = True # persistent
elif green >= 3:
useSkill(20, 'random') # Corporeal Protection (900453): Reduce damage taken from physical attacks taken by 100% to caster for 3 turns
green = 0
elif white >= 3:
useSkill(21, 'random') # Spectral Protection (900454): Reduce damage taken by magic attacks by 100% to caster for 3 turns
white = 0
elif isTurnMod(5) and guava == False:
useSkill(22, 'random') # Blight Wave (900455): Physical* damage (9x, ATK) to all enemies
guava = True # reset next turn
elif self.HP < 0.6 and isTurnMod(3) and gourd == False:
useSkill(23, 'highest SPR') # Enraged Target (900456): Magic* damage (9x, MAG) to one enemy, Inflict berserk (+0% ATK) on one enemy for 3 turns, Reduce SPR by 40% for 4 turns to one enemy
gourd = True # reset next turn
elif var_61 == True and var_62 == False:
useSkill(9, 'highest MP') # Soul Possession (900451): Hybrid* damage (1x, ATK & MAG) as MP drain (100%) to one enemy
var_62 = True # unknown flag type
elif var_62 == True and var_61 == False:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.6 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.6 and timesExecuted() < 1 and ramen == True:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.6 and timesExecuted() < 1 and sushi == True:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.8 and timesExecuted() < 1 and ramen == True:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.8 and timesExecuted() < 1 and sushi == True:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.4 and var_61 == False:
useSkill(8, 'random') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and ramen == True:
useSkill(4, 'random') # Flash Apparition (900436): Physical light damage (4x, ATK) to all enemies
elif self.HP < 0.4 and sushi == True:
useSkill(5, 'random') # Fright Light (900437): Magic* light damage (4.5x, MAG) to all enemies
elif self.HP < 0.8 and ramen == True:
useSkill(1, 'random') # On the Haunt (900433): Physical damage (3x, ATK) to one enemy
elif self.HP < 0.8 and sushi == True:
useSkill(2, 'random') # Soulitaire (900434): Magic damage (3.5x, MAG) to one enemy
elif var_63 == False:
useSkill(3, 'random') # Creepy Aura (900435): Hybrid* light damage (6x, ATK & MAG) to all enemies
var_63 = True # unknown flag type
else:
attack('random')
##
# Mission 'Bogeyman Nights - ELT' (9630402)
# Enemy has first strike!
#
# Battles
# * Spoopy Ghouligan
##
##
# Monster Info
##
#
# Monster Spoopy Ghouligan (900010852, 900010759)
# Race Reaper
# Level 99
# Actions 10-10
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 30000000
# MP 100000
# ATK 600
# DEF 1500
# MAG 600
# SPR 1500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -80%
# Non-Elemental 80%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Skills
###
#
# On the Haunt (900433) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soulitaire (900434) [Magic]
#
# Magic damage (3.5x, MAG) to one enemy
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Creepy Aura (900435) [None]
#
# Hybrid* light damage (6x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flash Apparition (900436) [Physical]
#
# Physical light damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fright Light (900437) [Physical]
#
# Magic* light damage (4.5x, MAG) to all enemies
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Obscuring Scowl (900449) [Magic]
#
# Physical* damage (6x, ATK) to one enemy
# Inflict Blind (100%) on one enemy
# Unknown parameters: [3]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Inflicting Scowl (900450) [Magic]
#
# Magic damage (6.5x, MAG) to one enemy
# Unknown parameters: [0]
# Inflict Disease (100%) on one enemy
# Unknown parameters: [3]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Physical Possession (900438) [None]
#
# Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soul Possession (900451) [None]
#
# Hybrid* damage (1x, ATK & MAG) as MP drain (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Nether Flame (900440) [None]
#
# Hybrid* fire damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chill Down the Spine (900441) [None]
#
# Hybrid* ice damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Malignant Energy (900442) [None]
#
# Hybrid* lightning damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ectoplasmic Goo (900443) [None]
#
# Hybrid* water damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dying Breath (900444) [None]
#
# Hybrid* wind damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tomb Stone (900445) [None]
#
# Hybrid* earth damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Glowing Orb (900446) [None]
#
# Hybrid* light damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Conjure Darkness (900452) [None]
#
# Hybrid* dark damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Physical Manifestation (900447) [None]
#
# Remove DEF debuff from caster
# Increase break resistance to DEF by 100% for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spiritual Manifestation (900448) [None]
#
# Remove SPR debuff from caster
# Increase break resistance to SPR by 100% for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Corporeal Protection (900453) [Hybrid]
#
# Reduce damage taken from physical attacks taken by 100% to caster for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spectral Protection (900454) [Hybrid]
#
# Reduce damage taken by magic attacks by 100% to caster for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blight Wave (900455) [None]
#
# Physical* damage (9x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Enraged Target (900456) [None]
#
# Magic* damage (9x, MAG) to one enemy
# Unknown parameters: [0]
# Inflict berserk (+0% ATK) on one enemy for 3 turns
# Reduce SPR by 40% for 4 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if honey == True:
endTurn()
honey = False # persistent
elif timesExecuted() < 1:
useSkill(19, 'random') # Spiritual Manifestation (900448): Remove SPR debuff from caster, Increase break resistance to SPR by 100% for one turn to caster
white += 1
elif timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
steak = False # persistent
bacon = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('physical', 'fire') and apple == False:
useSkill(10, 'random') # Nether Flame (900440): Hybrid* fire damage (20x, ATK & MAG) to all enemies
apple = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'fire') and apple == False:
useSkill(10, 'random') # Nether Flame (900440): Hybrid* fire damage (20x, ATK & MAG) to all enemies
apple = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'ice') and berry == False:
useSkill(11, 'random') # Chill Down the Spine (900441): Hybrid* ice damage (20x, ATK & MAG) to all enemies
berry = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'ice') and berry == False:
useSkill(11, 'random') # Chill Down the Spine (900441): Hybrid* ice damage (20x, ATK & MAG) to all enemies
berry = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and peach == False:
useSkill(12, 'random') # Malignant Energy (900442): Hybrid* lightning damage (20x, ATK & MAG) to all enemies
peach = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'thunder') and peach == False:
useSkill(12, 'random') # Malignant Energy (900442): Hybrid* lightning damage (20x, ATK & MAG) to all enemies
peach = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and olive == False:
useSkill(13, 'random') # Ectoplasmic Goo (900443): Hybrid* water damage (20x, ATK & MAG) to all enemies
olive = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'water') and olive == False:
useSkill(13, 'random') # Ectoplasmic Goo (900443): Hybrid* water damage (20x, ATK & MAG) to all enemies
olive = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and mango == False:
useSkill(14, 'random') # Dying Breath (900444): Hybrid* wind damage (20x, ATK & MAG) to all enemies
mango = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'aero') and mango == False:
useSkill(14, 'random') # Dying Breath (900444): Hybrid* wind damage (20x, ATK & MAG) to all enemies
mango = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and lemon == False:
useSkill(15, 'random') # Tomb Stone (900445): Hybrid* earth damage (20x, ATK & MAG) to all enemies
lemon = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'quake') and lemon == False:
useSkill(15, 'random') # Tomb Stone (900445): Hybrid* earth damage (20x, ATK & MAG) to all enemies
lemon = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and grape == False:
useSkill(16, 'random') # Glowing Orb (900446): Hybrid* light damage (20x, ATK & MAG) to all enemies
grape = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'light') and grape == False:
useSkill(16, 'random') # Glowing Orb (900446): Hybrid* light damage (20x, ATK & MAG) to all enemies
grape = True # reset next turn
steak = True # persistent
bacon = False # persistent
elif bacon == True and melon == False:
useSkill(18, 'random') # Physical Manifestation (900447): Remove DEF debuff from caster, Increase break resistance to DEF by 100% for one turn to caster
green += 1
melon = True # reset next turn
steak = False # persistent
bacon = False # persistent
sushi = True # persistent
ramen = False # persistent
elif steak == True and melon == False:
useSkill(19, 'random') # Spiritual Manifestation (900448): Remove SPR debuff from caster, Increase break resistance to SPR by 100% for one turn to caster
white += 1
melon = True # reset next turn
steak = False # persistent
bacon = False # persistent
sushi = False # persistent
ramen = True # persistent
elif green >= 3:
useSkill(20, 'random') # Corporeal Protection (900453): Reduce damage taken from physical attacks taken by 100% to caster for 3 turns
green = 0
elif white >= 3:
useSkill(21, 'random') # Spectral Protection (900454): Reduce damage taken by magic attacks by 100% to caster for 3 turns
white = 0
elif isTurnMod(5) and guava == False:
useSkill(22, 'random') # Blight Wave (900455): Physical* damage (9x, ATK) to all enemies
guava = True # reset next turn
elif self.HP < 0.6 and isTurnMod(3) and gourd == False:
useSkill(23, 'highest SPR') # Enraged Target (900456): Magic* damage (9x, MAG) to one enemy, Inflict berserk (+0% ATK) on one enemy for 3 turns, Reduce SPR by 40% for 4 turns to one enemy
gourd = True # reset next turn
elif var_61 == True and var_62 == False:
useSkill(9, 'highest MP') # Soul Possession (900451): Hybrid* damage (1x, ATK & MAG) as MP drain (100%) to one enemy
var_62 = True # unknown flag type
elif var_62 == True and var_61 == False:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.6 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.6 and timesExecuted() < 1 and ramen == True:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.6 and timesExecuted() < 1 and sushi == True:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.8 and timesExecuted() < 1 and ramen == True:
useSkill(6, 'highest ATK') # Obscuring Scowl (900449): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.8 and timesExecuted() < 1 and sushi == True:
useSkill(7, 'highest MAG') # Inflicting Scowl (900450): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.4 and var_61 == False:
useSkill(8, 'random') # Physical Possession (900438): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and ramen == True:
useSkill(4, 'random') # Flash Apparition (900436): Physical light damage (4x, ATK) to all enemies
elif self.HP < 0.4 and sushi == True:
useSkill(5, 'random') # Fright Light (900437): Magic* light damage (4.5x, MAG) to all enemies
elif self.HP < 0.8 and ramen == True:
useSkill(1, 'random') # On the Haunt (900433): Physical damage (3x, ATK) to one enemy
elif self.HP < 0.8 and sushi == True:
useSkill(2, 'random') # Soulitaire (900434): Magic damage (3.5x, MAG) to one enemy
elif var_63 == False:
useSkill(3, 'random') # Creepy Aura (900435): Hybrid* light damage (6x, ATK & MAG) to all enemies
var_63 = True # unknown flag type
else:
attack('random')
##
# Mission 'Bogeyman Nights - LGD' (9630403)
# Enemy has first strike!
#
# Battles
# * Creepy Bogeyman
##
##
# Monster Info
##
#
# Monster Creepy Bogeyman (900010853)
# Race Reaper
# Level 99
# Actions 15-15
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 800000000
# MP 100000
# ATK 800
# DEF 2000
# MAG 800
# SPR 2000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 200%
# Ice 200%
# Lightning 200%
# Water 200%
# Wind 200%
# Earth 200%
# Light 200%
# Dark 0%
# Non-Elemental 100%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# Soul Blaster (900006) [Passive]
#
# 20% chance of evading physical attacks
#
##
###
# Skills
###
#
# On the Haunt (900684) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soulitaire (900685) [Magic]
#
# Magic damage (3.5x, MAG) to one enemy
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Creepy Aura (900686) [None]
#
# Hybrid* light damage (6x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flash Apparition (900687) [Physical]
#
# Physical light damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fright Light (900688) [Physical]
#
# Magic* light damage (4.5x, MAG) to all enemies
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Obscuring Scowl (900689) [Magic]
#
# Physical* damage (6x, ATK) to one enemy
# Inflict Blind (100%) on one enemy
# Unknown parameters: [3]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Inflicting Scowl (900690) [Magic]
#
# Magic damage (6.5x, MAG) to one enemy
# Unknown parameters: [0]
# Inflict Disease (100%) on one enemy
# Unknown parameters: [3]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Physical Possession (900691) [None]
#
# Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soul Possession (900692) [None]
#
# Hybrid* damage (1x, ATK & MAG) as MP drain (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Nether Flame (900693) [None]
#
# Hybrid* fire damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chill Down the Spine (900694) [None]
#
# Hybrid* ice damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Malignant Energy (900695) [None]
#
# Hybrid* lightning damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ectoplasmic Goo (900696) [None]
#
# Hybrid* water damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dying Breath (900697) [None]
#
# Hybrid* wind damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tomb Stone (900698) [None]
#
# Hybrid* earth damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Glowing Orb (900699) [None]
#
# Hybrid* light damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Conjure Darkness (900700) [None]
#
# Hybrid* dark damage (20x, ATK & MAG) to all enemies
# Unused parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Physical Manifestation (900701) [None]
#
# Remove DEF debuff from caster
# Increase break resistance to DEF by 100% for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spiritual Manifestation (900702) [None]
#
# Remove SPR debuff from caster
# Increase break resistance to SPR by 100% for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blight Wave (900703) [None]
#
# Physical* damage (9x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Enraged Target (900704) [None]
#
# Magic* damage (9x, MAG) to one enemy
# Unknown parameters: [0]
# Inflict berserk (+0% ATK) on one enemy for 3 turns
# Reduce SPR by 40% for 4 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ghastly Touch (900705) [None]
#
# Remove all buffs and debuffs from one enemy
# Remove resistances to Paralyze from one enemy for 2 turns
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Intangible Form (900706) [None]
#
# Reduce physical damage taken by 60% to caster for one turn (can not be removed)
# Unused parameters: [1]
# Reduce physical damage taken by 90% to caster for one turn (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ethereal Form (900707) [None]
#
# Reduce magic damage taken by 60% to caster for one turn (can not be removed)
# Unused parameters: [1]
# Reduce magic damage taken by 90% to caster for one turn (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Endless Void (900708) [None]
#
# Remove all buffs from all enemies
# Damage equal to remaining HP - 1 (min 1) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if honey == True:
endTurn()
honey = False # persistent
elif sugar == True:
endTurn()
sugar = False # persistent
elif timesExecuted() < 1:
useSkill(19, 'random') # Spiritual Manifestation (900702): Remove SPR debuff from caster, Increase break resistance to SPR by 100% for one turn to caster
elif timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900689): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900690): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif timesExecuted() < 1:
useSkill(24, 'random') # Ethereal Form (900707): Reduce magic damage taken by 60% to caster for one turn (can not be removed), Reduce magic damage taken by 90% to caster for one turn (can not be removed)
steak = False # persistent
bacon = True # persistent
honey = True # persistent
elif self.sufferedDamageLastTurn('physical', 'fire') and apple == False:
useSkill(10, 'random') # Nether Flame (900693): Hybrid* fire damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
apple = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'fire') and var_77 == False:
useSkill(10, 'random') # Nether Flame (900693): Hybrid* fire damage (20x, ATK & MAG) to all enemies
var_77 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'ice') and berry == False:
useSkill(11, 'random') # Chill Down the Spine (900694): Hybrid* ice damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
berry = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'ice') and var_78 == False:
useSkill(11, 'random') # Chill Down the Spine (900694): Hybrid* ice damage (20x, ATK & MAG) to all enemies
var_78 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and peach == False:
useSkill(12, 'random') # Malignant Energy (900695): Hybrid* lightning damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
peach = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'thunder') and var_79 == False:
useSkill(12, 'random') # Malignant Energy (900695): Hybrid* lightning damage (20x, ATK & MAG) to all enemies
var_79 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and olive == False:
useSkill(13, 'random') # Ectoplasmic Goo (900696): Hybrid* water damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
olive = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'water') and var_80 == False:
useSkill(13, 'random') # Ectoplasmic Goo (900696): Hybrid* water damage (20x, ATK & MAG) to all enemies
var_80 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and mango == False:
useSkill(14, 'random') # Dying Breath (900697): Hybrid* wind damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
mango = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'aero') and var_81 == False:
useSkill(14, 'random') # Dying Breath (900697): Hybrid* wind damage (20x, ATK & MAG) to all enemies
var_81 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and lemon == False:
useSkill(15, 'random') # Tomb Stone (900698): Hybrid* earth damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
lemon = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'quake') and var_82 == False:
useSkill(15, 'random') # Tomb Stone (900698): Hybrid* earth damage (20x, ATK & MAG) to all enemies
var_82 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and grape == False:
useSkill(16, 'random') # Glowing Orb (900699): Hybrid* light damage (20x, ATK & MAG) to all enemies
var_64 = True # unknown flag type
green += 1
grape = True # reset next turn
steak = False # persistent
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'light') and var_83 == False:
useSkill(16, 'random') # Glowing Orb (900699): Hybrid* light damage (20x, ATK & MAG) to all enemies
var_83 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif unit('unknown:0:0').sufferedDamageLastTurn('physical', 'dark') and var_76 == False:
wait() # No action
var_76 = True # unknown flag type
var_64 = True # unknown flag type
green += 1
steak = False # persistent
bacon = True # persistent
elif unit('unknown:0:0').sufferedDamageLastTurn('magical', 'dark') and var_84 == False:
wait() # No action
var_84 = True # unknown flag type
var_68 = True # unknown flag type
white += 1
steak = True # persistent
bacon = False # persistent
elif green >= 1 and white >= 1:
wait() # No action
var_68 = True # unknown flag type
var_64 = True # unknown flag type
white = 0
green = 0
fries = True # persistent
salad = True # persistent
steak = True # persistent
bacon = True # persistent
elif bacon == True and salad == False and steak == False:
wait() # No action
white = 0
green = 0
fries = False # persistent
salad = True # persistent
elif steak == True and fries == False and bacon == False:
wait() # No action
white = 0
green = 0
fries = True # persistent
salad = False # persistent
elif var_64 == True and var_65 == False:
useSkill(18, 'random') # Physical Manifestation (900701): Remove DEF debuff from caster, Increase break resistance to DEF by 100% for one turn to caster
var_65 = True # unknown flag type
elif var_64 == True and var_66 == False:
useSkill(23, 'random') # Intangible Form (900706): Reduce physical damage taken by 60% to caster for one turn (can not be removed), Reduce physical damage taken by 90% to caster for one turn (can not be removed)
var_66 = True # unknown flag type
elif var_64 == True and var_67 == False:
useSkill(22, 'random') # Ghastly Touch (900705): Remove all buffs and debuffs from one enemy, Remove resistances to Paralyze from one enemy for 2 turns, Inflict Paralyze (100%) on one enemy
var_67 = True # unknown flag type
elif var_68 == True and var_69 == False:
useSkill(19, 'random') # Spiritual Manifestation (900702): Remove SPR debuff from caster, Increase break resistance to SPR by 100% for one turn to caster
var_69 = True # unknown flag type
elif var_68 == True and var_74 == False:
useSkill(24, 'random') # Ethereal Form (900707): Reduce magic damage taken by 60% to caster for one turn (can not be removed), Reduce magic damage taken by 90% to caster for one turn (can not be removed)
var_74 = True # unknown flag type
elif var_68 == True and var_75 == False:
useSkill(22, 'random') # Ghastly Touch (900705): Remove all buffs and debuffs from one enemy, Remove resistances to Paralyze from one enemy for 2 turns, Inflict Paralyze (100%) on one enemy
var_75 = True # unknown flag type
elif fries == True and var_70 == False:
useSkill(24, 'random') # Ethereal Form (900707): Reduce magic damage taken by 60% to caster for one turn (can not be removed), Reduce magic damage taken by 90% to caster for one turn (can not be removed)
var_70 = True # unknown flag type
elif salad == True and var_71 == False:
useSkill(23, 'random') # Intangible Form (900706): Reduce physical damage taken by 60% to caster for one turn (can not be removed), Reduce physical damage taken by 90% to caster for one turn (can not be removed)
var_71 = True # unknown flag type
elif isTurnMod(5) and guava == False:
useSkill(20, 'random') # Blight Wave (900703): Physical* damage (9x, ATK) to all enemies
guava = True # reset next turn
elif self.HP < 0.6 and isTurnMod(3) and gourd == False:
useSkill(21, 'highest SPR') # Enraged Target (900704): Magic* damage (9x, MAG) to one enemy, Inflict berserk (+0% ATK) on one enemy for 3 turns, Reduce SPR by 40% for 4 turns to one enemy
gourd = True # reset next turn
elif isTurnMod(7):
useSkill(25, 'random') # Endless Void (900708): Remove all buffs from all enemies, Damage equal to remaining HP - 1 (min 1) to all enemies
sugar = True # persistent
elif var_61 == True and var_62 == False:
useSkill(9, 'highest MP') # Soul Possession (900692): Hybrid* damage (1x, ATK & MAG) as MP drain (100%) to one enemy
var_62 = True # unknown flag type
elif var_62 == True and var_61 == False:
useSkill(8, 'highest HP') # Physical Possession (900691): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900691): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900689): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.2 and timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900690): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900691): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(6, 'highest ATK') # Obscuring Scowl (900689): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
elif self.HP < 0.4 and timesExecuted() < 1:
useSkill(7, 'highest MAG') # Inflicting Scowl (900690): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
elif self.HP < 0.6 and timesExecuted() < 1:
useSkill(8, 'highest HP') # Physical Possession (900691): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.6 and timesExecuted() < 1 and ramen == True:
useSkill(6, 'highest ATK') # Obscuring Scowl (900689): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
var_61 = True # unknown flag type
elif self.HP < 0.6 and timesExecuted() < 1 and sushi == True:
useSkill(7, 'highest MAG') # Inflicting Scowl (900690): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
var_61 = True # unknown flag type
elif self.HP < 0.8 and timesExecuted() < 1 and ramen == True:
useSkill(6, 'highest ATK') # Obscuring Scowl (900689): Physical* damage (6x, ATK) to one enemy, Inflict Blind (100%) on one enemy
var_61 = True # unknown flag type
elif self.HP < 0.8 and timesExecuted() < 1 and sushi == True:
useSkill(7, 'highest MAG') # Inflicting Scowl (900690): Magic damage (6.5x, MAG) to one enemy, Inflict Disease (100%) on one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and var_61 == False:
useSkill(8, 'random') # Physical Possession (900691): Hybrid* damage (2x, ATK & MAG) as HP drain (50%) to one enemy
var_61 = True # unknown flag type
elif self.HP < 0.4 and ramen == True:
useSkill(4, 'random') # Flash Apparition (900687): Physical light damage (4x, ATK) to all enemies
elif self.HP < 0.4 and sushi == True:
useSkill(5, 'random') # Fright Light (900688): Magic* light damage (4.5x, MAG) to all enemies
elif self.HP < 0.8 and var_72 == False:
useSkill(3, 'random') # Creepy Aura (900686): Hybrid* light damage (6x, ATK & MAG) to all enemies
var_72 = True # unknown flag type
elif self.HP < 0.8 and var_73 == False:
useSkill(17, 'random') # Conjure Darkness (900700): Hybrid* dark damage (20x, ATK & MAG) to all enemies
var_73 = True # unknown flag type
elif self.HP < 0.8 and ramen == True:
useSkill(1, 'random') # On the Haunt (900684): Physical damage (3x, ATK) to one enemy
elif self.HP < 0.8 and sushi == True:
useSkill(2, 'random') # Soulitaire (900685): Magic damage (3.5x, MAG) to one enemy
elif var_63 == False:
useSkill(3, 'random') # Creepy Aura (900686): Hybrid* light damage (6x, ATK & MAG) to all enemies
var_63 = True # unknown flag type
else:
attack('random')
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