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@aEnigmatic
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Shin Two-headed Dragon
##
# Mission '2ヘッドドラゴン降臨' (8993301)
# Enemy has first strike!
##
##
# Monster Info
##
#
# Monster 2ヘッドドラゴン (407021001)
# Race Dragon
# Level 99
# Actions 25-25
#
#
# Stats
# HP 130000000
# MP 100000
# ATK 670
# DEF 105
# MAG 530
# SPR 105
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 300%
# Ice 300%
# Lightning 300%
# Water 300%
# Wind 300%
# Earth 300%
# Light 300%
# Dark 300%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# かみつく (Physical)
#
# Physical damage (4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 2ヘッドラッシュ (Physical)
#
# Physical damage (3.5x, ATK) to one enemy
# Inflict 2 random status effects (30%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# デスペルバイト (Physical)
#
# Physical damage (2.5x, ATK) to one enemy
# Remove all effects from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 双頭竜の進撃 (Physical)
#
# Physical damage (5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ダブルブレイクブレス・雷闇 (Magic)
#
# Magic lightning and dark damage (3.3x, MAG) to all enemies
# Reduce ATK and DEF by 30% for 3 turns to all enemies
# Reduce resistance to Lightning and Dark by 60% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ダブルブレイクブレス・氷光 (Magic)
#
# Magic ice and light damage (3.3x, MAG) to all enemies
# Reduce MAG and SPR by 30% for 3 turns to all enemies
# Reduce resistance to Ice and Light by 60% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ためこむ (None)
#
# Increase ATK and MAG by 30% for 2 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 大きくときはなつ (Magic)
#
# Magic ice, lightning, light and dark damage (4.5x, MAG) to all enemies
# Inflict 3 random status effects (50%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# すべてときはなつ (Magic)
#
# Magic ice, lightning, light and dark damage (6x, MAG) to all enemies
# Inflict 4 random status effects (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 飲み込む (Magic)
#
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ドラゴンボイス (None)
#
# Reduce ATK, DEF, MAG and SPR by 70% for 999 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ドラゴンシャウト (None)
#
# Reduce ATK, DEF, MAG and SPR by 140% for 999 turns to all enemies
# Reduce resistance to all elements by 150% for one turn to all enemies
# Inflict Stop (100%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 鱗がヒビ割れた! (None)
#
# Reduce resistance to all elements by 330% for one turn to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 鱗がさらにヒビ割れた! (None)
#
# Reduce resistance to all elements by 360% for one turn to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 鱗が崩れ落ちた! (None)
#
# Reduce resistance to all elements by 390% for one turn to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 鱗が再生した (None)
#
# No effect.
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
end_turn()
sushi = True # persistent
elif goose == True:
end_turn()
elif once():
useSkill(11, 'random') # ドラゴンボイス (191050): Reduce ATK, DEF, MAG and SPR by 70% for 999 turns to all enemies
goose = True # global
elif sushi == True:
useSkill(16, 'random') # 鱗が再生した (191100): No effect.
sushi = False # persistent
elif mauve == 1 and honey == True:
wait('random')
honey = False # persistent
mauve = 0
elif unit('player_any').lastTurnHitBy('esper') and white == 2 and honey == False:
useSkill(15, 'random') # 鱗が崩れ落ちた! (191090): Reduce resistance to all elements by 390% for one turn to caster
apple = True # reset next turn
honey = True # persistent
white = 0
elif unit('player_any').lastTurnHitBy('esper') and white == 1 and honey == False:
useSkill(14, 'random') # 鱗がさらにヒビ割れた! (191080): Reduce resistance to all elements by 360% for one turn to caster
apple = True # reset next turn
honey = True # persistent
white += 1
elif unit('player_any').lastTurnHitBy('esper') and honey == False:
useSkill(13, 'random') # 鱗がヒビ割れた! (191070): Reduce resistance to all elements by 330% for one turn to caster
apple = True # reset next turn
honey = True # persistent
white += 1
elif unit('player_any').lastTurnHitBy('ability') and honey == True and peach == False:
wait('random')
peach = True # reset next turn
elif unit('player_any').lastTurnHitBy('ability') and peach == False and honey == False:
useSkill(12, 'random') # ドラゴンシャウト (191060): Reduce ATK, DEF, MAG and SPR by 140% for 999 turns to all enemies, Reduce resistance to all elements by 150% for one turn to all enemies, Inflict Stop (100%) for 3 turns on all enemies
peach = True # reset next turn
elif unit('player_any').lastTurnHitBy('magic') and honey == True and olive == False:
wait('random')
olive = True # reset next turn
elif unit('player_any').lastTurnHitBy('magic') and black < 5 and honey == False and olive == False:
useSkill(10, 'random') # 飲み込む (191040): Instant KO (100%) to one enemy
black += 1
elif unit('player_any').HP < 0.6 and green > 9 and isTurnMod(2) and lemon == False:
useSkill(7, 'random') # ためこむ (191010): Increase ATK and MAG by 30% for 2 turns to caster
lemon = True # reset next turn
azure += 1
elif unit('player_any').HP > 0.6 and green > 7 and isTurnMod(3) and lemon == False:
useSkill(7, 'random') # ためこむ (191010): Increase ATK and MAG by 30% for 2 turns to caster
lemon = True # reset next turn
azure += 1
elif unit('player_any').HP < 0.6 and green > 9 and isTurnMod(3) and mouse == False:
useSkill(4, 'random') # 双頭竜の進撃 (190980): Physical damage (5x, ATK) to all enemies
mouse = True # global
elif unit('player_any').HP > 0.6 and green > 7 and isTurnMod(4) and mouse == False:
useSkill(4, 'random') # 双頭竜の進撃 (190980): Physical damage (5x, ATK) to all enemies
mouse = True # global
elif unit('player_any').HP < 0.6 and green > 9 and isTurnMod(3) and peach == False:
useSkill(11, 'random') # ドラゴンボイス (191050): Reduce ATK, DEF, MAG and SPR by 70% for 999 turns to all enemies
peach = True # reset next turn
elif unit('player_any').HP > 0.6 and green > 7 and isTurnMod(4) and peach == False:
useSkill(11, 'random') # ドラゴンボイス (191050): Reduce ATK, DEF, MAG and SPR by 70% for 999 turns to all enemies
peach = True # reset next turn
elif random() <= 0.50 and unit('player_any').HP < 0.6 and green > 9 and isTurnMod(2) and gourd == False:
useSkill(3, 'random') # デスペルバイト (190970): Physical damage (2.5x, ATK) to one enemy, Remove all effects from one enemy
gourd = True # reset next turn
elif unit('player_any').HP < 0.6 and green > 9 and isTurnMod(2) and gourd == False:
useSkill(3, 'def_max') # デスペルバイト (190970): Physical damage (2.5x, ATK) to one enemy, Remove all effects from one enemy
gourd = True # reset next turn
elif random() <= 0.50 and unit('player_any').HP > 0.6 and green > 7 and isTurnMod(3) and gourd == False:
useSkill(3, 'random') # デスペルバイト (190970): Physical damage (2.5x, ATK) to one enemy, Remove all effects from one enemy
gourd = True # reset next turn
elif unit('player_any').HP > 0.6 and green > 7 and isTurnMod(3) and gourd == False:
useSkill(3, 'def_max') # デスペルバイト (190970): Physical damage (2.5x, ATK) to one enemy, Remove all effects from one enemy
gourd = True # reset next turn
elif unit('player_any').HP < 0.6 and green > 9 and honey == True and bacon == False:
end_turn()
green = 0
black = 0
mauve += 1
elif unit('player_any').HP > 0.6 and green > 7 and honey == True and bacon == False:
end_turn()
green = 0
black = 0
mauve += 1
elif unit('player_any').HP < 0.6 and green > 9 and honey == False:
end_turn()
green = 0
black = 0
elif unit('player_any').HP > 0.6 and green > 7 and honey == False:
end_turn()
green = 0
black = 0
elif unit('player_any').HP < 0.6 and azure == 3 and otter == False:
useSkill(9, 'random') # すべてときはなつ (191030): Magic ice, lightning, light and dark damage (6x, MAG) to all enemies, Inflict 4 random status effects (100%) to all enemies
otter = True # global
azure = 0
elif unit('player_any').HP > 0.6 and azure == 3 and otter == False:
useSkill(8, 'random') # 大きくときはなつ (191020): Magic ice, lightning, light and dark damage (4.5x, MAG) to all enemies, Inflict 3 random status effects (50%) to all enemies
otter = True # global
azure = 0
elif random() <= 0.50 and grape == False:
useSkill(2, 'random') # 2ヘッドラッシュ (190960): Physical damage (3.5x, ATK) to one enemy, Inflict 2 random status effects (30%) to one enemy
grape = True # reset next turn
green += 1
elif grape == False:
useSkill(1, 'random') # かみつく (190950): Physical damage (4x, ATK) to one enemy
grape = True # reset next turn
green += 1
elif random() <= 0.50 and melon == False:
useSkill(2, 'random') # 2ヘッドラッシュ (190960): Physical damage (3.5x, ATK) to one enemy, Inflict 2 random status effects (30%) to one enemy
melon = True # reset next turn
green += 1
elif melon == False:
useSkill(1, 'random') # かみつく (190950): Physical damage (4x, ATK) to one enemy
melon = True # reset next turn
green += 1
elif random() <= 0.50 and guava == False:
useSkill(1, 'random') # かみつく (190950): Physical damage (4x, ATK) to one enemy
guava = True # reset next turn
green += 1
elif guava == False:
useSkill(2, 'random') # 2ヘッドラッシュ (190960): Physical damage (3.5x, ATK) to one enemy, Inflict 2 random status effects (30%) to one enemy
guava = True # reset next turn
green += 1
elif tiger == False and ramen == False:
useSkill(5, 'random') # ダブルブレイクブレス・雷闇 (190990): Magic lightning and dark damage (3.3x, MAG) to all enemies, Reduce ATK and DEF by 30% for 3 turns to all enemies, Reduce resistance to Lightning and Dark by 60% for 3 turns to all enemies
tiger = True # global
ramen = True # persistent
green += 1
elif unit('player_any').HP < 0.4 and horse == False and ramen == False:
useSkill(5, 'random') # ダブルブレイクブレス・雷闇 (190990): Magic lightning and dark damage (3.3x, MAG) to all enemies, Reduce ATK and DEF by 30% for 3 turns to all enemies, Reduce resistance to Lightning and Dark by 60% for 3 turns to all enemies
horse = True # global
elif tiger == False and ramen == True:
useSkill(6, 'random') # ダブルブレイクブレス・氷光 (191000): Magic ice and light damage (3.3x, MAG) to all enemies, Reduce MAG and SPR by 30% for 3 turns to all enemies, Reduce resistance to Ice and Light by 60% for 3 turns to all enemies
tiger = True # global
ramen = False # persistent
green += 1
elif unit('player_any').HP < 0.4 and horse == False and ramen == True:
useSkill(6, 'random') # ダブルブレイクブレス・氷光 (191000): Magic ice and light damage (3.3x, MAG) to all enemies, Reduce MAG and SPR by 30% for 3 turns to all enemies, Reduce resistance to Ice and Light by 60% for 3 turns to all enemies
horse = True # global
else:
attack('random')
green += 1
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