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Scorn of the Intangir - GL
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## | |
# Mission 'Scorn of the Intangir' (8993102) | |
# Enemy has first strike! | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Intangir (401011001) | |
# Race Beast | |
# Level 99 | |
# Actions 12-12 | |
# | |
# | |
# Stats | |
# HP 45000000 | |
# MP 100000 | |
# ATK 1300 | |
# DEF 80 | |
# MAG 850 | |
# SPR 35 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 0% | |
# Berserk? 0% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Drifting off... (176030) [None] | |
# | |
# Increase ATK and SPR by 200% for 2 turns to caster | |
# Unused paramaters: [0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's dozing off... (176040) [None] | |
# | |
# Increase DEF and MAG by 200% for 2 turns to caster | |
# Unused paramaters: [0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Awoken (176050) [None] | |
# | |
# No effect | |
# Unused paramaters: [0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's in a deep sleep (176060) [None] | |
# | |
# Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
# Unused paramaters: [0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Meteor (176070) [Magic] | |
# | |
# Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Thunderous Meteor (176080) [Magic] | |
# | |
# Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Heave (176090) [Physical] | |
# | |
# [Death] | |
# Instant KO (100%) to one enemy (Unknown value: 1) | |
# Unused paramaters: [0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Lion's Rough Claw (176100) [Physical] | |
# | |
# Physical damage (2.5x, ATK) to one enemy | |
# Reduce DEF and SPR by 50% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Drowsy Phage (176110) [None] | |
# | |
# Inflict Sleep (100%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Bacteriophage (176120) [None] | |
# | |
# Inflict all status effects (100%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Rake (176130) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Violent Scratch (176140) [Physical] | |
# | |
# Physical damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Awakening Anger (176150) [Physical] | |
# | |
# Physical damage (6x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It yawned... (176160) [None] | |
# | |
# Restore 3000000 HP to one ally | |
# Unused paramaters: [0,0,0,0,0,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Heavenly Collapse (176170) [Magic] | |
# | |
# Magic damage (15x, MAG) to all enemies (ignore cover and reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Meteor (177490) [Magic] | |
# | |
# Magic damage (2.14x, MAG) to all enemies (ignore cover and reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Inescapable Horn (177500) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True and steak == True: | |
end_turn() | |
salad = True # persistent | |
elif apple == True and honey* == True: | |
end_turn() | |
honey = False # persistent | |
elif apple == True: | |
end_turn() | |
elif once() and self.HP < 0.8: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
tiger = True # reset next turn | |
elif once() and self.HP < 0.8: | |
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (15x, MAG) to all enemies (ignore cover and reflect) | |
honey = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
salad = False # persistent | |
fries = False # persistent | |
ramen = True # persistent | |
elif once() and self.HP < 0.5 and tiger* == False and ramen* == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
tiger = True # reset next turn | |
elif once() and self.HP < 0.5: | |
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies | |
elif once() and self.HP < 0.5: | |
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (15x, MAG) to all enemies (ignore cover and reflect) | |
ramen = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
salad = False # persistent | |
fries = False # persistent | |
honey = True # persistent | |
ramen = True # persistent | |
elif once() and self.HP < 0.2 and tiger* == False and sushi* == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
tiger = True # reset next turn | |
elif once() and self.HP < 0.2: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
elif once() and self.HP < 0.2: | |
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (15x, MAG) to all enemies (ignore cover and reflect) | |
honey = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
salad = False # persistent | |
fries = False # persistent | |
ramen = True # persistent | |
sushi = True # persistent | |
elif once(): | |
useSkill(16, 'random') # Meteor (177490): Magic damage (2.14x, MAG) to all enemies (ignore cover and reflect) | |
honey = True # persistent | |
elif self.HP > 0.6 and black > 7 and honey == True and ramen == False and bacon == True: | |
wait('random') | |
honey = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
fries = False # persistent | |
ramen = True # persistent | |
black = 0 | |
elif self.HP > 0.6 and mauve > 7 and ramen == True and honey == False and bacon == True: | |
wait('random') | |
ramen = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
fries = False # persistent | |
honey = True # persistent | |
mauve = 0 | |
elif black > 8 and honey == True and ramen == False and bacon == True: | |
wait('random') | |
honey = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
fries = False # persistent | |
ramen = True # persistent | |
black = 0 | |
elif mauve > 8 and ramen == True and honey == False and bacon == True: | |
wait('random') | |
ramen = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
fries = False # persistent | |
honey = True # persistent | |
mauve = 0 | |
elif honey == True and ramen == False and bacon == False: | |
useSkill(1, 'random') # Drifting off... (176030): Increase ATK and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
salad = False # persistent | |
bacon = True # persistent | |
honey = True # persistent | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mango = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
mango = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1) | |
grape = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1) | |
grape = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1) | |
melon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1) | |
melon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and otter* == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
otter = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and otter* == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
otter = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
black += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
black += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
black += 1 | |
elif random() <= 0.30 and unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
black += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
black += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
black += 1 | |
elif random() <= 0.30 and unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
grape = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
grape = True # reset next turn | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
grape = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
melon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
melon = True # reset next turn | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy | |
melon = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and otter* == False: | |
attack('random') | |
otter = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and otter* == False: | |
attack('random') | |
otter = True # reset next turn | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and otter* == False: | |
attack('random') | |
otter = True # reset next turn | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
black += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
black += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
black += 1 | |
elif ramen == True and honey == False and bacon == False: | |
useSkill(2, 'random') # It's dozing off... (176040): Increase DEF and MAG by 200% for 2 turns to caster | |
apple = True # reset next turn | |
salad = False # persistent | |
bacon = True # persistent | |
honey = True # persistent | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
lemon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
grape = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
grape = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy | |
grape = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
melon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
melon = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies | |
melon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
guava = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and otter* == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
otter = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and otter* == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
otter = True # reset next turn | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and otter* == False: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
otter = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
mauve += 1 | |
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect) | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
peach = True # reset next turn | |
mauve += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
mauve += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
olive = True # reset next turn | |
mauve += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
mauve += 1 | |
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mango = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies | |
lemon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies | |
lemon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
grape = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
grape = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(12, 'random') # Violent Scratch (176140): Physical damage (2x, ATK) to all enemies | |
melon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(12, 'random') # Violent Scratch (176140): Physical damage (2x, ATK) to all enemies | |
melon = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and guava == False: | |
attack('random') | |
guava = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and guava == False: | |
attack('random') | |
guava = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and otter* == False: | |
attack('random') | |
otter = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and otter* == False: | |
attack('random') | |
otter = True # reset next turn | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
mauve += 1 | |
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True: | |
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect) | |
mauve += 1 | |
elif honey == True and ramen == False and bacon == True and salad == False: | |
useSkill(4, 'random') # It's in a deep sleep (176060): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
steak = True # persistent | |
elif ramen == True and honey == False and bacon == True and salad == False: | |
useSkill(4, 'random') # It's in a deep sleep (176060): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
steak = True # persistent | |
elif honey == True and bacon == True and salad == True and fries == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
fries = True # persistent | |
elif ramen == True and bacon == True and salad == True and fries == False: | |
useSkill(3, 'random') # Awoken (176050): No effect | |
fries = True # persistent | |
elif fries == True and honey == True and ramen == False and berry == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
berry = True # reset next turn | |
elif fries == True and honey == True and ramen == False and gourd == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
gourd = True # reset next turn | |
elif fries == True and ramen == True and honey == False and berry == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
berry = True # reset next turn | |
elif fries == True and ramen == True and honey == False and gourd == False: | |
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies | |
gourd = True # reset next turn | |
elif fries == True and gourd == True and honey == True and ramen == False: | |
useSkill(14, 'random') # It yawned... (176160): Restore 3000000 HP to one ally | |
honey = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
salad = False # persistent | |
fries = False # persistent | |
ramen = True # persistent | |
elif fries == True and gourd == True and ramen == True and honey == False: | |
useSkill(14, 'random') # It yawned... (176160): Restore 3000000 HP to one ally | |
ramen = False # persistent | |
bacon = False # persistent | |
steak = False # persistent | |
salad = False # persistent | |
fries = False # persistent | |
honey = True # persistent | |
else: | |
attack('random') | |
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