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Strange Godot Editor Crash 3.1 Beta 2 with Mono on Ubuntu 18.04
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Godot 3.1 Beta 3 Mono: | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Editing project: /home/aaronfranke/workspace/SpaceStation (::home::aaronfranke::workspace::SpaceStation) | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Running: /home/aaronfranke/Documents/Godot/3.1-mono/Godot --path /home/aaronfranke/workspace/SpaceStation --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 26201 --debug-collisions --position 160,90 | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Stacktrace: | |
at <unknown> <0xffffffff> | |
at (wrapper managed-to-native) Godot.Object.godot_icall_Reference_Disposed (Godot.Object,intptr,bool) [0x00009] in <f43187e6c2dd4573bcb811e08d5afbda>:0 | |
at Godot.Object.Dispose (bool) [0x0002a] in /home/aaronfranke/.local/share/godot/mono/solutions/14562191214292874871_6_1548516430/GodotSharp/Core/Object.base.cs:57 | |
at Godot.Object.Finalize () [0x00000] in /home/aaronfranke/.local/share/godot/mono/solutions/14562191214292874871_6_1548516430/GodotSharp/Core/Object.base.cs:38 | |
at (wrapper runtime-invoke) object.runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) [0x0001f] in <c6a2acbd92134eb789822df70cec4630>:0 | |
/proc/self/maps: | |
00400000-04180000 r-xp 00000000 08:15 3026349 /home/aaronfranke/Documents/Godot/3.1-mono/Godot | |
04380000-0444c000 r--p 03d80000 08:15 3026349 /home/aaronfranke/Documents/Godot/3.1-mono/Godot | |
0444c000-04466000 rw-p 03e4c000 08:15 3026349 /home/aaronfranke/Documents/Godot/3.1-mono/Godot | |
04466000-04497000 rw-p 00000000 00:00 0 | |
05bab000-2ed60000 rw-p 00000000 00:00 0 [heap] | |
4109b000-410ab000 rwxp 00000000 00:00 0 | |
415ee000-415fe000 rwxp 00000000 00:00 0 | |
41629000-4162b000 r-xs 00000000 08:15 2752767 /tmp/.glRrBMqb (deleted) | |
41ae7000-41b99000 rw-p 00000000 00:00 0 | |
41db0000-41dc0000 rwxp 00000000 00:00 0 | |
41e50000-41ee5000 rwxp 00000000 00:00 0 | |
7ffa28000000-7ffa28021000 rw-p 00000000 00:00 0 | |
7ffa28021000-7ffa2c000000 ---p 00000000 00:00 0 | |
7ffa2c000000-7ffa2c021000 rw-p 00000000 00:00 0 | |
7ffa2c021000-7ffa30000000 ---p 00000000 00:00 0 | |
7ffa30000000-7ffa30021000 rw-p 00000000 00:00 0 | |
7ffa30021000-7ffa34000000 ---p 00000000 00:00 0 | |
7ffa34000000-7ffa34021000 rw-p 00000000 00:00 0 | |
7ffa34021000-7ffa38000000 ---p 00000000 00:00 0 | |
7ffa38000000-7ffa38062000 rw-p 00000000 00:00 0 | |
7ffa38062000-7ffa3c000000 ---p 00000000 00:00 0 | |
7ffa3fd96000-7ffa40196000 rw-s 00000000 00:06 513 /dev/nvidiactl | |
7ffa40196000-7ffa40596000 rw-s 00000000 00:06 513 /dev/nvidiactl | |
7ffa44000000-7ffa44021000 rw-p 00000000 00:00 0 | |
7ffa44021000-7ffa48000000 ---p 00000000 00:00 0 | |
Unhandled Exception: | |
System.NullReferenceException: Object reference not set to an instance of an object | |
at (wrapper managed-to-native) Godot.Object.godot_icall_Reference_Disposed(Godot.Object,intptr,bool) | |
at Godot.Object.Dispose (System.Boolean disposing) [0x0002a] in /home/aaronfranke/.local/share/godot/mono/solutions/14562191214292874871_6_1548516430/GodotSharp/Core/Object.base.cs:57 | |
at Godot.Object.Finalize () [0x00000] in /home/aaronfranke/.local/share/godot/mono/solutions/14562191214292874871_6_1548516430/GodotSharp/Core/Object.base.cs:38 | |
Godot 3.1 Beta 2 Mono: | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Editing project: /home/aaronfranke/workspace/SpaceStation (::home::aaronfranke::workspace::SpaceStation) | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Running: /home/aaronfranke/Documents/Godot/3.1-mono/Godot --path /home/aaronfranke/workspace/SpaceStation --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 25917 --debug-collisions --position 160,90 | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Stacktrace: | |
at <unknown> <0xffffffff> | |
at (wrapper managed-to-native) Godot.Object.godot_icall_Reference_Disposed (Godot.Object,intptr,bool) [0x00009] in <956f4782154f4fa4a1757c938a65d697>:0 | |
at Godot.Object.Dispose (bool) [0x0002a] in /home/aaronfranke/.local/share/godot/mono/solutions/16777488613870488499_5_1547763121/GodotSharp/Core/Object.base.cs:57 | |
at Godot.Object.Finalize () [0x00000] in /home/aaronfranke/.local/share/godot/mono/solutions/16777488613870488499_5_1547763121/GodotSharp/Core/Object.base.cs:38 | |
at (wrapper runtime-invoke) object.runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) [0x0001f] in <c6a2acbd92134eb789822df70cec4630>:0 | |
/proc/self/maps: | |
00400000-0415d000 r-xp 00000000 08:15 924536 /home/aaronfranke/Documents/Godot/3.1-mono/Godot | |
0435c000-04428000 r--p 03d5c000 08:15 924536 /home/aaronfranke/Documents/Godot/3.1-mono/Godot | |
04428000-04442000 rw-p 03e28000 08:15 924536 /home/aaronfranke/Documents/Godot/3.1-mono/Godot | |
04442000-04473000 rw-p 00000000 00:00 0 | |
056b8000-2e406000 rw-p 00000000 00:00 0 [heap] | |
404e4000-404f4000 rwxp 00000000 00:00 0 | |
4094b000-4094d000 r-xs 00000000 08:15 2764199 /tmp/.glgx6JQ5 (deleted) | |
40b86000-40b96000 rwxp 00000000 00:00 0 | |
40f97000-41049000 rw-p 00000000 00:00 0 | |
4149b000-414ab000 rwxp 00000000 00:00 0 | |
41f0e000-41fa3000 rwxp 00000000 00:00 0 | |
7f1414000000-7f1414021000 rw-p 00000000 00:00 0 | |
7f1414021000-7f1418000000 ---p 00000000 00:00 0 | |
7f141c000000-7f141c021000 rw-p 00000000 00:00 0 | |
7f141c021000-7f1420000000 ---p 00000000 00:00 0 | |
7f1420000000-7f1420021000 rw-p 00000000 00:00 0 | |
7f1420021000-7f1424000000 ---p 00000000 00:00 0 | |
7f1424000000-7f1424066000 rw-p 00000000 00:00 0 | |
7f1424066000-7f1428000000 ---p 00000000 00:00 0 | |
7f1428000000-7f1428021000 rw-p 00000000 00:00 0 | |
7f1428021000-7f142c000000 ---p 00000000 00:00 0 | |
7f142c000000-7f142c021000 rw-p 00000000 00:00 0 | |
7f142c021000-7f1430000000 ---p 00000000 00:00 0 | |
7f1430b99000-7f1430f99000 rw-s 00000000 00:06 486 /dev/nvidiactl | |
7f1430f99000-7f1431399000 rw-s 00000000 00:06 486 /dev/nvidiactl | |
Unhandled Exception: | |
System.NullReferenceException: Object reference not set to an instance of an object | |
at (wrapper managed-to-native) Godot.Object.godot_icall_Reference_Disposed(Godot.Object,intptr,bool) | |
at Godot.Object.Dispose (System.Boolean disposing) [0x0002a] in /home/aaronfranke/.local/share/godot/mono/solutions/16777488613870488499_5_1547763121/GodotSharp/Core/Object.base.cs:57 | |
at Godot.Object.Finalize () [0x00000] in /home/aaronfranke/.local/share/godot/mono/solutions/16777488613870488499_5_1547763121/GodotSharp/Core/Object.base.cs:38 | |
Game FPS: 2 | |
WARNING: _notification: World already has an environment (Another WorldEnvironment?), overriding. | |
At: scene/3d/scenario_fx.cpp:40. | |
debugger-agent: Unable to listen on 28 | |
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