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Scorn of the Intangir - GL
##
# Mission 'Scorn of the Intangir' (8993102)
# Enemy has first strike!
##
##
# Monster Info
##
#
# Monster Intangir (401011001)
# Race Beast
# Level 99
# Actions 12-12
#
#
# Stats
# HP 45000000
# MP 100000
# ATK 1300
# DEF 80
# MAG 850
# SPR 35
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Drifting off... (176030) [None]
#
# Increase ATK and SPR by 200% for 2 turns to caster
# Unused paramaters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It's dozing off... (176040) [None]
#
# Increase DEF and MAG by 200% for 2 turns to caster
# Unused paramaters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Awoken (176050) [None]
#
# No effect
# Unused paramaters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It's in a deep sleep (176060) [None]
#
# Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster
# Unused paramaters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Meteor (176070) [Magic]
#
# Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunderous Meteor (176080) [Magic]
#
# Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heave (176090) [Physical]
#
# [Death]
# Instant KO (100%) to one enemy (Unknown value: 1)
# Unused paramaters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lion's Rough Claw (176100) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
# Reduce DEF and SPR by 50% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Drowsy Phage (176110) [None]
#
# Inflict Sleep (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bacteriophage (176120) [None]
#
# Inflict all status effects (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rake (176130) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Violent Scratch (176140) [Physical]
#
# Physical damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Awakening Anger (176150) [Physical]
#
# Physical damage (6x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# It yawned... (176160) [None]
#
# Restore 3000000 HP to one ally
# Unused paramaters: [0,0,0,0,0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenly Collapse (176170) [Magic]
#
# Magic damage (15x, MAG) to all enemies (ignore cover and reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Meteor (177490) [Magic]
#
# Magic damage (2.14x, MAG) to all enemies (ignore cover and reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Inescapable Horn (177500) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True and steak == True:
end_turn()
salad = True # persistent
elif apple == True and honey* == True:
end_turn()
honey = False # persistent
elif apple == True:
end_turn()
elif once() and self.HP < 0.8:
useSkill(3, 'random') # Awoken (176050): No effect
tiger = True # reset next turn
elif once() and self.HP < 0.8:
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (15x, MAG) to all enemies (ignore cover and reflect)
honey = False # persistent
bacon = False # persistent
steak = False # persistent
salad = False # persistent
fries = False # persistent
ramen = True # persistent
elif once() and self.HP < 0.5 and tiger* == False and ramen* == False:
useSkill(3, 'random') # Awoken (176050): No effect
tiger = True # reset next turn
elif once() and self.HP < 0.5:
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies
elif once() and self.HP < 0.5:
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (15x, MAG) to all enemies (ignore cover and reflect)
ramen = False # persistent
bacon = False # persistent
steak = False # persistent
salad = False # persistent
fries = False # persistent
honey = True # persistent
ramen = True # persistent
elif once() and self.HP < 0.2 and tiger* == False and sushi* == False:
useSkill(3, 'random') # Awoken (176050): No effect
tiger = True # reset next turn
elif once() and self.HP < 0.2:
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies
elif once() and self.HP < 0.2:
useSkill(15, 'random') # Heavenly Collapse (176170): Magic damage (15x, MAG) to all enemies (ignore cover and reflect)
honey = False # persistent
bacon = False # persistent
steak = False # persistent
salad = False # persistent
fries = False # persistent
ramen = True # persistent
sushi = True # persistent
elif once():
useSkill(16, 'random') # Meteor (177490): Magic damage (2.14x, MAG) to all enemies (ignore cover and reflect)
honey = True # persistent
elif self.HP > 0.6 and black > 7 and honey == True and ramen == False and bacon == True:
wait('random')
honey = False # persistent
bacon = False # persistent
steak = False # persistent
fries = False # persistent
ramen = True # persistent
black = 0
elif self.HP > 0.6 and mauve > 7 and ramen == True and honey == False and bacon == True:
wait('random')
ramen = False # persistent
bacon = False # persistent
steak = False # persistent
fries = False # persistent
honey = True # persistent
mauve = 0
elif black > 8 and honey == True and ramen == False and bacon == True:
wait('random')
honey = False # persistent
bacon = False # persistent
steak = False # persistent
fries = False # persistent
ramen = True # persistent
black = 0
elif mauve > 8 and ramen == True and honey == False and bacon == True:
wait('random')
ramen = False # persistent
bacon = False # persistent
steak = False # persistent
fries = False # persistent
honey = True # persistent
mauve = 0
elif honey == True and ramen == False and bacon == False:
useSkill(1, 'random') # Drifting off... (176030): Increase ATK and SPR by 200% for 2 turns to caster
apple = True # reset next turn
salad = False # persistent
bacon = True # persistent
honey = True # persistent
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
mango = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
mango = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1)
grape = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1)
grape = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1)
melon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(7, 'random') # Heave (176090): [Death], Instant KO (100%) to one enemy (Unknown value: 1)
melon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True and otter* == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
otter = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True and otter* == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
otter = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and honey == True and ramen == False and bacon == True:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
black += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and honey == True and ramen == False and bacon == True:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
black += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
black += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
black += 1
elif random() <= 0.30 and unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
black += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
black += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
black += 1
elif random() <= 0.30 and unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy
grape = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy
grape = True # reset next turn
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and grape == False:
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy
grape = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy
melon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy
melon = True # reset next turn
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and melon == False:
useSkill(11, 'random') # Rake (176130): Physical damage (3.5x, ATK) to one enemy
melon = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and guava == False:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True and otter* == False:
attack('random')
otter = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True and otter* == False:
attack('random')
otter = True # reset next turn
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True and otter* == False:
attack('random')
otter = True # reset next turn
black += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and honey == True and ramen == False and bacon == True:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
black += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and honey == True and ramen == False and bacon == True:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
black += 1
elif unit('5:player?_any').usedLbLastTurn() and honey == True and ramen == False and bacon == True:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
black += 1
elif ramen == True and honey == False and bacon == False:
useSkill(2, 'random') # It's dozing off... (176040): Increase DEF and MAG by 200% for 2 turns to caster
apple = True # reset next turn
salad = False # persistent
bacon = True # persistent
honey = True # persistent
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
lemon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
grape = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
grape = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and grape == False:
useSkill(8, 'def_max') # Lion's Rough Claw (176100): Physical damage (2.5x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy
grape = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies
melon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies
melon = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and melon == False:
useSkill(10, 'random') # Bacteriophage (176120): Inflict all status effects (100%) on all enemies
melon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and guava == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and guava == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and guava == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
guava = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True and otter* == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
otter = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True and otter* == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
otter = True # reset next turn
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True and otter* == False:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
otter = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('attack') and ramen == True and honey == False and bacon == True:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('ability') and ramen == True and honey == False and bacon == True:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
mauve += 1
elif unit('5:player?_any').usedLbLastTurn() and ramen == True and honey == False and bacon == True:
useSkill(6, 'random') # Thunderous Meteor (176080): Magic damage (7x, MAG) to all enemies (ignore cover and reflect)
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # Awoken (176050): No effect
peach = True # reset next turn
mauve += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
mauve += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'hp_max') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
olive = True # reset next turn
mauve += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
mauve += 1
elif random() <= 0.30 and unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # Inescapable Horn (177500): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mango = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies
lemon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(9, 'random') # Drowsy Phage (176110): Inflict Sleep (100%) on all enemies
lemon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
grape = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
grape = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(12, 'random') # Violent Scratch (176140): Physical damage (2x, ATK) to all enemies
melon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(12, 'random') # Violent Scratch (176140): Physical damage (2x, ATK) to all enemies
melon = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and guava == False:
attack('random')
guava = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and guava == False:
attack('random')
guava = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True and otter* == False:
attack('random')
otter = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True and otter* == False:
attack('random')
otter = True # reset next turn
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('spell') and ramen == True and honey == False and bacon == True:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
mauve += 1
elif unit('1:player?_any').lastTurnHitBy('esper') and ramen == True and honey == False and bacon == True:
useSkill(5, 'random') # Meteor (176070): Magic damage (2.93x, MAG) to all enemies (ignore cover and reflect)
mauve += 1
elif honey == True and ramen == False and bacon == True and salad == False:
useSkill(4, 'random') # It's in a deep sleep (176060): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster
apple = True # reset next turn
steak = True # persistent
elif ramen == True and honey == False and bacon == True and salad == False:
useSkill(4, 'random') # It's in a deep sleep (176060): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster
apple = True # reset next turn
steak = True # persistent
elif honey == True and bacon == True and salad == True and fries == False:
useSkill(3, 'random') # Awoken (176050): No effect
fries = True # persistent
elif ramen == True and bacon == True and salad == True and fries == False:
useSkill(3, 'random') # Awoken (176050): No effect
fries = True # persistent
elif fries == True and honey == True and ramen == False and berry == False:
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies
berry = True # reset next turn
elif fries == True and honey == True and ramen == False and gourd == False:
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies
gourd = True # reset next turn
elif fries == True and ramen == True and honey == False and berry == False:
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies
berry = True # reset next turn
elif fries == True and ramen == True and honey == False and gourd == False:
useSkill(13, 'random') # Awakening Anger (176150): Physical damage (6x, ATK) to all enemies
gourd = True # reset next turn
elif fries == True and gourd == True and honey == True and ramen == False:
useSkill(14, 'random') # It yawned... (176160): Restore 3000000 HP to one ally
honey = False # persistent
bacon = False # persistent
steak = False # persistent
salad = False # persistent
fries = False # persistent
ramen = True # persistent
elif fries == True and gourd == True and ramen == True and honey == False:
useSkill(14, 'random') # It yawned... (176160): Restore 3000000 HP to one ally
ramen = False # persistent
bacon = False # persistent
steak = False # persistent
salad = False # persistent
fries = False # persistent
honey = True # persistent
else:
attack('random')
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