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Scorn of the Demon Chimera - GL
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# Mission 'Scorn of the Demon Chimera' (8992901)
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# Monster Info
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#
# Monster Demon Chimera (301003002)
# Race Beast
# Level 100
# Actions 8-8
#
#
# Stats
# HP 1200000
# MP 3000
# ATK 355
# DEF 400
# MAG 340
# SPR 352
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 300%
# Ice 300%
# Lightning 300%
# Water 0%
# Wind 0%
# Earth 0%
# Light 300%
# Dark 300%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 20%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Blaze (172970) [Magic]
#
# Magic fire damage (4x, MAG) to all enemies
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# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Icestorm (172980) [Magic]
#
# Magic ice damage (4x, MAG) to all enemies
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# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunderbolt (172990) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Venom Breath (173000) [Magic]
#
# Magic damage (4x, MAG) to all enemies
# Inflict Poison (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chimera Pupil (173010) [Physical]
#
# Magic* damage (4x, MAG) to all enemies
# Inflict Petrify (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Romp (173020) [Physical]
#
# Physical damage (1.3x, ATK) to one enemy
# Inflict Paralyze (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sweep (173030) [Physical]
#
# Physical damage (1.1x, ATK) to all enemies
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# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beast's Seal (173040) [Physical]
#
# Physical damage (8x, ATK) to all enemies
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# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beast's Roar (173050) [None]
#
# Increase ATK and MAG by 300% for 5 turns to one ally
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
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# AI
###
if apple == True:
end_turn()
elif self.HP < 0.8 and once():
useSkill(8, 'random') # Beast's Seal (173040): Physical damage (8x, ATK) to all enemies
berry = True # reset next turn
elif self.HP < 0.5 and once():
useSkill(8, 'random') # Beast's Seal (173040): Physical damage (8x, ATK) to all enemies
peach = True # reset next turn
elif self.HP < 0.3 and once():
useSkill(8, 'random') # Beast's Seal (173040): Physical damage (8x, ATK) to all enemies
olive = True # reset next turn
elif self.HP < 0.8 and once() and berry == True:
useSkill(9, 'random') # Beast's Roar (173050): Increase ATK and MAG by 300% for 5 turns to one ally
apple = True # reset next turn
elif self.HP < 0.5 and once() and peach == True:
useSkill(9, 'random') # Beast's Roar (173050): Increase ATK and MAG by 300% for 5 turns to one ally
apple = True # reset next turn
elif self.HP < 0.3 and once() and olive == True:
useSkill(9, 'random') # Beast's Roar (173050): Increase ATK and MAG by 300% for 5 turns to one ally
apple = True # reset next turn
elif self.HP < 0.5 and lemon == False:
useSkill(5, 'random') # Chimera Pupil (173010): Magic* damage (4x, MAG) to all enemies, Inflict Petrify (100%) on all enemies
lemon = True # reset next turn
elif honey == True and mango == False:
useSkill(7, 'random') # Sweep (173030): Physical damage (1.1x, ATK) to all enemies
mango = True # reset next turn
honey = False # persistent
elif mango == False:
useSkill(4, 'random') # Venom Breath (173000): Magic damage (4x, MAG) to all enemies, Inflict Poison (100%) on all enemies
mango = True # reset next turn
honey = True # persistent
elif self.HP < 0.5 and grape == False:
useSkill(3, 'random') # Thunderbolt (172990): Magic lightning damage (4x, MAG) to all enemies
grape = True # reset next turn
elif random() <= 0.33 and melon == False:
useSkill(1, 'random') # Blaze (172970): Magic fire damage (4x, MAG) to all enemies
melon = True # reset next turn
elif random() <= 0.50 and melon == False:
useSkill(2, 'random') # Icestorm (172980): Magic ice damage (4x, MAG) to all enemies
melon = True # reset next turn
elif melon == False:
useSkill(3, 'random') # Thunderbolt (172990): Magic lightning damage (4x, MAG) to all enemies
melon = True # reset next turn
elif guava == False:
useSkill(6, 'mind_max') # Romp (173020): Physical damage (1.3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
guava = True # reset next turn
elif gourd == False:
useSkill(6, 'mind_max') # Romp (173020): Physical damage (1.3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
gourd = True # reset next turn
else:
attack('random')
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