This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Acquire activation file | |
on: | |
workflow_dispatch: {} | |
jobs: | |
activation: | |
name: Request manual activation file | |
runs-on: ubuntu-latest | |
steps: | |
# Request manual activation file | |
- name: Request manual activation file |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
html, body { padding: 0; margin: 0; overflow: hidden } | |
#unity-container { position: absolute; width: 100%; height: 100% } | |
#unity-canvas { width: 100%; height: 100%; background: {{{ BACKGROUND_COLOR }}} } |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var canvas = document.querySelector("#unity-canvas"); | |
var config = { | |
dataUrl: "Build/{{{ DATA_FILENAME }}}", | |
frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}", | |
codeUrl: "Build/{{{ CODE_FILENAME }}}", | |
#if MEMORY_FILENAME | |
memoryUrl: "Build/{{{ MEMORY_FILENAME }}}", | |
#endif | |
#if SYMBOLS_FILENAME |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en-us"> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<title>Unity WebGL Player | {{{ PRODUCT_NAME }}}</title> | |
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | |
<link rel="stylesheet" href="TemplateData/style.css"> | |
</head> | |
<body> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Unity CI CD Pipeline | |
on: | |
push: | |
paths: | |
- 'unity/**' | |
pull_request: | |
paths: | |
- 'unity/**' | |
workflow_dispatch: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class VanillaCSharpUnitTests | |
{ | |
[Test] | |
public void Inverter_ReturnSuccess_WhenChildFails() | |
{ | |
var spy = new BehaviorSpy(() => Behavior.Status.Failure); | |
var sut = new Inverter(spy); | |
BehaviorTestHarness.RunToComplete(sut); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ScriptableObjectUnitTests | |
{ | |
[UnityTest] | |
public void Script_ExposesFunctionToBroadcast_MultipleTypesOfGameEvents() | |
{ | |
// Arrange | |
var broadcaster = new GameObject().AddComponent<BroadcastGameEvents>(); | |
var gameEventA = ScriptableObject.CreateInstance<GameEvent>(); | |
var gameEventB = ScriptableObject.CreateInstance<GameEvent>(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class LevelOneTests | |
{ | |
private const string TargetScene = "Level One"; | |
public static string[] ExpectedGameElements = | |
{ | |
"Player" | |
}; | |
private GameObject FindGameObjectByName(string name) => GameObject.Find(name); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class PrefabIntegrationTests | |
{ | |
public string PrefabLocation => "Prefabs/Player"; | |
[UnityTest] | |
public IEnumerator PlayerPrefab_RespondsToDownwardSwipe() | |
{ | |
var testLocation = TestLocation.Next(); | |
Object.Instantiate(Resources.Load<GameObject>(TestPlatform), testLocation); | |
var sut = Object.Instantiate(Resources.Load<GameObject>(PrefabLocation), testLocation); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class MainMenuMonoBehaviourUnitTests | |
{ | |
[UnityTest] | |
public IEnumerator MainMenu_CanStartGame() | |
{ | |
var called = false; | |
var sut = new GameObject().AddComponent<MainMenu>(); | |
sut.Interactions = new SpyMainMenuInteractions {OnStartGame = () => called = true}; | |
yield return new WaitForEndOfFrame(); |
NewerOlder