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@aEnigmatic
Created November 21, 2020 12:16
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Iron Giant - EXT
##
# Mission '暴威をふるう鉄鎧・極級' (8995204)
#
# Battles
# * 大禍の鉄巨人
##
##
# Monster Info
##
#
# Monster 大禍の鉄巨人 (406131006, 406131000)
# Race Human
# Level 99
# Actions 7-7
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 3500000000
# MP 2000000
# ATK 4500
# DEF 100000
# MAG 4500
# SPR 50000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 50%
# Ice 50%
# Lightning -100%
# Water -100%
# Wind 50%
# Earth 50%
# Light 50%
# Dark 50%
# Non-Elemental 50%
#
#
# Status resist (+100% / application)
# Poison 100%
# Blind 100%
# Sleep 95%
# Silence 100%
# Paralyze 95%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 100%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Meteor (175910) [Magic]
#
# Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Reaper (175940) [Physical]
#
# Physical damage (7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Pressure is tightening! (175970) [None]
#
# Fixed damage (1000) to all enemies
# Inflict Paralyze (100%) on all enemies
# Unknown parameters: [1]
# Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The pressure is overwhelming! (176000) [None]
#
# Fixed damage (1000) to all enemies
# Inflict Paralyze (100%) on all enemies
# Unknown parameters: [1]
# Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Power is being released! (176020) [None]
#
# Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
green = 0
elif green == 5:
endTurn()
green = 0
elif ramen == True and peach == False:
useSkill(4, 'random') # The pressure is overwhelming! (176000): Fixed damage (1000) to all enemies, Inflict Paralyze (100%) on all enemies, Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies
peach = True # reset next turn
elif honey == True and olive == False:
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
olive = True # reset next turn
elif honey == True:
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
apple = True # reset next turn
honey = False # persistent
elif self.HP < 0.8 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
green += 1
berry = True # reset next turn
elif self.HP < 0.6 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
green += 1
berry = True # reset next turn
elif self.HP < 0.5 and once():
useSkill(3, 'random') # Pressure is tightening! (175970): Fixed damage (1000) to all enemies, Inflict Paralyze (100%) on all enemies, Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies
peach = True # reset next turn
ramen = True # persistent
elif sushi == True and olive == False:
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
green += 1
olive = True # reset next turn
sushi = False # persistent
elif self.HP < 0.4 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
elif self.HP < 0.4 and once():
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect)
elif self.HP < 0.4 and once():
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
apple = True # reset next turn
honey = True # persistent
elif self.HP < 0.2 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
elif self.HP < 0.2 and once():
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect)
elif self.HP < 0.2 and once():
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
apple = True # reset next turn
honey = True # persistent
elif self.HP < 0.5 and green == 4 and white >= 3 and olive == False:
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
white = 0
green = 0
apple = True # reset next turn
sushi = True # persistent
elif random() <= 0.34 and self.HP < 0.5 and lemon == False:
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect)
green += 1
lemon = True # reset next turn
elif mango == False:
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect)
white += 1
green += 1
mango = True # reset next turn
else:
attack('random')
green += 1
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