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Godot 3.1 Beta 3 Mono: | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Editing project: /home/aaronfranke/workspace/SpaceStation (::home::aaronfranke::workspace::SpaceStation) | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Running: /home/aaronfranke/Documents/Godot/3.1-mono/Godot --path /home/aaronfranke/workspace/SpaceStation --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 26201 --debug-collisions --position 160,90 | |
OpenGL ES 3.0 Renderer: GeForce GTX 770/PCIe/SSE2 | |
Stacktrace: | |
at <unknown> <0xffffffff> |
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# This is a prototype syntax for "Aaron Lang". | |
# Inspired by C#, C++, GDScript, and Python. | |
# I doubt this would ever be a thing, but it shows what I would put in "the perfect language" | |
# The file is ".py" to make GitHub display the comments as a different color, but to be clear, this is nowhere close to Python. | |
# Comments are defined with "# " at the start. | |
# This is because "//" is used for math (floor division). | |
/* Inline and multi-line comments are also supported, but I only use the hash in this file */ |
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Computer Information: | |
Manufacturer: Unknown | |
Model: Unknown | |
Form Factor: Laptop | |
No Touch Input Detected | |
Processor Information: | |
CPU Vendor: AuthenticAMD | |
CPU Brand: AMD A6-3400M APU with Radeon(tm) HD Graphics | |
CPU Family: 0x12 |
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