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More Dark Visions?
##
# Mission 'Physical Domain of Ice and Water 1' (9270101)
# BattleScript: 927010101
#
# Battles
# * Dark Lesser Tiger
##
##
# Monster Info
##
#
# Monster Dark Lesser Tiger (201300001, 401110001)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 130
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flames (219191) [Magic]
#
# Magic fire damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Flames (219192) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (219193) [None]
#
# Reduce resistance to Fire by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scorch (219194) [Magic]
#
# Magic fire damage (1.7x, MAG) to all enemies
# Reduce DEF and SPR by 10% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (219195) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Breath (219196) [Magic]
#
# Magic fire damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Fire Breath (219196): Magic fire damage (3.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Fire Breath (219196): Magic fire damage (3.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Fire Breath (219196): Magic fire damage (3.5x, MAG) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Fire) (219195): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Fire (219193): Reduce resistance to Fire by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Fire Breath (219196): Magic fire damage (3.5x, MAG) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Scorch (219194): Magic fire damage (1.7x, MAG) to all enemies, Reduce DEF and SPR by 10% for 3 turns to all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Flames (219191): Magic fire damage (2x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # All-Flames (219192): Magic fire damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Flames (219192): Magic fire damage (2.5x, MAG) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Water 2' (9270102)
# BattleScript: 927010201
#
# Battles
# * Dark Ifrit
##
##
# Monster Info
##
#
# Monster Dark Ifrit (301020001)
# Race Beast
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 1000
# MAG 770
# SPR 10000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Hell Ball (219142) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning Crash (219143) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Hellflame (219144) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (219145) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Lightning Ruin (219146) [None]
#
# Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its flames are growing! (219147) [None]
#
# Increase ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Ifrit is putting it all on the line! (219148) [None]
#
# Increase ATK and MAG by 15% for 2 turns to caster (can not be removed)
# Unused parameters: [1]
# Reduce DEF and SPR by 20% for 2 turns to caster (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flamebeast's Roar (219149) [None]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fury Claw (219150) [Physical]
#
# Physical fire damage (2.1x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (219151) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (219152) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hellfire (219153) [Magic]
#
# Magic fire damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Judgment Bolt (219154) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
# Inflict Stop (100%) for 2 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 9 and apple == False and isTurnMod(3):
useSkill(8, 'random') # Flamebeast's Roar (219149): Remove all buffs and debuffs from all enemies
apple = True # reset next turn
elif random() <= 0.47 and green >= 9 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Fire) (219151): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 9 and berry == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (Lightning) (219152): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 9 and olive == False and isTurnMod(3):
useSkill(5, 'random') # Fire & Lightning Ruin (219146): Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies
olive = True # reset next turn
elif self.HP < 0.3 and once():
useSkill(7, 'random') # Dark Ifrit is putting it all on the line! (219148): Increase ATK and MAG by 15% for 2 turns to caster (can not be removed), Reduce DEF and SPR by 20% for 2 turns to caster (can not be removed)
elif green >= 9:
endTurn()
green = 0
elif mango == False and isTurnMod(3):
useSkill(6, 'random') # Its flames are growing! (219147): Increase ATK and MAG by 10% for 2 turns to caster
mango = True # reset next turn
elif honey == True:
useSkill(12, 'random') # Hellfire (219153): Magic fire damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Judgment Bolt (219154): Magic lightning damage (4x, MAG) to all enemies, Inflict Stop (100%) for 2 turns on all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Hell Ball (219142): Magic fire damage (3x, MAG) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Lightning Crash (219143): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif once() and self.HP < 0.8 and melon == False:
useSkill(9, 'random') # Fury Claw (219150): Physical fire damage (2.1x, ATK) to all enemies
melon = True # reset next turn
elif once() and self.HP < 0.6 and melon == False:
useSkill(9, 'random') # Fury Claw (219150): Physical fire damage (2.1x, ATK) to all enemies
melon = True # reset next turn
elif once() and self.HP < 0.4 and melon == False:
useSkill(9, 'random') # Fury Claw (219150): Physical fire damage (2.1x, ATK) to all enemies
elif mango == False and isTurnMod(2):
useSkill(3, 'random') # Super Hellflame (219144): Magic fire damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False:
useSkill(4, 'random') # All-Lightning Crash (219145): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(3):
useSkill(4, 'random') # All-Lightning Crash (219145): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Light 1' (9270201)
# BattleScript: 927020101
#
# Battles
# * Dark Hecatoncheir
##
##
# Monster Info
##
#
# Monster Dark Hecatoncheir (305410001, 401110001)
# Race Human
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 150
# DEF 1500
# MAG 130
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Hailing Ice (219197) [Physical]
#
# Physical ice damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hailstorm (219198) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (219199) [None]
#
# Reduce resistance to Ice by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralyze Blade (219200) [Physical]
#
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (219201) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Ice (219202) [Physical]
#
# Physical ice damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Shadow Physical Attack - Ice (219202): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Ice (219202): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Ice (219202): Physical ice damage (3.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Ice) (219201): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Ice (219199): Reduce resistance to Ice by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Shadow Physical Attack - Ice (219202): Physical ice damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Paralyze Blade (219200): Inflict Paralyze (30%) on one enemy
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Hailing Ice (219197): Physical ice damage (2x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Hailstorm (219198): Physical ice damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Hailstorm (219198): Physical ice damage (2.5x, ATK) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Light 2' (9270202)
# BattleScript: 927020102
#
# Battles
# * Dark Shiva
##
##
# Monster Info
##
#
# Monster Dark Shiva (205020001, 205020002)
# Race Human
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 210000000
# MP 100000
# ATK 850
# DEF 6500
# MAG 770
# SPR 650
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Hailing Ice (219155) [Physical]
#
# Physical ice damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Strike (219156) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hailstorm (219157) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Impact (219158) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Dark Ruin (219159) [None]
#
# Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Osmose (219160) [Magic]
#
# Magic damage (0.05x, MAG) as MP drain (100%) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Silencega (219161) [Magic]
#
# Inflict Silence (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Shooting Hail (219162) [Physical]
#
# Physical damage (2.5x, ATK) to all enemies
# Reduce DEF and SPR by 15% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (219163) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (219164) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diamond Dust (219165) [Magic]
#
# Magic ice damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Omen (219166) [Magic]
#
# Magic dark damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 10 and once() and self.HP < 0.8:
useSkill(8, 'random') # Shooting Hail (219162): Physical damage (2.5x, ATK) to all enemies, Reduce DEF and SPR by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 10 and once() and self.HP < 0.6 and apple == False:
useSkill(8, 'random') # Shooting Hail (219162): Physical damage (2.5x, ATK) to all enemies, Reduce DEF and SPR by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 10 and once() and self.HP < 0.4 and apple == False:
useSkill(8, 'random') # Shooting Hail (219162): Physical damage (2.5x, ATK) to all enemies, Reduce DEF and SPR by 15% for 3 turns to all enemies
elif random() <= 0.47 and green >= 10 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Ice) (219163): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 10 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Dark) (219164): No effect
berry = True # reset next turn
ramen = True # persistent
elif green >= 10 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Dark Ruin (219159): Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 10 and grape == False and isTurnMod(4):
useSkill(6, 'random') # Osmose (219160): Magic damage (0.05x, MAG) as MP drain (100%) to all enemies
grape = True # reset next turn
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Diamond Dust (219165): Magic ice damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Ruinous Omen (219166): Magic dark damage (4x, MAG) to all enemies
ramen = False # persistent
elif olive == False and isTurnMod(3):
useSkill(7, 'random') # Silencega (219161): Inflict Silence (100%) on all enemies
olive = True # reset next turn
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Hailing Ice (219155): Physical ice damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Shadow Strike (219156): Physical dark damage (3x, ATK) to one enemy
green += 1
elif bacon == False and mango == False:
useSkill(3, 'random') # Hailstorm (219157): Physical ice damage (2.5x, ATK) to all enemies
mango = True # reset next turn
bacon = True # persistent
elif bacon == True and mango == False:
useSkill(4, 'random') # Shadow Impact (219158): Physical dark damage (2.5x, ATK) to all enemies
mango = True # reset next turn
bacon = False # persistent
elif bacon == False and lemon == False:
useSkill(3, 'random') # Hailstorm (219157): Physical ice damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif bacon == True and lemon == False:
useSkill(4, 'random') # Shadow Impact (219158): Physical dark damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Lightning and Earth 1' (9270301)
# BattleScript: 927030101
#
# Battles
# * Dark Rukh
##
##
# Monster Info
##
#
# Monster Dark Rukh (202010000, 401110001)
# Race Avian
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 130
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Water (219203) [Magic]
#
# Magic water damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (219204) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (219205) [None]
#
# Reduce resistance to Water by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blindga (219206) [Magic]
#
# Inflict Blind (30%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (219207) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Magic Attack - Water (219208) [Magic]
#
# Magic water damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Super Magic Attack - Water (219208): Magic water damage (3.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Super Magic Attack - Water (219208): Magic water damage (3.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Super Magic Attack - Water (219208): Magic water damage (3.5x, MAG) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Water) (219207): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Water (219205): Reduce resistance to Water by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Super Magic Attack - Water (219208): Magic water damage (3.5x, MAG) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Blindga (219206): Inflict Blind (30%) on all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Dark Water (219203): Magic water damage (2x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Dark Waterga (219204): Magic water damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Dark Waterga (219204): Magic water damage (2.5x, MAG) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Lightning and Earth 2' (9270302)
# BattleScript: 927030102
#
# Battles
# * Dark Siren
##
##
# Monster Info
##
#
# Monster Dark Siren (202000002)
# Race Avian
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 880
# MAG 770
# SPR 8800
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Wind Claw of Death (219167) [Magic]
#
# Magic wind damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Water (219168) [Magic]
#
# Magic water damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Slicing Gale (219169) [Magic]
#
# Magic wind damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (219170) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Wind Ruin (219171) [None]
#
# Reduce resistance to Water and Wind by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Song of Stupefaction (219172) [None]
#
# Inflict Charm (100%) on all enemies for 3 turns
# Remove resistances to Sleep from all enemies for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Delta Scrub (219173) [Physical]
#
# Physical wind damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Curaja (219174) [Magic]
#
# Restore 20000000 HP to caster
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (219175) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (219176) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Drowning Voice (219177) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
# Inflict Sleep (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenswind (219178) [Magic]
#
# Magic wind damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 10 and once() and self.HP < 0.8:
useSkill(7, 'random') # Delta Scrub (219173): Physical wind damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 10 and once() and self.HP < 0.6 and apple == False:
useSkill(7, 'random') # Delta Scrub (219173): Physical wind damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 10 and once() and self.HP < 0.4 and apple == False:
useSkill(7, 'random') # Delta Scrub (219173): Physical wind damage (2.5x, ATK) to all enemies
elif green >= 10 and berry == False and isTurnMod(4):
useSkill(8, 'random') # Curaja (219174): Restore 20000000 HP to caster
berry = True # reset next turn
elif random() <= 0.47 and green >= 10 and olive == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Water) (219175): No effect
olive = True # reset next turn
honey = True # persistent
elif green >= 10 and olive == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Wind) (219176): No effect
olive = True # reset next turn
ramen = True # persistent
elif green >= 10 and mango == False and isTurnMod(3):
useSkill(5, 'random') # Water & Wind Ruin (219171): Reduce resistance to Water and Wind by 60% for 3 turns to all enemies
mango = True # reset next turn
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(11, 'random') # Drowning Voice (219177): Magic water damage (4x, MAG) to all enemies, Inflict Sleep (100%) on all enemies
honey = False # persistent
elif ramen == True:
useSkill(12, 'random') # Heavenswind (219178): Magic wind damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Wind Claw of Death (219167): Magic wind damage (3x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Dark Water (219168): Magic water damage (3x, MAG) to one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Slicing Gale (219169): Magic wind damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # Dark Waterga (219170): Magic water damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif bacon == False and grape == False:
useSkill(4, 'random') # Dark Waterga (219170): Magic water damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
bacon = True # persistent
elif bacon == True and grape == False:
useSkill(3, 'random') # Slicing Gale (219169): Magic wind damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
bacon = False # persistent
elif melon == False and isTurnMod(3):
useSkill(6, 'random') # Song of Stupefaction (219172): Inflict Charm (100%) on all enemies for 3 turns, Remove resistances to Sleep from all enemies for 3 turns
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Wind and Dark 1' (9270401)
# BattleScript: 927040101
#
# Battles
# * Dark Ziggurat Gigas
##
##
# Monster Info
##
#
# Monster Dark Ziggurat Gigas (205000001, 401110001)
# Race Human
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 150
# DEF 1500
# MAG 130
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Stone Toss (219209) [Physical]
#
# Physical earth damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Toss Combo (219210) [Physical]
#
# Physical earth damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Landslide Glare (219211) [None]
#
# Reduce resistance to Earth by 45% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Gaze (219212) [None]
#
# Inflict Petrify (30%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (219213) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Magnitude 8 (219214) [Physical]
#
# Physical earth damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Magnitude 8 (219214): Physical earth damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Magnitude 8 (219214): Physical earth damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Magnitude 8 (219214): Physical earth damage (3.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Earth) (219213): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Landslide Glare (219211): Reduce resistance to Earth by 45% for 3 turns to one enemy
peach = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Magnitude 8 (219214): Physical earth damage (3.5x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Stone Gaze (219212): Inflict Petrify (30%) on all enemies
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Stone Toss (219209): Physical earth damage (2x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Stone Toss Combo (219210): Physical earth damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Stone Toss Combo (219210): Physical earth damage (2.5x, ATK) to all enemies
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Wind and Dark 2' (9270402)
# BattleScript: 927040102
#
# Battles
# * Dark Titan
##
##
# Monster Info
##
#
# Monster Dark Titan (405030001)
# Race Human
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 210000000
# MP 100000
# ATK 850
# DEF 6500
# MAG 770
# SPR 650
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Gigantic Fist (219179) [Physical]
#
# Physical earth damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Radiant Punch (219180) [Physical]
#
# Physical light damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Severe Earthquake (219181) [Physical]
#
# Physical earth damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Radiant Sacrament (219182) [Physical]
#
# Physical light damage (2.5x, ATK) to all enemies
# Reduce SPR by 15% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earth & Light Ruin (219183) [None]
#
# Reduce resistance to Earth and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gigantic Growth (219184) [None]
#
# Increase ATK and MAG by 10% and DEF and SPR by 5% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Giant Crusher (219185) [Magic]
#
# Magic earth damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Rapture (219186) [None]
#
# Remove one enemy from the fight
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (219187) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (219188) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaia's Wrath (219189) [Physical]
#
# Physical earth damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Light (219190) [Physical]
#
# Physical light damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 10 and ramen == True and berry == False:
useSkill(11, 'random') # Gaia's Wrath (219189): Physical earth damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green >= 10 and isTurnMod(2) and peach == False:
useSkill(10, 'random') # Focusing the power of shadow! (Light) (219188): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 10 and isTurnMod(2) and peach == False:
useSkill(9, 'random') # Focusing the power of shadow! (Earth) (219187): No effect
peach = True # reset next turn
berry = True # reset next turn
ramen = True # persistent
elif green >= 10 and isTurnMod(3) and olive == False:
useSkill(5, 'random') # Earth & Light Ruin (219183): Reduce resistance to Earth and Light by 60% for 3 turns to all enemies
olive = True # reset next turn
elif green >= 10 and isTurnMod(2) and var_61 == False:
useSkill(6, 'random') # Gigantic Growth (219184): Increase ATK and MAG by 10% and DEF and SPR by 5% for 3 turns to caster
var_61 = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and mango == False:
useSkill(8, 'highest MAG') # Stone Rapture (219186): Remove one enemy from the fight
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Shadow Super Physical Attack - Light (219190): Physical light damage (4x, ATK) to all enemies
honey = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Gigantic Fist (219179): Physical earth damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Radiant Punch (219180): Physical light damage (3x, ATK) to one enemy
green += 1
elif lemon == False:
useSkill(3, 'random') # Severe Earthquake (219181): Physical earth damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif isTurnMod(2) and grape == False:
useSkill(4, 'random') # Radiant Sacrament (219182): Physical light damage (2.5x, ATK) to all enemies, Reduce SPR by 15% for 3 turns to all enemies
green += 1
grape = True # reset next turn
elif isTurnMod(2) and melon == False:
useSkill(3, 'random') # Severe Earthquake (219181): Physical earth damage (2.5x, ATK) to all enemies
green += 1
melon = True # reset next turn
elif ramen == True and guava == False:
useSkill(4, 'random') # Radiant Sacrament (219182): Physical light damage (2.5x, ATK) to all enemies, Reduce SPR by 15% for 3 turns to all enemies
green += 1
guava = True # reset next turn
elif isTurnMod(3) and gourd == False:
useSkill(7, 'random') # Giant Crusher (219185): Magic earth damage (2.5x, MAG) to all enemies
gourd = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Dark' (9270501)
# BattleScript: 927050101
#
# Battles
# * Dark Anima
##
##
# Monster Info
##
#
# Monster Dark Anima (412060002)
# Race Reaper
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 550000000
# MP 150000
# ATK 1250
# DEF 2400
# MAG 1350
# SPR 24000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Dark Flare (219113) [Magic]
#
# Magic fire damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Karma (219114) [Magic]
#
# Magic light damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Breath (219115) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Banishga (219116) [Magic]
#
# Magic light damage (3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Eternal Mourning (219117) [Physical]
#
# Physical damage (2.5x, ATK) per turn to all enemies for 2 turns
# Unused parameters: [0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Light Ruin (219118) [None]
#
# Reduce resistance to Fire and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chain of Gold (219119) [Physical]
#
# Physical damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Overstrain (219120) [None]
#
# Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chained Impulse (219121) [None]
#
# Increase DEF and SPR by 15% and ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (219122) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (219123) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Judgment (219124) [Magic]
#
# Magic light damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flames of Reincarnation (219125) [Magic]
#
# Magic fire damage (4x, MAG) to all enemies
# Restore 5-15% HP to caster
# Unknown parameters: [0,0,0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 11 and self.HP < 0.6 and once():
useSkill(7, 'random') # Chain of Gold (219119): Physical damage (3x, ATK) to all enemies
apple = True # reset next turn
elif green >= 11 and self.HP < 0.3 and once() and apple == False:
useSkill(7, 'random') # Chain of Gold (219119): Physical damage (3x, ATK) to all enemies
apple = True # reset next turn
elif green >= 11 and self.HP < 0.3 and once() and apple == False:
useSkill(7, 'random') # Chain of Gold (219119): Physical damage (3x, ATK) to all enemies
elif green >= 11 and berry == False and isTurnMod(3):
useSkill(7, 'random') # Chain of Gold (219119): Physical damage (3x, ATK) to all enemies
berry = True # reset next turn
elif self.HP > 0.4 and green >= 11 and peach == False and isTurnMod(2):
useSkill(9, 'random') # Chained Impulse (219121): Increase DEF and SPR by 15% and ATK and MAG by 10% for 2 turns to caster
peach = True # reset next turn
elif self.HP < 0.4 and green >= 11 and peach == False and isTurnMod(3):
useSkill(9, 'random') # Chained Impulse (219121): Increase DEF and SPR by 15% and ATK and MAG by 10% for 2 turns to caster
peach = True # reset next turn
elif green >= 11 and olive == False and isTurnMod(4):
useSkill(8, 'random') # Overstrain (219120): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
olive = True # reset next turn
elif green >= 11 and grape == False and isTurnMod(3):
useSkill(6, 'random') # Fire & Light Ruin (219118): Reduce resistance to Fire and Light by 60% for 3 turns to all enemies
grape = True # reset next turn
elif random() <= 0.47 and green >= 11 and mango == False and honey == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Light) (219122): No effect
mango = True # reset next turn
honey = True # persistent
elif green >= 11 and mango == False and ramen == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (Fire) (219123): No effect
mango = True # reset next turn
ramen = True # persistent
elif green >= 11:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Divine Judgment (219124): Magic light damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Flames of Reincarnation (219125): Magic fire damage (4x, MAG) to all enemies, Restore 5-15% HP to caster
ramen = False # persistent
elif guava == False and isTurnMod(4):
useSkill(5, 'random') # Eternal Mourning (219117): Physical damage (2.5x, ATK) per turn to all enemies for 2 turns
guava = True # reset next turn
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Dark Flare (219113): Magic fire damage (3.5x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Karma (219114): Magic light damage (3.5x, MAG) to one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Fire Breath (219115): Magic fire damage (3x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # Banishga (219116): Magic light damage (3x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif bacon == False and melon == False:
useSkill(4, 'random') # Banishga (219116): Magic light damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
bacon = True # persistent
elif bacon == True and melon == False:
useSkill(3, 'random') # Fire Breath (219115): Magic fire damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
bacon = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Fire and Light II' (9270601)
# BattleScript: 927060101
#
# Battles
# * Dark Diabolos
##
##
# Monster Info
##
#
# Monster Dark Diabolos (304000001)
# Race Demon
# Level 99
# Actions 95-95
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 450000000
# MP 150000
# ATK 1350
# DEF 21000
# MAG 1250
# SPR 2100
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Dark Clutch (219126) [Physical]
#
# Physical dark damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frigid Blade (219127) [Physical]
#
# Physical ice damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Splitting Darkness (219128) [Physical]
#
# Physical dark damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Dark Ruin (219129) [None]
#
# Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blackout (219130) [None]
#
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Impact (219131) [Magic]
#
# Magic dark damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (219132) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Death (219133) [Magic]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Roulette of Death (219134) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roulette of Death (219135) [None]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roulette of Death (219136) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roulette of Death (219137) [None]
#
# [Death]
# Instant KO (100%) to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Roulette of Death (219138) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (219139) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzard Hurricane (219140) [Physical]
#
# Physical ice damage (3.5x, ATK) to all enemies
# Inflict Stop (100%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Messenger (219141) [Magic]
#
# Magic dark damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Icestorm (219215) [Magic]
#
# Magic ice damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if salad == True and var_80 == False:
wait() # No action
var_80 = True # unknown flag type (80)
elif salad == True and var_81 == False:
wait() # No action
var_81 = True # unknown flag type (81)
elif salad == True and var_82 == False:
wait() # No action
var_82 = True # unknown flag type (82)
elif salad == True and var_83 == False:
wait() # No action
var_83 = True # unknown flag type (83)
elif salad == True and var_84 == False:
wait() # No action
var_84 = True # unknown flag type (84)
elif salad == True and var_85 == False:
wait() # No action
var_85 = True # unknown flag type (85)
elif salad == True and var_86 == False:
wait() # No action
var_86 = True # unknown flag type (86)
elif unit('7:enemy:1').inBattlefield() and var_61 == False and salad == True:
wait('slot:1') # No action
var_61 = True # reset next turn
elif unit('7:enemy:1').hasStatus('Petrify') and var_61 == False and salad == True:
wait('slot:1') # No action
var_61 = True # reset next turn
elif unit('7:enemy:1').is('dead') and var_61 == False and salad == True:
wait('slot:1') # No action
var_61 = True # reset next turn
elif unit('7:enemy:1').is('alive') and not unit('7:enemy:1').inBattlefield() and var_61 == False and salad == True:
useSkill(9, 'slot:1') # Roulette of Death (219134): No effect
var_61 = True # reset next turn
elif unit('7:enemy:2').inBattlefield() and var_62 == False and salad == True:
wait('slot:2') # No action
var_62 = True # reset next turn
elif unit('7:enemy:2').hasStatus('Petrify') and var_62 == False and salad == True:
wait('slot:2') # No action
var_62 = True # reset next turn
elif unit('7:enemy:2').is('dead') and var_62 == False and salad == True:
wait('slot:2') # No action
var_62 = True # reset next turn
elif unit('7:enemy:2').is('alive') and not unit('7:enemy:2').inBattlefield() and var_62 == False and salad == True:
useSkill(9, 'slot:2') # Roulette of Death (219134): No effect
var_62 = True # reset next turn
elif unit('7:enemy:3').inBattlefield() and var_63 == False and salad == True:
wait('slot:3') # No action
var_63 = True # reset next turn
elif unit('7:enemy:3').hasStatus('Petrify') and var_63 == False and salad == True:
wait('slot:3') # No action
var_63 = True # reset next turn
elif unit('7:enemy:3').is('dead') and var_63 == False and salad == True:
wait('slot:3') # No action
var_63 = True # reset next turn
elif unit('7:enemy:3').is('alive') and not unit('7:enemy:3').inBattlefield() and var_63 == False and salad == True:
useSkill(9, 'slot:3') # Roulette of Death (219134): No effect
var_63 = True # reset next turn
elif unit('7:enemy:4').inBattlefield() and var_64 == False and salad == True:
wait('slot:4') # No action
var_64 = True # reset next turn
elif unit('7:enemy:4').hasStatus('Petrify') and var_64 == False and salad == True:
wait('slot:4') # No action
var_64 = True # reset next turn
elif unit('7:enemy:4').is('dead') and var_64 == False and salad == True:
wait('slot:4') # No action
var_64 = True # reset next turn
elif unit('7:enemy:4').is('alive') and not unit('7:enemy:4').inBattlefield() and var_64 == False and salad == True:
useSkill(9, 'slot:4') # Roulette of Death (219134): No effect
var_64 = True # reset next turn
elif unit('7:enemy:5').inBattlefield() and var_65 == False and salad == True:
wait('slot:5') # No action
var_65 = True # reset next turn
elif unit('7:enemy:5').hasStatus('Petrify') and var_65 == False and salad == True:
wait('slot:5') # No action
var_65 = True # reset next turn
elif unit('7:enemy:5').is('dead') and var_65 == False and salad == True:
wait('slot:5') # No action
var_65 = True # reset next turn
elif unit('7:enemy:5').is('alive') and not unit('7:enemy:5').inBattlefield() and var_65 == False and salad == True:
useSkill(9, 'slot:5') # Roulette of Death (219134): No effect
var_65 = True # reset next turn
elif unit('7:enemy:6').inBattlefield() and var_66 == False and salad == True:
wait('slot:6') # No action
var_66 = True # unknown flag type (66)
elif unit('7:enemy:6').is('dead') and var_66 == False and salad == True:
wait('slot:6') # No action
var_66 = True # unknown flag type (66)
elif unit('7:enemy:6').hasStatus('Petrify') and var_66 == False and salad == True:
wait('slot:6') # No action
var_66 = True # unknown flag type (66)
elif unit('7:enemy:6').is('alive') and not unit('7:enemy:6').inBattlefield() and var_66 == False and salad == True:
useSkill(9, 'slot:6') # Roulette of Death (219134): No effect
var_66 = True # unknown flag type (66)
elif var_79 == False and salad == True:
useSkill(11, 'random') # Roulette of Death (219136): No effect
var_79 = True # unknown flag type (79)
elif unit('7:enemy:1').inBattlefield() and var_67 == False and salad == True and mango == False:
wait('slot:1') # No action
var_67 = True # unknown flag type (67)
elif unit('7:enemy:1').hasStatus('Petrify') and var_67 == False and salad == True and mango == False:
wait('slot:1') # No action
var_67 = True # unknown flag type (67)
elif unit('7:enemy:1').is('dead') and var_67 == False and salad == True and mango == False:
wait('slot:1') # No action
var_67 = True # unknown flag type (67)
elif unit('7:enemy:1').is('alive') and not unit('7:enemy:1').inBattlefield() and var_67 == False and salad == True and mango == False:
useSkill(9, 'slot:1') # Roulette of Death (219134): No effect
var_67 = True # unknown flag type (67)
otter = True # persistent
elif random() <= 0.86 and unit('7:enemy:1').is('alive') and not unit('7:enemy:1').inBattlefield() and otter == True and var_73 == False and salad == True and mango == False:
wait('slot:1') # No action
var_73 = True # unknown flag type (73)
otter = False # persistent
elif unit('7:enemy:1').is('alive') and not unit('7:enemy:1').inBattlefield() and otter == True and var_73 == False and mango == False and salad == True:
useSkill(10, 'slot:1') # Roulette of Death (219135): [Death], Instant KO (100%) to one enemy
otter = False # persistent
mango = True # reset next turn
elif unit('7:enemy:2').inBattlefield() and var_68 == False and salad == True and mango == False:
wait('slot:2') # No action
var_68 = True # unknown flag type (68)
elif unit('7:enemy:2').hasStatus('Petrify') and var_68 == False and salad == True and mango == False:
wait('slot:2') # No action
var_68 = True # unknown flag type (68)
elif unit('7:enemy:2').is('dead') and var_68 == False and salad == True and mango == False:
wait('slot:2') # No action
var_68 = True # unknown flag type (68)
elif unit('7:enemy:2').is('alive') and not unit('7:enemy:2').inBattlefield() and var_68 == False and salad == True and mango == False:
useSkill(9, 'slot:2') # Roulette of Death (219134): No effect
var_68 = True # unknown flag type (68)
tiger = True # persistent
elif random() <= 0.83 and unit('7:enemy:2').is('alive') and not unit('7:enemy:2').inBattlefield() and tiger == True and var_74 == False and salad == True and mango == False:
wait('slot:2') # No action
var_74 = True # unknown flag type (74)
tiger = False # persistent
elif unit('7:enemy:2').is('alive') and not unit('7:enemy:2').inBattlefield() and tiger == True and var_74 == False and mango == False and salad == True:
useSkill(10, 'slot:2') # Roulette of Death (219135): [Death], Instant KO (100%) to one enemy
tiger = False # persistent
mango = True # reset next turn
elif unit('7:enemy:3').inBattlefield() and var_69 == False and salad == True and mango == False:
wait('slot:3') # No action
var_69 = True # unknown flag type (69)
elif unit('7:enemy:3').hasStatus('Petrify') and var_69 == False and salad == True and mango == False:
wait('slot:3') # No action
var_69 = True # unknown flag type (69)
elif unit('7:enemy:3').is('dead') and var_69 == False and salad == True and mango == False:
wait('slot:3') # No action
var_69 = True # unknown flag type (69)
elif unit('7:enemy:3').is('alive') and not unit('7:enemy:3').inBattlefield() and var_69 == False and salad == True and mango == False:
useSkill(9, 'slot:3') # Roulette of Death (219134): No effect
var_69 = True # unknown flag type (69)
mouse = True # persistent
elif random() <= 0.80 and unit('7:enemy:3').is('alive') and not unit('7:enemy:3').inBattlefield() and mouse == True and var_75 == False and salad == True and mango == False:
wait('slot:3') # No action
var_75 = True # unknown flag type (75)
mouse = False # persistent
elif unit('7:enemy:3').is('alive') and not unit('7:enemy:3').inBattlefield() and mouse == True and var_75 == False and mango == False and salad == True:
useSkill(10, 'slot:3') # Roulette of Death (219135): [Death], Instant KO (100%) to one enemy
mouse = False # persistent
mango = True # reset next turn
elif unit('7:enemy:4').inBattlefield() and var_70 == False and salad == True and mango == False:
wait('slot:4') # No action
var_70 = True # unknown flag type (70)
elif unit('7:enemy:4').hasStatus('Petrify') and var_70 == False and salad == True and mango == False:
wait('slot:4') # No action
var_70 = True # unknown flag type (70)
elif unit('7:enemy:4').is('dead') and var_70 == False and salad == True and mango == False:
wait('slot:4') # No action
var_70 = True # unknown flag type (70)
elif unit('7:enemy:4').is('alive') and not unit('7:enemy:4').inBattlefield() and var_70 == False and salad == True and mango == False:
useSkill(9, 'slot:4') # Roulette of Death (219134): No effect
var_70 = True # unknown flag type (70)
goose = True # persistent
elif random() <= 0.75 and unit('7:enemy:4').is('alive') and not unit('7:enemy:4').inBattlefield() and goose == True and var_76 == False and salad == True and mango == False:
wait('slot:4') # No action
var_76 = True # unknown flag type (76)
goose = False # persistent
elif unit('7:enemy:4').is('alive') and not unit('7:enemy:4').inBattlefield() and goose == True and var_76 == False and mango == False and salad == True:
useSkill(10, 'slot:4') # Roulette of Death (219135): [Death], Instant KO (100%) to one enemy
goose = False # persistent
mango = True # reset next turn
elif unit('7:enemy:5').inBattlefield() and var_71 == False and salad == True and mango == False:
wait('slot:5') # No action
var_71 = True # unknown flag type (71)
elif unit('7:enemy:5').hasStatus('Petrify') and var_71 == False and salad == True and mango == False:
wait('slot:5') # No action
var_71 = True # unknown flag type (71)
elif unit('7:enemy:5').is('dead') and var_71 == False and salad == True and mango == False:
wait('slot:5') # No action
var_71 = True # unknown flag type (71)
elif unit('7:enemy:5').is('alive') and not unit('7:enemy:5').inBattlefield() and var_71 == False and salad == True and mango == False:
useSkill(9, 'slot:5') # Roulette of Death (219134): No effect
var_71 = True # unknown flag type (71)
horse = True # persistent
elif random() <= 0.67 and unit('7:enemy:5').is('alive') and not unit('7:enemy:5').inBattlefield() and horse == True and var_77 == False and salad == True and mango == False:
wait('slot:5') # No action
var_77 = True # unknown flag type (77)
horse = False # persistent
elif unit('7:enemy:5').is('alive') and not unit('7:enemy:5').inBattlefield() and horse == True and var_77 == False and mango == False and salad == True:
useSkill(10, 'slot:5') # Roulette of Death (219135): [Death], Instant KO (100%) to one enemy
horse = False # persistent
mango = True # reset next turn
elif unit('7:enemy:6').inBattlefield() and var_72 == False and salad == True and mango == False:
wait('slot:6') # No action
var_72 = True # unknown flag type (72)
elif unit('7:enemy:6').hasStatus('Petrify') and var_72 == False and salad == True and mango == False:
wait('slot:6') # No action
var_72 = True # unknown flag type (72)
elif unit('7:enemy:6').is('dead') and var_72 == False and salad == True and mango == False:
wait('slot:6') # No action
var_72 = True # unknown flag type (72)
elif unit('7:enemy:6').is('alive') and not unit('7:enemy:6').inBattlefield() and var_72 == False and salad == True and mango == False:
useSkill(9, 'slot:6') # Roulette of Death (219134): No effect
var_72 = True # unknown flag type (72)
unk_6 = True # unknown flag type (36)
elif random() <= 0.50 and unit('7:enemy:6').is('alive') and not unit('7:enemy:6').inBattlefield() and unk_6 == True and var_78 == False and salad == True and mango == False:
wait('slot:6') # No action
var_78 = True # unknown flag type (78)
unk_6 = False # unknown flag type (36)
elif unit('7:enemy:6').is('alive') and not unit('7:enemy:6').inBattlefield() and unk_6 == True and var_78 == False and mango == False and salad == True:
useSkill(10, 'slot:6') # Roulette of Death (219135): [Death], Instant KO (100%) to one enemy
unk_6 = False # unknown flag type (36)
mango = True # reset next turn
elif unk_7 == True and var_90 == False and mango == False:
useSkill(12, 'random') # Roulette of Death (219137): [Death], Instant KO (100%) to caster
var_90 = True # unknown flag type (90)
unk_7 = False # unknown flag type (37)
mango = True # reset next turn
elif mango == False and salad == True:
useSkill(11, 'random') # Roulette of Death (219136): No effect
unk_7 = True # unknown flag type (37)
elif green >= 10 and self.HP < 0.7 and once():
useSkill(8, 'random') # Death (219133): [Death], Instant KO (100%) to one enemy
grape = True # reset next turn
elif green >= 10 and self.HP < 0.5 and once() and grape == False:
useSkill(8, 'random') # Death (219133): [Death], Instant KO (100%) to one enemy
grape = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and grape == False:
useSkill(8, 'random') # Death (219133): [Death], Instant KO (100%) to one enemy
elif random() <= 0.47 and green >= 10 and isTurnMod(2) and melon == False:
useSkill(7, 'random') # Focusing the power of shadow! (Dark) (219132): No effect
melon = True # reset next turn
honey = True # persistent
elif green >= 10 and isTurnMod(2) and melon == False:
useSkill(14, 'random') # Focusing the power of shadow! (Ice) (219139): No effect
melon = True # reset next turn
ramen = True # persistent
elif green >= 10 and isTurnMod(3) and guava == False:
useSkill(4, 'random') # Ice & Dark Ruin (219129): Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
guava = True # reset next turn
elif green >= 10 and isTurnMod(4) and gourd == False:
useSkill(13, 'random') # Roulette of Death (219138): No effect
gourd = True # reset next turn
salad = True # persistent
elif green >= 10:
endTurn()
green = 0
salad = False # persistent
elif honey == True:
useSkill(16, 'random') # Dark Messenger (219141): Magic dark damage (4x, MAG) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(15, 'random') # Blizzard Hurricane (219140): Physical ice damage (3.5x, ATK) to all enemies, Inflict Stop (100%) for 3 turns on all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Dark Clutch (219126): Physical dark damage (3.5x, ATK) to one enemy
green += 1
elif green < 3:
useSkill(2, 'random') # Frigid Blade (219127): Physical ice damage (3.5x, ATK) to all enemies
green += 1
elif apple == False:
useSkill(3, 'random') # Splitting Darkness (219128): Physical dark damage (3x, ATK) to all enemies
green += 1
apple = True # reset next turn
elif berry == False:
useSkill(6, 'random') # Shadow Impact (219131): Magic dark damage (3x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif isTurnMod(2) and peach == False:
useSkill(3, 'random') # Splitting Darkness (219128): Physical dark damage (3x, ATK) to all enemies
green += 1
peach = True # reset next turn
elif isTurnMod(3) and olive == False:
useSkill(17, 'random') # Icestorm (219215): Magic ice damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(4) and lemon == False:
useSkill(5, 'random') # Blackout (219130): Inflict Blind (100%) on all enemies
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Battleground of the Fierce' (9270701)
# BattleScript: 927070101
#
# Battles
# * Dark Asura
##
##
# Monster Info
##
#
# Monster Dark Asura (405120001)
# Race Human
# Level 99
# Actions 60-60
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 650000000
# MP 200000
# ATK 1500
# DEF 3300
# MAG 1450
# SPR 2250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 50%
# Ice 50%
# Lightning 50%
# Water 50%
# Wind 50%
# Earth 50%
# Light 50%
# Dark 50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Mirror of Equity (219100) [Physical]
#
# Physical damage (4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Goddess Flourish (219101) [Physical]
#
# Physical damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spirit Blow (219102) [Physical]
#
# Physical damage (4.5x, ATK) to one enemy
# Magic* damage (2x, MAG) per turn to one enemy for 3 turns
# Unused parameters: [0,100]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spirit Pounder (219103) [Physical]
#
# Physical damage (3.5x, ATK) to all enemies
# Physical damage (2.5x, ATK) per turn to all enemies for 2 turns
# Unused parameters: [0,101]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fingersnap (219104) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
# Remove all buffs and debuffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Windswept Flash (219105) [Magic]
#
# Magic damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fierce Goddess’ Stance (219106) [None]
#
# Increase ATK and MAG by 15% and DEF and SPR by 10% for 2 turns to caster
# Unused parameters: [1]
# Reduce physical damage taken by 10% to caster for 2 turns
# Unused parameters: [1]
# Reduce magic damage taken by 10% to caster for 2 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Timeseal (219107) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (100%) to one enemy
# Inflict Stop (100%) for 3 turns on one enemy
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Condemnation (219108) [None]
#
# [Death]
# Remove all buffs and debuffs from one enemy
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruination of Providence (219109) [Physical]
#
# Physical damage (5.5x, ATK) to all enemies
# Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (219110) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Infinite Cosmos (219111) [Physical]
#
# Physical damage (6x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Infinite Cosmos (219112) [Physical]
#
# Physical damage (7x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 10 and self.HP < 0.6 and once():
useSkill(10, 'random') # Ruination of Providence (219109): Physical damage (5.5x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(10, 'random') # Ruination of Providence (219109): Physical damage (5.5x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(10, 'random') # Ruination of Providence (219109): Physical damage (5.5x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 15% for 3 turns to all enemies
elif green >= 10 and berry == False and isTurnMod(3):
useSkill(6, 'random') # Demonic Windswept Flash (219105): Magic damage (4.5x, MAG) to all enemies
berry = True # reset next turn
elif green >= 10 and peach == False and ramen == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (219110): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 10 and olive == False and isTurnMod(4):
useSkill(9, 'random') # Hell Condemnation (219108): [Death], Remove all buffs and debuffs from one enemy, Instant KO (100%) to one enemy
olive = True # reset next turn
elif green >= 10 and mango == False and isTurnMod(3):
useSkill(7, 'random') # Fierce Goddess’ Stance (219106): Increase ATK and MAG by 15% and DEF and SPR by 10% for 2 turns to caster, Reduce physical damage taken by 10% to caster for 2 turns, Reduce magic damage taken by 10% to caster for 2 turns
mango = True # reset next turn
elif green >= 10:
endTurn()
green = 0
elif self.HP > 0.4 and honey == True:
useSkill(12, 'random') # Infinite Cosmos (219111): Physical damage (6x, ATK) to all enemies (+95% accuracy)
honey = False # persistent
elif self.HP < 0.4 and honey == True:
useSkill(13, 'random') # Infinite Cosmos (219112): Physical damage (7x, ATK) to all enemies (+95% accuracy)
honey = False # persistent
elif lemon == False and isTurnMod(3):
useSkill(5, 'random') # Fingersnap (219104): Physical damage (3.5x, ATK) to one enemy, Remove all buffs and debuffs from one enemy
lemon = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Mirror of Equity (219100): Physical damage (4x, ATK) to one enemy
green += 1
elif grape == False:
useSkill(2, 'random') # Goddess Flourish (219101): Physical damage (3.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif melon == False and isTurnMod(2):
useSkill(3, 'random') # Spirit Blow (219102): Physical damage (4.5x, ATK) to one enemy, Magic* damage (2x, MAG) per turn to one enemy for 3 turns
green += 1
melon = True # reset next turn
elif guava == False and isTurnMod(3):
useSkill(4, 'random') # Spirit Pounder (219103): Physical damage (3.5x, ATK) to all enemies, Physical damage (2.5x, ATK) per turn to all enemies for 2 turns
green += 1
guava = True # reset next turn
elif gourd == False and isTurnMod(4):
useSkill(8, 'random') # Demonic Timeseal (219107): Magic damage (0.04x, MAG) as MP drain (100%) to one enemy, Inflict Stop (100%) for 3 turns on one enemy, Inflict Petrify (100%) on one enemy
green += 1
gourd = True # reset next turn
else:
useSkill(1, 'random') # Mirror of Equity (219100): Physical damage (4x, ATK) to one enemy
green += 1
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