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A CraftBukkit-free solution to the invisibility bug
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// Released under the BSD License. | |
// Kristian S. Stangeland 2013. | |
package com.comphenix.example; | |
import java.util.ArrayList; | |
import java.util.List; | |
import org.bukkit.Server; | |
import org.bukkit.entity.Player; | |
import org.bukkit.event.EventHandler; | |
import org.bukkit.event.EventPriority; | |
import org.bukkit.event.Listener; | |
import org.bukkit.event.player.PlayerTeleportEvent; | |
import org.bukkit.plugin.Plugin; | |
public class TeleportFixTwo implements Listener { | |
private Server server; | |
private Plugin plugin; | |
private final int TELEPORT_FIX_DELAY = 15; // ticks | |
public TeleportFixTwo(Plugin plugin) { | |
this.plugin = plugin; | |
this.server = plugin.getServer(); | |
} | |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) | |
public void onPlayerTeleport(PlayerTeleportEvent event) { | |
final Player player = event.getPlayer(); | |
final int visibleDistance = server.getViewDistance() * 16; | |
// Fix the visibility issue one tick later | |
server.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { | |
@Override | |
public void run() { | |
// Refresh nearby clients | |
final List<Player> nearby = getPlayersWithin(player, visibleDistance); | |
System.out.println("Applying fix ... " + visibleDistance); | |
// Hide every player | |
updateEntities(nearby, false); | |
// Then show them again | |
server.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { | |
@Override | |
public void run() { | |
updateEntities(nearby, true); | |
} | |
}, 1); | |
} | |
}, TELEPORT_FIX_DELAY); | |
} | |
private void updateEntities(List<Player> players, boolean visible) { | |
// Hide every player | |
for (Player observer : players) { | |
for (Player player : players) { | |
if (observer.getEntityId() != player.getEntityId()) { | |
if (visible) | |
observer.showPlayer(player); | |
else | |
observer.hidePlayer(player); | |
} | |
} | |
} | |
} | |
private List<Player> getPlayersWithin(Player player, int distance) { | |
List<Player> res = new ArrayList<Player>(); | |
int d2 = distance * distance; | |
for (Player p : server.getOnlinePlayers()) { | |
if (p.getWorld() == player.getWorld() | |
&& p.getLocation().distanceSquared(player.getLocation()) <= d2) { | |
res.add(p); | |
} | |
} | |
return res; | |
} | |
} |
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