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The Empress from Beyond
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## | |
# Mission 'The Empress from Beyond' (71000105) | |
# Enemy has first strike! | |
# | |
# Battles | |
# * Vestige of Morgana | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Vestige of Morgana (900011028) | |
# Race Human, Fairy | |
# Level 89 | |
# Actions 30-30 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 815124072 | |
# MP 100000 | |
# ATK 1598.4 | |
# DEF 20982 | |
# MAG 1598.4 | |
# SPR 20982 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 30% | |
# Ice 30% | |
# Lightning 30% | |
# Water 30% | |
# Wind 30% | |
# Earth 30% | |
# Light 30% | |
# Dark 30% | |
# Non-Elemental 70% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ70% (910006) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 70% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# True Omniscience V (901026) [Physical] | |
# | |
# Reduce SPR by 90% for 3 turns to all enemies | |
# Reduce resistance to all elements by 150% for 3 turns to all enemies | |
# Increase morale by 500% for this team | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana is preparing a devastating attack. (900974) [Physical] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Might of the Virtuous (900975) [Magic] | |
# | |
# Magic fire, ice, lightning, water, wind, earth, light and dark damage (25x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana slightly increased its defenses. (900976) [Physical] | |
# | |
# Increase DEF and SPR by 50% for one turn to caster (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana increased its defenses. (900977) [Physical] | |
# | |
# Increase DEF and SPR by 100% for one turn to caster (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana greatly increased its defenses. (900978) [Physical] | |
# | |
# Increase DEF and SPR by 200% for one turn to caster (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana significantly increased its defenses. (900979) [Physical] | |
# | |
# Increase DEF and SPR by 300% for one turn to caster (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# I may have underestimated you again... (900980) [Physical] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# But this will truly be your end! (900981) [Physical] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# True Omniscience (900982) [Physical] | |
# | |
# Reduce SPR by 75% for 7 turns to all enemies | |
# Reduce resistance to all elements by 75% for 2 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Might of the Virtuous (900983) [Magic] | |
# | |
# Magic fire, ice, lightning, water, wind, earth, light and dark damage (25x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Time Severance (900984) [Magic] | |
# | |
# Magic light damage (7.5x, MAG) to all enemies | |
# Inflict Stop (50%) for 3 turns on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Obliviating Curse (900985) [Magic] | |
# | |
# Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy | |
# Inflict 2 random status effects (100%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ghastly Nightmare (900986) [Magic] | |
# | |
# 50% HP damage to all enemies | |
# Inflict Sleep (100%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Absolution (900987) [None] | |
# | |
# Fixed damage (10000) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Elemental Exposure (900988) [Magic] | |
# | |
# Reduce resistance to all elements by 75% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hydrothermal Flux (900989) [Magic] | |
# | |
# Magic fire and water damage (10.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Frigid Lightning (900990) [Magic] | |
# | |
# Magic ice and lightning damage (10.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Terra Storm (900991) [Magic] | |
# | |
# Magic wind and earth damage (10.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Prismatic Darkness (900992) [Magic] | |
# | |
# Magic light and dark damage (10.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Soul Sundering (900993) [Magic] | |
# | |
# Magic damage (0.1x, MAG) as MP drain (15%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Virtuous Sacrifice (900994) [Hybrid] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana has been weakened significantly. (900995) [None] | |
# | |
# Fixed damage (40000000) to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Glacial Needles (900996) [Magic] | |
# | |
# Magic ice damage (3x, MAG) to all enemies | |
# Reduce resistance to Ice by 50% for 3 turns to all enemies | |
# Increase morale by 125% for this team | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Wail (900312) [Magic] | |
# | |
# Magic dark damage (4x, MAG) to one enemy | |
# Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Void Blast (900313) [Magic] | |
# | |
# Magic dark damage (4x, MAG) to one enemy | |
# Reduce resistance to Dark by 75% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Storm Winds (900314) [Magic] | |
# | |
# Magic wind damage (6x, MAG) to all enemies | |
# Restore 50000 HP to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Elemental Enervation (900315) [None] | |
# | |
# Magic* dark damage (6x, MAG) to all enemies | |
# Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Glistening Ice (900316) [Magic] | |
# | |
# Magic light damage (4x, MAG) to one enemy | |
# Inflict Blind (100%) on one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Spectral Cutter (900317) [Physical] | |
# | |
# Cast Death (50%) or deal physical damage (10x * 1 = 10x, ATK) to one enemy | |
# Increase ATK and DEF by 100% for 3 turns to caster (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Restoration of Might (900997) [Physical] | |
# | |
# Remove all debuffs from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Restoration of Faith (900998) [Physical] | |
# | |
# Remove all debuffs from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Elemental Restoration (900999) [Physical] | |
# | |
# Remove all debuffs from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana is preparing a fierce attack. (901000) [Physical] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Empress's Conviction (901001) [Magic] | |
# | |
# Magic damage (10x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Battle Fusion (900318) [None] | |
# | |
# Remove all buffs and debuffs from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dualistic Affinity (900319) [None] | |
# | |
# Remove all buffs and debuffs from caster | |
# Increase resistance to Light by 120% for 2 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Lunar Eclipse (901002) [Magic] | |
# | |
# Increase MAG by 50% for 2 turns to caster | |
# Magic dark damage (8x, MAG) to all enemies | |
# Inflict Blind (100%) on all enemies | |
# Inflict Stop (50%) for 3 turns on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Indomitable Will (901003) [None] | |
# | |
# Reduce physical damage taken by 100% to caster for 2 turns (can not be removed) | |
# Increase MAG by 50% for 2 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Virtuous Light (901004) [Physical] | |
# | |
# Unknown active effect type '1017': [0,0,0,0,0,0,1,0,2,1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# True Omniscience V (901026) [Physical] | |
# | |
# Reduce SPR by 90% for 3 turns to all enemies | |
# Reduce resistance to all elements by 150% for 3 turns to all enemies | |
# Increase morale by 500% for this team | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Such pathetic defenses! (900323) [None] | |
# | |
# Reduce physical damage taken by 20% to caster for 999 turns (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# You dare stand against me?! (900324) [None] | |
# | |
# Reduce MAG and SPR by 60% for 5 turns to caster | |
# Increase ATK and DEF by 100% for 3 turns to caster (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# I will wipe you from existence! (901006) [None] | |
# | |
# Hybrid* damage (15x, ATK & MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana seems to be losing resolve. (901007) [Physical] | |
# | |
# Reduce morale by 250% for this team | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The vestige of Morgana has gained resolve. (901008) [Physical] | |
# | |
# Increase morale by 750% for this team | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Moonlit Spike (901009) [Physical] | |
# | |
# Physical light and dark damage (6x, ATK) to one enemy | |
# Reduce DEF and SPR by 15% for 2 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Cruel Retribution (901010) [Physical] | |
# | |
# Physical damage (7.5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Vicious Massacre (901011) [Physical] | |
# | |
# Physical damage (5.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if once(): | |
wait('non') # No action | |
elif random() <= 0.00 and manta >= 36 and once(): | |
useSkill(22, 'random') # Virtuous Sacrifice (900994): No effect | |
elif random() <= 0.00 and manta >= 36 and var_89 == False: | |
useSkill(23, 'random') # The vestige of Morgana has been weakened significantly. (900995): Fixed damage (40000000) to caster | |
var_89 = True # unknown flag type (89) | |
elif var_85 == False: | |
wait() # No action | |
var_85 = True # unknown flag type (85) | |
green = 0 | |
elif gourd == True and once(): | |
endTurn() | |
manta = Timer.create() # timer | |
elif once(): | |
useSkill(1, 'random') # True Omniscience V (901026): Reduce SPR by 90% for 3 turns to all enemies, Reduce resistance to all elements by 150% for 3 turns to all enemies, Increase morale by 500% for this team | |
gourd = True # reset next turn | |
elif once(): | |
useSkill(3, 'random') # Might of the Virtuous (900975): Magic fire, ice, lightning, water, wind, earth, light and dark damage (25x, MAG) to all enemies | |
elif self.HP < 0.7 and once(): | |
wait() # No action | |
sugar = True # persistent | |
elif self.HP < 0.5 and once(): | |
wait() # No action | |
pizza = True # persistent | |
sugar = False # persistent | |
elif self.HP < 0.3 and once(): | |
wait() # No action | |
pasta = True # persistent | |
pizza = False # persistent | |
sugar = False # persistent | |
elif self.hasDebuff('ATK') and var_89 == False and var_61 == False: | |
wait() # No action | |
var_61 = True # reset next turn | |
elif self.hasDebuff('MAG') and var_89 == False and var_61 == False: | |
wait() # No action | |
var_61 = True # reset next turn | |
elif self.hasDebuff('DEF') and var_89 == False and var_62 == False: | |
wait() # No action | |
var_62 = True # reset next turn | |
elif self.hasDebuff('SPR') and var_89 == False and var_62 == False: | |
wait() # No action | |
var_62 = True # reset next turn | |
elif self.hasDebuff('any') and var_89 == False and var_69 == False: | |
wait() # No action | |
var_69 = True # unknown flag type (69) | |
elif self.sufferedDamageLastTurn('physical', 'light') and var_89 == False and var_70 == False: | |
wait() # No action | |
var_70 = True # unknown flag type (70) | |
mauve += 1 | |
elif self.sufferedDamageLastTurn('magical', 'light') and var_89 == False and var_70 == False: | |
wait() # No action | |
var_70 = True # unknown flag type (70) | |
mauve += 1 | |
elif self.hitByLastTurn('ability') and var_89 == False and var_63 == False: | |
wait() # No action | |
var_63 = True # reset next turn | |
azure += 1 | |
elif unit('5:enemy:any').usedLastTurn('guard') and var_89 == False and var_64 == False: | |
wait() # No action | |
var_64 = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and var_89 == False and var_65 == False: | |
wait() # No action | |
var_65 = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'ice') and var_89 == False and var_66 == False: | |
wait() # No action | |
var_66 = True # unknown flag type (66) | |
elif self.sufferedDamageLastTurn('physical', 'thunder') and var_89 == False and var_66 == False: | |
wait() # No action | |
var_66 = True # unknown flag type (66) | |
elif self.sufferedDamageLastTurn('physical', 'water') and var_89 == False and var_66 == False: | |
wait() # No action | |
var_66 = True # unknown flag type (66) | |
elif self.sufferedDamageLastTurn('physical', 'quake') and var_89 == False and var_66 == False: | |
wait() # No action | |
var_66 = True # unknown flag type (66) | |
elif self.sufferedDamageLastTurn('magical', 'ice') and var_89 == False and var_67 == False: | |
wait() # No action | |
var_67 = True # unknown flag type (67) | |
elif self.sufferedDamageLastTurn('magical', 'thunder') and var_89 == False and var_67 == False: | |
wait() # No action | |
var_67 = True # unknown flag type (67) | |
elif self.sufferedDamageLastTurn('magical', 'water') and var_89 == False and var_67 == False: | |
wait() # No action | |
var_67 = True # unknown flag type (67) | |
elif self.sufferedDamageLastTurn('magical', 'quake') and var_89 == False and var_67 == False: | |
wait() # No action | |
var_67 = True # unknown flag type (67) | |
elif var_89 == False and var_70 == False: | |
wait() # No action | |
var_70 = True # unknown flag type (70) | |
mauve = 0 | |
elif var_66 == True and var_67 == False and var_69 == True and var_77 == False: | |
wait() # No action | |
var_77 = True # unknown flag type (77) | |
elif random() <= 0.10 and sugar == True and green == 0: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
green += 1 | |
elif sugar == True and green == 0: | |
wait() # No action | |
green += 1 | |
elif random() <= 0.10 and sugar == True and green == 1: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
green += 1 | |
elif sugar == True and green == 1: | |
wait() # No action | |
green += 1 | |
elif random() <= 0.20 and pizza == True and green == 0: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
green += 1 | |
elif pizza == True and green == 0: | |
wait() # No action | |
green += 1 | |
elif random() <= 0.20 and pizza == True and green == 1: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
green += 1 | |
elif pizza == True and green == 1: | |
wait() # No action | |
green += 1 | |
elif random() <= 0.20 and pizza == True and green == 2: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
green += 1 | |
elif pizza == True and green == 2: | |
wait() # No action | |
green += 1 | |
elif random() <= 0.15 and pizza == True and green == 3: | |
useSkill(14, 'random') # Ghastly Nightmare (900986): 50% HP damage to all enemies, Inflict Sleep (100%) on all enemies | |
green += 1 | |
elif pizza == True and green == 3: | |
wait() # No action | |
green += 1 | |
elif pasta == True and once(): | |
useSkill(17, 'random') # Hydrothermal Flux (900989): Magic fire and water damage (10.5x, MAG) to all enemies | |
elif pasta == True and once(): | |
useSkill(18, 'random') # Frigid Lightning (900990): Magic ice and lightning damage (10.5x, MAG) to all enemies | |
elif pasta == True and once(): | |
useSkill(19, 'random') # Terra Storm (900991): Magic wind and earth damage (10.5x, MAG) to all enemies | |
elif pasta == True and once(): | |
useSkill(20, 'random') # Prismatic Darkness (900992): Magic light and dark damage (10.5x, MAG) to all enemies | |
elif pasta == True and once(): | |
useSkill(21, 'random') # Soul Sundering (900993): Magic damage (0.1x, MAG) as MP drain (15%) to all enemies | |
horse = True # persistent | |
green += 1 | |
elif pasta == True and unk_6 == True and green == 0 and var_79 == False: | |
useSkill(17, 'random') # Hydrothermal Flux (900989): Magic fire and water damage (10.5x, MAG) to all enemies | |
green += 1 | |
elif pasta == True and unk_6 == True and green == 1 and var_79 == False: | |
useSkill(18, 'random') # Frigid Lightning (900990): Magic ice and lightning damage (10.5x, MAG) to all enemies | |
green += 1 | |
elif pasta == True and unk_6 == True and green == 2 and var_79 == False: | |
useSkill(19, 'random') # Terra Storm (900991): Magic wind and earth damage (10.5x, MAG) to all enemies | |
green += 1 | |
elif pasta == True and unk_6 == True and green == 3 and var_79 == False: | |
useSkill(20, 'random') # Prismatic Darkness (900992): Magic light and dark damage (10.5x, MAG) to all enemies | |
green += 1 | |
elif pasta == True and unk_6 == True and green == 4 and var_79 == False: | |
useSkill(21, 'random') # Soul Sundering (900993): Magic damage (0.1x, MAG) as MP drain (15%) to all enemies | |
unk_6 = False # unknown flag type (36) | |
green += 1 | |
elif random() <= 0.10 and pasta == True and horse == True and unk_6 == False and var_79 == False: | |
useSkill(16, 'random') # Elemental Exposure (900988): Reduce resistance to all elements by 75% for 3 turns to all enemies | |
var_79 = True # unknown flag type (79) | |
unk_6 = True # unknown flag type (36) | |
elif pasta == True and horse == True and unk_6 == False and var_79 == False: | |
wait() # No action | |
var_79 = True # unknown flag type (79) | |
elif random() <= 0.35 and pasta == True and var_80 == False: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
var_80 = True # unknown flag type (80) | |
elif pasta == True and var_80 == False: | |
wait() # No action | |
var_80 = True # unknown flag type (80) | |
elif random() <= 0.35 and pasta == True and var_81 == False: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
var_81 = True # unknown flag type (81) | |
elif pasta == True and var_81 == False: | |
wait() # No action | |
var_81 = True # unknown flag type (81) | |
elif random() <= 0.35 and pasta == True and var_82 == False: | |
useSkill(13, 'random') # Obliviating Curse (900985): Magic fire, ice, lightning, water, wind, earth, light and dark damage (5.5x, MAG) to one enemy, Inflict 2 random status effects (100%) to one enemy | |
var_82 = True # unknown flag type (82) | |
elif pasta == True and var_82 == False: | |
wait() # No action | |
var_82 = True # unknown flag type (82) | |
elif random() <= 0.20 and pasta == True and var_83 == False: | |
useSkill(14, 'random') # Ghastly Nightmare (900986): 50% HP damage to all enemies, Inflict Sleep (100%) on all enemies | |
var_83 = True # unknown flag type (83) | |
elif pasta == True and var_83 == False: | |
wait() # No action | |
var_83 = True # unknown flag type (83) | |
elif random() <= 0.10 and pasta == True and var_84 == False: | |
useSkill(15, 'random') # Absolution (900987): Fixed damage (10000) to all enemies | |
var_84 = True # unknown flag type (84) | |
elif pasta == True and var_84 == False: | |
wait() # No action | |
var_84 = True # unknown flag type (84) | |
elif var_77 == True and var_78 == False and once(): | |
useSkill(44, 'random') # I will wipe you from existence! (901006): Hybrid* damage (15x, ATK & MAG) to all enemies | |
var_78 = True # unknown flag type (78) | |
elif var_77 == True and var_78 == False and isTurnMod(3): | |
useSkill(44, 'random') # I will wipe you from existence! (901006): Hybrid* damage (15x, ATK & MAG) to all enemies | |
var_78 = True # unknown flag type (78) | |
elif manta == 6 and once(): | |
useSkill(46, 'random') # The vestige of Morgana has gained resolve. (901008): Increase morale by 750% for this team | |
elif manta == 11 and once(): | |
useSkill(46, 'random') # The vestige of Morgana has gained resolve. (901008): Increase morale by 750% for this team | |
elif manta == 16 and once(): | |
useSkill(46, 'random') # The vestige of Morgana has gained resolve. (901008): Increase morale by 750% for this team | |
elif manta == 21 and once(): | |
useSkill(46, 'random') # The vestige of Morgana has gained resolve. (901008): Increase morale by 750% for this team | |
elif manta >= 6 and manta <= 11 and gourd == False: | |
useSkill(4, 'random') # The vestige of Morgana slightly increased its defenses. (900976): Increase DEF and SPR by 50% for one turn to caster (can not be removed) | |
gourd = True # reset next turn | |
elif manta >= 11 and manta <= 16 and gourd == False: | |
useSkill(5, 'random') # The vestige of Morgana increased its defenses. (900977): Increase DEF and SPR by 100% for one turn to caster (can not be removed) | |
gourd = True # reset next turn | |
elif manta >= 16 and manta <= 21 and gourd == False: | |
useSkill(6, 'random') # The vestige of Morgana greatly increased its defenses. (900978): Increase DEF and SPR by 200% for one turn to caster (can not be removed) | |
gourd = True # reset next turn | |
elif manta >= 21 and manta <= 36 and gourd == False: | |
useSkill(7, 'random') # The vestige of Morgana significantly increased its defenses. (900979): Increase DEF and SPR by 300% for one turn to caster (can not be removed) | |
gourd = True # reset next turn | |
elif mauve == 3: | |
useSkill(40, 'random') # Virtuous Light (901004): Unknown active effect type '1017': [0,0,0,0,0,0,1,0,2,1] | |
mauve = 0 | |
elif azure == 5: | |
useSkill(41, 'random') # True Omniscience V (901026): Reduce SPR by 90% for 3 turns to all enemies, Reduce resistance to all elements by 150% for 3 turns to all enemies, Increase morale by 500% for this team | |
azure = 0 | |
elif bacon == True and whale == 2 and melon == False: | |
useSkill(35, 'random') # Empress's Conviction (901001): Magic damage (10x, MAG) to all enemies | |
whale.reset() # timer | |
melon = True # reset next turn | |
bacon = False # persistent | |
sushi = False # persistent | |
ramen = False # persistent | |
honey = False # persistent | |
elif bacon == True and var_68 == False and melon == False: | |
useSkill(34, 'random') # The vestige of Morgana is preparing a fierce attack. (901000): No effect | |
var_68 = True # unknown flag type (68) | |
whale = Timer.create() # timer | |
melon = True # reset next turn | |
elif var_64 == True and guava == False: | |
useSkill(42, 'random') # Such pathetic defenses! (900323): Reduce physical damage taken by 20% to caster for 999 turns (can not be removed) | |
guava = True # reset next turn | |
elif tiger == True and var_65 == True and var_90 == False and var_71 == False and isTurnMod(3): | |
wait() # No action | |
var_90 = True # unknown flag type (90) | |
elif tiger == True and var_90 == True and var_71 == False and isTurnMod(3): | |
useSkill(30, 'random') # Spectral Cutter (900317): Cast Death (50%) or deal physical damage (10x * 1 = 10x, ATK) to one enemy, Increase ATK and DEF by 100% for 3 turns to caster (can not be removed) | |
var_71 = True # unknown flag type (71) | |
elif tiger == True and var_90 == True and var_72 == False and isTurnMod(3): | |
useSkill(30, 'random') # Spectral Cutter (900317): Cast Death (50%) or deal physical damage (10x * 1 = 10x, ATK) to one enemy, Increase ATK and DEF by 100% for 3 turns to caster (can not be removed) | |
var_72 = True # unknown flag type (72) | |
elif mouse == True and var_66 == True and var_73 == False and isTurnMod(3): | |
useSkill(38, 'random') # Lunar Eclipse (901002): Increase MAG by 50% for 2 turns to caster, Magic dark damage (8x, MAG) to all enemies, Inflict Blind (100%) on all enemies, Inflict Stop (50%) for 3 turns on all enemies | |
var_73 = True # unknown flag type (73) | |
elif goose == True and var_67 == True and var_74 == False and isTurnMod(3): | |
useSkill(25, 'random') # Shadow Wail (900312): Magic dark damage (4x, MAG) to one enemy, Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
var_74 = True # unknown flag type (74) | |
elif goose == True and var_67 == True and var_75 == False and isTurnMod(3): | |
useSkill(25, 'random') # Shadow Wail (900312): Magic dark damage (4x, MAG) to one enemy, Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
var_75 = True # unknown flag type (75) | |
elif goose == True and var_67 == True and var_76 == False and isTurnMod(3): | |
useSkill(25, 'random') # Shadow Wail (900312): Magic dark damage (4x, MAG) to one enemy, Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
var_76 = True # unknown flag type (76) | |
elif tiger == False and var_65 == True and var_71 == False and once(): | |
useSkill(43, 'random') # You dare stand against me?! (900324): Reduce MAG and SPR by 60% for 5 turns to caster, Increase ATK and DEF by 100% for 3 turns to caster (can not be removed) | |
var_71 = True # unknown flag type (71) | |
tiger = True # persistent | |
elif mouse == False and var_66 == True and var_73 == False and once(): | |
useSkill(39, 'random') # Indomitable Will (901003): Reduce physical damage taken by 100% to caster for 2 turns (can not be removed), Increase MAG by 50% for 2 turns to caster | |
var_73 = True # unknown flag type (73) | |
mouse = True # persistent | |
elif goose == False and var_67 == True and var_74 == False and once(): | |
useSkill(25, 'random') # Shadow Wail (900312): Magic dark damage (4x, MAG) to one enemy, Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
var_74 = True # unknown flag type (74) | |
elif goose == False and var_67 == True and var_75 == False and once(): | |
useSkill(25, 'random') # Shadow Wail (900312): Magic dark damage (4x, MAG) to one enemy, Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
var_75 = True # unknown flag type (75) | |
elif goose == False and var_67 == True and var_76 == False and once(): | |
useSkill(25, 'random') # Shadow Wail (900312): Magic dark damage (4x, MAG) to one enemy, Magic dark damage (1x, MAG) as MP drain (50%) to one enemy | |
var_76 = True # unknown flag type (76) | |
goose = True # persistent | |
elif self.HP < 0.75 and once(): | |
useSkill(45, 'random') # The vestige of Morgana seems to be losing resolve. (901007): Reduce morale by 250% for this team | |
elif self.HP < 0.5 and once(): | |
useSkill(45, 'random') # The vestige of Morgana seems to be losing resolve. (901007): Reduce morale by 250% for this team | |
elif self.HP < 0.25 and once(): | |
useSkill(45, 'random') # The vestige of Morgana seems to be losing resolve. (901007): Reduce morale by 250% for this team | |
elif melon == False and self.HP < 0.3: | |
wait() # No action | |
black = 0 | |
white = 0 | |
melon = True # reset next turn | |
elif self.HP < 0.3 and once(): | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
elif self.HP < 0.3 and once(): | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
elif white < 3 and self.HP < 0.3: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
white += 1 | |
elif random() <= 0.30 and apple == False and self.HP < 0.3: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
apple = True # reset next turn | |
elif apple == False and self.HP < 0.3: | |
wait() # No action | |
apple = True # reset next turn | |
elif random() <= 0.30 and berry == False and self.HP < 0.3: | |
useSkill(27, 'random') # Storm Winds (900314): Magic wind damage (6x, MAG) to all enemies, Restore 50000 HP to caster | |
berry = True # reset next turn | |
elif berry == False and self.HP < 0.3: | |
wait() # No action | |
berry = True # reset next turn | |
elif random() <= 0.30 and peach == False and self.HP < 0.3: | |
useSkill(28, 'random') # Elemental Enervation (900315): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif peach == False and self.HP < 0.3: | |
wait() # No action | |
peach = True # reset next turn | |
elif random() <= 0.50 and black < 1 and self.HP < 0.3: | |
useSkill(29, 'random') # Glistening Ice (900316): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy | |
black += 1 | |
elif black < 1 and self.HP < 0.3: | |
wait() # No action | |
black += 1 | |
elif olive == False and self.HP < 0.3: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
olive = True # reset next turn | |
elif mango == False and self.HP < 0.3: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
mango = True # reset next turn | |
elif lemon == False and self.HP < 0.3: | |
useSkill(49, 'random') # Vicious Massacre (901011): Physical damage (5.5x, ATK) to all enemies | |
unk_8 = True # unknown flag type (38) | |
lemon = True # reset next turn | |
elif unk_8 == True and self.HP < 0.3: | |
useSkill(49, 'random') # Vicious Massacre (901011): Physical damage (5.5x, ATK) to all enemies | |
unk_8 = False # unknown flag type (38) | |
elif var_86 == False and self.HP < 0.3: | |
useSkill(48, 'lowest HP') # Cruel Retribution (901010): Physical damage (7.5x, ATK) to one enemy | |
var_86 = True # unknown flag type (86) | |
elif var_87 == False and self.HP < 0.3: | |
useSkill(48, 'lowest HP') # Cruel Retribution (901010): Physical damage (7.5x, ATK) to one enemy | |
var_87 = True # unknown flag type (87) | |
elif var_88 == False and self.HP < 0.3: | |
useSkill(48, 'lowest HP') # Cruel Retribution (901010): Physical damage (7.5x, ATK) to one enemy | |
var_88 = True # unknown flag type (88) | |
elif melon == False and self.HP > 0.3 and self.HP < 0.6: | |
wait() # No action | |
white = 0 | |
melon = True # reset next turn | |
elif white < 2 and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
white += 1 | |
elif apple == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(29, 'random') # Glistening Ice (900316): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy | |
apple = True # reset next turn | |
elif random() <= 0.50 and berry == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
berry = True # reset next turn | |
elif berry == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
berry = True # reset next turn | |
elif random() <= 0.50 and peach == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
peach = True # reset next turn | |
elif peach == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
peach = True # reset next turn | |
elif random() <= 0.30 and olive == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
olive = True # reset next turn | |
elif olive == False and self.HP > 0.3 and self.HP < 0.6: | |
wait() # No action | |
olive = True # reset next turn | |
elif random() <= 0.30 and mango == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(27, 'random') # Storm Winds (900314): Magic wind damage (6x, MAG) to all enemies, Restore 50000 HP to caster | |
mango = True # reset next turn | |
elif mango == False and self.HP > 0.3 and self.HP < 0.6: | |
wait() # No action | |
mango = True # reset next turn | |
elif random() <= 0.30 and lemon == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(28, 'random') # Elemental Enervation (900315): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies | |
lemon = True # reset next turn | |
elif lemon == False and self.HP > 0.3 and self.HP < 0.6: | |
wait() # No action | |
lemon = True # reset next turn | |
elif grape == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
grape = True # reset next turn | |
elif var_86 == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
var_86 = True # unknown flag type (86) | |
elif var_87 == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(49, 'random') # Vicious Massacre (901011): Physical damage (5.5x, ATK) to all enemies | |
var_87 = True # unknown flag type (87) | |
unk_8 = True # unknown flag type (38) | |
elif unk_8 == True and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(49, 'random') # Vicious Massacre (901011): Physical damage (5.5x, ATK) to all enemies | |
unk_8 = False # unknown flag type (38) | |
elif var_88 == False and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(48, 'lowest HP') # Cruel Retribution (901010): Physical damage (7.5x, ATK) to one enemy | |
var_88 = True # unknown flag type (88) | |
unk_7 = True # unknown flag type (37) | |
elif unk_7 == True and self.HP > 0.3 and self.HP < 0.6: | |
useSkill(48, 'lowest HP') # Cruel Retribution (901010): Physical damage (7.5x, ATK) to one enemy | |
unk_7 = False # unknown flag type (37) | |
elif self.HP > 0.6 and self.HP < 0.8 and once(): | |
useSkill(28, 'random') # Elemental Enervation (900315): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies | |
elif random() <= 0.50 and apple == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
apple = True # reset next turn | |
elif apple == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
apple = True # reset next turn | |
elif random() <= 0.50 and berry == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
berry = True # reset next turn | |
elif berry == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
berry = True # reset next turn | |
elif peach == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
peach = True # reset next turn | |
elif random() <= 0.30 and olive == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(29, 'random') # Glistening Ice (900316): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy | |
olive = True # reset next turn | |
elif olive == False and self.HP > 0.6 and self.HP < 0.8: | |
wait() # No action | |
olive = True # reset next turn | |
elif mango == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
mango = True # reset next turn | |
elif random() <= 0.50 and lemon == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
lemon = True # reset next turn | |
elif grape == False and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(48, 'lowest HP') # Cruel Retribution (901010): Physical damage (7.5x, ATK) to one enemy | |
grape = True # reset next turn | |
elif random() <= 0.50 and apple == False and self.HP > 0.8: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
apple = True # reset next turn | |
elif apple == False and self.HP > 0.8: | |
useSkill(26, 'random') # Void Blast (900313): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy | |
apple = True # reset next turn | |
elif berry == False and self.HP > 0.8: | |
useSkill(24, 'random') # Glacial Needles (900996): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies, Increase morale by 125% for this team | |
berry = True # reset next turn | |
elif random() <= 0.30 and peach == False and self.HP > 0.8: | |
useSkill(29, 'random') # Glistening Ice (900316): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy | |
peach = True # reset next turn | |
elif peach == False and self.HP > 0.8: | |
wait() # No action | |
peach = True # reset next turn | |
elif olive == False and self.HP > 0.8: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
olive = True # reset next turn | |
elif random() <= 0.35 and mango == False and self.HP > 0.8: | |
useSkill(47, 'random') # Moonlit Spike (901009): Physical light and dark damage (6x, ATK) to one enemy, Reduce DEF and SPR by 15% for 2 turns to one enemy | |
mango = True # reset next turn | |
elif sushi == False and var_69 == True and once(): | |
useSkill(33, 'random') # Elemental Restoration (900999): Remove all debuffs from caster | |
fries = True # persistent | |
bacon = True # persistent | |
sushi = True # persistent | |
elif honey == False and var_61 == True and once(): | |
useSkill(31, 'random') # Restoration of Might (900997): Remove all debuffs from caster | |
steak = True # persistent | |
bacon = True # persistent | |
honey = True # persistent | |
elif ramen == False and var_62 == True and once(): | |
useSkill(32, 'random') # Restoration of Faith (900998): Remove all debuffs from caster | |
salad = True # persistent | |
bacon = True # persistent | |
ramen = True # persistent | |
elif sushi == False and fries == True and var_69 == True and isTurnMod(3): | |
useSkill(33, 'random') # Elemental Restoration (900999): Remove all debuffs from caster | |
bacon = True # persistent | |
sushi = True # persistent | |
elif honey == False and steak == True and var_61 == True and isTurnMod(3): | |
useSkill(31, 'random') # Restoration of Might (900997): Remove all debuffs from caster | |
bacon = True # persistent | |
honey = True # persistent | |
elif ramen == False and salad == True and var_62 == True and isTurnMod(3): | |
useSkill(32, 'random') # Restoration of Faith (900998): Remove all debuffs from caster | |
bacon = True # persistent | |
ramen = True # persistent | |
elif random() <= 0.00 and var_86 == False: | |
attack('random') | |
var_86 = True # unknown flag type (86) | |
elif random() <= 0.00 and var_87 == False: | |
attack('random') | |
var_87 = True # unknown flag type (87) | |
elif random() <= 0.00 and var_88 == False: | |
attack('random') | |
var_88 = True # unknown flag type (88) | |
else: | |
endTurn() | |
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