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Dark Visions - 5
##
# Mission 'Quest 2-1' (9220201)
# BattleScript: 922020101
#
# Battles
# * Dark Monster Effigy
##
##
# Monster Info
##
#
# Monster Dark Monster Effigy (210040000)
# Race Stone
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 41000000
# MP 10000
# ATK 350
# DEF 230
# MAG 400
# SPR 2300
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Demonic Rockfall (217701) [Magic]
#
# Magic earth damage (1.9x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (217702) [Magic]
#
# Magic earth damage (1.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Petrifying Blow (217703) [None]
#
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Landslide Glare (217704) [None]
#
# Reduce resistance to Earth by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7:
endTurn()
green = 0
elif self.HP < 0.4 and once():
useSkill(2, 'random') # Vicious Demonic Rockfall (217702): Magic earth damage (1.5x, MAG) to all enemies
mango = True # reset next turn
elif self.HP < 0.7 and once() and mango == False:
useSkill(2, 'random') # Vicious Demonic Rockfall (217702): Magic earth damage (1.5x, MAG) to all enemies
elif green < 3:
useSkill(1, 'random') # Demonic Rockfall (217701): Magic earth damage (1.9x, MAG) to one enemy
green += 1
elif apple == False:
useSkill(2, 'random') # Vicious Demonic Rockfall (217702): Magic earth damage (1.5x, MAG) to all enemies
green += 1
apple = True # reset next turn
elif berry == False and isTurnMod(3):
useSkill(2, 'random') # Vicious Demonic Rockfall (217702): Magic earth damage (1.5x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif isTurnMod(2) and peach == False:
useSkill(4, 'random') # Landslide Glare (217704): Reduce resistance to Earth by 30% for 3 turns to all enemies
green += 1
peach = True # reset next turn
elif isTurnMod(3) and olive == False:
useSkill(3, 'random') # Petrifying Blow (217703): Inflict Petrify (100%) on one enemy
green += 1
olive = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-2' (9220202)
# BattleScript: 922020201
#
# Battles
# * Dark Soldier, Dark Soldier
##
##
# Monster Info
##
#
# Monster Dark Soldier (205300001)
# Race Human
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 27000000
# MP 20000
# ATK 380
# DEF 260
# MAG 350
# SPR 2600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flood Magic (217705) [Magic]
#
# Magic water damage (1.9x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Flood Magic (217706) [Magic]
#
# Magic water damage (1.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flood Stance (217707) [None]
#
# Reduce resistance to Water by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Torrential Blade (217708) [Physical]
#
# Physical water damage (1.6x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 4:
endTurn()
green = 0
elif self.HP < 0.7 and once() and peach == False:
useSkill(4, 'random') # Torrential Blade (217708): Physical water damage (1.6x, ATK) to all enemies
green += 1
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Flood Magic (217705): Magic water damage (1.9x, MAG) to one enemy
green += 1
elif isTurnMod(2) and apple == False:
useSkill(3, 'random') # Flood Stance (217707): Reduce resistance to Water by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
elif isTurnMod(3) and berry == False:
useSkill(2, 'random') # Great Flood Magic (217706): Magic water damage (1.5x, MAG) to all enemies
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster Dark Soldier (205300002)
# Race Human
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 27000000
# MP 30000
# ATK 380
# DEF 260
# MAG 350
# SPR 2600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flood Magic (217705) [Magic]
#
# Magic water damage (1.9x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Flood Magic (217706) [Magic]
#
# Magic water damage (1.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flood Stance (217707) [None]
#
# Reduce resistance to Water by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Torrential Blade (217708) [Physical]
#
# Physical water damage (1.6x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 4:
endTurn()
green = 0
elif self.HP < 0.3 and once() and peach == False:
useSkill(4, 'random') # Torrential Blade (217708): Physical water damage (1.6x, ATK) to all enemies
green += 1
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Flood Magic (217705): Magic water damage (1.9x, MAG) to one enemy
green += 1
elif isTurnMod(2) and apple == False:
useSkill(3, 'random') # Flood Stance (217707): Reduce resistance to Water by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
elif isTurnMod(3) and berry == False:
useSkill(2, 'random') # Great Flood Magic (217706): Magic water damage (1.5x, MAG) to all enemies
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-3' (9220203)
# Enemy has first strike!
# BattleScript: 922020301
#
# Battles
# * Dark Liquid Flame
##
##
# Monster Info
##
#
# Monster Dark Liquid Flame (408000000)
# Race Fairy
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 500
# DEF 330
# MAG 550
# SPR 3300
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
#
# 物理・魔法カウンター(リクイドフレイム_降臨パ) (100090) [Passive]
#
# 100% chance to counter physical attacks with Demonic Rockfall (217709) to the attacker (max 2 / turn)
# 100% chance to counter magic attacks with Demonic Rockfall (217709) to the attacker (max 2 / turn)
#
##
###
# Skills
###
#
# Demonic Rockfall (217709) [Magic]
#
# Magic earth damage (1.9x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (217710) [Magic]
#
# Magic earth damage (1.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stonja (217711) [Magic]
#
# Magic earth damage (1.8x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Landslide Glare (217712) [None]
#
# Reduce resistance to Earth by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (217713) [Magic]
#
# Magic earth damage (1.3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(5, 'random') # Vicious Demonic Rockfall (217713): Magic earth damage (1.3x, MAG) to all enemies
gourd = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif self.HP < 0.7 and once():
useSkill(2, 'random') # Vicious Demonic Rockfall (217710): Magic earth damage (1.5x, MAG) to all enemies
olive = True # reset next turn
elif self.HP < 0.4 and once() and olive == False:
useSkill(2, 'random') # Vicious Demonic Rockfall (217710): Magic earth damage (1.5x, MAG) to all enemies
olive = True # reset next turn
elif self.HP < 0.3 and once() and olive == False:
useSkill(2, 'random') # Vicious Demonic Rockfall (217710): Magic earth damage (1.5x, MAG) to all enemies
elif green < 4:
useSkill(1, 'random') # Demonic Rockfall (217709): Magic earth damage (1.9x, MAG) to one enemy
green += 1
elif apple == False:
useSkill(3, 'random') # Stonja (217711): Magic earth damage (1.8x, MAG) to all enemies
green += 1
apple = True # reset next turn
elif berry == False and isTurnMod(3):
useSkill(3, 'random') # Stonja (217711): Magic earth damage (1.8x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif isTurnMod(2) and peach == False:
useSkill(4, 'random') # Landslide Glare (217712): Reduce resistance to Earth by 30% for 3 turns to all enemies
green += 1
peach = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-4' (9220204)
# Enemy has first strike!
# BattleScript: 922020401
#
# Battles
# * Dark Terror Knight
##
##
# Monster Info
##
#
# Monster Dark Terror Knight (312000000)
# Race Reaper
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 90000000
# MP 50000
# ATK 680
# DEF 4300
# MAG 760
# SPR 430
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+25% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 0%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Spear Throw (217714) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Cannon (217715) [Physical]
#
# Physical water damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Voice of Dread (217716) [None]
#
# Reduce DEF by 20% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (217717) [Physical]
#
# Physical water damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Physical Attack - Water (217718) [Physical]
#
# Physical water damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Water) (217719) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Death (217720) [Magic]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# All-Water Cannon (217721) [Physical]
#
# Physical water damage (1.4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(8, 'random') # All-Water Cannon (217721): Physical water damage (1.4x, ATK) to all enemies
gourd = True # reset next turn
elif self.HP < 0.7 and once():
useSkill(7, 'random') # Death (217720): [Death], Instant KO (100%) to one enemy
elif self.HP < 0.4 and once():
useSkill(7, 'random') # Death (217720): [Death], Instant KO (100%) to one enemy
elif self.HP < 0.3 and once():
useSkill(7, 'random') # Death (217720): [Death], Instant KO (100%) to one enemy
elif green >= 9 and isTurnMod(2) and olive == False:
useSkill(6, 'random') # Focusing power of shadow! (Water) (217719): No effect
olive = True # reset next turn
honey = True # persistent
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(5, 'random') # Super Physical Attack - Water (217718): Physical water damage (3.5x, ATK) to all enemies
honey = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Spear Throw (217714): Physical damage (3.5x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Water Cannon (217715): Physical water damage (3.5x, ATK) to one enemy
green += 1
elif isTurnMod(3) and apple == False:
useSkill(3, 'random') # Voice of Dread (217716): Reduce DEF by 20% for 3 turns to one enemy
green += 1
apple = True # reset next turn
elif isTurnMod(2) and berry == False:
useSkill(4, 'random') # All-Water Cannon (217717): Physical water damage (3x, ATK) to all enemies
green += 1
berry = True # reset next turn
elif isTurnMod(4) and peach == False:
useSkill(4, 'random') # All-Water Cannon (217717): Physical water damage (3x, ATK) to all enemies
green += 1
peach = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-5' (9220205)
# Enemy has first strike!
# BattleScript: 922020501
#
# Battles
# * Dark Titan
##
##
# Monster Info
##
#
# Monster Dark Titan (405030000)
# Race Human
# Level 95
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 120000000
# MP 100000
# ATK 750
# DEF 4800
# MAG 880
# SPR 480
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+25% / application)
# Poison 100%
# Blind 50%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Gigantic Fist (217722) [Physical]
#
# Physical earth damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Severe Earthquake (217723) [Physical]
#
# Physical damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth Scramble (217724) [Magic]
#
# Magic earth damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Landslide Glare (217725) [None]
#
# Reduce resistance to Earth by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rock Slide (217726) [None]
#
# Reduce DEF and SPR by 10% for 3 turns to one enemy
# Unused parameters: [1]
# Reduce resistance to Earth by 75% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rock Deposition (217727) [None]
#
# Add Earth element (100%) to physical attacks for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaia's Wrath (217728) [Physical]
#
# Physical earth damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Your allies' ATK and MAG decreased through the power of darkness! (217729) [None]
#
# Reduce ATK and MAG by 10% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Rapture (217730) [None]
#
# Remove one enemy from the fight
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth Scramble (217731) [Magic]
#
# Magic earth damage (1.35x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if guava == True:
endTurn()
elif once():
useSkill(10, 'random') # Earth Scramble (217731): Magic earth damage (1.35x, MAG) to all enemies
guava = True # reset next turn
elif self.hasStatus('Blind') and apple == False:
wait() # No action
apple = True # reset next turn
elif green >= 9 and self.HP < 0.5 and once() and apple == False:
useSkill(9, 'highest ATK') # Stone Rapture (217730): Remove one enemy from the fight
apple = True # reset next turn
elif green >= 9 and self.HP < 0.2 and once() and apple == False:
useSkill(9, 'highest SPR') # Stone Rapture (217730): Remove one enemy from the fight
apple = True # reset next turn
elif green >= 9 and isTurnMod(4) and berry == False:
useSkill(6, 'random') # Rock Deposition (217727): Add Earth element (100%) to physical attacks for 2 turns to all enemies
berry = True # reset next turn
elif green >= 9 and isTurnMod(3) and peach == False:
useSkill(8, 'random') # Your allies' ATK and MAG decreased through the power of darkness! (217729): Reduce ATK and MAG by 10% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 9 and isTurnMod(2) and olive == False:
useSkill(4, 'random') # Landslide Glare (217725): Reduce resistance to Earth by 60% for 3 turns to all enemies
olive = True # reset next turn
honey = True # persistent
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(7, 'random') # Gaia's Wrath (217728): Physical earth damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and self.HP < 0.6 and mango == False:
useSkill(5, 'random') # Rock Slide (217726): Reduce DEF and SPR by 10% for 3 turns to one enemy, Reduce resistance to Earth by 75% for 3 turns to one enemy
mango = True # reset next turn
elif isTurnMod(3) and lemon == False:
useSkill(5, 'random') # Rock Slide (217726): Reduce DEF and SPR by 10% for 3 turns to one enemy, Reduce resistance to Earth by 75% for 3 turns to one enemy
lemon = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Gigantic Fist (217722): Physical earth damage (3x, ATK) to one enemy
green += 1
elif ramen == False and grape == False:
useSkill(3, 'random') # Earth Scramble (217724): Magic earth damage (2.5x, MAG) to all enemies
grape = True # reset next turn
ramen = True # persistent
elif ramen == True and grape == False:
useSkill(2, 'random') # Severe Earthquake (217723): Physical damage (2.5x, ATK) to all enemies
grape = True # reset next turn
ramen = False # persistent
elif sushi == False and melon == False and isTurnMod(2):
useSkill(2, 'random') # Severe Earthquake (217723): Physical damage (2.5x, ATK) to all enemies
melon = True # reset next turn
sushi = True # persistent
elif sushi == True and melon == False and isTurnMod(2):
useSkill(3, 'random') # Earth Scramble (217724): Magic earth damage (2.5x, MAG) to all enemies
melon = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
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