The goal here is to determine if the +Damage from the new Rubies are applied BEFORE or AFTER the '+% Damage' attribute of the weapon are applied.
Scenario #1 does the math and applies the Ruby's +Damage bonus BEFORE the +% Damage attribute, where as Scenario #2 applies the Ruby's +Damage AFTER the +% Damage attribute has already been applied.
- 429.28 - 971.72 Damage
- 1.40 Attacks per Second
- +283-635 Poison Damage
- +38% Damage
- Minimum Base Damage = 106
- Maximum Base Damage = 244
- Minimum +Poison Damage = 283
- Maximum +Poison Damage = 635
- Bonus +% Damage = 38% (1.38 of value)
- Minimum Damage = (106 * 1.38) + 283 = 429.28
- Maximum Damage = (244 * 1.38) + 635 = 971.72
- Minimum Damage = ((106 + 120) * 1.38) + 283 = 594.88
- Maximum Damage = ((244 + 120) * 1.38) + 635 = 1137.32
- New Damage Range = 594.88 - 1137.32
- Actual Gain = +165.6 Min/Max
- Minimum Damage = (106 * 1.38) + 120 + 283 = 549.28
- Maximum Damage = (244 * 1.38) + 120 + 635 = 1091.72
- New Damage Range = 594.88 - 1137.32
- Actual Gain = +120 Min/Max