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November 21, 2020 12:16
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Iron Giant - EXT
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# Mission '暴威をふるう鉄鎧・極級' (8995204) | |
# | |
# Battles | |
# * 大禍の鉄巨人 | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster 大禍の鉄巨人 (406131006, 406131000) | |
# Race Human | |
# Level 99 | |
# Actions 7-7 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 3500000000 | |
# MP 2000000 | |
# ATK 4500 | |
# DEF 100000 | |
# MAG 4500 | |
# SPR 50000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 50% | |
# Ice 50% | |
# Lightning -100% | |
# Water -100% | |
# Wind 50% | |
# Earth 50% | |
# Light 50% | |
# Dark 50% | |
# Non-Elemental 50% | |
# | |
# | |
# Status resist (+100% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 95% | |
# Silence 100% | |
# Paralyze 95% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 100% | |
# DEF 100% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Meteor (175910) [Magic] | |
# | |
# Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Reaper (175940) [Physical] | |
# | |
# Physical damage (7x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Pressure is tightening! (175970) [None] | |
# | |
# Fixed damage (1000) to all enemies | |
# Inflict Paralyze (100%) on all enemies | |
# Unknown parameters: [1] | |
# Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The pressure is overwhelming! (176000) [None] | |
# | |
# Fixed damage (1000) to all enemies | |
# Inflict Paralyze (100%) on all enemies | |
# Unknown parameters: [1] | |
# Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Power is being released! (176020) [None] | |
# | |
# Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
endTurn() | |
green = 0 | |
elif green == 5: | |
endTurn() | |
green = 0 | |
elif ramen == True and peach == False: | |
useSkill(4, 'random') # The pressure is overwhelming! (176000): Fixed damage (1000) to all enemies, Inflict Paralyze (100%) on all enemies, Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies | |
peach = True # reset next turn | |
elif honey == True and olive == False: | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
olive = True # reset next turn | |
elif honey == True: | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
apple = True # reset next turn | |
honey = False # persistent | |
elif self.HP < 0.8 and once(): | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP < 0.6 and once(): | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP < 0.5 and once(): | |
useSkill(3, 'random') # Pressure is tightening! (175970): Fixed damage (1000) to all enemies, Inflict Paralyze (100%) on all enemies, Hybrid* damage (0.01x, ATK & MAG) as MP drain (100%) to all enemies | |
peach = True # reset next turn | |
ramen = True # persistent | |
elif sushi == True and olive == False: | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
green += 1 | |
olive = True # reset next turn | |
sushi = False # persistent | |
elif self.HP < 0.4 and once(): | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
elif self.HP < 0.4 and once(): | |
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect) | |
elif self.HP < 0.4 and once(): | |
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster | |
apple = True # reset next turn | |
honey = True # persistent | |
elif self.HP < 0.2 and once(): | |
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies | |
elif self.HP < 0.2 and once(): | |
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect) | |
elif self.HP < 0.2 and once(): | |
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster | |
apple = True # reset next turn | |
honey = True # persistent | |
elif self.HP < 0.5 and green == 4 and white >= 3 and olive == False: | |
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster | |
white = 0 | |
green = 0 | |
apple = True # reset next turn | |
sushi = True # persistent | |
elif random() <= 0.34 and self.HP < 0.5 and lemon == False: | |
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect) | |
green += 1 | |
lemon = True # reset next turn | |
elif mango == False: | |
useSkill(1, 'random') # Meteor (175910): Magic damage (8x * 1.33 = 10.66x, MAG) to all enemies (ignore reflect) | |
white += 1 | |
green += 1 | |
mango = True # reset next turn | |
else: | |
attack('random') | |
green += 1 | |
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