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12 Weapons - 05 - Aldhafera - Chamber of Arms - The Starving Wicked Beast
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## | |
# Mission 'Chamber of Arms - The Starving Wicked Beast' (8980110) | |
# Enemy has first strike! | |
# BattleScript: 898011001 | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Aldhafera (401071001) | |
# Race Beast, Human | |
# Level 99 | |
# Actions 10-10 | |
# | |
# | |
# Stats | |
# HP 4200000 | |
# MP 30000 | |
# ATK 1000 | |
# DEF 340 | |
# MAG 900 | |
# SPR 350 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+100% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 0% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk? 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Spirits have entered into Aldhafera! (178200) [None] | |
# | |
# 3% HP damage to caster | |
# Unused paramaters: [3,100] | |
# Inflict Disease (100%) on caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wolf's Claw (178210) [Physical] | |
# | |
# Physical damage (4x, ATK) to one enemy | |
# Reduce DEF by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wolf's Claw (178220) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy | |
# Reduce DEF by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wolf's Claw (178230) [Physical] | |
# | |
# Physical damage (7x, ATK) to one enemy | |
# Reduce DEF by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wolf Claw Combo (178240) [Physical] | |
# | |
# Physical damage (4x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wolf Claw Combo (178250) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wolf Claw Combo (178260) [Physical] | |
# | |
# Physical damage (7x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wicked Claw Flash (178270) [Physical] | |
# | |
# Physical damage (12x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wicked Claw Flash (178280) [Physical] | |
# | |
# Physical damage (13x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wicked Claw Flash (178290) [Physical] | |
# | |
# Physical damage (15x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Howl (178300) [None] | |
# | |
# Increase ATK and MAG by 50% for 3 turns to caster | |
# Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Snap (178310) [Physical] | |
# | |
# Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Spirits have wrapped Aldhafera! (178320) [None] | |
# | |
# Restore 100% HP to caster | |
# Reduce resistance to Wind and Earth by 100% for 999 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Fire Claw of Death (178330) [Magic] | |
# | |
# Magic fire damage (7x, MAG) to one enemy | |
# Reduce resistance to Fire by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ice Claw of Death (178340) [Magic] | |
# | |
# Magic ice damage (7x, MAG) to one enemy | |
# Reduce resistance to Ice by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Water Claw of Death (178350) [Magic] | |
# | |
# Magic water damage (7x, MAG) to one enemy | |
# Reduce resistance to Water by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wind Claw of Death (178360) [Magic] | |
# | |
# Magic wind damage (7x, MAG) to one enemy | |
# Reduce resistance to Wind by 70% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Lightning Claw of Death (178370) [Magic] | |
# | |
# Magic lightning damage (6x, MAG) to all enemies | |
# Reduce resistance to Lightning by 70% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Earth Claw of Death (178380) [Magic] | |
# | |
# Magic earth damage (6x, MAG) to all enemies | |
# Reduce resistance to Earth by 70% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# World of Rot (178390) [Magic] | |
# | |
# Magic damage (14x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The beast's true nature has awakened! (178400) [None] | |
# | |
# Increase ATK and MAG by 100% for 999 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wicked Claw Flash (178190) [Physical] | |
# | |
# Physical damage (7x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
end_turn() | |
green = 0 | |
elif once(): | |
useSkill(1, 'random') # Spirits have entered into Aldhafera! (178200): 3% HP damage to caster, Inflict Disease (100%) on caster | |
elif once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
elif once(): | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
apple = True # reset next turn | |
elif steak == True and green > 6 and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
green = 0 | |
elif green > 7 and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
green = 0 | |
elif self.HP < 0.5 and once(): | |
useSkill(13, 'random') # Spirits have wrapped Aldhafera! (178320): Restore 100% HP to caster, Reduce resistance to Wind and Earth by 100% for 999 turns to caster | |
mango = True # reset next turn | |
bacon = True # persistent | |
green = 0 | |
elif self.HP < 0.5 and once() and mango == False: | |
useSkill(21, 'random') # The beast's true nature has awakened! (178400): Increase ATK and MAG by 100% for 999 turns to caster | |
steak = True # persistent | |
green = 0 | |
elif self.HP < 0.8 and bacon == True and mango == False and once(): | |
useSkill(12, 'mind_max') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
elif self.HP < 0.8 and bacon == True and mango == False and once(): | |
useSkill(20, 'random') # World of Rot (178390): Magic damage (14x, MAG) to all enemies | |
elif self.HP < 0.8 and bacon == True and mango == False and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
elif self.HP < 0.6 and bacon == True and mango == False and once(): | |
useSkill(12, 'mind_max') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
elif self.HP < 0.6 and bacon == True and mango == False and once(): | |
useSkill(20, 'random') # World of Rot (178390): Magic damage (14x, MAG) to all enemies | |
elif self.HP < 0.6 and bacon == True and mango == False and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
elif self.HP < 0.4 and bacon == True and mango == False and once(): | |
useSkill(12, 'mind_max') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
elif self.HP < 0.4 and bacon == True and mango == False and once(): | |
useSkill(20, 'random') # World of Rot (178390): Magic damage (14x, MAG) to all enemies | |
elif self.HP < 0.4 and bacon == True and mango == False and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
elif bacon == True and salad == True and lemon == False: | |
useSkill(19, 'random') # Earth Claw of Death (178380): Magic earth damage (6x, MAG) to all enemies, Reduce resistance to Earth by 70% for 3 turns to all enemies | |
lemon = True # reset next turn | |
unk_2 = True # reset next turn | |
salad = False # persistent | |
green += 1 | |
elif bacon == True and salad == False and lemon == False: | |
useSkill(18, 'random') # Lightning Claw of Death (178370): Magic lightning damage (6x, MAG) to all enemies, Reduce resistance to Lightning by 70% for 3 turns to all enemies | |
lemon = True # reset next turn | |
unk_3 = True # reset next turn | |
salad = True # persistent | |
green += 1 | |
elif bacon == True and unk_2* == True and grape == False: | |
useSkill(16, 'random') # Water Claw of Death (178350): Magic water damage (7x, MAG) to one enemy, Reduce resistance to Water by 70% for 3 turns to one enemy | |
grape = True # reset next turn | |
green += 1 | |
elif bacon == True and unk_2* == True and melon == False: | |
useSkill(17, 'random') # Wind Claw of Death (178360): Magic wind damage (7x, MAG) to one enemy, Reduce resistance to Wind by 70% for 3 turns to one enemy | |
melon = True # reset next turn | |
green += 1 | |
elif bacon == True and unk_3* == True and grape == False: | |
useSkill(14, 'random') # Fire Claw of Death (178330): Magic fire damage (7x, MAG) to one enemy, Reduce resistance to Fire by 70% for 3 turns to one enemy | |
grape = True # reset next turn | |
green += 1 | |
elif bacon == True and unk_3* == True and melon == False: | |
useSkill(15, 'random') # Ice Claw of Death (178340): Magic ice damage (7x, MAG) to one enemy, Reduce resistance to Ice by 70% for 3 turns to one enemy | |
melon = True # reset next turn | |
green += 1 | |
elif random() <= 0.20 and steak == True and guava == False: | |
useSkill(14, 'random') # Fire Claw of Death (178330): Magic fire damage (7x, MAG) to one enemy, Reduce resistance to Fire by 70% for 3 turns to one enemy | |
guava = True # reset next turn | |
green += 1 | |
elif random() <= 0.20 and steak == True and guava == False: | |
useSkill(15, 'random') # Ice Claw of Death (178340): Magic ice damage (7x, MAG) to one enemy, Reduce resistance to Ice by 70% for 3 turns to one enemy | |
guava = True # reset next turn | |
green += 1 | |
elif random() <= 0.30 and steak == True and guava == False: | |
useSkill(16, 'random') # Water Claw of Death (178350): Magic water damage (7x, MAG) to one enemy, Reduce resistance to Water by 70% for 3 turns to one enemy | |
guava = True # reset next turn | |
green += 1 | |
elif steak == True and guava == False: | |
useSkill(17, 'random') # Wind Claw of Death (178360): Magic wind damage (7x, MAG) to one enemy, Reduce resistance to Wind by 70% for 3 turns to one enemy | |
guava = True # reset next turn | |
green += 1 | |
elif steak == True and gourd == False and isTurnMod(3): | |
useSkill(22, 'random') # Wicked Claw Flash (178190): Physical damage (7x, ATK) to all enemies | |
gourd = True # reset next turn | |
green += 1 | |
elif bacon == True: | |
attack('random') | |
green += 1 | |
elif bacon == False and self.HP > 0.6 and berry == False: | |
useSkill(1, 'random') # Spirits have entered into Aldhafera! (178200): 3% HP damage to caster, Inflict Disease (100%) on caster | |
berry = True # reset next turn | |
green += 1 | |
elif bacon == False and green > 7: | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
green += 1 | |
elif self.HP < 0.7 and once(): | |
useSkill(10, 'random') # Wicked Claw Flash (178290): Physical damage (15x, ATK) to all enemies | |
otter = True # reset next turn | |
elif otter* == True and once(): | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
tiger = True # reset next turn | |
elif tiger* == True and once(): | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
mouse = True # reset next turn | |
elif mouse* == True and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
sushi = True # persistent | |
elif self.HP < 0.8 and sushi == False and once(): | |
useSkill(9, 'random') # Wicked Claw Flash (178280): Physical damage (13x, ATK) to all enemies | |
goose = True # reset next turn | |
elif goose* == True and sushi == False and once(): | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
horse = True # reset next turn | |
elif horse* == True and sushi == False and once(): | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
unk_1 = True # reset next turn | |
elif unk_1* == True and sushi == False and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
ramen = True # persistent | |
elif self.HP < 0.9 and sushi == False and ramen == False and once(): | |
useSkill(8, 'random') # Wicked Claw Flash (178270): Physical damage (12x, ATK) to all enemies | |
elif self.HP < 0.9 and sushi == False and ramen == False and once(): | |
useSkill(11, 'random') # Howl (178300): Increase ATK and MAG by 50% for 3 turns to caster, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies | |
apple = True # reset next turn | |
honey = True # persistent | |
elif sushi == True and peach == False: | |
useSkill(4, 'mind_max') # Wolf's Claw (178230): Physical damage (7x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
peach = True # reset next turn | |
green += 1 | |
elif sushi == True and olive == False: | |
useSkill(4, 'mind_max') # Wolf's Claw (178230): Physical damage (7x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
olive = True # reset next turn | |
green += 1 | |
elif sushi == True and grape == False: | |
useSkill(4, 'mind_max') # Wolf's Claw (178230): Physical damage (7x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
grape = True # reset next turn | |
green += 1 | |
elif sushi == True and mango == False: | |
useSkill(7, 'random') # Wolf Claw Combo (178260): Physical damage (7x, ATK) to one enemy | |
mango = True # reset next turn | |
green += 1 | |
elif sushi == True and isTurnMod(6) and lemon == False: | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
lemon = True # reset next turn | |
green += 1 | |
elif ramen == True and sushi == False and olive == False: | |
useSkill(3, 'mind_max') # Wolf's Claw (178220): Physical damage (5x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
olive = True # reset next turn | |
green += 1 | |
elif ramen == True and sushi == False and grape == False: | |
useSkill(3, 'mind_max') # Wolf's Claw (178220): Physical damage (5x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
grape = True # reset next turn | |
green += 1 | |
elif ramen == True and sushi == False and mango == False: | |
useSkill(6, 'random') # Wolf Claw Combo (178250): Physical damage (5x, ATK) to one enemy | |
mango = True # reset next turn | |
green += 1 | |
elif ramen == True and sushi == False and isTurnMod(3) and lemon == False: | |
useSkill(12, 'random') # Snap (178310): Physical damage (100x, ATK) to one enemy (+100% accuracy) | |
lemon = True # reset next turn | |
green += 1 | |
elif honey == True and ramen == False and peach == False: | |
useSkill(2, 'mind_max') # Wolf's Claw (178210): Physical damage (4x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
peach = True # reset next turn | |
green += 1 | |
elif honey == True and ramen == False and olive == False: | |
useSkill(2, 'mind_max') # Wolf's Claw (178210): Physical damage (4x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
olive = True # reset next turn | |
green += 1 | |
elif random() <= 0.15 and honey == False: | |
useSkill(2, 'random') # Wolf's Claw (178210): Physical damage (4x, ATK) to one enemy, Reduce DEF by 70% for 3 turns to one enemy | |
green += 1 | |
else: | |
attack('random') | |
green += 1 | |
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