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"lang" |
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{ |
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// Text Color Mod |
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// Original idea by Orel & spddl |
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// Rewritten and edited by Maxim (MrMaxim / BananaGaming) since Version 1.0 |
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// Current version inspired by https://gist.github.com/xPaw 's CS2 text mod |
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// Re-made for Counter Strike: 2 by SharkFly |
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"Language" "English" |
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"Tokens" |
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{ |
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// --------------------------------------------------------------------------------------------- |
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// Server Loading |
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"LoadingProgress_SpawningServer" "*(0%) Starting local game server..." |
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"LoadingProgress_Changelevel" "(10%) Changing map..." |
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"LoadingProgress_LoadMap" "(20%) Loading world..." |
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"LoadingProgress_PrecacheWorld" "(30%) Initializing world..." |
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"LoadingProgress_LoadResources" "(50%) Loading resources..." |
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"LoadingProgress_SignonLocal" "(80%) Initializing resources..." |
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"LoadingProgress_SignonDataLocal" "(90%) Initializing game data..." |
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"LoadingProgress_CompilingShaders" "(100%) Compiling shaders..." |
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// Titles |
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"Cstrike_TitlesTXT_Bomb_Defused" " Bomb defused" |
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"Cstrike_TitlesTXT_Bomb_Planted" " Bomb planted (%s1 seconds left)" |
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"Cstrike_TitlesTXT_Defusing_Bomb" " DEFUSING!" |
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"Cstrike_TitlesTXT_Planting_Bomb" " PLANTING!" |
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"Cstrike_TitlesTXT_Game_join_ct" "%s1 > CT \n" |
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"Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 > CT (auto)\n" |
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"Cstrike_TitlesTXT_Game_join_terrorist" "%s1 > T \n" |
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"Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 > T (auto)\n" |
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"Cstrike_game_join_spectators" "%s1 > Spectators\n" |
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"Cstrike_game_join_terrorist" "%s1 > T \n" |
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"Cstrike_game_join_ct" "%s1 > CT \n" |
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"Cstrike_TitlesTXT_Got_bomb" "+ C4" |
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"Cstrike_TitlesTXT_Got_defuser" "+ KIT" |
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"Cstrike_TitlesTXT_Weapon_Pickup" "+ %s1" |
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"Cstrike_TitlesTXT_Game_teammate_attack" "%s1 attacked a teammate" |
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"SFUI_TitlesTXT_Fire_in_the_hole" " • Grenade" |
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"SFUI_TitlesTXT_Molotov_in_the_hole" " • Molotov" |
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"SFUI_TitlesTXT_Incendiary_in_the_hole" " • Incendiary" |
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"SFUI_TitlesTXT_Flashbang_in_the_hole" " • Flash" |
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"SFUI_TitlesTXT_Smoke_in_the_hole" " • Smoke" |
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"SFUI_TitlesTXT_Decoy_in_the_hole" " • Decoy" |
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// Chat |
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"Game_radio" " %s1 : %s2" |
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"Game_radio_location" " [%s2] | %s1 : %s3" |
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"Cstrike_Chat_CT_Loc" " [%s3] | (CT) %s1 : %s2" |
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"Cstrike_Chat_CT" " (CT) %s1 : %s2" |
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"Cstrike_Chat_T_Loc" " [%s3] | (T) %s1 : %s2" |
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"Cstrike_Chat_T" " (T) %s1 : %s2" |
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"Cstrike_Chat_CT_Dead" " *DEAD* (CT) %s1 : %s2" |
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"Cstrike_Chat_T_Dead" " *DEAD * (T) %s1 : %s2" |
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"Cstrike_Chat_Spec" " (SPEC) %s1 : %s2" |
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"Cstrike_Chat_All" " %s1 : %s2" |
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"Cstrike_Chat_AllDead" " %s1 [DEAD] : %s2" |
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"Cstrike_Chat_AllSpec" " %s1 [SPEC] : %s2" |
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"SFUI_Settings_Chat_Say" " ALL" |
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"SFUI_Settings_Chat_SayTeam" " TEAM" |
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"SFUI_Settings_Chat_SayParty" " PARTY" |
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"SFUI_Settings_Chat_SayPartyEmpty" " PARTY (it's just you at the moment)" |
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// Cash |
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// Team |
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"Team_Cash_Award_T_Win_Bomb" " +$%s1: C4 detonated" |
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"Team_Cash_Award_Elim_Hostage" " +$%s1: Team elimination" |
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"Team_Cash_Award_Elim_Bomb" " +$%s1: Team elimination" |
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"Team_Cash_Award_Win_Time" " +$%s1: Time is up" |
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"Team_Cash_Award_Win_Defuse_Bomb" " +$%s1: C4 defused" |
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"Team_Cash_Award_Win_Hostages_Rescue" " +$%s1: Hostages rescued" |
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"Team_Cash_Award_Win_Hostage_Rescue" " +$%s1: Hostages rescued" |
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"Team_Cash_Award_Loser_Bonus" " +$%s1: Round lost" |
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"Team_Cash_Award_Loser_Bonus_Neg" " -$%s1: Round lost" |
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"Team_Cash_Award_Planted_Bomb_But_Defused" " +$%s1: C4 planted" |
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"Team_Cash_Award_no_income" " 0: Out of time and survived" |
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"Team_Cash_Award_no_income_suicide" " 0: Suicide" |
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// Player |
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"Player_Cash_Award_Kill_Teammate" " -$%s1: Team Kill" |
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"Player_Cash_Award_Killed_Enemy_Generic" " +$%s1: Kill Award" |
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"Player_Cash_Award_Killed_Enemy" " +$%s1: %s2 Kill Award" |
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"Player_Cash_Award_Bomb_Planted" " +$%s1: Planting C4" |
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"Player_Cash_Award_Bomb_Defused" " +$%s1: Defusing C4" |
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// Inventory |
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"SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)" |
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"SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)" |
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"SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)" |
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"SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)" |
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"SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)" |
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// Ranks |
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// MM |
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"SFUI_ELO_RankName_1" "(1/18) Silver I" |
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"SFUI_ELO_RankName_2" "(2/18) Silver II" |
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"SFUI_ELO_RankName_3" "(3/18) Silver III" |
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"SFUI_ELO_RankName_4" "(4/18) Silver IV" |
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"SFUI_ELO_RankName_5" "(5/18) Silver Elite" |
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"SFUI_ELO_RankName_6" "(6/18) Silver Elite Master" |
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"SFUI_ELO_RankName_7" "(7/18) Gold Nova I" |
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"SFUI_ELO_RankName_8" "(8/18) Gold Nova II" |
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"SFUI_ELO_RankName_9" "(9/18) Gold Nova III" |
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"SFUI_ELO_RankName_10" "(10/18) Gold Nova Master" |
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"SFUI_ELO_RankName_11" "(11/18) Master Guardian I" |
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"SFUI_ELO_RankName_12" "(12/18) Master Guardian II" |
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"SFUI_ELO_RankName_13" "(13/18) Master Guardian Elite" |
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"SFUI_ELO_RankName_14" "(14/18) Distinguished Master Guardian" |
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"SFUI_ELO_RankName_15" "(15/18) Legendary Eagle" |
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"SFUI_ELO_RankName_16" "(16/18) Legendary Eagle Master" |
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"SFUI_ELO_RankName_17" "(17/18) Supreme Master First Class" |
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"SFUI_ELO_RankName_18" "(18/18) The Global Elite" |
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// Danger Zone |
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"skillgroup_1dangerzone" "(1/15) Lab Rat I" |
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"skillgroup_2dangerzone" "(2/15) Lab Rat II" |
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"skillgroup_3dangerzone" "(3/15) Sprinting Hare I" |
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"skillgroup_4dangerzone" "(4/15) Sprinting Hare II" |
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"skillgroup_5dangerzone" "(5/15) Wild Scout I" |
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"skillgroup_6dangerzone" "(6/15) Wild Scout II" |
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"skillgroup_7dangerzone" "(7/15) Wild Scout Elite" |
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"skillgroup_8dangerzone" "(8/15) Hunter Fox I" |
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"skillgroup_9dangerzone" "(9/15) Hunter Fox II" |
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"skillgroup_10dangerzone" "(10/15) Hunter Fox III" |
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"skillgroup_11dangerzone" "(11/15) Hunter Fox Elite" |
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"skillgroup_12dangerzone" "(12/15) Timber Wolf" |
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"skillgroup_13dangerzone" "(13/15) Ember Wolf" |
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"skillgroup_14dangerzone" "(14/15) Wildfire Wolf" |
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"skillgroup_15dangerzone" "(15/15) The Howling Alpha" |
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// Bots |
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"SFUI_bot_decorated_name" "BOT %s1" |
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"SFUI_bot_decorated_name_controlled" "BOT (%s2)" |
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// Weapons |
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"SFUI_Notice_YouDroppedWeapon" "- %s1" |
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// Buy Menu |
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"SFUI_BuyMenu_CanOnlyCarryXGrenades" "You can only carry {s:s1} grenades" |
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"SFUI_BuyMenu_MaxItemsOfType" "You can only carry {s:s1} of this type" |
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"SFUI_BuyMenu_MaxItemsOfTypePurchased" "You can only purchase {s:s1} of this type" |
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// Play Main dropdown |
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"play_setting_online" "MATCHMAKING" |
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"play_setting_offline" "PRACTICE" |
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"play_setting_training_course" "Training Course" |
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"play_training_confirm" "Ready to begin Training?" |
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"play_setting_workshop" "WORKSHOP" |
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"play_setting_community" "COMMUNITY SERVERS" |
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// Scoreboard |
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"Scoreboard_money" "MONEY" |
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"Scoreboard_lossmoneybonus" "LOSS BONUS" |
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"Scoreboard_kills" "KILLS" |
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"Scoreboard_kills_header" "K" |
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"Scoreboard_kills_val" "{d:stat_d_kills}" |
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"Scoreboard_assists" "ASSISTS" |
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"Scoreboard_assists_header" "A" |
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"Scoreboard_assists_val" "{d:stat_d_assists}" |
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"Scoreboard_deaths" "DEATHS" |
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"Scoreboard_deaths_header" "D" |
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"Scoreboard_deaths_val" "{d:stat_d_deaths}" |
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"Scoreboard_money_val" "${d:r:stat_d_money}" |
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"Scoreboard_damage" "DMG" |
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// Death Panel (Doesn't work as of September 16th 2023) |
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// "Panorama_DeathPanel_DamageTaken:p{hits_taken}" "<font color='#A0A0A0'>Damage taken:</font> <b><font color='#f03333'>{d:damage_taken}</font></b> <font color='#A0A0A0'> in</font> <font color='#FFFFFF'><b>{d:hits_taken} hit </b></font>#|#<font color='#A0A0A0'>Damage taken:</font> <font color='#f03333'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#FFFFFF'><b>{d:hits_taken} hits </b></font>" |
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// "Panorama_DeathPanel_DamageGiven:p{hits_given}" "<font color='#A0A0A0'>Damage given:</font> <b><font color='#69f033'>{d:damage_given}</font></b> <font color='#A0A0A0'> in</font> <font color='#FFFFFF'><b>{d:hits_given} hit </b></font>#|#<font color='#A0A0A0'>Damage given:</font> <font color='#69f033'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#FFFFFF'><b>{d:hits_given} hits </b></font>" |
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"DeathPanel_DamageTaken" "<font color='#A0A0A0'>Damage taken:</font> <b>%s1</b> in <b>%s2 hit </b> from %s3" |
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"DeathPanel_DamageGiven" "<font color='#A0A0A0'>Damage given:</font> <b>%s1</b> in <b>%s2 hit </b> to %s3" |
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"DeathPanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken:</font> <b>%s1</b> in <b>%s2 hits from %s3" |
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"DeathPanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given:</font> <b>%s1</b> in <b>%s2 hits to %s3" |
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// Notice Panel |
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"SFUI_Notice_Got_Bomb" " + C4" |
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"SFUI_Notice_C4_Defuse_Must_Be_On_Ground" " You must be on the ground to defuse the bomb" |
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"SFUI_Notice_Bomb_Already_Being_Defused" " The bomb is already being defused" |
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"SFUI_Notice_Defusing_Bomb_With_Defuse_Kit" " Defusing the bomb" |
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"SFUI_Notice_Defusing_Bomb_Without_Defuse_Kit" " Defusing WITHOUT a defuse kit" |
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"SFUI_Notice_C4_Plant_At_Bomb_Spot" " C4 must be planted at a bomb site" |
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"SFUI_Notice_C4_Plant_Must_Be_On_Ground" " You must be standing on the ground to plant the C4" |
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"SFUI_Notice_Player_DisconnectedTooLong1min" " %s1 has disconnected, waiting 1 more minute before abandoning\n" |
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"SFUI_Notice_Player_DisconnectedTooLong2min" " %s1 has disconnected, waiting 2 more minutes before abandoning\n" |
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"SFUI_Notice_Player_DisconnectedTooLong3min" " %s1 has disconnected, waiting 3 more minutes before abandoning\n" |
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"SFUI_Notice_Player_AbandonedCooldown_Min" " %s1 abandoned the match and received a %s2 minute competitive matchmaking cooldown\n" |
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"SFUI_Notice_Player_AbandonedCooldown_Hrs" " %s1 abandoned the match and received a %s2 hour competitive matchmaking cooldown\n" |
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"SFUI_Notice_Player_AbandonedCooldown_Days" " %s1 abandoned the match and received a %s2 day competitive matchmaking cooldown\n" |
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"SFUI_Notice_Player_PermanentCooldown" " %s1 has been permanently banned from official Counter-Strike servers\n" |
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"SFUI_Notice_Report_Server_Success" " Report for server %s1 submitted, report id %s2\n" |
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"SFUI_Notice_Report_Server_Failed" " Failed to submit report for server, please try again later\n" |
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"SFUI_Notice_Report_Player_Success" " Report for %s1 submitted, report id %s2\n" |
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"SFUI_Notice_Report_Player_Failed" " Failed to submit report for player, please try again later\n" |
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"SFUI_Notice_Commend_Player_Success" " Commendation for %s1 submitted\nThank you\n" |
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"SFUI_Notice_Commend_Player_TooEarly" " You have submitted too many commendations recently, please try again tomorrow\n" |
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"SFUI_Notice_Commend_Player_Failed" " Failed to submit commendation for player, please try again later\n" |
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"SFUI_Notice_Commend_Player_YouGotNewCommendation" " Congratulations! You have received a commendation\n" |
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"SFUI_Notice_Match_Will_Pause" " The match is set to pause during freeze time" |
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"SFUI_Notice_Match_Will_Pause_Technical" " The match is set to pause during freeze time for a technical timeout" |
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"SFUI_Notice_Match_Will_Resume" " Freeze time pause has been cancelled" |
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"SFUI_Notice_Killed_Teammate" " You killed a teammate" |
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"SFUI_Notice_Game_teammate_kills" " WARNING: You will be banned from the server if you kill %s1 more teammates" |
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"SFUI_Notice_Banned_For_TK_Start" " You are being banned from the server for killing a teammate at round start" |
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"SFUI_Notice_Banned_For_Killing_Teammates" " You are being banned from the server for killing too many teammates" |
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/////////////// |
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// Callouts // |
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/////////////// |
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// Default Callouts: |
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"CTSpawn" "CT Spawn" |
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"TSpawn" "T Spawn" |
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"Middle" "Mid" |
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"SnipersNest" "Window" |
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// Inferno |
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"Garden" "Garden" |
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"Ruins" "Church" |
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"Banana" "Banana" |
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"Logs" "Logs" |
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"TStairs" "T Stairs" |
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"SecondMid" "Second Mid" |
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"Hay" "Hay" |
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"Quad" "Porch" |
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"Arch" "Arch" |
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"Library" "Library" |
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"Graveyard" "Graveyard" |
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"LowerMid" "Bottom Mid" |
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//Overpass |
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"LowerPark" "Banana" |
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"UpperPark" "Long" |
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"Fountain" "Fountain" |
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"Playground" "Playground" |
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"Restroom" "Toilets" |
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"Construction" "Short" |
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"Canal" "Monster" |
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"Tunnels" "T Conn" |
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"Pipe" "Short Tunnel" |
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"Walkway" "Walkway" |
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//Mirage |
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"Cart" "Cart" |
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"PalaceAlley" "T Spawn" |
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"PalaceTunnel" "Palace" |
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"Shop" "Market" |
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"Scaffolding" "Scaffolding" |
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"Connector" "Connector" |
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"TicketBooth" "Ticket" |
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"Jungle" "Jungle" |
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//DUST2 |
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"MidArch" "Mid Arch" |
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"OutsideLong" "Outside Long" |
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"LongDoors" "Long Doors" |
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"AbovePit" "Above Pit" |
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"Pit" "Pit" |
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"APlatform" "A Platform" |
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"LongA" "Long A" |
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"ARamp" "A Ramp" |
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"BackofA" "Back of A" |
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"Bricks" "Bricks" |
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"ShortStairs" "Short Stairs" |
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"Short" "Short" |
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"Catwalk" "Catwalk" |
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"Mid" "Mid" |
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"TopofMid" "Top of Mid" |
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"MidDoors" "Mid Doors" |
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"ExtendedA" "Short" |
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"BDoors" "B Doors" |
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"Hole" "Window" |
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"BPlatform" "Back Platform" |
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"BackofB" "Back of B" |
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"UpperTunnel" "Upper Tunnel" |
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"TunnelStairs" "Tunnel Stairs" |
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"LowerTunnel" "Lower Tunnel" |
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"OutsideTunnel" "Outside Tunnel" |
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"UnderA" "Under A" |
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"TRamp" "T Ramp" |
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//NUKE |
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"HutRoof" "Hut Roof" |
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"Secret" "Secret" |
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"Crane" "Crane" |
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"Vents" "Vents" |
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"Decon" "Single Door" |
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"Observation" "Control" |
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"Admin" "Admin" |
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"Toxic" "Toxic" |
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"Mini" "Main" |
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"Control" "Radio" |
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"Heaven" "Heaven" |
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"Hell" "Hell" |
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"Vending" "Vending" |
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"Trophy" "Trophy" |
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"Silo" "Silo" |
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"SniperBox" "Sniper Box" |
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"Radio" "Radio" |
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"Hut" "Hut" |
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"Crows" "Heaven" |
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"Squeaky" "Squeaky" |
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"Yellow" "Yellow" |
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"Main" "Main" |
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"CTRed" "CT Red" |
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"Red" "Red" |
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"Warehouse" "Warehouse" |
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"BackStairs" "Back Stairs" |
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"Rafters" "Rafters" |
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"Forklift" "Forklift" |
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// Q3JlZGl0IHRvIFNoYXJrRmx5IGZvciBDUzIgdmVyc2lvbg== |
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// TGFzdCBVcGRhdGVkOiBTZXB0ZW1iZXIsIDIwMjM= |
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// |
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// Credit to https://gist.github.com/xPaw for the colours list |
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// C01 #ffffff - Normal, white |
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// C02 #ff0000 - "Use old colors", dark red |
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// C03 #ba81f0 - Player name, team color (CT - #a2c6ff, T - #ffdf93) |
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// C04 #40ff40 - Location, bright green |
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// C05 #bfff90 - Achievement, light green |
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// C06 #a2ff47 - Award, bright green |
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// C07 #ff4040 - Penalty, light red |
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// C08 #c5cad0 - Silver |
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// C09 #ede47a (tab character) - Gold |
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// C10 #b0c3d9 (line feed) - Common? |
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// C11 #5e98d9 - Uncommon, very light blue |
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// C12 #4b69ff - Rare, darker blue |
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// C13 #8847ff (carriage return) - Mythical? |
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// C14 #d32ce6 - Legendary, purple |
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// C15 #eb4b4b - Ancient, lighter red |
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// C16 #e4ae39 - Immortal, orange |
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} |
neat