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Scorn of Gilgamesh - JP
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## | |
# Mission 'Scorn of Gilgamesh' (8993501) | |
# Enemy has first strike! | |
# | |
# Battles | |
# * Gilgamesh | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Gilgamesh (405051001) | |
# Race Human | |
# Level 100 | |
# Actions 40-40 | |
# | |
# | |
# Stats | |
# HP 150000000 | |
# MP 100000 | |
# ATK 1100 | |
# DEF 370 | |
# MAG 1200 | |
# SPR 375 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 100% | |
# | |
# | |
# Status resist (+100% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 物理カウンター(ギルガメッシュ真降臨) (100043) [Passive] | |
# | |
# 100% chance to counter physical attacks with ツバメ返し (199130) to the attacker | |
# | |
## | |
# | |
# 攻撃魔力50% (100025) [Passive] | |
# | |
# Increase ATK and MAG by 50% | |
# | |
## | |
# | |
# 魔法カウンター(ギルガメッシュ真降臨) (100047) [Passive] | |
# | |
# 100% chance to counter magic attacks with エクスカリぱ〜 (199140) to the attacker | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# ツバメ返し (199130) [Physical] | |
# | |
# Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# エクスカリぱ〜 (199140) [Magic] | |
# | |
# Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# X斬り (199150) [Physical] | |
# | |
# Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 妖刀ムラマサ (199160) [Physical] | |
# | |
# Hybrid* fire damage (2x, ATK & MAG) to one enemy | |
# Reduce ATK and MAG by 75% for 3 turns to one enemy | |
# Physical fire damage (0.3x, ATK) as MP drain (50%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 魔剣マサムネ (199170) [Physical] | |
# | |
# Hybrid* water damage (2x, ATK & MAG) to one enemy | |
# Reduce DEF and SPR by 75% for 3 turns to one enemy | |
# Physical water damage (1.2x, ATK) as HP drain (50%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 竜巻旋風剣 (199180) [Physical] | |
# | |
# Hybrid* wind damage (1.8x, ATK & MAG) to one enemy | |
# Inflict Paralyze (100%) on one enemy | |
# Reduce resistance to Fire, Water, Wind, Earth and Light by 80% for 3 turns to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 斬鉄剣 (199190) [Physical] | |
# | |
# 90% HP damage to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# エクスカリバー (199200) [Magic] | |
# | |
# Hybrid* light damage (2.2x, ATK & MAG) to one enemy | |
# Inflict Confusion (100%) on one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 氷刃ムラサメ (199210) [Magic] | |
# | |
# Hybrid* ice damage (1.7x, ATK & MAG) to all enemies | |
# Inflict Silence (100%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 方天画戟 (199220) [Magic] | |
# | |
# Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy | |
# Remove all buffs and debuffs from one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# アポカリプス (199230) [Magic] | |
# | |
# Fixed* dark damage (9999) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 妖刀ムラマサ・真打 (199240) [Physical] | |
# | |
# Hybrid* fire damage (2.1x, ATK & MAG) to all enemies | |
# Reduce ATK and MAG by 90% for 3 turns to all enemies | |
# Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 魔剣マサムネ・真打 (199250) [Physical] | |
# | |
# Hybrid* water damage (2.1x, ATK & MAG) to all enemies | |
# Reduce DEF and SPR by 90% for 3 turns to all enemies | |
# Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 真・竜巻旋風剣 (199260) [Physical] | |
# | |
# Hybrid* wind damage (1.8x, ATK & MAG) to all enemies | |
# Inflict Paralyze (100%) on all enemies | |
# Reduce resistance to all elements by 120% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 斬鉄剣・真打 (199270) [None] | |
# | |
# Instant KO (100%) to one enemy (ignores death resist) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# エクスカリバーII (199280) [Magic] | |
# | |
# Hybrid* light damage (2.4x, ATK & MAG) to one enemy | |
# Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 源氏の弓 (199290) [Magic] | |
# | |
# Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 源氏の刀 (199300) [None] | |
# | |
# Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 源氏の兜 (199310) [None] | |
# | |
# Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster | |
# Increase break resistance to ATK and MAG by 50% for 2 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 源氏の鎧 (199320) [None] | |
# | |
# Dodge 5 physical attacks for 3 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 源氏の盾 (199330) [None] | |
# | |
# Reduce physical damage taken by 30% to caster for 3 turns (can not be removed) | |
# Reduce magic damage taken by 30% to caster for 3 turns (can not be removed) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# ギルガメッシュチェーンジ!! (199340) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 奥義・天下御免 (199350) [None] | |
# | |
# [Death] | |
# Hybrid* damage (5x, ATK & MAG) to all enemies | |
# Instant KO (100%) to all enemies | |
# Remove all buffs and debuffs from all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 奥義・天下御免 (199360) [None] | |
# | |
# [Death] | |
# Hybrid* damage (5x, ATK & MAG) to all enemies | |
# Instant KO (100%) to all enemies | |
# Remove all buffs and debuffs from all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 奥義・天下御免 (199370) [None] | |
# | |
# [Death] | |
# Hybrid* damage (5x, ATK & MAG) to all enemies | |
# Instant KO (100%) to all enemies | |
# Remove all buffs and debuffs from all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# BREAK (199380) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 理が逆転した (199390) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# 新たな武器をとりだした (199400) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# バリア (199410) [None] | |
# | |
# Reduce physical damage taken by 50% to caster for 3 turns (can not be removed) | |
# Increase ATK and MAG by 35% for 3 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# ウォール (199420) [None] | |
# | |
# Reduce magic damage taken by 50% to caster for 3 turns (can not be removed) | |
# Increase DEF and SPR by 35% for 3 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
endTurn() | |
elif once(): | |
useSkill(29, 'random') # バリア (199410): Reduce physical damage taken by 50% to caster for 3 turns (can not be removed), Increase ATK and MAG by 35% for 3 turns to caster | |
elif once(): | |
useSkill(30, 'random') # ウォール (199420): Reduce magic damage taken by 50% to caster for 3 turns (can not be removed), Increase DEF and SPR by 35% for 3 turns to caster | |
apple = True # reset next turn | |
elif once() and azure == 3: | |
useSkill(26, 'random') # BREAK (199380): No effect | |
elif azure == 3: | |
endTurn() | |
azure = 0 | |
pasta = True # persistent | |
elif self.hitByLastTurn('item') and guava == False and pasta == False: | |
wait() # No action | |
azure += 1 | |
guava = True # reset next turn | |
elif self.HP < 0.2 and once(): | |
useSkill(22, 'random') # ギルガメッシュチェーンジ!! (199340): No effect | |
honey = True # persistent | |
elif self.HP < 0.4 and once() and honey == False: | |
useSkill(22, 'random') # ギルガメッシュチェーンジ!! (199340): No effect | |
ramen = True # persistent | |
elif self.HP < 0.6 and once() and honey == False and ramen == False: | |
useSkill(22, 'random') # ギルガメッシュチェーンジ!! (199340): No effect | |
sushi = True # persistent | |
elif self.HP < 0.8 and once() and honey == False and ramen == False and sushi == False: | |
useSkill(22, 'random') # ギルガメッシュチェーンジ!! (199340): No effect | |
elif self.HP < 0.8 and once() and honey == False and ramen == False and sushi == False: | |
useSkill(27, 'random') # 理が逆転した (199390): No effect | |
elif self.HP < 0.8 and once(): | |
useSkill(23, 'random') # 奥義・天下御免 (199350): [Death], Hybrid* damage (5x, ATK & MAG) to all enemies, Instant KO (100%) to all enemies, Remove all buffs and debuffs from all enemies | |
white = 0 | |
elif self.HP < 0.8 and once() and honey == False and ramen == False: | |
useSkill(21, 'random') # 源氏の盾 (199330): Reduce physical damage taken by 30% to caster for 3 turns (can not be removed), Reduce magic damage taken by 30% to caster for 3 turns (can not be removed) | |
elif self.HP < 0.8 and once() and honey == False and ramen == False and sushi == False: | |
useSkill(28, 'random') # 新たな武器をとりだした (199400): No effect | |
apple = True # reset next turn | |
elif self.HP < 0.6 and once() and honey == False and ramen == False: | |
useSkill(27, 'random') # 理が逆転した (199390): No effect | |
elif self.HP < 0.6 and once(): | |
useSkill(24, 'random') # 奥義・天下御免 (199360): [Death], Hybrid* damage (5x, ATK & MAG) to all enemies, Instant KO (100%) to all enemies, Remove all buffs and debuffs from all enemies | |
white = 0 | |
elif self.HP < 0.6 and once() and honey == False and ramen == False: | |
useSkill(28, 'random') # 新たな武器をとりだした (199400): No effect | |
apple = True # reset next turn | |
elif self.HP < 0.4 and once() and honey == False: | |
useSkill(27, 'random') # 理が逆転した (199390): No effect | |
elif self.HP < 0.4 and once(): | |
useSkill(25, 'random') # 奥義・天下御免 (199370): [Death], Hybrid* damage (5x, ATK & MAG) to all enemies, Instant KO (100%) to all enemies, Remove all buffs and debuffs from all enemies | |
white = 0 | |
elif self.HP < 0.4 and once(): | |
useSkill(21, 'random') # 源氏の盾 (199330): Reduce physical damage taken by 30% to caster for 3 turns (can not be removed), Reduce magic damage taken by 30% to caster for 3 turns (can not be removed) | |
elif self.HP < 0.4 and once() and honey == False: | |
wait() # No action | |
apple = True # reset next turn | |
elif self.HP < 0.2 and once(): | |
useSkill(27, 'random') # 理が逆転した (199390): No effect | |
elif self.HP < 0.2 and once(): | |
useSkill(25, 'random') # 奥義・天下御免 (199370): [Death], Hybrid* damage (5x, ATK & MAG) to all enemies, Instant KO (100%) to all enemies, Remove all buffs and debuffs from all enemies | |
white = 0 | |
apple = True # reset next turn | |
elif self.HP > 0.8 and green >= 9 and guava == False and white == 2: | |
useSkill(19, 'random') # 源氏の兜 (199310): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase break resistance to ATK and MAG by 50% for 2 turns to caster | |
guava = True # reset next turn | |
elif self.HP > 0.8 and green >= 9 and white >= 2: | |
endTurn() | |
white = 0 | |
green = 0 | |
elif self.HP > 0.8 and green >= 9: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('fire', 'physical') and berry == False: | |
attack('random') | |
green += 1 | |
berry = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('fire', 'magical') and berry == False: | |
attack('random') | |
green += 1 | |
berry = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('water', 'physical') and peach == False: | |
attack('random') | |
green += 1 | |
peach = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('water', 'magical') and peach == False: | |
attack('random') | |
green += 1 | |
peach = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('aero', 'physical') and olive == False: | |
attack('random') | |
green += 1 | |
olive = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('aero', 'magical') and olive == False: | |
attack('random') | |
green += 1 | |
olive = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('quake', 'physical') and mango == False: | |
attack('random') | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('quake', 'magical') and mango == False: | |
attack('random') | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('light', 'physical') and lemon == False: | |
attack('random') | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and self.sufferedDamageLastTurn('light', 'magical') and lemon == False: | |
attack('random') | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('fire', 'physical') and berry == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('fire', 'magical') and berry == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('water', 'physical') and peach == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('water', 'magical') and peach == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('aero', 'physical') and olive == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('aero', 'magical') and olive == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('quake', 'physical') and mango == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('quake', 'magical') and mango == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('light', 'physical') and lemon == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.8 and self.sufferedDamageLastTurn('light', 'magical') and lemon == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.8 and olive == False: | |
useSkill(6, 'random') # 竜巻旋風剣 (199180): Hybrid* wind damage (1.8x, ATK & MAG) to one enemy, Inflict Paralyze (100%) on one enemy, Reduce resistance to Fire, Water, Wind, Earth and Light by 80% for 3 turns to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP > 0.8 and mango == False: | |
useSkill(7, 'random') # 斬鉄剣 (199190): 90% HP damage to one enemy | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and lemon == False: | |
useSkill(8, 'random') # エクスカリバー (199200): Hybrid* light damage (2.2x, ATK & MAG) to one enemy, Inflict Confusion (100%) on one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and peach == False: | |
useSkill(5, 'random') # 魔剣マサムネ (199170): Hybrid* water damage (2x, ATK & MAG) to one enemy, Reduce DEF and SPR by 75% for 3 turns to one enemy, Physical water damage (1.2x, ATK) as HP drain (50%) to one enemy | |
green += 1 | |
peach = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.8 and berry == False: | |
useSkill(4, 'random') # 妖刀ムラマサ (199160): Hybrid* fire damage (2x, ATK & MAG) to one enemy, Reduce ATK and MAG by 75% for 3 turns to one enemy, Physical fire damage (0.3x, ATK) as MP drain (50%) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.8 and berry == False: | |
useSkill(4, 'random') # 妖刀ムラマサ (199160): Hybrid* fire damage (2x, ATK & MAG) to one enemy, Reduce ATK and MAG by 75% for 3 turns to one enemy, Physical fire damage (0.3x, ATK) as MP drain (50%) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.8 and peach == False: | |
useSkill(5, 'random') # 魔剣マサムネ (199170): Hybrid* water damage (2x, ATK & MAG) to one enemy, Reduce DEF and SPR by 75% for 3 turns to one enemy, Physical water damage (1.2x, ATK) as HP drain (50%) to one enemy | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP > 0.8 and lemon == False: | |
useSkill(8, 'random') # エクスカリバー (199200): Hybrid* light damage (2.2x, ATK & MAG) to one enemy, Inflict Confusion (100%) on one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.8 and grape == False: | |
useSkill(17, 'random') # 源氏の弓 (199290): Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP > 0.8 and melon == False and white == 2: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
melon = True # reset next turn | |
elif random() <= 0.40 and self.HP > 0.8: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
elif random() <= 0.75 and self.HP > 0.8: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.8: | |
attack('random') | |
green += 1 | |
elif self.HP > 0.6 and self.HP < 0.8 and green >= 10 and gourd == False and white == 2: | |
useSkill(19, 'random') # 源氏の兜 (199310): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase break resistance to ATK and MAG by 50% for 2 turns to caster | |
gourd = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and green >= 10 and white >= 2: | |
endTurn() | |
white = 0 | |
green = 0 | |
elif self.HP > 0.6 and self.HP < 0.8 and green >= 10: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('aero', 'physical') and berry == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
berry = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('aero', 'magical') and berry == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
berry = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('aero', 'physical') and var_62 == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
var_62 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('aero', 'magical') and var_62 == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
var_62 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('quake', 'physical') and peach == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
peach = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('quake', 'magical') and peach == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
peach = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('quake', 'physical') and var_63 == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
var_63 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('quake', 'magical') and var_63 == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
var_63 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('fire', 'physical') and olive == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
olive = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('fire', 'magical') and olive == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
olive = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('fire', 'physical') and var_64 == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
var_64 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('fire', 'magical') and var_64 == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
var_64 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('water', 'physical') and mango == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
mango = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('water', 'magical') and mango == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
mango = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('water', 'physical') and var_65 == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
var_65 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('water', 'magical') and var_65 == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
var_65 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('light', 'physical') and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
lemon = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('light', 'magical') and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
lemon = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('light', 'physical') and var_66 == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
var_66 = True # unknown flag type | |
elif self.HP > 0.6 and self.HP < 0.8 and self.sufferedDamageLastTurn('light', 'magical') and var_66 == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
var_66 = True # unknown flag type | |
elif random() <= 0.50 and self.HP > 0.6 and self.HP < 0.8 and green <= 4: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.6 and self.HP < 0.8 and green <= 4: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.6 and self.HP < 0.8 and grape == False: | |
useSkill(17, 'random') # 源氏の弓 (199290): Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and melon == False and white == 2: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
melon = True # reset next turn | |
elif self.HP > 0.6 and self.HP < 0.8 and guava == False: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
green += 1 | |
guava = True # reset next turn | |
elif random() <= 0.40 and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
elif random() <= 0.75 and self.HP > 0.6 and self.HP < 0.8: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.6 and self.HP < 0.8: | |
attack('random') | |
green += 1 | |
elif self.HP > 0.4 and self.HP < 0.6 and green >= 11 and gourd == False and white == 2: | |
useSkill(19, 'random') # 源氏の兜 (199310): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase break resistance to ATK and MAG by 50% for 2 turns to caster | |
gourd = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and green >= 11 and var_64 == False and white == 3: | |
useSkill(20, 'random') # 源氏の鎧 (199320): Dodge 5 physical attacks for 3 turns to caster | |
var_64 = True # unknown flag type | |
elif self.HP > 0.4 and self.HP < 0.6 and green >= 11 and white >= 3: | |
endTurn() | |
white = 0 | |
green = 0 | |
elif self.HP > 0.4 and self.HP < 0.6 and green >= 11 and white >= 2: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif self.HP > 0.4 and self.HP < 0.6 and green >= 11: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('fire', 'physical') and berry == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('fire', 'magical') and berry == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('water', 'physical') and peach == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('water', 'magical') and peach == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('aero', 'physical') and olive == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('aero', 'magical') and olive == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('quake', 'physical') and mango == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('quake', 'magical') and mango == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('light', 'physical') and lemon == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('light', 'magical') and lemon == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('ice', 'physical') and grape == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('ice', 'magical') and grape == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('thunder', 'physical') and melon == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('thunder', 'magical') and melon == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('dark', 'physical') and guava == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and self.sufferedDamageLastTurn('dark', 'magical') and guava == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and melon == False: | |
useSkill(10, 'random') # 方天画戟 (199220): Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy, Remove all buffs and debuffs from one enemy | |
green += 1 | |
melon = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and olive == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
green += 1 | |
olive = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.4 and self.HP < 0.6 and mango == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.4 and self.HP < 0.6 and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.4 and self.HP < 0.6 and guava == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.4 and self.HP < 0.6 and grape == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.4 and self.HP < 0.6 and peach == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif random() <= 0.50 and self.HP > 0.4 and self.HP < 0.6 and berry == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and berry == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and peach == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and grape == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and guava == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and mango == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP > 0.4 and self.HP < 0.6 and var_61 == False: | |
useSkill(17, 'random') # 源氏の弓 (199290): Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
var_61 = True # unknown flag type | |
green += 1 | |
elif self.HP > 0.4 and self.HP < 0.6 and var_62 == False and white == 2: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
var_62 = True # unknown flag type | |
elif self.HP > 0.4 and self.HP < 0.6 and var_63 == False: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
var_63 = True # unknown flag type | |
green += 1 | |
elif random() <= 0.40 and self.HP > 0.4 and self.HP < 0.6: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
elif random() <= 0.75 and self.HP > 0.4 and self.HP < 0.6: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.4 and self.HP < 0.6: | |
attack('random') | |
green += 1 | |
elif self.HP > 0.2 and self.HP < 0.4 and green >= 12 and gourd == False and white == 2: | |
useSkill(19, 'random') # 源氏の兜 (199310): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase break resistance to ATK and MAG by 50% for 2 turns to caster | |
gourd = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and green >= 12 and var_73 == False and white == 2: | |
useSkill(20, 'random') # 源氏の鎧 (199320): Dodge 5 physical attacks for 3 turns to caster | |
var_73 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and green >= 12 and white >= 2: | |
endTurn() | |
white = 0 | |
green = 0 | |
elif self.HP > 0.2 and self.HP < 0.4 and green >= 12: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('aero', 'physical') and berry == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
berry = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('aero', 'magical') and berry == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
berry = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('aero', 'physical') and var_62 == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
var_62 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('aero', 'magical') and var_62 == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
var_62 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('quake', 'physical') and peach == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
peach = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('quake', 'magical') and peach == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
peach = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('quake', 'physical') and var_63 == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
var_63 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('quake', 'magical') and var_63 == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
var_63 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('fire', 'physical') and olive == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
olive = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('fire', 'magical') and olive == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
olive = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('fire', 'physical') and var_64 == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
var_64 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('fire', 'magical') and var_64 == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
var_64 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('water', 'physical') and mango == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
mango = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('water', 'magical') and mango == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
mango = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('water', 'physical') and var_65 == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
var_65 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('water', 'magical') and var_65 == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
var_65 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('light', 'physical') and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
lemon = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('light', 'magical') and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
lemon = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('light', 'physical') and var_66 == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
var_66 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('light', 'magical') and var_66 == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
var_66 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('ice', 'physical') and grape == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
grape = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('ice', 'magical') and grape == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
grape = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('ice', 'physical') and var_67 == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
var_67 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('ice', 'magical') and var_67 == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
var_67 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('thunder', 'physical') and melon == False: | |
useSkill(10, 'random') # 方天画戟 (199220): Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy, Remove all buffs and debuffs from one enemy | |
melon = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('thunder', 'magical') and melon == False: | |
useSkill(10, 'random') # 方天画戟 (199220): Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy, Remove all buffs and debuffs from one enemy | |
melon = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('thunder', 'physical') and var_68 == False: | |
useSkill(10, 'random') # 方天画戟 (199220): Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy, Remove all buffs and debuffs from one enemy | |
var_68 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('thunder', 'magical') and var_68 == False: | |
useSkill(10, 'random') # 方天画戟 (199220): Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy, Remove all buffs and debuffs from one enemy | |
var_68 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('dark', 'physical') and guava == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
guava = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('dark', 'magical') and guava == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
guava = True # reset next turn | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('dark', 'physical') and var_69 == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
var_69 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and self.sufferedDamageLastTurn('dark', 'magical') and var_69 == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
var_69 = True # unknown flag type | |
elif random() <= 0.50 and self.HP > 0.2 and self.HP < 0.4 and green <= 5: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.2 and self.HP < 0.4 and green <= 5: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.2 and self.HP < 0.4 and var_70 == False: | |
useSkill(17, 'random') # 源氏の弓 (199290): Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
var_70 = True # unknown flag type | |
green += 1 | |
elif self.HP > 0.2 and self.HP < 0.4 and var_71 == False: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
var_71 = True # unknown flag type | |
elif self.HP > 0.2 and self.HP < 0.4 and var_72 == False: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
var_72 = True # unknown flag type | |
green += 1 | |
elif random() <= 0.45 and self.HP > 0.2 and self.HP < 0.4: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
elif random() <= 0.75 and self.HP > 0.2 and self.HP < 0.4: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP > 0.2 and self.HP < 0.4: | |
attack('random') | |
green += 1 | |
elif self.HP < 0.2 and green >= 12 and gourd == False and white == 1: | |
useSkill(19, 'random') # 源氏の兜 (199310): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster, Increase break resistance to ATK and MAG by 50% for 2 turns to caster | |
gourd = True # reset next turn | |
elif self.HP < 0.2 and green >= 12 and var_65 == False and white == 2: | |
useSkill(20, 'random') # 源氏の鎧 (199320): Dodge 5 physical attacks for 3 turns to caster | |
var_65 = True # unknown flag type | |
elif self.HP < 0.2 and green >= 12 and white >= 2: | |
endTurn() | |
white = 0 | |
green = 0 | |
elif self.HP < 0.2 and green >= 12 and white >= 1: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif self.HP < 0.2 and green >= 12: | |
endTurn() | |
white += 1 | |
green = 0 | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('fire', 'physical') and berry == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('fire', 'magical') and berry == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('water', 'physical') and peach == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('water', 'magical') and peach == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('aero', 'physical') and olive == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('aero', 'magical') and olive == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
olive = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('quake', 'physical') and mango == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('quake', 'magical') and mango == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('light', 'physical') and lemon == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('light', 'magical') and lemon == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('ice', 'physical') and grape == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('ice', 'magical') and grape == False: | |
useSkill(1, 'random') # ツバメ返し (199130): Hybrid* damage (1.9x, ATK & MAG) to one enemy | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('thunder', 'physical') and melon == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('thunder', 'magical') and melon == False: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('dark', 'physical') and guava == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif self.HP < 0.2 and self.sufferedDamageLastTurn('dark', 'magical') and guava == False: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif self.HP < 0.2 and melon == False: | |
useSkill(10, 'random') # 方天画戟 (199220): Hybrid* lightning damage (2x, ATK and 1.5x, MAG) to one enemy, Remove all buffs and debuffs from one enemy | |
green += 1 | |
melon = True # reset next turn | |
elif self.HP < 0.2 and olive == False: | |
useSkill(14, 'random') # 真・竜巻旋風剣 (199260): Hybrid* wind damage (1.8x, ATK & MAG) to all enemies, Inflict Paralyze (100%) on all enemies, Reduce resistance to all elements by 120% for 3 turns to all enemies | |
green += 1 | |
olive = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.2 and mango == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.2 and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.2 and guava == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.2 and grape == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.2 and peach == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.2 and berry == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP < 0.2 and berry == False: | |
useSkill(12, 'random') # 妖刀ムラマサ・真打 (199240): Hybrid* fire damage (2.1x, ATK & MAG) to all enemies, Reduce ATK and MAG by 90% for 3 turns to all enemies, Physical fire damage (0.07x, ATK) as MP drain (50%) to all enemies | |
green += 1 | |
berry = True # reset next turn | |
elif self.HP < 0.2 and peach == False: | |
useSkill(13, 'random') # 魔剣マサムネ・真打 (199250): Hybrid* water damage (2.1x, ATK & MAG) to all enemies, Reduce DEF and SPR by 90% for 3 turns to all enemies, Physical water damage (1.5x, ATK) as HP drain (50%) to all enemies | |
green += 1 | |
peach = True # reset next turn | |
elif self.HP < 0.2 and grape == False: | |
useSkill(9, 'random') # 氷刃ムラサメ (199210): Hybrid* ice damage (1.7x, ATK & MAG) to all enemies, Inflict Silence (100%) on all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif self.HP < 0.2 and guava == False: | |
useSkill(11, 'random') # アポカリプス (199230): Fixed* dark damage (9999) to one enemy | |
green += 1 | |
guava = True # reset next turn | |
elif self.HP < 0.2 and lemon == False: | |
useSkill(16, 'random') # エクスカリバーII (199280): Hybrid* light damage (2.4x, ATK & MAG) to one enemy, Inflict Blind, Paralyze and Confusion (100%) on one enemy | |
green += 1 | |
lemon = True # reset next turn | |
elif self.HP < 0.2 and mango == False: | |
useSkill(15, 'random') # 斬鉄剣・真打 (199270): Instant KO (100%) to one enemy (ignores death resist) | |
green += 1 | |
mango = True # reset next turn | |
elif self.HP < 0.2 and var_61 == False: | |
useSkill(17, 'random') # 源氏の弓 (199290): Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
var_61 = True # unknown flag type | |
green += 1 | |
elif self.HP < 0.2 and var_62 == False: | |
useSkill(17, 'random') # 源氏の弓 (199290): Hybrid* damage (1.7x, ATK & MAG) to all enemies | |
var_62 = True # unknown flag type | |
green += 1 | |
elif self.HP < 0.2 and var_63 == False: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
var_63 = True # unknown flag type | |
elif self.HP < 0.2 and var_64 == False: | |
useSkill(18, 'random') # 源氏の刀 (199300): Hybrid* damage (1.6x, ATK & MAG) to all enemies | |
var_64 = True # unknown flag type | |
green += 1 | |
elif random() <= 0.55 and self.HP < 0.2: | |
useSkill(3, 'random') # X斬り (199150): Hybrid* damage (1.5x, ATK & MAG) to all enemies | |
green += 1 | |
elif random() <= 0.75 and self.HP < 0.2: | |
useSkill(2, 'random') # エクスカリぱ〜 (199140): Hybrid* light damage (1.8x, ATK & MAG) to one enemy | |
green += 1 | |
elif self.HP < 0.2: | |
attack('random') | |
green += 1 | |
else: | |
attack('random') | |
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