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@aEnigmatic
Last active February 22, 2018 16:17
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Leviathan 2* - GL - AI ONLY
###
# Leviathan
###
# Skills
###
#
# Tsunami (Magic)
#
# Magic water damage (5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Waterga (Magic)
#
# Magic water damage (3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Blizzaga (Magic)
#
# Magic ice damage (3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Flood (Magic)
#
# Magic water damage (3.5x, MAG) to all enemies
# Reduce resistance to Lightning by 30% for 3 turns to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Stone Gaze (None)
#
# Inflict Petrify (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gigantic Tornado (Magic)
#
# Magic damage (2.6x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Strike (Physical)
#
# Physical damage (3x, ATK) to one enemy
# Reduce DEF by 50% for 2 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Mow Down (Physical)
#
# Physical damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Surge, raging waters! (None)
#
# Increase MAG by 80% for 2 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Haste (None)
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Protect (None)
#
# Increase DEF by 50% for 3 turns to one ally
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Sealing Foam (None)
#
# Inflict Stop (10%) for 2 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bubbles of Rage (Magic)
#
# Magic damage (200x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ferocious Current (None)
#
# Magic* damage (1x, MAG) to all enemies
# Reduce resistance to Water by 100% for 5 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if mango == True and white > 7:
end_turn()
white = 0
elif black > 6 and apple == False:
useSkill(9, 'random') # Surge, raging waters! (173240): Increase MAG by 80% for 2 turns to caster
apple = True # reset next turn
honey = True # persistent
black = 0
elif honey == True:
useSkill(14, 'random') # Ferocious Current (174370): Magic* damage (1x, MAG) to all enemies, Reduce resistance to Water by 100% for 5 turns to all enemies
apple = True # reset next turn
honey = False # persistent
sushi = True # persistent
elif sushi == True and apple == False:
useSkill(1, 'random') # Tsunami (173160): Magic water damage (5x, MAG) to all enemies
sushi = False # persistent
elif random() <= 0.10 and olive == True and self.HP < 0.6 and berry == False:
useSkill(12, 'random') # Sealing Foam (173270): Inflict Stop (10%) for 2 turns on all enemies
berry = True # reset next turn
ramen = True # persistent
elif olive == True and ramen == True and berry == False:
useSkill(13, 'random') # Bubbles of Rage (173280): Magic damage (200x, MAG) to one enemy
ramen = False # persistent
elif random() <= 0.10 and mango == True and self.HP < 0.6 and berry == False:
useSkill(12, 'random') # Sealing Foam (173270): Inflict Stop (10%) for 2 turns on all enemies
berry = True # reset next turn
ramen = True # persistent
white += 1
elif mango == True and ramen == True and berry == False:
useSkill(13, 'random') # Bubbles of Rage (173280): Magic damage (200x, MAG) to one enemy
ramen = False # persistent
white += 1
elif green > 4 and peach == False:
useSkill(4, 'random') # Flood (173190): Magic water damage (3.5x, MAG) to all enemies, Reduce resistance to Lightning by 30% for 3 turns to all enemies
peach = True # reset next turn
green = 0
black += 1
elif random() <= 0.50 and olive == False and mango == False:
useSkill(10, 'random') # Haste (173250): No effect
olive = True # reset next turn
elif olive == False and mango == False:
useSkill(11, 'random') # Protect (173260): Increase DEF by 50% for 3 turns to one ally
mango = True # reset next turn
elif random() <= 0.20 and mango == True and lemon == False:
useSkill(5, 'random') # Stone Gaze (173200): Inflict Petrify (100%) on one enemy
lemon = True # reset next turn
white += 1
elif random() <= 0.20 and mango == True and grape == False:
useSkill(6, 'random') # Gigantic Tornado (173210): Magic damage (2.6x, MAG) to all enemies
grape = True # reset next turn
white += 1
elif random() <= 0.20 and olive == True and lemon == False:
useSkill(5, 'random') # Stone Gaze (173200): Inflict Petrify (100%) on one enemy
lemon = True # reset next turn
elif random() <= 0.20 and olive == True and grape == False:
useSkill(6, 'random') # Gigantic Tornado (173210): Magic damage (2.6x, MAG) to all enemies
grape = True # reset next turn
elif random() <= 0.40 and olive == True:
useSkill(7, 'random') # Strike (173220): Physical damage (3x, ATK) to one enemy, Reduce DEF by 50% for 2 turns to one enemy
elif random() <= 0.40 and olive == True:
useSkill(8, 'random') # Mow Down (173230): Physical damage (2.5x, ATK) to all enemies
elif random() <= 0.30 and mango == True:
useSkill(2, 'random') # Waterga (173170): Magic water damage (3x, MAG) to all enemies
white += 1
green += 1
black += 1
elif random() <= 0.30 and mango == True:
useSkill(3, 'random') # Blizzaga (173180): Magic ice damage (3x, MAG) to all enemies
white += 1
elif olive == True:
attack('random')
elif mango == True:
attack('random')
white += 1
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