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GTA V American Labels
This file has been truncated, but you can view the full file.
"1001A": "HALL & OATES"
"1001S": "Adult Education"
"1004A": "BOB SEGER"
"1004S": "Hollywood Nights"
"1005A": "BOB SEGER"
"1005S": "Night Moves"
"1007A": "BT EXPRESS"
"1007S": "Do It ('Til You're Satisfied)"
"1009A": "RICK JAMES"
"1009S": "Give It To Me Baby"
"1011A": "THE FIVE STAIRSTEPS"
"1011S": "O-O-H Child"
"1012A": "THE DELFONICS"
"1012S": "Ready Or Not Here I Come (Can't Hide From Love)"
"1013A": "THE UNDISPUTED TRUTH"
"1013S": "Smiling Faces Sometimes"
"1014A": "EL CHICANO"
"1014S": "Viva Tirado - Part 1"
"1018A": "BRITNEY SPEARS"
"1018S": "Gimme More"
"1019A": "FERGIE"
"1019S": "Glamorous"
"1023A": "AMERIE"
"1023S": "1 Thing"
"1026A": "ROBYN"
"1026S": "With Every Heartbeat (With Kleerup)"
"1028A": "ROBERT PLANT"
"1028S": "Big Log"
"1031A": "DON JOHNSON"
"1031S": "Heartbeat"
"1032A": "CHICAGO"
"1032S": "If You Leave Me Now"
"1034A": "BILLY SQUIER"
"1034S": "Lonely Is The Night"
"1035A": "EDDIE MURPHY"
"1035S": "Party All The Time"
"1036A": "DEF LEPPARD"
"1036S": "Photograph"
"1038A": "GOLDEN EARRING"
"1038S": "Radar Love"
"1039A": "ELTON JOHN"
"1039S": "Saturday Night's Alright For Fighting"
"1041A": "GREG KIHN BAND"
"1041S": "The Breakup Song (They Don't Write 'Em)"
"1043A": "PET SHOP BOYS"
"1043S": "West End Girls"
"1044A": "THE DOOBIE BROTHERS"
"1044S": "What A Fool Believes"
"1046A": "FEAR"
"1046S": "The Mouth Don't Stop (The Trouble With Women Is)"
"1048A": "WAYLON JENNINGS"
"1048S": "Are You Sure Hank Done It This Way"
"1049A": "HASIL ADKINS"
"1049S": "Get Outta My Car"
"1051A": "MARLENA SHAW"
"1051S": "California Soul"
"1052A": "ONE WAY"
"1052S": "Cutie Pie"
"1055A": "GEORGE MCCRAE"
"1055S": "I Get Lifted"
"1060A": "STEVIE WONDER"
"1060S": "Skeletons"
"1063A": "WAR"
"1063S": "The Cisco Kid"
"1064A": "WELDON IRVINE"
"1064S": "We're Getting Down"
"1070A": "OZARK MOUNTAIN DAREDEVILS"
"1070S": "If You Wanna Get To Heaven"
"1071A": "QUEEN"
"1071S": "Radio Ga Ga"
"1072A": "GERRY RAFFERTY"
"1072S": "Baker Street"
"1073A": "THE ALAN PARSONS PROJECT"
"1073S": "I Wouldn't Want To Be Like You"
"1075A": "SMALL FACES"
"1075S": "Ogden's Nut Gone Flake"
"1083A": "EVELYN CHAMPAGNE KING"
"1083S": "I'm In Love (12\" Dance Mix)"
"1087A": "FOREIGNER"
"1087S": "Dirty White Boy"
"1088A": "SIMPLE MINDS"
"1088S": "All The Things She Said"
"1091A": "BLACK FLAG"
"1091S": "My War"
"1093A": "SUICIDAL TENDENCIES"
"1093S": "Subliminal"
"1095A": "GETO BOYS"
"1095S": "Mind Playing Tricks On Me"
"1097A": "DR. DRE"
"1097S": "Still D.R.E (ft Snoop Dogg)"
"1098A": "MC EIHT"
"1098S": "Streiht Up Menace"
"1100A": "THE DOGG POUND"
"1100S": "What Would U Do"
"1102A": "ICE CUBE"
"1102S": "You Know How We Do It"
"1103A": "LEE SCRATCH PERRY & THE FULL EXPERIENCE"
"1103S": "Disco Devil"
"1107A": "MIS-TEEQ"
"1107S": "Scandalous"
"1111A": "STEVE WINWOOD"
"1111S": "Higher Love"
"1112A": "KENNY LOGGINS"
"1112S": "I'm Free (Heaven Helps The Man)"
"1117A": "JULIAN LENNON"
"1117S": "Too Late For Goodbyes"
"1124A": "LEE SCRATCH PERRY"
"1124S": "I Am A Madman"
"1128A": "JOE GIBBS & THE PROFESSIONALS"
"1128S": "Chapter Three"
"1129A": "HALF PINT"
"1129S": "Crazy Girl"
"1132A": "GREGORY ISAACS"
"1132S": "Night Nurse"
"1133A": "YELLOWMAN"
"1133S": "Nobody Move Nobody Get Hurt"
"1138A": "CHARLIE FEATHERS"
"1138S": "Can't Hardly Stand It"
"1141A": "WAYLON JENNINGS"
"1141S": "I Ain't Living Long Like This"
"1142A": "JOHNNY PAYCHECK"
"1142S": "It Won't Be Long (And I'll Be Hating You)"
"1145A": "WILLIE NELSON"
"1145S": "Whiskey River"
"1146A": "YOUTH BRIGADE"
"1146S": "Blown Away"
"1148A": "THE GERMS"
"1148S": "Lexicon Devil"
"1156A": "BLACK STROBE"
"1156S": "Boogie In Zero Gravity"
"1162A": "THE C90S"
"1162S": "Shine A Light (Flight Facilities Remix)"
"1163A": "MIAMI HORROR"
"1163S": "Sometimes"
"1170A": "POOLSIDE"
"1170S": "Do You Believe"
"1172A": "TORO Y MOI"
"1172S": "Harm In Change"
"1174A": "LIVING DAYS"
"1174S": "Little White Lie"
"1177A": "TWIN SHADOW"
"1177S": "Shooting Holes"
"1181A": "LOS BUITRES DE CULIACAN SINALOA"
"1181S": "El Cocaino"
"1182A": "MEXICAN INSTITUTE OF SOUND"
"1182S": "Es-Toy"
"1183A": "NINA DIOZ"
"1183S": "Criminal Sound"
"1184A": "LA VIDA BOHEME"
"1184S": "Radio Capital"
"1185A": "FANDANGO"
"1185S": "Autos, Moda Y Rock And Roll"
"1186A": "DON CHETO"
"1186S": "El Tatuado"
"1187A": "LA SONORA DINAMITA"
"1187S": "Se Me Perdio La Cadenita"
"1188A": "SHE'S A TEASE"
"1188S": "Fiebre De Jack"
"1189A": "MALDITA VECINDAD"
"1189S": "Pachuco"
"1190A": "HECHIZEROS BAND"
"1190S": "El Sonidito"
"1191A": "MILKMAN"
"1191S": "Fresco"
"1192A": "JESSY BULBO"
"1192S": "Maldito"
"1193A": "LA LIGA FEAT. ALIKA"
"1193S": "Yo Tengo El Don"
"1194A": "LOS TIGRES DEL NORTE"
"1194S": "La Granja"
"1195A": "LOS ANGELES NEGROS"
"1195S": "El Rey Y Yo"
"1196A": "EAST LOS FM"
"1196S": "Mix"
"1197A": "EAST LOS FM"
"1197S": "Mix"
"1198A": "EAST LOS FM"
"1198S": "Mix"
"1199A": "EAST LOS FM"
"1199S": "Mix"
"1200A": "EAST LOS FM"
"1200S": "Mix"
"1201A": "EAST LOS FM"
"1201S": "Mix"
"1202A": "EAST LOS FM"
"1202S": "Mix"
"1203A": "Talk Shows"
"1204A": "SOULWAX FM"
"1204S": "Mix"
"1205A": "BCR Community Hour"
"1206A": "Worldwide FM"
"1206S": "Gilles Peterson"
"1207A": "Flylo FM"
"1207S": "Mix"
"1208A": "2PAC"
"1208S": "Ambitionz Az A Ridah"
"1209A": "N.W.A"
"1209S": "Appetite For Destruction"
"1210A": "KURUPT"
"1210S": "C-Walk"
"1211A": "N.W.A"
"1211S": "Gangsta Gangsta"
"1212A": "SNOOP DOGG"
"1212S": "Gin and Juice"
"1215A": "DR. DRE"
"1215S": "The Next Episode (Ft Snoop Dogg)"
"1216A": "KAUSION"
"1216S": "What You Wanna Do?"
"1218A": "ZAPP"
"1218S": "Heartbreaker, Pts. 1-2"
"1219A": "BOOTSY COLLINS"
"1219S": "I'd Rather Be With You"
"1220A": "KLEEER"
"1220S": "Tonight"
"1221A": "D TRAIN"
"1221S": "You're The One For Me"
"1222A": "JAY ROCK FEAT. KENDRICK LAMAR"
"1222S": "Hood Gone Love It"
"1225A": "DJ MEHDI"
"1225S": "Lucky Boy (Outlines Remix)"
"1226A": "SMOKEY ROBINSON"
"1226S": "Cruisin'"
"1227A": "AARON NEVILLE"
"1227S": "Hercules"
"1228A": "THE TRAMMPS"
"1228S": "Rubber Band"
"1229A": "JOHNNY CASH"
"1229S": "The General Lee"
"1230A": "JERRY REED"
"1230S": "You Took All The Ramblin' Out Of Me"
"1231A": "Beyond Insemination"
"1232A": "WHAM!"
"1232S": "Everything She Wants"
"1234A": "ALL SAINTS"
"1234S": "Pure Shores"
"1235A": "RIHANNA"
"1235S": "Only Girl (In The World)"
"1237A": "STEVIE NICKS"
"1237S": "I Can't Wait"
"1238A": "COMPTON'S MOST WANTED"
"1238S": "Late Night Hype"
"1239A": "MACK 10 FEAT. THE DOGG POUND"
"1239S": "Nothin' But The Cavi Hit"
"1240A": "TOO $HORT"
"1240S": "So You Wanna Be A Gangster"
"1242A": "CORONA"
"1242S": "Rhythm Of The Night"
"1245A": "CIRCLE JERKS"
"1245S": "Rock House"
"1246A": "T.S.O.L."
"1246S": "Abolish Government/Silent Majority"
"1247A": "SHO-NUFF"
"1247S": "Funkasize You"
"1248A": "TAANA GARDNER"
"1248S": "Heartbeat"
"1249A": "CHAKRA ATTACK"
"1254A": "THE SOUL SEARCHERS"
"1254S": "Ashley's Roachclip"
"1255A": "JUNIOR DELGADO"
"1255S": "Sons Of Slaves"
"1257A": "KELLY ROWLAND"
"1257S": "Work (Freemasons Mix)"
"1258A": "JANE CHILD"
"1258S": "Don't Wanna Fall In Love"
"1259A": "FUTURE"
"1259S": "How It Was"
"1260A": "THE WEIRDOS"
"1260S": "Life Of Crime"
"1261A": "DENNIS BROWN"
"1261S": "Money In My Pocket"
"1262A": "PHIL COLLINS"
"1262S": "I Don't Care Anymore"
"1263A": "STARDUST"
"1263S": "Music Sounds Better With You"
"1264A": "THE ADOLESCENTS"
"1264S": "Amoeba"
"1265A": "THE DESCENDENTS"
"1265S": "Pervert"
"1266A": "DJ QUIK"
"1266S": "Dollaz & Sense"
"1267A": "FIDLAR"
"1267S": "Cocaine"
"1268A": "BASS DRUM OF DEATH"
"1268S": "Crawling After You"
"1270A": "SAM FLAX"
"1270S": "Fire Doesn't Burn Itself"
"1273A": "MOON DUO"
"1273S": "Sleepwalker"
"1275A": "HOT SNAKES"
"1275S": "This Mystic Decade"
"1276A": "FEATHERS"
"1276S": "Dark Matter"
"1277A": "BATTLE TAPES"
"1277S": "Feel The Same"
"1278A": "DAN CROLL"
"1278S": "From Nowhere (Baardson Remix)"
"1279A": "TONY CASTLES"
"1279S": "Heart In The Pipes (KAUF Remix)"
"1280A": "JAI PAUL"
"1280S": "Jasmine"
"1281A": "TORO Y MOI"
"1281S": "So Many Details"
"1283A": "KING TEE"
"1283S": "Played Like A Piano"
"1284A": "PROTOJE"
"1284S": "Kingston Be Wise"
"1285A": "STEVE MILLER"
"1285S": "Rock'n Me"
"1287A": "MODJO"
"1287S": "Lady (Hear Me Tonight)"
"1288A": "VYBZ KARTEL FEAT. POPCAAN"
"1288S": "We Never Fear Dem"
"1289A": "TOMMY LEE SPARTA"
"1289S": "Psycho"
"1291A": "C.W. MCCALL"
"1291S": "Convoy"
"1293A": "GAME FEAT. 2 CHAINZ & RICK ROSS"
"1293S": "Ali Bomaye"
"1295A": "CLYDE CARSON FEAT. THE TEAM"
"1295S": "Slow Down"
"1296A": "FREDDIE GIBBS"
"1296S": "Still Livin'"
"1297A": "SHARK?"
"1297S": "California Grrls"
"1298A": "YACHT"
"1298S": "Psychic City (Classixx Remix)"
"1300A": "YEASAYER"
"1300S": "Don't Come Close"
"1302A": "FLYING LOTUS FEAT. NIKI RANDA"
"1302S": "Getting There"
"1303A": "CLAMS CASINO"
"1303S": "Crystals"
"1304A": "FLYING LOTUS"
"1304S": "Crosswerved"
"1305A": "FLYING LOTUS"
"1305S": "Be Spin"
"1306A": "FLYING LOTUS"
"1306S": "See Thru To U (ft Erykah Badu)"
"1307A": "FLYING LOTUS"
"1307S": "The Diddler"
"1308A": "FLYING LOTUS"
"1308S": "Computer Face RMX"
"1309A": "HUDSON MOHAWKE"
"1309S": "100hm"
"1310A": "FLYING LOTUS FEAT. NIKI RANDA"
"1310S": "The Kill"
"1311A": "TYLER, THE CREATOR"
"1311S": "Garbage"
"1312A": "OUTKAST"
"1312S": "Elevators (Me & You)"
"1313A": "CAPTAIN MURPHY"
"1313S": "Evil Grin"
"1314A": "FLYING LOTUS"
"1314S": "Catapult Man"
"1315A": "DABRYE"
"1315S": "Encoded Flow"
"1316A": "MACHINEDRUM"
"1316S": "She Died There"
"1317A": "DJ RASHAD & HEAVEE"
"1317S": "It's Wack"
"1318A": "THUNDERCAT"
"1318S": "O Sheit It's X"
"1319A": "FLYING LOTUS"
"1319S": "Stonecutters"
"1320A": "SHADOW CHILD"
"1320S": "23"
"1321A": "KINGDOM"
"1321S": "Stalker Ha"
"1322A": "APHEX TWIN"
"1322S": "Windowlicker"
"1323A": "BLESS YOUR HEART"
"1324A": "PALMBOMEN"
"1324S": "Stock (Soulwax Remix)"
"1325A": "FATAL ERROR"
"1325S": "Fatal Error"
"1326A": "SUPERSEMPFFT"
"1326S": "Let's Beam Him Up"
"1327A": "MIM SULEIMAN"
"1327S": "Mingi"
"1328A": "FK CLUB"
"1328S": "The Strange Art (Inflagranti Remix)"
"1329A": "MATIAS AGUAYO"
"1329S": "El Sucu Tucu"
"1330A": "DANIEL AVERY"
"1330S": "Naive Reception"
"1331A": "JOE GODDARD"
"1331S": "Gabriel (Soulwax Remix)"
"1332A": "DANIEL MALASO"
"1332S": "Body Music (Original Mix)"
"1333A": "GREEN VELVET & HARVARD BASS"
"1333S": "Lazer Beams"
"1334A": "ZOMBIE NATION"
"1334S": "Tryouts"
"1335A": "TOM ROWLANDS"
"1335S": "Nothing But Pleasure"
"1336A": "JACKSON AND HIS COMPUTER BAND"
"1336S": "Arp #1"
"1337A": "GOOSE"
"1337S": "Synrise (Soulwax Remix)"
"1338A": "TRANSISTORCAKE"
"1338S": "Mr. Croissant Taker"
"1339A": "TIGA"
"1339S": "Plush (Jaques Lu Cont Remix)"
"1340A": "THE HACKER"
"1340S": "Shockwave (Gesaffelstein Remix)"
"1341A": "PULP"
"1341S": "After You (Soulwax Remix)"
"1342A": "HANK THOMPSON"
"1342S": "It Don't Hurt Anymore"
"1343A": "N-JOI"
"1343S": "Anthem"
"1345A": "THE CULT"
"1345S": "Rain"
"1346A": "AGENT ORANGE"
"1346S": "Bored Of You"
"1347A": "FAVORED NATIONS"
"1347S": "The Set Up"
"1348A": "THE CHAIN GANG OF 1974"
"1348S": "Sleepwalking"
"1349A": "TWIN SHADOW"
"1349S": "Old Love, New Love"
"1350A": "HEALTH"
"1350S": "High Pressure Dave"
"1351A": "WAVVES"
"1351S": "Nine Is God"
"1352A": "CASHMERE CAT"
"1352S": "Mirror Maru"
"1353A": "THE HICS"
"1353S": "Cold Air"
"1354A": "INC."
"1354S": "The Place"
"1355A": "TRICKSKI"
"1355S": "Beginning"
"1356A": "MALA"
"1356S": "Ghost"
"1357A": "SWINDLE"
"1357S": "Forest Funk"
"1358A": "TOM BROWNE"
"1358S": "Throw Down"
"1359A": "DONALD BYRD"
"1359S": "You And The Music"
"1360A": "CANDIDO"
"1360S": "Thousand Finger Man"
"1361A": "TORO Y MOI"
"1361S": "Harm In Change"
"1362A": "KYODAI"
"1362S": "Breaking"
"1363A": "DJANGO DJANGO"
"1363S": "Waveforms"
"1364A": "THE GASLAMP KILLER"
"1364S": "Nissim"
"1365A": "OWINY SIGOMA BAND"
"1365S": "Harpoon Land"
"1366A": "GUTS"
"1366S": "Brand New Revolution"
"1367A": "YUNA"
"1367S": "Live Your Life (MeLo-X Motherland God Mix)"
"1368A": "KIKO NAVARRO & TUCCILLO FEAT. AMOR"
"1368S": "Lovery (Slow Cuban Vibe Mix)"
"1369A": "RICHARD SPAVEN"
"1369S": "1759 (Outro)"
"1370A": "HACKMAN"
"1370S": "Forgotten Notes"
"1371A": "THE UPSETTERS"
"1371S": "Grumblin' Dub"
"1372A": "KONSHENS"
"1372S": "Gun Shot A Fire"
"1373A": "CHRONIXX"
"1373S": "Odd Ras"
"1374A": "OFF!"
"1374S": "What's Next?"
"1375A": "AB-SOUL FEAT. KENDRICK LAMAR"
"1375S": "ILLuminate"
"1376A": "100S"
"1376S": "Life Of A Mack"
"1377A": "THE BLACK ANGELS"
"1377S": "Black Grease"
"1378A": "The Fernando Show"
"1379A": "NEON INDIAN"
"1379S": "Change Of Coast"
"1380A": "A$AP ROCKY"
"1380S": "R-Cali"
"1381A": "BERNARD WRIGHT"
"1381S": "Haboglabotribin'"
"1382A": "CHATTERSPHERE"
"1383A": "KENDRICK LAMAR"
"1383S": "A.D.H.D."
"1385A": "GANGRENE"
"1385S": "Bassheads"
"1386A": "YG"
"1386S": "I'm A Real 1"
"1387A": "PROBLEM FEAT. GLASSES MALONE"
"1387S": "Say That Then"
"1388A": "BJ THE CHICAGO KID FEAT. FREDDIE GIBBS & PROBLEM"
"1388S": "Smoke And Ride"
"1389A": "GUCCI MANE FEAT. CIARA"
"1389S": "Too Hood"
"1391A": "AGE OF CONSENT"
"1391S": "Colours"
"1392A": "NITE JEWEL"
"1392S": "Nowhere To Go"
"1393A": "TY SEGALL BAND"
"1393S": "Diddy Wah Diddy"
"1394A": "METZ"
"1394S": "Wet Blanket"
"1395A": "CEREMONY"
"1395S": "Hysteria"
"1396A": "THEE OH SEES"
"1396S": "The Dream"
"1397A": "MARION BAND$ FEAT. NIPSEY HUSSLE"
"1397S": "Hold Up"
"1406A": "MIKE POSNER"
"1406S": "Cooler Than Me"
"1407A": "MOLOKO"
"1407S": "The Time Is Now"
"1408A": "MORCHEEBA"
"1408S": "Tape Loop"
"1409A": "ROBBIE WILLIAMS & KYLIE MINOGUE"
"1409S": "Kids"
"1410A": "SNEAKER PIMPS"
"1410S": "6 Underground"
"1411A": "CASSIE"
"1411S": "Me & U"
"1415A": "DANNY BROWN & ACTION BRONSON"
"1415S": "Bad News"
"1420A": "D.O.A."
"1420S": "The Enemy"
"1421A": "D.R.I"
"1421S": "I Don't Need Society"
"1422A": "MDC"
"1422S": "John Wayne Was A Nazi"
"1423A": "REDD KROSS"
"1423S": "Linda Blair"
"1427A": "X"
"1427S": "Los Angeles"
"1428A": "THE ZEROS"
"1428S": "Don't Push Me Around"
"1429A": "CHARLIE FEATHERS"
"1429S": "Get With It"
"1432A": "JAYO FELONY"
"1432S": "Sherm Stick"
"1433A": "SPICE 1 FEAT. MC EIHT"
"1433S": "The Murda Show"
"1436A": "BUSY SIGNAL"
"1436S": "Kingston Town"
"1437A": "DANNY HENSWORTH"
"1437S": "Mr. Money Man"
"1440A": "JACKSON SISTERS"
"1440S": "I Believe In Miracles"
"1441A": "JOHNNY \"GUITAR\" WATSON"
"1441S": "Superman Lover"
"1442A": "OHIO PLAYERS"
"1442S": "Climax"
"1443A": "THE DELFONICS"
"1443S": "Funny Feeling"
"1452A": "!!!"
"1452S": "One Girl/One Boy"
"1453A": "DOM"
"1453S": "Living In America"
"1454A": "MITZI"
"1454S": "Truly Alive"
"1455A": "NIKI & THE DOVE"
"1455S": "The Drummer"
"1456A": "THE RUBY SUNS"
"1456S": "In Real Life"
"1457A": "YEASAYER"
"1457S": "O.N.E."
"1462A": "DAZZ BAND"
"1462S": "Joystick"
"1466A": "ZAPP & ROGER"
"1466S": "Do It Roger"
"1468A": "CREEDENCE CLEARWATER REVIVAL"
"1468S": "Fortunate Son"
"1469A": "MOUNTAIN"
"1469S": "Mississippi Queen"
"1470A": "ALANNAH MYLES"
"1470S": "Black Velvet"
"1472A": "KANSAS"
"1472S": "Carry On Wayward Son"
"1473A": "SURVIVOR"
"1473S": "Burning Heart"
"1474A": "ZZ TOP"
"1474S": "Gimme All Your Lovin'"
"1475A": "BROKEN ENGLISH"
"1475S": "Coming On Strong"
"1477A": "BOSTON"
"1477S": "Peace Of Mind"
"1478A": "YES"
"1478S": "Roundabout"
"1479A": "HARRY CHAPIN"
"1479S": "Cat's In The Cradle"
"1481A": "PAT BENATAR"
"1481S": "Shadows Of The Night"
"1482A": "BLOW MONKEYS FEAT. KYM MAZELLE"
"1482S": "Wait"
"1484A": "BELINDA CARLISLE"
"1484S": "Circle In The Sand"
"1485A": "INXS"
"1485S": "New Sensation"
"1487A": "BOBBY BROWN"
"1487S": "On Our Own"
"1488A": "SIMPLY RED"
"1488S": "Something Got Me Started (Hurley's House Mix)"
"1489A": "BACKSTREET BOYS"
"1489S": "I Want It That Way"
"1490A": "GORILLAZ"
"1490S": "Feel Good Inc."
"1491A": "MAROON 5"
"1491S": "Moves Like Jagger (feat. Christina Aguilera)"
"1492A": "CUT COPY"
"1492S": "Strangers In The Wind"
"1493A": "M.I.A."
"1493S": "Bad Girls"
"1495A": "M83"
"1495S": "Midnight City"
"1496A": "LORDE"
"1496S": "Tennis Court"
"1497A": "LADY GAGA"
"1497S": "Applause"
"1498A": "A$AP FERG"
"1498S": "Work"
"1499A": "KENDRICK LAMAR"
"1499S": "Swimming Pools (Drank)"
"1500A": "DANNY BROWN FEAT. A$AP ROCKY & ZELOOPERZ"
"1500S": "Kush Coma"
"1501A": "SCHOOLBOY Q FEAT. KENDRICK LAMAR"
"1501S": "Collard Greens"
"1503A": "SKEME"
"1503S": "Millions"
"1504A": "AB-SOUL FEAT. SCHOOLBOY Q"
"1504S": "Hunnid Stax"
"1505A": "PROBLEM & IAMSU! FEAT. BAD LUCC & SAGE THE GEMINI"
"1505S": "Do It Big"
"1506A": "HOMER & JETHRO"
"1506S": "She Made Toothpicks Of The Timber Of My Heart"
"1507A": "TAMMY WYNETTE"
"1507S": "D-I-V-O-R-C-E"
"1508A": "MARVIN JACKSON"
"1508S": "Dippin' Snuff"
"1509A": "CPO"
"1509S": "Ballad Of A Menace"
"1510A": "THE CONSCIOUS DAUGHTERS"
"1510S": "We Roll Deep"
"1511A": "SOUTH CENTRAL CARTEL"
"1511S": "Servin' 'Em Heat"
"1512A": "WESTSIDE CONNECTION"
"1512S": "Bow Down"
"1513A": "WARREN G"
"1513S": "This D.J."
"1515A": "I-OCTANE"
"1515S": "Topic Of The Day"
"1516A": "VYBZ KARTEL"
"1516S": "Addi Truth"
"1517A": "DEMARCO"
"1517S": "Loyals (Royals Remix)"
"1518A": "PLEASURE"
"1518S": "Bouncy Lady"
"1519A": "WAR"
"1519S": "Magic Mountain"
"1520A": "BRASS CONSTRUCTION"
"1520S": "Changin'"
"1522A": "PANAMA"
"1522S": "Always"
"1523A": "HOT CHIP"
"1523S": "Flutes"
"1524A": "HOLY GHOST!"
"1524S": "Hold On"
"1525A": "SCENIC"
"1525S": "Mesmerised"
"1526A": "LITTLE DRAGON"
"1526S": "Crystalfilm"
"1527A": "TWIN SHADOW"
"1527S": "Forget"
"1530A": "AGE OF CONSENT"
"1530S": "Heartbreak"
"1532A": "SBTRKT"
"1532S": "Pharaohs feat Roses Gabor"
"1534A": "TORO Y MOI"
"1534S": "New Beat"
"1535A": "IMAGINATION"
"1535S": "Flashback"
"1536A": "FATBACK BAND"
"1536S": "Gotta Get My Hands On Some (Money)"
"1537A": "PARLIAMENT"
"1537S": "Mothership Connection"
"1538A": "CENTRAL LINE"
"1538S": "Walking Into Sunshine"
"1539A": "CAMEO"
"1539S": "Back And Forth"
"1540A": "BILLY OCEAN"
"1540S": "Nights (Feel Like Getting Down)"
"1543A": "BLEACHED"
"1543S": "Next Stop"
"1544A": "COLISEUM"
"1544S": "Used Blood"
"1546A": "MIND SPIDERS"
"1546S": "Fall In Line"
"1547A": "THE MEN"
"1547S": "Turn It Around"
"1548A": "NOBUNNY"
"1548S": "Gone For Good"
"1549A": "THE SOFT PACK"
"1549S": "Answer To Yourself"
"1550A": "JEFF THE BROTHERHOOD"
"1550S": "Sixpack"
"1551A": "HANNI EL KHATIB"
"1551S": "Pay No Mind"
"1552A": "THE CHAKACHAS"
"1552S": "Stories"
"1553A": "PARLIAMENT"
"1553S": "Flashlight"
"1555A": "LEE \"SCRATCH\" PERRY"
"1555S": "Money Come And Money Go"
"1556A": "NEON INDIAN"
"1556S": "Polish Girl"
"1562A": "KAUF"
"1562S": "When You're Out"
"1563A": "STARSHIP"
"1563S": "We Built This City"
"1566A": "HUMBLE PIE"
"1566S": "Thirty Days In The Hole"
"1567A": "E-40"
"1567S": "Captain Save A Hoe"
"1569A": "THE LADY OF RAGE"
"1569S": "Afro Puffs"
"1570A": "REAL LIFE"
"1570S": "Send Me An Angel"
"1571A": "SLY FOX"
"1571S": "Let's Go All The Way"
"1574A": "JAMIROQUAI"
"1574S": "Alright"
"1575A": "DIRTY VEGAS"
"1575S": "Days Go By"
"1577A": "G-SIDE FT G-MANE"
"1577S": "Relaxin"
"1578A": "TROUBLE FT GUCCI MANE"
"1578S": "Everyday"
"1579A": "TRAVI$ SCOTT"
"1579S": "Upper Echelon feat T.I. and 2 Chainz"
"1580A": "ACE HOOD FEAT. FUTURE & RICK ROSS"
"1580S": "Bugatti"
"1581A": "CHUCK INGLISH"
"1581S": "Came Thru/Easily feat Mac Miller and Ab-Soul"
"1582A": "YOUNG SCOOTER FEAT. GUCCI MANE"
"1582S": "Work"
"1583A": "THE HIGHWAYMEN"
"1583S": "Highwayman"
"1584A": "RAY PRICE"
"1584S": "Crazy Arms"
"1589A": "LIVING IN A BOX"
"1589S": "Living In A Box"
"1590A": "THE BLACK EYED PEAS"
"1590S": "Meet Me Halfway"
"1594A": "YOUNG SCOOTER FT TRINIDAD JAMES"
"1594S": "I Can't Wait"
"1596A": "BONE THUGS-N-HARMONY"
"1596S": "1st Of Tha Month"
"1597A": "EAZY-E"
"1597S": "No More ?'s"
"1603A": "LEE \"SCRATCH\" PERRY"
"1603S": "Roast Fish & Cornbread"
"1604A": "TAYLOR DAYNE"
"1604S": "Tell It To My Heart"
"1605A": "KENNY LOGGINS"
"1605S": "Danger Zone"
"1606A": "THE ORWELLS"
"1606S": "Who Needs You"
"1607A": "BRONSKI BEAT"
"1607S": "Smalltown Boy"
"1608A": "NAKED EYES"
"1608S": "Promises, Promises"
"1609A": "CURTIS MAYFIELD"
"1609S": "Eddie You Should Know Better"
"1610A": "DORIS"
"1610S": "You Never Come Closer"
"1611A": "FLYING LOTUS FT. KRAYZIE BONE"
"1611S": "Medication Medication"
"1612A": "XXYYXX"
"1612S": "What We Want"
"1613A": "LAPALUX"
"1613S": "Make Money"
"1614A": "MONO/POLY AND THUNDERCAT"
"1614S": "B Adams"
"1615A": "FLYING LOTUS"
"1615S": "Osaka Trade"
"1616A": "DOOM"
"1616S": "Masquatch"
"1617A": "FLYING LOTUS"
"1617S": "Early Mountain"
"1618A": "DIMLITE"
"1618S": "Into Vogon Skulls"
"1619A": "KNOWER"
"1619S": "F--- The Makeup, Skip The Shower"
"1621A": "KASKADE"
"1621S": "4AM/AraabMuzik Streetz Tonight Remix"
"1622A": "DEMARCO"
"1622S": "Loyals (Royals Remix)"
"1623A": "SINKANE"
"1623S": "Shark Week"
"1624A": "WILLIAM ONYEABOR"
"1624S": "Body & Soul"
"1625A": "FOUR TET"
"1625S": "Kool FM"
"1626A": "MOUNT KIMBIE"
"1626S": "Made To Stray"
"1627A": "ANUSHKA"
"1627S": "World In A Room"
"1628A": "SMOKEY ROBINSON"
"1628S": "Why You Wanna See My Bad Side?"
"1629A": "RANDY CRAWFORD"
"1629S": "Street Life"
"1630A": "FLUME"
"1630S": "What You Need"
"1631A": "EARL SWEATSHIRT FT. VINCE STAPLES & CASEY VEGGIES"
"1631S": "Hive"
"1632A": "PORTISHEAD"
"1632S": "Numb"
"1633A": "JON WAYNE"
"1633S": "Black Magic"
"1634A": "ROMAN GIANARTHUR"
"1634S": "I69"
"1635A": "LION BABE"
"1635S": "Treat Me Like Fire"
"1636A": "DAM-FUNK"
"1636S": "Killdat"
"1637A": "JAMIE LIDELL"
"1637S": "Run Away"
"1638A": "CHVRCHES"
"1638S": "Recover (CID RIM REMIX)"
"1639A": "JIMMY EDGAR"
"1639S": "Let Yrself Be"
"1640A": "CLAP! CLAP!"
"1640S": "Viarejo"
"1641A": "MAGA BO"
"1641S": "No Balanço Da Canoa"
"1642A": "THE LUNIZ"
"1642S": "I Got 5 On It"
"1643A": "FREDDIE GIBBS & MIKE DEAN"
"1643S": "Sellin' Dope"
"1644A": "GASLAMP KILLER"
"1644S": "Shred You To Bits"
"1645A": "VISITORS"
"1645S": "V-I-S-I-T-O-R-S"
"1646A": "GANGRENE FEAT. SAMUEL T. HERRING & EARL SWEATSHIRT"
"1646S": "Play It Cool"
"1647A": "TUNDE ADEBIMPE FEAT. SAL P & SINKANE"
"1647S": "Speedline Miracle Masterpiece"
"1648A": "VYBZ KARTEL"
"1648S": "Fast Life"
"1649A": "PHANTOGRAM"
"1649S": "K.Y.S.A."
"1650A": "MC EIHT & FREDDIE GIBBS FEAT. KOKANE"
"1650S": "Welcome To Los Santos"
"1651A": "KING AVRIEL FEAT. A$AP FERG"
"1651S": "20's 50's 100's"
"1652A": "AB SOUL FEAT. ALOE BLACC"
"1652S": "Trouble"
"1653A": "CURREN$Y & FREDDIE GIBBS"
"1653S": "Fetti"
"1654A": "E-40 FEAT. DaM-FunK & ARIEL PINK"
"1654S": "California"
"1655A": "MNDR FEAT. KILLER MIKE"
"1655S": "Lock & Load"
"1656A": "POPCAAN FEAT. FREDDIE GIBBS"
"1656S": "Born Bad"
"1657A": "WAVVES"
"1657S": "Leave"
"1658A": "LITTLE DRAGON"
"1658S": "Wanderer"
"1659A": "TODD RUNDGREN"
"1659S": "International Feel"
"1660A": "PANDA BEAR"
"1660S": "Mr Noah"
"1661A": "SCHOOLBOY Q FEAT. LANCE SKIIIWALKER"
"1661S": "Kno Ya Wrong"
"1662A": "SWV"
"1662S": "Rain"
"1663A": "JOY AGAIN"
"1663S": "On a Farm"
"1664A": "CURTIS MAYFIELD"
"1664S": "So In Love"
"1665A": "MARVIN GAYE"
"1665S": "When Did You Stop Loving Me, When Did I Stop Loving You"
"1666A": "LES YA TOUPAS DU ZAIRE"
"1666S": "Je ne bois pas beaucoup"
"1667A": "DREXCIYA"
"1667S": "Andreaen Sand Dunes"
"1668A": "JAY-Z"
"1668S": "Dead Presidents II"
"1669A": "FRANK OCEAN"
"1669S": "Crack Rock"
"1670A": "M.C. MACK"
"1670S": "EZ Come, EZ Go"
"1671A": "APHEX TWIN"
"1671S": "IZ-US"
"1672A": "BURIAL"
"1672S": "Hiders"
"1673A": "LIL UZI VERT"
"1673S": "For Real"
"1674A": "MIGOS"
"1674S": "First 48"
"1675A": "SUSPECT"
"1675S": "FBG"
"1676A": "GUNNA FEAT. PLAYBOI CARTI"
"1676S": "YSL"
"1677A": "CHIEF KEEF FEAT. KING LOUIE"
"1677S": "Winnin"
"1678A": "LIL SKO"
"1678S": "Miss White Cocaine"
"1679A": "JME FEAT. GIGGS"
"1679S": "Man Don't Care"
"1680A": "(SANDY) ALEX G"
"1680S": "Master"
"1681A": "FRANK OCEAN"
"1681S": "Provider"
"1682A": "FRANK OCEAN"
"1682S": "Ivy"
"1683A": "FRANK OCEAN"
"1683S": "Chanel"
"1684A": "FRANK OCEAN"
"1684S": "Nights"
"1685A": "FRANK OCEAN"
"1685S": "Pretty Sweet"
"1686A": "FUTURE"
"1686S": "Codeine Crazy"
"1688A": "CARL FINLOW"
"1688S": "Convergence"
"1689A": "CARAVACA"
"1689S": "Yes I Do"
"1690A": "WARP FACTOR 9"
"1690S": "The Atmospherian (Tornado Wallace Remix)"
"1691A": "MASHROU' LEILA"
"1691S": "Roman (Bas Ibellini Mix)"
"1692A": "FUTURE FOUR"
"1692S": "Connection (I-Cube Rework)"
"1693A": "RITE DE PASSAGE"
"1693S": "Quinquerime"
"1694A": "THE EGYPTIAN LOVER"
"1694S": "Electro Pharaoh (Instrumental)"
"1695A": "MARCUS L."
"1695S": "Telstar"
"1696A": "ROMANTHONY"
"1696S": "Bring U Up (Deetron Edit)"
"1697A": "SOLAR"
"1697S": "5 Seconds"
"1698A": "SHARIF LAFFREY"
"1698S": "And Dance"
"1699A": "RON HARDY"
"1699S": "Sensation (Dub Version)"
"1700A": "AUX 88"
"1700S": "Sharivari (Digital Original Aux 88 Mix)"
"1701A": "ONI AYHUN"
"1701S": "OAR03-B"
"1702A": "TCK FT. JG"
"1702S": "Reach Out Your Hand (Erol Alkan Rework) - GTA Edit"
"1703A": "RON HARDY"
"1703S": "Sensation"
"1704A": "DERRICK CARTER"
"1704S": "Where Ya At"
"1705A": "TIGA"
"1705S": "Bugatti"
"1706A": "METRO AREA"
"1706S": "Miura"
"1707A": "THE BLACK MADONNA"
"1707S": "A Jealous Heart Never Rests"
"1708A": "ART OF NOISE"
"1708S": "Beat Box"
"1709A": "THE BLACK MADONNA FT. JAMIE PRINCIPLE"
"1709S": "We Still Believe"
"1710A": "NANCY MARTIN"
"1710S": "Can't Believe"
"1711A": "P-FUNK ALL STARS"
"1711S": "Hydraulic Pump Pt. 3"
"1712A": "STEVE POINDEXTER"
"1712S": "Computer Madness"
"1713A": "TEN CITY"
"1713S": "Devotion"
"1714A": "THE BLACK MADONNA"
"1714S": "We Can Never Be Apart"
"1715A": "JOE JACKSON"
"1715S": "Steppin' Out"
"1716A": "THE BLACK MADONNA"
"1716S": "He Is The Voice I Hear"
"1717A": "AM$TRAD BILLIONAIRE"
"1717S": "The Plan"
"1718A": "ARA KOUFAX"
"1718S": "Natural States (Edit)"
"1719A": "SWAYZAK"
"1719S": "In The Car Crash (Headgear's Always Crashing In The Same Car Mix)"
"1720A": "D. LYNNWOOD"
"1720S": "Bitcoins (Original Mix)"
"1721A": "BRYAN FERRY"
"1721S": "Don't Stop The Dance (Todd Terje Remix)"
"1722A": "DENIS HORVAT"
"1722S": "Madness Of Many"
"1723A": "JOHANNES BRECHT"
"1723S": "Incoherence"
"1724A": "SOLOMUN"
"1724S": "Ich Muss Los"
"1725A": "MATTHEW DEAR"
"1725S": "Monster"
"1726A": "TRUNCATE"
"1726S": "WRKTRX3"
"1727A": "FLOORPLAN"
"1727S": "Spin (Original Mix)"
"1728A": "CEVIN FISHER"
"1728S": "The Freaks Come Out (Original 2000 Freaks Mix)"
"1729A": "CHRIS LUM"
"1729S": "You're Mine (Clean Version)"
"1730A": "ALEX METRIC & TEN VEN"
"1730S": "The Q"
"1731A": "SOLOMUN"
"1731S": "Customer Is King"
"1732A": "ADAM PORT"
"1732S": "Planet 9"
"1733A": "DUBFIRE"
"1733S": "The End To My Beginning"
"1734A": "LEONARD COHEN"
"1734S": "You Want It Darker (Solomun Remix)"
"1735A": "TALE OF US"
"1735S": "Overture"
"1736A": "TALE OF US"
"1736S": "1911"
"1737A": "TALE OF US"
"1737S": "Trevor's Dream"
"1738A": "TALE OF US"
"1738S": "Vinewood Blues"
"1739A": "TALE OF US"
"1739S": "Anywhere"
"1740A": "TALE OF US"
"1740S": "Symphony Of The Night"
"1741A": "TALE OF US"
"1741S": "Another World"
"1742A": "TALE OF US"
"1742S": "The Portal"
"1743A": "TALE OF US"
"1743S": "Solitude"
"1744A": "TALE OF US"
"1744S": "Morgan's Fate"
"1745A": "TALE OF US"
"1745S": "Fisherman's Horizon"
"1746A": "TALE OF US"
"1746S": "Myst"
"1747A": "TALE OF US"
"1747S": "Seeds"
"1748A": "TALE OF US"
"1748S": "Endless Journey"
"1749A": "TALE OF US"
"1749S": "Valkyr"
"1750A": "TALE OF US"
"1750S": "In Hyrule"
"1751A": "TALE OF US"
"1751S": "Disgracelands"
"1752A": "TALE OF US"
"1752S": "Heart Of Darkness"
"1753A": "HEALTH"
"1753S": "Bloodsport (World Domination)"
"1754A": "HEALTH"
"1754S": "Risk Of Death"
"1755A": "HEALTH"
"1755S": "War For The Blackened Earth"
"1756A": "HEALTH"
"1756S": "THE WHEEL"
"1757A": "HEALTH"
"1757S": "Slaves Of Fear (Arena War Remix)"
"1758A": "HEALTH"
"1758S": "Knightriders"
"1759A": "HEALTH"
"1759S": "Sunrise/Windshield"
"1760A": "HEALTH"
"1760S": "No God In Thunderdome"
"1761A": "HEALTH"
"1761S": "Arena War Theme"
"1770A": "CITY GIRLS"
"1770S": "Act Up"
"1771A": "DENZEL CURRY FT. YBN CORDAE"
"1771S": "AL1ENZ"
"1773A": "HEADIE ONE FT. SKEPTA"
"1773S": "Back to Basics (Floating Points Remix)"
"1778A": "DABABY"
"1778S": "BOP"
"1779A": "MEGAN THEE STALLION FT. DABABY"
"1779S": "Cash Shit"
"1780A": "FREDDIE GIBBS & MADLIB"
"1780S": "Crime Pays"
"1783A": "EGYPTIAN LOVER"
"1783S": "Everything She Wants"
"1786A": "TRAVIS SCOTT"
"1786S": "Highest in the Room"
"1788A": "YOUNG THUG FT. GUNNA & TRAVIS SCOTT"
"1788S": "Hot (Remix)"
"1789A": "BURNA BOY FT. ZLATAN"
"1789S": "Killin Dem"
"1790A": "AJ TRACEY & SKEPTA"
"1790S": "Kiss and Tell"
"1791A": "D-BLOCK EUROPE"
"1791S": "Kitchen Kings"
"1792A": "JME FT. GIGGS"
"1792S": "Knock Your Block Off"
"1793A": "KRANIUM FT. AJ TRACEY"
"1793S": "Money in the Bank"
"1794A": "J HUS"
"1794S": "Must Be"
"1796A": "D DOUBLE E & WATCH THE RIDE FT. DJ DIE & DISMANTLE & DIEMANTLE & DJ RANDALL"
"1796S": "Original Format"
"1797A": "DABABY FT. KEVIN GATES"
"1797S": "POP STAR"
"1802A": "SHORELINE MAFIA"
"1802S": "Wings"
"1803A": "ALKALINE"
"1803S": "With the Thing"
"1806A": "POP SMOKE FT. CALBOY"
"1806S": "100k on a Coupe"
"1807A": "SLOWTHAI"
"1807S": "I Need"
"1812A": "SKEPTA FT. NAFE SMALLZ"
"1812S": "Greaze Mode"
"1814A": "NAIRA MARLEY"
"1814S": "Opotoyi (Marlians)"
"1815A": "ESSIE GANG FT. SQ DIESEL"
"1815S": "Pattern Chanel"
"1819A": "KOFFEE FT. GUNNA"
"1819S": "W"
"1820A": "BAAUER AND CHANNEL TRES FT. DANNY BROWN"
"1820S": "Ready to Go"
"1822A": "DANNY BROWN"
"1822S": "Dance in the Water"
"1823A": "PROFESSOR RHYTHM"
"1823S": "Professor 3"
"1824A": "SCHOOLBOY Q"
"1824S": "Numb Numb Juice"
"1825A": "KLEIN & MBO"
"1825S": "The MBO Theme"
"1826A": "PLASTIC MODE"
"1826S": "Baja Imperial (Maxi Version)"
"1827A": "L'AMOUR FEAT. KRYSTAL"
"1827S": "Let's Make Love Tonight"
"1828A": "SHIRLEY LITES"
"1828S": "Heat You Up (Melt You Down) (Instrumental)"
"1829A": "SHANNON"
"1829S": "Let The Music Play (Dub Version)"
"1830A": "NIGHT MOVES"
"1830S": "Transdance (New York Disco Mix)"
"1831A": "N.O.I.A."
"1831S": "The Rule To Survive (Prins Thomas Remix)"
"1832A": "TOBIAS BERNSTRUP"
"1832S": "27"
"1833A": "BABY'S GANG"
"1833S": "Happy Song (Remix)"
"1834A": "MASALO"
"1834S": "New Dance"
"1835A": "DIVA"
"1835S": "Get Up"
"1836A": "MARIO DIAZ"
"1836S": "Can You Feel It (Jackin Up The Dub 12\" Mix)"
"1837A": "SCRAPPY"
"1837S": "Freeze (Limelight Mix)"
"1838A": "B BEAT GIRLS"
"1838S": "For The Same Man"
"1839A": "GREG LEE"
"1839S": "Got U On My Mind"
"1840A": "ROBERT OWENS"
"1840S": "Visions"
"1841A": "LISA LEE"
"1841S": "When Can I Call You (Tommy Musto & Frankie Bones British Telecom Mix)"
"1842A": "PIERRE'S PFANTASY CLUB"
"1842S": "Dream Girl (Original Ralphi Rosario Club Mix)"
"1843A": "S.L.F."
"1843S": "Show Me What You Got (Acid Mix - Part 1)"
"1844A": "PHORTUNE"
"1844S": "String Free (Club LeRay Mix)"
"1845A": "KAMAZU"
"1845S": "Indaba Kabani"
"1846A": "RAMPA"
"1846S": "Newborn Soul"
"1847A": "&ME"
"1847S": "The Rapture Pt.II"
"1848A": "JAI PAUL"
"1848S": "Crush (Unfinished) (Adam Port Edit)"
"1849A": "RAMPA & WHOMADEWHO"
"1849S": "Tell Me Are We"
"1850A": "JORIS VOORN & MATTHEW DEAR"
"1850S": "Homeland (&ME Remix + Jinadu Vocals)"
"1851A": "RÜFÜS DU SOL"
"1851S": "Underwater (Adam Port Remix)"
"1852A": "&ME"
"1852S": "Garden"
"1853A": "ADAM PORT"
"1853S": "Ganesha Song"
"1854A": "ÂME"
"1854S": "No War (Rampa Remix)"
"1855A": "WESTBAM FEAT. RICHARD BUTLER"
"1855S": "You Need The Drugs (&ME Remix)"
"1856A": "NOMI & RAMPA"
"1856S": "Inside"
"1857A": "CUBICOLOR"
"1857S": "No Dancers (Adam Port Remix)"
"1858A": "MANQO"
"1858S": "Won't Change (Rampa Retouch)"
"1859A": "&ME FEAT. ATELIER"
"1859S": "Starting Again"
"1860A": "XINOBI"
"1860S": "Far Away Place (Rampa Remix)"
"1861A": "&ME"
"1861S": "The Rapture"
"1862A": "KEINEMUSIK"
"1862S": "Muyè"
"1863A": "&ME"
"1863S": "In Your Eyes"
"1864A": "RAMPA"
"1864S": "Sunday"
"1865A": "NTEIBINT & STELLA"
"1865S": "A State Nearby (Adam Port Calypso Remix)"
"1866A": "&ME"
"1866S": "Fairchild"
"1867A": "RAMPA FEAT. CHIARA NORIKO"
"1867S": "For This"
"1868A": "HERE IS WHY"
"1868S": "Tonight (Adam Port 12\" Autobahn Edit)"
"1869A": "KEINEMUSIK FEAT. NOMI RUIZ"
"1869S": "Bumper"
"1870A": "ADAM PORT"
"1870S": "White Noise Romantica"
"1871A": "OSUNLADE, PASTABOYS"
"1871S": "Deep Musique (Rampa Remix)"
"1872A": "&ME"
"1872S": "After Dark"
"1873A": "REZNIK & MIKESH"
"1873S": "It's Not You It's Me (Adam Port Remix)"
"1874A": "&ME"
"1874S": "Shadows"
"1875A": "SIMPLE SYMMETRY"
"1875S": "Enkidu (Adam Port's Tulum By Night Edit)"
"1876A": "RAMPA"
"1876S": "2000"
"1877A": "&ME"
"1877S": "1995"
"1878A": "RAMPA"
"1878S": "Terrace"
"1879A": "&ME"
"1879S": "Woods"
"1880A": "TÉLÉPOPMUSIK FEAT. YOUNG & SICK"
"1880S": "Connection (Reznik & Mikesh Remix)"
"1881A": "BELL TOWERS"
"1881S": "Want You (Need You) (Adam Port Remix)"
"1882A": "KEINEMUSIK"
"1882S": "Civilist"
"1883A": "RAMPA"
"1883S": "Bimma"
"1884A": "ADAM PORT & STEREO MC'S"
"1884S": "Place"
"1885A": "HONEY DIJON, JOHN MENDELSOHN, TIM K"
"1885S": "Thunda (Rampa Remix)"
"1886A": "&ME"
"1886S": "Solaris"
"1887A": "ADAM PORT"
"1887S": "Do You Still Think Of Me?"
"1888A": "&ME FEAT. SABOTA"
"1888S": "Trilogy"
"1889A": "RAMPA"
"1889S": "Purge"
"1890A": "SIMIAN MOBILE DISCO FEAT. DEEP THROAT CHOIR"
"1890S": "Caught In A Wave (&ME Remix)"
"1891A": "YEAH BUT NO"
"1891S": "Run Run Run (Adam Port Remix)"
"1892A": "RAMPA"
"1892S": "528Hz"
"1893A": "PALMS TRAX"
"1893S": "Petu (Dub Mix)"
"1900A": "A CERTAIN RATIO"
"1900S": "Faceless"
"1901A": "ARIEL PINK"
"1901S": "Four Shadows"
"1902A": "AUTOMATIC"
"1902S": "Too Much Money"
"1903A": "CHARANJIT SINGH"
"1903S": "Raga Madhuvanti"
"1904A": "COLOURBOX"
"1904S": "Baby I Love You So"
"1905A": "CONNIE FRANCIS"
"1905S": "Many Tears Ago"
"1906A": "CRACK CLOUD"
"1906S": "Drab Measure"
"1907A": "DAF"
"1907S": "Liebe Auf Den Ersten Blick"
"1908A": "DANZIG"
"1908S": "Deep"
"1909A": "GLORIA JONES"
"1909S": "Tainted Love"
"1910A": "GRAUZONE"
"1910S": "Eisbar"
"1911A": "ICKY BLOSSOMS"
"1911S": "Cycle"
"1912A": "IGGY POP"
"1912S": "Nightclubbing"
"1913A": "JOY DIVISION"
"1913S": "She's Lost Control"
"1914A": "LEA PORCELAIN"
"1914S": "Pool Song"
"1915A": "MAC DEMARCO"
"1915S": "On The Level"
"1916A": "MC SHAN FEAT. TJ SWAN"
"1916S": "Left Me Lonely"
"1917A": "MISFITS"
"1917S": "TV Casualty"
"1918A": "NEW ORDER"
"1918S": "Age Of Consent"
"1919A": "NICK LOWE"
"1919S": "So It Goes"
"1920A": "PROMISELAND"
"1920S": "Take Down The House"
"1921A": "RAMONES"
"1921S": "Time Bomb"
"1922A": "T LA ROCK"
"1922S": "It's Yours"
"1923A": "THE CRAMPS"
"1923S": "Human Fly"
"1924A": "THE SLITS"
"1924S": "Typical Girls"
"1925A": "THE STOOGES"
"1925S": "Down On The Street"
"1926A": "THE STROKES"
"1926S": "Hard To Explain"
"1927A": "THE STROKES"
"1927S": "The Adults Are Talking"
"1928A": "THE VELVET UNDERGROUND"
"1928S": "Rock And Roll"
"1929A": "THE VOIDZ"
"1929S": "Alien Crime Lord"
"1930A": "THE THE"
"1930S": "This Is The Day"
"1931A": "VIAGRA BOYS"
"1931S": "Girls & Boys"
"1932A": "CAPTAIN MURPHY"
"1932S": "Possessed"
"1933A": "J DILLA"
"1933S": "Fuck The Police"
"1934A": "FLYING LOTUS, RAS G"
"1934S": "Black Heaven"
"1935A": "RAS G"
"1935S": "Been Cosmic"
"1936A": "ROSS FROM FRIENDS"
"1936S": "The Daisy"
"1937A": "CHANNEL TRES"
"1937S": "Topdown"
"1938A": "SMOKE DZA"
"1938S": "Spiritual"
"1939A": "FLYING LOTUS, MF DOOM"
"1939S": "Lunch Break"
"1940A": "THUNDERCAT"
"1940S": "Dragonball Durag"
"1941A": "SYUNSUKE ONO"
"1941S": "GLOMERULONEPHROPATHY"
"1942A": "ZACK FOX"
"1942S": "The Bean Kicked In"
"1943A": "FLYING LOTUS FEAT. DENZEL CURRY"
"1943S": "Black Balloons Reprise"
"1944A": "FREDDIE GIBBS"
"1944S": "Automatic"
"1945A": "LITTLE SNAKE"
"1945S": "Homicidal Thoughts"
"1946A": "TIERRA WHACK"
"1946S": "Arrogant"
"1947A": "DORIAN CONCEPT"
"1947S": "You're Untouchable"
"1948A": "FLYING LOTUS"
"1948S": "U Have To Be Odd"
"1949A": "LOUIS COLE"
"1949S": "Planet X"
"1950A": "KNXWLEDGE FEAT. ANDERSON .PAAK, NXWORRIES"
"1950S": "Itkanbe [Sonice]"
"1951A": "SHABAZZ PALACES"
"1951S": "Shine A Light"
"1952A": "MADLIB"
"1952S": "Road Of The Lonely Ones"
"1953A": "KING CRIMSON"
"1953S": "In The Wake Of Poseidon"
"1954A": "KAMASI WASHINGTON"
"1954S": "The Message (GP And 2bo4 Remix)"
"1955A": "SARATHY KORWAR"
"1955S": "Birthright"
"1956A": "MR. MITCH FEAT. DUVAL TIMOTHY"
"1956S": "Lost Touch"
"1957A": "THE UNDISPUTED TRUTH"
"1957S": "Sandman"
"1958A": "PHOTAY"
"1958S": "The People"
"1959A": "IDRIS MUHAMMAD"
"1959S": "Could Heaven Ever Be Like This"
"1960A": "AZYMUTH"
"1960S": "Jazz Carnival"
"1961A": "GAFACCI"
"1961S": "Azaa (Branko Edit)"
"1962A": "KOKOKO!"
"1962S": "Bim Bam Bam"
"1963A": "TSVI"
"1963S": "Labyrinth"
"1964A": "JAHARI MASSAMBA UNIT"
"1964S": "Riesling Pour Robert (Rhythm Heavy Version)"
"1965A": "JOE ARMON-JONES FEAT. OBONGJAYAR"
"1965S": "Self:Love"
"1966A": "KOKOROKO"
"1966S": "Baba Ayoola"
"1967A": "KHRUANGBIN"
"1967S": "Time (You And I) (Original And GP Dub)"
"1968A": "ARTHUR ADAMS"
"1968S": "Fight For Your Rights"
"1969A": "MFSB"
"1969S": "Mysteries Of The World"
"1970A": "STR4TA"
"1970S": "Aspects (Demus Dub)"
"1971A": "JAMIROQUAI"
"1971S": "Emergency On Planet Earth (London Rican Mix)"
"1972A": "RONI SIZE"
"1972S": "Natural Thing"
"1973A": "DRS & DYNAMITE MC"
"1973S": "Worldwide FM (Dubplate Special)"
"1974A": "JEFF PARKER"
"1974S": "Fusion Swirl"
"1975A": "SAUCE & DOGS"
"1975S": "Wax & Buff"
"1976A": "BADBADNOTGOOD FEAT. MF DOOM"
"1976S": "THE CHOCOLATE CONQUISTADORS"
"1977A": "ESG"
"1977S": "The Beat"
"1978A": "THE DIABOLICAL LIBERTIES"
"1978S": "Kimchi King Kong"
"1979A": "SWINDLE FEAT. GREENTEA PENG"
"1979S": "What More"
"1980A": "FUSELAGE"
"1980S": "Times Up"
"1981A": "MADLIB"
"1981S": "Muslem & Christian"
"1982A": "KAYTRANADA"
"1982S": "Pure Agony"
"1983A": "LYAM"
"1983S": "Why Don't I Feel"
"1984A": "JAB"
"1984S": "Directions"
"1985A": "JOSÉ JAMES"
"1985S": "Desire (Moodymann Remix)"
"1986A": "CALL SUPER"
"1986S": "Ekkles"
"1987A": "JONNY FAITH"
"1987S": "Ascending"
"1988A": "ZARA MCFARLANE"
"1988S": "State Of Mind (Alex Patchwork Remix)"
"1989A": "CATCHING FLIES"
"1989S": "New Gods (Ron Basejam Remix)"
"1990A": "DELE SOSIMI & MEDLAR"
"1990S": "Full Moon (Full Length Version)"
"1991A": "EMMA-JEAN THACKRAY"
"1991S": "Movementt"
"1993A": "KASSA OVERALL FEAT. CARLOS OVERALL"
"1993S": "Landline"
"1994A": "SECRET NIGHT GANG"
"1994S": "The Sun (Full Length Mix)"
"1995A": "DJ NIGGA FOX"
"1995S": "5 Violinos"
"1996A": "MR. MANKWA"
"1996S": "Feediback"
"1997A": "MR. MITCH"
"1997S": "Not Modular"
"1998A": "JOSI DEVIL"
"1998S": "The Devil's Dance"
"1999A": "KEMIKAL"
"1999S": "A Wah!"
"1STBR": "1st"
"2000A": "JOY ORBISON"
"2000S": "COYP"
"2001A": "CRUEL SANTINO / ROBERT FLECK"
"2001S": "Sparky / Hi Press (Dub)"
"2002A": "CRUEL SANTINO / ROBERT FLECK"
"2002S": "Sparky / Hi Press (Dub)"
"2003A": "PA SALIEU"
"2003S": "No Warnin'"
"2004A": "L U C Y"
"2004S": "Almost Blue"
"2005A": "TIME COW & RTKAL"
"2005S": "Elephant Man"
"2006A": "FRANK OCEAN"
"2006S": "Cayendo (Sango Remix)"
"2008A": "DJ SCUD"
"2008S": "No Love"
"2009A": "FRANKEL & HARPER"
"2009S": "Trimmers (INSTINCT Remix)"
"2010A": "HORSEPOWER PRODUCTIONS"
"2010S": "Givin' Up On Love"
"2011A": "BLANCO"
"2011S": "Shippuden"
"2012A": "PEARLY"
"2012S": "Polar"
"2013A": "BYANO DJ"
"2013S": "Digdim Patrol 2016"
"2014A": "INSTINCT"
"2014S": "Operation"
"2015A": "KO"
"2015S": "Whip (Acapella)"
"2016A": "OVERMONO"
"2016S": "Pieces Of 8"
"2017A": "JOY ORBISON & OVERMONO"
"2017S": "Bromley"
"2018A": "MEZ"
"2018S": "Babylon"
"2019A": "SPOOKY"
"2019S": "Joyride"
"2020A": "CELINE GILLAIN"
"2020S": "Wealthy Humans"
"2021A": "KWENGFACE"
"2021S": "Mad About Bars"
"2022A": "M1LLIONZ"
"2022S": "No Rap Cap"
"2023A": "BACKROAD GEE"
"2023S": "Party Popper"
"2024A": "WAIFER"
"2024S": "Shower Hour"
"2025A": "KO & JOY ORBISON"
"2025S": "Movements"
"2026A": "RAP"
"2026S": "Mad Friday"
"2027A": "THOMAS BUSH"
"2027S": "Presence: Martin"
"2028A": "POISON ANNA"
"2028S": "Submission"
"2029A": "MOODYMANN"
"2029S": "I Can't Kick This Feeling When it Hits"
"2030A": "DOPPLEREFFEKT"
"2030S": "Pornoviewer"
"2031A": "THE DIRTBOMBS"
"2031S": "Sharivari"
"2032A": "ANDRES"
"2032S": "New For U (Live)"
"2033A": "KYLE HALL & KERO"
"2033S": "Zug Island"
"2034A": "NORM TALLEY"
"2034S": "Cosmic Wave (Delano Smith Remix)"
"2035A": "AUX 88"
"2035S": "My A.U.X. Mind"
"2036A": "CYBONIX"
"2036S": "Cybonix Groove"
"2037A": "MOODYMANN"
"2037S": "I Think Of Saturday"
"2038A": "MOODYMANN"
"2038S": "I'll Provide"
"2039A": "PAPERCLIP PEOPLE"
"2039S": "Oscillator"
"2040A": "BLAKE BAXTER"
"2040S": "When We Used To Play"
"2041A": "MOODYMANN"
"2041S": "JAN"
"2042A": "NORMA JEAN BELL"
"2042S": "I'm The Baddest Bitch"
"2043A": "ROBERTA SWEED"
"2043S": "Runaway"
"2044A": "GMI/UHM"
"2044S": "Formula For Passion"
"2045A": "WAAJEED"
"2045S": "Power In Numbers"
"2046A": "EDDIE FOWLKES"
"2046S": "Time To Express"
"2047A": "SHEEFY MCFLY"
"2047S": "Thinkin Bout You"
"2048A": "AMP FIDDLER"
"2048S": "Over U"
"2049A": "GIL SCOTT-HERON"
"2049S": "We Almost Lost Detroit"
"2050A": "APOLLO BROWN FEAT. PLANET ASIA"
"2050S": "Get Back"
"2051A": "EGB"
"2051S": "Shhhh"
"2052A": "EGB"
"2052S": "Clout"
"2053A": "MOODYMANN"
"2053S": "Sinner"
"2054A": "PIRAHNAHEAD & DIVINITI"
"2054S": "Love"
"2055A": "MOODYMANN"
"2055S": "Got Me Coming Back Rite Now"
"2056A": "THEO PARRISH"
"2056S": "Soul Control"
"2057A": "MARCELLUS PITTMAN"
"2057S": "Red Dogon Star"
"2058A": "MOODYMANN"
"2058S": "Rectify"
"2059A": "MOODYMANN FEAT. PITCH BLACK CITY"
"2059S": "Runaway"
"2060A": "MOODYMANN"
"2060S": "Let Me Show You Love"
"2061A": "AMP FIDDLER FEAT. MOODYMANN"
"2061S": "I Get Moody Sometimes"
"2062A": "MOODYMANN"
"2062S": "No"
"2063A": "MOODYMANN"
"2063S": "It's 2 Late 4 U & Me"
"2064A": "MOODYMANN"
"2064S": "Got 2 Make It 2 Heaven"
"2065A": "MOODYMANN"
"2065S": "Freeki Muthafucka"
"2066A": "MOODYMANN"
"2066S": "I Got Werk"
"2067A": "MOODYMANN"
"2067S": "1988"
"2070A": "BRUISE"
"2070S": "Grand Hi"
"2071A": "DAVID FIRTH"
"2071S": "Afterlife Currency"
"2072A": "Commercial"
"2072S": "Mirror Park Tavern"
"2073A": "THE VOIDZ"
"2073S": "Where No Eagles Fly"
"2074A": "LL COOL J"
"2074S": "Going Back To Cali"
"2075A": "SETH TROXLER"
"2075S": "Lumartes (Edited Version)"
"2076A": "SAMA' ABDULHADI"
"2076S": "Reverie"
"2077A": "RAMPA"
"2077S": "The Church"
"2078A": "DEICHKIND"
"2078S": "Autonom (Dixon Edit)"
"2079A": "KERRI CHANDLER"
"2079S": "You"
"2080A": "TINI FEAT. AMITURE"
"2080S": "What If, Then What?"
"2081A": "DJ TENNIS FEAT. ASHEE"
"2081S": "Atlanta"
"2082A": "MOODYMANN FEAT. CD"
"2082S": "Keep On Coming"
"2083A": "JAMIE JONES"
"2083S": "Laser Lass"
"2084A": "MANO LE TOUGH"
"2084S": "As If To Say"
"2085A": "BUTCH FEAT. KEMELION"
"2085S": "Raindrops"
"2086A": "CARL CRAIG"
"2086S": "Forever Free"
"2087A": "MARGARET DYGAS"
"2087S": "Wishing Well"
"2088A": "RED AXES"
"2088S": "Calib"
"2089A": "LUCIANO"
"2089S": "Mantra For Lizzie"
"2090A": "LOST SOULS OF SATURN & TOKIMONSTA"
"2090S": "Revision of the Past"
"2091A": "ADAM BEYER"
"2091S": "Break It Up"
"2092A": "TALE OF US"
"2092S": "Nova Two"
"2093A": "BEDOUIN"
"2093S": "Up In Flames"
"2094A": "DAMIAN LAZARUS FEAT. ROBERT OWENS"
"2094S": "The Future"
"2095A": "Media Player"
"2095S": "Off"
"2101A": "Electro"
"2101S": "Dark Intent"
"2102A": "Electro"
"2102S": "Vacuum"
"2103A": "Electro"
"2103S": "The City"
"2104A": "Electro"
"2104S": "City Lights"
"2105A": "Electro"
"2105S": "The Streets"
"2106A": "Electro"
"2106S": "Scrapyard"
"2107A": "Electro"
"2107S": "Slow Burn"
"2108A": "Rock"
"2108S": "Gasoline Trail"
"2109A": "Rock"
"2109S": "Rolling Tracks"
"2110A": "Rock"
"2110S": "Silver Splinter"
"2111A": "Rock"
"2111S": "Debunked"
"2112A": "Rock"
"2112S": "The Summit"
"2113A": "Rock"
"2113S": "Distant Rumble"
"2114A": "Rock"
"2114S": "Crocodile Tears"
"2115A": "Urban"
"2115S": "Shotgun Game"
"2116A": "Urban"
"2116S": "Cruising"
"2117A": "Urban"
"2117S": "Street Slice"
"2118A": "Urban"
"2118S": "Vodka"
"2119A": "Urban"
"2119S": "Gun Novel"
"2D/DIR": "2D/UI Director"
"2NDBR": "2nd"
"2ND_SERVE": "Second Serve"
"2SLOW": "The plane got too close to the airport."
"3100A": "Commercial"
"3100S": "Life Invader"
"3101A": "Commercial"
"3101S": "Righteous Slaughter \"Nuke\""
"3102A": "Commercial"
"3102S": "Righteous Slaughter \"Russians\""
"3103A": "Commercial"
"3103S": "Righteous Slaughter \"Levels\""
"3104A": "Commercial"
"3104S": "San Andreas Tourism Board"
"3105A": "Commercial"
"3105S": "Grand Senora Desert"
"3106A": "Commercial"
"3106S": "San Andreas Water And Power"
"3107A": "Commercial"
"3107S": "Up-n-Atom"
"3108A": "Commercial"
"3108S": "Proposition 43"
"3109A": "Commercial"
"3109S": "Toeshoes"
"3110A": "Commercial"
"3110S": "Implant Outsource"
"3111A": "Commercial"
"3111S": "Donate Your Car"
"3112A": "Commercial"
"3112S": "Race To Pluto"
"3113A": "Commercial"
"3113S": "Proposition 208 \"Dad\""
"3114A": "Commercial"
"3114S": "Proposition 208 \"Jungle\""
"3115A": "Commercial"
"3115S": "Pisswasser"
"3116A": "Commercial"
"3116S": "Queensbury Boxing"
"3117A": "Commercial"
"3117S": "Lottery \"Solving Hunger\""
"3118A": "Commercial"
"3118S": "Lottery 2 \"Bugle\""
"3119A": "Commercial"
"3119S": "Whiz Wireless"
"3120A": "Commercial"
"3120S": "Rectify Holistic"
"3121A": "Commercial"
"3121S": "Jay's Bail Bonds"
"3122A": "Commercial"
"3122S": "Ovine Human Resources"
"3123A": "Commercial"
"3123S": "Proposition 14"
"3124A": "Commercial"
"3124S": "Prison Industrial Complex \"Officer\""
"3125A": "Commercial"
"3125S": "Prison Industrial Complex 2 \"Franchise\""
"3126A": "Commercial"
"3126S": "San Andreas Lobotomy"
"3127A": "Commercial"
"3127S": "Darwinian Yoga"
"3128A": "Commercial"
"3128S": "Gastro Band"
"3129A": "Commercial"
"3129S": "Economic Recovery Group"
"3130A": "Commercial"
"3130S": "Rehab Island"
"3131A": "Commercial"
"3131S": "Larry's RV Sales"
"3132A": "Commercial"
"3132S": "Night Lights"
"3133A": "Commercial"
"3133S": "Head Shots"
"3134A": "Commercial"
"3134S": "Electrotoke"
"3135A": "Commercial"
"3135S": "Toilet Cleaner"
"3136A": "Commercial"
"3136S": "Stop Paying Your Mortgage"
"3137A": "Commercial"
"3137S": "Floyd's Scrap Metal"
"3138A": "Commercial"
"3138S": "Buddy's Trucking"
"3139A": "Commercial"
"3139S": "Fleeca \"Interest Fees\""
"3140A": "Commercial"
"3140S": "Fleeca 2 \"Bedroom\""
"3141A": "Commercial"
"3141S": "Shark"
"3142A": "Commercial"
"3142S": "Smoked Dreams"
"3143A": "Commercial"
"3143S": "Hipsters For Hire"
"3144A": "Commercial"
"3144S": "Preservex"
"3145A": "Commercial"
"3145S": "Don's Country Store"
"3146A": "Commercial"
"3146S": "Proposition 45"
"3147A": "Commercial"
"3147S": "Windsor Real Estate \"Immigrant\""
"3148A": "Commercial"
"3148S": "Windsor Real Estate 2 \"Swinger\""
"3149A": "Commercial"
"3149S": "Cuckold Therapy"
"3150A": "Commercial"
"3150S": "Digifarm \"Digifarm\""
"3151A": "Commercial"
"3151S": "Digifarm \"Games\""
"3152A": "Commercial"
"3152S": "Blaine County Bank"
"3153A": "Commercial"
"3153S": "Lombank"
"3154A": "Commercial"
"3154S": "Hitting Kids Works Wonders"
"3155A": "Commercial"
"3155S": "Vinewood Health"
"3156A": "Commercial"
"3156S": "LS Benders \"Wanker\""
"3157A": "Commercial"
"3157S": "LS Benders \"Fat Bastard\""
"3158A": "Commercial"
"3158S": "Youtool"
"3159A": "Commercial"
"3159S": "Ammunation \"Gardening\""
"3160A": "Commercial"
"3160S": "Ammunation \"Apocalypse\""
"3161A": "Commercial"
"3161S": "Flow Water"
"3162A": "Commercial"
"3162S": "13 Steps To Heaven \"Opportunity\""
"3163A": "Commercial"
"3163S": "Serious Cougar"
"3164A": "Commercial"
"3164S": "Cloud Computing"
"3165A": "Commercial"
"3165S": "Pride Not Prejudice \"Grain Alcohol\""
"3166A": "Commercial"
"3166S": "Pride Not Prejudice \"Tornado\""
"3167A": "Commercial"
"3167S": "Hitting Kids Works Wonders \"Pot\""
"3168A": "Commercial"
"3168S": "Hammerstein And Faust"
"3169A": "Commercial"
"3169S": "Grain Of Truth"
"3170A": "Commercial"
"3170S": "FlyUS \"Choices\""
"3171A": "Commercial"
"3171S": "FlyUS \"Drunk\""
"3172A": "Commercial"
"3172S": "FlyUS \"Planes\""
"3173A": "Commercial"
"3173S": "Refinance Your Home"
"3174A": "Commercial"
"3174S": "Unlock The Power \"Jerking\""
"3175A": "Commercial"
"3175S": "Unlock The Power \"Abyss\""
"3176A": "Commercial"
"3176S": "13 Steps To Heaven \"Drowning\""
"3177A": "Commercial"
"3177S": "13 Steps To Heaven \"Train\""
"3178A": "Commercial"
"3178S": "Manopause Adventures"
"3179A": "Commercial"
"3179S": "MMA"
"3180A": "Commercial"
"3180S": "Alcoholla"
"3181A": "Commercial"
"3181S": "Egochaser"
"3182A": "Commercial"
"3182S": "Chains Of Intimacy \"Throbbing\""
"3183A": "Commercial"
"3183S": "Chains Of Intimacy \"Diamonds\""
"3184A": "Commercial"
"3184S": "Bravado \"Farms\""
"3185A": "Commercial"
"3185S": "Bravado \"Cruise Control\""
"3186A": "Commercial"
"3186S": "SA Flight School"
"3187A": "Commercial"
"3187S": "Crevis \"Nature\""
"3188A": "Commercial"
"3188S": "Crevis \"Everest\""
"3189A": "Commercial"
"3189S": "Epsilon \"Antarctica\""
"3190A": "Commercial"
"3190S": "Epsilon \"Famous People\""
"3191A": "Commercial"
"3191S": "13 Steps To Heaven \"Victims\""
"3192A": "Commercial"
"3192S": "Pontius"
"3193A": "Commercial"
"3193S": "Sue Murry"
"3194A": "Commercial"
"3194S": "Jock Cranley \"Vote Jock\""
"3195A": "Commercial"
"3195S": "Jock Cranley \"Your Jock\""
"3196A": "Commercial"
"3196S": "Extreme Paleo TM \"Get Extreme\""
"3197A": "Commercial"
"3197S": "Extreme Paleo TM 2 \"Real Paleo\""
"3198A": "Commercial"
"3198S": "Machiavelli Race \"Win\""
"3199A": "Commercial"
"3199S": "Machiavelli Race \"The Race\""
"3200A": "Commercial"
"3200S": "Mystaspot"
"3201A": "Commercial"
"3201S": "Phat Chips"
"3202A": "Commercial"
"3202S": "TCS Energy Pro 1"
"3203A": "Commercial"
"3203S": "TCS Energy Pro 2"
"3204A": "Commercial"
"3204S": "Visit Liberty City"
"3205A": "Commercial"
"3205S": "Bison"
"3206A": "Commercial"
"3206S": "Bravado \"Together\""
"3207A": "Commercial"
"3207S": "Logger Beer"
"3208A": "Commercial"
"3208S": "Lottery \"Ex-Wife\""
"3209A": "Commercial"
"3209S": "Hospital"
"3210A": "Commercial"
"3210S": "San Andreas Tourism Board 2"
"3211A": "Commercial"
"3211S": "San Andreas Water And Power 2"
"3212A": "Commercial"
"3212S": "Stunt Academy"
"3213A": "Commercial"
"3213S": "Epsilon \"Famous People\" 2"
"3214A": "Commercial"
"3214S": "Phat Chips 2"
"3215A": "Commercial"
"3215S": "Mystaspot 2"
"3216A": "Commercial"
"3216S": "Ammunation \"Apocalypse\" 2"
"3217A": "Commercial"
"3217S": "Grand Senora Desert 2"
"3218A": "Commercial"
"3218S": "Life Invader 2"
"3219A": "Commercial"
"3219S": "Surano"
"3220A": "Commercial"
"3220S": "Up-n-Atom 2"
"3300A": "Crashes"
"3300S": "Large Crash 1"
"3301A": "Crashes"
"3301S": "Large Crash 2"
"3302A": "Crashes"
"3302S": "Large Crash 3"
"3303A": "Crashes"
"3303S": "Medium Crash 1"
"3304A": "Crashes"
"3304S": "Medium Crash 2"
"3305A": "Crashes"
"3305S": "Medium Crash 3"
"3306A": "Crashes"
"3306S": "Small Crash 1"
"3307A": "Crashes"
"3307S": "Small Crash 2"
"3308A": "Crashes"
"3308S": "Small Crash 3"
"3309A": "Explosions"
"3309S": "Metal Explosion 1"
"3310A": "Explosions"
"3310S": "Metal Explosion 2"
"3311A": "Explosions"
"3311S": "Metal Explosion 3"
"3312A": "Explosions"
"3312S": "Wood Explosion 1"
"3313A": "Explosions"
"3313S": "Wood Explosion 2"
"3314A": "Explosions"
"3314S": "Wood Explosion 3"
"3315A": "Crashes"
"3315S": "Large Glass Break 1"
"3316A": "Crashes"
"3316S": "Large Glass Break 2"
"3317A": "Crashes"
"3317S": "Large Glass Break 3"
"3318A": "Crashes"
"3318S": "Medium Glass Break 1"
"3319A": "Crashes"
"3319S": "Medium Glass Break 2"
"3320A": "Crashes"
"3320S": "Medium Glass Break 3"
"3321A": "Crashes"
"3321S": "Small Glass Break 1"
"3322A": "Crashes"
"3322S": "Small Glass Break 2"
"3323A": "Crashes"
"3323S": "Small Glass Break 3"
"3324A": "Explosions"
"3324S": "Explosion 1"
"3325A": "Explosions"
"3325S": "Explosion 2"
"3326A": "Explosions"
"3326S": "Explosion 3"
"3327A": "Explosions"
"3327S": "Distant Explosion 1"
"3328A": "Explosions"
"3328S": "Distant Explosion 2"
"3329A": "Explosions"
"3329S": "Distant Explosion 3"
"3330A": "Miscellaneous"
"3330S": "Door Open 1"
"3331A": "Miscellaneous"
"3331S": "Door Open 2"
"3332A": "Miscellaneous"
"3332S": "Door Close 1"
"3333A": "Miscellaneous"
"3333S": "Door Close 2"
"3334A": "Vehicle Pass By"
"3334S": "Jet Plane Pass By 5"
"3335A": "Vehicle Pass By"
"3335S": "Jet Plane Pass By 6"
"3340A": "Miscellaneous"
"3340S": "Bottle Break 1"
"3341A": "Miscellaneous"
"3341S": "Bottle Break 2"
"3342A": "Miscellaneous"
"3342S": "Bottle Break 3"
"3343A": "Miscellaneous"
"3343S": "Skid 1"
"3344A": "Miscellaneous"
"3344S": "Skid 2"
"3345A": "Miscellaneous"
"3345S": "Skid 3"
"3346A": "Miscellaneous"
"3346S": "Skid 4"
"3347A": "Miscellaneous"
"3347S": "Skid 5"
"3348A": "Miscellaneous"
"3348S": "Door Knock 1"
"3349A": "Miscellaneous"
"3349S": "Door Knock 2"
"3350A": "Miscellaneous"
"3350S": "Door Knock 3"
"3351A": "Miscellaneous"
"3351S": "Door Knock 4"
"3352A": "Miscellaneous"
"3352S": "Door Knock 5"
"3353A": "Miscellaneous"
"3353S": "Door Knock 6"
"3354A": "Miscellaneous"
"3354S": "Door Knock 7"
"3355A": "Miscellaneous"
"3355S": "Dog Bark 1"
"3356A": "Miscellaneous"
"3356S": "Dog Bark 2"
"3357A": "Miscellaneous"
"3357S": "Dog Bark 3"
"3358A": "Miscellaneous"
"3358S": "Dog Bark 4"
"3359A": "Miscellaneous"
"3359S": "Dog Bark 5"
"3360A": "Vehicle Pass By"
"3360S": "Car Pass with Horn 1"
"3361A": "Vehicle Pass By"
"3361S": "Car Pass with Horn 2"
"3362A": "Vehicle Pass By"
"3362S": "Car Pass with Horn 3"
"3363A": "Vehicle Pass By"
"3363S": "Car Pass with Horn 4"
"3364A": "Vehicle Pass By"
"3364S": "Car Pass with Horn 5"
"3365A": "Vehicle Pass By"
"3365S": "Truck Pass with Horn 1"
"3366A": "Vehicle Pass By"
"3366S": "Truck Pass with Horn 2"
"3367A": "Vehicle Pass By"
"3367S": "Truck Pass with Horn 3"
"3368A": "Vehicle Pass By"
"3368S": "Motorcycle Pass with Horn 1"
"3369A": "Vehicle Pass By"
"3369S": "Motorcycle Pass with Horn 2"
"3370A": "Vehicle Pass By"
"3370S": "Motorcycle Pass with Horn 3"
"3371A": "Vehicle Pass By"
"3371S": "Motorcycle Pass with Horn 4"
"3372A": "Vehicle Pass By"
"3372S": "Motorcycle Pass with Horn 5"
"3373A": "Vehicle Pass By"
"3373S": "Motorcycle Pass with Horn 6"
"3374A": "Vehicle Pass By"
"3374S": "Motorcycle Pass By 1"
"3375A": "Vehicle Pass By"
"3375S": "Motorcycle Pass By 2"
"3376A": "Vehicle Pass By"
"3376S": "Motorcycle Pass By 3"
"3377A": "Vehicle Pass By"
"3377S": "Motorcycle Pass By 4"
"3378A": "Vehicle Pass By"
"3378S": "Motorcycle Pass By 5"
"3379A": "Vehicle Pass By"
"3379S": "Car Pass By 1"
"3380A": "Vehicle Pass By"
"3380S": "Car Pass By 2"
"3381A": "Vehicle Pass By"
"3381S": "Car Pass By 3"
"3382A": "Vehicle Pass By"
"3382S": "Car Pass By 4"
"3383A": "Vehicle Pass By"
"3383S": "Car Pass By 5"
"3384A": "Vehicle Pass By"
"3384S": "Car Pass By 6"
"3385A": "Vehicle Pass By"
"3385S": "Car Pass By 7"
"3386A": "Vehicle Pass By"
"3386S": "Car Pass By 8"
"3387A": "Vehicle Pass By"
"3387S": "Siren Pass By 1"
"3388A": "Vehicle Pass By"
"3388S": "Siren Pass By 2"
"3389A": "Vehicle Pass By"
"3389S": "Siren Pass By 3"
"3390A": "Vehicle Pass By"
"3390S": "Siren Pass By 4"
"3391A": "Vehicle Pass By"
"3391S": "Prop Plane Pass By 1"
"3392A": "Vehicle Pass By"
"3392S": "Prop Plane Pass By 2"
"3393A": "Vehicle Pass By"
"3393S": "Prop Plane Pass By 3"
"3394A": "Vehicle Pass By"
"3394S": "Prop Plane Pass By 4"
"3395A": "Vehicle Pass By"
"3395S": "Prop Plane Pass By 5"
"3396A": "Vehicle Pass By"
"3396S": "Jet Plane Pass By 1"
"3397A": "Vehicle Pass By"
"3397S": "Jet Plane Pass By 2"
"3398A": "Vehicle Pass By"
"3398S": "Jet Plane Pass By 3"
"3399A": "Vehicle Pass By"
"3399S": "Jet Plane Pass By 4"
"3400A": "Stingers"
"3400S": "Stinger Hit 1"
"3401A": "Stingers"
"3401S": "Stinger Hit 2"
"3402A": "Stingers"
"3402S": "Stinger Hit 3"
"3403A": "Stingers"
"3403S": "Stinger Hit 4"
"3404A": "Stingers"
"3404S": "Stinger Hit 5"
"3405A": "Stingers"
"3405S": "Stinger Riser 1"
"3406A": "Stingers"
"3406S": "Stinger Riser 2"
"3407A": "Stingers"
"3407S": "Stinger Riser 3"
"3408A": "Stingers"
"3408S": "Stinger Riser 4"
"3409A": "Stingers"
"3409S": "Stinger Riser 5"
"3410A": "Stingers"
"3410S": "Stinger Wipe 1"
"3411A": "Stingers"
"3411S": "Stinger Wipe 2"
"3412A": "Stingers"
"3412S": "Stinger Wipe 3"
"3413A": "Stingers"
"3413S": "Stinger Wipe 4"
"3414A": "Stingers"
"3414S": "Stinger Wipe 5"
"3415A": "Horror Stingers"
"3415S": "Horror Stinger Hit 1"
"3416A": "Horror Stingers"
"3416S": "Horror Stinger Hit 2"
"3417A": "Horror Stingers"
"3417S": "Horror Stinger Hit 3"
"3418A": "Horror Stingers"
"3418S": "Horror Stinger Hit 4"
"3419A": "Horror Stingers"
"3419S": "Horror Stinger Hit 5"
"3420A": "Horror Stingers"
"3420S": "Horror Stinger Hit 6"
"3421A": "Horror Stingers"
"3421S": "Horror Stinger Hit 7"
"3422A": "Horror Stingers"
"3422S": "Horror Stinger Hit 8"
"3423A": "Horror Stingers"
"3423S": "Horror Stinger Riser 1"
"3424A": "Horror Stingers"
"3424S": "Horror Stinger Riser 2"
"3425A": "Horror Stingers"
"3425S": "Horror Stinger Riser 3"
"3426A": "Horror Stingers"
"3426S": "Horror Stinger Riser 4"
"3427A": "Horror Stingers"
"3427S": "Horror Stinger Riser 5"
"3428A": "Horror Stingers"
"3428S": "Horror Stinger Thud 1"
"3429A": "Horror Stingers"
"3429S": "Horror Stinger Thud 2"
"3430A": "Horror Stingers"
"3430S": "Horror Stinger Thud 3"
"3431A": "Horror Misc"
"3431S": "Creaky Door Open 1"
"3432A": "Horror Misc"
"3432S": "Creaky Door Open 2"
"3433A": "Horror Misc"
"3433S": "Creaky Door Close 1"
"3434A": "Horror Misc"
"3434S": "Creaky Door Close 2"
"3435A": "Horror Gore"
"3435S": "Crushed 1"
"3436A": "Horror Gore"
"3436S": "Crushed 2"
"3437A": "Horror Gore"
"3437S": "Crushed 3"
"3438A": "Horror Gore"
"3438S": "Crushed 4"
"3439A": "Horror Gore"
"3439S": "Crushed 5"
"3440A": "Horror Gore"
"3440S": "Crushed 6"
"3441A": "Horror Gore"
"3441S": "Bone Crunch 1"
"3442A": "Horror Gore"
"3442S": "Bone Crunch 2"
"3443A": "Horror Gore"
"3443S": "Dismember 1"
"3444A": "Horror Gore"
"3444S": "Throat Slit 1"
"3445A": "Horror Gore"
"3445S": "Throat Slit 2"
"3446A": "Horror Gore"
"3446S": "Horror Crunch 6"
"3447A": "Horror Gore"
"3447S": "Stab 1"
"3448A": "Horror Gore"
"3448S": "Stab 2"
"3449A": "Horror Gore"
"3449S": "Stab 3"
"3450A": "Weather"
"3450S": "Thunderstorm"
"3451A": "Weather"
"3451S": "Light Rain and Wind"
"3452A": "Weather"
"3452S": "Heavy Rain and Wind"
"3480A": "Horror Animals"
"3480S": "Wolf 1"
"3481A": "Horror Animals"
"3481S": "Wolf 2"
"3482A": "Horror Animals"
"3482S": "Wolf 3"
"3483A": "Horror Voices"
"3483S": "Witch 1"
"3484A": "Horror Voices"
"3484S": "Witch 2"
"3485A": "Horror Animals"
"3485S": "Angry Cat 1"
"3486A": "Horror Animals"
"3486S": "Angry Cat 2"
"3487A": "Horror Animals"
"3487S": "Angry Cat 3"
"3488A": "Horror Animals"
"3488S": "Angry Cat 4"
"3489A": "Horror Animals"
"3489S": "Angry Cat 5"
"3490A": "Horror Gore"
"3490S": "Stab 4"
"3491A": "Horror Gore"
"3491S": "Stab 5"
"3492A": "Horror Gore"
"3492S": "Bludgeon 1"
"3493A": "Horror Gore"
"3493S": "Bludgeon 2"
"3494A": "Horror Gore"
"3494S": "Bludgeon 3"
"3495A": "Horror Gore"
"3495S": "Hack 1"
"3496A": "Horror Gore"
"3496S": "Hack 2"
"3497A": "Horror Gore"
"3497S": "Hack 3"
"3498A": "Horror Gore"
"3498S": "Hack 4"
"3499A": "Horror Gore"
"3499S": "Hack 5"
"3500A": "Alarms"
"3500S": "Alarm 1"
"3501A": "Alarms"
"3501S": "Alarm 2"
"3502A": "Alarms"
"3502S": "Alarm 3"
"3503A": "Alarms"
"3503S": "Alarm 4"
"3504A": "Alarms"
"3504S": "Alarm 5"
"3505A": "Alarms"
"3505S": "Alarm 6"
"3510A": "Fire"
"3510S": "Fire 1"
"3511A": "Fire"
"3511S": "Fire 2"
"3512A": "Fire"
"3512S": "Fire 3"
"3513A": "Fire"
"3513S": "Fire 4"
"3515A": "Sirens"
"3515S": "Siren 1"
"3516A": "Sirens"
"3516S": "Siren 2"
"3517A": "Sirens"
"3517S": "Siren 3"
"3550A": "Environment Noises"
"3550S": "Commercial Area 1"
"3551A": "Environment Noises"
"3551S": "Industrial Area 1"
"3552A": "Environment Noises"
"3552S": "Residential Area 1"
"3553A": "Environment Noises"
"3553S": "Residential Area 2"
"3554A": "Environment Noises"
"3554S": "Countryside 1"
"3555A": "Environment Noises"
"3555S": "Countryside 2"
"3556A": "Environment Noises"
"3556S": "Desert 1"
"3557A": "Environment Noises"
"3557S": "Desert 2"
"3558A": "Environment Noises"
"3558S": "Desert 3"
"3559A": "Horror Drones"
"3559S": "Horror Drone 1"
"3560A": "Horror Drones"
"3560S": "Horror Drone 2"
"3562A": "Horror Drones"
"3562S": "Horror Drone 3"
"3564A": "Horror Drones"
"3564S": "Horror Drone 4"
"3565A": "Horror Drones"
"3565S": "Horror Drone 5"
"3566A": "Horror Drones"
"3566S": "Horror Drone 6"
"3567A": "Horror Drones"
"3567S": "Horror Drone 7"
"3568A": "Horror Drones"
"3568S": "Horror Drone 8"
"3570A": "Horror Miscellaneous"
"3570S": "Burning Alive 1"
"3571A": "Horror Miscellaneous"
"3571S": "Breathing 1"
"3573A": "Horror Miscellaneous"
"3573S": "Eerie Wind 1"
"3574A": "Horror Miscellaneous"
"3574S": "Eerie Wind 2"
"3575A": "Horror Miscellaneous"
"3575S": "Woman Crying 1"
"3576A": "Horror Miscellaneous"
"3576S": "Dripping Faucet 1"
"3577A": "Horror Miscellaneous"
"3577S": "Chains Rattle 1"
"3578A": "Horror Miscellaneous"
"3578S": "Creaky Stairwell 1"
"3580A": "Horror Gore"
"3580S": "Body Impact 1"
"3581A": "Horror Gore"
"3581S": "Body Impact 2"
"3582A": "Horror Gore"
"3582S": "Body Impact 3"
"3583A": "Horror Gore"
"3583S": "Body Impact 4"
"3584A": "Horror Voices"
"3584S": "Female Scream 1"
"3585A": "Horror Voices"
"3585S": "Female Scream 2"
"3586A": "Horror Voices"
"3586S": "Female Scream 3"
"3587A": "Horror Voices"
"3587S": "Female Scream 4"
"3588A": "Horror Voices"
"3588S": "Female Scream 5"
"3589A": "Horror Voices"
"3589S": "Male Scream 1"
"3590A": "Horror Voices"
"3590S": "Male Scream 2"
"3591A": "Horror Voices"
"3591S": "Male Scream 3"
"3592A": "Horror Voices"
"3592S": "Male Scream 4"
"3593A": "Horror Voices"
"3593S": "Male Scream 5"
"3594A": "Horror Voices"
"3594S": "Creature 1"
"3595A": "Horror Voices"
"3595S": "Creature 2"
"3596A": "Horror Voices"
"3596S": "Creature 3"
"3597A": "Horror Misc"
"3597S": "Muffled Footsteps 1"
"3598A": "Horror Misc"
"3598S": "Rattle Door Handle 1"
"3599A": "Horror Misc"
"3599S": "Rattle Door Handle 2"
"3600A": "Horror Gore"
"3600S": "Blood Spills 1"
"3601A": "Horror Gore"
"3601S": "Blood Spills 2"
"3602A": "Horror Misc"
"3602S": "Church Bell Midnight 1"
"3603A": "Horror Animals"
"3603S": "Angry Dog 1"
"3604A": "Horror Animals"
"3604S": "Angry Dog 2"
"3605A": "Horror Animals"
"3605S": "Angry Dog 3"
"3606A": "Horror Animals"
"3606S": "Angry Dog 4"
"3607A": "Horror Animals"
"3607S": "Angry Dog 5"
"3608A": "Horror Gore"
"3608S": "Bludgeon 4"
"3609A": "Horror Gore"
"3609S": "Bludgeon 5"
"3610A": "Horror Gore"
"3610S": "Bludgeon 6"
"3611A": "Horror Gore"
"3611S": "Bludgeon 7"
"3612A": "Horror Gore"
"3612S": "Bludgeon 8"
"3613A": "Horror Gore"
"3613S": "Bottle Stab 1"
"3RDBR": "3rd"
"4000A": "CARL CRAIG"
"4000S": "Forever Free (Edited)"
"4001A": "BUTCH FEAT. KEMELION"
"4001S": "Raindrops (Edited)"
"4002A": "RAMPA"
"4002S": "The Church (Edited)"
"4003A": "MOODYMANN FEAT. CD"
"4003S": "Keep On Coming (Edited)"
"4004A": "MANO LE TOUGH"
"4004S": "As If To Say (Edited)"
"4005A": "ADAM BEYER"
"4005S": "Break It Up (Edited)"
"4006A": "DEICHKIND"
"4006S": "Autonom (Dixon Edit)"
"4007A": "TINI FEAT. AMITURE"
"4007S": "What If, Then What? (Edited)"
"4008A": "SETH TROXLER"
"4008S": "Lumartes (Edited)"
"4009A": "DJ TENNIS FEAT. ASHEE"
"4009S": "Atlanta (Edited)"
"4010A": "RED AXES"
"4010S": "Calib (Edited)"
"4011A": "SAMA' ABDULHADI / JAMIE JONES"
"4011S": "Reverie (Edited) / Laser Lass (Edited)"
"4012A": "BEDOUIN"
"4012S": "Up In Flames"
"4013A": "LOST SOULS OF SATURN & TOKIMONSTA"
"4013S": "Revision Of The Past"
"4014A": "THUNDERCAT"
"4014S": "Them Changes"
"4015A": "CHRISTION"
"4015S": "Pimp This Love"
"4016A": "ATLANTA RHYTHM SECTION"
"4016S": "So Into You"
"4017A": "RO JAMES"
"4017S": "GA$"
"4018A": "CLAUDJA BARRY"
"4018S": "For The Sake Of Love"
"4019A": "BARBARA MCNAIR"
"4019S": "My World Is Empty Without You"
"4020A": "MFSB"
"4020S": "Plenty Good Lovin'"
"4021A": "THE EMOTIONS"
"4021S": "I Don't Wanna Lose Your Love"
"4022A": "BELL & JAMES"
"4022S": "Livin' It Up (Friday Night)"
"4023A": "JESSE JOHNSON / MOODYMANN"
"4023S": "Where The Devil Plays"
"4024A": "STAVROZ"
"4024S": "Gold Town"
"4025A": "LARRY HEARD"
"4025S": "Lamentation"
"4026A": "MOBB DEEP"
"4026S": "Cradle to the Grave"
"4027A": "NIPSEY HUSSLE"
"4027S": "Checc Me Out"
"4028A": "DAM-FUNK"
"4028S": "Hood Pass Intact"
"4029A": "SHADE SHEIST"
"4029S": "Where I Wanna Be"
"4030A": "LTJ XPERIENCE FEAT. ANDUZE"
"4030S": "Bad Side"
"4031A": "AURRA"
"4031S": "Make Up Your Mind"
"4032A": "PUFF DADDY & THE FAMILY FEAT. BLACK ROB"
"4032S": "I Love You Baby"
"4033A": "TEENA MARIE"
"4033S": "Deja Vu"
"4034A": "RICK JAMES"
"4034S": "Hollywood"
"4035A": "JOEY PURP"
"4035S": "Elastic"
"4036A": "CHANNEL TRES"
"4036S": "Skate Depot (MOODYMANN REMIX)"
"4037A": "MARVIN BELTON"
"4037S": "The Letter"
"4038A": "MOODYMANN"
"4038S": "Basement Party"
"4039A": "MOODYMANN"
"4039S": "Pray 4 Love"
"4040A": "MOODYMANN"
"4040S": "Technologystolemyvinyle"
"4041A": "AMP FIDDLER FEAT. MOODYMANN"
"4041S": "I Get Moody Sometimes"
"4042A": "SANDY BARBER"
"4042S": "I Think I'll Do Some Steppin On My Own (Opolopo Rework)"
"4043A": "MOODYMANN"
"4043S": "9 Nights 2 Nowhere"
"4044A": "NEZ FEAT. GANGSTA BOO & MOODYMANN"
"4044S": "Freaks"
"4045A": "OBIE TRICE FEAT. NATE DOGG"
"4045S": "The Set Up"
"4046A": "JOSE JAMES"
"4046S": "Love Conversation"
"4047A": "MOODYMANN"
"4047S": "Misled"
"4048A": "TEENA MARIE"
"4048S": "I Need Your Lovin'"
"4049A": "50 CENT FEAT. MOBB DEEP"
"4049S": "Outta Control"
"4050A": "DR. DRE FEAT. SNOOP DOGG"
"4050S": "The Next Episode"
"4051A": "JAY-Z"
"4051S": "Trouble"
"4052A": "MARY J. BLIGE"
"4052S": "Family Affair"
"4053A": "TRUTH HURTS FEAT. RAKIM"
"4053S": "Addictive"
"4054A": "ARMANDO"
"4054S": "100% of Disin' You"
"4055A": "DJ SLUGO"
"4055S": "418 (Bounce Mix)"
"4056A": "KAYDY CAIN & LOS DEL CONTROL"
"4056S": "Algo Como Tú"
"4057A": "ROSALÍA"
"4057S": "A Palé"
"4058A": "CAROLINE POLACHEK"
"4058S": "Bunny Is A Rider"
"4059A": "ÑEJO & DALMATA"
"4059S": "Vacilar Contigo"
"4060A": "ROSALÍA FEAT. J BALVIN"
"4060S": "Con Altura"
"4062A": "BAD GYAL"
"4062S": "A La Mía"
"4064A": "LA GOONY CHONGA"
"4064S": "Duro 2005"
"4068A": "ARCA FEAT. ROSALÍA"
"4068S": "KLK"
"4069A": "ROSALÍA & THE WEEKND"
"4069S": "LA FAMA"
"4070A": "TOKISCHA & ROSALÍA"
"4070S": "Linda"
"4072A": "ROSALÍA"
"4072S": "DI MI NOMBRE (Cap.8: Éxtasis)"
"4073A": "MR. FINGERS"
"4073S": "Mystery of Love (2011) (Instrumental)"
"4077A": "DADDY YANKEE"
"4077S": "Salgo Pa' La Calle"
"4078A": "JUSTICE"
"4078S": "Stress"
"4081A": "TOKISCHA & HARACA KIKO & EL CHERRY SCOM"
"4081S": "Tukuntaso"
"4082A": "LAS GUANABANAS"
"4082S": "Vamos Pa la Disco"
"4083A": "Q"
"4083S": "Take Me Where Your Heart Is"
"4087A": "LIKKLE VYBZ & LIKKLE ADDI"
"4087S": "Skinny Jeans"
"4089A": "2 CHAINZ FEAT. TY DOLLA $IGN, TREY SONGZ, JHENÉ AIKO"
"4089S": "It's A Vibe"
"4090A": "VINCE STAPLES FEAT. JUICY J"
"4090S": "Big Fish"
"4091A": "MOUNT WESTMORE"
"4091S": "Big Subwoofer"
"4092A": "FUTURE"
"4092S": "Feed Me Dope"
"4095A": "CORDAE"
"4095S": "Kung Fu"
"4097A": "TYLER, THE CREATOR FEAT. 42 DUGG"
"4097S": "LEMONHEAD"
"4098A": "FRENCH MONTANA FEAT. KODAK BLACK"
"4098S": "Lockjaw"
"4099A": "SAWEETIE"
"4099S": "My Type"
"4100A": "A$AP FERG"
"4100S": "Plain Jane"
"4101A": "YOUNG STONER LIFE, YOUNG THUG & GUNNA"
"4101S": "Ski"
"4102A": "RODDY RICCH"
"4102S": "The Box"
"4103A": "JAY ROCK FEAT. KENDRICK LAMAR"
"4103S": "Wow Freestyle"
"4104A": "KODAK BLACK FEAT. TRAVIS SCOTT & OFFSET"
"4104S": "ZEZE"
"4105A": "DR. DRE"
"4105S": "Black Privilege"
"4106A": "DR. DRE FEAT. THURZ & COCOA SARAI"
"4106S": "Fallin Up"
"4107A": "DR. DRE FEAT. SNOOP DOGG, BUSTA RHYMES & ANDERSON .PAAK"
"4107S": "ETA"
"4108A": "NEZ"
"4108S": "You Wanna?"
"4110A": "MIGOS"
"4110S": "Stir Fry"
"4111A": "FUTURE FEAT. THE WEEKND"
"4111S": "Low Life"
"4112A": "BIG SEAN & HIT-BOY"
"4112S": "What A Life"
"4114A": "ARCA"
"4114S": "Machote"
"4117A": "DJ SPINN"
"4117S": "Bounce N Break Yo Back"
"4122A": "RAUW ALEJANDRO"
"4122S": "Nubes"
"4124A": "POPCAAN"
"4124S": "Body So Good"
"4128A": "SOULJA BOY TELL'EM"
"4128S": "Snap And Roll"
"4129A": "WILLIE COLÓN & HÉCTOR LAVOE"
"4129S": "Calle Luna Calle Sol"
"4130A": "YOUNG CISTER FEAT. KAYDY CAIN"
"4130S": "XULITA"
"4131A": "SCHOOLBOY Q"
"4131S": "Let's Get It"
"4132A": "DR. DRE FEAT. NIPSEY HUSSLE & TY DOLLA SIGN"
"4132S": "Diamond Mind"
"4133A": "DR. DRE FEAT. EMINEM"
"4133S": "Gospel"
"4134A": "DR. DRE FEAT. RICK ROSS & ANDERSON .PAAK"
"4134S": "The Scenic Route"
"4136A": "2PAC"
"4136S": "Can't C Me"
"4137A": "50 CENT"
"4137S": "In Da Club"
"4138A": "BLACKSTREET FEAT. DR. DRE & QUEEN PEN"
"4138S": "No Diggity"
"4139A": "DR. DRE"
"4139S": "Keep Their Heads Ringin'"
"4140A": "DR. DRE FEAT. HITTMAN, SIX-TWO, NATE DOGG & KURUPT"
"4140S": "Xxplosive"
"4141A": "DR. DRE FEAT. DAZ & SNOOP DOGG"
"4141S": "Lil' Ghetto Boy"
"4142A": "ICE CUBE FEAT. DR. DRE & MC REN"
"4142S": "Hello"
"4143A": "NAS FEAT. DR. DRE"
"4143S": "Nas Is Coming"
"4144A": "OBIE TRICE FEAT. DR. DRE"
"4144S": "Shit Hits The Fan (Album Version)"
"4145A": "SAM SNEED FEAT. DR. DRE"
"4145S": "U Better Recognize"
"4147A": "2PAC FEAT. DR. DRE & ROGER TROUTMAN"
"4147S": "California Love (Single Version)"
"4149A": "D-BLOCK EUROPE FEAT. OFFSET"
"4149S": "Chrome Hearts"
"4150A": "FREDO SANTANA FEAT. CHIEF KEEF, BALL OUT & TADOE"
"4150S": "Go Live"
"4151A": "POLO G FEAT. JUICE WRLD"
"4151S": "Flex"
"4154A": "AVENTURA"
"4154S": "Mi Corazoncito"
"4155A": "CAMARÓN DE LA ISLA"
"4155S": "Volando Voy"
"4156A": "CHUCKY73"
"4156S": "Dominicana"
"4161A": "MONCHY & ALEJANDRA"
"4161S": "Dos Locos"
"4162A": "PLAYBOI CARTI"
"4162S": "Rockstar Made"
"4164A": "ALBERTO STYLEE"
"4164S": "Tumbando Fronte"
"4165A": "FREDDIE GIBBS FEAT. PUSHA T"
"4165S": "Miami Vice"
"4166A": "FREDDIE GIBBS FEAT. JUICY J"
"4166S": "Pick The Phone Up"
"4167A": "HIT-BOY & DOM KENNEDY"
"4167S": "XL"
"4168A": "MIKE DEAN & OFFSET"
"4168S": "So Fancy"
"4169A": "RICH THE KID & MIKE DEAN"
"4169S": "Blue Cheese"
"4170A": "MOZZY & YG"
"4170S": "Hoppin' Out"
"4171A": "TIA CORINE"
"4171S": "Coochie"
"4172A": "40 GLOCC"
"4172S": "Papa's Lil Soldier"
"4173A": "DaM-FunK"
"4173S": "The Contract - Space"
"4174A": "SOULWAX"
"4174S": "Los Santos Drug Wars"
"4175A": "NICK HOOK"
"4175S": "The Diamond Casino Heist"
"4176A": "RAMPA"
"4176S": "The Cayo Perico Heist II"
"4177A": "OH NO"
"4177S": "Lowriders"
"4178A": "HOLY FUCK"
"4178S": "Bikers"
"4179A": "HEALTH"
"4179S": "Arena Wars"
"4180A": "&ME"
"4180S": "The Cayo Perico Heist I"
"4181A": "DaM-FunK"
"4181S": "The Contract - The Journey"
"4182A": "DaM-FunK"
"4182S": "The Contract - Mass"
"4183A": "SHOW ME THE BODY"
"4183S": "Smuggler's Run"
"4184A": "TAKE A DAYTRIP"
"4184S": "Import/Export"
"4185A": "JAMES CURD AKA GREENSKEEPERS"
"4185S": "Executives And Other Criminals"
"4186A": "DaM-FunK"
"4186S": "The Contract - House Call"
"4187A": "DaM-FunK"
"4187S": "The Contract - Smooth Kill"
"4THBR": "4th"
"5THBR": "5th"
"6THBR": "6th"
"811_BUMF1": "Euro Mesh Bumper"
"811_BUMF2": "Euro Vertical Bar Bumper"
"811_BUMF3": "Euro Horizontal Bar Bumper"
"95PEER_SHOPDIS": "You now have a ~1~% discount in shops for achieving good behavior reports from 90% of your peers."
"A.IPRO": "AI Programmers"
"A.IPRO1": "AI Programmer"
"A3B_ABAND1": "~a~ was left behind."
"A3B_ABAND2": "The crew were left behind."
"A3B_ACCESS": "Go to the ~y~server room.~s~"
"A3B_ACCHLP": "Use explosives to blow open the locked door."
"A3B_ATTHELI": "Destroy the ~r~helicopter gunship."
"A3B_BAIL": "Land on the ~y~FIB building rooftop."
"A3B_COMP": "Server terminal"
"A3B_CREWLB": "Don't leave any ~b~crew members~s~ behind."
"A3B_DEL0": "Deleting file \"N:\\Townley M\\PaletoBayBankJob.docu\""
"A3B_DEL1": "Deleting file \"N:\\Townley M\\GarageCriminalDamage.docu\""
"A3B_DEL10": "Deleting file \"N:\\Townley M\\ChumashAssassination.docu\""
"A3B_DEL11": "Deleting file \"N:\\Townley M\\NorthYankton.docu\""
"A3B_DEL12": "Deleting file \"N:\\Townley M\\SHainesSearchHist.docu\""
"A3B_DEL2": "Deleting file \"N:\\Townley M\\LifeinvaderTresspass.docu\""
"A3B_DEL3": "Deleting file \"N:\\Townley M\\LifeinvaderAssassination.docu\""
"A3B_DEL4": "Deleting file \"N:\\Phillips T\\BlaineCountyMethTrade.docu\""
"A3B_DEL5": "Deleting file \"N:\\Phillips T\\TheLostMassacres.docu\""
"A3B_DEL6": "Deleting file \"N:\\Phillips T\\USMexGunRunning.docu\""
"A3B_DEL7": "Deleting file \"N:\\Phillips T\\MerryweatherHeist.docu\""
"A3B_DEL8": "Deleting file \"N:\\Townley M\\IAAKidnap.docu\""
"A3B_DEL9": "Deleting file \"N:\\Phillips T\\QuestioningMrK.docu\""
"A3B_DIED": "~a~ died."
"A3B_DL0": "Copying file \"N:\\Townley M\\PaletoBayBankJob.docu\""
"A3B_DL1": "Copying file \"N:\\Townley M\\GarageCriminalDamage.docu\""
"A3B_DL10": "Copying file \"N:\\Townley M\\ChumashAssassination.docu\""
"A3B_DL11": "Copying file \"N:\\Townley M\\NorthYankton.docu\""
"A3B_DL12": "Copying file \"N:\\Townley M\\SHainesSearchHist.docu\""
"A3B_DL2": "Copying file \"N:\\Townley M\\LifeinvaderTresspass.docu\""
"A3B_DL3": "Copying file \"N:\\Townley M\\LifeinvaderAssassination.docu\""
"A3B_DL4": "Copying file \"N:\\Philips T\\BlaineCountyMethTrade.docu\""
"A3B_DL5": "Copying file \"N:\\Phillips T\\TheLostMassacres.docu\""
"A3B_DL6": "Copying file \"N:\\Phillips T\\USMexGunRunning.docu\""
"A3B_DL7": "Copying file \"N:\\Phillips T\\MerryweatherHeist.docu\""
"A3B_DL8": "Copying file \"N:\\Townley M\\IAAKidnap.docu\""
"A3B_DL9": "Copying file \"N:\\Phillips T\\QuestioningMrK.docu\""
"A3B_DLCOMP": "Data erase complete"
"A3B_DLTIME": "Time remaining"
"A3B_ESCAMB1": "Get in the ~b~ambulance."
"A3B_ESCAPE": "~y~Escape~s~ the FIB building."
"A3B_ESCFIN": "Go to ~y~Franklin's house."
"A3B_ESCPKUP": "Get to the ~y~pickup location."
"A3B_ESCVAN1": "Get in the ~b~van."
"A3B_FAMMO": "Out of explosives."
"A3B_FDCOMP": "The server terminal was destroyed."
"A3B_FDPHONE": "The hack device was destroyed."
"A3B_FLAND": "~a~ failed to land on the FIB building rooftop."
"A3B_FLATE": "~a~ failed to deploy the chute in time."
"A3B_FRANK": "Franklin"
"A3B_HACK": "Hack the ~g~server terminal."
"A3B_HDEST": "The helicopter was destroyed."
"A3B_HELI1": "Go to the ~y~government facility."
"A3B_HELI2": "Get in the ~b~helicopter."
"A3B_HLDOFF": "Hold off the ~r~FIB~s~ while the data is downloaded."
"A3B_HLPFPS": "Hold ~INPUT_RELOAD~ to glance at the terminal and view the progress of the download."
"A3B_HSPOT": "The FIB was alerted."
"A3B_HSTUCK": "The helicopter is undriveable."
"A3B_HTAKE": "The helicopter is unable to take off."
"A3B_JHELP": "Press ~INPUT_SCRIPT_RLEFT~ to jump out of the helicopter."
"A3B_JUMP": "Fly to the ~y~jump zone."
"A3B_KILLFIB": "Take out the remaining ~r~FIB."
"A3B_MIKE": "Michael"
"A3B_PARAHLP2": "Press or hold ~INPUT_VEH_CIN_CAM~ to focus on the landing zone."
"A3B_PARAHLP3": "Hold ~INPUT_PARACHUTE_BRAKE_LEFT~ and ~INPUT_PARACHUTE_BRAKE_RIGHT~ to slow the descent to land."
"A3B_PARAHLP3_KM": "Hold ~INPUT_PARACHUTE_PRECISION_LANDING~ to slow the descent to land."
"A3B_PILOT": "The pilot"
"A3B_RPLHLP": "Hold ~INPUT_MOVE_DOWN_ONLY~ to rappel.~n~Hold ~INPUT_MOVE_DOWN_ONLY~ + press ~INPUT_SCRIPT_RDOWN~ to jump.~n~Hold ~INPUT_SCRIPT_RLEFT~ to do larger jumps."
"A3B_RPLHLP2": "Hold ~INPUT_SCRIPT_RDOWN~ to quick rope to the ground."
"A3B_VDEST": "The getaway vehicle was destroyed."
"A3B_VSTUCK": "The getaway vehicle got stuck."
"A3B_WNTDBASE": "The cops discovered the crew at the NOOSE facility."
"ABANDONHEIST": "You abandoned the heist."
"ABAPPR": "Ab-Soul appears courtesy of Top Dawg Entertainment"
"ABBATAVE": "Abattoir Ave"
"ABB_BLIPN": "Bull Shark Testosterone"
"ABB_BOXCT": "~s~Bull Shark Testosterone Collected."
"ABB_HELP1": "~s~When collected, Bull Shark Testosterone ~HUD_COLOUR_GREEN~~BLIP_TESTOSTERONE~ ~s~will give you a temporary boost to damage and toughness."
"ABB_TIMER": "BST"
"ABB_TPLYC": "~a~ ~s~has collected Bull Shark Testosterone."
"ABEMIL": "Abe Milton Pkwy"
"ABGAIL2_HINT": "Press ~INPUT_VEH_CIN_CAM~ to toggle focus on Abigail."
"ABGAIL2_WANTED": "Lose the cops."
"ABH_BUS_AIR": "AIR-FREIGHT CARGO"
"ABH_BUS_CASH": "COUNTERFEIT CASH FACTORY"
"ABH_BUS_CLUB": "NIGHTCLUB"
"ABH_BUS_DOCS": "DOCUMENT FORGERY OFFICE"
"ABH_BUS_GAK": "COCAINE LOCKUP"
"ABH_BUS_GUNS": "GUNRUNNING SUPPLIES"
"ABH_BUS_METH": "METH LAB"
"ABH_BUS_SC": "SPECIAL CARGO"
"ABH_BUS_VEH": "VEHICLE CARGO"
"ABH_BUS_WEED": "WEED FARM"
"ABH_FOOTER": "ALL RIGHTS RESERVED LESTER CREST"
"ABH_LOADING": "LOADING"
"ABH_LOGGED": "LOGGED IN AS"
"ABH_MNG": "MANAGE"
"ABH_MNG_STOCK": "MANAGE STOCK"
"ABH_MNG_STOCK_SUPP": "MANAGE STOCK & SUPPLIES"
"ABH_MNG_VEH": "MANAGE VEHICLE STORAGE"
"ABH_POPULARITY": "POPULARITY"
"ABH_RESUPPLY": "MANAGE"
"ABH_STOCK": "STOCK"
"ABH_SUBTITLE": "BUSINESS MANAGEMENT PORTAL"
"ABH_SUPPLY": "SUPPLIES"
"ABH_TITLE": "MASTER CONTROL TERMINAL"
"ABH_VEH_ST": "VEHICLE STORAGE"
"ABI1_MISS": "Hello Michael, I heard that you found my late husband's wrecked submarine - come see me down at the docks."
"ABIL_BACKUP": "Call for Backup"
"ABIL_C02": "Stingers"
"ABIL_C03": "Colored Bullet Trails"
"ABIL_C04": "Stamina"
"ABIL_C05": "Swim Speed"
"ABIL_C06": "Run Faster"
"ABIL_C07": "Unburstable Tires"
"ABIL_C08": "Stamina"
"ABIL_C09": "Swim Speed"
"ABIL_C10": "Run Faster"
"ABIL_C11": "Stamina"
"ABIL_C12": "Swim Speed"
"ABIL_C13": "Run Faster"
"ABIL_C14": "Stamina"
"ABIL_C15": "Swim Speed"
"ABIL_C16": "Swim Speed"
"ABIL_C17": "Run Faster/Stamina"
"ABIL_G01": "Call a car"
"ABIL_G02": "Stingers"
"ABIL_G03": "Run Faster"
"ABIL_G04": "Stamina"
"ABIL_G05": "Swim Speed"
"ABIL_G06": "Run Faster"
"ABIL_G07": "Unburstable Tires"
"ABIL_G08": "Stamina"
"ABIL_G09": "Swim Speed"
"ABIL_G10": "Run Faster"
"ABIL_G11": "Stamina"
"ABIL_G12": "Swim Speed"
"ABIL_G13": "Run Faster"
"ABIL_G14": "Stamina"
"ABIL_G15": "Swim Speed"
"ABIL_G16": "Swim Speed"
"ABIL_G17": "Run Faster/Stamina"
"ABIL_PARACHUTE": "Parachutes"
"ABIL_STAMINA": "Stamina Increase"
"ABIL_STINGERS": "Stingers"
"ABIL_UNLOCK": "~a~ Ability Unlocked"
"ABI_APH1IF": "100"
"ABI_APH1LF": "110000011000001100000"
"ABI_APH1SL": "192192010"
"ABI_APH1_1": "~z~You've reached Abigail Mathers."
"ABI_APH1_1A": "ANSPH_CFAA"
"ABI_APH1_2": "~z~Please leave a message if you have any information relating to Frank's death, rather than going to the police."
"ABI_APH1_2A": "ANSPH_CFAB"
"ABI_APH1_3A": "SFX_Phone_Generic_Answerphone_Beep_02"
"ABI_MCS_1IF": "100"
"ABI_MCS_1LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ABI_MCS_1SL": "090190190190090090090090090190090090190090190090190090190190190190190090190190190190190190190190090190090"
"ABI_MCS_1_1": "~z~Hello."
"ABI_MCS_1_10": "~z~Frank was my husband."
"ABI_MCS_1_10A": "SONAR_AEAJ"
"ABI_MCS_1_11": "~z~By not a huge fan I mean..."
"ABI_MCS_1_11A": "SONAR_AEAK"
"ABI_MCS_1_12": "~z~not a huge fan as much as a fanatic."
"ABI_MCS_1_12A": "SONAR_AEAL"
"ABI_MCS_1_13": "~z~He was a cruel and heartless man."
"ABI_MCS_1_13A": "SONAR_AEAM"
"ABI_MCS_1_14": "~z~Well like I said, I was not a huge fan."
"ABI_MCS_1_14A": "SONAR_AEAN"
"ABI_MCS_1_15": "~z~But I loved him."
"ABI_MCS_1_15A": "SONAR_AEAO"
"ABI_MCS_1_16": "~z~Didn't he leave his sick wife and five kids to run off with you?"
"ABI_MCS_1_16A": "SONAR_AEAP"
"ABI_MCS_1_17": "~z~We loved each other."
"ABI_MCS_1_17A": "SONAR_AEAQ"
"ABI_MCS_1_18": "~z~I'm sure you did."
"ABI_MCS_1_18A": "SONAR_AEAR"
"ABI_MCS_1_19": "~z~And I'm penniless..."
"ABI_MCS_1_19A": "SONAR_AEAS"
"ABI_MCS_1_1A": "SONAR_AEAA"
"ABI_MCS_1_2": "~z~Hello."
"ABI_MCS_1_20": "~z~Now... a lot more or- or less."
"ABI_MCS_1_20A": "SONAR_AEAT"
"ABI_MCS_1_21": "~z~Well, Frank's submarine broke apart"
"ABI_MCS_1_21A": "SONAR_AEAU"
"ABI_MCS_1_22": "~z~while he was trying to save the San Andreas white shark."
"ABI_MCS_1_22A": "SONAR_AEAV"
"ABI_MCS_1_23": "~z~But his body was never found."
"ABI_MCS_1_23A": "SONAR_AEAW"
"ABI_MCS_1_24": "~z~You know, people thought someone tampered with the airlocks."
"ABI_MCS_1_24A": "SONAR_AEAX"
"ABI_MCS_1_25": "~z~That's an outright lie."
"ABI_MCS_1_25A": "SONAR_AEAY"
"ABI_MCS_1_26": "~z~That was never proven."
"ABI_MCS_1_26A": "SONAR_AEAZ"
"ABI_MCS_1_27": "~z~I love Frank and..."
"ABI_MCS_1_27A": "SONAR_AEBA"
"ABI_MCS_1_28": "~z~Frank loved me,"
"ABI_MCS_1_28A": "SONAR_AEBB"
"ABI_MCS_1_29": "~z~which is why we invested so much money in life insurance."
"ABI_MCS_1_29A": "SONAR_AEBC"
"ABI_MCS_1_2A": "SONAR_AEAB"
"ABI_MCS_1_3": "~z~Thank God you stopped."
"ABI_MCS_1_30": "~z~If we could just prove that Frank was dead"
"ABI_MCS_1_30A": "SONAR_AEBD"
"ABI_MCS_1_31": "~z~and that the airlocks weren't tampered with."
"ABI_MCS_1_31A": "SONAR_AEBE"
"ABI_MCS_1_32": "~z~I would sleep so much easier."
"ABI_MCS_1_32A": "SONAR_AEBF"
"ABI_MCS_1_33": "~z~I bet you would."
"ABI_MCS_1_33A": "SONAR_AEBG"
"ABI_MCS_1_34": "~z~I'll make it very worth your while."
"ABI_MCS_1_34A": "SONAR_AEBH"
"ABI_MCS_1_35": "~z~Guess I could take a look."
"ABI_MCS_1_35A": "SONAR_AEBI"
"ABI_MCS_1_3A": "SONAR_AEAC"
"ABI_MCS_1_4": "~z~Were you a fan of Frank Mathers?"
"ABI_MCS_1_4A": "SONAR_AEAD"
"ABI_MCS_1_5": "~z~Frank Mathers,"
"ABI_MCS_1_5A": "SONAR_AEAE"
"ABI_MCS_1_6": "~z~the TV guy who used to do the shows about space"
"ABI_MCS_1_6A": "SONAR_AEAF"
"ABI_MCS_1_7": "~z~until he became obsessed with undersea exploration?"
"ABI_MCS_1_7A": "SONAR_AEAG"
"ABI_MCS_1_8": "~z~No."
"ABI_MCS_1_8A": "SONAR_AEAH"
"ABI_MCS_1_9": "~z~Not a huge fan."
"ABI_MCS_1_9A": "SONAR_AEAI"
"ABI_MCS_2IF": "100"
"ABI_MCS_2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ABI_MCS_2SL": "090090090190090090190190190190190190090090090090090190190190090090090190190190190090090090190190090190190190190190190090"
"ABI_MCS_2_1": "~z~Hey!"
"ABI_MCS_2_10": "~z~along with being a beautiful, finely put together woman,"
"ABI_MCS_2_10A": "SONAR_AFAJ"
"ABI_MCS_2_11": "~z~I am also an expert in nautical engineering"
"ABI_MCS_2_11A": "SONAR_AFAK"
"ABI_MCS_2_12": "~z~and glass degradation."
"ABI_MCS_2_12A": "SONAR_AFAL"
"ABI_MCS_2_13": "~z~Yeah, but I mean..."
"ABI_MCS_2_13A": "SONAR_AFAM"
"ABI_MCS_2_14": "~z~Look it's..."
"ABI_MCS_2_14A": "SONAR_AFAN"
"ABI_MCS_2_15": "~z~Oh..."
"ABI_MCS_2_15A": "SONAR_AFAO"
"ABI_MCS_2_16": "~z~Looks like Frank tried to scratch a message in with his last dying breath."
"ABI_MCS_2_16A": "SONAR_AFAP"
"ABI_MCS_2_17": "~z~It says, \"Someone tampered with the airlocks.\" ~c~~n~ ...airlocks."
"ABI_MCS_2_17A": "SONAR_AFAQ"
"ABI_MCS_2_18": "~z~How can that be?"
"ABI_MCS_2_18A": "SONAR_AFAS"
"ABI_MCS_2_19": "~z~My poor Frank, it must have been his ex-wife."
"ABI_MCS_2_19A": "SONAR_AFAT"
"ABI_MCS_2_1A": "SONAR_AFAA"
"ABI_MCS_2_2": "~z~I found it."
"ABI_MCS_2_20": "~z~Very bitter woman."
"ABI_MCS_2_20A": "SONAR_AFAU"
"ABI_MCS_2_21": "~z~Yeah, well, I don't know anything about that."
"ABI_MCS_2_21A": "SONAR_AFAV"
"ABI_MCS_2_22": "~z~I'm not a detective, you know, but,"
"ABI_MCS_2_22A": "SONAR_AFAW"
"ABI_MCS_2_23": "~z~something doesn't ring true here."
"ABI_MCS_2_23A": "SONAR_AFAX"
"ABI_MCS_2_24": "~z~No! No! I know!"
"ABI_MCS_2_24A": "SONAR_AFAY"
"ABI_MCS_2_25": "~z~The police are in on it,"
"ABI_MCS_2_25A": "SONAR_AFAZ"
"ABI_MCS_2_26": "~z~I'm going to take this to the FIB."
"ABI_MCS_2_26A": "SONAR_AFBA"
"ABI_MCS_2_27": "~z~They'll know what to do."
"ABI_MCS_2_27A": "SONAR_AFBB"
"ABI_MCS_2_28": "~z~Yeah, well, that's your business."
"ABI_MCS_2_28A": "SONAR_AFBC"
"ABI_MCS_2_29": "~z~Hey, ho, whoa!"
"ABI_MCS_2_29A": "SONAR_AFBD"
"ABI_MCS_2_2A": "SONAR_AFAB"
"ABI_MCS_2_3": "~z~Well, here's the good stuff."
"ABI_MCS_2_30": "~z~Said you were gonna make it worth my while."
"ABI_MCS_2_30A": "SONAR_AFBE"
"ABI_MCS_2_31": "~z~Yes, yes."
"ABI_MCS_2_31A": "SONAR_AFBF"
"ABI_MCS_2_32": "~z~There, that should be plenty for your time and discretion."
"ABI_MCS_2_32A": "SONAR_AFBG"
"ABI_MCS_2_33": "~z~It's ten bucks!"
"ABI_MCS_2_33A": "SONAR_AFBH"
"ABI_MCS_2_34": "~z~Here's a signed photo of Frank."
"ABI_MCS_2_34A": "SONAR_AFBI"
"ABI_MCS_2_35": "~z~He was a lovely person."
"ABI_MCS_2_35A": "SONAR_AFBJ"
"ABI_MCS_2_36": "~z~You would have been great friends."
"ABI_MCS_2_36A": "SONAR_AFBK"
"ABI_MCS_2_37": "~z~He loved his fans!"
"ABI_MCS_2_37A": "SONAR_AFBL"
"ABI_MCS_2_38": "~z~I've got to get going..."
"ABI_MCS_2_38A": "SONAR_AFBM"
"ABI_MCS_2_39": "~z~to the FIB I mean."
"ABI_MCS_2_39A": "SONAR_AFBN"
"ABI_MCS_2_3A": "SONAR_AFAC"
"ABI_MCS_2_4": "~z~You precious, precious man."
"ABI_MCS_2_40": "~z~You gotta be fucking kidding me!"
"ABI_MCS_2_40A": "SONAR_AFBO"
"ABI_MCS_2_4A": "SONAR_AFAD"
"ABI_MCS_2_5": "~z~Yeah, but I gotta tell ya..."
"ABI_MCS_2_5A": "SONAR_AFAE"
"ABI_MCS_2_6": "~z~I think the airlocks were tampered with."
"ABI_MCS_2_6A": "SONAR_AFAF"
"ABI_MCS_2_7": "~z~No... No..."
"ABI_MCS_2_7A": "SONAR_AFAG"
"ABI_MCS_2_8": "~z~That's just normal wear and tear."
"ABI_MCS_2_8A": "SONAR_AFAH"
"ABI_MCS_2_9": "~z~It may surprise you to learn that"
"ABI_MCS_2_9A": "SONAR_AFAI"
"ABLIP_BIKE": "~BLIP_GANG_BIKE~"
"ABLIP_BOAT": "~BLIP_BOAT~"
"ABLIP_CAR": "~BLIP_GANG_VEHICLE~"
"ABLIP_DINGHY": "~BLIP_DINGHY~"
"ABLIP_GCAR": "~BLIP_PLAYER_GUNCAR~"
"ABLIP_HELI": "~BLIP_TEMP_1~"
"ABLIP_HTP": "~BLIP_TEMP_5~"
"ABLIP_HTV": "~BLIP_TEMP_4~"
"ABLIP_PLANE": "~BLIP_TEMP_1~"
"ABLIP_TANK": "~BLIP_TEMP_1~"
"AB_ENTRY_HT": "Your Hangar includes low-level clearance to Fort Zancudo. This allows access to the base, however actions deemed beyond this clearance level will result in a Wanted Level."
"ACA_BLP_DINGHY": "Dinghy"
"ACA_BLP_LAPTOP": "Air Defenses"
"ACA_HT_AIRDEF": "You are entering protected air space. If you remain you will be shot down."
"ACA_HT_BLIP_D": "Compete to steal the Goods ~HUD_COLOUR_GREEN~~BLIP_BAT_CARGO~~s~ and deliver them to the drop-off to earn cash and RP."
"ACA_HT_BLIP_N": "Compete to steal the Goods ~HUD_COLOUR_GREEN~~BLIP_BAT_CARGO~~s~ and deliver them to the Nightclub to earn Goods, cash and RP."
"ACA_HT_CARRDES": "The vehicle carrying the Goods has been destroyed. Collect the Goods ~HUD_COLOUR_GREEN~~BLIP_BAT_CARGO~~s~ from the wreckage to continue transporting them."
"ACA_HT_DEFOFF": "USS Luxington's air defenses have been turned off."
"ACA_HT_DINGHY": "Dinghies ~HUD_COLOUR_WHITE~~BLIP_DINGHY~~s~ on the shore nearby can be used to reach the aircraft carrier."
"ACA_HT_HACK": "Press ~INPUT_CONTEXT~ to hack the laptop."
"ACA_HT_LAPTOP": "The USS Luxington's air defenses can be disabled by hacking the laptops ~HUD_COLOUR_WHITE~~BLIP_LAPTOP~~s~ in the control tower."
"ACA_HT_START_D": "A Business Battle has started. Board the USS Luxington ~HUD_COLOUR_YELLOW~~BLIP_BAT_CARGO~~s~ to access the Goods. Deliver them to the drop-off to earn cash and RP."
"ACA_HT_START_N": "A Business Battle has started. Board the USS Luxington ~HUD_COLOUR_YELLOW~~BLIP_BAT_CARGO~~s~ to access the Goods. Deliver them to the Nightclub to earn Goods, cash and RP."
"ACCESSD": "Access Denied"
"ACCESSORY_UNLOCK": "Accessory Unlock"
"ACCNA_ABI": "Abigail Mathers"
"ACCNA_AMA": "Amanda De Santa"
"ACCNA_ANAT": "Ammu-Nation Weaponry"
"ACCNA_ARMS": "McKenzie Field Hangar"
"ACCNA_ARMYSITE": "Cache and Carry"
"ACCNA_AUTOSITE": "SSA Super Autos Sales"
"ACCNA_BAHAMA": "Bahama Mamas West"
"ACCNA_BAILBONDS": "Canine Renditions"
"ACCNA_BAR_BI": "Lost Holdings"
"ACCNA_BAR_BY": "Bay Bar"
"ACCNA_BAR_HI": "Himen"
"ACCNA_BAR_MO": "Mojitos"
"ACCNA_BAR_SH": "Shenanigans"
"ACCNA_BAR_SI": "Singletons"
"ACCNA_BIKESITE": "Pedal And Metal Sales"
"ACCNA_BOATSITE": "DockTease Sales"
"ACCNA_BROKERA": "Stock Brokerage"
"ACCNA_BUR": "Dario Bottino"
"ACCNA_CARMOD": "Los Santos Customs"
"ACCNA_CARSITE": "Legendary Motorsport"
"ACCNA_CASHDEP": "Cash Deposit"
"ACCNA_CBELL": "Cluckin' Bell"
"ACCNA_CONSIT": "International Money Transfer"
"ACCNA_CRAPKI": "Krapea Furniture"
"ACCNA_CSCRAP": "Car Scrapyard"
"ACCNA_CSUX": "CandySuxx Mobile Internet"
"ACCNA_DCINEMA": "Ten Cent Theater"
"ACCNA_DRFR": "Dr. Friedlander Clinical Services"
"ACCNA_DSACH": "Didier Sachs Clothing"
"ACCNA_DTRAF": "Delivery Job"
"ACCNA_EPS_RB": "Epsilon Group retail"
"ACCNA_EPS_ST": "Epsilon Group voluntary donation"
"ACCNA_FRANKLIN": "Franklin Clinton"
"ACCNA_GARAGE": "Garage"
"ACCNA_GOLF": "Los Santos Golf Club"
"ACCNA_GOL_CLU": "Los Santos Golf Club"
"ACCNA_HANGAR": "Hangar"
"ACCNA_HELIPAD": "Helipad"
"ACCNA_HEN": "The Hen House"
"ACCNA_HOFFSHORE": "Coymin Offshore PLC"
"ACCNA_HOOKIES": "Hookies"
"ACCNA_HUNT": "Hunting Pay"
"ACCNA_H_DT": "Downtown Hospital"
"ACCNA_H_PB": "Paleto Bay Hospital"
"ACCNA_H_RH": "Rockford Hills Hospital"
"ACCNA_H_SC": "South Central Hospital"
"ACCNA_H_SS": "Sandy Shores Hospital"
"ACCNA_JIM": "Jimmy De Santa"
"ACCNA_LES": "Lester Crest"
"ACCNA_LSANH": "Los Santos Hospital"
"ACCNA_MARINA": "Marina"
"ACCNA_MCHON": "Madam Chong's Massage Parlor"
"ACCNA_MCINEMA": "Tivoli Cinema"
"ACCNA_MIKE": "Michael De Santa"
"ACCNA_MRSPOKE": "Mr Spoke bike rental"
"ACCNA_OSC": "Oscar Guzman"
"ACCNA_PD_DT": "Downtown PD Bail"
"ACCNA_PD_HW": "Vinewood PD Bail"
"ACCNA_PD_PB": "Paleto Bay PD Bail"
"ACCNA_PD_RH": "Rockford Hills PD Bail"
"ACCNA_PD_SC": "South Central PD Bail"
"ACCNA_PD_SS": "Sandy Shores PD Bail"
"ACCNA_PD_VB": "Vespucci Beach PD Bail"
"ACCNA_PITCHERS": "Pitchers"
"ACCNA_PLANESITE": "Elitas Travel Solutions"
"ACCNA_RACES": "Off-Road Races"
"ACCNA_RANGE": "Gun Club Shooting Range"
"ACCNA_REPO": "Car Reposession Pay"
"ACCNA_SIM": "Simeon Yetarian"
"ACCNA_SMOKE": "Smoke on the Water"
"ACCNA_SNACK": "Snacks"
"ACCNA_SONAR": "Sonar Collections Dock"
"ACCNA_STRP": "Vanilla Unicorn"
"ACCNA_TAXI": "Downtown Cab Co."
"ACCNA_TAXI_LOT": "Downtown Cab Co."
"ACCNA_TEQUILA": "Tequi-la-la"
"ACCNA_TOWING": "Towing Impound"
"ACCNA_TRA": "Tracey De Santa"
"ACCNA_TREVOR": "Trevor Philips"
"ACCNA_TRMSITE": "The Reality Mill Subscription"
"ACCNA_UNDEF": "UNDEFINED MODIFIER NAME"
"ACCNA_VBEU": "Vinewood Beauty Treatments"
"ACCNA_VCINEMA": "Cinema Doppler"
"ACCNA_VCLEAN": "Los Santos Customs"
"ACCNA_WHIZZ": "Whiz Phone Services"
"ACCOUNTANTSHIRT": "'Accountant' T-shirt"
"ACCOUNTS": "Accounts Administrator"
"ACD_BLIPN": "Crate"
"ACD_BLIPP": "Cargo Plane"
"ACD_BLIPR": "Crate Drop Zone"
"ACD_CAB_BLOC": "You don't have access to this Acid Lab's cab."
"ACD_CAB_FULL": "Acid Lab's cab is full."
"ACD_CAB_UNAV": "Acid Lab's cab is unavailable at this time."
"ACD_HELP1": "~s~A plane is on its way to drop a Crate ~HUD_COLOUR_GREEN~~BLIP_CRATEDROP~ ~s~which contains useful equipment. Be the first to collect it."
"ACD_LB_SLL": "Press ~INPUT_CONTEXT~ to sell ~a~ for $~1~."
"ACD_LB_SLL2": "Press ~INPUT_CONTEXT~ to sell Acid for $~1~."
"ACD_LB_SRC": "Press ~INPUT_CONTEXT~ to source Supplies."
"ACD_TARMO": "Crate Contents: Body Armor"
"ACD_TCASH": "Crate Contents: $~1~"
"ACD_TCLOTH": "Crate Contents: ~a~"
"ACD_TCONT_CX": "Crate Contents:~n~ + $~1~~n~ + ~1~RP"
"ACD_TCONT_CXWA": "Crate Contents:~n~ + $~1~~n~ + ~1~RP~n~ + ~a~~n~ + Body Armor"
"ACD_TCONT_CXWAC": "Crate Contents:~n~ + $~1~~n~ + ~1~RP~n~ + ~a~~n~ + Body Armor~n~ + ~a~"
"ACD_TCONT_XW": "Crate Contents:~n~ + ~1~RP~n~ + ~a~"
"ACD_TDROP": "A Crate has been dropped."
"ACD_TICKS": "Crate Drop inbound."
"ACD_TPLAD": "~a~ ~s~destroyed the Crate drop plane."
"ACD_TPLAY": "~a~ ~s~picked up a Crate."
"ACD_TRIVC": "Arms smugglers have picked up a Crate."
"ACD_TSC0": "~y~Special Crate Drop inbound."
"ACD_TSCH": "~y~Special Crate Drop in ~1~ hours."
"ACD_TSDROP": "~y~A Special Crate has been dropped."
"ACD_TSPLAY": "~a~ ~s~picked up a Special Crate."
"ACD_TTIMO": "The pilot was spooked. Crate drop canceled."
"ACD_TWEAP": "Crate Contents: ~a~"
"ACD_TXP": "Crate Contents: ~1~RP"
"ACE": "Ace"
"ACED": "Aced"
"ACEJONES": "Ace Jones Dr"
"ACFIG_TEXT1": "Hey, u dont know me but Lester gave me ur number. I run the hardcore comic store on eclipse and last night my nemesis stole like my whole collection of mint condition action figures and then he responded to my lifeinvader emergency status and he was like LMAO ULL NVR FIND THEM so I went to the police but they just laughed like a lot. Anyway can u plz find them for me? If u do I'll hook u up with the good shit."
"ACFIG_TEXT2": "Lester said u could get it done. I am so so grateful. Stop by the store asap. I got something money cant buy to give u."
"ACH00_DESC": "You repo'd a car and raced it through the heart of a sun-soaked metropolis."
"ACH00_HOWTO": "Complete Franklin and Lamar"
"ACH00_STR": "Welcome to Los Santos"
"ACH01_DESC": "With friends like this who needs enemies?"
"ACH01_HOWTO": "Complete Fame Or Shame."
"ACH01_STR": "A Friendship Resurrected"
"ACH02_DESC": "It's time for a little getaway."
"ACH02_HOWTO": "Complete Caida Libre."
"ACH02_STR": "A Fair Day's Pay"
"ACH03_DESC": "You have uncovered the truth about Brad."
"ACH03_HOWTO": "Discover the truth about Brad."
"ACH03_STR": "The Moment of Truth"
"ACH04_DESC": "Completed the final mission."
"ACH04_HOWTO": "Complete the final mission."
"ACH04_STR": "To Live or Die in Los Santos"
"ACH05_DESC": "You cleaned out Vangelico to pay back Martin Madrazo."
"ACH05_HOWTO": "Complete the Jewel Store Job."
"ACH05_STR": "Diamond Hard"
"ACH06_DESC": "You stole an experimental super weapon from Merryweather... and gave it back."
"ACH06_HOWTO": "Complete The Merryweather Heist."
"ACH06_STR": "Subversive"
"ACH07_DESC": "You made a big impression at the Paleto Bay Chicken Festival."
"ACH07_HOWTO": "Complete The Paleto Score."
"ACH07_STR": "Small Town, Big Job"
"ACH08_DESC": "You recovered sensitive information from a highly defended federal building."
"ACH08_HOWTO": "Complete The Bureau Raid."
"ACH08_STR": "The Government Gimps"
"ACH09_DESC": "This ain't no dream no more."
"ACH09_HOWTO": "Complete The Big Score."
"ACH09_STR": "The Big One!"
"ACH10_DESC": "You earned 70 Gold Medals on Missions and Strangers and Freaks."
"ACH10_HOWTO": "Earn 70 Gold Medals on Missions and Strangers and Freaks."
"ACH10_STR": "Solid Gold, Baby!"
"ACH11_DESC": "You attained 100% Game Completion."
"ACH11_HOWTO": "Attain 100% Game Completion."
"ACH11_STR": "Career Criminal"
"ACH12_DESC": "You purchased Downtown Cab Co. and completed a private fare."
"ACH12_HOWTO": "Purchase Downtown Cab Co. and complete a private fare."
"ACH12_STR": "All's Fare in Love and War"
"ACH13_DESC": "You purchased McKenzie Field Hangar and won the arms race."
"ACH13_HOWTO": "Purchase McKenzie Field Hangar and win the arms race."
"ACH13_STR": "TP Industries Arms Race"
"ACH14_DESC": "You attained a gold medal in all applicable hobbies and pastimes."
"ACH14_HOWTO": "Attain a gold medal in all applicable hobbies and pastimes."
"ACH14_STR": "Multi-Disciplined"
"ACH15_DESC": "You collected and returned all spaceship parts to Omega."
"ACH15_HOWTO": "Collect and return all spaceship parts."
"ACH15_STR": "From Beyond the Stars"
"ACH16_DESC": "You solved the mystery of Leonora Johnson."
"ACH16_HOWTO": "Solve the mystery of Leonora Johnson."
"ACH16_STR": "A Mystery, Solved"
"ACH17_DESC": "You purchased the old dock and collected all nuclear waste."
"ACH17_HOWTO": "Purchase the old dock and collect all nuclear waste."
"ACH17_STR": "Waste Management"
"ACH18_DESC": "You completed all Rampages."
"ACH18_HOWTO": "Complete all Rampages."
"ACH18_STR": "Red Mist"
"ACH19_DESC": "You completed all Stunt Jumps."
"ACH19_HOWTO": "Complete all Stunt Jumps."
"ACH19_STR": "Show Off"
"ACH20_DESC": "You completed the Epsilon program and achieved inner peace."
"ACH20_HOWTO": "Complete your path to enlightenment... or not."
"ACH20_STR": "Kifflom!"
"ACH21_DESC": "You survived for 3 minutes on at least a 3 star Wanted Level with all three characters together."
"ACH21_HOWTO": "Survive 3 minutes on at least a 3 star Wanted Level with all three characters together off mission."
"ACH21_STR": "Three Man Army"
"ACH22_DESC": "You needed a bigger boat... or ANY boat!"
"ACH22_HOWTO": "You're gonna need a bigger boat..."
"ACH22_STR": "Out of Your Depth"
"ACH23_DESC": "You delivered an unsuspecting victim to the Altruist Cult."
"ACH23_HOWTO": "Deliver an unsuspecting victim to the Altruist Cult."
"ACH23_STR": "Altruist Acolyte"
"ACH24_DESC": "You spent a total of $200 million across all three characters."
"ACH24_HOWTO": "Spend a total of $200 million across all three characters."
"ACH24_STR": "A Lot of Cheddar"
"ACH25_DESC": "You made a profit over your total investments in the stock market."
"ACH25_HOWTO": "Make a profit over your total investments in the stock market."
"ACH25_STR": "Trading Pure Alpha"
"ACH26_DESC": "You fully modded a weapon."
"ACH26_HOWTO": "Fully mod a weapon."
"ACH26_STR": "Pimp My Sidearm"
"ACH27_DESC": "You delivered a bail bond target alive."
"ACH27_HOWTO": "Deliver a bail bond target alive."
"ACH27_STR": "Wanted: Alive Or Alive"
"ACH28_DESC": "You fully modded a vehicle."
"ACH28_HOWTO": "Fully mod a vehicle."
"ACH28_STR": "Los Santos Customs"
"ACH29_DESC": "You completed all Under the Bridge and Knife Flight challenges."
"ACH29_HOWTO": "Complete all Under the Bridge and Knife Flight challenges."
"ACH29_STR": "Close Shave"
"ACH30_DESC": "You completed the GTA Online Introduction."
"ACH30_HOWTO": "GTA Online: Complete the Introduction."
"ACH30_STR": "Off the Plane"
"ACH31_DESC": "You reached Rank 25 in GTA Online."
"ACH31_HOWTO": "GTA Online: Reach Rank 25."
"ACH31_STR": "Three-Bit Gangster"
"ACH32_DESC": "You reached Rank 50 in GTA Online."
"ACH32_HOWTO": "GTA Online: Reach Rank 50."
"ACH32_STR": "Making Moves"
"ACH33_DESC": "You reached Rank 100 in GTA Online."
"ACH33_HOWTO": "GTA Online: Reach Rank 100."
"ACH33_STR": "Above the Law"
"ACH34_DESC": "You obtained first place in all competitive game types."
"ACH34_HOWTO": "GTA Online: Obtain first place in all competitive game types."
"ACH34_STR": "Numero Uno"
"ACH35_DESC": "You used custom vehicles to win 5 races."
"ACH35_HOWTO": "GTA Online: Use custom vehicles to win 5 races."
"ACH35_STR": "The Midnight Club"
"ACH36_DESC": "You completed all 10 waves of a Survival."
"ACH36_HOWTO": "GTA Online: Complete all 10 waves of a Survival."
"ACH36_STR": "Unnatural Selection"
"ACH38_DESC": "You directed a driver to 1st place as co-driver in Rally Mode."
"ACH38_HOWTO": "GTA Online: Direct a driver to 1st place as co-driver in Rally Mode."
"ACH38_STR": "Backseat Driver"
"ACH39_DESC": "You survived for a day with a Bounty on your head."
"ACH39_HOWTO": "GTA Online: Survive for a day with a Bounty on your head."
"ACH39_STR": "Run Like The Wind"
"ACH40_DESC": "You finished a Gang Attack without dying and killed at least 10 enemies."
"ACH40_HOWTO": "GTA Online: Finish a Gang Attack without dying and kill at least 10 enemies."
"ACH40_STR": "Clean Sweep"
"ACH41_DESC": "You earned 30 Platinum Awards in GTA Online."
"ACH41_HOWTO": "GTA Online: Earn 30 Platinum Awards."
"ACH41_STR": "Decorated"
"ACH42_DESC": "You performed a classic blitz play."
"ACH42_HOWTO": "Complete Blitz Play"
"ACH42_STR": "Blitzed"
"ACH43_DESC": "You held up all 20 Stores."
"ACH43_HOWTO": "GTA Online: Hold up all 20 Stores."
"ACH43_STR": "Stick Up Kid"
"ACH45_DESC": "You participated in everything Los Santos has to offer."
"ACH45_HOWTO": "GTA Online: Participate in everything Los Santos has to offer."
"ACH45_STR": "Enjoy Your Stay"
"ACH46_DESC": "You completed a Job as a member of a Crew."
"ACH46_HOWTO": "GTA Online: Complete a Job as a member of a Crew."
"ACH46_STR": "Crew Cut"
"ACH47_DESC": "You killed the thief that mugged you."
"ACH47_HOWTO": "GTA Online: Kill the thief that mugged you."
"ACH47_STR": "Full Refund"
"ACH48_DESC": "You called for a Backup Helicopter for the first time."
"ACH48_HOWTO": "GTA Online: Call for a Backup Helicopter for the first time."
"ACH48_STR": "Dialing Digits"
"ACH49_DESC": "You own an Apartment, Garage and an Insured Vehicle."
"ACH49_HOWTO": "GTA Online: Own an Apartment, Garage and an Insured Vehicle."
"ACH49_STR": "American Dream"
"ACH_ACH50_DESC": "You explored all of Los Santos and Blaine County."
"ACH_ACH50_HOWTO": "Explore all of Los Santos and Blaine County."
"ACH_ACH50_STR": "San Andreas Sightseer"
"ACH_ACH51_DESC": "Play GTA V for 15 hours in first person mode."
"ACH_ACH51_HOWTO": "You played GTA V in first person mode for 15 hours."
"ACH_ACH51_NAME": "A New Perspective"
"ACH_ACHGO1_DESC": "GTA Online: You set up the Doomsday Heist."
"ACH_ACHGO1_HOWTO": "GTA Online: Set up The Doomsday Heist."
"ACH_ACHGO1_NAME": "Getting Started"
"ACH_ACHGO2_DESC": "GTA Online: You completed Act I of The Doomsday Heist as Leader or Crew."
"ACH_ACHGO2_HOWTO": "GTA Online: Complete Act I of The Doomsday Heist as Leader or Crew."
"ACH_ACHGO2_NAME": "The Data Breaches"
"ACH_ACHGO3_DESC": "GTA Online: You completed Act II of The Doomsday Heist as Leader or Crew."
"ACH_ACHGO3_HOWTO": "GTA Online: Complete Act II of The Doomsday Heist as Leader or Crew."
"ACH_ACHGO3_NAME": "The Bogdan Problem"
"ACH_ACHGO4_DESC": "GTA Online: You completed Act III of The Doomsday Heist as Leader or Crew."
"ACH_ACHGO4_HOWTO": "GTA Online: Complete Act III of The Doomsday Heist as Leader or Crew."
"ACH_ACHGO4_NAME": "The Doomsday Scenario"
"ACH_ACHGO5_DESC": "GTA Online: You completed The Doomsday Heist as Leader or Crew."
"ACH_ACHGO5_HOWTO": "GTA Online: Complete The Doomsday Heist as Leader or Crew."
"ACH_ACHGO5_NAME": "A World Worth Saving"
"ACH_ACHGO6_DESC": "GTA Online: You killed another player with the Orbital Cannon."
"ACH_ACHGO6_HOWTO": "GTA Online: Kill another player with the Orbital Cannon."
"ACH_ACHGO6_NAME": "Orbital Obliteration"
"ACH_ACHGO7_DESC": "GTA Online: You completed all 3 Elite Challenges in The Doomsday Heist."
"ACH_ACHGO7_HOWTO": "GTA Online: Complete all 3 Elite Challenges in The Doomsday Heist."
"ACH_ACHGO7_NAME": "Elitist"
"ACH_ACHGO8_DESC": "GTA Online: You completed all 3 Criminal Mastermind Challenges in The Doomsday Heist."
"ACH_ACHGO8_HOWTO": "GTA Online: Complete all 3 Criminal Mastermind challenges in The Doomsday Heist."
"ACH_ACHGO8_NAME": "Masterminds"
"ACH_ACHH10_DESC": "You earned 25 platinum medals across Heist Setups and Finales."
"ACH_ACHH10_HOWTO": "GTA Online: Earn 25 platinum medals across Heist Setups and Finales."
"ACH_ACHH10_NAME": "Mastermind"
"ACH_ACHH11_DESC": "You created and uploaded a video using the Rockstar Editor."
"ACH_ACHH11_HOWTO": "Create and upload a video using the Rockstar Editor."
"ACH_ACHH11_NAME": "Vinewood Visionary"
"ACH_ACHH1_DESC": "You completed a Heist Setup mission."
"ACH_ACHH1_HOWTO": "GTA Online: Complete a Heist Setup mission."
"ACH_ACHH1_NAME": "Be Prepared"
"ACH_ACHH2_DESC": "You completed The Humane Labs Raid and Series A Funding as Heist Leader or Crew."
"ACH_ACHH2_HOWTO": "GTA Online: Complete The Humane Labs Raid and Series A Funding as Heist Leader or Crew."
"ACH_ACHH2_NAME": "In the Name of Science"
"ACH_ACHH3_DESC": "You completed The Fleeca Job and The Pacific Standard Job as Heist Leader or Crew."
"ACH_ACHH3_HOWTO": "GTA Online: Complete The Fleeca Job and The Pacific Standard Job as Heist Leader or Crew."
"ACH_ACHH3_NAME": "Dead Presidents"
"ACH_ACHH4_DESC": "You completed The Prison Break as Heist Leader or Crew."
"ACH_ACHH4_HOWTO": "GTA Online: Complete The Prison Break as Heist Leader or Crew."
"ACH_ACHH4_NAME": "Parole Day"
"ACH_ACHH5_DESC": "You invested your hard earned cash and set up a Heist."
"ACH_ACHH5_HOWTO": "GTA Online: Invest your hard earned cash to set up a Heist."
"ACH_ACHH5_NAME": "Shot Caller"
"ACH_ACHH6_DESC": "As Heist Leader you set the Finale cut as 25% across all players."
"ACH_ACHH6_HOWTO": "GTA Online: As Heist Leader set the Finale cut as 25% across all players."
"ACH_ACHH6_NAME": "Four Way"
"ACH_ACHH7_DESC": "You spent a total of $8,000,000 purchasing vehicles included as part of The Heists Update."
"ACH_ACHH7_HOWTO": "GTA Online: Spend a total of $8,000,000 purchasing vehicles included as part of The Heists Update."
"ACH_ACHH7_NAME": "Live a Little"
"ACH_ACHH8_DESC": "You completed a Heist Finale without taking any damage."
"ACH_ACHH8_HOWTO": "GTA Online: Complete a Heist Finale without taking any damage."
"ACH_ACHH8_NAME": "Can't Touch This"
"ACH_ACHR10_DESC": "You unlocked all animals for use in Director Mode... or did you?"
"ACH_ACHR10_HOWTO": "Unlock all the animals."
"ACH_ACHR10_NAME": "Cryptozoologist"
"ACH_ACHR2_DESC": "You created and exported 10 videos using the Rockstar Editor."
"ACH_ACHR2_HOWTO": "Create and export 10 videos using the Rockstar Editor."
"ACH_ACHR2_NAME": "Majestic"
"ACH_ACHR3_DESC": "You unlocked all Special Characters and entered Director Mode as an actor from this category."
"ACH_ACHR3_HOWTO": "Unlock all Special Characters and entered Director Mode as an actor from this category."
"ACH_ACHR3_NAME": "Humans of Los Santos"
"ACH_ACHR4_DESC": "You entered Director Mode for the first time as an unlocked actor."
"ACH_ACHR4_HOWTO": "Enter Director Mode for the first time as an unlocked actor."
"ACH_ACHR4_NAME": "First Time Director"
"ACH_ACHR5_DESC": "You entered Director Mode as an unlocked animal actor for the first time."
"ACH_ACHR5_HOWTO": "Enter Director Mode as an unlocked animal actor for the first time."
"ACH_ACHR5_NAME": "Animal Lover"
"ACH_ACHR6_DESC": "You unlocked all Story Characters and entered Director Mode as an actor from this category."
"ACH_ACHR6_HOWTO": "Unlock all Story Characters and enter Director Mode as an actor from this category."
"ACH_ACHR6_NAME": "Ensemble Piece"
"ACH_ACHR7_DESC": "You entered Director Mode as Cris Formage."
"ACH_ACHR7_HOWTO": "Enter Director Mode as Cris Formage."
"ACH_ACHR7_NAME": "Cult Movie"
"ACH_ACHR8_DESC": "You visited all Locations in Director Mode."
"ACH_ACHR8_HOWTO": "Visit all Locations in Director Mode."
"ACH_ACHR8_NAME": "Location Scout"
"ACH_ACHR9_DESC": "You entered Director Mode using any of your own GTA Online characters."
"ACH_ACHR9_HOWTO": "Enter Director Mode using any of your own GTA Online characters."
"ACH_ACHR9_NAME": "Method Actor"
"ACID_BLIP_MNF": "Manufacturing Table"
"ACID_BLIP_SLL": "Product"
"ACID_BLIP_SRC": "Supplies"
"ACID_BOOST_P": "Press ~INPUT_CONTEXT~ to boost Acid production."
"ACID_BOOST_T": "Acid production speed boosted."
"ACID_BOOST_UNAV": "Acid production boost is only available once per day. Please try again later."
"ACID_LAB_O1": "Exit"
"ACID_LAB_O2": "All Exit"
"ACID_LAB_O3": "Exit to Cab"
"ACID_LAB_TITLE": "ACID LAB"
"ACID_NAME_1": "Stank Breath"
"ACID_NAME_1d": "Unavailable. Complete 10 Resupply Missions."
"ACID_NAME_2": "Squatch Bait"
"ACID_NAME_2d": "Unavailable. Complete 10 Sell Missions."
"ACID_NAME_3": "Chair Shot"
"ACID_NAME_3d": "Unavailable. Boost production speed 5 times."
"ACID_NAME_4": "TroupeThink"
"ACID_NAME_4d": "Unavailable. Complete First Dose - Off the Rails."
"ACID_NAME_5": "Big Zankudos"
"ACID_NAME_5d": "Unavailable. Complete Last Dose - BDKD."
"ACID_NAME_6": "Foolz Gold"
"ACID_NAME_6d": "Unavailable. Complete all First Dose and Last Dose missions."
"ACID_NAME_7": "Mutt's Nutz"
"ACID_NAME_7d": "Unavailable. Complete all Fooligan Jobs."
"ACID_NAME_8": "Fck Your Sleep"
"ACID_NAME_8d": "Unavailable. Sell $1,000,000 worth of acid."
"ACID_NAME_9": "BaZonkaZonk"
"ACID_NAME_9d": "Unavailable. Complete all other challenges."
"ACID_NAME_TICKER": "Acid Product name updated."
"ACID_NAME_TIP1": "Enter Product Name (MAX 15 characters):"
"ACID_NAME_TIP2": "Name too long. Try again (MAX 15 characters):"
"ACID_NAME_TIP3": "Empty Text. Try again (MAX 15 characters):"
"ACID_NAME_TIP4": "Forbidden Text. Try again (MAX 15 characters):"
"ACID_SLL_FAIL": "Failed to launch mission."
"ACID_SLL_HLP2": "Unavailable. Register as a Boss to sell Product."
"ACID_SLL_HLP2b": "Unavailable. Not enough Product to sell."
"ACID_SLL_HLP2c": "Selling ~a~ is unavailable while the Acid Lab is parked inside The Freakshop."
"ACID_SLL_HLPg": "Unavailable. The maximum number of VIPs, CEOs and Club Presidents has been reached in this session."
"ACID_SRC_HLP1": "Unavailable. Register as a Boss to source Supplies."
"ACID_SRC_HLP1b": "Unavailable while Supplies are already full."
"ACID_SRC_HLP1c": "Unavailable while on a mission."
"ACID_SRC_HLP1d": "Sourcing Supplies is unavailable while the Acid Lab is parked inside The Freakshop."
"ACID_SRC_HLP1e": "Sourcing Supplies is unavailable while an order is already active with Mutt."
"ACID_SRC_HLP1f": "Unavailable while production is paused."
"ACID_SRC_HLPg": "Unavailable. The maximum number of VIPs, CEOs and Club Presidents has been reached in this session."
"ACID_SUP_TEXT": "Hey - I got those supplies you ordered. Cooking up a storm over here already!"
"ACID_SUP_TICKER": "Your purchased Supplies have arrived."
"ACID_TUT_SCN_1": "This is your Acid Lab. From here you can source, manufacture and sell Acid to earn additional income."
"ACID_TUT_SCN_2": "Call Mutt or source Supplies from this location ~BLIP_PACKAGE~ to begin production and get the business up and running."
"ACID_TUT_SCN_3": "Once manufactured, Acid will be stored in this area. Sell the Product ~BLIP_ACID~ for a profit once there is enough stock available."
"ACID_TUT_SCN_3b": "Additional Product names that will increase its sell value can be found in the Service Vehicles section of the Interaction Menu."
"ACID_TUT_SCN_4": "The production speed of your Acid can also be boosted at this table ~BLIP_ACID_BOOST~ once per day."
"ACR_B_BONDO": "Rooster's Hangar"
"ACR_B_CON": "Container"
"ACR_B_KEY": "Key Card"
"ACR_B_MWC": "Merryweather Crates"
"ACR_B_TOR": "Toreador"
"ACR_HUD_AADEF": "ANTI-AIR DEFENSES"
"ACR_HUD_ARMP": "ARMORED GUNNER"
"ACR_HUD_CONT": "CONTAINERS"
"ACR_HUD_TRCK": "TRACKERS PLANTED"
"ACR_H_BONAA": "Destroy the anti-aircraft defenses ~BLIP_NHP_TURRET~ before attempting to fly the Raiju ~BLIP_RAIJU~ off the aircraft carrier."
"ACR_H_BONDEL": "Deliver the Raiju back to Rooster's Hangar ~BLIP_HANGAR~"
"ACR_H_BONDP": "Hold ~INPUT_FRONTEND_RIGHT~ to view information on the Operation Bonus."
"ACR_H_BONMG": "Eliminate the armored Merryweather gunner ~BLIP_BAT_ASSASSINATE~"
"ACR_H_BONTR": "Plant tracking devices on the Merryweather shipment crates ~BLIP_CONTRABAND~"
"ACR_H_CALLH": "Press ~INPUT_CONTEXT~ to contact Rooster and wait for him to arrive."
"ACR_H_DOORS": "The control panels ~HUD_COLOUR_RED~~BLIP_KEYPAD~~s~ can be destroyed to open the security doors as you move through the aircraft carrier."
"ACR_H_EXB1": "OPERATION BONUS:~n~Steal the F-160 Raiju from the aircraft carrier and deliver it to Rooster's hangar."
"ACR_H_EXB2": "OPERATION BONUS:~n~Eliminate the armored Merryweather gunner on board the aircraft carrier."
"ACR_H_EXB3": "OPERATION BONUS:~n~Plant tracking devices on the Merryweather shipment crates on board the aircraft carrier."
"ACR_H_EXTOR": "While driving the Toreador hold ~INPUT_VEH_ROOF~ to transition in and out of submarine mode. You can also activate the Toreador's boost by pressing ~INPUT_VEH_ROCKET_BOOST~."
"ACR_H_IMAGE": "Use the image provided by Charlie to locate the containers holding the Toreador."
"ACR_H_INT_CON": "Press ~INPUT_CONTEXT~ to swipe the key card."
"ACR_H_INT_KC": "Press ~INPUT_CONTEXT~ to steal the key card."
"ACR_H_INT_TD": "Press ~INPUT_CONTEXT~ to plant a tracking device."
"ACR_H_OBSTR": "The container door is obstructed."
"ACR_H_SRCHKC": "Search the control tower on the upper decks to locate a key card to open the containers ~HUD_COLOUR_WHITE~~BLIP_SHIPPING_CONTAINER~~s~"
"ACR_H_SUPP": "The helicopter ~HUD_COLOUR_GREY~~BLIP_HELICOPTER~~s~ nearby can be used to fly back to the aircraft carrier."
"ACR_H_TOREA": "Destroy the generator ~HUD_COLOUR_RED~~BLIP_POWER_SWITCH~~s~ to lower the security posts. Use ~INPUT_VEH_AIM~ while driving the Toreador to fire its selected weaponry."
"ACR_H_UNLCKOF": "The Infiltrator Outfit has been unlocked and added to your wardrobe."
"ACR_H_USEKC": "Use the key card to open the lock on the Toreador containers ~HUD_COLOUR_GREEN~~BLIP_SHIPPING_CONTAINER~~s~"
"ACR_H_WARNAA": "The aircraft carrier has air defenses. If you remain in the area you will be shot down."
"ACR_TXT_IMG": "IMAGE ATTACHMENT ~nrt~ <img src='img://UPDT1_2023_TEXT_IMG_4/UPDT1_2023_TEXT_IMG_4' vspace='0' width='252' height='150'/> ~nrt~"
"ACR_T_AADIS": "Anti-aircraft defenses disabled."
"ACR_T_COLBONPL": "You collected the Raiju."
"ACR_T_COLBONPR": "~a~~s~ collected the Raiju."
"ACR_T_COLKCL": "You collected a key card."
"ACR_T_COLKCR": "~a~~s~ collected a key card."
"ACR_T_COLTORL": "You collected the Toreador."
"ACR_T_COLTORR": "~a~~s~ collected the Toreador."
"ACR_T_COMBONAL": "Operation Bonus complete:~n~Armored gunner eliminated"
"ACR_T_COMBONAR": "Operation Bonus complete:~n~~a~~s~ eliminated the armored gunner"
"ACR_T_COMBONPL": "Operation Bonus complete:~n~Raiju delivered"
"ACR_T_COMBONPR": "Operation Bonus complete:~n~~a~~s~ delivered the Raiju"
"ACR_T_DELTORL": "You delivered the Toreador."
"ACR_T_DELTORR": "~a~~s~ delivered the Toreador."
"ACR_T_DESGL": "You destroyed the generator."
"ACR_T_DESGR": "~a~~s~ destroyed the generator."
"ACR_T_LOCBONPL": "You located the Raiju."
"ACR_T_LOCBONPR": "~a~~s~ located the Raiju."
"ACR_T_LOCCONL": "You located a container."
"ACR_T_LOCCONR": "~a~~s~ located a container."
"ACR_T_LOCKCL": "You located a key card."
"ACR_T_LOCKCR": "~a~~s~ located a key card."
"ACR_T_OPENCONL": "You opened a container."
"ACR_T_OPENCONR": "~a~~s~ opened a container."
"ACR_T_OUTFIT": "Equipment added:~n~Infiltrator Outfit"
"ACR_T_PLATRL": "You planted a tracking device."
"ACR_T_PLATRR": "~a~~s~ planted a tracking device."
"ACR_T_RAIDES": "The Raiju was destroyed."
"ACR_T_TDP": "Operation Bonus complete:~n~Tracking devices planted"
"ACR_T_TORDES": "The Toreador was destroyed."
"ACR_T_UNLCK2": "???"
"ACR_T_UNLCKOF": "The Infiltrator Outfit"
"ACTATAKE_AG": "FIB Budget"
"ACTATAKE_F": "Franklin's Cut"
"ACTATAKE_L": "Lester's Cut"
"ACTATAKE_M": "Michael's Cut"
"ACTATAKE_T": "Trevor's Cut"
"ACTCIN": "Press ~INPUT_CONTEXT~ to watch a movie. Entry costs $~1~."
"ACTCIN1": "Now Showing: The Loneliest Robot ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry costs $20 per person."
"ACTCIN1F": "Now Showing: The Loneliest Robot ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry is FREE for the owner and friends."
"ACTCIN1F_JPN": "Now Showing: Kung Fu Rainbow Lazer Force ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry is FREE for the owner and friends."
"ACTCIN1_JPN": "Now Showing: Kung Fu Rainbow Lazer Force ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry costs $20 per person."
"ACTCIN2": "Now showing: Capolavoro ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry costs $20 per person."
"ACTCIN2F": "Now showing: Capolavoro ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry is FREE for the owner and friends."
"ACTCIN2F_JPN": "Now showing: Moorehead Rides Again! ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry is FREE for the owner and friends."
"ACTCIN2_JPN": "Now showing: Moorehead Rides Again! ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry costs $20 per person."
"ACTCIN3": "Now showing: Meltdown ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry costs $20 per person."
"ACTCIN3F": "Now showing: Meltdown ~n~Press ~INPUT_CONTEXT~ to watch the movie. Entry is FREE for the owner and friends."
"ACTF_CAP": "CAPTURED"
"ACTF_DEL0": "~a~~s~ delivered a ~p~flag~s~"
"ACTF_DEL1": "~a~~s~ delivered a ~o~flag~s~"
"ACTF_ETC0": "Enemy ~p~flag~s~ has been captured by ~a~"
"ACTF_ETC1": "Enemy ~o~flag~s~ has been captured by ~a~"
"ACTF_RTRN": "RETURNED"
"ACTF_SF_SFF0": "~a~ ~s~returned your ~o~flag~s~"
"ACTF_SF_SFF1": "~a~ ~s~returned your ~p~flag~s~"
"ACTF_SF_SFY0": "~a~ ~s~returned their ~o~flag~s~"
"ACTF_SF_SFY1": "~a~ ~s~returned their ~p~flag~s~"
"ACTF_SF_YS0": "You returned the ~o~flag~s~"
"ACTF_SF_YS1": "You returned the ~p~flag~s~"
"ACTF_SHNT": "SHUNTED"
"ACTF_STC0": "A ~p~flag~s~ has been captured by ~a~"
"ACTF_STC1": "A ~o~flag~s~ has been captured by ~a~"
"ACTF_YTC0": "Your ~p~flag~s~ has been captured by ~a~"
"ACTF_YTC1": "Your ~o~flag~s~ has been captured by ~a~"
"ACTIVATION_ERROR": "ACTIVATION ERROR"
"ACTIVATION_ERROR_NO_OFFLINE": "Verifying game ownership failed and your offline activation data could not be loaded.~n~Please verify your internet connection and restart Grand Theft Auto V."
"ACTIVATION_HEADER": "ACTIVATION"
"ACTIVATION_OFFLINE": "Activation requires an internet connection and you are currently in offline mode.~n~Your offline activation data could not be loaded.~n~Please verify your internet connection and restart Grand Theft Auto V."
"ACTIVATION_OFFLINE_STEAM": "Activation requires an internet connection and you are in Steam offline mode.~n~Your offline activation data could not be loaded.~n~Please verify your internet connection and restart Grand Theft Auto V."
"ACTIVATION_ONLINE": "Please activate Grand Theft Auto V for ~HUD_COLOUR_SOCIAL_CLUB~~a~~s~."
"ACTIVATION_PENDING": "Verifying game ownership is taking longer than usual. Please wait..."
"ACTIVATION_SIGNED_OUT": "You must be logged in to Rockstar Games to play Grand Theft Auto V."
"ACTN_1": "ESC"
"ACTN_10": "9"
"ACTN_100": "F13"
"ACTN_101": "F14"
"ACTN_102": "F15"
"ACTN_11": "0"
"ACTN_112": "KANA"
"ACTN_115": "?"
"ACTN_12": "-"
"ACTN_121": "CONVERT"
"ACTN_123": "NOCONVERT"
"ACTN_125": "YEN"
"ACTN_126": "NUMPAD ."
"ACTN_13": "="
"ACTN_14": "BACKSPACE"
"ACTN_141": "NUMPAD ="
"ACTN_144": "PREV TRACK"
"ACTN_145": "@"
"ACTN_146": ":"
"ACTN_147": "_"
"ACTN_148": "KANJI"
"ACTN_149": "STOP"
"ACTN_15": "TAB"
"ACTN_150": "AX"
"ACTN_151": "UNLABELED"
"ACTN_153": "NEXT TRACK"
"ACTN_156": "NUMPAD ENTER"
"ACTN_157": "RIGHT CTRL"
"ACTN_16": "Q"
"ACTN_160": "MUTE"
"ACTN_161": "CALC"
"ACTN_162": "PLAY/PAUSE"
"ACTN_164": "MEDIA STOP"
"ACTN_17": "W"
"ACTN_174": "VOL DN"
"ACTN_176": "VOL UP"
"ACTN_178": "WEB HOME"
"ACTN_179": "NUMPAD ,"
"ACTN_18": "E"
"ACTN_181": "NUMPAD /"
"ACTN_183": "SYSRQ"
"ACTN_184": "RIGHT ALT"
"ACTN_19": "R"
"ACTN_197": "PAUSE"
"ACTN_199": "HOME"
"ACTN_2": "1"
"ACTN_20": "T"
"ACTN_200": "UP"
"ACTN_201": "PGUP"
"ACTN_203": "LEFT"
"ACTN_205": "RIGHT"
"ACTN_207": "END"
"ACTN_208": "DOWN"
"ACTN_209": "PGDN"
"ACTN_21": "Y"
"ACTN_210": "INS"
"ACTN_211": "DEL"
"ACTN_219": "LEFT WIN"
"ACTN_22": "U"
"ACTN_220": "RIGHT WIN"
"ACTN_221": "MENU"
"ACTN_222": "POWER"
"ACTN_223": "SLEEP"
"ACTN_227": "WAKE"
"ACTN_229": "WEB SEARCH"
"ACTN_23": "I"
"ACTN_230": "WEB FAV"
"ACTN_231": "WEB REFRESH"
"ACTN_232": "WEB STOP"
"ACTN_233": "WEB FORWARD"
"ACTN_234": "WEB BACK"
"ACTN_235": "MY COMP"
"ACTN_236": "MAIL"
"ACTN_237": "MEDIA SEL"
"ACTN_24": "O"
"ACTN_25": "P"
"ACTN_26": "LEFT BRACKET"
"ACTN_27": "RIGHT BRACKET"
"ACTN_28": "RETURN"
"ACTN_29": "LEFT CTRL"
"ACTN_3": "2"
"ACTN_30": "A"
"ACTN_31": "S"
"ACTN_32": "D"
"ACTN_33": "F"
"ACTN_34": "G"
"ACTN_35": "H"
"ACTN_36": "J"
"ACTN_37": "K"
"ACTN_38": "L"
"ACTN_39": ";"
"ACTN_4": "3"
"ACTN_40": "@"
"ACTN_41": "`"
"ACTN_42": "LEFT SHIFT"
"ACTN_43": "#"
"ACTN_44": "Z"
"ACTN_45": "X"
"ACTN_46": "C"
"ACTN_47": "V"
"ACTN_48": "B"
"ACTN_49": "N"
"ACTN_5": "4"
"ACTN_50": "M"
"ACTN_51": ","
"ACTN_52": "."
"ACTN_53": "/"
"ACTN_54": "RIGHT SHIFT"
"ACTN_55": "NUMPAD *"
"ACTN_56": "LEFT ALT"
"ACTN_57": "SPACE"
"ACTN_58": "CAPS LOCK"
"ACTN_59": "F1"
"ACTN_6": "5"
"ACTN_60": "F2"
"ACTN_61": "F3"
"ACTN_62": "F4"
"ACTN_63": "F5"
"ACTN_64": "F6"
"ACTN_65": "F7"
"ACTN_66": "F8"
"ACTN_67": "F9"
"ACTN_68": "F10"
"ACTN_69": "NUM LOCK"
"ACTN_7": "6"
"ACTN_70": "SCRL LOCK"
"ACTN_71": "NUMPAD 7"
"ACTN_72": "NUMPAD 8"
"ACTN_73": "NUMPAD 9"
"ACTN_74": "NUMPAD -"
"ACTN_75": "NUMPAD 4"
"ACTN_76": "NUMPAD 5"
"ACTN_77": "NUMPAD 6"
"ACTN_78": "NUMPAD +"
"ACTN_79": "NUMPAD 1"
"ACTN_8": "7"
"ACTN_80": "NUMPAD 2"
"ACTN_81": "NUMPAD 3"
"ACTN_82": "NUMPAD 0"
"ACTN_83": "NUMPAD ."
"ACTN_86": "\\"
"ACTN_87": "F11"
"ACTN_88": "F12"
"ACTN_9": "8"
"ACTN_91": "LEFT WIN"
"ACTN_92": "RIGHT WIN"
"ACTN_93": "MENU"
"ACT_BLOCK_RULE": "The Gun Tower is unavailable for this team."
"ACT_BLOCK_SET": "You can't use the Gun Tower right now."
"ACT_BUSY": "The Gun Tower is already occupied."
"ACT_COOLDOWN": "The Gun Tower is not ready."
"ACT_CYCLE": "Cycle Weapon Type"
"ACT_HELP_HM": "Homing Missile"
"ACT_HELP_MG": "Machine Gun"
"ACT_HELP_P": "Gun Towers ~HUD_COLOUR_YELLOW~~BLIP_ARENA_TURRET~~s~ are now online, drive under a tower for the chance to use machine guns, homing missiles or piloted missile."
"ACT_HELP_PM": "Piloted Missile"
"ACT_HELP_S": "The Gun Tower ~HUD_COLOUR_YELLOW~~BLIP_ARENA_TURRET~~s~ is now online, drive under the tower for the chance to use machine guns, homing missiles or piloted missile."
"ACT_NAME": "Gun Tower"
"ACT_NEAR": "Drive under the Gun Tower ~HUD_COLOUR_YELLOW~~BLIP_ARENA_TURRET~~s~ to take control."
"ACT_TIME": "GUN TOWER"
"ACT_USE": "Press ~INPUT_CONTEXT~ to use the Gun Tower."
"ACULT_CAPTIF": "100"
"ACULT_CAPTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000"
"ACULT_CAPTSL": "100010010010010010200010100010010"
"ACULT_CAPT_1": "~z~What have you got? What have you got?"
"ACULT_CAPT_10A": "SFX_PAUSE_180"
"ACULT_CAPT_11": "~z~What is this? Come on..."
"ACULT_CAPT_11A": "ACULT_ATAE"
"ACULT_CAPT_1A": "ACULT_ATAA"
"ACULT_CAPT_2A": "SFX_PAUSE_140"
"ACULT_CAPT_3": "~z~Just a couple more lonely hitchhikers for you to..."
"ACULT_CAPT_3A": "ACULT_ATAB"
"ACULT_CAPT_4A": "SFX_PAUSE_050"
"ACULT_CAPT_5": "~z~rehabilitate or... just give me the money, alright? I really don't give a shit..."
"ACULT_CAPT_5A": "ACULT_ATAF"
"ACULT_CAPT_6A": "SFX_PAUSE_110"
"ACULT_CAPT_7": "~z~Maybe you should, friend."
"ACULT_CAPT_7A": "ACULT_ATAC"
"ACULT_CAPT_8A": "SFX_PAUSE_150"
"ACULT_CAPT_9": "~z~Come on... move!"
"ACULT_CAPT_9A": "ACULT_ATAD"
"ACULT_CHANT2IF": "100"
"ACULT_CHANT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000"
"ACULT_CHANT2SL": "490490490490490490490490490490"
"ACULT_CHANT2_1": "~z~Ban clothes!"
"ACULT_CHANT2_10": "~z~We shall boom again."
"ACULT_CHANT2_10A": "ACULT_AUAJ"
"ACULT_CHANT2_1A": "ACULT_AUAA"
"ACULT_CHANT2_2": "~z~Ban lies!"
"ACULT_CHANT2_2A": "ACULT_AUAB"
"ACULT_CHANT2_3": "~z~Ban youth!"
"ACULT_CHANT2_3A": "ACULT_AUAC"
"ACULT_CHANT2_4": "~z~Ban deceit!"
"ACULT_CHANT2_4A": "ACULT_AUAD"
"ACULT_CHANT2_5": "~z~Eat of the flesh. Drink of the blood."
"ACULT_CHANT2_5A": "ACULT_AUAE"
"ACULT_CHANT2_6": "~z~We shall be free once more."
"ACULT_CHANT2_6A": "ACULT_AUAF"
"ACULT_CHANT2_7": "~z~Because we know."
"ACULT_CHANT2_7A": "ACULT_AUAG"
"ACULT_CHANT2_8": "~z~Altruism."
"ACULT_CHANT2_8A": "ACULT_AUAH"
"ACULT_CHANT2_9": "~z~The greatest good, for the greatest generation."
"ACULT_CHANT2_9A": "ACULT_AUAI"
"ACULT_CHANTIF": "100"
"ACULT_CHANTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ACULT_CHANTSL": "490010490010490010490010490010490010490010490010490010490"
"ACULT_CHANT_1": "~z~Ban clothes!"
"ACULT_CHANT_10A": "SFX_PAUSE_290"
"ACULT_CHANT_11": "~z~We shall be free once more!"
"ACULT_CHANT_11A": "ACULT_ANAF"
"ACULT_CHANT_12A": "SFX_PAUSE_110"
"ACULT_CHANT_13": "~z~Because we know!"
"ACULT_CHANT_13A": "ACULT_ANAG"
"ACULT_CHANT_14A": "SFX_PAUSE_030"
"ACULT_CHANT_15": "~z~Altruism!"
"ACULT_CHANT_15A": "ACULT_ANAH"
"ACULT_CHANT_16A": "SFX_PAUSE_070"
"ACULT_CHANT_17": "~z~The greatest good, for the greatest generation!"
"ACULT_CHANT_17A": "ACULT_ANAI"
"ACULT_CHANT_18A": "SFX_PAUSE_200"
"ACULT_CHANT_19": "~z~We shall boom again."
"ACULT_CHANT_19A": "ACULT_ANAJ"
"ACULT_CHANT_1A": "ACULT_ANAA"
"ACULT_CHANT_2A": "SFX_PAUSE_270"
"ACULT_CHANT_3": "~z~Ban lies!"
"ACULT_CHANT_3A": "ACULT_ANAB"
"ACULT_CHANT_4A": "SFX_PAUSE_310"
"ACULT_CHANT_5": "~z~Ban youth!"
"ACULT_CHANT_5A": "ACULT_ANAC"
"ACULT_CHANT_6A": "SFX_PAUSE_310"
"ACULT_CHANT_7": "~z~Ban deceit!"
"ACULT_CHANT_7A": "ACULT_ANAD"
"ACULT_CHANT_8A": "SFX_PAUSE_210"
"ACULT_CHANT_9": "~z~Eat of the flesh! Drink of the blood!"
"ACULT_CHANT_9A": "ACULT_ANAE"
"ACULT_FIGHT1A": "ACULT_AJAA"
"ACULT_FIGHT1IF": "100"
"ACULT_FIGHT1LF": "1100000"
"ACULT_FIGHT1SL": "101"
"ACULT_FIGHT1_01": "~z~We will not cede to the young!"
"ACULT_FIGHT1_02": "~z~We are too many! You cannot retire us all!"
"ACULT_FIGHT1_03": "~z~Make him pure!"
"ACULT_FIGHT1_04": "~z~See, he understands nothing of sacrifice!"
"ACULT_FIGHT1_05": "~z~His generation has betrayed us again!"
"ACULT_FIGHT1_06": "~z~He wants our positions of power!"
"ACULT_FIGHT1_07": "~z~The new boom will not be televised!"
"ACULT_FIGHT1_08": "~z~This is how they repay us?"
"ACULT_FIGHT1_09": "~z~The internet has driven him crazy!"
"ACULT_FIGHT1_10": "~z~Drink his youth!"
"ACULT_FIGHT2A": "ACULT_AKAA"
"ACULT_FIGHT2IF": "100"
"ACULT_FIGHT2LF": "1100000"
"ACULT_FIGHT2SL": "201"
"ACULT_FIGHT2_01": "~z~Our greatest success will be their failure!"
"ACULT_FIGHT2_02": "~z~His generation is already irrelevant!"
"ACULT_FIGHT2_03": "~z~We will boom again! You cannot stop us!"
"ACULT_FIGHT2_04": "~z~We won't die until the young are old themselves!"
"ACULT_FIGHT2_05": "~z~Bleed him dry! That is our legacy!"
"ACULT_FIGHT2_06": "~z~We will leave you with nothing!"
"ACULT_FIGHT2_07": "~z~From this point on, every generation shall be poorer than the last!"
"ACULT_FIGHT2_08": "~z~Your smartphone cannot save you now!"
"ACULT_FIGHT2_09": "~z~He is on the cusp! The boom is weak in him!"
"ACULT_FIGHT2_10": "~z~Drink his youth!"
"ACULT_HIIF": "100"
"ACULT_HILF": "1100000110000011000001100000110000011000001100000"
"ACULT_HISL": "100010010010100010100"
"ACULT_HI_1": "~z~Hail, fellow, what have you got? What have you got?"
"ACULT_HI_1A": "ACULT_AMAA"
"ACULT_HI_2A": "SFX_PAUSE_110"
"ACULT_HI_3": "~z~I heard you were interested in taking care of some lost travelers... for a price..."
"ACULT_HI_3A": "ACULT_AMAB"
"ACULT_HI_4A": "SFX_PAUSE_130"
"ACULT_HI_5": "~z~And so it is... and so it is... leave the body, take the gold..."
"ACULT_HI_5A": "ACULT_AMAC"
"ACULT_HI_6A": "SFX_PAUSE_720"
"ACULT_HI_7": "~z~Come on! Move... move! Come on! Come on!"
"ACULT_HI_7A": "ACULT_AMAD"
"ACULT_IG_3IF": "100"
"ACULT_IG_3LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ACULT_IG_3SL": "190190190190190190190190190090090190090090090190090190190190190090090"
"ACULT_IG_3_1": "~z~Youth! ~c~~n~Youth!"
"ACULT_IG_3_10": "~z~He has come!"
"ACULT_IG_3_10A": "ACULT_AWAA"
"ACULT_IG_3_11": "~z~Hello, seeker!"
"ACULT_IG_3_11A": "ACULT_AWAC"
"ACULT_IG_3_12": "~z~Hello, finder! ~c~~n~Hello, finder!"
"ACULT_IG_3_12A": "ACULT_AWAD"
"ACULT_IG_3_13": "~z~We kneel before you."
"ACULT_IG_3_13A": "ACULT_AWAE"
"ACULT_IG_3_14": "~z~We prostrate our continuing youth and vigor..."
"ACULT_IG_3_14A": "ACULT_AWAF"
"ACULT_IG_3_15": "~z~At this altar that has been sent to us."
"ACULT_IG_3_15A": "ACULT_AWAG"
"ACULT_IG_3_16": "~z~Hello, finder! ~c~~n~Hello, finder!"
"ACULT_IG_3_16A": "ACULT_AWAH"
"ACULT_IG_3_17": "~z~Prepare to be made pure!"
"ACULT_IG_3_17A": "ACULT_AWAI"
"ACULT_IG_3_18": "~z~Purity is everything! ~c~~n~Purity is everything!"
"ACULT_IG_3_18A": "ACULT_AWAJ"
"ACULT_IG_3_19": "~z~Pure flesh! ~c~~n~Pure flesh!"
"ACULT_IG_3_19A": "ACULT_AWAK"
"ACULT_IG_3_1A": "ACULT_AWAO"
"ACULT_IG_3_2": "~z~Ban deceit! ~c~~n~Ban deceit!"
"ACULT_IG_3_20": "~z~Pure blood! ~c~~n~Pure blood!"
"ACULT_IG_3_20A": "ACULT_AWAL"
"ACULT_IG_3_21": "~z~Purity is everything... ~c~~n~Master! Look!"
"ACULT_IG_3_21A": "ACULT_AWAM"
"ACULT_IG_3_22": "~z~Kill him!"
"ACULT_IG_3_22A": "ACULT_AWAN"
"ACULT_IG_3_23": "~z~and make him pure!"
"ACULT_IG_3_23A": "ACULT_AWAX"
"ACULT_IG_3_2A": "ACULT_AWAP"
"ACULT_IG_3_3": "~z~Eat of the flesh! ~c~~n~Eat of the flesh!"
"ACULT_IG_3_3A": "ACULT_AWAQ"
"ACULT_IG_3_4": "~z~Drink of the blood! ~c~~n~Drink of the blood!"
"ACULT_IG_3_4A": "ACULT_AWAR"
"ACULT_IG_3_5": "~z~We shall be free once more! ~c~~n~We shall be free once more!"
"ACULT_IG_3_5A": "ACULT_AWAS"
"ACULT_IG_3_6": "~z~Altruism! ~c~~n~Altruism!"
"ACULT_IG_3_6A": "ACULT_AWAT"
"ACULT_IG_3_7": "~z~The greatest good! ~c~~n~The greatest good!"
"ACULT_IG_3_7A": "ACULT_AWAU"
"ACULT_IG_3_8": "~z~For the greatest generation! ~c~~n~For the greatest generation!"
"ACULT_IG_3_8A": "ACULT_AWAV"
"ACULT_IG_3_9": "~z~We shall boom again! ~c~~n~We shall boom again!"
"ACULT_IG_3_9A": "ACULT_AWAW"
"ACULT_LASTIF": "100"
"ACULT_LASTLF": "11000001100000110000011000001100000"
"ACULT_LASTSL": "190010390010190"
"ACULT_LAST_1": "~z~He's come again! Our friend is back! Our true friend!"
"ACULT_LAST_1A": "ACULT_ASAA"
"ACULT_LAST_2A": "SFX_PAUSE_130"
"ACULT_LAST_3": "~z~Well, then it is time to be true to ourselves, my child."
"ACULT_LAST_3A": "ACULT_ASAB"
"ACULT_LAST_4A": "SFX_PAUSE_060"
"ACULT_LAST_5": "~z~Yes, master."
"ACULT_LAST_5A": "ACULT_ASAC"
"ACULT_LEAVE1IF": "100"
"ACULT_LEAVE1LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ACULT_LEAVE1SL": "190010100010390010390010390010300010300010390"
"ACULT_LEAVE1_1": "~z~Someone has been brought! Someone has been brought!"
"ACULT_LEAVE1_10A": "SFX_PAUSE_670"
"ACULT_LEAVE1_11": "~z~Someone has been brought! It is a sign!"
"ACULT_LEAVE1_11A": "ACULT_ALAG"
"ACULT_LEAVE1_12A": "SFX_PAUSE_480"
"ACULT_LEAVE1_13": "~z~Someone has been brought! It is a sign!"
"ACULT_LEAVE1_13A": "ACULT_ALAH"
"ACULT_LEAVE1_14A": "SFX_PAUSE_270"
"ACULT_LEAVE1_15": "~z~Come this way, everyone, come here! It is a sign that someone has been brought!"
"ACULT_LEAVE1_15A": "ACULT_ALAE"
"ACULT_LEAVE1_1A": "ACULT_ALAA"
"ACULT_LEAVE1_2A": "SFX_PAUSE_700"
"ACULT_LEAVE1_3": "~z~Master! Master! Master!"
"ACULT_LEAVE1_3A": "ACULT_ALAF"
"ACULT_LEAVE1_4A": "SFX_PAUSE_180"
"ACULT_LEAVE1_5": "~z~I hear you, child... go and collect."
"ACULT_LEAVE1_5A": "ACULT_ALAB"
"ACULT_LEAVE1_6A": "SFX_PAUSE_1060"
"ACULT_LEAVE1_7": "~z~Someone has been brought! It is a sign!"
"ACULT_LEAVE1_7A": "ACULT_ALAC"
"ACULT_LEAVE1_8A": "SFX_PAUSE_400"
"ACULT_LEAVE1_9": "~z~Someone has been brought! The tide is turning. Come this way!"
"ACULT_LEAVE1_9A": "ACULT_ALAD"
"ACULT_LEAVE2IF": "100"
"ACULT_LEAVE2LF": "110000011000001100000110000011000001100000110000011000001100000"
"ACULT_LEAVE2SL": "190010390010300010390010300"
"ACULT_LEAVE2_1": "~z~He's back... our friend is back."
"ACULT_LEAVE2_1A": "ACULT_AOAA"
"ACULT_LEAVE2_2A": "SFX_PAUSE_360"
"ACULT_LEAVE2_3": "~z~Come, my children! Come! Come this way! Gather round!"
"ACULT_LEAVE2_3A": "ACULT_AOAB"
"ACULT_LEAVE2_4A": "SFX_PAUSE_060"
"ACULT_LEAVE2_5": "~z~A sign, a sign! Someone has been brought!"
"ACULT_LEAVE2_5A": "ACULT_AOAD"
"ACULT_LEAVE2_6A": "SFX_PAUSE_160"
"ACULT_LEAVE2_7": "~z~Come this way! Gather round!"
"ACULT_LEAVE2_7A": "ACULT_AOAC"
"ACULT_LEAVE2_8A": "SFX_PAUSE_320"
"ACULT_LEAVE2_9": "~z~We shall boom again!"
"ACULT_LEAVE2_9A": "ACULT_AOAE"
"ACULT_LEAVE3IF": "100"
"ACULT_LEAVE3LF": "110000011000001100000110000011000001100000110000011000001100000"
"ACULT_LEAVE3SL": "010010100010010010100010390"
"ACULT_LEAVE3_1": "~z~I come bearing more gifts."
"ACULT_LEAVE3_1A": "ACULT_APAA"
"ACULT_LEAVE3_2A": "SFX_PAUSE_250"
"ACULT_LEAVE3_3": "~z~You're good to us, fellow."
"ACULT_LEAVE3_3A": "ACULT_APAB"
"ACULT_LEAVE3_4A": "SFX_PAUSE_270"
"ACULT_LEAVE3_5": "~z~So you keep saying."
"ACULT_LEAVE3_5A": "ACULT_APAC"
"ACULT_LEAVE3_6A": "SFX_PAUSE_400"
"ACULT_LEAVE3_7": "~z~Move! Come on... move! Move!"
"ACULT_LEAVE3_7A": "ACULT_APAD"
"ACULT_LEAVE3_8A": "SFX_PAUSE_600"
"ACULT_LEAVE3_9": "~z~Someone has been brought! It is a sign!"
"ACULT_LEAVE3_9A": "ACULT_APAE"
"ACULT_LEAVE4IF": "100"
"ACULT_LEAVE4LF": "1100000"
"ACULT_LEAVE4SL": "190"
"ACULT_LEAVE4_1": "~z~He's back... our friend is back."
"ACULT_LEAVE4_1A": "ACULT_AQAA"
"ACULT_LEAVE5IF": "100"
"ACULT_LEAVE5LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000"
"ACULT_LEAVE5SL": "010010010010100010010010390010100"
"ACULT_LEAVE5_1": "~z~I come bearing gifts once more -"
"ACULT_LEAVE5_10A": "SFX_PAUSE_340"
"ACULT_LEAVE5_11": "~z~Come on! Move! Move! Move! Move it! Move! Move!"
"ACULT_LEAVE5_11A": "ACULT_ARAE"
"ACULT_LEAVE5_1A": "ACULT_ARAA"
"ACULT_LEAVE5_2A": "SFX_PAUSE_180"
"ACULT_LEAVE5_3": "~z~this time, two gifts!"
"ACULT_LEAVE5_3A": "ACULT_ARAF"
"ACULT_LEAVE5_4A": "SFX_PAUSE_230"
"ACULT_LEAVE5_5": "~z~You're too good to us!"
"ACULT_LEAVE5_5A": "ACULT_ARAB"
"ACULT_LEAVE5_6A": "SFX_PAUSE_270"
"ACULT_LEAVE5_7": "~z~Yeah, so you keep saying."
"ACULT_LEAVE5_7A": "ACULT_ARAC"
"ACULT_LEAVE5_8A": "SFX_PAUSE_360"
"ACULT_LEAVE5_9": "~z~Someone has been brought! It is a sign!"
"ACULT_LEAVE5_9A": "ACULT_ARAD"
"ACULT_SHOUTA": "ACULT_AXAA"
"ACULT_SHOUTIF": "100"
"ACULT_SHOUTLF": "1100000"
"ACULT_SHOUTSL": "091"
"ACULT_SHOUT_01": "~z~Put some clothes on, you old creeps!"
"ACULT_SHOUT_02": "~z~You're the worst generation in history!"
"ACULT_SHOUT_03": "~z~I'm doing history a favor!"
"ACULT_SHOUT_04": "~z~Stop trying to relive the sixties! It's over!"
"ACULT_SHOUT_05": "~z~Careful, don't give yourself a hernia!"
"ACULT_SHOUT_06": "~z~You're the worst cult I've ever seen!"
"ACULT_SHOUT_07": "~z~It's time you all retired!"
"ACULT_SHOUT_08": "~z~Don't try and out-weird me, granddad!"
"ACULT_SHOUT_09": "~z~I'll kill all of you freaks!"
"ACULT_SHOUT_10": "~z~The boomers are finished!"
"ACULT_SHOUT_11": "~z~Your generation ruined everything for everyone!"
"ACULT_SHOUT_12": "~z~I decide who drinks my blood!"
"ACULT_SHOUT_13": "~z~I'm closing this pervert camp down!"
"ACULT_SHOUT_14": "~z~I brought you all those millennials!"
"ACULT_SHOUT_15": "~z~All you do is take, take, take! Typical baby boomers."
"ACU_MENU_I1": "Vehicle Trade Prices"
"ACU_MENU_I2": "Vehicle Modifications"
"ACU_MENU_I200": "General Mods"
"ACU_MENU_I201": "Apocalypse Mods"
"ACU_MENU_I202": "Future Shock Mods"
"ACU_MENU_I203": "Nightmare Mods"
"ACU_MENU_I2100": "Bravado Apocalypse Sasquatch"
"ACU_MENU_I2101": "MTL Apocalypse Cerberus"
"ACU_MENU_I2102": "Benefactor Apocalypse Bruiser"
"ACU_MENU_I2103": "Vapid Apocalypse Slamvan"
"ACU_MENU_I2104": "Declasse Apocalypse Brutus"
"ACU_MENU_I2105": "HVY Apocalypse Scarab"
"ACU_MENU_I2106": "Vapid Apocalypse Dominator"
"ACU_MENU_I2107": "Declasse Apocalypse Impaler"
"ACU_MENU_I2108": "Vapid Apocalypse Imperator"
"ACU_MENU_I2109": "Annis Apocalypse ZR380"
"ACU_MENU_I2110": "Weeny Apocalypse Issi"
"ACU_MENU_I2111": "Western Apocalypse Deathbike"
"ACU_MENU_I2200": "Bravado Future Shock Sasquatch"
"ACU_MENU_I2201": "MTL Future Shock Cerberus"
"ACU_MENU_I2202": "Benefactor Future Shock Bruiser"
"ACU_MENU_I2203": "Vapid Future Shock Slamvan"
"ACU_MENU_I2204": "Declasse Future Shock Brutus"
"ACU_MENU_I2205": "HVY Future Shock Scarab"
"ACU_MENU_I2206": "Vapid Future Shock Dominator"
"ACU_MENU_I2207": "Declasse Future Shock Impaler"
"ACU_MENU_I2208": "Vapid Future Shock Imperator"
"ACU_MENU_I2209": "Annis Future Shock ZR380"
"ACU_MENU_I2210": "Weeny Future Shock Issi"
"ACU_MENU_I2211": "Western Future Shock Deathbike"
"ACU_MENU_I2300": "Bravado Nightmare Sasquatch"
"ACU_MENU_I2301": "MTL Nightmare Cerberus"
"ACU_MENU_I2302": "Benefactor Nightmare Bruiser"
"ACU_MENU_I2303": "Vapid Nightmare Slamvan"
"ACU_MENU_I2304": "Declasse Nightmare Brutus"
"ACU_MENU_I2305": "HVY Nightmare Scarab"
"ACU_MENU_I2306": "Vapid Nightmare Dominator"
"ACU_MENU_I2307": "Declasse Nightmare Impaler"
"ACU_MENU_I2308": "Vapid Nightmare Imperator"
"ACU_MENU_I2309": "Annis Nightmare ZR380"
"ACU_MENU_I2310": "Weeny Nightmare Issi"
"ACU_MENU_I2311": "Western Nightmare Deathbike"
"ACU_MENU_I3": "Clothing Items"
"ACU_MENU_I300": "Outfits"
"ACU_MENU_I301": "Tops"
"ACU_MENU_I302": "Pants"
"ACU_MENU_I303": "Shoes"
"ACU_MENU_I304": "Hats"
"ACU_MENU_I305": "Masks"
"ACU_MENU_I3100": "Apocalypse Tops"
"ACU_MENU_I3101": "Future Shock Tops"
"ACU_MENU_I3102": "Nightmare Tops"
"ACU_MENU_I4": "Pegasus Vehicles"
"ACU_MENU_ST1": "VEHICLE TRADE PRICES"
"ACU_MENU_ST2": "VEHICLE MODIFICATIONS"
"ACU_MENU_ST200": "GENERAL MODS"
"ACU_MENU_ST201": "APOCALYPSE MODS"
"ACU_MENU_ST202": "FUTURE SHOCK MODS"
"ACU_MENU_ST203": "NIGHTMARE MODS"
"ACU_MENU_ST2100": "APOCALYPSE SASQUATCH"
"ACU_MENU_ST2101": "APOCALYPSE CERBERUS"
"ACU_MENU_ST2102": "APOCALYPSE BRUISER"
"ACU_MENU_ST2103": "APOCALYPSE SLAMVAN"
"ACU_MENU_ST2104": "APOCALYPSE BRUTUS"
"ACU_MENU_ST2105": "APOCALYPSE SCARAB"
"ACU_MENU_ST2106": "APOCALYPSE DOMINATOR"
"ACU_MENU_ST2107": "APOCALYPSE IMPALER"
"ACU_MENU_ST2108": "APOCALYPSE IMPERATOR"
"ACU_MENU_ST2109": "APOCALYPSE ZR380"
"ACU_MENU_ST2110": "APOCALYPSE ISSI"
"ACU_MENU_ST2111": "APOCALYPSE DEATHBIKE"
"ACU_MENU_ST2200": "FUTURE SHOCK SASQUATCH"
"ACU_MENU_ST2201": "FUTURE SHOCK CERBERUS"
"ACU_MENU_ST2202": "FUTURE SHOCK BRUISER"
"ACU_MENU_ST2203": "FUTURE SHOCK SLAMVAN"
"ACU_MENU_ST2204": "FUTURE SHOCK BRUTUS"
"ACU_MENU_ST2205": "FUTURE SHOCK SCARAB"
"ACU_MENU_ST2206": "FUTURE SHOCK DOMINATOR"
"ACU_MENU_ST2207": "FUTURE SHOCK IMPALER"
"ACU_MENU_ST2208": "FUTURE SHOCK IMPERATOR"
"ACU_MENU_ST2209": "FUTURE SHOCK ZR380"
"ACU_MENU_ST2210": "FUTURE SHOCK ISSI"
"ACU_MENU_ST2211": "FUTURE SHOCK DEATHBIKE"
"ACU_MENU_ST2300": "NIGHTMARE SASQUATCH"
"ACU_MENU_ST2301": "NIGHTMARE CERBERUS"
"ACU_MENU_ST2302": "NIGHTMARE BRUISER"
"ACU_MENU_ST2303": "NIGHTMARE SLAMVAN"
"ACU_MENU_ST2304": "NIGHTMARE BRUTUS"
"ACU_MENU_ST2305": "NIGHTMARE SCARAB"
"ACU_MENU_ST2306": "NIGHTMARE DOMINATOR"
"ACU_MENU_ST2307": "NIGHTMARE IMPALER"
"ACU_MENU_ST2308": "NIGHTMARE IMPERATOR"
"ACU_MENU_ST2309": "NIGHTMARE ZR380"
"ACU_MENU_ST2310": "NIGHTMARE ISSI"
"ACU_MENU_ST2311": "NIGHTMARE DEATHBIKE"
"ACU_MENU_ST3": "CLOTHING ITEMS"
"ACU_MENU_ST300": "OUTFITS"
"ACU_MENU_ST301": "TOPS"
"ACU_MENU_ST302": "PANTS"
"ACU_MENU_ST303": "SHOES"
"ACU_MENU_ST304": "HATS"
"ACU_MENU_ST305": "MASKS"
"ACU_MENU_ST3100": "APOCALYPSE TOPS"
"ACU_MENU_ST3101": "FUTURE SHOCK TOPS"
"ACU_MENU_ST3102": "NIGHTMARE TOPS"
"ACU_MENU_ST4": "PEGASUS VEHICLES"
"ACU_MENU_T": "SPONSORSHIP TIER UNLOCKS"
"ACU_MNUD_A0": "View the ~a~ you have unlocked as a Sponsorship Tier reward."
"ACU_MNUD_A1": "View the discounts on ~a~ you have unlocked as a Sponsorship Tier reward."
"ACU_MNUD_A10": "Masks are available from Vespucci Movie Masks."
"ACU_MNUD_A2": "View the discounts on Vehicle Mods you have unlocked as a Sponsorship Tier reward."
"ACU_MNUD_A3": "This modification is available to purchase for Arena Contender vehicles at the Arena Workshop."
"ACU_MNUD_A4": "These modifications are available to purchase for Arena Contender vehicles at the Arena Workshop."
"ACU_MNUD_A5": "This modification is available to purchase for vehicles at the Arena Workshop."
"ACU_MNUD_A6": "This item is available for purchase at any clothing store."
"ACU_MNUD_A7": "These items are available for purchase at any clothing store."
"ACU_MNUD_A8": "This vehicle is available from Pegasus."
"ACU_MNUD_A9": "Visit www.arenawar.tv to purchase this vehicle."
"ACU_MNUD_NA0": "Participate in Arena War events to unlock ~a~ as a Sponsorship Tier reward."
"ACU_MNUD_NA1": "Participate in Arena War events to unlock discounts on ~a~ as a Sponsorship Tier reward."
"ACU_MNUD_NA2": "Participate in Arena War events to unlock discounts on ~a~ Vehicle Modifications as a Sponsorship Tier reward."
"ACW_BATTLE": "The Career Wall is disabled while taking part in a Business Battle."
"ACW_BEST_MODE": "BEST EVENT"
"ACW_BOARD": "Career"
"ACW_DEATHS": "CAREER DEATHS"
"ACW_FAV_MAP": "FAVORITE MAP"
"ACW_FAV_VEH": "FAVORITE VEHICLE"
"ACW_GAMES": "GAMES PLAYED"
"ACW_HIDDEN": "You've hidden the Arena War Series. Please activate via the PI menu."
"ACW_JOIN_SRS": "Join Arena War"
"ACW_KILLS": "CAREER KILLS"
"ACW_LEADERBOARD": "Leaderboard"
"ACW_LOOK": "Look"
"ACW_LOSSES": "LOSSES"
"ACW_MED_BILLS": "Med Bills!!"
"ACW_MOCAP_HELP": "Access your Career wall ~BLIP_ARENA_SERIES~ to enter the Arena War Series."
"ACW_NEXT_TIER": "ARENA POINTS TO NEXT TIER"
"ACW_NOTE_1": "Trap?"
"ACW_NOTE_2": "Gun Tower?"
"ACW_NOTE_3": "Key Info"
"ACW_NXT_LB": "Next Leaderboard"
"ACW_ON_CALL": "On Call"
"ACW_OVERVIEW": "Overview"
"ACW_RANK": "SKILL LEVEL"
"ACW_RANK_CONCAT": "~1~ - ~a~"
"ACW_REMIND_HELP": "Go to your office to access the Career Wall ~BLIP_ARENA_SERIES~. This wall tracks your Career progression, sponsorship tier level, lifetime statistics and allows you to enter the Arena War Series."
"ACW_SKIP_TUT": "Next"
"ACW_SOLO": "Join a public session to access the Career Wall."
"ACW_SPEC_KILLS": "SPECTATOR KILLS"
"ACW_START": "Press ~INPUT_CONTEXT~ to access the Career Wall."
"ACW_TIER": "SPONSORSHIP TIER"
"ACW_TOTAL_AP": "TOTAL ARENA POINTS (AP)"
"ACW_TRINKET_0": "Career Wall trinket unlocked:~n~Used the Spectator Tablet multiple times"
"ACW_TRINKET_1": "Career Wall sticker unlocked:~n~Reached Skill Level 10"
"ACW_TRINKET_10": "Career Wall sticker unlocked:~n~Reached Skill Level 8"
"ACW_TRINKET_11": "Career Wall photograph unlocked:~n~Battle Drone kill"
"ACW_TRINKET_12": "Career Wall photograph unlocked:~n~RC Bandito kill"
"ACW_TRINKET_13": "Career Wall medical bill unlocked:~n~Died multiple times"
"ACW_TRINKET_14": "Career Wall trinket unlocked:~n~Spent time in the Spectator Box"
"ACW_TRINKET_15": "Career Wall trinket unlocked:~n~Drank or Smoked in the Spectator Box multiple times"
"ACW_TRINKET_16": "Career Wall trinket unlocked:~n~Won on the Apocalypse theme multiple times"
"ACW_TRINKET_17": "Career Wall trinket unlocked:~n~Won on the Future Shock theme multiple times"
"ACW_TRINKET_18": "Career Wall trinket unlocked:~n~Won on the Nightmare theme multiple times"
"ACW_TRINKET_19": "Career Wall trinket unlocked:~n~Owned all Arena Contender vehicles"
"ACW_TRINKET_2": "Career Wall sticker unlocked:~n~Reached Skill Level 16"
"ACW_TRINKET_3": "Career Wall sticker unlocked:~n~Reached Skill Level 4"
"ACW_TRINKET_4": "Career Wall sticker unlocked:~n~Reached Skill Level 20"
"ACW_TRINKET_5": "Career Wall sticker unlocked:~n~Reached Skill Level 6"
"ACW_TRINKET_6": "Career Wall sticker unlocked:~n~Reached Skill Level 14"
"ACW_TRINKET_7": "Career Wall sticker unlocked:~n~Reached Skill Level 12"
"ACW_TRINKET_8": "Career Wall sticker unlocked:~n~Reached Skill Level 18"
"ACW_TRINKET_9": "Career Wall sticker unlocked:~n~Reached Skill Level 2"
"ACW_TROPHY": "Trinkets"
"ACW_TUT_1": "This is the Career wall. Here you can view your progress in the Arena War Series and sign up for the next event."
"ACW_TUT_2": "The information here shows your overall Career progression. Earn Arena Points (AP) by playing and winning events in the Series to increase your sponsorship tier level. Increasing your tier level will unlock rewards for purchase."
"ACW_TUT_3": "The TV displays a trailer of the current event in progress."
"ACW_TUT_4": "The Arena layout of the current event is also displayed on the map."
"ACW_TUT_5": "Lifetime statistics are also tracked here. You can also access global leaderboards to compare against friends and other players in the world."
"ACW_TUT_BONUS": "Arena Points are awarded depending on your placement in an Arena War event. You can also earn additional bonus AP for the following:~n~- Winning consecutive events~n~- Playing consecutive events~n~- Playing with Friends"
"ACW_TV": "TV"
"ACW_WINS": "WINS"
"ACW_WORST_MODE": "WORST EVENT"
"AC_UNLCK_B_SPKE": "Body Spikes"
"AC_UNLCK_CASH": "Cash Bonus: $~1~"
"AC_UNLCK_CLO": "Clothing: ~a~"
"AC_UNLCK_H0": "MTL Apocalypse Cerberus"
"AC_UNLCK_H1": "MTL Future Shock Cerberus"
"AC_UNLCK_H10": "Vapid Future Shock Imperator"
"AC_UNLCK_H11": "Vapid Nightmare Imperator"
"AC_UNLCK_H12": "HVY Apocalypse Scarab"
"AC_UNLCK_H13": "HVY Future Shock Scarab"
"AC_UNLCK_H14": "HVY Nightmare Scarab"
"AC_UNLCK_H15": "Bravado Sasquatch Heavy Armor"
"AC_UNLCK_H16": "Bravado Apocalypse Sasquatch Livery set"
"AC_UNLCK_H17": "Bravado Future Shock Sasquatch Livery set"
"AC_UNLCK_H18": "Bravado Nightmare Sasquatch Livery set"
"AC_UNLCK_H19": "MTL Cerberus Heavy Armor"
"AC_UNLCK_H2": "MTL Nightmare Cerberus"
"AC_UNLCK_H20": "MTL Apocalypse Cerberus Livery set"
"AC_UNLCK_H21": "MTL Future Shock Cerberus Livery set"
"AC_UNLCK_H22": "MTL Nightmare Cerberus Livery set"
"AC_UNLCK_H23": "Benefactor Bruiser Heavy Armor"
"AC_UNLCK_H24": "Benefactor Apocalypse Bruiser Livery set"
"AC_UNLCK_H25": "Benefactor Future Shock Bruiser Livery set"
"AC_UNLCK_H26": "Benefactor Nightmare Bruiser Livery set"
"AC_UNLCK_H27": "Vapid Slamvan Heavy Armor"
"AC_UNLCK_H28": "Vapid Apocalypse Slamvan Livery set"
"AC_UNLCK_H29": "Vapid Future Shock Slamvan Livery set"
"AC_UNLCK_H3": "Declasse Apocalypse Brutus"
"AC_UNLCK_H30": "Vapid Nightmare Slamvan Livery set"
"AC_UNLCK_H31": "Declasse Brutus Heavy Armor"
"AC_UNLCK_H32": "Declasse Apocalypse Brutus Livery set"
"AC_UNLCK_H33": "Declasse Future Shock Brutus Livery set"
"AC_UNLCK_H34": "Declasse Nightmare Brutus Livery set"
"AC_UNLCK_H35": "HVY Scarab Heavy Armor"
"AC_UNLCK_H36": "HVY Apocalypse Scarab Livery set"
"AC_UNLCK_H37": "HVY Future Shock Scarab Livery set"
"AC_UNLCK_H38": "HVY Nightmare Scarab Livery set"
"AC_UNLCK_H39": "Vapid Arena Dominator Heavy Armor"
"AC_UNLCK_H4": "Declasse Future Shock Brutus"
"AC_UNLCK_H40": "Vapid Apocalypse Dominator Livery set"
"AC_UNLCK_H41": "Vapid Future Shock Dominator Livery set"
"AC_UNLCK_H42": "Vapid Nightmare Dominator Livery set"
"AC_UNLCK_H43": "Declasse Impaler Heavy Armor"
"AC_UNLCK_H44": "Declasse Apocalypse Impaler Livery set"
"AC_UNLCK_H45": "Declasse Future Shock Impaler Livery set"
"AC_UNLCK_H46": "Declasse Nightmare Impaler Livery set"
"AC_UNLCK_H47": "Vapid Imperator Heavy Armor"
"AC_UNLCK_H48": "Vapid Apocalypse Imperator Livery set"
"AC_UNLCK_H49": "Vapid Future Shock Imperator Livery set"
"AC_UNLCK_H5": "Declasse Nightmare Brutus"
"AC_UNLCK_H50": "Vapid Nightmare Imperator Livery set"
"AC_UNLCK_H51": "Annis ZR380 Heavy Armor"
"AC_UNLCK_H52": "Annis Apocalypse ZR380 Livery set"
"AC_UNLCK_H53": "Annis Future Shock ZR380 Livery set"
"AC_UNLCK_H54": "Annis Nightmare ZR380 Livery set"
"AC_UNLCK_H55": "Weeny Issi Heavy Armor"
"AC_UNLCK_H56": "Weeny Apocalypse Issi Livery set"
"AC_UNLCK_H57": "Weeny Future Shock Issi Livery set"
"AC_UNLCK_H58": "Weeny Nightmare Issi Livery set"
"AC_UNLCK_H59": "Western Deathbike Heavy Armor"
"AC_UNLCK_H6": "Annis Apocalypse ZR380"
"AC_UNLCK_H60": "Western Future Shock Deathbike Heavy Armor w/ Shield"
"AC_UNLCK_H61": "Western Apocalypse Deathbike Livery set"
"AC_UNLCK_H62": "Western Future Shock Deathbike Livery set"
"AC_UNLCK_H63": "Western Nightmare Deathbike Livery set"
"AC_UNLCK_H64": "Kinetic Mines"
"AC_UNLCK_H65": "Spike Mines"
"AC_UNLCK_H66": "Slick Mines"
"AC_UNLCK_H67": "Sticky Mines"
"AC_UNLCK_H68": "EMP Mines"
"AC_UNLCK_H69": "Shunt Boost"
"AC_UNLCK_H7": "Annis Future Shock ZR380"
"AC_UNLCK_H70": "Robot Bodysuit set"
"AC_UNLCK_H71": "Hero Bodysuit set"
"AC_UNLCK_H72": "Shapes Bodysuit set"
"AC_UNLCK_H73": "Contours Bodysuit set"
"AC_UNLCK_H74": "Martian Bodysuit set"
"AC_UNLCK_H75": "Reptile Bodysuit set"
"AC_UNLCK_H76": "Galaxy Bodysuit set"
"AC_UNLCK_H77": "Nebula Bodysuit set"
"AC_UNLCK_H78": "Space Creature outfit set"
"AC_UNLCK_H79": "Space Cyclops outfit set"
"AC_UNLCK_H8": "Annis Nightmare ZR380"
"AC_UNLCK_H80": "Space Horror Suit outfit set"
"AC_UNLCK_H81": "Retro Spacesuit outfit set"
"AC_UNLCK_H82": "Astronaut outfit set"
"AC_UNLCK_H83": "Space Traveler outfit set"
"AC_UNLCK_H84": "Pogo Space Monkey outfit"
"AC_UNLCK_H85": "Republican Space Ranger outfit"
"AC_UNLCK_H86": "Death Bird Mask set"
"AC_UNLCK_H87": "Stalker Mask set"
"AC_UNLCK_H88": "Raider Mask set"
"AC_UNLCK_H89": "Marauder Mask set"
"AC_UNLCK_H9": "Vapid Apocalypse Imperator"
"AC_UNLCK_H90": "Paco the Taco Mask"
"AC_UNLCK_H91": "Burger Shot Mask"
"AC_UNLCK_H92": "Cluckin' Bell Mask"
"AC_UNLCK_H93": "Optics Headset Mask set"
"AC_UNLCK_HV_ARM": "Heavy Armor"
"AC_UNLCK_HV_ARS": "Heavy Armor w/ Shield"
"AC_UNLCK_L0": "Declasse Impaler"
"AC_UNLCK_L1": "Rat-truck"
"AC_UNLCK_L10": "Lime Green headlights"
"AC_UNLCK_L100": "Declasse Brutus Armored Spares set"
"AC_UNLCK_L100A": "Armored Spares"
"AC_UNLCK_L101": "Declasse Brutus Armored Supplies set"
"AC_UNLCK_L101A": "Armored Supplies"
"AC_UNLCK_L102": "Declasse Brutus Eternally Chained set"
"AC_UNLCK_L102A": "Eternally Chained"
"AC_UNLCK_L103": "Declasse Brutus Speared set"
"AC_UNLCK_L103A": "Speared"
"AC_UNLCK_L104": "HVY Apocalypse Scarab Body Spikes set"
"AC_UNLCK_L105": "HVY Future Shock Scarab Body Spikes set"
"AC_UNLCK_L106": "HVY Nightmare Scarab Body Spikes set"
"AC_UNLCK_L107": "HVY Scarab Light Armor"
"AC_UNLCK_L108": "HVY Scarab Reinforced Armor"
"AC_UNLCK_L109": "HVY Scarab Full Armor"
"AC_UNLCK_L109A": "Full Armor"
"AC_UNLCK_L11": "Yellow headlights"
"AC_UNLCK_L110": "HVY Scarab Secondary Full Armor"
"AC_UNLCK_L110A": "Secondary Full Armor"
"AC_UNLCK_L111": "HVY Scarab Carbon Full Armor"
"AC_UNLCK_L111A": "Carbon Full Armor"
"AC_UNLCK_L112": "HVY Scarab Air Filtration Vents"
"AC_UNLCK_L112A": "Air Filtration Vents"
"AC_UNLCK_L113": "HVY Scarab Rusty Full Armor"
"AC_UNLCK_L113A": "Rusty Full Armor"
"AC_UNLCK_L114": "HVY Scarab Rear War Poles set"
"AC_UNLCK_L114A": "Rear War Poles"
"AC_UNLCK_L115": "HVY Scarab Rear Spears set"
"AC_UNLCK_L115A": "Rear Spears"
"AC_UNLCK_L116": "HVY Scarab Skull Cross set"
"AC_UNLCK_L116A": "Skull Cross"
"AC_UNLCK_L117": "HVY Scarab Skull Cross w/ War Poles set"
"AC_UNLCK_L117A": "Skull Cross w/ War Poles"
"AC_UNLCK_L118": "HVY Scarab Skull Cross w/ Spears set"
"AC_UNLCK_L118A": "Skull Cross w/ Spears"
"AC_UNLCK_L119": "HVY Scarab Load'a War Poles set"
"AC_UNLCK_L119A": "Load'a War Poles"
"AC_UNLCK_L12": "Golden Shower headlights"
"AC_UNLCK_L120": "HVY Scarab Load'a Spears set"
"AC_UNLCK_L120A": "Load'a Spears"
"AC_UNLCK_L121": "HVY Scarab Mega Cover set"
"AC_UNLCK_L121A": "Mega Cover set"
"AC_UNLCK_L122": "HVY Scarab Armored Mega Cover set"
"AC_UNLCK_L122A": "Armored Mega Cover set"
"AC_UNLCK_L123": "HVY Scarab Cage set"
"AC_UNLCK_L123A": "Cage"
"AC_UNLCK_L124": "HVY Scarab Plated Cage set"
"AC_UNLCK_L124A": "Plated Cage"
"AC_UNLCK_L125": "HVY Future Shock Scarab Livery Armor"
"AC_UNLCK_L125A": "Livery Armor"
"AC_UNLCK_L126": "HVY Future Shock Scarab Primary Full Armor"
"AC_UNLCK_L126A": "Primary Full Armor"
"AC_UNLCK_L127": "HVY Future Shock Scarab Livery Full Armor"
"AC_UNLCK_L127A": "Livery Full Armor"
"AC_UNLCK_L128": "HVY Future Shock Scarab Carbon Full Armor"
"AC_UNLCK_L128A": "Carbon Full Armor"
"AC_UNLCK_L129": "HVY Future Shock Scarab Matte Full Armor"
"AC_UNLCK_L129A": "Matte Full Armor"
"AC_UNLCK_L13": "Orange headlights"
"AC_UNLCK_L130": "HVY Future Shock Scarab Futuristic Panel Armor"
"AC_UNLCK_L130A": "Futuristic Panel Armor"
"AC_UNLCK_L131": "HVY Future Shock Scarab Plated Livery Full Armor"
"AC_UNLCK_L131A": "Plated Livery Full Armor"
"AC_UNLCK_L132": "Vapid Dominator Body Spikes"
"AC_UNLCK_L133": "Vapid Dominator Light Armor"
"AC_UNLCK_L134": "Vapid Dominator Reinforced Armor"
"AC_UNLCK_L135": "Vapid Dominator Triple Front Exhausts"
"AC_UNLCK_L135A": "Triple Front Exhausts"
"AC_UNLCK_L136": "Vapid Dominator Horn Exhausts"
"AC_UNLCK_L136A": "Horn Exhausts"
"AC_UNLCK_L137": "Vapid Dominator Triple Rear Exhausts"
"AC_UNLCK_L137A": "Triple Rear Exhausts"
"AC_UNLCK_L138": "Vapid Dominator Rear Pointing War Poles set"
"AC_UNLCK_L138A": "Rear Pointing War Poles"
"AC_UNLCK_L139": "Vapid Dominator Front Facing Axes set"
"AC_UNLCK_L139A": "Front Facing Axes"
"AC_UNLCK_L14": "Red headlights"
"AC_UNLCK_L140": "Vapid Dominator Front Facing Spears set"
"AC_UNLCK_L140A": "Front Facing Spears"
"AC_UNLCK_L141": "Vapid Dominator Unholy Cross set"
"AC_UNLCK_L141A": "Unholy Cross"
"AC_UNLCK_L142": "Vapid Dominator Brutal Unholy Cross set"
"AC_UNLCK_L142A": "Brutal Unholy Cross"
"AC_UNLCK_L143": "Vapid Dominator Bunch of War Poles set"
"AC_UNLCK_L143A": "Bunch of War Poles"
"AC_UNLCK_L144": "Vapid Dominator Front Pointing War Poles set"
"AC_UNLCK_L144A": "Front Pointing War Poles"
"AC_UNLCK_L145": "Vapid Dominator Skull Hood set"
"AC_UNLCK_L145A": "Skull Hood"
"AC_UNLCK_L146": "Declasse Impaler Body Spikes"
"AC_UNLCK_L147": "Declasse Impaler Light Armor"
"AC_UNLCK_L148": "Declasse Impaler Reinforced Armor"
"AC_UNLCK_L149": "Declasse Impaler Got Pole? set"
"AC_UNLCK_L149A": "Got Pole?"
"AC_UNLCK_L15": "Pony Pink headlights"
"AC_UNLCK_L150": "Declasse Impaler Getting Medieval set"
"AC_UNLCK_L150A": "Getting Medieval"
"AC_UNLCK_L151": "Declasse Impaler Wasteland Peacock set"
"AC_UNLCK_L151A": "Wasteland Peacock"
"AC_UNLCK_L152": "Declasse Impaler Shish-Kebabbed set"
"AC_UNLCK_L152A": "Shish-Kebabbed"
"AC_UNLCK_L153": "Declasse Impaler It's A Stick Up set"
"AC_UNLCK_L153A": "It's A Stick Up"
"AC_UNLCK_L154": "Declasse Impaler The Dark Ages set"
"AC_UNLCK_L154A": "The Dark Ages"
"AC_UNLCK_L155": "Declasse Impaler Dolly Spearton set"
"AC_UNLCK_L155A": "Dolly Spearton"
"AC_UNLCK_L156": "Declasse Impaler War Poles set"
"AC_UNLCK_L156A": "War Poles"
"AC_UNLCK_L157": "Vapid Imperator Body Spikes"
"AC_UNLCK_L158": "Vapid Imperator Light Armor"
"AC_UNLCK_L159": "Vapid Imperator Reinforced Armor"
"AC_UNLCK_L16": "Hot Pink headlights"
"AC_UNLCK_L160": "Vapid Imperator Shakotan Exhaust"
"AC_UNLCK_L160A": "Shakotan Exhaust"
"AC_UNLCK_L161": "Vapid Imperator Whole Lotta Pole set"
"AC_UNLCK_L161A": "Whole Lotta Pole"
"AC_UNLCK_L162": "Vapid Imperator Getting Medieval set"
"AC_UNLCK_L162A": "Getting Medieval"
"AC_UNLCK_L163": "Vapid Imperator It's A Stick Up set"
"AC_UNLCK_L163A": "It's A Stick Up"
"AC_UNLCK_L164": "Vapid Imperator Boom On A Spear set"
"AC_UNLCK_L164A": "Boom On A Spear"
"AC_UNLCK_L165": "Vapid Imperator Village Justice set"
"AC_UNLCK_L165A": "Village Justice"
"AC_UNLCK_L166": "Vapid Imperator Wasteland Peacock set"
"AC_UNLCK_L166A": "Wasteland Peacock"
"AC_UNLCK_L167": "Vapid Imperator Shish-Kebabbed set"
"AC_UNLCK_L167A": "Shish-Kebabbed"
"AC_UNLCK_L168": "Vapid Imperator Junk Pipes set"
"AC_UNLCK_L168A": "Junk Pipes"
"AC_UNLCK_L169": "Vapid Imperator Mega Zorst set"
"AC_UNLCK_L169A": "Mega Zorst"
"AC_UNLCK_L17": "Purple headlights"
"AC_UNLCK_L170": "Vapid Imperator Ride 'Em Cowboy set"
"AC_UNLCK_L170A": "Ride 'Em Cowboy"
"AC_UNLCK_L171": "Vapid Imperator Cannibal Totem set"
"AC_UNLCK_L171A": "Cannibal Totem"
"AC_UNLCK_L172": "Annis ZR380 Body Spikes"
"AC_UNLCK_L173": "Annis ZR380 Light Armor"
"AC_UNLCK_L174": "Annis ZR380 Reinforced Armor"
"AC_UNLCK_L175": "Annis ZR380 Side Exhausts"
"AC_UNLCK_L175A": "Side Exhausts"
"AC_UNLCK_L176": "Annis ZR380 Spike Exhausts"
"AC_UNLCK_L176A": "Spike Exhausts"
"AC_UNLCK_L177": "Annis ZR380 Mismatch set"
"AC_UNLCK_L177A": "Mismatch"
"AC_UNLCK_L178": "Annis Future Shock ZR380 Ray Gun Exhausts"
"AC_UNLCK_L178A": "Ray Gun Exhausts"
"AC_UNLCK_L179": "Annis Future Shock ZR380 Sprint Car Wing"
"AC_UNLCK_L179A": "Sprint Car Wing"
"AC_UNLCK_L18": "Blacklight headlights"
"AC_UNLCK_L180": "Annis Future Shock ZR380 Armor Plating Mk. 3"
"AC_UNLCK_L180A": "Armor Plating Mk. 3"
"AC_UNLCK_L181": "Annis Future Shock ZR380 Rear Phantom Covers"
"AC_UNLCK_L181A": "Rear Phantom Covers"
"AC_UNLCK_L182": "Weeny Issi Body Spikes"
"AC_UNLCK_L183": "Weeny Issi Light Armor"
"AC_UNLCK_L184": "Weeny Issi Reinforced Armor"
"AC_UNLCK_L185": "Weeny Issi Heavy Duty Ram Bar"
"AC_UNLCK_L185A": "Heavy Duty Ram Bar"
"AC_UNLCK_L186": "Weeny Issi Spear"
"AC_UNLCK_L186A": "Spear"
"AC_UNLCK_L187": "Weeny Issi Left War Poles"
"AC_UNLCK_L187A": "Left War Poles"
"AC_UNLCK_L188": "Weeny Issi Dolly Spearton"
"AC_UNLCK_L188A": "Dolly Spearton"
"AC_UNLCK_L189": "Weeny Issi Right War Poles"
"AC_UNLCK_L189A": "Right War Poles"
"AC_UNLCK_L19": "Boost Upgrade 20%"
"AC_UNLCK_L190": "Weeny Issi Skull Cross"
"AC_UNLCK_L190A": "Skull Cross"
"AC_UNLCK_L191": "Weeny Issi Dolly Spearton Set"
"AC_UNLCK_L191A": "Dolly Spearton Set"
"AC_UNLCK_L192": "Weeny Issi Dual War Poles"
"AC_UNLCK_L192A": "Dual War Poles"
"AC_UNLCK_L193": "Weeny Issi Dolly Spearton W/ War Pole"
"AC_UNLCK_L193A": "Dolly Spearton W/ War Pole"
"AC_UNLCK_L194": "Weeny Issi Skull Cross W/ Spear"
"AC_UNLCK_L194A": "Skull Cross W/ Spear"
"AC_UNLCK_L195": "Weeny Issi Skull Cross W/ War Pole"
"AC_UNLCK_L195A": "Skull Cross W/ War Pole"
"AC_UNLCK_L196": "Weeny Issi Skull Cross W/ Dolly"
"AC_UNLCK_L196A": "Skull Cross W/ Dolly"
"AC_UNLCK_L197": "Weeny Issi Left Spear"
"AC_UNLCK_L197A": "Left Spear"
"AC_UNLCK_L198": "Weeny Issi Right Spear"
"AC_UNLCK_L198A": "Right Spear"
"AC_UNLCK_L199": "Weeny Issi Left Skull Axe"
"AC_UNLCK_L199A": "Left Skull Axe"
"AC_UNLCK_L2": "Benefactor Glendale"
"AC_UNLCK_L20": "Boost Upgrade 60%"
"AC_UNLCK_L200": "Weeny Issi Right Axe"
"AC_UNLCK_L200A": "Right Axe"
"AC_UNLCK_L201": "Weeny Issi Dual Spears"
"AC_UNLCK_L201A": "Dual Spears"
"AC_UNLCK_L202": "Weeny Issi Spear & Axe"
"AC_UNLCK_L202A": "Spear & Axe"
"AC_UNLCK_L203": "Weeny Issi Axe & Spear"
"AC_UNLCK_L203A": "Axe & Spear"
"AC_UNLCK_L204": "Weeny Issi Dual Axes"
"AC_UNLCK_L204A": "Dual Axes"
"AC_UNLCK_L205": "Western Deathbike Light Armor"
"AC_UNLCK_L206": "Western Future Shock Deathbike Light Armor w/ Shield"
"AC_UNLCK_L207": "Western Deathbike Reinforced Armor"
"AC_UNLCK_L208": "Western Future Shock Deathbike Reinforced Armor w/ Shield"
"AC_UNLCK_L209": "Future Shock Space Rangers T-Shirt set"
"AC_UNLCK_L209A": "Space Rangers T-Shirt set"
"AC_UNLCK_L21": "Boost Upgrade 100%"
"AC_UNLCK_L210": "Future Shock Space Ranger Logo T-Shirt set"
"AC_UNLCK_L210A": "Space Ranger Logo T-Shirt set"
"AC_UNLCK_L211": "Future Shock Phases T-Shirt set"
"AC_UNLCK_L211A": "Phases T-Shirt set"
"AC_UNLCK_L212": "Future Shock Rocket Splash T-Shirt set"
"AC_UNLCK_L212A": "Rocket Splash T-Shirt set"
"AC_UNLCK_L213": "Future Shock Spacesuit Alien T-Shirt set"
"AC_UNLCK_L213A": "Spacesuit Alien T-Shirt set"
"AC_UNLCK_L214": "Future Shock Two Moons T-Shirt set"
"AC_UNLCK_L214A": "Two Moons T-Shirt set"
"AC_UNLCK_L215": "Future Shock Freedom Isn't Free T-Shirt set"
"AC_UNLCK_L215A": "Freedom Isn't Free T-Shirt set"
"AC_UNLCK_L216": "Apocalyptic Raider Top set"
"AC_UNLCK_L217": "Apocalyptic Leather Feather Top set"
"AC_UNLCK_L218": "Apocalyptic Mercenary Vest set"
"AC_UNLCK_L219": "Benedict Light Beer Hoodie"
"AC_UNLCK_L22": "Jump Upgrade 20%"
"AC_UNLCK_L220": "Taco Bomb Hoodie"
"AC_UNLCK_L221": "Cluckin' Bell Logo Bomb Hoodie"
"AC_UNLCK_L222": "Patriot Beer Hoodie"
"AC_UNLCK_L223": "Pisswasser Hoodie"
"AC_UNLCK_L224": "Burger Shot Hoodie"
"AC_UNLCK_L225": "Corn Dog Hoodie"
"AC_UNLCK_L226": "Donut Hoodie"
"AC_UNLCK_L227": "Lucky Plucker Hoodie"
"AC_UNLCK_L228": "Logger Light Hoodie"
"AC_UNLCK_L229": "Pizza Hoodie"
"AC_UNLCK_L23": "Jump Upgrade 60%"
"AC_UNLCK_L230": "Fries Hoodie"
"AC_UNLCK_L231": "Mushrooms Hoodie"
"AC_UNLCK_L232": "Redwood Hoodie"
"AC_UNLCK_L233": "eCola Infectious Hoodie"
"AC_UNLCK_L234": "Cluckin' Bell Logo Hoodie"
"AC_UNLCK_L235": "Lemons Hoodie"
"AC_UNLCK_L236": "Tacos Hoodie"
"AC_UNLCK_L237": "Burger Shot Pattern Sweater"
"AC_UNLCK_L238": "Burger Shot Logo Sweater"
"AC_UNLCK_L239": "Burger Shot Sweater"
"AC_UNLCK_L24": "Jump Upgrade 100%"
"AC_UNLCK_L240": "Sprunk Sweater set"
"AC_UNLCK_L241": "Wigwam Sweater"
"AC_UNLCK_L242": "Taco Bomb Chili Sweater"
"AC_UNLCK_L243": "Taco Bomb Sweater set"
"AC_UNLCK_L244": "Cluckin' Bell Logo Bomb Sweater"
"AC_UNLCK_L245": "Blue Cluckin' Bell Sweater"
"AC_UNLCK_L246": "Black Cluckin' Bell Sweater"
"AC_UNLCK_L247": "eCola Sweater set"
"AC_UNLCK_L248": "MeTV Sweater set"
"AC_UNLCK_L249": "Heat Sweater set"
"AC_UNLCK_L25": "Bravado Sasquatch Light Armor"
"AC_UNLCK_L250": "Degenatron Sweater"
"AC_UNLCK_L251": "Pisswasser Sweater set"
"AC_UNLCK_L252": "Bolt Burger Sweater"
"AC_UNLCK_L253": "Lucky Plucker Logo Bomb Sweater"
"AC_UNLCK_L254": "Lucky Plucker Sweater"
"AC_UNLCK_L255": "Burger Shot Hockey Shirt set"
"AC_UNLCK_L256": "Cluckin' Bell Hockey Shirt set"
"AC_UNLCK_L257": "Wigwam Hockey Shirt"
"AC_UNLCK_L258": "Redwood Hockey Shirt"
"AC_UNLCK_L259": "Bean Machine Hockey Shirt"
"AC_UNLCK_L26": "Bravado Sasquatch Reinforced Armor"
"AC_UNLCK_L260": "Red eCola Hockey Shirt"
"AC_UNLCK_L261": "Black eCola Hockey Shirt"
"AC_UNLCK_L262": "Phat Chips Hockey Shirt set"
"AC_UNLCK_L263": "Sprunk Hockey Shirt set"
"AC_UNLCK_L264": "Sprunk Classic Hockey Shirt"
"AC_UNLCK_L265": "Burger Shot Black Tee"
"AC_UNLCK_L266": "Burger Shot Logo Tee"
"AC_UNLCK_L267": "Cluckin' Bell Logo Tee"
"AC_UNLCK_L268": "Cluckin' Bell Black Tee"
"AC_UNLCK_L269": "Cluckin' Bell Filled Logo Tee"
"AC_UNLCK_L27": "Bravado Sasquatch Heavy Armored Front"
"AC_UNLCK_L270": "eCola Black Tee"
"AC_UNLCK_L271": "Lucky Plucker Tee"
"AC_UNLCK_L272": "Pisswasser Tee"
"AC_UNLCK_L273": "Sprunk Tee"
"AC_UNLCK_L274": "Taco Bomb Chili Tee"
"AC_UNLCK_L275": "Taco Bomb Black Tee"
"AC_UNLCK_L276": "Up-n-Atom Hamburgers Tee"
"AC_UNLCK_L277": "Up-n-Atom Logo Tee"
"AC_UNLCK_L278": "Wigwam Tee"
"AC_UNLCK_L279": "Degenatron ROYGBIV Tee"
"AC_UNLCK_L27A": "Heavy Armored Front"
"AC_UNLCK_L28": "Bravado Sasquatch Heavy Armored Hood"
"AC_UNLCK_L280": "CNT Tee"
"AC_UNLCK_L281": "Qub3d Tee"
"AC_UNLCK_L282": "Righteous Slaughter Tee"
"AC_UNLCK_L283": "Space Monkey Full Tee"
"AC_UNLCK_L284": "Space Monkey Pixel Tee"
"AC_UNLCK_L285": "Space Monkey Enemy Tee"
"AC_UNLCK_L286": "Burger Shot Bleeder Tee"
"AC_UNLCK_L287": "Heat Rises Tee"
"AC_UNLCK_L288": "Space Monkey Logo Tee"
"AC_UNLCK_L289": "Space Monkey Suit Tee"
"AC_UNLCK_L28A": "Heavy Armored Hood"
"AC_UNLCK_L29": "Bravado Sasquatch Mohawk Exhausts"
"AC_UNLCK_L290": "Space Monkey Face Tee"
"AC_UNLCK_L291": "Space Monkey Mosaic Tee"
"AC_UNLCK_L292": "Bolt Burger Logo Tee"
"AC_UNLCK_L293": "Bolt Burger Hunger Tee"
"AC_UNLCK_L294": "eXsorbeo 720 Tee"
"AC_UNLCK_L295": "Heat Ball Logo T-Shirt set"
"AC_UNLCK_L296": "Heat Logo T-Shirt set"
"AC_UNLCK_L297": "Heat Pop Art Logo T-Shirt set"
"AC_UNLCK_L298": "MeTV Logo T-Shirt set"
"AC_UNLCK_L299": "MeTV 90s T-Shirt set"
"AC_UNLCK_L29A": "Mohawk Exhausts"
"AC_UNLCK_L3": "Vapid Slamvan"
"AC_UNLCK_L30": "Bravado Sasquatch Dual Mohawk Exhausts"
"AC_UNLCK_L300": "Burger Shot Target Tee"
"AC_UNLCK_L301": "eCola Infectious Tee"
"AC_UNLCK_L302": "Up-n-Atom White Tee"
"AC_UNLCK_L303": "Jock Cranley Patriot Tee"
"AC_UNLCK_L304": "CCC TV Tee"
"AC_UNLCK_L305": "Degenatron Logo Tee"
"AC_UNLCK_L306": "eCola White Tee"
"AC_UNLCK_L307": "eCola Pass It On Tee"
"AC_UNLCK_L308": "Tw@ Tee"
"AC_UNLCK_L309": "Chain Pants set"
"AC_UNLCK_L30A": "Dual Mohawk Exhausts"
"AC_UNLCK_L31": "Bravado Sasquatch Rear Spears Left set"
"AC_UNLCK_L310": "Chain Shorts set"
"AC_UNLCK_L311": "Leather Stitch Pants set"
"AC_UNLCK_L312": "Raider Pants set"
"AC_UNLCK_L313": "Light Up Shoes set"
"AC_UNLCK_L314": "Flaming Skull Boots set"
"AC_UNLCK_L315": "Skull Harness Boots set"
"AC_UNLCK_L316": "Plated Boots set"
"AC_UNLCK_L317": "Burger Shot Food Cap set"
"AC_UNLCK_L318": "Burger Shot Logo Cap"
"AC_UNLCK_L319": "Burger Shot Bullseye cap"
"AC_UNLCK_L31A": "Rear Spears Left"
"AC_UNLCK_L32": "Bravado Sasquatch Rear Spears Right set"
"AC_UNLCK_L320": "Cluckin' Bell Logo Cap set"
"AC_UNLCK_L321": "Cluckin' Bell Logos Cap"
"AC_UNLCK_L322": "Hotdog Cap set"
"AC_UNLCK_L323": "Taco Bomb Cap set"
"AC_UNLCK_L324": "Lucky Plucker Cap set"
"AC_UNLCK_L325": "Lucky Plucker Logos Cap set"
"AC_UNLCK_L326": "Pisswasser Cap set"
"AC_UNLCK_L327": "Taco Canvas Hat"
"AC_UNLCK_L328": "Burger Shot Canvas Hat"
"AC_UNLCK_L329": "Cluckin' Bell Canvas Hat"
"AC_UNLCK_L32A": "Rear Spears Right"
"AC_UNLCK_L33": "Bravado Sasquatch Skull Cross set"
"AC_UNLCK_L330": "Hot Dog Canvas Hat"
"AC_UNLCK_L33A": "Skull Cross"
"AC_UNLCK_L34": "Bravado Sasquatch Ram Skull Cross set"
"AC_UNLCK_L34A": "Ram Skull Cross"
"AC_UNLCK_L35": "Bravado Sasquatch Blonde Doll Cross set"
"AC_UNLCK_L35A": "Blonde Doll Cross"
"AC_UNLCK_L36": "Bravado Sasquatch Brunette Doll Cross set"
"AC_UNLCK_L36A": "Brunette Doll Cross"
"AC_UNLCK_L37": "MTL Cerberus Body Spikes"
"AC_UNLCK_L38": "MTL Cerberus Light Armor"
"AC_UNLCK_L39": "MTL Cerberus Reinforced Armor"
"AC_UNLCK_L4": "Vapid Dominator"
"AC_UNLCK_L40": "MTL Cerberus Bastioned Ram-Bars"
"AC_UNLCK_L40A": "Bastioned Ram-Bars"
"AC_UNLCK_L41": "MTL Cerberus Bolstered Hood Cage"
"AC_UNLCK_L41A": "Bolstered Hood Cage"
"AC_UNLCK_L42": "MTL Cerberus Reinforced Riot Hood"
"AC_UNLCK_L42A": "Reinforced Riot Hood"
"AC_UNLCK_L43": "MTL Cerberus Juggernaut Hood"
"AC_UNLCK_L43A": "Juggernaut Hood"
"AC_UNLCK_L44": "MTL Cerberus War Spearheads set"
"AC_UNLCK_L44A": "War Spearheads"
"AC_UNLCK_L45": "MTL Cerberus War Spear Kit set"
"AC_UNLCK_L45A": "War Spear Kit"
"AC_UNLCK_L46": "MTL Cerberus Nade Spearheads set"
"AC_UNLCK_L46A": "Nade Spearheads"
"AC_UNLCK_L47": "MTL Cerberus Nade Spear Kit set"
"AC_UNLCK_L47A": "Nade Spear Kit"
"AC_UNLCK_L48": "MTL Cerberus Skull Spearheads set"
"AC_UNLCK_L48A": "Skull Spearheads"
"AC_UNLCK_L49": "MTL Cerberus Skull Spear Kit set"
"AC_UNLCK_L49A": "Skull Spear Kit"
"AC_UNLCK_L5": "Weeny Issi Classic"
"AC_UNLCK_L50": "MTL Cerberus Arrow Spearheads set"
"AC_UNLCK_L50A": "Arrow Spearheads"
"AC_UNLCK_L51": "MTL Cerberus Arrow Spear Kit set"
"AC_UNLCK_L51A": "Arrow Spear Kit"
"AC_UNLCK_L52": "MTL Cerberus Tridents set"
"AC_UNLCK_L52A": "Tridents"
"AC_UNLCK_L53": "MTL Cerberus Wasteland Ritual set"
"AC_UNLCK_L53A": "Wasteland Ritual"
"AC_UNLCK_L54": "MTL Future Shock Cerberus Panel Detail"
"AC_UNLCK_L54A": "Panel Detail"
"AC_UNLCK_L55": "MTL Future Shock Cerberus Crane Pipes"
"AC_UNLCK_L55A": "Crane Pipes"
"AC_UNLCK_L56": "MTL Future Shock Cerberus Hedgehog"
"AC_UNLCK_L56A": "Hedgehog"
"AC_UNLCK_L57": "MTL Future Shock Cerberus Hedgehog MK2"
"AC_UNLCK_L57A": "Hedgehog MK2"
"AC_UNLCK_L58": "Benefactor Bruiser Body Spikes"
"AC_UNLCK_L59": "Benefactor Bruiser Light Armor"
"AC_UNLCK_L6": "Western Gargoyle"
"AC_UNLCK_L60": "Benefactor Bruiser Reinforced Armor"
"AC_UNLCK_L61": "Benefactor Bruiser Diamond Heavy Armor Grille"
"AC_UNLCK_L61A": "Diamond Heavy Armor Grille"
"AC_UNLCK_L62": "Benefactor Bruiser Twin Oval Exhaust"
"AC_UNLCK_L62A": "Twin Oval Exhaust"
"AC_UNLCK_L63": "Benefactor Bruiser Long Triple Rear Exhausts"
"AC_UNLCK_L63A": "Long Triple Rear Exhausts"
"AC_UNLCK_L64": "Benefactor Bruiser Front & Rear Triple Exhausts"
"AC_UNLCK_L64A": "Front & Rear Triple Exhausts"
"AC_UNLCK_L65": "Benefactor Bruiser Cross set"
"AC_UNLCK_L65A": "Skull & Cross"
"AC_UNLCK_L65B": "Painted Skull & Cross"
"AC_UNLCK_L66": "Benefactor Bruiser Double Cross set"
"AC_UNLCK_L66A": "Double Cross Ram Skull"
"AC_UNLCK_L66B": "Painted Ram Skull & Cross"
"AC_UNLCK_L67": "Benefactor Bruiser Cross Large Blade Kit set"
"AC_UNLCK_L67A": "Cross & Skull Large Blade kit"
"AC_UNLCK_L67B": "Painted Skull Large Blade kit"
"AC_UNLCK_L68": "Benefactor Bruiser Nade Kit set"
"AC_UNLCK_L68A": "Ram Skull Nade Kit"
"AC_UNLCK_L68B": "Painted Ram Skull Nade Kit"
"AC_UNLCK_L69": "Benefactor Bruiser Medieval Kit set"
"AC_UNLCK_L69A": "Ram Skull Medieval Kit"
"AC_UNLCK_L69B": "Painted Skull Medieval Kit"
"AC_UNLCK_L7": "Blue headlights"
"AC_UNLCK_L70": "Benefactor Bruiser Medieval Madness set"
"AC_UNLCK_L70A": "Ram Skull Medieval Madness"
"AC_UNLCK_L70B": "Painted Skull Medieval Madness"
"AC_UNLCK_L71": "Benefactor Apocalypse Bruiser Barrels & Junk"
"AC_UNLCK_L71A": "Barrels & Junk"
"AC_UNLCK_L72": "Benefactor Apocalypse Bruiser Skeleton Cage"
"AC_UNLCK_L72A": "Skeleton Cage"
"AC_UNLCK_L73": "Benefactor Future Shock Bruiser Light Cover Set"
"AC_UNLCK_L73A": "Light Cover Set"
"AC_UNLCK_L74": "Benefactor Future Shock Bruiser Spare Tire"
"AC_UNLCK_L74A": "Spare Tire"
"AC_UNLCK_L75": "Benefactor Future Shock Bruiser Crates"
"AC_UNLCK_L75A": "Crates"
"AC_UNLCK_L76": "Benefactor Nightmare Bruiser Large Burger"
"AC_UNLCK_L76A": "Large Burger"
"AC_UNLCK_L77": "Benefactor Nightmare Bruiser Large Donuts"
"AC_UNLCK_L77A": "Large Donuts"
"AC_UNLCK_L78": "Benefactor Nightmare Bruiser Large eCola Cans"
"AC_UNLCK_L78A": "Large eCola Cans"
"AC_UNLCK_L79": "Vapid Slamvan Body Spikes"
"AC_UNLCK_L8": "Electric Blue headlights"
"AC_UNLCK_L80": "Vapid Slamvan Light Armor"
"AC_UNLCK_L81": "Vapid Slamvan Reinforced Armor"
"AC_UNLCK_L82": "Vapid Slamvan Rear Bumper Reinforced Armor"
"AC_UNLCK_L82A": "Rear Bumper Reinforced Armor"
"AC_UNLCK_L83": "Vapid Slamvan Rear Bumper Heavy Armor"
"AC_UNLCK_L83A": "Rear Bumper Heavy Armor"
"AC_UNLCK_L84": "Vapid Slamvan Basic Spears set"
"AC_UNLCK_L84A": "Basic Spears"
"AC_UNLCK_L85": "Vapid Slamvan Battle Cross set"
"AC_UNLCK_L85A": "Battle Cross"
"AC_UNLCK_L86": "Vapid Slamvan War Cross set"
"AC_UNLCK_L86A": "War Cross"
"AC_UNLCK_L87": "Vapid Apocalypse Slamvan Battle Spears"
"AC_UNLCK_L87A": "Battle Spears"
"AC_UNLCK_L88": "Vapid Apocalypse Slamvan War Spears"
"AC_UNLCK_L88A": "War Spears"
"AC_UNLCK_L89": "Vapid Nightmare Slamvan Knife Spears"
"AC_UNLCK_L89A": "Knife Spears"
"AC_UNLCK_L9": "Mint Green headlights"
"AC_UNLCK_L90": "Vapid Nightmare Slamvan Fork & Knife"
"AC_UNLCK_L90A": "Fork & Knife"
"AC_UNLCK_L91": "Declasse Brutus Light Armor"
"AC_UNLCK_L92": "Declasse Brutus Reinforced Armor"
"AC_UNLCK_L93": "Declasse Brutus Gassed Up Bar"
"AC_UNLCK_L93A": "Gassed Up Bar"
"AC_UNLCK_L94": "Declasse Brutus Roadblock set"
"AC_UNLCK_L94A": "Roadblock"
"AC_UNLCK_L95": "Declasse Brutus Junk Trunk set"
"AC_UNLCK_L95A": "Junk Trunk"
"AC_UNLCK_L96": "Declasse Brutus Fire Spitters set"
"AC_UNLCK_L96A": "Fire Spitters"
"AC_UNLCK_L97": "Declasse Brutus Hell Chambers set"
"AC_UNLCK_L97A": "Hell Chambers"
"AC_UNLCK_L98": "Declasse Brutus Heavy Armored Arches set"
"AC_UNLCK_L98A": "Heavy Armored Arches"
"AC_UNLCK_L99": "Declasse Brutus Toothy set"
"AC_UNLCK_L99A": "Toothy set"
"AC_UNLCK_LIV": "Livery Set"
"AC_UNLCK_LV_ARM": "Light Armor"
"AC_UNLCK_LV_ARS": "Light Armor w/ Shield"
"AC_UNLCK_MODS": "Vehicle Mod: ~a~"
"AC_UNLCK_PEG": "Pegasus Vehicle: ~a~"
"AC_UNLCK_RE_ARM": "Reinforced Armor"
"AC_UNLCK_RE_ARS": "Reinforced Armor w/ Shield"
"AC_UNLCK_RP": "RP Bonus: ~1~ RP"
"AC_UNLCK_S0": "Taxi"
"AC_UNLCK_S1": "HVY Dozer"
"AC_UNLCK_S2": "Vapid Clown Van"
"AC_UNLCK_S3": "Trashmaster"
"AC_UNLCK_S4": "HVY Barracks Semi"
"AC_UNLCK_S5": "HVY Mixer"
"AC_UNLCK_S6": "Space Docker"
"AC_UNLCK_S7": "Tractor"
"AC_UNLCK_TRADE": "Vehicle Trade Price: ~a~"
"AC_VEH_PROMPT": "You have unlocked a new modification for this vehicle. Take it to the Arena Workshop ~BLIP_ARENA_WORKSHOP~. to purchase and install modifications suitable for the Arena War Series."
"ADAMSA": "Adam's Apple Blvd"
"ADDANIM": "Additional Animation"
"ADDBEDBENNIEMICH": "Sound beds by: Bennie and Michael Briggman"
"ADDBEDDJPOOH": "Additional music beds created by DJ Pooh"
"ADDBJCHICKIDMARSHA": "ADDITIONAL VOCALS: BJ The Chicago Kid and Marsha Ambrosius"
"ADDBSERIKBLU2FOCUS": "ADDITIONAL BASS: Erik \"Blu2th\" Griggs and Focus..."
"ADDDAMFUNK": "Additional score composed by DaM-FunK"
"ADDDJPYTHON": "Additional music beds created by DJ Python"
"ADDDRMDEMJOINFRED": "ADDITIONAL DRUMS: Dem Jointz & FredWreck"
"ADDDRMTREVFOCUS": "ADDITIONAL DRUMS: Trevor Lawrence Jr., Focus... and FredWreck"
"ADDDRMTREVLAW": "ADDITIONAL DRUMS: Trevor Lawrence Jr."
"ADDELGUINCHO": "Additional Production by El Guincho"
"ADDER": "Adder"
"ADDERIKBLU2TH": "ADDITIONAL BASS: Erik \"Blu2th\" Griggs"
"ADDKBDEMJOIERIKBLU2": "ADDITIONAL KEYBOARDS: Dem Jointz & Erik \"Blu2th\" Griggs"
"ADDKBDEMJOIERIKFRED": "ADDITIONAL KEYBOARDS: Dem Jointz, Erik \"Blu2th\" Griggs, & FredWreck"
"ADDKBERIKBLU2TH": "ADDITIONAL KEYBOARDS: Erik \"Blu2th\" Griggs"
"ADDKBFREDERIK": "ADDITIONAL KEYBOARDS: FredWreck and Erik \"Blu2th\" Griggs"
"ADDKBLUISRESTO": "ADDITIONAL KEYBOARDS: Luis Resto"
"ADDPROG": "Additional Programming"
"ADDSURH": "Additional Bass and Guitar performed by Surahn Sidhu"
"ADDTREVRLAWFRED": "ADDITIONAL DRUMS: Trevor Lawrence Jr., Focus..., FredWreck"
"ADDVCCOCOASARA": "ADDITIONAL VOCALS: Cocoa Sarai"
"ADDVCMARSHAAMBRO": "ADDITIONAL VOCALS: Marsha Ambrosius"
"ADDWOOD": "Additional guitar and Wurlitzer piano by Woody Jackson"
"ADIRED": "Additional Dialogue Editing"
"ADJ_TENN": "Adjust"
"ADMASS": "Administrative Assistants"
"ADMNA": "Administered in NA by Third Side America (ASCAP)/"
"ADMOCAP": "Additional motion capture by"
"ADMOFF": "Admin Officer"
"ADMSUP": "Administration Supervisor"
"ADMSUP1": "Admin Support"
"ADVERSARY_AVAIL": "The Adversary Mode, ~a~, is available."
"ADVERSARY_NEW": "A new Adversary Mode, ~a~, is now available."
"ADVERSARY_NEW2": "New Adversary Modes, ~a~ and ~a~, are now available."
"ADVPROMO_BOMBUS": "Bombushka Run"
"ADVPROMO_CONDEM": "Condemned"
"ADVPROMO_DOGFIG": "Dogfight"
"ADVPROMO_MOTORW": "Motor Wars"
"ADVPROMO_STOCKP": "Stockpile"
"ADVRIFLE_KILLS": "Advanced Rifle kills"
"ADV_AQTA": "Air Quota"
"ADV_ASO": "Air Shootout"
"ADV_ASO_SC_0": "Orange Team scored a point"
"ADV_ASO_SC_1": "Purple Team scored a point"
"ADV_ASO_SC_2": "Draw - Both teams scored a point"
"ADV_ASO_SC_3": "Draw - Neither team scored"
"ADV_ASO_VS": "~a~~s~ vs ~a~"
"ADV_AW_AC": "Flag War"
"ADV_AW_AT": "Buzzer Beater"
"ADV_AW_BF": "Bomb Ball"
"ADV_AW_BR": "Wreck It"
"ADV_AW_C": "Carnage"
"ADV_AW_CARN": "Carnage"
"ADV_AW_GM": "Games Masters"
"ADV_AW_MJ": "Here Come the Monsters"
"ADV_AW_PTB": "Hot Bomb"
"ADV_AW_TT": "Tag Team"
"ADV_BMU": "Bombushka"
"ADV_BMV": "Till Death Do Us Part"
"ADV_BVS": "Beast vs. Slasher"
"ADV_CNMD": "Condemned"
"ADV_COP": "Come Out To Play"
"ADV_CTL": "Cross the Line"
"ADV_DEADL": "Deadline"
"ADV_DRO": "Drop Zone"
"ADV_DVG": "Rhino Hunt"
"ADV_EBC": "Every Bullet Counts"
"ADV_ENTOURAGE": "Entourage"
"ADV_EXT": "Extraction"
"ADV_HLV": "Hasta La Vista"
"ADV_HPK": "Hunting Pack"
"ADV_HRDTRG": "Hardest Target"
"ADV_HTO": "Occupy"
"ADV_IBI": "Inch by Inch"
"ADV_INANDOUT": "In and Out"
"ADV_JUG": "Juggernaut"
"ADV_KQUOTA": "Kill Quota"
"ADV_KTP": "Keep the Pace"
"ADV_LVD": "Lost Vs Damned"
"ADV_OFF": "Offense Defense"
"ADV_OUTF": "Adversary Outfits"
"ADV_OVRR": "Overtime Rumble"
"ADV_OVRT": "Overtime Shootout"
"ADV_PNTLS": "Pointless"
"ADV_POWER": "Power Play"
"ADV_POWM": "Power Mad"
"ADV_PR_AWINV": "Arena War modes are now available to play in the Arena Series ~HUD_COLOUR_PINKLIGHT~~BLIP_ARENA_SERIES~"
"ADV_PR_AWINV1": "A new Arena War mode, Buzzer Beater, is now available to play in the Arena Series ~HUD_COLOUR_PINKLIGHT~~BLIP_ARENA_SERIES~"
"ADV_PR_AWINV2": "A new Arena War mode, Bomb Ball, is now available to play in the Arena Series ~HUD_COLOUR_PINKLIGHT~~BLIP_ARENA_SERIES~"
"ADV_PR_AWINVNEW": "A new Arena War mode is now available to play in the Arena Series ~HUD_COLOUR_PINKLIGHT~~BLIP_ARENA_SERIES~"
"ADV_PR_HOTRING": "New RC Bandito Races are now available to play in the San Andreas Super Sport Series ~HUD_COLOUR_PINKLIGHT~~BLIP_ACSR_RACE_HOTRING~"
"ADV_PR_HSURVIV": "New Survivals are now available to play in the Survival Series ~HUD_COLOUR_ORANGE~~BLIP_HORDE~."
"ADV_PR_KART": "Kart Krash: Full Auto is now available to play in the Featured Series ~HUD_COLOUR_GREENLIGHT~~BLIP_ADVERSARY_FEATURED~"
"ADV_PR_KOTH": "King of the Hill is now available to play in the Featured Series ~HUD_COLOUR_GREENLIGHT~~BLIP_ADVERSARY_FEATURED~."
"ADV_PR_OPNWHSE": "New races are now available to play in the Open Wheel Race Series ~HUD_COLOUR_PINKLIGHT~~BLIP_RACE_OPEN_WHEEL~."
"ADV_PR_RACE": "Different races are now available to play in the Race Series ~HUD_COLOUR_PINKLIGHT~~BLIP_RACE_LAND~."
"ADV_PR_RUNBR": "Running Back (Remix)"
"ADV_PR_SPECRACE": "New Special Races are now available to play in the Special Race Series ~HUD_COLOUR_NET_PLAYER19~~BLIP_STEERINGWHEEL~"
"ADV_PR_STNPKC": "Hunting Pack (Remix)"
"ADV_PR_SUMORUN": "Sumo (Remix)"
"ADV_PR_TARGRACE": "Target Assault is now available to play in the Target Assault Series ~HUD_COLOUR_NET_PLAYER19~~BLIP_ACSR_RACE_TARGET~"
"ADV_PR_TDOR": "Trap Door"
"ADV_PR_TPR": "Trading Places (Remix)"
"ADV_PR_TRANS": "New Transform Races are now available to play in the Transform Series ~HUD_COLOUR_PINKLIGHT~~BLIP_RACE_TF~"
"ADV_PR_VJOB": "Vespucci Job"
"ADV_REL": "Relay"
"ADV_REMINDER": "Adversary Mode ~a~ is available - launch it from the Jobs section of the Online Pause Menu."
"ADV_RESUR": "Resurrection"
"ADV_RUN": "Running Back"
"ADV_RUNBR": "Running Back Remix"
"ADV_SEI": "Siege Mentality"
"ADV_SLA": "Slasher"
"ADV_SLIPS": "Slipstream"
"ADV_SLSH": "Slashers"
"ADV_SLSRS": "Slashers"
"ADV_STK": "Stockpile"
"ADV_STNPKC": "Hunting Pack Remix"
"ADV_SUMO": "Sumo"
"ADV_SUMORUN": "Sumo Remix"
"ADV_TPR": "Trading Places Remix"
"ADV_TRACERS": "Top Down"
"ADV_TRADE": "Trading Places"
"ADV_TRAPDOOR": "Trap Door"
"ADV_TW": "Turf Wars"
"ADV_UI": "Advantage"
"ADV_UI_STRAP": "~a~ has advantage."
"ADV_VEHVEN": "Vehicle Vendetta"
"ADV_VJOB": "Vespucci Job"
"AD_AMMUIF": "100"
"AD_AMMULF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_AMMUSL": "090090090090090090090090090090090090090090090090090090090090090"
"AD_AMMU_1": "~z~The apocalypse is coming!"
"AD_AMMU_10": "~z~cartons of cigarettes to trade with roadside wanderers,"
"AD_AMMU_10A": "BINK_AHAJ"
"AD_AMMU_11": "~z~the apocalypse kit contains birth control"
"AD_AMMU_11A": "BINK_AHAK"
"AD_AMMU_12": "~z~so you don't create any more mouths to feed,"
"AD_AMMU_12A": "BINK_AHAL"
"AD_AMMU_13": "~z~pornography,"
"AD_AMMU_13A": "BINK_AHAM"
"AD_AMMU_14": "~z~water purifiers so you can drink your own urine"
"AD_AMMU_14A": "BINK_AHAN"
"AD_AMMU_15": "~z~and cyanide pills so you can go out like a man."
"AD_AMMU_15A": "BINK_AHAO"
"AD_AMMU_16": "~z~When a million zombies come running over the hill,"
"AD_AMMU_16A": "BINK_AHAP"
"AD_AMMU_17": "~z~you'll be really pissed you didn't buy enough bullets."
"AD_AMMU_17A": "BINK_AHAQ"
"AD_AMMU_18": "~z~Don't dial 911!"
"AD_AMMU_18A": "BINK_AHAR"
"AD_AMMU_19": "~z~Dial 357."
"AD_AMMU_19A": "BINK_AHAS"
"AD_AMMU_1A": "BINK_AHAA"
"AD_AMMU_2": "~z~Will it be aliens,"
"AD_AMMU_20": "~z~Ammu-Nation,"
"AD_AMMU_20A": "BINK_AHAT"
"AD_AMMU_21": "~z~protecting your rights!"
"AD_AMMU_21A": "BINK_AHAU"
"AD_AMMU_2A": "BINK_AHAB"
"AD_AMMU_3": "~z~zombies,"
"AD_AMMU_3A": "BINK_AHAC"
"AD_AMMU_4": "~z~or a global financial meltdown?"
"AD_AMMU_4A": "BINK_AHAD"
"AD_AMMU_5": "~z~Whatever it is, you need to be prepared."
"AD_AMMU_5A": "BINK_AHAE"
"AD_AMMU_6": "~z~Get your complete apocalypse kit at Ammu-Nation."
"AD_AMMU_6A": "BINK_AHAF"
"AD_AMMU_7": "~z~Contains food stuffs,"
"AD_AMMU_7A": "BINK_AHAG"
"AD_AMMU_8": "~z~and alcohol for three months."
"AD_AMMU_8A": "BINK_AHAH"
"AD_AMMU_9": "~z~A massive array of armaments,"
"AD_AMMU_9A": "BINK_AHAI"
"AD_BISONIF": "100"
"AD_BISONLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_BISONSL": "090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_BISON_1": "~z~Agh, agh..."
"AD_BISON_10": "~z~Never stop for directions."
"AD_BISON_10A": "BINK_CHAJ"
"AD_BISON_11": "~z~Haul stuff."
"AD_BISON_11A": "BINK_CHAK"
"AD_BISON_12": "~z~Haul ass!"
"AD_BISON_12A": "BINK_CHAL"
"AD_BISON_13": "~z~Haul Migrants."
"AD_BISON_13A": "BINK_CHAM"
"AD_BISON_14": "~z~This is the west."
"AD_BISON_14A": "BINK_CHAN"
"AD_BISON_15": "~z~This is America."
"AD_BISON_15A": "BINK_CHAO"
"AD_BISON_16": "~z~Where you can fight through any emotional terrain,"
"AD_BISON_16A": "BINK_CHAP"
"AD_BISON_17": "~z~with raw four by four power,"
"AD_BISON_17A": "BINK_CHAQ"
"AD_BISON_18": "~z~with six-thousand horse power"
"AD_BISON_18A": "BINK_CHAR"
"AD_BISON_19": "~z~and fuel efficiency that's great for the environment."
"AD_BISON_19A": "BINK_CHAS"
"AD_BISON_1A": "BINK_CHAA"
"AD_BISON_2": "~z~What's the sound of that screaming?"
"AD_BISON_20": "~z~Isn't it time we reintroduced the Bison?"
"AD_BISON_20A": "BINK_CHAT"
"AD_BISON_21": "~z~The good die young,"
"AD_BISON_21A": "BINK_CHAU"
"AD_BISON_22": "~z~so you might as well die strong..."
"AD_BISON_22A": "BINK_CHAV"
"AD_BISON_23": "~z~in a real truck!"
"AD_BISON_23A": "BINK_CHAW"
"AD_BISON_24": "~z~The Bravado Bison..."
"AD_BISON_24A": "BINK_CHAX"
"AD_BISON_25": "~z~believe in beef."
"AD_BISON_25A": "BINK_CHAY"
"AD_BISON_2A": "BINK_CHAB"
"AD_BISON_3": "~z~We just gave birth to a Bison."
"AD_BISON_3A": "BINK_CHAC"
"AD_BISON_4": "~z~The Bravado Bison."
"AD_BISON_4A": "BINK_CHAD"
"AD_BISON_5": "~z~The truck that tamed the west."
"AD_BISON_5A": "BINK_CHAE"
"AD_BISON_6": "~z~The Bravado Bison."
"AD_BISON_6A": "BINK_CHAF"
"AD_BISON_7": "~z~Your two tons of muscle and sinew."
"AD_BISON_7A": "BINK_CHAG"
"AD_BISON_8": "~z~You can't be stopped,"
"AD_BISON_8A": "BINK_CHAH"
"AD_BISON_9": "~z~so plow through life!"
"AD_BISON_9A": "BINK_CHAI"
"AD_BRAVADOIF": "100"
"AD_BRAVADOLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_BRAVADOSL": "090090090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_BRAVADO_1": "~z~This is America."
"AD_BRAVADO_10": "~z~it's hot and cold at the same time,"
"AD_BRAVADO_10A": "BINK_CBAJ"
"AD_BRAVADO_11": "~z~like a woman..."
"AD_BRAVADO_11A": "BINK_CBAK"
"AD_BRAVADO_12": "~z~or Lady Happiness."
"AD_BRAVADO_12A": "BINK_CBAL"
"AD_BRAVADO_13": "~z~We made the problems and we're solving them together."
"AD_BRAVADO_13A": "BINK_CBAM"
"AD_BRAVADO_14": "~z~Because we're in this together,"
"AD_BRAVADO_14A": "BINK_CBAN"
"AD_BRAVADO_15": "~z~which is why it's only right you're paying for the mistakes we made..."
"AD_BRAVADO_15A": "BINK_CBAO"
"AD_BRAVADO_16": "~z~together."
"AD_BRAVADO_16A": "BINK_CBAP"
"AD_BRAVADO_17": "~z~Subpar cars and overly entitled executives,"
"AD_BRAVADO_17A": "BINK_CBAQ"
"AD_BRAVADO_18": "~z~together we're holding on to the dream."
"AD_BRAVADO_18A": "BINK_CBAR"
"AD_BRAVADO_19": "~z~That dream is luxury,"
"AD_BRAVADO_19A": "BINK_CBAS"
"AD_BRAVADO_1A": "BINK_CBAA"
"AD_BRAVADO_2": "~z~Our fires burn bright,"
"AD_BRAVADO_20": "~z~and a gas guzzling luxury car."
"AD_BRAVADO_20A": "BINK_CBAT"
"AD_BRAVADO_21": "~z~Created in a nation that's ninety-five percent condemned."
"AD_BRAVADO_21A": "BINK_CBAU"
"AD_BRAVADO_22": "~z~We haven't forgotten what America wants,"
"AD_BRAVADO_22A": "BINK_CBAV"
"AD_BRAVADO_23": "~z~a honk of overpriced shit that goes fast"
"AD_BRAVADO_23A": "BINK_CBAW"
"AD_BRAVADO_24": "~z~and gets you vapid pussy!"
"AD_BRAVADO_24A": "BINK_CBAX"
"AD_BRAVADO_25": "~z~Bravado,"
"AD_BRAVADO_25A": "BINK_CBAY"
"AD_BRAVADO_26": "~z~united we stand,"
"AD_BRAVADO_26A": "BINK_CBAZ"
"AD_BRAVADO_27": "~z~together we fall."
"AD_BRAVADO_27A": "BINK_CBBA"
"AD_BRAVADO_2A": "BINK_CBAB"
"AD_BRAVADO_3": "~z~especially in the trash barrels that keep people warm,"
"AD_BRAVADO_3A": "BINK_CBAC"
"AD_BRAVADO_4": "~z~or after a riot because there's no jobs."
"AD_BRAVADO_4A": "BINK_CBAD"
"AD_BRAVADO_5": "~z~America is hurting."
"AD_BRAVADO_5A": "BINK_CBAE"
"AD_BRAVADO_6": "~z~We're at each other's throats."
"AD_BRAVADO_6A": "BINK_CBAF"
"AD_BRAVADO_7": "~z~Wondering if this country can ever come back from the abyss,"
"AD_BRAVADO_7A": "BINK_CBAG"
"AD_BRAVADO_8": "~z~while bankers loot the coffers."
"AD_BRAVADO_8A": "BINK_CBAH"
"AD_BRAVADO_9": "~z~The thing about steel,"
"AD_BRAVADO_9A": "BINK_CBAI"
"AD_DEDIF": "100"
"AD_DEDLF": "1100000110000011000001100000110000011000001100000"
"AD_DEDSL": "090090090090090090090"
"AD_DED_1": "~z~What happens when man's best friend becomes dinner?"
"AD_DED_1A": "BINK_AAAA"
"AD_DED_2": "~z~Dude Eat Dog."
"AD_DED_2A": "BINK_AAAB"
"AD_DED_3": "~z~The reality cooking show that will have you looking at Fido"
"AD_DED_3A": "BINK_AAAC"
"AD_DED_4": "~z~in whole new delicious ways."
"AD_DED_4A": "BINK_AAAD"
"AD_DED_5": "~z~It's bow-wow chow."
"AD_DED_5A": "BINK_AAAE"
"AD_DED_6": "~z~Dude Eat Dog."
"AD_DED_6A": "BINK_AAAF"
"AD_DED_7": "~z~On CNT."
"AD_DED_7A": "BINK_AAAG"
"AD_EPSILONIF": "100"
"AD_EPSILONLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_EPSILONSL": "090090090090090090090090090090090090"
"AD_EPSILON_1": "~z~What is the Epsilon Program?"
"AD_EPSILON_10": "~z~We speak a hundred and sixty languages, on six continents."
"AD_EPSILON_10A": "BINK_CIAJ"
"AD_EPSILON_11": "~z~We are..."
"AD_EPSILON_11A": "BINK_CIAK"
"AD_EPSILON_12": "~z~The Epsilon Program."
"AD_EPSILON_12A": "BINK_CIAL"
"AD_EPSILON_1A": "BINK_CIAA"
"AD_EPSILON_2": "~z~Why have so many famous people sorted everything out?"
"AD_EPSILON_2A": "BINK_CIAB"
"AD_EPSILON_3": "~z~What's holding me back?"
"AD_EPSILON_3A": "BINK_CIAC"
"AD_EPSILON_4": "~z~Why aren't I more successful?"
"AD_EPSILON_4A": "BINK_CIAD"
"AD_EPSILON_5": "~z~How much does wisdom cost?"
"AD_EPSILON_5A": "BINK_CIAE"
"AD_EPSILON_6": "~z~Can I pay money and have all of life's answers?"
"AD_EPSILON_6A": "BINK_CIAF"
"AD_EPSILON_7": "~z~Yes."
"AD_EPSILON_7A": "BINK_CIAG"
"AD_EPSILON_8": "~z~Yes."
"AD_EPSILON_8A": "BINK_CIAH"
"AD_EPSILON_9": "~z~Yes."
"AD_EPSILON_9A": "BINK_CIAI"
"AD_GRANDSIF": "100"
"AD_GRANDSLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_GRANDSSL": "090090090090090090090090090090090090"
"AD_GRANDS_1": "~z~Imagine..."
"AD_GRANDS_10": "~z~Until now."
"AD_GRANDS_10A": "BINK_AIAJ"
"AD_GRANDS_11": "~z~The Grand Senora desert."
"AD_GRANDS_11A": "BINK_AIAK"
"AD_GRANDS_12": "~z~Come live where there's nothing there."
"AD_GRANDS_12A": "BINK_AIAL"
"AD_GRANDS_1A": "BINK_AIAA"
"AD_GRANDS_2": "~z~Nothing is so pristine as far as the eye can see."
"AD_GRANDS_2A": "BINK_AIAB"
"AD_GRANDS_3": "~z~Imagine being at the beach every day."
"AD_GRANDS_3A": "BINK_AIAC"
"AD_GRANDS_4": "~z~But this beach is four hundred miles wide and there's no water."
"AD_GRANDS_4A": "BINK_AIAD"
"AD_GRANDS_5": "~z~Imagine the peace and tranquility"
"AD_GRANDS_5A": "BINK_AIAE"
"AD_GRANDS_6": "~z~of a place utterly devoid of life."
"AD_GRANDS_6A": "BINK_AIAF"
"AD_GRANDS_7": "~z~Like living on the moon,"
"AD_GRANDS_7A": "BINK_AIAG"
"AD_GRANDS_8": "~z~but with snakes."
"AD_GRANDS_8A": "BINK_AIAH"
"AD_GRANDS_9": "~z~For millions of years people lived where the water was..."
"AD_GRANDS_9A": "BINK_AIAI"
"AD_IMPLANTIF": "100"
"AD_IMPLANTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_IMPLANTSL": "090090090090090090090090090090090090090090"
"AD_IMPLANT_1": "~z~American plastic surgery is too expensive."
"AD_IMPLANT_10": "~z~The land of Genghis Khan."
"AD_IMPLANT_10A": "BINK_ABAJ"
"AD_IMPLANT_11": "~z~And get your legs lengthened."
"AD_IMPLANT_11A": "BINK_ABAK"
"AD_IMPLANT_12": "~z~Or a second penis installed in Tijuana?"
"AD_IMPLANT_12A": "BINK_ABAL"
"AD_IMPLANT_13": "~z~Implant Outsource,"
"AD_IMPLANT_13A": "BINK_ABAM"
"AD_IMPLANT_14": "~z~Mondays on CNT."
"AD_IMPLANT_14A": "BINK_ABAN"
"AD_IMPLANT_1A": "BINK_ABAA"
"AD_IMPLANT_2": "~z~Why not do like the rest of America industry"
"AD_IMPLANT_2A": "BINK_ABAB"
"AD_IMPLANT_3": "~z~and reduce your cost by going abroad."
"AD_IMPLANT_3A": "BINK_ABAC"
"AD_IMPLANT_4": "~z~Implant Outsource"
"AD_IMPLANT_4A": "BINK_ABAD"
"AD_IMPLANT_5": "~z~The reality show that sends contestants to exotic locations"
"AD_IMPLANT_5A": "BINK_ABAE"
"AD_IMPLANT_6": "~z~for permanent body modification."
"AD_IMPLANT_6A": "BINK_ABAF"
"AD_IMPLANT_7": "~z~Pirates love booty."
"AD_IMPLANT_7A": "BINK_ABAG"
"AD_IMPLANT_8": "~z~Why not get ass implants in Somalia?"
"AD_IMPLANT_8A": "BINK_ABAH"
"AD_IMPLANT_9": "~z~Take a relaxing vacation in Mongolia."
"AD_IMPLANT_9A": "BINK_ABAI"
"AD_LIFEINVIF": "100"
"AD_LIFEINVLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_LIFEINVSL": "090090090090090090090090090090090090090090090090090"
"AD_LIFEINV_1": "~z~The Lifeinvader tablet."
"AD_LIFEINV_10": "~z~The Lifeinvader tablet!"
"AD_LIFEINV_10A": "BINK_AJAJ"
"AD_LIFEINV_11": "~z~We've skipped a generation,"
"AD_LIFEINV_11A": "BINK_AJAK"
"AD_LIFEINV_12": "~z~so you don't have to."
"AD_LIFEINV_12A": "BINK_AJAL"
"AD_LIFEINV_13": "~z~Live tomorrow."
"AD_LIFEINV_13A": "BINK_AJAM"
"AD_LIFEINV_14": "~z~You'll be connected to humanity."
"AD_LIFEINV_14A": "BINK_AJAN"
"AD_LIFEINV_15": "~z~You will be docked!"
"AD_LIFEINV_15A": "BINK_AJAO"
"AD_LIFEINV_16": "~z~Invasion never felt so good."
"AD_LIFEINV_16A": "BINK_AJAP"
"AD_LIFEINV_17": "~z~The Lifeinvader tablet."
"AD_LIFEINV_17A": "BINK_AJAQ"
"AD_LIFEINV_1A": "BINK_AJAA"
"AD_LIFEINV_2": "~z~It's time to dock!"
"AD_LIFEINV_2A": "BINK_AJAB"
"AD_LIFEINV_3": "~z~The future is now."
"AD_LIFEINV_3A": "BINK_AJAC"
"AD_LIFEINV_4": "~z~Lifeinvader. The social networking site announces its new tablet."
"AD_LIFEINV_4A": "BINK_AJAD"
"AD_LIFEINV_5": "~z~It's not technology,"
"AD_LIFEINV_5A": "BINK_AJAE"
"AD_LIFEINV_6": "~z~it's your life."
"AD_LIFEINV_6A": "BINK_AJAF"
"AD_LIFEINV_7": "~z~Live it the way you want."
"AD_LIFEINV_7A": "BINK_AJAG"
"AD_LIFEINV_8": "~z~With a device that tells you what to do."
"AD_LIFEINV_8A": "BINK_AJAH"
"AD_LIFEINV_9": "~z~It's time to dock."
"AD_LIFEINV_9A": "BINK_AJAI"
"AD_LOGGERIF": "100"
"AD_LOGGERLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_LOGGERSL": "090090090090090090090090090090090090"
"AD_LOGGER_1": "~z~Pablo Rapazar makes twenty-eight million a year."
"AD_LOGGER_10": "~z~You're at the bottom."
"AD_LOGGER_10A": "BINK_ACAH"
"AD_LOGGER_11": "~z~Relive your glory days."
"AD_LOGGER_11A": "BINK_ACAI"
"AD_LOGGER_12": "~z~Have a Logger."
"AD_LOGGER_12A": "BINK_ACAJ"
"AD_LOGGER_1A": "BINK_ACAA"
"AD_LOGGER_2": "~z~Duane Aller makes thirty-five million a year."
"AD_LOGGER_2A": "BINK_ACAB"
"AD_LOGGER_3": "~z~You,"
"AD_LOGGER_3A": "BINK_ACAC"
"AD_LOGGER_4": "~z~make ten dollars an hour."
"AD_LOGGER_4A": "BINK_ACAK"
"AD_LOGGER_5": "~z~Failure this deep calls for a"
"AD_LOGGER_5A": "BINK_ACAD"
"AD_LOGGER_6": "~z~deep, slow brewed, beer."
"AD_LOGGER_6A": "BINK_ACAL"
"AD_LOGGER_7": "~z~Logger."
"AD_LOGGER_7A": "BINK_ACAE"
"AD_LOGGER_8": "~z~The official beer of American baseball."
"AD_LOGGER_8A": "BINK_ACAF"
"AD_LOGGER_9": "~z~These guys are at the top of their game."
"AD_LOGGER_9A": "BINK_ACAG"
"AD_LOTTOIF": "100"
"AD_LOTTOLF": "110000011000001100000110000011000001100000"
"AD_LOTTOSL": "090090090090090090"
"AD_LOTTO_1": "~z~What will you do when you finally win the lottery?"
"AD_LOTTO_1A": "BINK_ADAA"
"AD_LOTTO_2": "~z~I'm gonna have my ex-wife"
"AD_LOTTO_2A": "BINK_ADAB"
"AD_LOTTO_3": "~z~strangled by a hit man."
"AD_LOTTO_3A": "BINK_ADAC"
"AD_LOTTO_4": "~z~Start dreaming."
"AD_LOTTO_4A": "BINK_ADAD"
"AD_LOTTO_5": "~z~Play the San Andreas state lottery"
"AD_LOTTO_5A": "BINK_ADAE"
"AD_LOTTO_6": "~z~and have all your fantasies come true."
"AD_LOTTO_6A": "BINK_ADAF"
"AD_MOUNTIF": "100"
"AD_MOUNTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_MOUNTSL": "090090090090090090090090090090090090090090090090090090090090090090090"
"AD_MOUNT_1": "~z~When my dad had a heart attack..."
"AD_MOUNT_10": "~z~Take your loved one to Mount Zonah Medical Center."
"AD_MOUNT_10A": "BINK_AGAJ"
"AD_MOUNT_11": "~z~Mount Zonah is number one in heart attacks,"
"AD_MOUNT_11A": "BINK_AGAK"
"AD_MOUNT_12": "~z~brain hemorrhages,"
"AD_MOUNT_12A": "BINK_AGAL"
"AD_MOUNT_13": "~z~tourettes,"
"AD_MOUNT_13A": "BINK_AGAM"
"AD_MOUNT_14": "~z~\"Fuck, shit, cunt!\","
"AD_MOUNT_14A": "BINK_AGAN"
"AD_MOUNT_15": "~z~strokes,"
"AD_MOUNT_15A": "BINK_AGAO"
"AD_MOUNT_16": "~z~hemorrhoids,"
"AD_MOUNT_16A": "BINK_AGAP"
"AD_MOUNT_17": "~z~leprosy,"
"AD_MOUNT_17A": "BINK_AGAQ"
"AD_MOUNT_18": "~z~elephantitis,"
"AD_MOUNT_18A": "BINK_AGAR"
"AD_MOUNT_19": "~z~cardiac failure,"
"AD_MOUNT_19A": "BINK_AGAS"
"AD_MOUNT_1A": "BINK_AGAA"
"AD_MOUNT_2": "~z~We rushed him to Central Los Santos Hospital."
"AD_MOUNT_20": "~z~and loose stools."
"AD_MOUNT_20A": "BINK_AGAT"
"AD_MOUNT_21": "~z~You have a choice in hospitals,"
"AD_MOUNT_21A": "BINK_AGAU"
"AD_MOUNT_22": "~z~so pick the one with the largest advertising budget."
"AD_MOUNT_22A": "BINK_AGAV"
"AD_MOUNT_23": "~z~Mount Zonah Medical Center."
"AD_MOUNT_23A": "BINK_AGAW"
"AD_MOUNT_2A": "BINK_AGAB"
"AD_MOUNT_3": "~z~I was so scared."
"AD_MOUNT_3A": "BINK_AGAC"
"AD_MOUNT_4": "~z~Thanks to the treatment he received there,"
"AD_MOUNT_4A": "BINK_AGAD"
"AD_MOUNT_5": "~z~he unfortunately died."
"AD_MOUNT_5A": "BINK_AGAE"
"AD_MOUNT_6": "~z~My family learned our lesson,"
"AD_MOUNT_6A": "BINK_AGAF"
"AD_MOUNT_7": "~z~that place sucks!"
"AD_MOUNT_7A": "BINK_AGAG"
"AD_MOUNT_8": "~z~Heart attacks won't kill you."
"AD_MOUNT_8A": "BINK_AGAH"
"AD_MOUNT_9": "~z~The wrong choice in hospitals will!"
"AD_MOUNT_9A": "BINK_AGAI"
"AD_MYSTAIF": "100"
"AD_MYSTALF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_MYSTASL": "090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_MYSTA_1": "~z~Germs!"
"AD_MYSTA_10": "~z~I clean and disinfect the toughest stains..."
"AD_MYSTA_10A": "BINK_CFAJ"
"AD_MYSTA_11": "~z~And kill ninety-nine point nine percent of germs and living tissue."
"AD_MYSTA_11A": "BINK_CFAK"
"AD_MYSTA_12": "~z~I can cleanse a crimescene,"
"AD_MYSTA_12A": "BINK_CFAL"
"AD_MYSTA_13": "~z~or strip a baby to the bone in less than an hour."
"AD_MYSTA_13A": "BINK_CFAM"
"AD_MYSTA_14": "~z~Mystaspot."
"AD_MYSTA_14A": "BINK_CFAN"
"AD_MYSTA_15": "~z~Destroys away wine stains..."
"AD_MYSTA_15A": "BINK_CFAO"
"AD_MYSTA_16": "~z~dead!"
"AD_MYSTA_16A": "BINK_CFAP"
"AD_MYSTA_17": "~z~Mud..."
"AD_MYSTA_17A": "BINK_CFAQ"
"AD_MYSTA_18": "~z~dead!"
"AD_MYSTA_18A": "BINK_CFAR"
"AD_MYSTA_19": "~z~Cat Vomit..."
"AD_MYSTA_19A": "BINK_CFAS"
"AD_MYSTA_1A": "BINK_CFAA"
"AD_MYSTA_2": "~z~It's kill or be killed in the great warfare in your home."
"AD_MYSTA_20": "~z~dead!"
"AD_MYSTA_20A": "BINK_CFAT"
"AD_MYSTA_21": "~z~Including the cat."
"AD_MYSTA_21A": "BINK_CFAU"
"AD_MYSTA_22": "~z~Moonblood, whatever it is,"
"AD_MYSTA_22A": "BINK_CFAV"
"AD_MYSTA_23": "~z~it's dead!"
"AD_MYSTA_23A": "BINK_CFAW"
"AD_MYSTA_24": "~z~Coffee,"
"AD_MYSTA_24A": "BINK_CFAX"
"AD_MYSTA_25": "~z~b-bye,"
"AD_MYSTA_25A": "BINK_CFAY"
"AD_MYSTA_26": "~z~you're dead!"
"AD_MYSTA_26A": "BINK_CFAZ"
"AD_MYSTA_27": "~z~Dead Cheerleader,"
"AD_MYSTA_27A": "BINK_CFBA"
"AD_MYSTA_28": "~z~you're still dead!"
"AD_MYSTA_28A": "BINK_CFBB"
"AD_MYSTA_29": "~z~And ink stains..."
"AD_MYSTA_29A": "BINK_CFBC"
"AD_MYSTA_2A": "BINK_CFAB"
"AD_MYSTA_3": "~z~Of all the places in your home,"
"AD_MYSTA_30": "~z~dead!"
"AD_MYSTA_30A": "BINK_CFBD"
"AD_MYSTA_31": "~z~Dead!"
"AD_MYSTA_31A": "BINK_CFBE"
"AD_MYSTA_32": "~z~Dead!"
"AD_MYSTA_32A": "BINK_CFBF"
"AD_MYSTA_33": "~z~Your teenager is shooting DNA on every surface of the house..."
"AD_MYSTA_33A": "BINK_CFBG"
"AD_MYSTA_34": "~z~Mystaspot cleans it away."
"AD_MYSTA_34A": "BINK_CFBH"
"AD_MYSTA_35": "~z~If ya want, it'll even clean him away."
"AD_MYSTA_35A": "BINK_CFBI"
"AD_MYSTA_36": "~z~Mystaspot"
"AD_MYSTA_36A": "BINK_CFBJ"
"AD_MYSTA_37": "~z~A squirt is all you need."
"AD_MYSTA_37A": "BINK_CFBK"
"AD_MYSTA_38": "~z~Then boom, nothing lives on!"
"AD_MYSTA_38A": "BINK_CFBL"
"AD_MYSTA_3A": "BINK_CFAC"
"AD_MYSTA_4": "~z~your carpet is the battleground where the fighting is the nastiest."
"AD_MYSTA_4A": "BINK_CFAD"
"AD_MYSTA_5": "~z~That's where I come in."
"AD_MYSTA_5A": "BINK_CFAE"
"AD_MYSTA_6": "~z~Mystaspot."
"AD_MYSTA_6A": "BINK_CFAF"
"AD_MYSTA_7": "~z~Ordinary cleaners leave stains, dirt, germs, and life behind."
"AD_MYSTA_7A": "BINK_CFAG"
"AD_MYSTA_8": "~z~I don't!"
"AD_MYSTA_8A": "BINK_CFAH"
"AD_MYSTA_9": "~z~I kill everything."
"AD_MYSTA_9A": "BINK_CFAI"
"AD_ORGANIF": "100"
"AD_ORGANLF": "1100000110000011000001100000110000011000001100000"
"AD_ORGANSL": "090090090090090090090"
"AD_ORGAN_1": "~z~Don't miss the next episode of"
"AD_ORGAN_1A": "BINK_AKAA"
"AD_ORGAN_2": "~z~Organ Farm,"
"AD_ORGAN_2A": "BINK_AKAB"
"AD_ORGAN_3": "~z~where contestants abduct illegal immigrants"
"AD_ORGAN_3A": "BINK_AKAC"
"AD_ORGAN_4": "~z~to get the lifesaving transplant they need."
"AD_ORGAN_4A": "BINK_AKAD"
"AD_ORGAN_5": "~z~It's heart warming reality TV."
"AD_ORGAN_5A": "BINK_AKAE"
"AD_ORGAN_6": "~z~Organ Farm."
"AD_ORGAN_6A": "BINK_AKAF"
"AD_ORGAN_7": "~z~Thursdays on Weazel."
"AD_ORGAN_7A": "BINK_AKAG"
"AD_PHATIF": "100"
"AD_PHATLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_PHATSL": "090090090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_PHAT_1": "~z~You can cancel that gym member ship,"
"AD_PHAT_10": "~z~With a controlled exercise and diet plan,"
"AD_PHAT_10A": "BINK_CGAJ"
"AD_PHAT_11": "~z~the pounds just fall off,"
"AD_PHAT_11A": "BINK_CGAK"
"AD_PHAT_12": "~z~and the Phat gets radical."
"AD_PHAT_12A": "BINK_CGAL"
"AD_PHAT_13": "~z~It's time to take health to the streets."
"AD_PHAT_13A": "BINK_CGAM"
"AD_PHAT_14": "~z~It's time to make health cool."
"AD_PHAT_14A": "BINK_CGAN"
"AD_PHAT_15": "~z~Try all new healthy flavours like..."
"AD_PHAT_15A": "BINK_CGAO"
"AD_PHAT_16": "~z~Radical sour cream and black liquorice quinoa."
"AD_PHAT_16A": "BINK_CGAP"
"AD_PHAT_17": "~z~Funky honey mustard greens and ketchup prawns."
"AD_PHAT_17A": "BINK_CGAQ"
"AD_PHAT_18": "~z~Chipotle wheatgrass."
"AD_PHAT_18A": "BINK_CGAR"
"AD_PHAT_19": "~z~Bavarian car key party."
"AD_PHAT_19A": "BINK_CGAS"
"AD_PHAT_1A": "BINK_CGAA"
"AD_PHAT_2": "~z~because Phat Chips have all the crunches you need!"
"AD_PHAT_20": "~z~Dry Greek rub greens."
"AD_PHAT_20A": "BINK_CGAT"
"AD_PHAT_21": "~z~And..."
"AD_PHAT_21A": "BINK_CGAU"
"AD_PHAT_22": "~z~Norwegian salmon rancher surprise."
"AD_PHAT_22A": "BINK_CGAV"
"AD_PHAT_23": "~z~Yum!"
"AD_PHAT_23A": "BINK_CGAW"
"AD_PHAT_24": "~z~Phat Chips..."
"AD_PHAT_24A": "BINK_CGAX"
"AD_PHAT_25": "~z~get crunching"
"AD_PHAT_25A": "BINK_CGAY"
"AD_PHAT_26": "~z~and stop crunches!"
"AD_PHAT_26A": "BINK_CGAZ"
"AD_PHAT_27": "~z~We've made healthy snacking cool!"
"AD_PHAT_27A": "BINK_CGBA"
"AD_PHAT_2A": "BINK_CGAB"
"AD_PHAT_3": "~z~Finally, snacks have gotten healthy."
"AD_PHAT_3A": "BINK_CGAC"
"AD_PHAT_4": "~z~We've taken the humble but deadly potato chip,"
"AD_PHAT_4A": "BINK_CGAD"
"AD_PHAT_5": "~z~and taken away a whole lot of fat,"
"AD_PHAT_5A": "BINK_CGAE"
"AD_PHAT_6": "~z~and add a whole heap of Phat."
"AD_PHAT_6A": "BINK_CGAF"
"AD_PHAT_7": "~z~Damn!"
"AD_PHAT_7A": "BINK_CGAG"
"AD_PHAT_8": "~z~Confused?"
"AD_PHAT_8A": "BINK_CGAH"
"AD_PHAT_9": "~z~You won't be."
"AD_PHAT_9A": "BINK_CGAI"
"AD_PISSWASIF": "100"
"AD_PISSWASLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_PISSWASSL": "090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_PISSWAS_1": "~z~Wake up in the morning,"
"AD_PISSWAS_10": "~z~and big ol' plastic titties!"
"AD_PISSWAS_10A": "BINK_ALAK"
"AD_PISSWAS_11": "~z~Let's grab a case of Pisswasser and"
"AD_PISSWAS_11A": "BINK_ALAL"
"AD_PISSWAS_12": "~z~drink for the USA."
"AD_PISSWAS_12A": "BINK_ALAM"
"AD_PISSWAS_13": "~z~Hey, neighbors I'm sorry,"
"AD_PISSWAS_13A": "BINK_ALAN"
"AD_PISSWAS_14": "~z~we're partying real butch!"
"AD_PISSWAS_14A": "BINK_ALAO"
"AD_PISSWAS_15": "~z~You ought to speak English"
"AD_PISSWAS_15A": "BINK_ALAP"
"AD_PISSWAS_16": "~z~if you like it here so much."
"AD_PISSWAS_16A": "BINK_ALAQ"
"AD_PISSWAS_17": "~z~Not Spanish!"
"AD_PISSWAS_17A": "BINK_ALAR"
"AD_PISSWAS_18": "~z~Or Chinese!"
"AD_PISSWAS_18A": "BINK_ALAS"
"AD_PISSWAS_19": "~z~Or British!"
"AD_PISSWAS_19A": "BINK_ALAT"
"AD_PISSWAS_1A": "BINK_ALAA"
"AD_PISSWAS_2": "~z~drop a big old log."
"AD_PISSWAS_20": "~z~Or fucking Dutch!"
"AD_PISSWAS_20A": "BINK_ALAU"
"AD_PISSWAS_21": "~z~Fuck the Dutch!"
"AD_PISSWAS_21A": "BINK_ALAV"
"AD_PISSWAS_22": "~z~I said yeah,"
"AD_PISSWAS_22A": "BINK_ALAW"
"AD_PISSWAS_23": "~z~we gonna keep them illegals out!"
"AD_PISSWAS_23A": "BINK_ALAX"
"AD_PISSWAS_24": "~z~Guns and Pisswasser!"
"AD_PISSWAS_24A": "BINK_ALAY"
"AD_PISSWAS_25": "~z~Yeah, that's what a party's all about!"
"AD_PISSWAS_25A": "BINK_ALAZ"
"AD_PISSWAS_26": "~z~Getting real drunk,"
"AD_PISSWAS_26A": "BINK_ALBA"
"AD_PISSWAS_27": "~z~puking face-down."
"AD_PISSWAS_27A": "BINK_ALBB"
"AD_PISSWAS_28": "~z~Billying and bobbing while every kid's in town."
"AD_PISSWAS_28A": "BINK_ALBC"
"AD_PISSWAS_29": "~z~Drinking Pisswasser,"
"AD_PISSWAS_29A": "BINK_ALBD"
"AD_PISSWAS_2A": "BINK_ALAB"
"AD_PISSWAS_3": "~z~Out here you ain't got time for nothing"
"AD_PISSWAS_30": "~z~fightin',"
"AD_PISSWAS_30A": "BINK_ALBE"
"AD_PISSWAS_31": "~z~and getting real shit-faced tonight."
"AD_PISSWAS_31A": "BINK_ALBF"
"AD_PISSWAS_32": "~z~I'm a patriotic American!"
"AD_PISSWAS_32A": "BINK_ALBG"
"AD_PISSWAS_33": "~z~That's my national right!"
"AD_PISSWAS_33A": "BINK_ALBH"
"AD_PISSWAS_34": "~z~Pisswasser."
"AD_PISSWAS_34A": "BINK_ALBI"
"AD_PISSWAS_35": "~z~German fighting lager, for export only!"
"AD_PISSWAS_35A": "BINK_ALBJ"
"AD_PISSWAS_3A": "BINK_ALAC"
"AD_PISSWAS_4": "~z~fruity like a jog."
"AD_PISSWAS_4A": "BINK_ALAD"
"AD_PISSWAS_5": "~z~Marry a fat bitch"
"AD_PISSWAS_5A": "BINK_ALAE"
"AD_PISSWAS_6": "~z~and die working like a dog."
"AD_PISSWAS_6A": "BINK_ALAF"
"AD_PISSWAS_7": "~z~Cowboys in the heartland,"
"AD_PISSWAS_7A": "BINK_ALAG"
"AD_PISSWAS_8": "~z~bankers in the city."
"AD_PISSWAS_8A": "BINK_ALAH"
"AD_PISSWAS_9": "~z~We love cars, guns,"
"AD_PISSWAS_9A": "BINK_ALAI"
"AD_REHABIF": "100"
"AD_REHABLF": "11000001100000110000011000001100000110000011000001100000"
"AD_REHABSL": "090090090090090090090090"
"AD_REHAB_1": "~z~Rehab Island."
"AD_REHAB_1A": "BINK_CCAH"
"AD_REHAB_2": "~z~A tiny island..."
"AD_REHAB_2A": "BINK_CCAA"
"AD_REHAB_3": "~z~Ten desperados who will do anything on television."
"AD_REHAB_3A": "BINK_CCAB"
"AD_REHAB_4": "~z~No food!"
"AD_REHAB_4A": "BINK_CCAC"
"AD_REHAB_5": "~z~A massive pile of cocaine!"
"AD_REHAB_5A": "BINK_CCAD"
"AD_REHAB_6": "~z~And tons of relapses!"
"AD_REHAB_6A": "BINK_CCAE"
"AD_REHAB_7": "~z~Reality finally gets real."
"AD_REHAB_7A": "BINK_CCAF"
"AD_REHAB_8": "~z~On CNT."
"AD_REHAB_8A": "BINK_CCAG"
"AD_SA_TOURIF": "100"
"AD_SA_TOURLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_SA_TOURSL": "090090090090090090090090090090090090090090090090090090090090090"
"AD_SA_TOUR_1": "~z~In times like these it's important to remember the good things."
"AD_SA_TOUR_10": "~z~and the worst air in the world."
"AD_SA_TOUR_10A": "BINK_CDAJ"
"AD_SA_TOUR_11": "~z~Experience more of San Andreas,"
"AD_SA_TOUR_11A": "BINK_CDAK"
"AD_SA_TOUR_12": "~z~the suburban sprawl,"
"AD_SA_TOUR_12A": "BINK_CDAL"
"AD_SA_TOUR_13": "~z~no sense of community,"
"AD_SA_TOUR_13A": "BINK_CDAM"
"AD_SA_TOUR_14": "~z~and no building more than thirty years old."
"AD_SA_TOUR_14A": "BINK_CDAN"
"AD_SA_TOUR_15": "~z~Where fluffy children's theme park animals"
"AD_SA_TOUR_15A": "BINK_CDAO"
"AD_SA_TOUR_16": "~z~are both our heritage and our culture."
"AD_SA_TOUR_16A": "BINK_CDAP"
"AD_SA_TOUR_17": "~z~San Andreas leads the country in removing pristine first grown forest"
"AD_SA_TOUR_17A": "BINK_CDAQ"
"AD_SA_TOUR_18": "~z~to build generic strip malls"
"AD_SA_TOUR_18A": "BINK_CDAR"
"AD_SA_TOUR_19": "~z~and tracked mansions."
"AD_SA_TOUR_19A": "BINK_CDAS"
"AD_SA_TOUR_1A": "BINK_CDAA"
"AD_SA_TOUR_2": "~z~Sure, the economy may be a little rough,"
"AD_SA_TOUR_20": "~z~San Andreas, we won't be broken hypocrites forever."
"AD_SA_TOUR_20A": "BINK_CDAT"
"AD_SA_TOUR_21": "~z~Brought to you by the San Andreas tourism board."
"AD_SA_TOUR_21A": "BINK_CDAU"
"AD_SA_TOUR_2A": "BINK_CDAB"
"AD_SA_TOUR_3": "~z~And we may be shuttering schools,"
"AD_SA_TOUR_3A": "BINK_CDAC"
"AD_SA_TOUR_4": "~z~hospitals and libraries to pay union pensions."
"AD_SA_TOUR_4A": "BINK_CDAD"
"AD_SA_TOUR_5": "~z~But San Andreas is still the place where dreams are made."
"AD_SA_TOUR_5A": "BINK_CDAE"
"AD_SA_TOUR_6": "~z~This is where counter culture began"
"AD_SA_TOUR_6A": "BINK_CDAF"
"AD_SA_TOUR_7": "~z~and then morphed in to a nanny state."
"AD_SA_TOUR_7A": "BINK_CDAG"
"AD_SA_TOUR_8": "~z~A place that preaches environmental stewardship"
"AD_SA_TOUR_8A": "BINK_CDAH"
"AD_SA_TOUR_9": "~z~but has terrible public transit system"
"AD_SA_TOUR_9A": "BINK_CDAI"
"AD_SCOUGARIF": "100"
"AD_SCOUGARLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_SCOUGARSL": "090090090090090090090090090090090090090090090"
"AD_SCOUGAR_1": "~z~The show that shows you're never too old"
"AD_SCOUGAR_10": "~z~How old can you go?"
"AD_SCOUGAR_10A": "BINK_AMAJ"
"AD_SCOUGAR_11": "~z~It's desperation taken to a whole new depth."
"AD_SCOUGAR_11A": "BINK_AMAK"
"AD_SCOUGAR_12": "~z~Broken hearts"
"AD_SCOUGAR_12A": "BINK_AMAL"
"AD_SCOUGAR_13": "~z~and hips."
"AD_SCOUGAR_13A": "BINK_AMAM"
"AD_SCOUGAR_14": "~z~Serious Cougar,"
"AD_SCOUGAR_14A": "BINK_AMAN"
"AD_SCOUGAR_15": "~z~only on Weazel!"
"AD_SCOUGAR_15A": "BINK_AMAO"
"AD_SCOUGAR_1A": "BINK_AMAA"
"AD_SCOUGAR_2": "~z~to go out hunting."
"AD_SCOUGAR_2A": "BINK_AMAB"
"AD_SCOUGAR_3": "~z~Serious Cougar."
"AD_SCOUGAR_3A": "BINK_AMAC"
"AD_SCOUGAR_4": "~z~He's 22"
"AD_SCOUGAR_4A": "BINK_AMAD"
"AD_SCOUGAR_5": "~z~and can last for hours."
"AD_SCOUGAR_5A": "BINK_AMAE"
"AD_SCOUGAR_6": "~z~She may not last till the morning."
"AD_SCOUGAR_6A": "BINK_AMAF"
"AD_SCOUGAR_7": "~z~Would you hit it?"
"AD_SCOUGAR_7A": "BINK_AMAG"
"AD_SCOUGAR_8": "~z~She hit menopause before you were born."
"AD_SCOUGAR_8A": "BINK_AMAH"
"AD_SCOUGAR_9": "~z~It's the show that asks..."
"AD_SCOUGAR_9A": "BINK_AMAI"
"AD_STUNTIF": "100"
"AD_STUNTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_STUNTSL": "090090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_STUNT_1": "~z~Bored?"
"AD_STUNT_10": "~z~getting shot,"
"AD_STUNT_10A": "BINK_AEAJ"
"AD_STUNT_11": "~z~knifed in the back,"
"AD_STUNT_11A": "BINK_AEAK"
"AD_STUNT_12": "~z~falling off a building on fire,"
"AD_STUNT_12A": "BINK_AEAL"
"AD_STUNT_13": "~z~and getting run over."
"AD_STUNT_13A": "BINK_AEAM"
"AD_STUNT_14": "~z~If you make it through our course,"
"AD_STUNT_14A": "BINK_AEAN"
"AD_STUNT_15": "~z~you are ready for the big screen."
"AD_STUNT_15A": "BINK_AEAO"
"AD_STUNT_16": "~z~Make dull and vain famous people look cool"
"AD_STUNT_16A": "BINK_AEAP"
"AD_STUNT_17": "~z~by dressing up as them and risking your life and future health."
"AD_STUNT_17A": "BINK_AEAQ"
"AD_STUNT_18": "~z~Then have your face digitally removed on a green screen."
"AD_STUNT_18A": "BINK_AEAR"
"AD_STUNT_19": "~z~The Cunning Stunt Academy trains women too!"
"AD_STUNT_19A": "BINK_AEAS"
"AD_STUNT_1A": "BINK_AEAA"
"AD_STUNT_2": "~z~Stupid?"
"AD_STUNT_20": "~z~Have a nice rack?"
"AD_STUNT_20A": "BINK_AEAT"
"AD_STUNT_21": "~z~Vinewood needs stunt tits..."
"AD_STUNT_21A": "BINK_AEAU"
"AD_STUNT_22": "~z~to show when an A-list celebrity is too bashful,"
"AD_STUNT_22A": "BINK_AEAV"
"AD_STUNT_23": "~z~or has pancake nipples."
"AD_STUNT_23A": "BINK_AEAW"
"AD_STUNT_24": "~z~The Cunning Stunt Academy."
"AD_STUNT_24A": "BINK_AEAX"
"AD_STUNT_25": "~z~Pain!"
"AD_STUNT_25A": "BINK_AEAY"
"AD_STUNT_26": "~z~It's worth any price."
"AD_STUNT_26A": "BINK_AEAZ"
"AD_STUNT_2A": "BINK_AEAB"
"AD_STUNT_3": "~z~How about a fulfilling career as a stunt double?"
"AD_STUNT_3A": "BINK_AEAC"
"AD_STUNT_4": "~z~To break in to Vinewood..."
"AD_STUNT_4A": "BINK_AEAD"
"AD_STUNT_5": "~z~You might just have to break through a wind shield."
"AD_STUNT_5A": "BINK_AEAE"
"AD_STUNT_6": "~z~Cunning Stunt Academy is San Andreas'"
"AD_STUNT_6A": "BINK_AEAF"
"AD_STUNT_7": "~z~oldest accredited stunt school."
"AD_STUNT_7A": "BINK_AEAG"
"AD_STUNT_8": "~z~We have classes in high speed accidents,"
"AD_STUNT_8A": "BINK_AEAH"
"AD_STUNT_9": "~z~taking a baseball bat to the face,"
"AD_STUNT_9A": "BINK_AEAI"
"AD_SURANOIF": "100"
"AD_SURANOLF": "11000001100000110000011000001100000"
"AD_SURANOSL": "090090090090090"
"AD_SURANO_1": "~z~Give the 99% what they really deserve."
"AD_SURANO_1A": "BINK_ANAA"
"AD_SURANO_2": "~z~Averis."
"AD_SURANO_2A": "BINK_ANAB"
"AD_SURANO_3": "~z~Something to aspire to."
"AD_SURANO_3A": "BINK_ANAC"
"AD_SURANO_4": "~z~The new Surano."
"AD_SURANO_4A": "BINK_ANAD"
"AD_SURANO_5": "~z~Luxury reasserted."
"AD_SURANO_5A": "BINK_ANAE"
"AD_UPNATOMIF": "100"
"AD_UPNATOMLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AD_UPNATOMSL": "090090090090090090090090090090090090090090090090090090090090090090090090090090"
"AD_UPNATOM_1": "~z~In 1950, the first Up-n-Atom restaurant opened."
"AD_UPNATOM_10": "~z~That can do American spirit is in our DNA at"
"AD_UPNATOM_10A": "BINK_CEAJ"
"AD_UPNATOM_11": "~z~Up-n-Atom!"
"AD_UPNATOM_11A": "BINK_CEAK"
"AD_UPNATOM_12": "~z~We invented the triple burger,"
"AD_UPNATOM_12A": "BINK_CEAL"
"AD_UPNATOM_13": "~z~the 10-Slices-of-Bacon-Triple-Cheese-Melt,"
"AD_UPNATOM_13A": "BINK_CEAM"
"AD_UPNATOM_14": "~z~and extra creamy jumbo shake,"
"AD_UPNATOM_14A": "BINK_CEAN"
"AD_UPNATOM_15": "~z~and of course the legendry..."
"AD_UPNATOM_15A": "BINK_CEAO"
"AD_UPNATOM_16": "~z~2 way speaker box"
"AD_UPNATOM_16A": "BINK_CEAP"
"AD_UPNATOM_17": "~z~for people that are too lazy to get out of their cars to eat."
"AD_UPNATOM_17A": "BINK_CEAQ"
"AD_UPNATOM_18": "~z~We don't succumb to trendy health fads."
"AD_UPNATOM_18A": "BINK_CEAR"
"AD_UPNATOM_19": "~z~At Up-n-Atom we've kept many of the same menu items."
"AD_UPNATOM_19A": "BINK_CEAS"
"AD_UPNATOM_1A": "BINK_CEAA"
"AD_UPNATOM_2": "~z~Life was simpler then."
"AD_UPNATOM_20": "~z~We still serve up all of your weekly"
"AD_UPNATOM_20A": "BINK_CEAT"
"AD_UPNATOM_21": "~z~saturated fat,"
"AD_UPNATOM_21A": "BINK_CEAU"
"AD_UPNATOM_22": "~z~salt,"
"AD_UPNATOM_22A": "BINK_CEAV"
"AD_UPNATOM_23": "~z~and sugar needs"
"AD_UPNATOM_23A": "BINK_CEAW"
"AD_UPNATOM_24": "~z~in one convenient setting."
"AD_UPNATOM_24A": "BINK_CEAX"
"AD_UPNATOM_25": "~z~Up-n-Atom"
"AD_UPNATOM_25A": "BINK_CEAY"
"AD_UPNATOM_26": "~z~Food from when we were morally superior."
"AD_UPNATOM_26A": "BINK_CEAZ"
"AD_UPNATOM_2A": "BINK_CEAB"
"AD_UPNATOM_3": "~z~The 50's were a sacred time for our nation."
"AD_UPNATOM_3A": "BINK_CEAC"
"AD_UPNATOM_4": "~z~Good clean food,"
"AD_UPNATOM_4A": "BINK_CEAD"
"AD_UPNATOM_5": "~z~happy homogenous people"
"AD_UPNATOM_5A": "BINK_CEAE"
"AD_UPNATOM_6": "~z~and well segregated communities."
"AD_UPNATOM_6A": "BINK_CEAF"
"AD_UPNATOM_7": "~z~An enemy we understood and could control"
"AD_UPNATOM_7A": "BINK_CEAG"
"AD_UPNATOM_8": "~z~with the threat of nuclear apocalypse."
"AD_UPNATOM_8A": "BINK_CEAH"
"AD_UPNATOM_9": "~z~Such was the excitement of the atomic age."
"AD_UPNATOM_9A": "BINK_CEAI"
"AET_BEAST": "HUNT THE BEAST END"
"AET_BLAST": "CRIMINAL DAMAGE END"
"AET_CHALL_DB": "DRIVE-BY CHALLENGE END"
"AET_CHALL_HS": "HIGHEST SPEED CHALLENGE END"
"AET_CHALL_HSH": "HEADSHOTS CHALLENGE END"
"AET_CHALL_LB": "LONGEST BAIL CHALLENGE END"
"AET_CHALL_LF": "LONGEST FALL SURVIVED CHALLENGE END"
"AET_CHALL_LFI": "LOW FLYING INVERTED CHALLENGE END"
"AET_CHALL_LFL": "LOW FLYING CHALLENGE END"
"AET_CHALL_LJ": "LONGEST JUMP CHALLENGE END"
"AET_CHALL_LP": "LOWEST PARACHUTE CHALLENGE END"
"AET_CHALL_LS": "LONGEST FREEFALL CHALLENGE END"
"AET_CHALL_LSN": "SNIPER KILLS CHALLENGE END"
"AET_CHALL_LST": "LONGEST STOPPIE CHALLENGE END"
"AET_CHALL_LW": "LONGEST WHEELIE CHALLENGE END"
"AET_CHALL_MB": "MOST BRIDGES CHALLENGE END"
"AET_CHALL_ML": "MELEE CHALLENGE END"
"AET_CHALL_NC": "NO CRASHES CHALLENGE END"
"AET_CHALL_NM": "NEAR MISSES CHALLENGE END"
"AET_CHALL_RD": "REVERSE DRIVING CHALLENGE END"
"AET_CHALL_VS": "VEHICLES STOLEN CHALLENGE END"
"AET_CHK_COLL": "CHECKPOINTS END"
"AET_DDROP": "DEAD DROP END"
"AET_HOT_TARG": "MOVING TARGET END"
"AET_KCASTLE": "KING OF THE CASTLE END"
"AET_PARCEL": "HOLD THE WHEEL END"
"AET_PENNED": "PENNED IN END"
"AET_PROPERTY": "HOT PROPERTY END"
"AET_UWARF": "KILL LIST END"
"AFTERASPRDPAULMONT": "Assistant Production Coordinator: Paul Montes"
"AFTEREXASEVANWLK": "Executive Assistant: Evan Walker"
"AFTERGMASHLEY": "General Manager: Ashley Palmer-Gilkey"
"AFTERPRDLARRYCH": "Production Coordinator: Larry Chatman"
"AG14_BIKE": "~BLIP_GANG_BIKE~"
"AG14_NA": "This request is not currently available."
"AG14_OP1_D": "Request Bunker Research.~n~Current research progress: ~1~%"
"AG14_OP1_D1": "Unavailable. Complete the Bunker setup to start Bunker Research."
"AG14_OP1_T": "Request Bunker Research"
"AG14_OP2_D": "Request a vehicle to be delivered nearby."
"AG14_OP2_D1": "Unavailable. Vehicle already in use."
"AG14_OP2_T": "Request Transportation"
"AG14_QUAD": "~BLIP_MILITARY_QUAD~"
"AG14_TITLE": "AGENT 14"
"AG14_VEH": "~BLIP_GANG_VEHICLE~"
"AG14_VEH_DEL": "Your Bunker Vehicle ~HUD_COLOUR_YELLOW~~a~~s~ has been delivered nearby."
"AGENCY_HELI_H1": "Request a helicopter to leave the Agency with."
"AGENCY_HELI_H3": "Are you sure you want to request Agency SuperVolito?"
"AGENCY_HELI_H4": "AIRCRAFT SERVICE"
"AGENT14": "Agent 14"
"AGFX_HD_FLIGHT": "High Detail Streaming While Flying"
"AGFX_LSHADOW": "Long Shadows"
"AGFX_MAXLOD": "Extended Distance Scaling"
"AGFX_SHADOWS_DIST": "Extended Shadows Distance"
"AGFX_USHADOW": "High Resolution Shadows"
"AGFX_WARNING": "Changing these options may cause reduced game performance."
"AGG_POSIT": "AGGREGATE POSITION"
"AGR_LAPS": "~a~ ~1~"
"AGUJA": "Aguja St"
"AH3A_ABSEILIF": "100"
"AH3A_ABSEILLF": "11020001102000110200011020001102000110200011020001102000"
"AH3A_ABSEILSL": "010010100100010110010100"
"AH3A_ABSEIL_1": "~z~Fuck! Alright, this is our way out."
"AH3A_ABSEIL_1A": "FBIS4_BUAA"
"AH3A_ABSEIL_2": "~z~We got to get these doors open."
"AH3A_ABSEIL_2A": "FBIS4_BUAB"
"AH3A_ABSEIL_3": "~z~Watch out!"
"AH3A_ABSEIL_3A": "FBIS4_BUAC"
"AH3A_ABSEIL_4": "~z~Hey, gimme a hand."
"AH3A_ABSEIL_4A": "FBIS4_BUAD"
"AH3A_ABSEIL_5": "~z~Rigs!"
"AH3A_ABSEIL_5A": "FBIS4_BUAE"
"AH3A_ABSEIL_6": "~z~Come on."
"AH3A_ABSEIL_6A": "FBIS4_BUAF"
"AH3A_ABSEIL_7": "~z~I'll see you at street level."
"AH3A_ABSEIL_7A": "FBIS4_BUAG"
"AH3A_ABSEIL_8": "~z~I fucking hope so!"
"AH3A_ABSEIL_8A": "FBIS4_BUAH"
"AH3A_AGENTSA": "FBIS4_GKAA"
"AH3A_AGENTSIF": "100"
"AH3A_AGENTSLF": "1102000"
"AH3A_AGENTSSL": "190"
"AH3A_AGENTS_01": "~z~Alright, shit, I see 'em."
"AH3A_AGENTS_02": "~z~Here come the Bureau men."
"AH3A_ALIVE2IF": "100"
"AH3A_ALIVE2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_ALIVE2SL": "010010010010010010010010010010100010010010100010010010100"
"AH3A_ALIVE2_1": "~z~Charmed? Yeah, that's about right."
"AH3A_ALIVE2_10A": "SFX_PAUSE_290"
"AH3A_ALIVE2_11": "~z~Yeah man, I'm just glad this shit is over. I don't wanna do nothing else for them fools no more."
"AH3A_ALIVE2_11A": "FBIS4_JFAD"
"AH3A_ALIVE2_12A": "SFX_PAUSE_200"
"AH3A_ALIVE2_13": "~z~Nor do I bro. I gotta swing that."
"AH3A_ALIVE2_13A": "FBIS4_JFAE"
"AH3A_ALIVE2_14A": "SFX_PAUSE_250"
"AH3A_ALIVE2_15": "~z~Hey, you got to swing something with Trevor, too. You should reach out."
"AH3A_ALIVE2_15A": "FBIS4_JFAF"
"AH3A_ALIVE2_16A": "SFX_PAUSE_330"
"AH3A_ALIVE2_17": "~z~I'll think about it. I'm kinda enjoying my break from him."
"AH3A_ALIVE2_17A": "FBIS4_JFAG"
"AH3A_ALIVE2_18A": "SFX_PAUSE_180"
"AH3A_ALIVE2_19": "~z~Don't think about it too long, he might decide to act, that's all I'm saying, man."
"AH3A_ALIVE2_19A": "FBIS4_JFAH"
"AH3A_ALIVE2_1A": "FBIS4_JFAA"
"AH3A_ALIVE2_2A": "SFX_PAUSE_270"
"AH3A_ALIVE2_3": "~z~Michael De Santa, Franklin Clinton, Gustavo Mota, and Patrick McReary."
"AH3A_ALIVE2_3A": "FBIS4_JFAI"
"AH3A_ALIVE2_4A": "SFX_PAUSE_280"
"AH3A_ALIVE2_5": "~z~When people are talking about the time some guys went into the Bureau, and wiped their files,"
"AH3A_ALIVE2_5A": "FBIS4_JFAB"
"AH3A_ALIVE2_6A": "SFX_PAUSE_270"
"AH3A_ALIVE2_7": "~z~man, those'll be the names. The rumors."
"AH3A_ALIVE2_7A": "FBIS4_JFAJ"
"AH3A_ALIVE2_8A": "SFX_PAUSE_360"
"AH3A_ALIVE2_9": "~z~This one'll go down in the ages."
"AH3A_ALIVE2_9A": "FBIS4_JFAC"
"AH3A_ALIVEIF": "100"
"AH3A_ALIVELF": "11000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_ALIVESL": "010010100010010010010010100010010"
"AH3A_ALIVE_1": "~z~Now that we're clear, I can probably tell you people, I did not think we were gonna make it outta there."
"AH3A_ALIVE_10A": "SFX_PAUSE_330"
"AH3A_ALIVE_11": "~z~We made it, didn't we? Whole crew's intact."
"AH3A_ALIVE_11A": "FBIS4_JEAF"
"AH3A_ALIVE_1A": "FBIS4_JEAA"
"AH3A_ALIVE_2A": "SFX_PAUSE_340"
"AH3A_ALIVE_3": "~z~But you planned the thing, right?"
"AH3A_ALIVE_3A": "FBIS4_JEAB"
"AH3A_ALIVE_4A": "SFX_PAUSE_460"
"AH3A_ALIVE_5": "~z~Yeah, I chose the best of two impossible options. We had to sell 'em that we were firemen to start with,"
"AH3A_ALIVE_5A": "FBIS4_JEAC"
"AH3A_ALIVE_6A": "SFX_PAUSE_420"
"AH3A_ALIVE_7": "~z~that's a pretty crazy task, and that's just to get the opportunity to have a highrise fall down on us."
"AH3A_ALIVE_7A": "FBIS4_JEAD"
"AH3A_ALIVE_8A": "SFX_PAUSE_340"
"AH3A_ALIVE_9": "~z~Well, thank you kindly for being so upfront with us about how dangerous this motherfucker was."
"AH3A_ALIVE_9A": "FBIS4_JEAE"
"AH3A_AXEIF": "100"
"AH3A_AXELF": "1102000"
"AH3A_AXESL": "090"
"AH3A_AXE_1": "~z~Okay. Ready up. Let's go! Ahhhhh!"
"AH3A_AXE_1A": "FBIS4_BSAA"
"AH3A_B4_DJA": "FBIS4_FFAA"
"AH3A_B4_DJIF": "100"
"AH3A_B4_DJLF": "1102000"
"AH3A_B4_DJSL": "490"
"AH3A_B4_DJ_01": "~z~I could think of about six easier ways of doing this."
"AH3A_B4_DJ_02": "~z~So, blowing the place up was the easiest way in? Yeah, and I got three cocks."
"AH3A_B4_DJ_03": "~z~Hey chief, do suicide missions pay more?"
"AH3A_B4_DJ_04": "~z~Were there any other options on this heist, or was this genius move all you could come up with?"
"AH3A_B4_DJ_05": "~z~Least the evidence is burning with us, right guys?"
"AH3A_B4_GMA": "FBIS4_FDAA"
"AH3A_B4_GMIF": "100"
"AH3A_B4_GMLF": "1102000"
"AH3A_B4_GMSL": "490"
"AH3A_B4_GM_01": "~z~Running towards a fire, man, we really are dumb."
"AH3A_B4_GM_02": "~z~I'd take a fire, over guys with guns any day of the week."
"AH3A_B4_GM_03": "~z~You think there's like an evidence room we can hit while we're here?"
"AH3A_B4_GM_04": "~z~I'm goin' be straight, man. This is a weird kinda score."
"AH3A_B4_GM_05": "~z~Respect to the real firemen who do this for minimum wage."
"AH3A_B4_HWA": "FBIS4_FGAA"
"AH3A_B4_HWIF": "100"
"AH3A_B4_HWLF": "1102000"
"AH3A_B4_HWSL": "490"
"AH3A_B4_HW_01": "~z~Boy, the tempreture. Wow."
"AH3A_B4_HW_02": "~z~I could use some ice water."
"AH3A_B4_HW_03": "~z~If our oxygen runs out, that's it for us."
"AH3A_B4_HW_04": "~z~I could swear the fires in the movies aren't this hot."
"AH3A_B4_HW_05": "~z~This is like improv class only better."
"AH3A_B4_NRA": "FBIS4_FEAA"
"AH3A_B4_NRIF": "100"
"AH3A_B4_NRLF": "1102000"
"AH3A_B4_NRSL": "490"
"AH3A_B4_NR_01": "~z~We're pulling this off. You're real professional, boss."
"AH3A_B4_NR_02": "~z~How far we gotta go, boss?"
"AH3A_B4_NR_03": "~z~This is a clever plan, I gotta tell you."
"AH3A_B4_NR_04": "~z~Hey, can we wipe my record while we're in here? I went on some sites I shouldn'ta."
"AH3A_B4_NR_05": "~z~If people knew how easy it was to do a raid on the FIB, they'd all be doing it."
"AH3A_B4_PMA": "FBIS4_FCAA"
"AH3A_B4_PMIF": "100"
"AH3A_B4_PMLF": "1102000"
"AH3A_B4_PMSL": "490"
"AH3A_B4_PM_01": "~z~Anyone bring a drop of booze?"
"AH3A_B4_PM_02": "~z~I shouldn'ta done all them rails last night."
"AH3A_B4_PM_03": "~z~Who else is starting to sweat?"
"AH3A_B4_PM_04": "~z~There're gonna find some baked hoods in here tomorrow."
"AH3A_B4_PM_05": "~z~I didn't think I'd see the inside of the Bureau this way."
"AH3A_BACK0A": "FBIS4_BGAA"
"AH3A_BACK0IF": "100"
"AH3A_BACK0LF": "1100000"
"AH3A_BACK0SL": "090"
"AH3A_BACK0_01": "~z~Move aside!"
"AH3A_BACK0_02": "~z~Stand back!"
"AH3A_BACKA": "FBIS4_JKAA"
"AH3A_BACKDR0IF": "100"
"AH3A_BACKDR0LF": "1100000"
"AH3A_BACKDR0SL": "100"
"AH3A_BACKDR0_1": "~z~Argh!"
"AH3A_BACKDR0_1A": "FBIS4_JPAA"
"AH3A_BACKDR1IF": "100"
"AH3A_BACKDR1LF": "1102100110000011020001100000110210011000001102100"
"AH3A_BACKDR1SL": "012010102010012010012"
"AH3A_BACKDR1_1": "~z~Frank? Frank? You alive?"
"AH3A_BACKDR1_1A": "FBIS4_GJAA"
"AH3A_BACKDR1_2A": "SFX_PAUSE_360"
"AH3A_BACKDR1_3": "~z~Eh man, kinda. That explosion musta knocked me out, man."
"AH3A_BACKDR1_3A": "FBIS4_GJAB"
"AH3A_BACKDR1_4A": "SFX_PAUSE_240"
"AH3A_BACKDR1_5": "~z~Alright, listen, we're down a floor from you, but look out."
"AH3A_BACKDR1_5A": "FBIS4_GJAC"
"AH3A_BACKDR1_6A": "SFX_PAUSE_260"
"AH3A_BACKDR1_7": "~z~There's a team of agents coming your way. They know we ain't firemen."
"AH3A_BACKDR1_7A": "FBIS4_GJAD"
"AH3A_BACKIF": "100"
"AH3A_BACKLF": "1100000"
"AH3A_BACKSL": "500"
"AH3A_BACKTHRA": "FBIS4_AUAA"
"AH3A_BACKTHRIF": "100"
"AH3A_BACKTHRLF": "1000000"
"AH3A_BACKTHRSL": "300"
"AH3A_BACKTHR_01": "~z~Where you going?"
"AH3A_BACKTHR_02": "~z~Quitting already?"
"AH3A_BACKTHR_03": "~z~Hey janitor, where you going?"
"AH3A_BACK_01": "~z~You've got a floor to mop, and I've got a building to burn."
"AH3A_BACK_02": "~z~I said goodbye... this is awkward."
"AH3A_BACK_03": "~z~It's too late for second thoughts, old friend."
"AH3A_BAD_DJIF": "100"
"AH3A_BAD_DJLF": "1100000110000011000001100000110000011000001100000"
"AH3A_BAD_DJSL": "410010140010410010140"
"AH3A_BAD_DJ_1": "~z~There's a word for it, isn't there? What is it? Oh yeah, Darwinism."
"AH3A_BAD_DJ_1A": "FBIS4_HXAA"
"AH3A_BAD_DJ_2A": "SFX_PAUSE_280"
"AH3A_BAD_DJ_3": "~z~Dog, that coulda been any of us... it's just luck it wasn't you."
"AH3A_BAD_DJ_3A": "FBIS4_HXAB"
"AH3A_BAD_DJ_4A": "SFX_PAUSE_290"
"AH3A_BAD_DJ_5": "~z~It wasn't luck that saved me, it was brains."
"AH3A_BAD_DJ_5A": "FBIS4_HXAC"
"AH3A_BAD_DJ_6A": "SFX_PAUSE_150"
"AH3A_BAD_DJ_7": "~z~Uhhh... alright man, if that's what you think."
"AH3A_BAD_DJ_7A": "FBIS4_HXAD"
"AH3A_BAD_GMIF": "100"
"AH3A_BAD_GMLF": "11000001100000"
"AH3A_BAD_GMSL": "400040"
"AH3A_BAD_GM_1": "~z~I don't like speaking ill of the departed, you know what I'm saying, but the dude was in over his head."
"AH3A_BAD_GM_1A": "FBIS4_HUAA"
"AH3A_BAD_GM_2": "~z~Yeah, he wasn't top draw, but I thought we could carry him through it. I guess I thought wrong."
"AH3A_BAD_GM_2A": "FBIS4_HUAB"
"AH3A_BAD_HWIF": "100"
"AH3A_BAD_HWLF": "110000011000001100000110000011000001100000110000011000001100000"
"AH3A_BAD_HWSL": "410010140010410010140010100"
"AH3A_BAD_HW_1": "~z~You sure he's dead? There's no chance that..."
"AH3A_BAD_HW_1A": "FBIS4_IBAA"
"AH3A_BAD_HW_2A": "SFX_PAUSE_060"
"AH3A_BAD_HW_3": "~z~Man, yeah, he dead. And probably cooked through by now."
"AH3A_BAD_HW_3A": "FBIS4_IBAB"
"AH3A_BAD_HW_4A": "SFX_PAUSE_250"
"AH3A_BAD_HW_5": "~z~It shoulda been me, I shoulda been the one, it shoulda been me..."
"AH3A_BAD_HW_5A": "FBIS4_IBAC"
"AH3A_BAD_HW_6A": "SFX_PAUSE_100"
"AH3A_BAD_HW_7": "~z~He was unlucky, and we all lucky. By rights, dog, fuck,"
"AH3A_BAD_HW_7A": "FBIS4_IBAD"
"AH3A_BAD_HW_8A": "SFX_PAUSE_330"
"AH3A_BAD_HW_9": "~z~none of us shoulda got out... that's all it is."
"AH3A_BAD_HW_9A": "FBIS4_IBAE"
"AH3A_BAD_NRIF": "100"
"AH3A_BAD_NRLF": "11000001100000"
"AH3A_BAD_NRSL": "400040"
"AH3A_BAD_NR_1": "~z~Don't get yourself down, boss. This guy probably survived longer than he shoulda just 'cause of your leadership."
"AH3A_BAD_NR_1A": "FBIS4_IEAA"
"AH3A_BAD_NR_2": "~z~Uhhh... thanks, Norm. You know, it was always gonna be a risk bringing two guys with low day rates anyway."
"AH3A_BAD_NR_2A": "FBIS4_IEAB"
"AH3A_BAD_PMIF": "100"
"AH3A_BAD_PMLF": "11000001100000"
"AH3A_BAD_PMSL": "400040"
"AH3A_BAD_PM_1": "~z~What are you doing employing clowns? I couldn't get work in this town for a year, and that guy's booking jobs?"
"AH3A_BAD_PM_1A": "FBIS4_IJAA"
"AH3A_BAD_PM_2": "~z~Yeah. I got told he could handle himself. Tell you, we're lucky we found you."
"AH3A_BAD_PM_2A": "FBIS4_IJAB"
"AH3A_BLOWA": "FBIS4_BEAA"
"AH3A_BLOWIF": "100"
"AH3A_BLOWLF": "1102000"
"AH3A_BLOWSL": "090"
"AH3A_BLOWUPA": "FBIS4_EDAA"
"AH3A_BLOWUPIF": "100"
"AH3A_BLOWUPLF": "1100000"
"AH3A_BLOWUPSL": "010"
"AH3A_BLOWUP_01": "~z~Whoa. Alright, we're first response. Let's go."
"AH3A_BLOWUP_02": "~z~And up she goes, let's get there."
"AH3A_BLOW_01": "~z~Tick tock, let's go!"
"AH3A_BLOW_02": "~z~Blow it."
"AH3A_BLOW_03": "~z~Open it up."
"AH3A_BLOW_04": "~z~Set it off."
"AH3A_BOMB0A": "FBIS4_BOAA"
"AH3A_BOMB0IF": "100"
"AH3A_BOMB0LF": "1100000"
"AH3A_BOMB0SL": "090"
"AH3A_BOMB0_01": "~z~There you go."
"AH3A_BOOMA": "FBIS4_IYAA"
"AH3A_BOOMIF": "100"
"AH3A_BOOMLF": "1100000"
"AH3A_BOOMSL": "100"
"AH3A_BOOM_01": "~z~There it goes. Let's get out of here."
"AH3A_BOOM_02": "~z~It's done, man. Let's go."
"AH3A_BOTH_GMA": "FBIS4_HVAA"
"AH3A_BOTH_GMIF": "100"
"AH3A_BOTH_GMLF": "1100000"
"AH3A_BOTH_GMSL": "490"
"AH3A_BOTH_GM_01": "~z~We all professionals, you know what I'm saying? Scores are easy when you ain't got to depend on no wannabes."
"AH3A_BOTH_PMIF": "100"
"AH3A_BOTH_PMLF": "1100000"
"AH3A_BOTH_PMSL": "400"
"AH3A_BOTH_PM_1": "~z~We're charmed, boys! We're charmed, or we're really good at this shit."
"AH3A_BOTH_PM_1A": "FBIS4_IKAA"
"AH3A_BUILD0IF": "100"
"AH3A_BUILD0LF": "11000001100000"
"AH3A_BUILD0SL": "692792"
"AH3A_BUILD0_1": "~z~Janitor on the forty-ninth floor. I don't recognise this guy."
"AH3A_BUILD0_1A": "FBIS4_HOAA"
"AH3A_BUILD0_2": "~z~Must be one of the new ones."
"AH3A_BUILD0_2A": "FBIS4_HOAB"
"AH3A_BUILD1A": "FBIS4_ANAA"
"AH3A_BUILD1IF": "100"
"AH3A_BUILD1LF": "1100000"
"AH3A_BUILD1SL": "090"
"AH3A_BUILD1_01": "~z~Let's get in there."
"AH3A_BUILD1_02": "~z~In the building. Come on."
"AH3A_BYEIF": "100"
"AH3A_BYELF": "1000000"
"AH3A_BYEMIF": "100"
"AH3A_BYEMLF": "1100000"
"AH3A_BYEMSL": "090"
"AH3A_BYEM_1": "~z~This is goodbye, man. Thanks for everything."
"AH3A_BYEM_1A": "FBIS4_JHAA"
"AH3A_BYESL": "030"
"AH3A_BYE_1": "~z~Hey, don't work so hard."
"AH3A_BYE_1A": "FBIS4_IHAA"
"AH3A_C4A": "FBIS4_ADAA"
"AH3A_C4IF": "100"
"AH3A_C4LF": "1100000"
"AH3A_C4SL": "010"
"AH3A_C4_01": "~z~Alright, trigger the fire bombs, Frank. I'll get my turnout gear on."
"AH3A_C4_02": "~z~Detonate the incendiaries, Frank. I'll get this turnout gear on."
"AH3A_CALL0IF": "100"
"AH3A_CALL0LF": "11000001100000110000011000001100000"
"AH3A_CALL0SL": "092010192010092"
"AH3A_CALL0_1": "~z~Hey, charges set. I'm out of the building."
"AH3A_CALL0_1A": "FBIS4_CYAA"
"AH3A_CALL0_2A": "SFX_PAUSE_160"
"AH3A_CALL0_3": "~z~Hey dog, we right around the corner. We got your gear in here with us."
"AH3A_CALL0_3A": "FBIS4_CYAB"
"AH3A_CALL0_4A": "SFX_PAUSE_110"
"AH3A_CALL0_5": "~z~I'm on my way."
"AH3A_CALL0_5A": "FBIS4_CYAC"
"AH3A_CALL_DHIF": "100"
"AH3A_CALL_DHLF": "110000011000001100000110000011000001100000110000011000001100000"
"AH3A_CALL_DHSL": "102010012010012010102010102"
"AH3A_CALL_DH_1": "~z~M, what's the deal with this Bureau lick, man, is it happening?"
"AH3A_CALL_DH_1A": "FBIS4_DIAA"
"AH3A_CALL_DH_2A": "SFX_PAUSE_240"
"AH3A_CALL_DH_3": "~z~The deal is, I'm about to go in as a janitor."
"AH3A_CALL_DH_3A": "FBIS4_DIAB"
"AH3A_CALL_DH_4A": "SFX_PAUSE_270"
"AH3A_CALL_DH_5": "~z~I need you to grab Daryl Johns and Hugh Welsh and wait on my word in the fire truck."
"AH3A_CALL_DH_5A": "FBIS4_DIAC"
"AH3A_CALL_DH_6A": "SFX_PAUSE_260"
"AH3A_CALL_DH_7": "~z~Alright, man. I'll round 'em up. Woulda been kinda good to have some experience on board, but..."
"AH3A_CALL_DH_7A": "FBIS4_DIAD"
"AH3A_CALL_DH_8A": "SFX_PAUSE_240"
"AH3A_CALL_DH_9": "~z~whatever, man. Call us when you on your way out."
"AH3A_CALL_DH_9A": "FBIS4_DIAE"
"AH3A_CALL_GDIF": "100"
"AH3A_CALL_GDLF": "11000001100000110000011000001100000"
"AH3A_CALL_GDSL": "102010012010102"
"AH3A_CALL_GD_1": "~z~Mike, we doing this?"
"AH3A_CALL_GD_1A": "FBIS4_DEAA"
"AH3A_CALL_GD_2A": "SFX_PAUSE_230"
"AH3A_CALL_GD_3": "~z~Yeah, real soon Frank. Pick up the fire truck and RV with Gus Mota and Daryl Johns. I'll give you word when I'm out of the Bureau."
"AH3A_CALL_GD_3A": "FBIS4_DEAB"
"AH3A_CALL_GD_4A": "SFX_PAUSE_210"
"AH3A_CALL_GD_5": "~z~I got it, dog. At least we can count on these guys in a pinch."
"AH3A_CALL_GD_5A": "FBIS4_DEAC"
"AH3A_CALL_GHIF": "100"
"AH3A_CALL_GHLF": "1100000110000011000001100000110000011000001100000"
"AH3A_CALL_GHSL": "102010012010012010102"
"AH3A_CALL_GH_1": "~z~Mike, you ready for me at the Bureau?"
"AH3A_CALL_GH_1A": "FBIS4_DFAA"
"AH3A_CALL_GH_2A": "SFX_PAUSE_240"
"AH3A_CALL_GH_3": "~z~Yeah. It's almost that time, Frank."
"AH3A_CALL_GH_3A": "FBIS4_DFAB"
"AH3A_CALL_GH_4A": "SFX_PAUSE_230"
"AH3A_CALL_GH_5": "~z~Link up with Mota and Welsh, get the fire truck, and be ready to go as soon as I say so."
"AH3A_CALL_GH_5A": "FBIS4_DFAD"
"AH3A_CALL_GH_6A": "SFX_PAUSE_220"
"AH3A_CALL_GH_7": "~z~Shit, we'll be good to go. Me and Gus will, at least. Hugh - I dunno, dog."
"AH3A_CALL_GH_7A": "FBIS4_DFAC"
"AH3A_CALL_GNIF": "100"
"AH3A_CALL_GNLF": "1100000110000011000001100000110000011000001100000"
"AH3A_CALL_GNSL": "102010012010012010102"
"AH3A_CALL_GN_1": "~z~Hey, what's happening, Michael?"
"AH3A_CALL_GN_1A": "FBIS4_DDAA"
"AH3A_CALL_GN_2A": "SFX_PAUSE_240"
"AH3A_CALL_GN_3": "~z~Ahh, my shift's about to start down at the FIB building, you know."
"AH3A_CALL_GN_3A": "FBIS4_DDAB"
"AH3A_CALL_GN_4A": "SFX_PAUSE_230"
"AH3A_CALL_GN_5": "~z~Get Gustavo and Norm on board, and be ready for my signal in the fire truck."
"AH3A_CALL_GN_5A": "FBIS4_DDAD"
"AH3A_CALL_GN_6A": "SFX_PAUSE_220"
"AH3A_CALL_GN_7": "~z~Okay. At least half the crew are serious. But we'll be ready to do this thing, dog."
"AH3A_CALL_GN_7A": "FBIS4_DDAC"
"AH3A_CALL_NDIF": "100"
"AH3A_CALL_NDLF": "1100000110000011000001100000110000011000001100000"
"AH3A_CALL_NDSL": "102010012010102010102"
"AH3A_CALL_ND_1": "~z~Mike, we moving on this thing?"
"AH3A_CALL_ND_1A": "FBIS4_DGAA"
"AH3A_CALL_ND_2A": "SFX_PAUSE_230"
"AH3A_CALL_ND_3": "~z~Soon as I get out of the Bureau, yeah."
"AH3A_CALL_ND_3A": "FBIS4_DGAB"
"AH3A_CALL_ND_4A": "SFX_PAUSE_250"
"AH3A_CALL_ND_5": "~z~A'ight, dog. Look, me, Daryl and Norm, we be waiting in the fire truck."
"AH3A_CALL_ND_5A": "FBIS4_DGAC"
"AH3A_CALL_ND_6A": "SFX_PAUSE_300"
"AH3A_CALL_ND_7": "~z~You know man, I'll be amazed if we make it out with this crew."
"AH3A_CALL_ND_7A": "FBIS4_DGAD"
"AH3A_CALL_NHIF": "100"
"AH3A_CALL_NHLF": "1100000110000011000001100000110000011000001100000"
"AH3A_CALL_NHSL": "102010012010102010102"
"AH3A_CALL_NH_1": "~z~Michael, dog, we still doing this thing?"
"AH3A_CALL_NH_1A": "FBIS4_DHAA"
"AH3A_CALL_NH_2A": "SFX_PAUSE_240"
"AH3A_CALL_NH_3": "~z~Yeah, afraid so. Soon as I'm done mopping. Are you and Hugh and Norm ready to go in the fire truck?"
"AH3A_CALL_NH_3A": "FBIS4_DHAB"
"AH3A_CALL_NH_4A": "SFX_PAUSE_250"
"AH3A_CALL_NH_5": "~z~Yeah, dog, we'll be ready by the time you out of there."
"AH3A_CALL_NH_5A": "FBIS4_DHAC"
"AH3A_CALL_NH_6A": "SFX_PAUSE_460"
"AH3A_CALL_NH_7": "~z~Hey, I guess if this a suicide mission man, it don't matter how good the crew is. Right?"
"AH3A_CALL_NH_7A": "FBIS4_DHAD"
"AH3A_CALL_PDIF": "100"
"AH3A_CALL_PDLF": "1100000110000011000001100000110000011000001100000"
"AH3A_CALL_PDSL": "102010012010012010102"
"AH3A_CALL_PD_1": "~z~Wassup, Mike."
"AH3A_CALL_PD_1A": "FBIS4_DBAA"
"AH3A_CALL_PD_2A": "SFX_PAUSE_220"
"AH3A_CALL_PD_3": "~z~I'm about to start my shift at the the Bureau."
"AH3A_CALL_PD_3A": "FBIS4_DBAB"
"AH3A_CALL_PD_4A": "SFX_PAUSE_200"
"AH3A_CALL_PD_5": "~z~Hey, can you grab Packie and Daryl, get the fire truck, and be ready to go when I give the word, alright?"
"AH3A_CALL_PD_5A": "FBIS4_DBAC"
"AH3A_CALL_PD_6A": "SFX_PAUSE_240"
"AH3A_CALL_PD_7": "~z~A'ight, dog. One of them dudes is a beast so we might just do this. Eh, look, clean up in there, alright."
"AH3A_CALL_PD_7A": "FBIS4_DBAD"
"AH3A_CALL_PGIF": "100"
"AH3A_CALL_PGLF": "11000001100000110000011000001100000"
"AH3A_CALL_PGSL": "102010012010102"
"AH3A_CALL_PG_1": "~z~Mike."
"AH3A_CALL_PG_1A": "FBIS4_CZAA"
"AH3A_CALL_PG_2A": "SFX_PAUSE_170"
"AH3A_CALL_PG_3": "~z~I'm on the way to the Bureau. Link up with Packie and Gus, get the fire truck, and be ready for my call."
"AH3A_CALL_PG_3A": "FBIS4_CZAB"
"AH3A_CALL_PG_4A": "SFX_PAUSE_220"
"AH3A_CALL_PG_5": "~z~A'ight. Them dudes is pros, so this should go kinda smooth. Right?"
"AH3A_CALL_PG_5A": "FBIS4_CZAC"
"AH3A_CALL_PHIF": "100"
"AH3A_CALL_PHLF": "11000001100000110000011000001100000"
"AH3A_CALL_PHSL": "102010012010102"
"AH3A_CALL_PH_1": "~z~Eh, M."
"AH3A_CALL_PH_1A": "FBIS4_DCAA"
"AH3A_CALL_PH_2A": "SFX_PAUSE_240"
"AH3A_CALL_PH_3": "~z~F - I'm about to clock in at that Bureau. Reach out to Welsh and McReary, and wait on my signal."
"AH3A_CALL_PH_3A": "FBIS4_DCAB"
"AH3A_CALL_PH_4A": "SFX_PAUSE_230"
"AH3A_CALL_PH_5": "~z~I hear you, dog. Eh look, me, the professional, and the not so professional will be in the fire truck waiting for you."
"AH3A_CALL_PH_5A": "FBIS4_DCAC"
"AH3A_CALL_PNIF": "100"
"AH3A_CALL_PNLF": "11000001100000110000011000001100000"
"AH3A_CALL_PNSL": "102010012010102"
"AH3A_CALL_PN_1": "~z~Michael."
"AH3A_CALL_PN_1A": "FBIS4_DAAA"
"AH3A_CALL_PN_2A": "SFX_PAUSE_200"
"AH3A_CALL_PN_3": "~z~Hey Frank, I'm heading to the Bureau. Listen, round up McReary and Richards, and be ready to go with the fire truck."
"AH3A_CALL_PN_3A": "FBIS4_DAAB"
"AH3A_CALL_PN_4A": "SFX_PAUSE_200"
"AH3A_CALL_PN_5": "~z~No problem. Least half the crew knows what they doing."
"AH3A_CALL_PN_5A": "FBIS4_DAAC"
"AH3A_CHANGEIF": "100"
"AH3A_CHANGELF": "11000001100000110000011000001100000"
"AH3A_CHANGESL": "090010090010090"
"AH3A_CHANGE_1": "~z~Alright we all got to change before we get there."
"AH3A_CHANGE_1A": "FBIS4_IPAA"
"AH3A_CHANGE_2A": "SFX_PAUSE_290"
"AH3A_CHANGE_3": "~z~At some point soon, an APB will go out looking for firemen,"
"AH3A_CHANGE_3A": "FBIS4_IPAB"
"AH3A_CHANGE_4A": "SFX_PAUSE_260"
"AH3A_CHANGE_5": "~z~we cannot be playin' dress up when that happens."
"AH3A_CHANGE_5A": "FBIS4_IPAC"
"AH3A_CHECK0IF": "100"
"AH3A_CHECK0LF": "1102000"
"AH3A_CHECK0SL": "090"
"AH3A_CHECK0_1": "~z~Frank, see if McReary's okay."
"AH3A_CHECK0_1A": "FBIS4_FTAA"
"AH3A_CHECK_FA": "FBIS4_CLAA"
"AH3A_CHECK_FIF": "100"
"AH3A_CHECK_FLF": "1102000"
"AH3A_CHECK_FSL": "090"
"AH3A_CHECK_F_01": "~z~F, check on him."
"AH3A_CHECK_F_02": "~z~Is he okay?"
"AH3A_CHECK_F_03": "~z~How's he doing?"
"AH3A_CHEK_DJIF": "100"
"AH3A_CHEK_DJLF": "1102000"
"AH3A_CHEK_DJSL": "010"
"AH3A_CHEK_DJ_1": "~z~F, check Johns, is he still breathing?"
"AH3A_CHEK_DJ_1A": "FBIS4_FWAA"
"AH3A_CHEK_GMIF": "100"
"AH3A_CHEK_GMLF": "1102000"
"AH3A_CHEK_GMSL": "010"
"AH3A_CHEK_GM_1": "~z~F, see if Mota's alright."
"AH3A_CHEK_GM_1A": "FBIS4_FUAA"
"AH3A_CHEK_HWIF": "100"
"AH3A_CHEK_HWLF": "1102000"
"AH3A_CHEK_HWSL": "010"
"AH3A_CHEK_HW_1": "~z~Franklin, see if you can get Welsh up on his feet."
"AH3A_CHEK_HW_1A": "FBIS4_FXAA"
"AH3A_CHEK_NRIF": "100"
"AH3A_CHEK_NRLF": "1102000"
"AH3A_CHEK_NRSL": "010"
"AH3A_CHEK_NR_1": "~z~Ah, shit, Frank, can you check on Richards?"
"AH3A_CHEK_NR_1A": "FBIS4_FVAA"
"AH3A_CLEANA": "FBIS4_DMAA"
"AH3A_CLEANIF": "100"
"AH3A_CLEANLF": "1000000"
"AH3A_CLEANSL": "090"
"AH3A_CLEAN_01": "~z~Arrrr."
"AH3A_CLEAN_02": "~z~Hmmph."
"AH3A_CLEAN_03": "~z~There."
"AH3A_CLEAN_04": "~z~Come on."
"AH3A_CLEAN_05": "~z~Ooop."
"AH3A_CLOSEA": "FBIS4_BNAA"
"AH3A_CLOSEIF": "100"
"AH3A_CLOSELF": "1100000"
"AH3A_CLOSESL": "792"
"AH3A_CLOSE_01": "~z~The office will be closing shortly. Please save your work, and prepare to leave the building."
"AH3A_CLOSE_02": "~z~We will be closing the office shortly. All personel are required to leave the building."
"AH3A_COMPA": "FBIS4_IMAA"
"AH3A_COMPIF": "100"
"AH3A_COMPLF": "1000000"
"AH3A_COMPSL": "490"
"AH3A_COMP_01": "~z~If drink any more coffee, I'ma start hallucinating."
"AH3A_COMP_02": "~z~I gotta sleep. I can see about six screens here."
"AH3A_COMP_03": "~z~The porn was research, okay? Someone's gotta screen it."
"AH3A_COOLA": "FBIS4_IWAA"
"AH3A_COOLIF": "100"
"AH3A_COOLLF": "1100000"
"AH3A_COOLSL": "100"
"AH3A_COOL_01": "~z~Okay."
"AH3A_COOL_02": "~z~Cool."
"AH3A_COPYA": "FBIS4_IGAA"
"AH3A_COPYIF": "100"
"AH3A_COPYLF": "1000000"
"AH3A_COPYSL": "590"
"AH3A_COPY_01": "~z~Epilepsy is only a matter of time."
"AH3A_COPY_02": "~z~Wired on coffee. Deprived of sleep, And subjecting myself to strobe lights on an archaic machine."
"AH3A_COPY_03": "~z~This isn't why I went to grad school. I'm a glorified intern with a gun."
"AH3A_CRIBA": "FBIS4_JGAA"
"AH3A_CRIBIF": "100"
"AH3A_CRIBLF": "1100000"
"AH3A_CRIBSL": "100"
"AH3A_CRIB_01": "~z~Hey, Lester's place is up here."
"AH3A_CRIB_02": "~z~Hey, this is Lester's crib, ain't it?"
"AH3A_CROWDA": "FBIS4_HNAA"
"AH3A_CROWDIF": "100"
"AH3A_CROWDLF": "1100000"
"AH3A_CROWDSL": "091"
"AH3A_CROWD_01": "~z~There was nothing we could do in there! The rest of the LSFD will be here soon!"
"AH3A_CROWD_02": "~z~More fire trucks'll be here in a minute. We tried our best in there!"
"AH3A_DEADIF": "100"
"AH3A_DEADLF": "11020001102000"
"AH3A_DEADSL": "100010"
"AH3A_DEAD_1": "~z~Ah shit, man. He's dead."
"AH3A_DEAD_1A": "FBIS4_FYAA"
"AH3A_DEAD_2": "~z~We can't take a corpse through this inferno, we gotta leave him, let's go."
"AH3A_DEAD_2A": "FBIS4_FYAB"
"AH3A_DIEDDIF": "100"
"AH3A_DIEDDLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_DIEDDSL": "010010010010100010010010100010010010010010100"
"AH3A_DIEDD_1": "~z~Anyway, we made it out, so we got that to be thankful for."
"AH3A_DIEDD_10A": "SFX_PAUSE_140"
"AH3A_DIEDD_11": "~z~I'll put it down to bad leadership then."
"AH3A_DIEDD_11A": "FBIS4_JDAE"
"AH3A_DIEDD_12A": "SFX_PAUSE_280"
"AH3A_DIEDD_13": "~z~I can tell you that, 'cause the leader was dumb enough to take you in there."
"AH3A_DIEDD_13A": "FBIS4_JDAH"
"AH3A_DIEDD_14A": "SFX_PAUSE_130"
"AH3A_DIEDD_15": "~z~True that."
"AH3A_DIEDD_15A": "FBIS4_JDAF"
"AH3A_DIEDD_1A": "FBIS4_JDAA"
"AH3A_DIEDD_2A": "SFX_PAUSE_380"
"AH3A_DIEDD_3": "~z~Daryl's people will get his pay check, and the standard expenses."
"AH3A_DIEDD_3A": "FBIS4_JDAG"
"AH3A_DIEDD_4A": "SFX_PAUSE_220"
"AH3A_DIEDD_5": "~z~Eh, man, it was our fault Daryl went down."
"AH3A_DIEDD_5A": "FBIS4_JDAB"
"AH3A_DIEDD_6A": "SFX_PAUSE_320"
"AH3A_DIEDD_7": "~z~Really? Why's that?"
"AH3A_DIEDD_7A": "FBIS4_JDAC"
"AH3A_DIEDD_8A": "SFX_PAUSE_230"
"AH3A_DIEDD_9": "~z~Didn't you speak to the guy? Nothing was his fault, so it, uhh, it musta been us, right?"
"AH3A_DIEDD_9A": "FBIS4_JDAD"
"AH3A_DIEDHIF": "100"
"AH3A_DIEDHLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_DIEDHSL": "010010010010100010010010100010010010100010010010010010010010100"
"AH3A_DIEDH_1": "~z~Well, anyway, we made it out, so we got that to be thankful for."
"AH3A_DIEDH_10A": "SFX_PAUSE_170"
"AH3A_DIEDH_11": "~z~Did he give you a copy? I'd like to read it."
"AH3A_DIEDH_11A": "FBIS4_JCAE"
"AH3A_DIEDH_12A": "SFX_PAUSE_180"
"AH3A_DIEDH_13": "~z~Why?"
"AH3A_DIEDH_13A": "FBIS4_JCAF"
"AH3A_DIEDH_14A": "SFX_PAUSE_230"
"AH3A_DIEDH_15": "~z~You forget? I'm in the business."
"AH3A_DIEDH_15A": "FBIS4_JCAG"
"AH3A_DIEDH_16A": "SFX_PAUSE_220"
"AH3A_DIEDH_17": "~z~This guy gets killed in a raid on the Bureau, and we produce his picture, there's some free press."
"AH3A_DIEDH_17A": "FBIS4_JCAH"
"AH3A_DIEDH_18A": "SFX_PAUSE_210"
"AH3A_DIEDH_19": "~z~They call that ahh... pre-awareness."
"AH3A_DIEDH_19A": "FBIS4_JCAI"
"AH3A_DIEDH_1A": "FBIS4_JCAA"
"AH3A_DIEDH_20A": "SFX_PAUSE_230"
"AH3A_DIEDH_21": "~z~Yeah, a'ight man. Sure. How very Vinewood."
"AH3A_DIEDH_21A": "FBIS4_JCAJ"
"AH3A_DIEDH_2A": "SFX_PAUSE_480"
"AH3A_DIEDH_3": "~z~Hugh's people will get his pay check, and the standard expenses."
"AH3A_DIEDH_3A": "FBIS4_JCAK"
"AH3A_DIEDH_4A": "SFX_PAUSE_180"
"AH3A_DIEDH_5": "~z~Yeah, man, unfortunately, Hugh wasn't really cut out for this work, man. His mind was on other things."
"AH3A_DIEDH_5A": "FBIS4_JCAB"
"AH3A_DIEDH_6A": "SFX_PAUSE_150"
"AH3A_DIEDH_7": "~z~Why you say that?"
"AH3A_DIEDH_7A": "FBIS4_JCAC"
"AH3A_DIEDH_8A": "SFX_PAUSE_230"
"AH3A_DIEDH_9": "~z~Man, he told me he was writing a screenplay."
"AH3A_DIEDH_9A": "FBIS4_JCAD"
"AH3A_DIEDIF": "100"
"AH3A_DIEDLF": "11000001100000110000011000001100000"
"AH3A_DIEDNIF": "100"
"AH3A_DIEDNLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_DIEDNSL": "010010010010100010010010100010010010100"
"AH3A_DIEDN_1": "~z~Well anyway, we made it out. So, we got that to be thankful for."
"AH3A_DIEDN_10A": "SFX_PAUSE_340"
"AH3A_DIEDN_11": "~z~He looked up to me, maybe."
"AH3A_DIEDN_11A": "FBIS4_JBAE"
"AH3A_DIEDN_12A": "SFX_PAUSE_290"
"AH3A_DIEDN_13": "~z~Man, well looking up to you got that poor fool killed."
"AH3A_DIEDN_13A": "FBIS4_JBAG"
"AH3A_DIEDN_1A": "FBIS4_JBAA"
"AH3A_DIEDN_2A": "SFX_PAUSE_420"
"AH3A_DIEDN_3": "~z~Norm's people will get his pay check, and the standard expenses."
"AH3A_DIEDN_3A": "FBIS4_JBAH"
"AH3A_DIEDN_4A": "SFX_PAUSE_220"
"AH3A_DIEDN_5": "~z~You really gonna miss him, huh?"
"AH3A_DIEDN_5A": "FBIS4_JBAB"
"AH3A_DIEDN_6A": "SFX_PAUSE_280"
"AH3A_DIEDN_7": "~z~I don't like losing any of my crew."
"AH3A_DIEDN_7A": "FBIS4_JBAC"
"AH3A_DIEDN_8A": "SFX_PAUSE_230"
"AH3A_DIEDN_9": "~z~But, uhh, Norm was special, he liked you."
"AH3A_DIEDN_9A": "FBIS4_JBAD"
"AH3A_DIEDSL": "090010100010010"
"AH3A_DIED_1": "~z~Well, now that we're in the clear, I can probably tell you people, I didn't think we were gonna make it outta there."
"AH3A_DIED_1A": "FBIS4_JAAA"
"AH3A_DIED_2A": "SFX_PAUSE_270"
"AH3A_DIED_3": "~z~Uhhh... one of us didn't. We lost a dude, man."
"AH3A_DIED_3A": "FBIS4_JAAB"
"AH3A_DIED_4A": "SFX_PAUSE_270"
"AH3A_DIED_5": "~z~Oh yeah, shit."
"AH3A_DIED_5A": "FBIS4_JAAC"
"AH3A_DIRTYA": "FBIS4_DLAA"
"AH3A_DIRTYIF": "100"
"AH3A_DIRTYLF": "1000000"
"AH3A_DIRTYSL": "090"
"AH3A_DIRTY_01": "~z~Ah... shit."
"AH3A_DIRTY_02": "~z~Crap."
"AH3A_DIRTY_03": "~z~It's dirty."
"AH3A_DIRTY_04": "~z~Ach. Dirty."
"AH3A_DIRTY_05": "~z~Dirty mop..."
"AH3A_DISAPA": "FBIS4_EVAA"
"AH3A_DISAPIF": "100"
"AH3A_DISAPLF": "1102000"
"AH3A_DISAPSL": "010"
"AH3A_DISAP_01": "~z~Frank, come in, where are you?"
"AH3A_DISAP_02": "~z~Frank, get back to the group, bro."
"AH3A_DISAP_03": "~z~F, we're looking for you. Come find us."
"AH3A_DISAP_04": "~z~Where'd you go, kid? Get back to the group."
"AH3A_DISAP_05": "~z~You gone walkabout? Get back to the group, kid."
"AH3A_DOC0A": "FBIS4_APAA"
"AH3A_DOC0IF": "100"
"AH3A_DOC0LF": "1102000"
"AH3A_DOC0SL": "090"
"AH3A_DOC0_01": "~z~If it's like this down here, the floors near the bomb blast are gonna be screwed."
"AH3A_DOC0_02": "~z~We got to go past the blast floors to get to this drive thing. That might not be fun."
"AH3A_DOC1A": "FBIS4_AQAA"
"AH3A_DOC1IF": "100"
"AH3A_DOC1LF": "1102000"
"AH3A_DOC1SL": "010"
"AH3A_DOC1_01": "~z~Removable drive in the server stack on the far wall."
"AH3A_DOC1_02": "~z~Silver drive - middle stack - far wall."
"AH3A_DOC2A": "FBIS4_ARAA"
"AH3A_DOC2IF": "100"
"AH3A_DOC2LF": "1102000"
"AH3A_DOC2SL": "190"
"AH3A_DOC2_01": "~z~I got the drive. Let's go."
"AH3A_DOC2_02": "~z~We got the containment drive. Come on."
"AH3A_DOOR0A": "FBIS4_AVAA"
"AH3A_DOOR0IF": "100"
"AH3A_DOOR0LF": "1102000"
"AH3A_DOOR0SL": "090"
"AH3A_DOOR0_01": "~z~Door's stuck. I gotta bust it down."
"AH3A_DOOR0_02": "~z~The door won't budge - I'm breaking it down."
"AH3A_DOOR1IF": "100"
"AH3A_DOOR1LF": "11000001100000"
"AH3A_DOOR1SL": "190090"
"AH3A_DOOR1_1": "~z~Fucking hell, Michael, I thought you said this building was safe."
"AH3A_DOOR1_1A": "FBIS4_AZAA"
"AH3A_DOOR1_2": "~z~Don't worry, keep moving."
"AH3A_DOOR1_2A": "FBIS4_AZAB"
"AH3A_DOORSA": "FBIS4_GNAA"
"AH3A_DOORSIF": "100"
"AH3A_DOORSLF": "1102000"
"AH3A_DOORSSL": "190"
"AH3A_DOORS_01": "~z~I found the double doors, dog."
"AH3A_DOORS_02": "~z~Here the doors you were talking about."
"AH3A_DOWNA": "FBIS4_ASAA"
"AH3A_DOWNIF": "100"
"AH3A_DOWNLF": "1102000"
"AH3A_DOWNSL": "090"
"AH3A_DOWN_01": "~z~Down the stairs!"
"AH3A_DOWN_02": "~z~Fire escape! Come on!"
"AH3A_DRIVEONA": "FBIS4_EIAA"
"AH3A_DRIVEONIF": "100"
"AH3A_DRIVEONLF": "1100000"
"AH3A_DRIVEONSL": "010"
"AH3A_DRIVEON_01": "~z~We need to park outside the building."
"AH3A_DRIVEON_02": "~z~We got to leave the truck outside the building."
"AH3A_DWNSTRA": "FBIS4_GOAA"
"AH3A_DWNSTRIF": "100"
"AH3A_DWNSTRLF": "1102000"
"AH3A_DWNSTRSL": "190"
"AH3A_DWNSTR_01": "~z~I'm at the stairs."
"AH3A_DWNSTR_02": "~z~Coming down the stairs."
"AH3A_ENCA": "FBIS4_IXAA"
"AH3A_ENCIF": "100"
"AH3A_ENCLF": "1100000"
"AH3A_ENCSL": "010"
"AH3A_ENC_01": "~z~Come on, torch it and let's go."
"AH3A_ENC_02": "~z~Get rid of it, Frank."
"AH3A_ENC_03": "~z~That's all that's tying us to the Bureau."
"AH3A_ENC_04": "~z~We cannot get caught with that truck."
"AH3A_ENC_05": "~z~I'm gonna feel a whole lot better when that's on fire."
"AH3A_ESC0A": "FBIS4_FSAA"
"AH3A_ESC0IF": "100"
"AH3A_ESC0LF": "1102000"
"AH3A_ESC0SL": "091"
"AH3A_ESC0_01": "~z~We ain't got long! Follow me!"
"AH3A_ESC0_02": "~z~It's collapsing! On me! We gotta move!"
"AH3A_EXP_DJA": "FBIS4_FQAA"
"AH3A_EXP_DJIF": "100"
"AH3A_EXP_DJLF": "1102000"
"AH3A_EXP_DJSL": "490"
"AH3A_EXP_DJ_01": "~z~I knew this plan was bad."
"AH3A_EXP_DJ_02": "~z~It's coming down! Look!"
"AH3A_EXP_GMA": "FBIS4_FOAA"
"AH3A_EXP_GMIF": "100"
"AH3A_EXP_GMLF": "1102000"
"AH3A_EXP_GMSL": "490"
"AH3A_EXP_GM_01": "~z~This is fucked up."
"AH3A_EXP_GM_02": "~z~You see that?"
"AH3A_EXP_HWA": "FBIS4_FRAA"
"AH3A_EXP_HWIF": "100"
"AH3A_EXP_HWLF": "1102000"
"AH3A_EXP_HWSL": "490"
"AH3A_EXP_HW_01": "~z~I can't die here!"
"AH3A_EXP_HW_02": "~z~If we survive this..."
"AH3A_EXP_NRA": "FBIS4_FPAA"
"AH3A_EXP_NRIF": "100"
"AH3A_EXP_NRLF": "1102000"
"AH3A_EXP_NRSL": "490"
"AH3A_EXP_NR_01": "~z~Whoa! That's bad news."
"AH3A_EXP_NR_02": "~z~M! What we do?"
"AH3A_EXP_PMA": "FBIS4_FNAA"
"AH3A_EXP_PMIF": "100"
"AH3A_EXP_PMLF": "1102000"
"AH3A_EXP_PMSL": "490"
"AH3A_EXP_PM_01": "~z~That ain't good."
"AH3A_EXP_PM_02": "~z~I don't like that."
"AH3A_EXTIF": "100"
"AH3A_EXTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_EXTSL": "090590090590590090590090090090090090590090590090590590590590590590090190590590590590590590190090090590090090090190090090590090590090090090090090090190"
"AH3A_EXT_1": "~z~Woo!"
"AH3A_EXT_10": "~z~it was surprisingly uplifting."
"AH3A_EXT_10A": "FBIS4_CHBJ"
"AH3A_EXT_11": "~z~Come here."
"AH3A_EXT_11A": "FBIS4_CHAH"
"AH3A_EXT_12": "~z~Give me some of that!"
"AH3A_EXT_12A": "FBIS4_CHBK"
"AH3A_EXT_13": "~z~Oww! Oww!"
"AH3A_EXT_13A": "FBIS4_CHBI"
"AH3A_EXT_14": "~z~Sorry, I forgot."
"AH3A_EXT_14A": "FBIS4_CHAI"
"AH3A_EXT_15": "~z~You forgot my very, very obvious illness?"
"AH3A_EXT_15A": "FBIS4_CHAJ"
"AH3A_EXT_16": "~z~It happens."
"AH3A_EXT_16A": "FBIS4_CHAK"
"AH3A_EXT_17": "~z~Whatever."
"AH3A_EXT_17A": "FBIS4_CHAL"
"AH3A_EXT_18": "~z~Hey, let's get drunk."
"AH3A_EXT_18A": "FBIS4_CHBL"
"AH3A_EXT_19": "~z~Franklin, fill up the glasses."
"AH3A_EXT_19A": "FBIS4_CHAM"
"AH3A_EXT_1A": "FBIS4_CHAA"
"AH3A_EXT_2": "~z~Well."
"AH3A_EXT_20": "~z~Got some real vintage moonshine."
"AH3A_EXT_20A": "FBIS4_CHBM"
"AH3A_EXT_21": "~z~Hillbilly type shit."
"AH3A_EXT_21A": "FBIS4_CHBN"
"AH3A_EXT_22": "~z~We're gonna be seeing triple"
"AH3A_EXT_22A": "FBIS4_CHAN"
"AH3A_EXT_23": "~z~and committing incest in minutes."
"AH3A_EXT_23A": "FBIS4_CHBO"
"AH3A_EXT_24": "~z~Just the shit to make a man forget his troubles."
"AH3A_EXT_24A": "FBIS4_CHAO"
"AH3A_EXT_25": "~z~Exactly."
"AH3A_EXT_25A": "FBIS4_CHAP"
"AH3A_EXT_26": "~z~I'm just gonna get drunk as a skunk."
"AH3A_EXT_26A": "FBIS4_CHBP"
"AH3A_EXT_27": "~z~And then I'm gonna reverse engineer a webcam"
"AH3A_EXT_27A": "FBIS4_CHAQ"
"AH3A_EXT_28": "~z~and spy on those sorority girls again."
"AH3A_EXT_28A": "FBIS4_CHBQ"
"AH3A_EXT_29": "~z~I'm ill, okay? Give me a break."
"AH3A_EXT_29A": "FBIS4_CHBR"
"AH3A_EXT_2A": "FBIS4_CHBG"
"AH3A_EXT_3": "~z~What?"
"AH3A_EXT_30": "~z~Cheers."
"AH3A_EXT_30A": "FBIS4_CHBS"
"AH3A_EXT_31": "~z~Man, that's some foul ass shit."
"AH3A_EXT_31A": "FBIS4_CHAS"
"AH3A_EXT_32": "~z~Alright, boys, I hate to break up the ritual,"
"AH3A_EXT_32A": "FBIS4_CHAT"
"AH3A_EXT_33": "~z~but I've got to go square things up with Davey and Dickwad."
"AH3A_EXT_33A": "FBIS4_CHBT"
"AH3A_EXT_34": "~z~For serious?"
"AH3A_EXT_34A": "FBIS4_CHAU"
"AH3A_EXT_35": "~z~Hey, I just want them to know that now that we did this thing for 'em,"
"AH3A_EXT_35A": "FBIS4_CHAV"
"AH3A_EXT_36": "~z~and we have the evidence that we did this thing for them,"
"AH3A_EXT_36A": "FBIS4_CHAW"
"AH3A_EXT_37": "~z~we can all go our own separate ways, you know?"
"AH3A_EXT_37A": "FBIS4_CHBU"
"AH3A_EXT_38": "~z~Well, fuck it, you want me to go with you, dog?"
"AH3A_EXT_38A": "FBIS4_CHAX"
"AH3A_EXT_39": "~z~No, stay, have fun."
"AH3A_EXT_39A": "FBIS4_CHAY"
"AH3A_EXT_3A": "FBIS4_CHAB"
"AH3A_EXT_4": "~z~I never thought I'd see you clowns again."
"AH3A_EXT_40": "~z~I gotta do this alone."
"AH3A_EXT_40A": "FBIS4_CHBV"
"AH3A_EXT_41": "~z~Right now?"
"AH3A_EXT_41A": "FBIS4_CHAZ"
"AH3A_EXT_42": "~z~The sooner the better."
"AH3A_EXT_42A": "FBIS4_CHBA"
"AH3A_EXT_43": "~z~That's one way to look at it."
"AH3A_EXT_43A": "FBIS4_CHBB"
"AH3A_EXT_44": "~z~Right. Besides, I want to put this shit to bed."
"AH3A_EXT_44A": "FBIS4_CHBC"
"AH3A_EXT_45": "~z~Then I can figure out Trevor, you know?"
"AH3A_EXT_45A": "FBIS4_CHBW"
"AH3A_EXT_46": "~z~Get my life back,"
"AH3A_EXT_46A": "FBIS4_CHBD"
"AH3A_EXT_47": "~z~go back to being bored and miserable"
"AH3A_EXT_47A": "FBIS4_CHBX"
"AH3A_EXT_48": "~z~and loving every motherfucking minute of it."
"AH3A_EXT_48A": "FBIS4_CHBY"
"AH3A_EXT_49": "~z~Here, enjoy the incest juice."
"AH3A_EXT_49A": "FBIS4_CHBE"
"AH3A_EXT_4A": "FBIS4_CHAC"
"AH3A_EXT_5": "~z~We did it!"
"AH3A_EXT_50": "~z~Man, you boys sure know how to put the fun back in mid-life crisis."
"AH3A_EXT_50A": "FBIS4_CHBF"
"AH3A_EXT_5A": "FBIS4_CHBH"
"AH3A_EXT_6": "~z~Fucking-a right we did it."
"AH3A_EXT_6A": "FBIS4_CHAD"
"AH3A_EXT_7": "~z~How was it?"
"AH3A_EXT_7A": "FBIS4_CHAE"
"AH3A_EXT_8": "~z~For a suicidally dangerous mission impersonating emergency services,"
"AH3A_EXT_8A": "FBIS4_CHAF"
"AH3A_EXT_9": "~z~while working a high security government facility,"
"AH3A_EXT_9A": "FBIS4_CHAG"
"AH3A_FALL_DJA": "FBIS4_GHAA"
"AH3A_FALL_DJIF": "100"
"AH3A_FALL_DJLF": "1102000"
"AH3A_FALL_DJSL": "490"
"AH3A_FALL_DJ_01": "~z~You assholes!"
"AH3A_FALL_DJ_02": "~z~What the fuck!?"
"AH3A_FALL_DJ_03": "~z~This is fucked!"
"AH3A_FALL_DJ_04": "~z~You see what's happening?"
"AH3A_FALL_GMA": "FBIS4_GFAA"
"AH3A_FALL_GMIF": "100"
"AH3A_FALL_GMLF": "1102000"
"AH3A_FALL_GMSL": "490"
"AH3A_FALL_GM_01": "~z~Eh! Shit!"
"AH3A_FALL_GM_02": "~z~Damn!"
"AH3A_FALL_GM_03": "~z~Heavy!"
"AH3A_FALL_GM_04": "~z~It's coming down!"
"AH3A_FALL_HWA": "FBIS4_GIAA"
"AH3A_FALL_HWIF": "100"
"AH3A_FALL_HWLF": "1102000"
"AH3A_FALL_HWSL": "490"
"AH3A_FALL_HW_01": "~z~Oh wow!"
"AH3A_FALL_HW_02": "~z~Oh no!"
"AH3A_FALL_HW_03": "~z~No, no, no, no!"
"AH3A_FALL_HW_04": "~z~Get me outta here!"
"AH3A_FALL_NRA": "FBIS4_GGAA"
"AH3A_FALL_NRIF": "100"
"AH3A_FALL_NRLF": "1102000"
"AH3A_FALL_NRSL": "490"
"AH3A_FALL_NR_01": "~z~Michael!"
"AH3A_FALL_NR_02": "~z~Oh shit!"
"AH3A_FALL_NR_03": "~z~God help us!"
"AH3A_FALL_NR_04": "~z~Help!"
"AH3A_FALL_PMA": "FBIS4_CMAA"
"AH3A_FALL_PMIF": "100"
"AH3A_FALL_PMLF": "1102000"
"AH3A_FALL_PMSL": "490"
"AH3A_FALL_PM_01": "~z~Whoa!"
"AH3A_FALL_PM_02": "~z~Look out!"
"AH3A_FALL_PM_03": "~z~Watch it!"
"AH3A_FALL_PM_04": "~z~Damn!"
"AH3A_FIFTYA": "FBIS4_GPAA"
"AH3A_FIFTYIF": "100"
"AH3A_FIFTYLF": "1102000"
"AH3A_FIFTYSL": "190"
"AH3A_FIFTY_01": "~z~I'm on fifty."
"AH3A_FIFTY_02": "~z~Fiftieth floor, man. Almost with you."
"AH3A_FIGHTA": "FBIS4_GLAA"
"AH3A_FIGHTIF": "100"
"AH3A_FIGHTLF": "1102000"
"AH3A_FIGHTSL": "190"
"AH3A_FIGHT_01": "~z~Just get outta here."
"AH3A_FIGHT_02": "~z~What you screwing with me for?"
"AH3A_FIGHT_03": "~z~Can't you see the building's burning?"
"AH3A_FIGHT_04": "~z~The office was meant to be empty!"
"AH3A_FIGHT_05": "~z~You fools should be at home."
"AH3A_FILESA": "FBIS4_CAAA"
"AH3A_FILESIF": "100"
"AH3A_FILESLF": "1004000"
"AH3A_FILESSL": "290"
"AH3A_FILES_01": "~z~It's the middle of the night, and I'm scanning data patterns to arrest statistically appropriate suspects. What went wrong with my life?"
"AH3A_FILES_02": "~z~I'm counting the days until there's an algorithm that can do my job for me."
"AH3A_FILES_03": "~z~Watch out, kids. The glamour of fighting crime with statistics in the FIB."
"AH3A_FILES_04": "~z~For all the money spent on domestic intelligence - we haven't even developed usable indexing software."
"AH3A_FILES_05": "~z~The only way I'll be killed in the line of duty, is if I'm buried in paperwork."
"AH3A_FILES_06": "~z~I should become a private contractor. At least then I'd be paid well to do menial work."
"AH3A_FILES_07": "~z~Uh, I wish someone would come and burn this place down - at least then I could get a proper night's sleep."
"AH3A_FITBOMBA": "FBIS4_FMAA"
"AH3A_FITBOMBIF": "100"
"AH3A_FITBOMBLF": "1102000"
"AH3A_FITBOMBSL": "010"
"AH3A_FITBOMB_01": "~z~Come on, man."
"AH3A_FITBOMB_02": "~z~Rig it up."
"AH3A_FITBOMB_03": "~z~Hit the door."
"AH3A_FITBOMB_04": "~z~F - come on."
"AH3A_FRTALKA": "FBIS4_DSAA"
"AH3A_FRTALKIF": "100"
"AH3A_FRTALKLF": "1100000"
"AH3A_FRTALKSL": "190"
"AH3A_FRTALK_01": "~z~Hey, look, everybody cool, right? Cause once we pick him up, it's all go, a'ight?"
"AH3A_FRTALK_02": "~z~Shit's in motion, people. We raiding the Bureau - y'all ready for this?"
"AH3A_GD_DJIF": "100"
"AH3A_GD_DJLF": "1100000"
"AH3A_GD_DJSL": "410"
"AH3A_GD_DJ_1": "~z~I'ma trust this plan is good, 'cause I usually get brought in earlier."
"AH3A_GD_DJ_1A": "FBIS4_EAAA"
"AH3A_GD_GMIF": "100"
"AH3A_GD_GMJIF": "100"
"AH3A_GD_GMJLF": "1100000"
"AH3A_GD_GMJSL": "410"
"AH3A_GD_GMJ_1": "~z~Just like the jewel store, man. We'll get this done."
"AH3A_GD_GMJ_1A": "FBIS4_DYAA"
"AH3A_GD_GMLF": "1100000"
"AH3A_GD_GMPIF": "100"
"AH3A_GD_GMPLF": "1100000"
"AH3A_GD_GMPSL": "410"
"AH3A_GD_GMP_1": "~z~I can move faster in this shit than what I was wearing on the Paleto Score. But not much."
"AH3A_GD_GMP_1A": "FBIS4_DXAA"
"AH3A_GD_GMSL": "410"
"AH3A_GD_GM_1": "~z~In and out, homes. Let's do it."
"AH3A_GD_GM_1A": "FBIS4_DWAA"
"AH3A_GD_HWIF": "100"
"AH3A_GD_HWLF": "1100000"
"AH3A_GD_HWSL": "410"
"AH3A_GD_HW_1": "~z~How many people can say they took down the FIBLSHQ, am I right?"
"AH3A_GD_HW_1A": "FBIS4_EBAA"
"AH3A_GD_NRIF": "100"
"AH3A_GD_NRLF": "1100000"
"AH3A_GD_NRSL": "410"
"AH3A_GD_NR_1": "~z~If Michael Townley's running this crew, hey, we're golden."
"AH3A_GD_NR_1A": "FBIS4_DZAA"
"AH3A_GD_PMIF": "100"
"AH3A_GD_PMJIF": "100"
"AH3A_GD_PMJLF": "1100000"
"AH3A_GD_PMJSL": "410"
"AH3A_GD_PMJ_1": "~z~This is the crew that took down the jewel store, boy. What could go wrong?"
"AH3A_GD_PMJ_1A": "FBIS4_DVAA"
"AH3A_GD_PMLF": "1100000"
"AH3A_GD_PMPIF": "100"
"AH3A_GD_PMPLF": "1100000"
"AH3A_GD_PMPSL": "410"
"AH3A_GD_PMP_1": "~z~Can't get much heavier than Paleto Bay, boyo."
"AH3A_GD_PMP_1A": "FBIS4_DUAA"
"AH3A_GD_PMSL": "410"
"AH3A_GD_PM_1": "~z~I'm ready for anything."
"AH3A_GD_PM_1A": "FBIS4_DTAA"
"AH3A_GETAWAYA": "FBIS4_INAA"
"AH3A_GETAWAYIF": "100"
"AH3A_GETAWAYLF": "1100000"
"AH3A_GETAWAYSL": "010"
"AH3A_GETAWAY_01": "~z~Take us to the getaway car."
"AH3A_GETAWAY_02": "~z~Let's go, where we stashed the car, come on."
"AH3A_GETCAR2A": "FBIS4_JJAA"
"AH3A_GETCAR2IF": "100"
"AH3A_GETCAR2LF": "1100000"
"AH3A_GETCAR2SL": "100"
"AH3A_GETCAR2_01": "~z~The fire truck can't go much quicker."
"AH3A_GETCAR2_02": "~z~We goin' get there when we get there."
"AH3A_GETCAR2_03": "~z~We shoulda stashed it closer."
"AH3A_GETCAR2_04": "~z~We goin' be cool, okay?"
"AH3A_GETCAR2_05": "~z~They ain't on us yet."
"AH3A_GETCAR2_06": "~z~Chill out, bro."
"AH3A_GETCAR2_07": "~z~You ain't helping me get there quicker, man."
"AH3A_GETCARA": "FBIS4_JIAA"
"AH3A_GETCARIF": "100"
"AH3A_GETCARLF": "1100000"
"AH3A_GETCARSL": "010"
"AH3A_GETCAR_01": "~z~Can you get there any quicker?"
"AH3A_GETCAR_02": "~z~I'm getting nervous, Frank."
"AH3A_GETCAR_03": "~z~I don't like sitting in this truck."
"AH3A_GETCAR_04": "~z~How far to the getaway car?"
"AH3A_GETCAR_05": "~z~They gotta be looking for us."
"AH3A_GETCAR_06": "~z~Why'd we stash it so far out?"
"AH3A_GETCAR_07": "~z~What were we thinking, stashing it so far?"
"AH3A_GETOKAYA": "FBIS4_IOAA"
"AH3A_GETOKAYIF": "100"
"AH3A_GETOKAYLF": "1100000"
"AH3A_GETOKAYSL": "100"
"AH3A_GETOKAY_01": "~z~A'ight. We goin'."
"AH3A_GETOKAY_02": "~z~I'm driving."
"AH3A_GETOUTIF": "100"
"AH3A_GETOUTLF": "1102000"
"AH3A_GETOUTSL": "090"
"AH3A_GETOUT_1": "~z~Alright! Let's do this thing!"
"AH3A_GETOUT_1A": "FBIS4_BQAA"
"AH3A_GO_DJA": "FBIS4_HWAA"
"AH3A_GO_DJIF": "100"
"AH3A_GO_DJLF": "1102000"
"AH3A_GO_DJSL": "490"
"AH3A_GO_DJ_01": "~z~Get me outta here!"
"AH3A_GO_DJ_02": "~z~Get me away from that building!"
"AH3A_GO_GMA": "FBIS4_AWAA"
"AH3A_GO_GMIF": "100"
"AH3A_GO_GMLF": "1102000"
"AH3A_GO_GMSL": "490"
"AH3A_GO_GM_01": "~z~Get us outta here!"
"AH3A_GO_GM_02": "~z~Let's get away from this building!"
"AH3A_GO_HWA": "FBIS4_IAAA"
"AH3A_GO_HWIF": "100"
"AH3A_GO_HWLF": "1102000"
"AH3A_GO_HWSL": "490"
"AH3A_GO_HW_01": "~z~We need to go!"
"AH3A_GO_HW_02": "~z~Can we please clear the area!?"
"AH3A_GO_NRA": "FBIS4_IDAA"
"AH3A_GO_NRIF": "100"
"AH3A_GO_NRLF": "1102000"
"AH3A_GO_NRSL": "490"
"AH3A_GO_NR_01": "~z~What's the plan, boss? We going?"
"AH3A_GO_NR_02": "~z~We going, M? Give the order!"
"AH3A_GO_PMA": "FBIS4_IIAA"
"AH3A_GO_PMIF": "100"
"AH3A_GO_PMLF": "1102000"
"AH3A_GO_PMSL": "490"
"AH3A_GO_PM_01": "~z~Let's go! Come on!"
"AH3A_GO_PM_02": "~z~We getting out of here?"
"AH3A_GROUNDA": "FBIS4_HFAA"
"AH3A_GROUNDIF": "100"
"AH3A_GROUNDLF": "1102000"
"AH3A_GROUNDSL": "090"
"AH3A_GROUND_01": "~z~Come on, guys. Let's go."
"AH3A_GROUND_02": "~z~Waiting on you."
"AH3A_GUARATTA": "FBIS4_AMAA"
"AH3A_GUARATTIF": "100"
"AH3A_GUARATTLF": "1100000"
"AH3A_GUARATTSL": "390"
"AH3A_GUARATT_01": "~z~This guy's all wrong!"
"AH3A_GUARATT_02": "~z~Look out! Hostile!"
"AH3A_GUARATT_03": "~z~Down on the floor!"
"AH3A_GUARATT_04": "~z~Hostile at the main enterance!"
"AH3A_HEARFIF": "100"
"AH3A_HEARFLF": "11020001102000"
"AH3A_HEARFSL": "100100"
"AH3A_HEARF_1": "~z~That sounds heavy."
"AH3A_HEARF_1A": "FBIS4_FIAA"
"AH3A_HEARF_2": "~z~I don't wanna go through them doors."
"AH3A_HEARF_2A": "FBIS4_FIAB"
"AH3A_HEARIF": "100"
"AH3A_HEARLF": "11020001102000"
"AH3A_HEARSL": "010010"
"AH3A_HEAR_1": "~z~You hear that? That's the fire."
"AH3A_HEAR_1A": "FBIS4_FHAA"
"AH3A_HEAR_2": "~z~It sounds like hell in there."
"AH3A_HEAR_2A": "FBIS4_FHAB"
"AH3A_HEREA": "FBIS4_IUAA"
"AH3A_HEREIF": "100"
"AH3A_HERELF": "1100000"
"AH3A_HERESL": "100"
"AH3A_HERE_01": "~z~Ride's here."
"AH3A_HERE_02": "~z~Here's the g-ride."
"AH3A_HITIF": "100"
"AH3A_HITLF": "1100000"
"AH3A_HITSL": "090"
"AH3A_HIT_1": "~z~So far, so good."
"AH3A_HIT_1A": "FBIS4_BLAA"
"AH3A_HOME_DJIF": "100"
"AH3A_HOME_DJLF": "1100000"
"AH3A_HOME_DJSL": "490"
"AH3A_HOME_DJ_1": "~z~Yeah, it was my pleasure."
"AH3A_HOME_DJ_1A": "FBIS4_HZAA"
"AH3A_HOME_GMIF": "100"
"AH3A_HOME_GMLF": "1100000"
"AH3A_HOME_GMSL": "490"
"AH3A_HOME_GM_1": "~z~Keep your heads down, you hear?"
"AH3A_HOME_GM_1A": "FBIS4_HYAA"
"AH3A_HOME_HWIF": "100"
"AH3A_HOME_HWLF": "1100000"
"AH3A_HOME_HWSL": "490"
"AH3A_HOME_HW_1": "~z~I'm gonna go home and process all of this."
"AH3A_HOME_HW_1A": "FBIS4_ICAA"
"AH3A_HOME_NRIF": "100"
"AH3A_HOME_NRLF": "1100000"
"AH3A_HOME_NRSL": "490"
"AH3A_HOME_NR_1": "~z~It was an honor working with you, Mr. Townley. I'll take these lessons on board."
"AH3A_HOME_NR_1A": "FBIS4_IFAA"
"AH3A_HOME_PMIF": "100"
"AH3A_HOME_PMLF": "1100000"
"AH3A_HOME_PMSL": "400"
"AH3A_HOME_PM_1": "~z~Alright. I'm outta here."
"AH3A_HOME_PM_1A": "FBIS4_ILAA"
"AH3A_HOSEA": "FBIS4_EGAA"
"AH3A_HOSEIF": "100"
"AH3A_HOSELF": "1100000"
"AH3A_HOSESL": "010"
"AH3A_HOSE_01": "~z~Don't mess around with the hose near the building."
"AH3A_HOSE_02": "~z~This is how your spending your last moments on the planet? Calm down."
"AH3A_HOSE_03": "~z~Don't spray that near the building. We gotta look like pros."
"AH3A_HUMA": "FBIS4_CRAA"
"AH3A_HUMIF": "100"
"AH3A_HUMLF": "1000000"
"AH3A_HUMSL": "090"
"AH3A_HUM_01": "~z~"
"AH3A_HUM_02": "~z~"
"AH3A_HUM_03": "~z~"
"AH3A_HURRYUPA": "FBIS4_BVAA"
"AH3A_HURRYUPIF": "100"
"AH3A_HURRYUPLF": "1102000"
"AH3A_HURRYUPSL": "490"
"AH3A_HURRYUP_01": "~z~Come on. Come on."
"AH3A_HURRYUP_02": "~z~We're gonna burn in here."
"AH3A_HURRYUP_03": "~z~Let's move. Come on."
"AH3A_HURRYUP_04": "~z~I don't like this. Not at all."
"AH3A_HURRYUP_05": "~z~It's fucking hot in here."
"AH3A_HURRYUP_06": "~z~We got to move it."
"AH3A_HURRYUP_07": "~z~What you fuckin' around for?"
"AH3A_INSTA": "FBIS4_IVAA"
"AH3A_INSTIF": "100"
"AH3A_INSTLF": "1100000"
"AH3A_INSTSL": "010"
"AH3A_INST_01": "~z~We're getting in - Frank, torch it."
"AH3A_INST_02": "~z~We'll get in the getaway. Frank, torch the truck."
"AH3A_INTIF": "100"
"AH3A_INTLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_INTSL": "090090090090590590590090590590090590590590590590590590590590590590090590590090590590090590090590090590590090"
"AH3A_INT_1": "~z~About to knock off a Federal government building."
"AH3A_INT_10": "~z~Rig up a slightly more sophisticated fire trap than we've got here."
"AH3A_INT_10A": "FBIS4_CDAY"
"AH3A_INT_11": "~z~So... I'm guessing drapes and a scented candle aren't gonna do the trick, huh?"
"AH3A_INT_11A": "FBIS4_CDAJ"
"AH3A_INT_12": "~z~Oh, no, no, no."
"AH3A_INT_12A": "FBIS4_CDAK"
"AH3A_INT_13": "~z~You'll have incendiaries and a remote device."
"AH3A_INT_13A": "FBIS4_CDAZ"
"AH3A_INT_14": "~z~Now, they need to be strategically placed."
"AH3A_INT_14A": "FBIS4_CDAL"
"AH3A_INT_15": "~z~So we can ensure that we still have access to the server,"
"AH3A_INT_15A": "FBIS4_CDBA"
"AH3A_INT_16": "~z~and that the structure maintains its integrity."
"AH3A_INT_16A": "FBIS4_CDAM"
"AH3A_INT_17": "~z~Now, once you get out,"
"AH3A_INT_17A": "FBIS4_CDBB"
"AH3A_INT_18": "~z~trigger the bombs,"
"AH3A_INT_18A": "FBIS4_CDBC"
"AH3A_INT_19": "~z~meet up with Franklin and the crew,"
"AH3A_INT_19A": "FBIS4_CDBD"
"AH3A_INT_1A": "FBIS4_CDAD"
"AH3A_INT_2": "~z~Oh, and meanwhile my psychotic former BFF"
"AH3A_INT_20": "~z~then we'll intercept the emergency call,"
"AH3A_INT_20A": "FBIS4_CDAN"
"AH3A_INT_21": "~z~and you all go in as firemen."
"AH3A_INT_21A": "FBIS4_CDBE"
"AH3A_INT_22": "~z~Okay. ~n~~c~ Got it?"
"AH3A_INT_22A": "FBIS4_CDBF"
"AH3A_INT_23": "~z~Yeah, I got it. Sounds a little idiotic..."
"AH3A_INT_23A": "FBIS4_CDAO"
"AH3A_INT_24": "~z~Well, under the circumstances, it was the best I could do."
"AH3A_INT_24A": "FBIS4_CDAP"
"AH3A_INT_25": "~z~And if you'll remember, you were the one who chose to do it like this."
"AH3A_INT_25A": "FBIS4_CDBG"
"AH3A_INT_26": "~z~Ah, come on."
"AH3A_INT_26A": "FBIS4_CDAR"
"AH3A_INT_27": "~z~Y'know, Trevor has a point about you."
"AH3A_INT_27A": "FBIS4_CDAQ"
"AH3A_INT_28": "~z~You whine too much."
"AH3A_INT_28A": "FBIS4_CDBH"
"AH3A_INT_29": "~z~Ah, fuck you."
"AH3A_INT_29A": "FBIS4_CDAU"
"AH3A_INT_2A": "FBIS4_CDAE"
"AH3A_INT_3": "~z~is trying to figure out a way to kill me..."
"AH3A_INT_30": "~z~Oh, don't even try it."
"AH3A_INT_30A": "FBIS4_CDAS"
"AH3A_INT_31": "~z~Don't worry."
"AH3A_INT_31A": "FBIS4_CDAT"
"AH3A_INT_32": "~z~Hey, can you finish up?"
"AH3A_INT_32A": "FBIS4_CDBI"
"AH3A_INT_33": "~z~Absolutely."
"AH3A_INT_33A": "FBIS4_CDBJ"
"AH3A_INT_34": "~z~Look, if I don't see you again..."
"AH3A_INT_34A": "FBIS4_CDBK"
"AH3A_INT_35": "~z~it was fun."
"AH3A_INT_35A": "FBIS4_CDBL"
"AH3A_INT_36": "~z~Is that what this was?"
"AH3A_INT_36A": "FBIS4_CDBM"
"AH3A_INT_3A": "FBIS4_CDAV"
"AH3A_INT_4": "~z~But, hey, the meds are kicking in, so life's good."
"AH3A_INT_4A": "FBIS4_CDAF"
"AH3A_INT_5": "~z~Well... exactly."
"AH3A_INT_5A": "FBIS4_CDAG"
"AH3A_INT_6": "~z~Franklin got us what we need."
"AH3A_INT_6A": "FBIS4_CDAW"
"AH3A_INT_7": "~z~Put those on."
"AH3A_INT_7A": "FBIS4_CDAX"
"AH3A_INT_8": "~z~Then what?"
"AH3A_INT_8A": "FBIS4_CDAH"
"AH3A_INT_9": "~z~Then... head in there and err..."
"AH3A_INT_9A": "FBIS4_CDAI"
"AH3A_INT_LIIF": "100"
"AH3A_INT_LILF": "11030001103000"
"AH3A_INT_LISL": "590090"
"AH3A_INT_LI_1": "~z~Hey, how you doing?"
"AH3A_INT_LI_1A": "FBIS4_CKAA"
"AH3A_INT_LI_2": "~z~Ah, pretty good under the circumstances."
"AH3A_INT_LI_2A": "FBIS4_CKAB"
"AH3A_LADY2A": "FBIS4_DRAA"
"AH3A_LADY2IF": "100"
"AH3A_LADY2LF": "1000000"
"AH3A_LADY2SL": "800"
"AH3A_LADY2_01": "~z~Ummm... excuse me."
"AH3A_LADY2_02": "~z~Hey, you okay?"
"AH3A_LADY2_03": "~z~Hello. Hello."
"AH3A_LADYA": "FBIS4_DQAA"
"AH3A_LADYB2A": "FBIS4_JMAA"
"AH3A_LADYB2IF": "100"
"AH3A_LADYB2LF": "1000000"
"AH3A_LADYB2SL": "700"
"AH3A_LADYB2_01": "~z~My time is valuable, okay? Go."
"AH3A_LADYB2_02": "~z~I didn't stay this late to hang out with the cleaning staff."
"AH3A_LADYB2_03": "~z~You've distracted me enough. Go."
"AH3A_LADYBA": "FBIS4_JLAA"
"AH3A_LADYBIF": "100"
"AH3A_LADYBLF": "1004000"
"AH3A_LADYBSL": "700"
"AH3A_LADYB_01": "~z~Can't this wait until tomorrow?"
"AH3A_LADYB_02": "~z~Aren't you supposed to clean before we come in in the morning."
"AH3A_LADYB_03": "~z~Uhh, yeah, this isn't the right time."
"AH3A_LADYIF": "100"
"AH3A_LADYLF": "1004000"
"AH3A_LADYSL": "800"
"AH3A_LADY_01": "~z~There's nothing to mop in here."
"AH3A_LADY_02": "~z~I'll be outta here in a minute. You can clean then."
"AH3A_LADY_03": "~z~It's carpet in here. Move along."
"AH3A_LAST_DJA": "FBIS4_HLAA"
"AH3A_LAST_DJIF": "100"
"AH3A_LAST_DJLF": "1102000"
"AH3A_LAST_DJSL": "490"
"AH3A_LAST_DJ_01": "~z~I got some issues to raise in the post mortum."
"AH3A_LAST_DJ_02": "~z~It's blind luck we made that."
"AH3A_LAST_GMA": "FBIS4_HJAA"
"AH3A_LAST_GMIF": "100"
"AH3A_LAST_GMLF": "1102000"
"AH3A_LAST_GMSL": "490"
"AH3A_LAST_GM_01": "~z~Let's get out of here."
"AH3A_LAST_GM_02": "~z~I ain't going miss this dump."
"AH3A_LAST_HWA": "FBIS4_HMAA"
"AH3A_LAST_HWIF": "100"
"AH3A_LAST_HWLF": "1102000"
"AH3A_LAST_HWSL": "490"
"AH3A_LAST_HW_01": "~z~That was intense."
"AH3A_LAST_HW_02": "~z~That was heavy."
"AH3A_LAST_NRA": "FBIS4_HKAA"
"AH3A_LAST_NRIF": "100"
"AH3A_LAST_NRLF": "1102000"
"AH3A_LAST_NRSL": "490"
"AH3A_LAST_NR_01": "~z~You got us out, Michael."
"AH3A_LAST_NR_02": "~z~I can't believe we survived that."
"AH3A_LAST_PMA": "FBIS4_HIAA"
"AH3A_LAST_PMIF": "100"
"AH3A_LAST_PMLF": "1102000"
"AH3A_LAST_PMSL": "490"
"AH3A_LAST_PM_01": "~z~We're almost out!"
"AH3A_LAST_PM_02": "~z~Last push!"
"AH3A_LEAKA": "FBIS4_CBAA"
"AH3A_LEAKIF": "100"
"AH3A_LEAKLF": "1004000"
"AH3A_LEAKSL": "490"
"AH3A_LEAK_01": "~z~Hey, hey! Wait till I shake it off before you mop the floor."
"AH3A_LEAK_02": "~z~In case you needed proof coffee was a diuretic."
"AH3A_LEAK_03": "~z~You know you stayed too late when the mopping dead show up. Alright, alright, I'm leaving."
"AH3A_LEAVE0A": "FBIS4_AIAA"
"AH3A_LEAVE0IF": "100"
"AH3A_LEAVE0LF": "1100000"
"AH3A_LEAVE0SL": "692"
"AH3A_LEAVE0_01": "~z~Looks like forty nine is done. Take a break, then I want forty eight in half the time."
"AH3A_LEAVE0_02": "~z~You're done on forty nine, store the bucket, take a smoke, and come back quicker."
"AH3A_LESA": "FBIS4_IZAA"
"AH3A_LESIF": "100"
"AH3A_LESLF": "1100000"
"AH3A_LESSL": "010"
"AH3A_LES_01": "~z~Cool, drive us to Lester's."
"AH3A_LES_02": "~z~I feel a whole lot better, take us to Lester's."
"AH3A_LETSGOA": "FBIS4_HGAA"
"AH3A_LETSGOIF": "100"
"AH3A_LETSGOLF": "1102000"
"AH3A_LETSGOSL": "010"
"AH3A_LETSGO_01": "~z~This way. Come on."
"AH3A_LETSGO_02": "~z~Exit's this way."
"AH3A_LIFT0A": "FBIS4_AOAA"
"AH3A_LIFT0IF": "100"
"AH3A_LIFT0LF": "1100000"
"AH3A_LIFT0SL": "090"
"AH3A_LIFT0_01": "~z~Elevator. Let's go."
"AH3A_LIFT0_02": "~z~Come on. Elevator."
"AH3A_LIFT1A": "FBIS4_EOAA"
"AH3A_LIFT1IF": "100"
"AH3A_LIFT1LF": "1100000"
"AH3A_LIFT1SL": "010"
"AH3A_LIFT1_01": "~z~Let's do this."
"AH3A_LIFT1_02": "~z~Come on."
"AH3A_LIFT1_03": "~z~We all here?"
"AH3A_LIFT1_04": "~z~Let's go."
"AH3A_LIFT1_05": "~z~We ready?"
"AH3A_LIFT1_06": "~z~We do this together."
"AH3A_LIFTIF": "100"
"AH3A_LIFTLF": "1100000110000011000001100000110000011000001100000"
"AH3A_LIFTSL": "010010100010010010100"
"AH3A_LIFT_1": "~z~Whew. Come on. Let's go. Alright, Lester says these elevators should still be fine."
"AH3A_LIFT_1A": "FBIS4_BPAA"
"AH3A_LIFT_2A": "SFX_PAUSE_210"
"AH3A_LIFT_3": "~z~Was he on the industrial strength painkillers or the hallucinatory weed at the time?"
"AH3A_LIFT_3A": "FBIS4_BPAB"
"AH3A_LIFT_4A": "SFX_PAUSE_200"
"AH3A_LIFT_5": "~z~Yeah, probably a little bit of both."
"AH3A_LIFT_5A": "FBIS4_BPAC"
"AH3A_LIFT_6A": "SFX_PAUSE_060"
"AH3A_LIFT_7": "~z~Cool dog. Thanks for clearing that shit up."
"AH3A_LIFT_7A": "FBIS4_BPAD"
"AH3A_LOCKDORA": "FBIS4_BDAA"
"AH3A_LOCKDORIF": "100"
"AH3A_LOCKDORLF": "1102000"
"AH3A_LOCKDORSL": "010"
"AH3A_LOCKDOR_01": "~z~F, the door's locked. Fit a bomb and blow it."
"AH3A_LOCKDOR_02": "~z~The door's locked. F, I need you to fit a bomb and open it up."
"AH3A_LOCKIF": "100"
"AH3A_LOCKLF": "1102000"
"AH3A_LOCKSL": "390"
"AH3A_LOCK_1": "~z~The door's locked, take the ax and bust it open."
"AH3A_LOCK_1A": "FBIS4_BRAA"
"AH3A_LOOKA": "FBIS4_COAA"
"AH3A_LOOKIF": "100"
"AH3A_LOOKLF": "1102000"
"AH3A_LOOKSL": "190"
"AH3A_LOOK_01": "~z~Oh, man, just what I need..."
"AH3A_LOOK_02": "~z~Ain't this perfect."
"AH3A_MAN2A": "FBIS4_JOAA"
"AH3A_MAN2IF": "100"
"AH3A_MAN2LF": "1000000"
"AH3A_MAN2SL": "600"
"AH3A_MAN2_01": "~z~Get out of here."
"AH3A_MAN2_02": "~z~Move on, please."
"AH3A_MAN2_03": "~z~Keep moving, buddy."
"AH3A_MANA": "FBIS4_JNAA"
"AH3A_MANIF": "100"
"AH3A_MANLF": "1004000"
"AH3A_MANSL": "600"
"AH3A_MAN_01": "~z~I've got about five minutes to save this country from her enemies."
"AH3A_MAN_02": "~z~This is kinda a matter of national security."
"AH3A_MAN_03": "~z~I'm trying to stop terrorism, you're trying to stop germs, what's more necessary?"
"AH3A_MCS1IF": "100"
"AH3A_MCS1LF": "110000011000001100000110000011000001100000"
"AH3A_MCS1SL": "010100010100010100"
"AH3A_MCS1_1": "~z~Hey, M! How it look in there?"
"AH3A_MCS1_1A": "FBIS4_CTAA"
"AH3A_MCS1_2": "~z~Spic and fucking span. I'm just sorry that floor ain't gonna be round long enough to eat off of."
"AH3A_MCS1_2A": "FBIS4_CTAB"
"AH3A_MCS1_3": "~z~Well, your firefighting shit is in the back."
"AH3A_MCS1_3A": "FBIS4_CTAC"
"AH3A_MCS1_4": "~z~Good, I love playin' dress up."
"AH3A_MCS1_4A": "FBIS4_CTAD"
"AH3A_MCS1_5": "~z~Well, all we need now is a motherfucking fire."
"AH3A_MCS1_5A": "FBIS4_CTAE"
"AH3A_MCS1_6": "~z~Yeah, well, we can do a little something about that."
"AH3A_MCS1_6A": "FBIS4_CTAF"
"AH3A_MCS2IF": "100"
"AH3A_MCS2LF": "1100000"
"AH3A_MCS2SL": "190"
"AH3A_MCS2_1": "~z~I got the containment drive."
"AH3A_MCS2_1A": "FBIS4_CSAA"
"AH3A_MCS3IF": "100"
"AH3A_MCS3LF": "1100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_MCS3SL": "090190090090090090090090090090"
"AH3A_MCS3_1": "~z~Come on, people."
"AH3A_MCS3_10": "~z~Hurry up."
"AH3A_MCS3_10A": "FBIS4_CWAG"
"AH3A_MCS3_1A": "FBIS4_CWAA"
"AH3A_MCS3_2": "~z~Fuck."
"AH3A_MCS3_2A": "FBIS4_CWAB"
"AH3A_MCS3_3": "~z~Whoa. Shit."
"AH3A_MCS3_3A": "FBIS4_CWAC"
"AH3A_MCS3_4": "~z~Whoa! Whoa! Whoa! Whoa! ~n~~c~Fuck me, shit!"
"AH3A_MCS3_4A": "FBIS4_CWAD"
"AH3A_MCS3_5": "~z~Jesus!"
"AH3A_MCS3_5A": "FBIS4_CWAH"
"AH3A_MCS3_6": "~z~So much for structural integrity."
"AH3A_MCS3_6A": "FBIS4_CWAE"
"AH3A_MCS3_7": "~z~Fuck!"
"AH3A_MCS3_7A": "FBIS4_CWAI"
"AH3A_MCS3_8": "~z~This way."
"AH3A_MCS3_8A": "FBIS4_CWAF"
"AH3A_MCS3_9": "~z~Hey, hey, come on."
"AH3A_MCS3_9A": "FBIS4_CWAJ"
"AH3A_MCS4AIF": "100"
"AH3A_MCS4ALF": "110000011000001100000110000011000001100000"
"AH3A_MCS4ASL": "090090190090190090"
"AH3A_MCS4A_1": "~z~Aw fuck!"
"AH3A_MCS4A_1A": "FBIS4_CJAA"
"AH3A_MCS4A_2": "~z~Get him up, Franklin."
"AH3A_MCS4A_2A": "FBIS4_CJAG"
"AH3A_MCS4A_3": "~z~Hey... Damn, homie, get up. ~n~~c~We all good?"
"AH3A_MCS4A_3A": "FBIS4_CJAH"
"AH3A_MCS4A_4": "~z~Huh? We good?"
"AH3A_MCS4A_4A": "FBIS4_CJAD"
"AH3A_MCS4A_5": "~z~We all good."
"AH3A_MCS4A_5A": "FBIS4_CJAE"
"AH3A_MCS4A_6": "~z~Alright, let's go then! ~n~~c~Shit!"
"AH3A_MCS4A_6A": "FBIS4_CJAF"
"AH3A_MCS4BIF": "100"
"AH3A_MCS4BLF": "110000011000001100000110000011000001100000110000011000001100000"
"AH3A_MCS4BSL": "090090090090190190090090090"
"AH3A_MCS4B_1": "~z~Fuck!"
"AH3A_MCS4B_1A": "FBIS4_CFAA"
"AH3A_MCS4B_2": "~z~Are we all good? ~n~~c~Goddamn."
"AH3A_MCS4B_2A": "FBIS4_CFAF"
"AH3A_MCS4B_3": "~z~Franklin, get him up."
"AH3A_MCS4B_3A": "FBIS4_CFAB"
"AH3A_MCS4B_4": "~z~You alright?"
"AH3A_MCS4B_4A": "FBIS4_CFAG"
"AH3A_MCS4B_5": "~z~Come on, man. Get yo' ass up."
"AH3A_MCS4B_5A": "FBIS4_CFAC"
"AH3A_MCS4B_6": "~z~Man, this motherfucker dead."
"AH3A_MCS4B_6A": "FBIS4_CFAD"
"AH3A_MCS4B_7": "~z~Aw shit."
"AH3A_MCS4B_7A": "FBIS4_CFAE"
"AH3A_MCS4B_8": "~z~Alright, well we got to leave him behind then."
"AH3A_MCS4B_8A": "FBIS4_CFAH"
"AH3A_MCS4B_9": "~z~Come on, let's go!"
"AH3A_MCS4B_9A": "FBIS4_CFAI"
"AH3A_MCS6IF": "100"
"AH3A_MCS6LF": "1100000110000011000001100000"
"AH3A_MCS6SL": "090190090090"
"AH3A_MCS6_1": "~z~Terra firma."
"AH3A_MCS6_1A": "FBIS4_CGAA"
"AH3A_MCS6_2": "~z~Hey, let's get the fuck out this building."
"AH3A_MCS6_2A": "FBIS4_CGAB"
"AH3A_MCS6_3": "~z~Right."
"AH3A_MCS6_3A": "FBIS4_CGAC"
"AH3A_MCS6_4": "~z~Before it comes down on our heads."
"AH3A_MCS6_4A": "FBIS4_CGAD"
"AH3A_MESSA": "FBIS4_AGAA"
"AH3A_MESSIF": "100"
"AH3A_MESSLF": "1000000"
"AH3A_MESSSL": "700"
"AH3A_MESS_01": "~z~Are you okay?"
"AH3A_MESS_02": "~z~Where'd they find this guy?"
"AH3A_MESS_03": "~z~This one's a crazy."
"AH3A_MESS_04": "~z~They always hire some tragic ones."
"AH3A_MESS_05": "~z~Excuse me."
"AH3A_MOP0IF": "100"
"AH3A_MOP0LF": "1100000110000011000001100000110000011000001100000"
"AH3A_MOP0SL": "692010792010692010792"
"AH3A_MOP0_1": "~z~You see the Pounders game?"
"AH3A_MOP0_1A": "FBIS4_HQAA"
"AH3A_MOP0_2A": "SFX_PAUSE_260"
"AH3A_MOP0_3": "~z~A bit of the first quarter. I'm more into college ball."
"AH3A_MOP0_3A": "FBIS4_HQAB"
"AH3A_MOP0_4A": "SFX_PAUSE_200"
"AH3A_MOP0_5": "~z~So, you missed that sack? Man, it was nasty."
"AH3A_MOP0_5A": "FBIS4_HQAC"
"AH3A_MOP0_6A": "SFX_PAUSE_270"
"AH3A_MOP0_7": "~z~I saw the highlights. The OT really let him down."
"AH3A_MOP0_7A": "FBIS4_HQAD"
"AH3A_MOV0A": "FBIS4_FJAA"
"AH3A_MOV0IF": "100"
"AH3A_MOV0LF": "1102000"
"AH3A_MOV0SL": "090"
"AH3A_MOV0_01": "~z~Keep going. Almost at the top."
"AH3A_MOV0_02": "~z~Not much further. Let's punch it."
"AH3A_MOV1A": "FBIS4_AXAA"
"AH3A_MOV1IF": "100"
"AH3A_MOV1LF": "1102000"
"AH3A_MOV1SL": "191"
"AH3A_MOV1_01": "~z~It's coming down!"
"AH3A_MOV1_02": "~z~We in trouble, dog!"
"AH3A_MOV1_03": "~z~Eh man, this shit is collapsing!"
"AH3A_MOV1_04": "~z~Damn it's falling apart!"
"AH3A_MOV2A": "FBIS4_AYAA"
"AH3A_MOV2IF": "100"
"AH3A_MOV2LF": "1102000"
"AH3A_MOV2SL": "091"
"AH3A_MOV2_01": "~z~This way! Come on!"
"AH3A_MOV2_02": "~z~On me! On me!"
"AH3A_MOV3A": "FBIS4_BHAA"
"AH3A_MOV3IF": "100"
"AH3A_MOV3LF": "1102000"
"AH3A_MOV3SL": "090"
"AH3A_MOV3_01": "~z~Should be an elevator shaft through here. Might be able to rappel down it."
"AH3A_MOV3_02": "~z~Plans show an elevator shaft this way. We can rappel to the bottom."
"AH3A_MOV4A": "FBIS4_BBAA"
"AH3A_MOV4IF": "100"
"AH3A_MOV4LF": "1102000"
"AH3A_MOV4SL": "090"
"AH3A_MOV4_01": "~z~Hey, get in the truck!"
"AH3A_MOV4_02": "~z~The truck! Come on! Get in!"
"AH3A_MOV4_03": "~z~Get in the truck!"
"AH3A_NOCLEANA": "FBIS4_AHAA"
"AH3A_NOCLEANIF": "100"
"AH3A_NOCLEANLF": "1100000"
"AH3A_NOCLEANSL": "692"
"AH3A_NOCLEAN_01": "~z~Ah no, I think the new guy's forgot what he's paid for."
"AH3A_NOCLEAN_02": "~z~The floor on forty nine's proving too much for the new guy."
"AH3A_NOCLEAN_03": "~z~What's this guy up to, huh?"
"AH3A_NOCLEAN_04": "~z~Hey, I don't know what this guy's doing? Maybe he had an aneurism."
"AH3A_NOCLEAN_05": "~z~Guy on forty nine's a bum. He ain't getting through the work."
"AH3A_NOELVA": "FBIS4_CEAA"
"AH3A_NOELVIF": "100"
"AH3A_NOELVLF": "1000000"
"AH3A_NOELVSL": "300"
"AH3A_NOELV_01": "~z~The elevators are just there."
"AH3A_NOELV_02": "~z~Elevator's down the hall."
"AH3A_NOELV_03": "~z~You know how to work an elevator? Come on, man."
"AH3A_NOTRIGA": "FBIS4_ECAA"
"AH3A_NOTRIGIF": "100"
"AH3A_NOTRIGLF": "1100000"
"AH3A_NOTRIGSL": "010"
"AH3A_NOTRIG_01": "~z~Dial it in, baby. D for detonate."
"AH3A_NOTRIG_02": "~z~Come on. Ring ring boom."
"AH3A_NOTRIG_03": "~z~Come on. Phone it in. Detonate."
"AH3A_NOTURNA": "FBIS4_AJAA"
"AH3A_NOTURNIF": "100"
"AH3A_NOTURNLF": "1000000"
"AH3A_NOTURNSL": "700"
"AH3A_NOTURN_01": "~z~The turnstile is there."
"AH3A_NOTURN_02": "~z~Speak to security."
"AH3A_NOTURN_03": "~z~You need to clear your pass with security."
"AH3A_OFFICE1IF": "100"
"AH3A_OFFICE1LF": "1004000"
"AH3A_OFFICE1SL": "690"
"AH3A_OFFICE1_1": "~z~Another janitor? Was the last one a heart attack or a budget cut?"
"AH3A_OFFICE1_1A": "FBIS4_BXAA"
"AH3A_OFFICE2A": "FBIS4_BYAA"
"AH3A_OFFICE2IF": "100"
"AH3A_OFFICE2LF": "1004000"
"AH3A_OFFICE2SL": "600"
"AH3A_OFFICE2_01": "~z~What is wrong with you?"
"AH3A_OFFICE2_02": "~z~So I'm guessing you're not used to working the night shift."
"AH3A_OFFICE2_03": "~z~I'm pretty sure you're not supposed to do that."
"AH3A_OFFICE3A": "FBIS4_BZAA"
"AH3A_OFFICE3IF": "100"
"AH3A_OFFICE3LF": "1004000"
"AH3A_OFFICE3SL": "500"
"AH3A_OFFICE3_01": "~z~What is with this guy?"
"AH3A_OFFICE3_02": "~z~I thought we screened for crazy people."
"AH3A_OFFICE3_03": "~z~Are we really hiring idiots like this?"
"AH3A_OFFICEIF": "100"
"AH3A_OFFICELF": "100400011040001004000110400010040001104000100400011040001004000110400010040001104000100400011040001004000"
"AH3A_OFFICESL": "560010650010560010650010560010650010560010650"
"AH3A_OFFICE_1": "~z~When are you gonna get out of here?"
"AH3A_OFFICE_10A": "SFX_PAUSE_140"
"AH3A_OFFICE_11": "~z~Long may it continue."
"AH3A_OFFICE_11A": "FBIS4_BWAF"
"AH3A_OFFICE_12A": "SFX_PAUSE_300"
"AH3A_OFFICE_13": "~z~I gotta get back to it."
"AH3A_OFFICE_13A": "FBIS4_BWAG"
"AH3A_OFFICE_14A": "SFX_PAUSE_140"
"AH3A_OFFICE_15": "~z~Sure."
"AH3A_OFFICE_15A": "FBIS4_BWAH"
"AH3A_OFFICE_1A": "FBIS4_BWAA"
"AH3A_OFFICE_2A": "SFX_PAUSE_210"
"AH3A_OFFICE_3": "~z~When I log my OT for the week."
"AH3A_OFFICE_3A": "FBIS4_BWAB"
"AH3A_OFFICE_4A": "SFX_PAUSE_220"
"AH3A_OFFICE_5": "~z~It's not about being effective, it's about seeming to be effective."
"AH3A_OFFICE_5A": "FBIS4_BWAC"
"AH3A_OFFICE_6A": "SFX_PAUSE_100"
"AH3A_OFFICE_7": "~z~We're just vectors on a graph, man."
"AH3A_OFFICE_7A": "FBIS4_BWAD"
"AH3A_OFFICE_8A": "SFX_PAUSE_170"
"AH3A_OFFICE_9": "~z~Yeah, limiting civilian freedoms is a great substitute for actually doing anything."
"AH3A_OFFICE_9A": "FBIS4_BWAE"
"AH3A_ONM_DJA": "FBIS4_EZAA"
"AH3A_ONM_DJIF": "100"
"AH3A_ONM_DJLF": "1102000"
"AH3A_ONM_DJSL": "400"
"AH3A_ONM_DJ_01": "~z~Don't walk us into an inferno, man."
"AH3A_ONM_DJ_02": "~z~You better know where you're going, M."
"AH3A_ONM_GMA": "FBIS4_EXAA"
"AH3A_ONM_GMIF": "100"
"AH3A_ONM_GMLF": "1102000"
"AH3A_ONM_GMSL": "400"
"AH3A_ONM_GM_01": "~z~We're on Michael."
"AH3A_ONM_GM_02": "~z~Michael's the point guy."
"AH3A_ONM_NRA": "FBIS4_EYAA"
"AH3A_ONM_NRIF": "100"
"AH3A_ONM_NRLF": "1102000"
"AH3A_ONM_NRSL": "400"
"AH3A_ONM_NR_01": "~z~Mike, I'm on you like glue."
"AH3A_ONM_NR_02": "~z~I'm your shadow, Michael."
"AH3A_ONM_PMA": "FBIS4_EWAA"
"AH3A_ONM_PMIF": "100"
"AH3A_ONM_PMLF": "1102000"
"AH3A_ONM_PMSL": "400"
"AH3A_ONM_PM_01": "~z~I'm on you, M."
"AH3A_ONM_PM_02": "~z~Following you, Mikey boy."
"AH3A_PASSIF": "100"
"AH3A_PASSLF": "110000011000001100000110000011000001100000110000011000001100000"
"AH3A_PASSSL": "030302030302302030302302030"
"AH3A_PASS_1": "~z~We hit the Bureau for you, Dave. I'm done."
"AH3A_PASS_1A": "FBIS4_CXAA"
"AH3A_PASS_2": "~z~Yes, I saw that. Meet me at the Kortz Center and I'll debrief you."
"AH3A_PASS_2A": "FBIS4_CXAB"
"AH3A_PASS_3": "~z~I'm out, Davey. From now on. Done."
"AH3A_PASS_3A": "FBIS4_CXAC"
"AH3A_PASS_4": "~z~I appreciate that. I'm trying my best for you, but..."
"AH3A_PASS_4A": "FBIS4_CXAD"
"AH3A_PASS_5": "~z~but you and Trevor attacking Merryweather... repeatedly... it doesn't help."
"AH3A_PASS_5A": "FBIS4_CXAE"
"AH3A_PASS_6": "~z~That's Trevor's thing."
"AH3A_PASS_6A": "FBIS4_CXAF"
"AH3A_PASS_7": "~z~Whoever's thing it is, it's unauthorized and it's dumb."
"AH3A_PASS_7A": "FBIS4_CXAG"
"AH3A_PASS_8": "~z~They've been sniffing around my office. We really need to talk."
"AH3A_PASS_8A": "FBIS4_CXAH"
"AH3A_PASS_9": "~z~Really? Alright, alright. I'll come to the Kortz Center. Fuck!"
"AH3A_PASS_9A": "FBIS4_CXAI"
"AH3A_PICKUPIF": "100"
"AH3A_PICKUPLF": "11000001100000"
"AH3A_PICKUPSL": "190090"
"AH3A_PICKUP_1": "~z~Michael, get the fireman uniform on, you're driving this baby."
"AH3A_PICKUP_1A": "FBIS4_ACAA"
"AH3A_PICKUP_2": "~z~I always wanted to be a fireman."
"AH3A_PICKUP_2A": "FBIS4_ACAB"
"AH3A_PLANT0A": "FBIS4_BFAA"
"AH3A_PLANT0IF": "100"
"AH3A_PLANT0LF": "1102000"
"AH3A_PLANT0SL": "190"
"AH3A_PLANT0_01": "~z~We live. Stand back."
"AH3A_PLANT0_02": "~z~It's hot. Look out."
"AH3A_PROMPTA": "FBIS4_EFAA"
"AH3A_PROMPTIF": "100"
"AH3A_PROMPTLF": "1100000"
"AH3A_PROMPTSL": "010"
"AH3A_PROMPT_01": "~z~We're gotta be there, F."
"AH3A_PROMPT_02": "~z~What's the hold up?"
"AH3A_PROMPT_03": "~z~We're on a schedule, bro."
"AH3A_PROMPT_04": "~z~Let's go, man. Come on."
"AH3A_PROMPT_05": "~z~No time for screwing around, F. Let's go."
"AH3A_PULLUPA": "FBIS4_EHAA"
"AH3A_PULLUPIF": "100"
"AH3A_PULLUPLF": "1100000"
"AH3A_PULLUPSL": "010"
"AH3A_PULLUP_01": "~z~Pull it up there by the curb."
"AH3A_PULLUP_02": "~z~Pull up over here."
"AH3A_RADIOIF": "100"
"AH3A_RADIOLF": "11020001102100"
"AH3A_RADIOSL": "100012"
"AH3A_RADIO_1": "~z~They done. I'm coming to find you."
"AH3A_RADIO_1A": "FBIS4_GMAA"
"AH3A_RADIO_2": "~z~Awesome job. Hurry up."
"AH3A_RADIO_2A": "FBIS4_GMAB"
"AH3A_RAP_DJA": "FBIS4_GTAA"
"AH3A_RAP_DJIF": "100"
"AH3A_RAP_DJLF": "1102000"
"AH3A_RAP_DJSL": "490"
"AH3A_RAP_DJ_01": "~z~This is a bad idea."
"AH3A_RAP_DJ_02": "~z~This better work."
"AH3A_RAP_GMA": "FBIS4_GRAA"
"AH3A_RAP_GMIF": "100"
"AH3A_RAP_GMLF": "1102000"
"AH3A_RAP_GMSL": "490"
"AH3A_RAP_GM_01": "~z~Going down."
"AH3A_RAP_GM_02": "~z~Here we go."
"AH3A_RAP_HWA": "FBIS4_GUAA"
"AH3A_RAP_HWIF": "100"
"AH3A_RAP_HWLF": "1102000"
"AH3A_RAP_HWSL": "490"
"AH3A_RAP_HW_01": "~z~It's a long way down!"
"AH3A_RAP_HW_02": "~z~This rope better hold."
"AH3A_RAP_NRA": "FBIS4_GSAA"
"AH3A_RAP_NRIF": "100"
"AH3A_RAP_NRLF": "1102000"
"AH3A_RAP_NRSL": "490"
"AH3A_RAP_NR_01": "~z~Mike, wait for me."
"AH3A_RAP_NR_02": "~z~Michael! I'm coming."
"AH3A_RAP_PMA": "FBIS4_GQAA"
"AH3A_RAP_PMIF": "100"
"AH3A_RAP_PMLF": "1102000"
"AH3A_RAP_PMSL": "490"
"AH3A_RAP_PM_01": "~z~Lets's go."
"AH3A_RAP_PM_02": "~z~We're on the express train."
"AH3A_RECGRA": "FBIS4_AAAA"
"AH3A_RECGRIF": "100"
"AH3A_RECGRLF": "1000000"
"AH3A_RECGRSL": "700"
"AH3A_RECGR_01": "~z~You new? Just go through the turnstile."
"AH3A_RECGR_02": "~z~If you're new, just clear your pass with security, and you can go up."
"AH3A_RECGR_03": "~z~Is it your first day? Go through the turnstile and head up."
"AH3A_REPORT3IF": "100"
"AH3A_REPORT3LF": "11000001100000"
"AH3A_REPORT3SL": "792692"
"AH3A_REPORT3_1": "~z~Hey, gimme a progress report on forty-nine?"
"AH3A_REPORT3_1A": "FBIS4_HRAA"
"AH3A_REPORT3_2": "~z~It's... ah... slow, but he's getting through it."
"AH3A_REPORT3_2A": "FBIS4_HRAB"
"AH3A_REPORT4IF": "100"
"AH3A_REPORT4LF": "1100000110000011000001100000"
"AH3A_REPORT4SL": "692792692792"
"AH3A_REPORT4_1": "~z~You think the Bookworms got a shot at the Bowl?"
"AH3A_REPORT4_1A": "FBIS4_HSAA"
"AH3A_REPORT4_2": "~z~UCLS all the way, baby."
"AH3A_REPORT4_2A": "FBIS4_HSAB"
"AH3A_REPORT4_3": "~z~You aren't getting banned for illegally paying players... or that sex scandal... or the doping thing?"
"AH3A_REPORT4_3A": "FBIS4_HSAC"
"AH3A_REPORT4_4": "~z~Nah... they start with us, everyone'll get banned."
"AH3A_REPORT4_4A": "FBIS4_HSAD"
"AH3A_REPORT5IF": "100"
"AH3A_REPORT5LF": "11000001100000"
"AH3A_REPORT5SL": "792692"
"AH3A_REPORT5_1": "~z~New guy on forty nine. Still doing okay?"
"AH3A_REPORT5_1A": "FBIS4_HTAA"
"AH3A_REPORT5_2": "~z~He ain't dead yet. Maybe on the inside, but that's it."
"AH3A_REPORT5_2A": "FBIS4_HTAB"
"AH3A_RESPONDA": "FBIS4_ABAA"
"AH3A_RESPONDIF": "100"
"AH3A_RESPONDLF": "1000000"
"AH3A_RESPONDSL": "070"
"AH3A_RESPOND_01": "~z~Thanks."
"AH3A_RESPOND_02": "~z~Cool."
"AH3A_RESPOND_03": "~z~Okay."
"AH3A_ROOMA": "FBIS4_FLAA"
"AH3A_ROOMIF": "100"
"AH3A_ROOMLF": "1102000"
"AH3A_ROOMSL": "090"
"AH3A_ROOM_01": "~z~There it is!"
"AH3A_ROOM_02": "~z~That's the room."
"AH3A_RUBBLE0A": "FBIS4_CQAA"
"AH3A_RUBBLE0IF": "100"
"AH3A_RUBBLE0LF": "1102000"
"AH3A_RUBBLE0SL": "091"
"AH3A_RUBBLE0_01": "~z~There he is! Hey, we're going up this rubble. On me."
"AH3A_RUBBLE0_02": "~z~It's Frank. Alright, kid! Hey, we're going over this, follow me."
"AH3A_RUN2_DJA": "FBIS4_GDAA"
"AH3A_RUN2_DJIF": "100"
"AH3A_RUN2_DJLF": "1102000"
"AH3A_RUN2_DJSL": "490"
"AH3A_RUN2_DJ_01": "~z~This is a total fuck up!"
"AH3A_RUN2_DJ_02": "~z~Whoever came up with this plan... I swear!"
"AH3A_RUN2_DJ_03": "~z~This is the last time I work with amateurs."
"AH3A_RUN2_DJ_04": "~z~I'm planning my own scores from now on!"
"AH3A_RUN2_DJ_05": "~z~If I go down, it's 'cause you fools planned this wrong."
"AH3A_RUN2_GMA": "FBIS4_GBAA"
"AH3A_RUN2_GMIF": "100"
"AH3A_RUN2_GMLF": "1102000"
"AH3A_RUN2_GMSL": "490"
"AH3A_RUN2_GM_01": "~z~Eh, let's go!"
"AH3A_RUN2_GM_02": "~z~Vámonos! Let's do this!"
"AH3A_RUN2_GM_03": "~z~I ain't goin' be barbeque."
"AH3A_RUN2_GM_04": "~z~Hustle, homies."
"AH3A_RUN2_GM_05": "~z~One false move... let's go."
"AH3A_RUN2_HWA": "FBIS4_GEAA"
"AH3A_RUN2_HWIF": "100"
"AH3A_RUN2_HWLF": "1102000"
"AH3A_RUN2_HWSL": "490"
"AH3A_RUN2_HW_01": "~z~Oh wow! Oh wow!"
"AH3A_RUN2_HW_02": "~z~I can't breathe!"
"AH3A_RUN2_HW_03": "~z~I'm this close to panicking."
"AH3A_RUN2_HW_04": "~z~Oh shit! Oh shit!"
"AH3A_RUN2_HW_05": "~z~Don't think! Just run!"
"AH3A_RUN2_NRA": "FBIS4_GCAA"
"AH3A_RUN2_NRIF": "100"
"AH3A_RUN2_NRLF": "1102000"
"AH3A_RUN2_NRSL": "490"
"AH3A_RUN2_NR_01": "~z~You wouldn't leave me, would you, Mike?"
"AH3A_RUN2_NR_02": "~z~I'm not letting you out my sight, Michael."
"AH3A_RUN2_NR_03": "~z~Shit! Shit!!"
"AH3A_RUN2_NR_04": "~z~This isn't good."
"AH3A_RUN2_NR_05": "~z~I don't like this!"
"AH3A_RUN2_PMA": "FBIS4_GAAA"
"AH3A_RUN2_PMIF": "100"
"AH3A_RUN2_PMLF": "1102000"
"AH3A_RUN2_PMSL": "490"
"AH3A_RUN2_PM_01": "~z~Let's go! Let's go!"
"AH3A_RUN2_PM_02": "~z~We stop, we're dead!"
"AH3A_RUN2_PM_03": "~z~Alright, boys! Let's move!"
"AH3A_RUN2_PM_04": "~z~Come on, gents!"
"AH3A_RUN2_PM_05": "~z~Keep moving!"
"AH3A_RUNFIREIF": "100"
"AH3A_RUNFIRELF": "11020001102000"
"AH3A_RUNFIRESL": "140090"
"AH3A_RUNFIRE_1": "~z~Get up, bro."
"AH3A_RUNFIRE_1A": "FBIS4_FZAA"
"AH3A_RUNFIRE_2": "~z~Everyone, we're moving. Hell ain't hotter than this, so you better get ready."
"AH3A_RUNFIRE_2A": "FBIS4_FZAB"
"AH3A_RUN_DJA": "FBIS4_EMAA"
"AH3A_RUN_DJIF": "100"
"AH3A_RUN_DJLF": "1100000"
"AH3A_RUN_DJSL": "490"
"AH3A_RUN_DJ_01": "~z~Out the way!"
"AH3A_RUN_DJ_02": "~z~Get away from the building!"
"AH3A_RUN_DJ_03": "~z~Move or burn! Come on!"
"AH3A_RUN_GMA": "FBIS4_EKAA"
"AH3A_RUN_GMIF": "100"
"AH3A_RUN_GMLF": "1100000"
"AH3A_RUN_GMSL": "490"
"AH3A_RUN_GM_01": "~z~Don't worry, Fire Department's here."
"AH3A_RUN_GM_02": "~z~We'll handle this! We're professionals."
"AH3A_RUN_GM_03": "~z~Leave it to the LSFD. Come on. Get away from the building."
"AH3A_RUN_HWA": "FBIS4_ENAA"
"AH3A_RUN_HWIF": "100"
"AH3A_RUN_HWLF": "1100000"
"AH3A_RUN_HWSL": "490"
"AH3A_RUN_HW_01": "~z~Going in!"
"AH3A_RUN_HW_02": "~z~This isn't a drill!"
"AH3A_RUN_HW_03": "~z~Leave it to the firemen!"
"AH3A_RUN_NRA": "FBIS4_ELAA"
"AH3A_RUN_NRIF": "100"
"AH3A_RUN_NRLF": "1100000"
"AH3A_RUN_NRSL": "490"
"AH3A_RUN_NR_01": "~z~I'm a fireman!"
"AH3A_RUN_NR_02": "~z~We're firemen!"
"AH3A_RUN_NR_03": "~z~Where's the fire!?"
"AH3A_RUN_PMA": "FBIS4_EJAA"
"AH3A_RUN_PMIF": "100"
"AH3A_RUN_PMLF": "1100000"
"AH3A_RUN_PMSL": "490"
"AH3A_RUN_PM_01": "~z~Fire Department, we got this!"
"AH3A_RUN_PM_02": "~z~LSFD, coming through!"
"AH3A_RUN_PM_03": "~z~Make way for the Fire Department!"
"AH3A_SEC1A": "FBIS4_BMAA"
"AH3A_SEC1IF": "100"
"AH3A_SEC1LF": "1000000"
"AH3A_SEC1SL": "390"
"AH3A_SEC1_01": "~z~We're all leaving in a minute."
"AH3A_SEC1_02": "~z~Building's closing any second."
"AH3A_SHAFT1A": "FBIS4_BJAA"
"AH3A_SHAFT1IF": "100"
"AH3A_SHAFT1LF": "1102000"
"AH3A_SHAFT1SL": "490"
"AH3A_SHAFT1_01": "~z~Debris in the shaft! Watch out!"
"AH3A_SHAFT1_02": "~z~Something's falling! Look out!"
"AH3A_SHAFT2A": "FBIS4_BIAA"
"AH3A_SHAFT2IF": "100"
"AH3A_SHAFT2LF": "1102000"
"AH3A_SHAFT2SL": "190"
"AH3A_SHAFT2_01": "~z~We cool?"
"AH3A_SHAFT2_02": "~z~Everyone okay?"
"AH3A_SHAFT2_03": "~z~Let's keep moving, dog!"
"AH3A_SHAFT2_04": "~z~We getting out of here."
"AH3A_SHAFT2_05": "~z~Keep going. Be cool."
"AH3A_SHAFT2_06": "~z~Shit, it missed us!"
"AH3A_SHAFT2_07": "~z~That was close, dog. Now let's go."
"AH3A_SHAFT3A": "FBIS4_BKAA"
"AH3A_SHAFT3IF": "100"
"AH3A_SHAFT3LF": "1102000"
"AH3A_SHAFT3SL": "490"
"AH3A_SHAFT3_01": "~z~More on the way!"
"AH3A_SHAFT3_02": "~z~Here's some more!"
"AH3A_SHAFT3_03": "~z~Another chuck of roof!"
"AH3A_SHAFT3_04": "~z~Incoming!"
"AH3A_SHAF_DJA": "FBIS4_GYAA"
"AH3A_SHAF_DJIF": "100"
"AH3A_SHAF_DJLF": "1102000"
"AH3A_SHAF_DJSL": "490"
"AH3A_SHAF_DJ_01": "~z~The shaft's caving in!"
"AH3A_SHAF_DJ_02": "~z~Falling shit! This isn't safe!"
"AH3A_SHAF_GMA": "FBIS4_GWAA"
"AH3A_SHAF_GMIF": "100"
"AH3A_SHAF_GMLF": "1102000"
"AH3A_SHAF_GMSL": "490"
"AH3A_SHAF_GM_01": "~z~Incoming! Debris!"
"AH3A_SHAF_GM_02": "~z~The ceiling's coming in!"
"AH3A_SHAF_HWA": "FBIS4_GZAA"
"AH3A_SHAF_HWIF": "100"
"AH3A_SHAF_HWLF": "1102000"
"AH3A_SHAF_HWSL": "490"
"AH3A_SHAF_HW_01": "~z~Debris! Oh shit!"
"AH3A_SHAF_HW_02": "~z~It's gonna hit us! Look!"
"AH3A_SHAF_NRA": "FBIS4_GXAA"
"AH3A_SHAF_NRIF": "100"
"AH3A_SHAF_NRLF": "1102000"
"AH3A_SHAF_NRSL": "490"
"AH3A_SHAF_NR_01": "~z~Oh shit! You see that!?"
"AH3A_SHAF_NR_02": "~z~Oh no! Look out!"
"AH3A_SHFT_DJA": "FBIS4_HCAA"
"AH3A_SHFT_DJIF": "100"
"AH3A_SHFT_DJLF": "1102000"
"AH3A_SHFT_DJSL": "490"
"AH3A_SHFT_DJ_01": "~z~This stupid!"
"AH3A_SHFT_DJ_02": "~z~It's falling apart!"
"AH3A_SHFT_DJ_03": "~z~You see this?!"
"AH3A_SHFT_DJ_04": "~z~And this is the best way down?!"
"AH3A_SHFT_GMA": "FBIS4_HAAA"
"AH3A_SHFT_GMIF": "100"
"AH3A_SHFT_GMLF": "1102000"
"AH3A_SHFT_GMSL": "490"
"AH3A_SHFT_GM_01": "~z~Here we go again."
"AH3A_SHFT_GM_02": "~z~Look out, dudes."
"AH3A_SHFT_GM_03": "~z~More coming!"
"AH3A_SHFT_GM_04": "~z~Be careful!"
"AH3A_SHFT_HWA": "FBIS4_HDAA"
"AH3A_SHFT_HWIF": "100"
"AH3A_SHFT_HWLF": "1102000"
"AH3A_SHFT_HWSL": "490"
"AH3A_SHFT_HW_01": "~z~Oh boy!"
"AH3A_SHFT_HW_02": "~z~Don't hit me!"
"AH3A_SHFT_HW_03": "~z~Brace yourselves!"
"AH3A_SHFT_HW_04": "~z~This is it!"
"AH3A_SHFT_NRA": "FBIS4_HBAA"
"AH3A_SHFT_NRIF": "100"
"AH3A_SHFT_NRLF": "1102000"
"AH3A_SHFT_NRSL": "490"
"AH3A_SHFT_NR_01": "~z~Mike, look out!"
"AH3A_SHFT_NR_02": "~z~More of it!"
"AH3A_SHFT_NR_03": "~z~It's gonna hit us!"
"AH3A_SHFT_NR_04": "~z~Oh no!"
"AH3A_SPEAKAGA": "FBIS4_DPAA"
"AH3A_SPEAKAGIF": "100"
"AH3A_SPEAKAGLF": "1000000"
"AH3A_SPEAKAGSL": "090"
"AH3A_SPEAKAG_01": "~z~Don't mind me."
"AH3A_SPEAKAG_02": "~z~Hey, we all got jobs to do... mine's just a little more menial."
"AH3A_SPEAKAG_03": "~z~Just going about my business."
"AH3A_SPEAKAG_04": "~z~Got something else to spill before I get started?"
"AH3A_SPEAKAG_05": "~z~If you keep the country safe, I'll keep it clean, Mr. Agent."
"AH3A_SPEAKAG_06": "~z~Trust me, you won't recognise this place tomorrow, Agent."
"AH3A_SPEAKAG_07": "~z~I'm doing my bit for the protection of our freedoms."
"AH3A_STAIR0A": "FBIS4_BCAA"
"AH3A_STAIR0IF": "100"
"AH3A_STAIR0LF": "1102000"
"AH3A_STAIR0SL": "090"
"AH3A_STAIR0_01": "~z~Shit! Come on, down here!"
"AH3A_STAIR0_02": "~z~Oh man! Let's get down a level!"
"AH3A_STAIRSA": "FBIS4_FBAA"
"AH3A_STAIRSIF": "100"
"AH3A_STAIRSLF": "1102000"
"AH3A_STAIRSSL": "090"
"AH3A_STAIRS_01": "~z~Stairs are here. We take 'em up to fifty three."
"AH3A_STAIRS_02": "~z~We take these up six stories. Server room's on fifty three."
"AH3A_STOPA": "FBIS4_ATAA"
"AH3A_STOPIF": "100"
"AH3A_STOPLF": "1102000"
"AH3A_STOPSHA": "FBIS4_HEAA"
"AH3A_STOPSHIF": "100"
"AH3A_STOPSHLF": "1102000"
"AH3A_STOPSHSL": "010"
"AH3A_STOPSH_01": "~z~What's the problem, Frank."
"AH3A_STOPSH_02": "~z~Come on, we gotta get out of here."
"AH3A_STOPSH_03": "~z~Let's go, Franklin."
"AH3A_STOPSH_04": "~z~You don't wanna hang around in this shaft."
"AH3A_STOPSH_05": "~z~Street level, Frank. Come on."
"AH3A_STOPSL": "090"
"AH3A_STOP_01": "~z~Frank, come on."
"AH3A_STOP_02": "~z~F, let's move."
"AH3A_STOP_03": "~z~What's the problem, F?"
"AH3A_STOP_04": "~z~Let's go, kid. Come on."
"AH3A_STOP_05": "~z~Franklin, let's go."
"AH3A_STOP_DJA": "FBIS4_ETAA"
"AH3A_STOP_DJIF": "100"
"AH3A_STOP_DJLF": "1102000"
"AH3A_STOP_DJSL": "410"
"AH3A_STOP_DJ_01": "~z~Come on! Move it."
"AH3A_STOP_DJ_02": "~z~Hurry it up! We're waiting."
"AH3A_STOP_DJ_03": "~z~Move it! You're holding us up."
"AH3A_STOP_DJ_04": "~z~We're waiting! Come on."
"AH3A_STOP_DJ_05": "~z~It's getting hot! Let's go!"
"AH3A_STOP_GMA": "FBIS4_ERAA"
"AH3A_STOP_GMIF": "100"
"AH3A_STOP_GMLF": "1102000"
"AH3A_STOP_GMSL": "410"
"AH3A_STOP_GM_01": "~z~Yo! We moving?"
"AH3A_STOP_GM_02": "~z~We're waiting on you, homes."
"AH3A_STOP_GM_03": "~z~Bro! Let's move!"
"AH3A_STOP_GM_04": "~z~F, man, pick it up!"
"AH3A_STOP_GM_05": "~z~You a'ight back there?"
"AH3A_STOP_HWA": "FBIS4_EUAA"
"AH3A_STOP_HWIF": "100"
"AH3A_STOP_HWLF": "1102000"
"AH3A_STOP_HWSL": "410"
"AH3A_STOP_HW_01": "~z~What's the hold up?"
"AH3A_STOP_HW_02": "~z~I don't think we're meant to stop here."
"AH3A_STOP_HW_03": "~z~We gotta keep moving."
"AH3A_STOP_HW_04": "~z~You're gonna cook. Come on."
"AH3A_STOP_HW_05": "~z~F! Come on, let's go!"
"AH3A_STOP_NRA": "FBIS4_ESAA"
"AH3A_STOP_NRIF": "100"
"AH3A_STOP_NRLF": "1102000"
"AH3A_STOP_NRSL": "410"
"AH3A_STOP_NR_01": "~z~M's waiting. Come on."
"AH3A_STOP_NR_02": "~z~This guy's holding us up."
"AH3A_STOP_NR_03": "~z~We're waiting on you, asshole."
"AH3A_STOP_NR_04": "~z~You want us to leave you? Come on."
"AH3A_STOP_NR_05": "~z~M, you want us to leave this guy?"
"AH3A_STOP_PMA": "FBIS4_EQAA"
"AH3A_STOP_PMIF": "100"
"AH3A_STOP_PMLF": "1102000"
"AH3A_STOP_PMSL": "410"
"AH3A_STOP_PM_01": "~z~What's the hold up?"
"AH3A_STOP_PM_02": "~z~Move it man."
"AH3A_STOP_PM_03": "~z~Let's go, my boy!"
"AH3A_STOP_PM_04": "~z~We're waiting on F."
"AH3A_STOP_PM_05": "~z~You wanna roast? Let's go."
"AH3A_TALK1BIF": "100"
"AH3A_TALK1BLF": "1100000"
"AH3A_TALK1BSL": "010"
"AH3A_TALK1B_1": "~z~Yeah, yeah, of course. We need to get to the ride, and torch this firetruck as soon as possible."
"AH3A_TALK1B_1A": "FBIS4_ISAA"
"AH3A_TALK1IF": "100"
"AH3A_TALK1LF": "11000001100000"
"AH3A_TALK1SL": "010010"
"AH3A_TALK1_1A": "SFX_PAUSE_1000"
"AH3A_TALK1_2": "~z~We need to get to the ride, and torch this firetruck as soon as possible."
"AH3A_TALK1_2A": "FBIS4_IRAA"
"AH3A_TALK2IF": "100"
"AH3A_TALK2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3A_TALK2SL": "100010100010010100010100010010100010"
"AH3A_TALK2_1": "~z~I'm working on it."
"AH3A_TALK2_10": "~z~So, uhh, take us to our getout, avoiding the cops, the Feds, and my dear friend Trevor Philips."
"AH3A_TALK2_10A": "FBIS4_ITAL"
"AH3A_TALK2_11": "~z~Alright, man, I'll try."
"AH3A_TALK2_11A": "FBIS4_ITAJ"
"AH3A_TALK2_12": "~z~Try real hard, okay?"
"AH3A_TALK2_12A": "FBIS4_ITAK"
"AH3A_TALK2_1A": "FBIS4_ITAA"
"AH3A_TALK2_2": "~z~'Cause if they connect the dots, man. I don't know."
"AH3A_TALK2_2A": "FBIS4_ITAB"
"AH3A_TALK2_3": "~z~Man, I'm working on it!"
"AH3A_TALK2_3A": "FBIS4_ITAC"
"AH3A_TALK2_4": "~z~Any minute, they'll be looking for us."
"AH3A_TALK2_4A": "FBIS4_ITAD"
"AH3A_TALK2_5": "~z~I mean those guys in the building you took down, if they knew, who else is gonna know?"
"AH3A_TALK2_5A": "FBIS4_ITAE"
"AH3A_TALK2_6": "~z~It ain't worth thinking about, dog, trust me. I'ma get us there as fast as I can."
"AH3A_TALK2_6A": "FBIS4_ITAF"
"AH3A_TALK2_7": "~z~Alright. Shit. Shit. I just don't wanna run into something."
"AH3A_TALK2_7A": "FBIS4_ITAG"
"AH3A_TALK2_8": "~z~Man, y'all don't wanna run into Trevor, bro. That's who you don't wanna run into."
"AH3A_TALK2_8A": "FBIS4_ITAH"
"AH3A_TALK2_9": "~z~You're right."
"AH3A_TALK2_9A": "FBIS4_ITAI"
"AH3A_TALKIF": "100"
"AH3A_TALKLF": "11000001100000"
"AH3A_TALKSL": "100010"
"AH3A_TALK_1": "~z~So, Lester's hijacked the emergency signal, right?"
"AH3A_TALK_1A": "FBIS4_EEAA"
"AH3A_TALK_2": "~z~Yep, we'll be the only idiots running into that burning mess. So don't worry."
"AH3A_TALK_2A": "FBIS4_EEAB"
"AH3A_TOPA": "FBIS4_FKAA"
"AH3A_TOPFLORA": "FBIS4_EPAA"
"AH3A_TOPFLORIF": "100"
"AH3A_TOPFLORLF": "1102000"
"AH3A_TOPFLORSL": "010"
"AH3A_TOPFLOR_01": "~z~We gotta go across, take the stairs to the top floor."
"AH3A_TOPFLOR_02": "~z~Alright, we're going across to the far stairwell, and up to the top floor."
"AH3A_TOPIF": "100"
"AH3A_TOPLF": "1102000"
"AH3A_TOPSL": "090"
"AH3A_TOP_01": "~z~Fifty three! Containment drive's up here."
"AH3A_TOP_02": "~z~We're on the fifty third. The server room's this way."
"AH3A_TRIESIF": "100"
"AH3A_TRIESLF": "1100000"
"AH3A_TRIESSL": "790"
"AH3A_TRIES_1": "~z~Useless public sector sh..."
"AH3A_TRIES_1A": "FBIS4_BTAA"
"AH3A_UP0IF": "100"
"AH3A_UP0LF": "11000001100000"
"AH3A_UP0SL": "792692"
"AH3A_UP0_1": "~z~What's the new guy's mopping like?"
"AH3A_UP0_1A": "FBIS4_HPAA"
"AH3A_UP0_2": "~z~He's a little stiff. Twenty more floors and he'll get the hang of it."
"AH3A_UP0_2A": "FBIS4_HPAB"
"AH3A_UPSTRA": "FBIS4_HHAA"
"AH3A_UPSTRIF": "100"
"AH3A_UPSTRLF": "1102000"
"AH3A_UPSTRSL": "010"
"AH3A_UPSTR_01": "~z~Up here."
"AH3A_UPSTR_02": "~z~Got to go up a level."
"AH3A_WALKA": "FBIS4_AFAA"
"AH3A_WALKIEA": "FBIS4_CIAA"
"AH3A_WALKIEIF": "100"
"AH3A_WALKIELF": "1100000"
"AH3A_WALKIESL": "890"
"AH3A_WALKIE_01": "~z~"
"AH3A_WALKIE_02": "~z~"
"AH3A_WALKIE_03": "~z~"
"AH3A_WALKIE_04": "~z~"
"AH3A_WALKIE_05": "~z~"
"AH3A_WALKIE_06": "~z~"
"AH3A_WALKIE_07": "~z~"
"AH3A_WALKIE_08": "~z~"
"AH3A_WALKIE_09": "~z~"
"AH3A_WALKIE_10": "~z~"
"AH3A_WALKIE_11": "~z~"
"AH3A_WALKIE_12": "~z~"
"AH3A_WALKIF": "100"
"AH3A_WALKLF": "1100000"
"AH3A_WALKSL": "692"
"AH3A_WALK_01": "~z~Hold on. New guy's gone walkabout."
"AH3A_WALK_02": "~z~Wait a second. What's this guy up to?"
"AH3A_WALK_03": "~z~We might have a problem with this new guy."
"AH3A_WALK_04": "~z~Guy on forty nine's gone for a walk."
"AH3A_WALK_05": "~z~Okay, uhh, the guy on forty nine's wandered off."
"AH3A_WHEREA": "FBIS4_IQAA"
"AH3A_WHEREIF": "100"
"AH3A_WHERELF": "1100000"
"AH3A_WHERESL": "010"
"AH3A_WHERE_01": "~z~Where's it parked again?"
"AH3A_WHERE_02": "~z~Remind me where it's parked?"
"AH3B_EXTIF": "100"
"AH3B_EXTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3B_EXTSL": "090190190190290190090290190190190090290290290290190090190290190090090290090090090090090290090090190190090090190190290190"
"AH3B_EXT_1": "~z~Damn! Franklin!"
"AH3B_EXT_10": "~z~Let's go. Let's go. Come on."
"AH3B_EXT_10A": "AH3b_HXBG"
"AH3B_EXT_11": "~z~Here it is, here. ~n~~c~C'mon, shit."
"AH3B_EXT_11A": "AH3b_HXAG"
"AH3B_EXT_12": "~z~There you go."
"AH3B_EXT_12A": "AH3b_HXAI"
"AH3B_EXT_13": "~z~Man, you may be a conflicted,"
"AH3B_EXT_13A": "AH3b_HXAJ"
"AH3B_EXT_14": "~z~hypocritical,"
"AH3B_EXT_14A": "AH3b_HXBH"
"AH3B_EXT_15": "~z~self-loathing old bastard, dog, but..."
"AH3B_EXT_15A": "AH3b_HXBI"
"AH3B_EXT_16": "~z~There's no one else I'd rather rob a Federal building with."
"AH3B_EXT_16A": "AH3b_HXAK"
"AH3B_EXT_17": "~z~Amen to that."
"AH3B_EXT_17A": "AH3b_HXAL"
"AH3B_EXT_18": "~z~Thank you, boys."
"AH3B_EXT_18A": "AH3b_HXAM"
"AH3B_EXT_19": "~z~Cheers! ~n~~c~Cheers!"
"AH3B_EXT_19A": "AH3b_HXAN"
"AH3B_EXT_1A": "AH3b_HXAA"
"AH3B_EXT_2": "~z~Jesus..."
"AH3B_EXT_20": "~z~Cheers!"
"AH3B_EXT_20A": "AH3b_HXAP"
"AH3B_EXT_21": "~z~So... you want another drink?"
"AH3B_EXT_21A": "AH3b_HXAQ"
"AH3B_EXT_22": "~z~I think I'd better stay at least a little bit sober."
"AH3B_EXT_22A": "AH3b_HXAR"
"AH3B_EXT_23": "~z~I gotta deal with Davey and Dickwad yet, put things to bed."
"AH3B_EXT_23A": "AH3b_HXBJ"
"AH3B_EXT_24": "~z~Man you want me to roll with you, dog?"
"AH3B_EXT_24A": "AH3b_HXAS"
"AH3B_EXT_25": "~z~Nah, no. I'd probably better do this alone."
"AH3B_EXT_25A": "AH3b_HXAT"
"AH3B_EXT_26": "~z~I mean we did everything."
"AH3B_EXT_26A": "AH3b_HXBK"
"AH3B_EXT_27": "~z~We're all in this together, right?"
"AH3B_EXT_27A": "AH3b_HXBL"
"AH3B_EXT_28": "~z~So as long as we all are not together,"
"AH3B_EXT_28A": "AH3b_HXAU"
"AH3B_EXT_29": "~z~there's nothing they can really do to us."
"AH3B_EXT_29A": "AH3b_HXBM"
"AH3B_EXT_2A": "AH3b_HXAB"
"AH3B_EXT_3": "~z~Any longer and I was going to torch this place too."
"AH3B_EXT_30": "~z~Alright, see you, dog."
"AH3B_EXT_30A": "AH3b_HXAV"
"AH3B_EXT_31": "~z~Take care."
"AH3B_EXT_31A": "AH3b_HXAW"
"AH3B_EXT_32": "~z~Then it's Trevor and I'm out..."
"AH3B_EXT_32A": "AH3b_HXAX"
"AH3B_EXT_33": "~z~Ah, well, we're gonna need Trevor,"
"AH3B_EXT_33A": "AH3b_HXAY"
"AH3B_EXT_34": "~z~maybe you should give him a call now."
"AH3B_EXT_34A": "AH3b_HXBN"
"AH3B_EXT_35": "~z~Oh, fuck that."
"AH3B_EXT_35A": "AH3b_HXAZ"
"AH3B_EXT_36": "~z~After I take care of this shit..."
"AH3B_EXT_36A": "AH3b_HXBO"
"AH3B_EXT_37": "~z~Alright, alright. Well, take care of yourself."
"AH3B_EXT_37A": "AH3b_HXBA"
"AH3B_EXT_38": "~z~Frankie!"
"AH3B_EXT_38A": "AH3b_HXBB"
"AH3B_EXT_39": "~z~Lester!"
"AH3B_EXT_39A": "AH3b_HXBC"
"AH3B_EXT_3A": "AH3b_HXBE"
"AH3B_EXT_4": "~z~Hey. Hey, you did it!"
"AH3B_EXT_40": "~z~Lester needs a drink!"
"AH3B_EXT_40A": "AH3b_HXBD"
"AH3B_EXT_4A": "AH3b_HXBF"
"AH3B_EXT_5": "~z~We did it!"
"AH3B_EXT_5A": "AH3b_HXAC"
"AH3B_EXT_6": "~z~Yeah! ~n~~c~Yeah!"
"AH3B_EXT_6A": "AH3b_HXBP"
"AH3B_EXT_7": "~z~Fuckin' A!"
"AH3B_EXT_7A": "AH3b_HXAD"
"AH3B_EXT_8": "~z~Hey where's my liquor at, dog?"
"AH3B_EXT_8A": "AH3b_HXAE"
"AH3B_EXT_9": "~z~I got it. It's right here..."
"AH3B_EXT_9A": "AH3b_HXAF"
"AH3B_INTBIF": "100"
"AH3B_INTBLF": "1100000"
"AH3B_INTBSL": "090"
"AH3B_INTB_1": "~z~Alright with the sad goodbyes."
"AH3B_INTB_1A": "AH3b_HYAX"
"AH3B_MCS2IF": "100"
"AH3B_MCS2LF": "110000011000001100000110000011000001100000"
"AH3B_MCS2SL": "090090190090090090"
"AH3B_MCS2_1": "~z~C'mon, Franklin."
"AH3B_MCS2_1A": "AH3b_ICAA"
"AH3B_MCS2_2": "~z~Let's go, buddy."
"AH3B_MCS2_2A": "AH3b_ICAF"
"AH3B_MCS2_3": "~z~Got it."
"AH3B_MCS2_3A": "AH3b_ICAB"
"AH3B_MCS2_4": "~z~Great."
"AH3B_MCS2_4A": "AH3b_ICAC"
"AH3B_MCS2_5": "~z~Better than an elevator."
"AH3B_MCS2_5A": "AH3b_ICAD"
"AH3B_MCS2_6": "~z~Fuck."
"AH3B_MCS2_6A": "AH3b_ICAE"
"AH3B_MCS3IF": "100"
"AH3B_MCS3LF": "1100000110000011000001100000"
"AH3B_MCS3SL": "190190190190"
"AH3B_MCS3_1": "~z~Yeah, no shit!"
"AH3B_MCS3_1A": "AH3b_HZAB"
"AH3B_MCS3_2": "~z~An explosion will tend to do that."
"AH3B_MCS3_2A": "AH3b_HZAE"
"AH3B_MCS3_3": "~z~I'm looking at the terminal."
"AH3B_MCS3_3A": "AH3b_HZAF"
"AH3B_MCS3_4": "~z~They better be."
"AH3B_MCS3_4A": "AH3b_HZAD"
"AH3B_MCS4IF": "100"
"AH3B_MCS4LF": "11000001100000110010011000001100000"
"AH3B_MCS4SL": "090090192090090"
"AH3B_MCS4_1": "~z~Okay, people."
"AH3B_MCS4_1A": "AH3b_IAAA"
"AH3B_MCS4_2": "~z~We're rewriting history."
"AH3B_MCS4_2A": "AH3b_IAAD"
"AH3B_MCS4_3": "~z~Ah, security's almost on top of you."
"AH3B_MCS4_3A": "AH3b_IAAE"
"AH3B_MCS4_4": "~z~Ya hear that?"
"AH3B_MCS4_4A": "AH3b_IAAC"
"AH3B_MCS4_5": "~z~We got to hold 'em off while this thing completes its process."
"AH3B_MCS4_5A": "AH3b_IAAF"
"AH3B_MCS6P1IF": "100"
"AH3B_MCS6P1LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3B_MCS6P1SL": "090190090090190190090090190190190090"
"AH3B_MCS6P1_1": "~z~Fuck!"
"AH3B_MCS6P1_10": "~z~The wind will tie us in a knot, we gotta keep moving."
"AH3B_MCS6P1_10A": "AH3b_IDAK"
"AH3B_MCS6P1_11": "~z~Come on, let's go."
"AH3B_MCS6P1_11A": "AH3b_IDAL"
"AH3B_MCS6P1_12": "~z~Oh, man... fuck!"
"AH3B_MCS6P1_12A": "AH3b_IDAH"
"AH3B_MCS6P1_1A": "AH3b_IDAA"
"AH3B_MCS6P1_2": "~z~Well, he didn't make it."
"AH3B_MCS6P1_2A": "AH3b_IDAB"
"AH3B_MCS6P1_3": "~z~You sure, man?"
"AH3B_MCS6P1_3A": "AH3b_IDAC"
"AH3B_MCS6P1_4": "~z~'Cause he might be ali..."
"AH3B_MCS6P1_4A": "AH3b_IDAI"
"AH3B_MCS6P1_5": "~z~Whoa!"
"AH3B_MCS6P1_5A": "AH3b_IDAD"
"AH3B_MCS6P1_6": "~z~Nope, he didn't make it."
"AH3B_MCS6P1_6A": "AH3b_IDAE"
"AH3B_MCS6P1_7": "~z~Oh you funny, huh, motherfucker?"
"AH3B_MCS6P1_7A": "AH3b_IDAF"
"AH3B_MCS6P1_8": "~z~Man, let's get the fuck out of here."
"AH3B_MCS6P1_8A": "AH3b_IDAJ"
"AH3B_MCS6P1_9": "~z~No, we're too high."
"AH3B_MCS6P1_9A": "AH3b_IDAG"
"AH3B_MCS7IF": "100"
"AH3B_MCS7LF": "110000011000001100000110000011000001100000110000011000001100000"
"AH3B_MCS7SL": "190090090190090090190090090"
"AH3B_MCS7_1": "~z~We low enough?"
"AH3B_MCS7_1A": "AH3b_IBAA"
"AH3B_MCS7_2": "~z~Yeah, this'll do."
"AH3B_MCS7_2A": "AH3b_IBAB"
"AH3B_MCS7_3": "~z~Set up the rigs."
"AH3B_MCS7_3A": "AH3b_IBAJ"
"AH3B_MCS7_4": "~z~Alright, come on."
"AH3B_MCS7_4A": "AH3b_IBAC"
"AH3B_MCS7_5": "~z~What's going on on the outside?"
"AH3B_MCS7_5A": "AH3b_IBAD"
"AH3B_MCS7_6": "~z~Well then we better get gone before they show up."
"AH3B_MCS7_6A": "AH3b_IBAG"
"AH3B_MCS7_7": "~z~Let's get the fuck out of here then!"
"AH3B_MCS7_7A": "AH3b_IBAH"
"AH3B_MCS7_8": "~z~Okay."
"AH3B_MCS7_8A": "AH3b_IBAI"
"AH3B_MCS7_9": "~z~Let's blow this joint!"
"AH3B_MCS7_9A": "AH3b_IBAM"
"AH3B_PASSIF": "100"
"AH3B_PASSLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH3B_PASSSL": "030010302010030010302010302010030010302010302010030"
"AH3B_PASS_1": "~z~We hit the Bureau for you, Dave. I'm done."
"AH3B_PASS_10A": "SFX_PAUSE_220"
"AH3B_PASS_11": "~z~That's Trevor's thing."
"AH3B_PASS_11A": "AH3b_NBAF"
"AH3B_PASS_12A": "SFX_PAUSE_210"
"AH3B_PASS_13": "~z~Whoever's thing it is, it's unauthorized and it's dumb."
"AH3B_PASS_13A": "AH3b_NBAG"
"AH3B_PASS_14A": "SFX_PAUSE_200"
"AH3B_PASS_15": "~z~They've been sniffing around my office. We really need to talk."
"AH3B_PASS_15A": "AH3b_NBAH"
"AH3B_PASS_16A": "SFX_PAUSE_230"
"AH3B_PASS_17": "~z~Really? Alright. Alright. I'll come to the Kortz Center. Fuck!"
"AH3B_PASS_17A": "AH3b_NBAI"
"AH3B_PASS_1A": "AH3b_NBAA"
"AH3B_PASS_2A": "SFX_PAUSE_200"
"AH3B_PASS_3": "~z~Yes, I saw that. Meet me at the Kortz Center and I'll debrief you."
"AH3B_PASS_3A": "AH3b_NBAB"
"AH3B_PASS_4A": "SFX_PAUSE_200"
"AH3B_PASS_5": "~z~I'm out, Davey. From now on. Done."
"AH3B_PASS_5A": "AH3b_NBAC"
"AH3B_PASS_6A": "SFX_PAUSE_230"
"AH3B_PASS_7": "~z~I appreciate that. I'm trying my best for you, but..."
"AH3B_PASS_7A": "AH3b_NBAD"
"AH3B_PASS_8A": "SFX_PAUSE_110"
"AH3B_PASS_9": "~z~but you and Trevor attacking Merryweather... repeatedly... it doesn't help."
"AH3B_PASS_9A": "AH3b_NBAE"
"AH3B_UNLK": "We're on - L"
"AHAPRIVSES": "Join a public session to access Ad-Hawk Autos."
"AHA_ARCADE_BLCK": "You need to be in your warehouse to sell your vehicles."
"AHBOTHIF": "100"
"AHBOTHLF": "1100000"
"AHBOTHSL": "032"
"AHBOTH_1": "~z~He's my go to guy. I ain't changing that now."
"AHBOTH_1A": "AHF_BLAA"
"AHF_C1IF": "100"
"AHF_C1LF": "11000001100000110000011000001100000"
"AHF_C1SL": "030000302000030"
"AHF_C1_1": "~z~Lest."
"AHF_C1_1A": "AHF_ACAA"
"AHF_C1_2A": "SFX_PAUSE_230"
"AHF_C1_3": "~z~Come by the garment factory, whenever you can get here. This Bureau thing is ready to roll."
"AHF_C1_3A": "AHF_ACAB"
"AHF_C1_4A": "SFX_PAUSE_120"
"AHF_C1_5": "~z~Alright."
"AHF_C1_5A": "AHF_ACAC"
"AHF_C3IF": "100"
"AHF_C3LF": "110000011000001100000"
"AHF_C3SL": "100012100"
"AHF_C3_1": "~z~Hey, Mike, it's Franklin, man. I'm following the architect."
"AHF_C3_1A": "AHF_AJAA"
"AHF_C3_2": "~z~Alright, don't fuck it up."
"AHF_C3_2A": "AHF_AJAB"
"AHF_C3_3": "~z~Alright."
"AHF_C3_3A": "AHF_AJAC"
"AHF_C4IF": "100"
"AHF_C4LF": "1100000"
"AHF_C4SL": "030"
"AHF_C4_1": "~z~Hey Lester, we got a fire truck, it's parked around the back of your place."
"AHF_C4_1A": "AHF_BRAA"
"AHF_C5IF": "100"
"AHF_C5LF": "1100000"
"AHF_C5SL": "302"
"AHF_C5_1": "~z~Then I guess we can't put it off any longer. I'll get word out to the guys. Come out to my office and speak to me."
"AHF_C5_1A": "AHF_BOAA"
"AHF_C6IF": "100"
"AHF_C6LF": "1100000"
"AHF_C6SL": "302"
"AHF_C6_1": "~z~Good work. Call me when the rest of the prep's taken care of, okay?"
"AHF_C6_1A": "AHF_BNAB"
"AHF_C7IF": "100"
"AHF_C7LF": "1100000"
"AHF_C7SL": "130"
"AHF_C7_1": "~z~Hey Lester, man, the fire truck's around the back of your factory."
"AHF_C7_1A": "AHF_APAA"
"AHF_C8IF": "100"
"AHF_C8LF": "1100000"
"AHF_C8SL": "312"
"AHF_C8_1": "~z~Good, good. Well, that's everything. I just need to show Michael something, and then this job can go."
"AHF_C8_1A": "AHF_BPAB"
"AHF_C9IF": "100"
"AHF_C9LF": "1100000"
"AHF_C9SL": "312"
"AHF_C9_1": "~z~Okay, good. There's still some more to do, right? Call me when that's taken care of."
"AHF_C9_1A": "AHF_BQAB"
"AHF_EXT4IF": "100"
"AHF_EXT4LF": "1100000110000011000001100000110000011000001100000110000011000001100000"
"AHF_EXT4SL": "390390190390390390390090090090"
"AHF_EXT4_1": "~z~And we have a winner."
"AHF_EXT4_10": "~z~Okay."
"AHF_EXT4_10A": "AHF_ALAJ"
"AHF_EXT4_1A": "AHF_ALAA"
"AHF_EXT4_2": "~z~I'll make the arrangements and call you when we're ready."
"AHF_EXT4_2A": "AHF_ALAF"
"AHF_EXT4_3": "~z~Alright, shit, hit me."
"AHF_EXT4_3A": "AHF_ALAB"
"AHF_EXT4_4": "~z~You know, um..."
"AHF_EXT4_4A": "AHF_ALAC"
"AHF_EXT4_5": "~z~I'm still looking into that Union Depository gig."
"AHF_EXT4_5A": "AHF_ALAG"
"AHF_EXT4_6": "~z~It's real interesting,"
"AHF_EXT4_6A": "AHF_ALAD"
"AHF_EXT4_7": "~z~but I don't know if we can do it without you-know-who."
"AHF_EXT4_7A": "AHF_ALAH"
"AHF_EXT4_8": "~z~Ah, well..."
"AHF_EXT4_8A": "AHF_ALAE"
"AHF_EXT4_9": "~z~As long as he can't do it without us."
"AHF_EXT4_9A": "AHF_ALAI"
"AHF_EXTALTIF": "100"
"AHF_EXTALTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AHF_EXTALTSL": "390190090190090390090090100100100010010090390390390390390390390390390390390390390390390090390390190190190190090090"
"AHF_EXTALT_1": "~z~Ah."
"AHF_EXTALT_10": "~z~So is this shit for real?"
"AHF_EXTALT_10A": "AHF_AKBH"
"AHF_EXTALT_11": "~z~We just gonna rob the FIB and be allowed to walk by your boys like that?"
"AHF_EXTALT_11A": "AHF_AKBI"
"AHF_EXTALT_12": "~z~Yeah, I don't fucking know."
"AHF_EXTALT_12A": "AHF_AKBJ"
"AHF_EXTALT_13": "~z~Probably not."
"AHF_EXTALT_13A": "AHF_AKBK"
"AHF_EXTALT_14": "~z~Alright, Lester, what you got?"
"AHF_EXTALT_14A": "AHF_AKAH"
"AHF_EXTALT_15": "~z~I don't quite know yet."
"AHF_EXTALT_15A": "AHF_AKBL"
"AHF_EXTALT_16": "~z~Give me a minute, I'm not a fucking computer."
"AHF_EXTALT_16A": "AHF_AKAI"
"AHF_EXTALT_17": "~z~Oh... Oh..."
"AHF_EXTALT_17A": "AHF_AKAJ"
"AHF_EXTALT_18": "~z~Oh, maybe I am."
"AHF_EXTALT_18A": "AHF_AKAU"
"AHF_EXTALT_19": "~z~Here's what I think..."
"AHF_EXTALT_19A": "AHF_AKAK"
"AHF_EXTALT_1A": "AHF_AKAA"
"AHF_EXTALT_2": "~z~What's cracking?"
"AHF_EXTALT_20": "~z~We have two options."
"AHF_EXTALT_20A": "AHF_AKAV"
"AHF_EXTALT_21": "~z~The new security software goes into containment mode in case of emergency,"
"AHF_EXTALT_21A": "AHF_AKAL"
"AHF_EXTALT_22": "~z~you know err, earthquakes, mudslides, acts of God."
"AHF_EXTALT_22A": "AHF_AKAM"
"AHF_EXTALT_23": "~z~So, we can plant some fire bombs."
"AHF_EXTALT_23A": "AHF_AKAN"
"AHF_EXTALT_24": "~z~They go bang!"
"AHF_EXTALT_24A": "AHF_AKAO"
"AHF_EXTALT_25": "~z~The emergency call goes out."
"AHF_EXTALT_25A": "AHF_AKAW"
"AHF_EXTALT_26": "~z~We hijack it."
"AHF_EXTALT_26A": "AHF_AKAX"
"AHF_EXTALT_27": "~z~Show up as firemen,"
"AHF_EXTALT_27A": "AHF_AKAY"
"AHF_EXTALT_28": "~z~and then we grab the containment drive."
"AHF_EXTALT_28A": "AHF_AKAZ"
"AHF_EXTALT_29": "~z~Or..."
"AHF_EXTALT_29A": "AHF_AKAP"
"AHF_EXTALT_2A": "AHF_AKAB"
"AHF_EXTALT_3": "~z~Hey, you got 'em?"
"AHF_EXTALT_30": "~z~We could hack the system on site."
"AHF_EXTALT_30A": "AHF_AKBA"
"AHF_EXTALT_31": "~z~We'll go in by... by air."
"AHF_EXTALT_31A": "AHF_AKAQ"
"AHF_EXTALT_32": "~z~Hope we don't run into too much physical resistance."
"AHF_EXTALT_32A": "AHF_AKBB"
"AHF_EXTALT_33": "~z~Sounds relaxing..."
"AHF_EXTALT_33A": "AHF_AKAR"
"AHF_EXTALT_34": "~z~Either bombing an office ran by a division of corrupt government psychos or,"
"AHF_EXTALT_34A": "AHF_AKBC"
"AHF_EXTALT_35": "~z~defeating one of the world's most complex security systems"
"AHF_EXTALT_35A": "AHF_AKAS"
"AHF_EXTALT_36": "~z~using our worthless-ass ninja skills, huh?"
"AHF_EXTALT_36A": "AHF_AKBD"
"AHF_EXTALT_37": "~z~Yeah..."
"AHF_EXTALT_37A": "AHF_AKAT"
"AHF_EXTALT_38": "~z~Eenie meenie miney mo."
"AHF_EXTALT_38A": "AHF_AKBE"
"AHF_EXTALT_3A": "AHF_AKAC"
"AHF_EXTALT_4": "~z~Of course I do, homie."
"AHF_EXTALT_4A": "AHF_AKAD"
"AHF_EXTALT_5": "~z~Here."
"AHF_EXTALT_5A": "AHF_AKAE"
"AHF_EXTALT_6": "~z~Thank you."
"AHF_EXTALT_6A": "AHF_AKAF"
"AHF_EXTALT_7": "~z~So..."
"AHF_EXTALT_7A": "AHF_AKAG"
"AHF_EXTALT_8": "~z~All good?"
"AHF_EXTALT_8A": "AHF_AKBF"
"AHF_EXTALT_9": "~z~Sure, homie."
"AHF_EXTALT_9A": "AHF_AKBG"
"AHJHA": "AHF_BJAA"
"AHJHIF": "100"
"AHJHLF": "1100000"
"AHJHSL": "032"
"AHJH_01": "~z~They did good at Vangelico, remember?"
"AHJH_02": "~z~My lucky charm from the Jewelry Store."
"AHJH_03": "~z~After what went down at the Jewelry Store, I could definitely take a chance on 'em again."
"AHKAR1IF": "100"
"AHKAR1LF": "110000011000001100000"
"AHKAR1SL": "032010032"
"AHKAR1_1": "~z~Karim - I know Frank didn't dig his driving after the jewelers,"
"AHKAR1_1A": "AHF_BIAA"
"AHKAR1_2A": "SFX_PAUSE_140"
"AHKAR1_3": "~z~but he's probably learned something, and his rate's still the same."
"AHKAR1_3A": "AHF_BIAB"
"AHLONGA": "AHF_BMAA"
"AHLONGIF": "100"
"AHLONGLF": "1100000"
"AHLONGSL": "102"
"AHLONG_01": "~z~Eh, Michael, you're up."
"AHLONG_02": "~z~Eh, what's it going be, M?"
"AHLONG_03": "~z~Eh, M, Lester asked you something."
"AHLONG_04": "~z~I guess he's really thinking about this one."
"AHP10IF": "100"
"AHP10LF": "11000001100000110000011000001100000"
"AHP10SL": "302010302302302"
"AHP10_1": "~z~Yeah, yeah - you really do. They'll clock you on the cameras if you're play acting."
"AHP10_1A": "AHF_BBAA"
"AHP10_2A": "SFX_PAUSE_210"
"AHP10_3": "~z~You also need a fire truck to show up in when the bombs go off, and a getaway car stashed in a quiet place near the Bureau,"
"AHP10_3A": "AHF_BBAB"
"AHP10_4": "~z~so you can torch the truck and get out."
"AHP10_4A": "AHF_BBAC"
"AHP10_5": "~z~The car doesn't have to be anything special, there shouldn't be any heat."
"AHP10_5A": "AHF_BBAD"
"AHP11IF": "100"
"AHP11LF": "1100000110000011000001100000110000011000001100000110000011000001100000"
"AHP11SL": "032010302302010302010302010032"
"AHP11_1": "~z~What about the other way... with the, ah, ninja skills?"
"AHP11_10": "~z~Mopping or parachuting. Wow, you're making this choice really difficult."
"AHP11_10A": "AHF_BCAE"
"AHP11_1A": "AHF_BCAA"
"AHP11_2A": "SFX_PAUSE_170"
"AHP11_3": "~z~You choose that route, you won't be using the janitor's gear, but we had to cover all the bases."
"AHP11_3A": "AHF_BCAB"
"AHP11_4": "~z~Your FIB paymasters will have to provide you with a chopper and a pilot."
"AHP11_4A": "AHF_BCAF"
"AHP11_5A": "SFX_PAUSE_210"
"AHP11_6": "~z~You fly way up above the building, parachute in, and gain access through the roof here."
"AHP11_6A": "AHF_BCAC"
"AHP11_7A": "SFX_PAUSE_260"
"AHP11_8": "~z~You'll need to be armed to the teeth mind you, just in case the shit goes down."
"AHP11_8A": "AHF_BCAD"
"AHP11_9A": "SFX_PAUSE_210"
"AHP12IF": "100"
"AHP12LF": "1100000110000011000001100000"
"AHP12SL": "302302010302"
"AHP12_1": "~z~Haines has given us the left over money from the Paleto Job to pull this mission,"
"AHP12_1A": "AHF_AEAD"
"AHP12_2": "~z~the crew will be paid out of that. We keep the change."
"AHP12_2A": "AHF_AEAE"
"AHP12_3A": "SFX_PAUSE_210"
"AHP12_4": "~z~So, what's it going to be?"
"AHP12_4A": "AHF_AYAA"
"AHP13A": "AHF_BAAA"
"AHP13IF": "100"
"AHP13LF": "1100000"
"AHP13SL": "302"
"AHP13_01": "~z~Okay, that all look good to you? You are robbing the FIB here."
"AHP13_02": "~z~This is a protected Federal building. Are you absolutely sure this is how you want to take it?"
"AHP1IF": "100"
"AHP1LF": "1100000110000011000001100000"
"AHP1SL": "302010302302"
"AHP1_1": "~z~So you do want to mop? Okay, well, you'll need a couple of gunmen."
"AHP1_1A": "AHF_AEAA"
"AHP1_2A": "SFX_PAUSE_240"
"AHP1_3": "~z~They'll go in with you as firemen. Everything goes to plan, they won't fire a single bullet... but you will be running into a"
"AHP1_3A": "AHF_AEAB"
"AHP1_4": "~z~burning high rise with them, so consider that."
"AHP1_4A": "AHF_AEAC"
"AHP2IF": "100"
"AHP2LF": "1100000"
"AHP2SL": "302"
"AHP2_1": "~z~Of course. You'll need a hacker, a gunman, and a driver."
"AHP2_1A": "AHF_AZAC"
"AHP4IF": "100"
"AHP4LF": "1100000"
"AHP4SL": "302"
"AHP4_1": "~z~I don't know how long it'll take you to get into the network. The gunman's there to buy you the time you need."
"AHP4_1A": "AHF_AGAA"
"AHP5IF": "100"
"AHP5LF": "1100000"
"AHP5SL": "302"
"AHP5_1": "~z~The hacker won't come in with you, but they'll help you break the system, talking you through the process from a remote location."
"AHP5_1A": "AHF_AHAA"
"AHP6IF": "100"
"AHP6LF": "1100000"
"AHP6SL": "302"
"AHP6_1": "~z~Driver will be waiting outside on getaway. They'll source a vehicle, so bear that in mind."
"AHP6_1A": "AHF_AIAA"
"AHP8IF": "100"
"AHP8LF": "1100000"
"AHP8SL": "302"
"AHP8_1": "~z~If you favor the fire bomb, containment drive option, you'll go in with that janitor's ID you picked up."
"AHP8_1A": "AHF_ATAA"
"AHP9IF": "100"
"AHP9LF": "11000001100000110000011000001100000"
"AHP9SL": "302010302010032"
"AHP9_1": "~z~It'll be at night, when most of the workers are off."
"AHP9_1A": "AHF_AUAA"
"AHP9_2A": "SFX_PAUSE_210"
"AHP9_3": "~z~You mop the place, and plant the bombs where we need 'em."
"AHP9_3A": "AHF_AUAB"
"AHP9_4A": "SFX_PAUSE_300"
"AHP9_5": "~z~Seriously? I gotta mop?"
"AHP9_5A": "AHF_AUAC"
"AHPALIF": "100"
"AHPALLF": "1100000"
"AHPALSL": "032"
"AHPAL_1": "~z~After what I saw this guy do to two dozen bad cops in a half ton of armor, I'd take him anywhere."
"AHPAL_1A": "AHF_BKAA"
"AHP_DEADTRUCK": "The fire truck was destroyed."
"AHP_DROPOFF": "Go to the ~y~garment factory. ~s~"
"AHP_GETBAKIN": "Get back in the ~b~fire truck. ~s~"
"AHP_GETOUT": "Get out of the fire truck."
"AHP_LOSECOPS": "Lose the Cops."
"AHP_LOSTTRUCK": "The fire truck was abandoned."
"AHRIC1IF": "100"
"AHRIC1LF": "1100000"
"AHRIC1SL": "032"
"AHRIC1_1": "~z~Rickie. I know he didn't do so good at the jewelry store, but he's probably gotten better, and he's still the same price."
"AHRIC1_1A": "AHF_BHAA"
"AHTAL1IF": "100"
"AHTAL1LF": "1100000"
"AHTAL1SL": "032"
"AHTAL1_1": "~z~This girl - Taliana. She's supposed to be good, and she'll work for free, if you'd believe it."
"AHTAL1_1A": "AHF_BDAA"
"AHTAL3IF": "100"
"AHTAL3LF": "1100000"
"AHTAL3SL": "032"
"AHTAL3_1": "~z~I do love a bargain."
"AHTAL3_1A": "AHF_BFAA"
"AHT_BOAR_KILLS": "Boar Kills"
"AHT_CALL": "Use ~INPUT_SCRIPT_PAD_LEFT~ to call. This will highlight any elk in the area."
"AHT_CANC1": "Press ~INPUT_SCRIPT_SELECT~ to cancel hunting.~n~Hold ~INPUT_SCRIPT_RUP~ to display scoring help."
"AHT_CANC2": "Press ~INPUT_SCRIPT_SELECT~ to finish hunting.Hold ~INPUT_SCRIPT_RUP~ to display scoring help."
"AHT_CHAL_UNLOCKED": "You have unlocked your first challenge. Complete challenges to earn additional points. ~n~Challenge progress can be found in the Mission Brief in the Pause Menu."
"AHT_CLEAN": "Clean Kills"
"AHT_CLOSE": "Close Kills"
"AHT_COU_KILLS": "Cougar Kills"
"AHT_COY_KILLS": "Coyote Kills"
"AHT_CROUCH": "Spotted by the elk. Stay out of its line of sight."
"AHT_DESC": "Description"
"AHT_DOWNWIND": "Stay downwind of elk to remain undetected. The wind meter stays green when you are downwind, and gradually turns red when moving upwind."
"AHT_ELK_KILLS": "Elk Kills"
"AHT_ENDD": "Score as many points as possible, but the session will end if any elk are frightened."
"AHT_ENDM": "Stealth Challenge"
"AHT_FREED": "Feel free to continue hunting practice. Points are awarded based on wound location and target proximity. Bonus points are awarded for killing other animal species."
"AHT_FREEM": "Free Mode"
"AHT_HEARD": "The elk was frightened. When close, use stealth to remain undetected."
"AHT_HIGHSCORE": "HIGH SCORE"
"AHT_HITS_BLEG": "Hind Leg Hits"
"AHT_HITS_FLEG": "Fore Leg Hits"
"AHT_HITS_HEAD": "Head Hits"
"AHT_HITS_HEART": "Heart Hits"
"AHT_HITS_NECK": "Neck Hits"
"AHT_HITS_REAR": "Rear Hits"
"AHT_HITS_TORSO": "Torso Hits"
"AHT_INFO": "INFORMATION"
"AHT_KILLD": "Score as many points as possible in 5 minutes from within a 25 meter range."
"AHT_KILLM": "Kill Challenge"
"AHT_KILLS": "Kills"
"AHT_MEDAL_EARN": "Medal Earned"
"AHT_MISS": "The elk was frightened by the gunfire. Be sure to hit the target next time."
"AHT_MODES": "CHALLENGES"
"AHT_MONEYEARN": "Money Earned"
"AHT_MONY_UPPR": "MONEY"
"AHT_NOTICED": "The elk was frightened. If elk detect danger close nearby, they will flee."
"AHT_NO_MEDAL": "No Medal Earned"
"AHT_PHOTO": "Approach the kill, take a picture of the corpse, and text it to Cletus to score points."
"AHT_PHOTOTAKEN": "Photos Sent"
"AHT_PHOTO_NEAR": "Take a picture of the kill and text it to Cletus."
"AHT_PHOTO_SEND": "Text the photo to Cletus."
"AHT_POINTS": "~1~ Points"
"AHT_RANGE": "The elk is in range. Take the shot."
"AHT_RES": "RESULTS"
"AHT_RTIT": "Hunting - Chiliad Mountain"
"AHT_RTIT1": "Hunting - San Andreas"
"AHT_RTN": "Return to the ~y~hunting area."
"AHT_SCENT": "The elk was frightened. Always try to stay downwind from your quarry."
"AHT_SCORE": "Target vital areas such as the head or heart for a clean kill and more points. Spooked animals score the least points."
"AHT_SCRE": "Score"
"AHT_SCRE_UPPR": "SCORE"
"AHT_SEEN": "Spotted by the elk. Try crouching to help remain hidden."
"AHT_TGT_BRONZE": "~HUD_COLOUR_BRONZE~BRONZE~s~"
"AHT_TGT_GOLD": "~HUD_COLOUR_GOLD~GOLD~s~"
"AHT_TGT_SILVER": "~HUD_COLOUR_SILVER~SILVER~s~"
"AHT_TIME": "Time Spent Hunting"
"AHT_TIMED": "Score as many points as possible in 3 minutes."
"AHT_TIMEM": "Time Challenge"
"AHT_TIMES": "Time spent hunting"
"AHT_TOFAR": "The elk is too far away for a close kill."
"AHT_TOFAR2": "The elk was too far away for a close kill."
"AHT_TOTAL": "Total Kills"
"AHT_UCLEAN": "Unclean Kills"
"AHT_WIND_UPPR": "~1~ MPH"
"AHT_WLCOME": "Press ~INPUT_SCRIPT_PAD_LEFT~ to use your elk call. ~n~Press ~INPUT_CONTEXT~ to quit hunting. ~n~Take photos of kills and text them to Cletus to get money, score points, and unlock challenges. ~n~Watch out for mountain lions. ~n~Hunting ends at dusk."
"AHT_WLCOME_CHAL": "Press ~INPUT_SCRIPT_PAD_LEFT~ to use your elk call. ~n~Press ~INPUT_CONTEXT~ to quit hunting. ~n~Active challenges are tracked in the Mission Brief in the Pause Menu.~n~Take photos of kills and text them to Cletus to get money, score points, and unlock challenges. ~n~Watch out for mountain lions. ~n~Hunting ends at dusk."
"AH_1_U": "Michael, your Bureau friends want to discuss something with us. I told them to meet at the garment factory. Get over there as soon as you can."
"AH_2_U": "I been looking into that Chip Peterson thing, I might have something."
"AH_AGENTS1IF": "100"
"AH_AGENTS1LF": "10040001004000100400010040001004000"
"AH_AGENTS1SL": "671761661010671"
"AH_AGENTS1_1": "~z~Oh my God my lungs."
"AH_AGENTS1_1A": "AH3b_GIAA"
"AH_AGENTS1_2": "~z~My lungs."
"AH_AGENTS1_2A": "AH3b_GIAD"
"AH_AGENTS1_3": "~z~That burns."
"AH_AGENTS1_3A": "AH3b_GIAB"
"AH_AGENTS1_4A": "SFX_PAUSE_200"
"AH_AGENTS1_5": "~z~There! That's got to be them!"
"AH_AGENTS1_5A": "AH3b_GIAE"
"AH_AGENT_SEEIF": "100"
"AH_AGENT_SEELF": "100400010040001004000"
"AH_AGENT_SEESL": "691691691"
"AH_AGENT_SEE_1": "~z~I thought you'd be Arabs."
"AH_AGENT_SEE_1A": "AH3b_SJAA"
"AH_AGENT_SEE_2": "~z~Alright, you terrorist pricks."
"AH_AGENT_SEE_2A": "AH3b_SJAB"
"AH_AGENT_SEE_3": "~z~I haven't looked forward to killing this much since the academy."
"AH_AGENT_SEE_3A": "AH3b_SJAC"
"AH_AGENT_TRYA": "AH3b_SIAA"
"AH_AGENT_TRYIF": "100"
"AH_AGENT_TRYLF": "1004000"
"AH_AGENT_TRYSL": "690"
"AH_AGENT_TRY_01": "~z~Come on, you asshole!"
"AH_AGENT_TRY_02": "~z~Screw you. Screw you."
"AH_AGENT_TRY_03": "~z~Open, you cock."
"AH_AMB_1_FA": "AH3b_FPAA"
"AH_AMB_1_FIF": "100"
"AH_AMB_1_FLF": "1002000"
"AH_AMB_1_FSL": "101"
"AH_AMB_1_F_01": "~z~Eh, where the driver at?"
"AH_AMB_1_F_02": "~z~Man, I don't see the driver."
"AH_AMB_1_MA": "AH3b_FOAA"
"AH_AMB_1_MIF": "100"
"AH_AMB_1_MLF": "1002000"
"AH_AMB_1_MSL": "091"
"AH_AMB_1_M_01": "~z~Ah crap... where's our driver?"
"AH_AMB_1_M_02": "~z~This is not good, where's our getaway?"
"AH_AMB_2_FA": "AH3b_FUAA"
"AH_AMB_2_FIF": "100"
"AH_AMB_2_FLF": "1002000"
"AH_AMB_2_FSL": "101"
"AH_AMB_2_F_01": "~z~Oh shit. It's the ambulance! Get in!"
"AH_AMB_2_F_02": "~z~Get in the ambulance! Come on!"
"AH_AMB_2_MA": "AH3b_FRAA"
"AH_AMB_2_MIF": "100"
"AH_AMB_2_MLF": "1002000"
"AH_AMB_2_MSL": "091"
"AH_AMB_2_M_01": "~z~It's the ambulance! Move!"
"AH_AMB_2_M_02": "~z~The ambulance! Get in, guys!"
"AH_AMB_3_FA": "AH3b_FXAA"
"AH_AMB_3_FIF": "100"
"AH_AMB_3_FLF": "1002000"
"AH_AMB_3_FSL": "101"
"AH_AMB_3_F_01": "~z~Come on, so they can't see us get in!"
"AH_AMB_3_F_02": "~z~In, in, before someone sees!"
"AH_AMB_3_MA": "AH3b_FWAA"
"AH_AMB_3_MIF": "100"
"AH_AMB_3_MLF": "1002000"
"AH_AMB_3_MSL": "091"
"AH_AMB_3_M_01": "~z~In, in, before they clock us!"
"AH_AMB_3_M_02": "~z~Move it! Before we're seen!"
"AH_AMB_ETA": "AH3b_IHAA"
"AH_AMB_ETIF": "100"
"AH_AMB_ETLF": "1102000"
"AH_AMB_ETSL": "401"
"AH_AMB_ET_01": "~z~Over here. Come on."
"AH_AMB_ET_02": "~z~Hey! I'm here!"
"AH_AMB_KDA": "AH3b_JAAA"
"AH_AMB_KDIF": "100"
"AH_AMB_KDLF": "1102000"
"AH_AMB_KDSL": "401"
"AH_AMB_KD_01": "~z~Right here, baby!"
"AH_AMB_KD_02": "~z~Check me out! Right here!"
"AH_AMB_TMA": "AH3b_JJAA"
"AH_AMB_TMIF": "100"
"AH_AMB_TMLF": "1102000"
"AH_AMB_TMSL": "401"
"AH_AMB_TM_01": "~z~Over here! Let's go!"
"AH_AMB_TM_02": "~z~Right here! Let's do this!"
"AH_ARR_FIF": "100"
"AH_ARR_FLF": "11000001100000"
"AH_ARR_FSL": "100100"
"AH_ARR_F_1": "~z~Hey, here we go, man."
"AH_ARR_F_1A": "AH3b_NPAA"
"AH_ARR_F_2": "~z~This is on."
"AH_ARR_F_2A": "AH3b_NPAB"
"AH_ATT_DJA": "AH3b_BAAA"
"AH_ATT_DJIF": "100"
"AH_ATT_DJLF": "1000000"
"AH_ATT_DJSL": "501"
"AH_ATT_DJ_01": "~z~This is a shit show!"
"AH_ATT_DJ_02": "~z~Excellent planning work!"
"AH_ATT_DJ_03": "~z~You happy with this, team leader!?"
"AH_ATT_DJ_04": "~z~How we gonna get outta this!?"
"AH_ATT_DJ_05": "~z~I should never have signed up with you!"
"AH_ATT_DJ_06": "~z~How much you paying me?"
"AH_ATT_DJ_07": "~z~That guy's the mastermind!"
"AH_ATT_DJ_08": "~z~I'm just a hired gun, assholes!"
"AH_ATT_FA": "AH3b_DFAA"
"AH_ATT_FIF": "100"
"AH_ATT_FLF": "1001000"
"AH_ATT_FSL": "191"
"AH_ATT_F_01": "~z~Corrupt assholes."
"AH_ATT_F_02": "~z~Back up!"
"AH_ATT_F_03": "~z~Stay down!"
"AH_ATT_F_04": "~z~Eh! Eh! Eh!"
"AH_ATT_F_05": "~z~Just back up a god damn minute!"
"AH_ATT_F_06": "~z~We be done here soon!"
"AH_ATT_F_07": "~z~Yo! Leave us be, man!"
"AH_ATT_F_08": "~z~Don't die for this shit, dog!"
"AH_ATT_F_09": "~z~Leave us to it, punk!"
"AH_ATT_GMA": "AH3b_AXAA"
"AH_ATT_GMIF": "100"
"AH_ATT_GMLF": "1000000"
"AH_ATT_GMSL": "501"
"AH_ATT_GM_01": "~z~You don't need to die here!"
"AH_ATT_GM_02": "~z~Get outta here!"
"AH_ATT_GM_03": "~z~Down! Now!"
"AH_ATT_GM_04": "~z~We in and out!"
"AH_ATT_GM_05": "~z~We just want some files!"
"AH_ATT_GM_06": "~z~We don't want a fight, just information!"
"AH_ATT_GM_07": "~z~What you hiding, assholes!?"
"AH_ATT_GM_08": "~z~What's so special about your computer?"
"AH_ATT_HWA": "AH3b_AYAA"
"AH_ATT_HWIF": "100"
"AH_ATT_HWLF": "1000000"
"AH_ATT_HWSL": "501"
"AH_ATT_HW_01": "~z~Shit!"
"AH_ATT_HW_02": "~z~This is intense!"
"AH_ATT_HW_03": "~z~Heavy!"
"AH_ATT_HW_04": "~z~They don't wanna arrest us!"
"AH_ATT_HW_05": "~z~This escalated quickly!"
"AH_ATT_HW_06": "~z~Aren't they meant to try and arrest us!?"
"AH_ATT_HW_07": "~z~These guys are killers!"
"AH_ATT_HW_08": "~z~How'd this happen?"
"AH_ATT_MA": "AH3b_DEAA"
"AH_ATT_MIF": "100"
"AH_ATT_MLF": "1001000"
"AH_ATT_MSL": "091"
"AH_ATT_M_01": "~z~Get out a here!"
"AH_ATT_M_02": "~z~We're busy!"
"AH_ATT_M_03": "~z~Give us a second!"
"AH_ATT_M_04": "~z~You lying cowboys!"
"AH_ATT_M_05": "~z~We know you ain't kosher!"
"AH_ATT_M_06": "~z~Hold tight! Hold tight!"
"AH_ATT_M_07": "~z~Hang on, guys!"
"AH_ATT_M_08": "~z~Ride this out!"
"AH_ATT_NRA": "AH3b_AZAA"
"AH_ATT_NRIF": "100"
"AH_ATT_NRLF": "1000000"
"AH_ATT_NRSL": "501"
"AH_ATT_NR_01": "~z~What am I supposed to be doing!?"
"AH_ATT_NR_02": "~z~Die, you bastards!"
"AH_ATT_NR_03": "~z~Get down, assholes!"
"AH_ATT_NR_04": "~z~Is this the right way to do it, M?"
"AH_ATT_NR_05": "~z~I'm taking you down with me!"
"AH_ATT_NR_06": "~z~You're going down!"
"AH_ATT_NR_07": "~z~Come on! Come on!"
"AH_ATT_NR_08": "~z~Come at me!"
"AH_ATT_PMA": "AH3b_AWAA"
"AH_ATT_PMIF": "100"
"AH_ATT_PMLF": "1000000"
"AH_ATT_PMSL": "501"
"AH_ATT_PM_01": "~z~Stay down, Fed!"
"AH_ATT_PM_02": "~z~We know you're corrupt as shit!"
"AH_ATT_PM_03": "~z~You don't like people reading your mail?!"
"AH_ATT_PM_04": "~z~You can break into people's computers, but we can't break into yours?"
"AH_ATT_PM_05": "~z~We're almost done!"
"AH_ATT_PM_06": "~z~It's just information, assholes!"
"AH_ATT_PM_07": "~z~Back off!"
"AH_ATT_PM_08": "~z~Get outta here!"
"AH_BACKA": "AH3b_TFAA"
"AH_BACKIF": "100"
"AH_BACKLF": "1100000"
"AH_BACKSL": "390"
"AH_BACKUPA": "AH3b_EAAA"
"AH_BACKUPIF": "100"
"AH_BACKUPLF": "1102000"
"AH_BACKUPSL": "091"
"AH_BACKUP_01": "~z~Don't worry. We got a backup plan. Use the harnesses. Rappel from a few floors down."
"AH_BACKUP_02": "~z~Change of plan. Use the backup gear. Make our way down the building. Rappel off the side."
"AH_BACK_01": "~z~The crew's waiting for you."
"AH_BACK_02": "~z~There's no getting out of this, I'm afraid."
"AH_BACK_03": "~z~This is awkward, I didn't think I'd see you again."
"AH_BREACH1A": "AH3b_EKAA"
"AH_BREACH1IF": "100"
"AH_BREACH1LF": "1100000"
"AH_BREACH1SL": "191"
"AH_BREACH1_01": "~z~Coming through!"
"AH_BRUTA_CFIF": "100"
"AH_BRUTA_CFLF": "11000001100100"
"AH_BRUTA_CFSL": "032302"
"AH_BRUTA_CF_1": "~z~We're connected. What next?"
"AH_BRUTA_CF_1A": "AH3b_KAAA"
"AH_BRUTA_CF_2": "~z~Run the BruteForce app. It should get you through the firewall."
"AH_BRUTA_CF_2A": "AH3b_KAAB"
"AH_BRUTA_PHIF": "100"
"AH_BRUTA_PHLF": "110000011000001100100"
"AH_BRUTA_PHSL": "032010302"
"AH_BRUTA_PH_1": "~z~Okay, connection established."
"AH_BRUTA_PH_1A": "AH3b_JZAA"
"AH_BRUTA_PH_2A": "SFX_PAUSE_110"
"AH_BRUTA_PH_3": "~z~Now, to take down the firewall, run BruteForce.exe."
"AH_BRUTA_PH_3A": "AH3b_JZAB"
"AH_BRUTA_RLBIF": "100"
"AH_BRUTA_RLBLF": "11000001100100"
"AH_BRUTA_RLBSL": "032302"
"AH_BRUTA_RLB_1": "~z~Alright, I'm connected. No thanks to you."
"AH_BRUTA_RLB_1A": "AH3b_HEAA"
"AH_BRUTA_RLB_2": "~z~No need to be aggressive, bro. I'm stretching myself."
"AH_BRUTA_RLB_2A": "AH3b_HEAB"
"AH_BRUTA_RLMIF": "100"
"AH_BRUTA_RLMLF": "11000001100100"
"AH_BRUTA_RLMSL": "032302"
"AH_BRUTA_RLM_1": "~z~Okay, I'm connected."
"AH_BRUTA_RLM_1A": "AH3b_QVAA"
"AH_BRUTA_RLM_2": "~z~Then you are ready to bring down a firewall. Brute Force, bitches. Boot it up."
"AH_BRUTA_RLM_2A": "AH3b_QVAB"
"AH_BRUTB_CFIF": "100"
"AH_BRUTB_CFLF": "1100100"
"AH_BRUTB_CFSL": "302"
"AH_BRUTB_CF_1": "~z~Come on. Open BruteForce."
"AH_BRUTB_CF_1A": "AH3b_MVAA"
"AH_BRUTB_PHIF": "100"
"AH_BRUTB_PHLF": "1100100"
"AH_BRUTB_PHSL": "302"
"AH_BRUTB_PH_1": "~z~Quick - run BruteForce.exe."
"AH_BRUTB_PH_1A": "AH3b_MUAA"
"AH_BRUTB_RLBIF": "100"
"AH_BRUTB_RLBLF": "1100100"
"AH_BRUTB_RLBSL": "302"
"AH_BRUTB_RLB_1": "~z~Why don't you see what the other program does?"
"AH_BRUTB_RLB_1A": "AH3b_HFAA"
"AH_BRUTB_RLMIF": "100"
"AH_BRUTB_RLMLF": "1100100"
"AH_BRUTB_RLMSL": "302"
"AH_BRUTB_RLM_1": "~z~She ain't goin' bite you. Run Brute Force."
"AH_BRUTB_RLM_1A": "AH3b_QWAA"
"AH_BRUTC_CFIF": "100"
"AH_BRUTC_CFLF": "110010011000001100100"
"AH_BRUTC_CFSL": "302010302"
"AH_BRUTC_CF_1": "~z~It's g-gonna run through different encryptions until a character from the password is found..."
"AH_BRUTC_CF_1A": "AH3b_KCAA"
"AH_BRUTC_CF_2A": "SFX_PAUSE_130"
"AH_BRUTC_CF_3": "~z~...then y-you need to lock it manually."
"AH_BRUTC_CF_3A": "AH3b_KCAB"
"AH_BRUTC_PHIF": "100"
"AH_BRUTC_PHLF": "110010011000001100100"
"AH_BRUTC_PHSL": "302010302"
"AH_BRUTC_PH_1": "~z~The program will expose each character of the password as it tries different encryptions."
"AH_BRUTC_PH_1A": "AH3b_KBAA"
"AH_BRUTC_PH_2A": "SFX_PAUSE_130"
"AH_BRUTC_PH_3": "~z~Select them quickly, 'cause they won't be active for long."
"AH_BRUTC_PH_3A": "AH3b_KBAB"
"AH_BRUTC_RLBIF": "100"
"AH_BRUTC_RLBLF": "1100100"
"AH_BRUTC_RLBSL": "302"
"AH_BRUTC_RLB_1": "~z~I think you're looking for a password here."
"AH_BRUTC_RLB_1A": "AH3b_HGAA"
"AH_BRUTC_RLMIF": "100"
"AH_BRUTC_RLMLF": "11001001100000110010011000001100100"
"AH_BRUTC_RLMSL": "302010302010302"
"AH_BRUTC_RLM_1": "~z~Here's some knowledge for your ass - this program tries lotsa different passwords"
"AH_BRUTC_RLM_1A": "AH3b_QXAA"
"AH_BRUTC_RLM_2A": "SFX_PAUSE_120"
"AH_BRUTC_RLM_3": "~z~and picks off a letter at a time."
"AH_BRUTC_RLM_3A": "AH3b_QXAC"
"AH_BRUTC_RLM_4A": "SFX_PAUSE_150"
"AH_BRUTC_RLM_5": "~z~When that letter comes up, you gotta get it, a'ight? Real quick."
"AH_BRUTC_RLM_5A": "AH3b_QXAB"
"AH_BRUTD_RLIF": "100"
"AH_BRUTD_RLLF": "1100100"
"AH_BRUTD_RLSL": "302"
"AH_BRUTD_RL_1": "~z~So, like, yeah, you're trying to stop those red letters in the middle."
"AH_BRUTD_RL_1A": "AH3b_HHAA"
"AH_BRUTE_RLIF": "100"
"AH_BRUTE_RLLF": "1100100"
"AH_BRUTE_RLSL": "302"
"AH_BRUTE_RL_1": "~z~There might be a bit of laggage or something."
"AH_BRUTE_RL_1A": "AH3b_HIAA"
"AH_BRUTF_RLIF": "100"
"AH_BRUTF_RLLF": "1100100"
"AH_BRUTF_RLSL": "302"
"AH_BRUTF_RL_1": "~z~The password might reset if you lock the wrong letter, dude."
"AH_BRUTF_RL_1A": "AH3b_HJAA"
"AH_BRUTG_RLIF": "100"
"AH_BRUTG_RLLF": "110010011000001100100"
"AH_BRUTG_RLSL": "302010302"
"AH_BRUTG_RL_1": "~z~I need security like this on my tablet, man."
"AH_BRUTG_RL_1A": "AH3b_HKAA"
"AH_BRUTG_RL_2A": "SFX_PAUSE_190"
"AH_BRUTG_RL_3": "~z~Stop my lady scoping le browser histoire."
"AH_BRUTG_RL_3A": "AH3b_HKAB"
"AH_BRUTH_RLIF": "100"
"AH_BRUTH_RLLF": "1100100"
"AH_BRUTH_RLSL": "302"
"AH_BRUTH_RL_1": "~z~Take a yoga or meditation break if you need one, bro."
"AH_BRUTH_RL_1A": "AH3b_HLAA"
"AH_BRUTI_RLIF": "100"
"AH_BRUTI_RLLF": "1100100"
"AH_BRUTI_RLSL": "302"
"AH_BRUTI_RL_1": "~z~I bet you need a cup of java now, right? Am I right? Or a chai enema?"
"AH_BRUTI_RL_1A": "AH3b_HMAA"
"AH_BRUTJ_RLIF": "100"
"AH_BRUTJ_RLLF": "1100100"
"AH_BRUTJ_RLSL": "302"
"AH_BRUTJ_RL_1": "~z~I'm like more of a designer than a network programmer, you dig?"
"AH_BRUTJ_RL_1A": "AH3b_HNAA"
"AH_BRUTK_RLIF": "100"
"AH_BRUTK_RLLF": "110010011000001100100"
"AH_BRUTK_RLSL": "302010302"
"AH_BRUTK_RL_1": "~z~Dude, so this job is like, way, way more technical,"
"AH_BRUTK_RL_1A": "AH3b_HOAA"
"AH_BRUTK_RL_2A": "SFX_PAUSE_110"
"AH_BRUTK_RL_3": "~z~where I'm more creative."
"AH_BRUTK_RL_3A": "AH3b_HOAB"
"AH_BRUTL_RLIF": "100"
"AH_BRUTL_RLLF": "1100100"
"AH_BRUTL_RLSL": "302"
"AH_BRUTL_RL_1": "~z~I probably should have said I don't code any more, I just design and manage."
"AH_BRUTL_RL_1A": "AH3b_HPAA"
"AH_BURNIF": "100"
"AH_BURNLF": "11000001100000"
"AH_BURNSL": "102012"
"AH_BURN_1": "~z~Look down there. Lester weren't kidding, he torched the joint."
"AH_BURN_1A": "AH3b_SPAA"
"AH_BURN_2": "~z~Makes me think he don't got faith in his own crazy plan."
"AH_BURN_2A": "AH3b_SPAB"
"AH_BUYER_D1": "Are you sure you'd like to sell these vehicles? You will be paid a commission of up to $~1~ upon delivery."
"AH_BUYER_D2": "Are you sure you'd like to sell this vehicle? You will be paid a commission of up to $~1~ upon delivery."
"AH_BUYER_D3": "Are you sure you'd like to sell this collection of vehicles?"
"AH_BUYER_D4": "Are you sure you'd like to pay $~1~ to modify this vehicle and then sell it? You will be paid a commission of up to $~1~ upon delivery."
"AH_BUYER_D5": "Are you sure you'd like to pay $~1~ to modify these vehicles and then sell them? You will be paid a commission of up to $~1~ upon delivery."
"AH_BUYER_D6": "This buyer is not currently available to purchase any vehicles."
"AH_BUYER_NM1": "You can't afford to modify these vehicles. Try selling them to a private buyer."
"AH_BUYER_NM2": "You can't afford to modify this vehicle. Try selling it to a private buyer."
"AH_BUYER_T": "EXPORT VEHICLES"
"AH_BYEM_ETIF": "100"
"AH_BYEM_ETLF": "1100000"
"AH_BYEM_ETSL": "040"
"AH_BYEM_ET_1": "~z~Eddie, the place is up here. Can you ditch the vehicle, and drop this guy where he wants to go?"
"AH_BYEM_ET_1A": "AH3b_TBAA"
"AH_BYEM_KDIF": "100"
"AH_BYEM_KDLF": "1100000"
"AH_BYEM_KDSL": "040"
"AH_BYEM_KD_1": "~z~Karim, Frank's place is up here. You think you can dispose of the vehicle, and drop him somewhere?"
"AH_BYEM_KD_1A": "AH3b_TCAA"
"AH_BYEM_TMIF": "100"
"AH_BYEM_TMLF": "1100000"
"AH_BYEM_TMSL": "040"
"AH_BYEM_TM_1": "~z~Taliana, we're coming up on the place. Can you do me a favor - get rid of the vehicle, and drop him off somewhere?"
"AH_BYEM_TM_1A": "AH3b_TAAA"
"AH_BYE_ETIF": "100"
"AH_BYE_ETLF": "1100000"
"AH_BYE_ETSL": "400"
"AH_BYE_ET_1": "~z~I'll take care of it."
"AH_BYE_ET_1A": "AH3b_RXAA"
"AH_BYE_KDIF": "100"
"AH_BYE_KDLF": "1100000"
"AH_BYE_KDSL": "400"
"AH_BYE_KD_1": "~z~I think I can manage that."
"AH_BYE_KD_1A": "AH3b_SDAA"
"AH_BYE_TMIF": "100"
"AH_BYE_TMLF": "1100000"
"AH_BYE_TMSL": "400"
"AH_BYE_TM_1": "~z~I got it. Prints, DNA, whole thing will be clean."
"AH_BYE_TM_1A": "AH3b_SGAA"
"AH_CHAT2IF": "100"
"AH_CHAT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_CHAT2SL": "100010010010100010010010100010090010090010090010090010090"
"AH_CHAT2_1": "~z~Feels weird not having Trevor on the stick."
"AH_CHAT2_10A": "SFX_PAUSE_350"
"AH_CHAT2_11": "~z~Hey, everyone. Quick pep talk. My friend Franklin here,"
"AH_CHAT2_11A": "AH3b_CSAD"
"AH_CHAT2_12A": "SFX_PAUSE_160"
"AH_CHAT2_13": "~z~called me out for being an ungrateful prick on the way over here."
"AH_CHAT2_13A": "AH3b_CSAR"
"AH_CHAT2_14A": "SFX_PAUSE_130"
"AH_CHAT2_15": "~z~I have to admit. I've been remiss. Everyone's being paid on this run, except me."
"AH_CHAT2_15A": "AH3b_CSAE"
"AH_CHAT2_16A": "SFX_PAUSE_220"
"AH_CHAT2_17": "~z~But it ain't great money for the crazy target you're drawing on your backs,"
"AH_CHAT2_17A": "AH3b_CSAF"
"AH_CHAT2_18A": "SFX_PAUSE_150"
"AH_CHAT2_19": "~z~and there's a good chance this thing won't work at all."
"AH_CHAT2_19A": "AH3b_CSAQ"
"AH_CHAT2_1A": "AH3b_CSAA"
"AH_CHAT2_2A": "SFX_PAUSE_150"
"AH_CHAT2_3": "~z~Feels okay to me. He might be a better pilot, but I'm less inclined to kill you in your sleep."
"AH_CHAT2_3A": "AH3b_CSAB"
"AH_CHAT2_4A": "SFX_PAUSE_100"
"AH_CHAT2_5": "~z~Shit, that ain't what he says."
"AH_CHAT2_5A": "AH3b_CSAC"
"AH_CHAT2_6A": "SFX_PAUSE_120"
"AH_CHAT2_7": "~z~Okay, I'm less inclined to stab you in the face and then do funny things to your corpse."
"AH_CHAT2_7A": "AH3b_CSAO"
"AH_CHAT2_8A": "SFX_PAUSE_100"
"AH_CHAT2_9": "~z~That sounds about right."
"AH_CHAT2_9A": "AH3b_CSAP"
"AH_CHAT2_P2IF": "100"
"AH_CHAT2_P2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_CHAT2_P2SL": "090010090010090010090010100010010"
"AH_CHAT2_P2_1": "~z~So, in short. Thank you for your efforts. It means a lot to me."
"AH_CHAT2_P2_10A": "SFX_PAUSE_090"
"AH_CHAT2_P2_11": "~z~Alright."
"AH_CHAT2_P2_11A": "AH3b_CSAN"
"AH_CHAT2_P2_1A": "AH3b_CSAH"
"AH_CHAT2_P2_2A": "SFX_PAUSE_120"
"AH_CHAT2_P2_3": "~z~I picked you guys out especially for this shit show, so take something from that if you will."
"AH_CHAT2_P2_3A": "AH3b_CSAI"
"AH_CHAT2_P2_4A": "SFX_PAUSE_150"
"AH_CHAT2_P2_5": "~z~There'll be more scores down the road, maybe a big one and sunnier days ahead."
"AH_CHAT2_P2_5A": "AH3b_CSAJ"
"AH_CHAT2_P2_6A": "SFX_PAUSE_250"
"AH_CHAT2_P2_7": "~z~But this is where we are right now. So let's try to survive it, and achieve our objectives."
"AH_CHAT2_P2_7A": "AH3b_CSAK"
"AH_CHAT2_P2_8A": "SFX_PAUSE_110"
"AH_CHAT2_P2_9": "~z~We stick together, we might not die. That's what's getting me through this."
"AH_CHAT2_P2_9A": "AH3b_CSAM"
"AH_CHOP_CFA": "AH3b_JFAA"
"AH_CHOP_CFIF": "100"
"AH_CHOP_CFLF": "1100100"
"AH_CHOP_CFSL": "302"
"AH_CHOP_CF_01": "~z~B-be careful, people. Heard some chatter from the air unit. I think they've seen you."
"AH_CHOP_PHA": "AH3b_FGAA"
"AH_CHOP_PHIF": "100"
"AH_CHOP_PHLF": "1102100"
"AH_CHOP_PHSL": "392"
"AH_CHOP_PH_01": "~z~An air unit's seen you on the side of the building. Look out, guys."
"AH_CHOP_RLA": "AH3b_HVAA"
"AH_CHOP_RLIF": "100"
"AH_CHOP_RLLF": "1102100"
"AH_CHOP_RLSL": "302"
"AH_CHOP_RL_01": "~z~Awkward, bros. A Bureau chopper's seen you on the side of the building."
"AH_CHOP_RL_02": "~z~If it's you dudes rappelling down the building, I think a Bureau chopper's kind of spotted you."
"AH_CHUTEA": "AH3b_AEAA"
"AH_CHUTEIF": "100"
"AH_CHUTELF": "1000000"
"AH_CHUTESL": "090"
"AH_CHUTE_01": "~z~Hey, this is a covert op, you think about that when choosing a chute?"
"AH_CHUTE_02": "~z~I guess you didn't know this was a stealth operation when you were out parachute shopping."
"AH_CHUTE_DJIF": "100"
"AH_CHUTE_DJLF": "1100100"
"AH_CHUTE_DJSL": "502"
"AH_CHUTE_DJ_1": "~z~No one told me what to get. A good manager woulda been specific."
"AH_CHUTE_DJ_1A": "AH3b_ONAA"
"AH_CHUTE_FRKA": "AH3b_AFAA"
"AH_CHUTE_FRKIF": "100"
"AH_CHUTE_FRKLF": "1100100"
"AH_CHUTE_FRKSL": "192"
"AH_CHUTE_FRK_01": "~z~It's probably all the dude can afford on the cut you're giving him, dog."
"AH_CHUTE_FRK_02": "~z~Maybe if he was getting a bigger cut, dog, he'd have the right equipment."
"AH_CHUTE_HWIF": "100"
"AH_CHUTE_HWLF": "1100100"
"AH_CHUTE_HWSL": "502"
"AH_CHUTE_HW_1": "~z~They're going to see me. They're going to shoot me down, aren't they?"
"AH_CHUTE_HW_1A": "AH3b_OLAA"
"AH_CHUTE_NRIF": "100"
"AH_CHUTE_NRLF": "1100100"
"AH_CHUTE_NRSL": "502"
"AH_CHUTE_NR_1": "~z~After this, I'm getting one just like yours, man. Seriously."
"AH_CHUTE_NR_1A": "AH3b_OMAA"
"AH_CLEARA": "AH3b_SVAA"
"AH_CLEARIF": "100"
"AH_CLEARLF": "1100000"
"AH_CLEARSL": "010"
"AH_CLEAR_01": "~z~Okay, we lost 'em, Frank. We're meeting Lester at your place for a debrief."
"AH_CLEAR_02": "~z~Alright, alright, we're clear. Frank, I told Lest we could use your place for a postmortum."
"AH_CLEAR_FA": "AH3b_BPAA"
"AH_CLEAR_FIF": "100"
"AH_CLEAR_FLF": "1000000"
"AH_CLEAR_FSL": "191"
"AH_CLEAR_F_01": "~z~M, man, clear the room."
"AH_CLEAR_F_02": "~z~So, M. You goin' clear this room, or what?"
"AH_CLEAR_F_03": "~z~There's a dude in there."
"AH_CLEAR_F_04": "~z~We can't move till this room gets cleared."
"AH_CLEAR_MA": "AH3b_BQAA"
"AH_CLEAR_MIF": "100"
"AH_CLEAR_MLF": "1000000"
"AH_CLEAR_MSL": "091"
"AH_CLEAR_M_01": "~z~Clear the room, F."
"AH_CLEAR_M_02": "~z~Get in there. Clear the room."
"AH_CLEAR_M_03": "~z~Kid, you're up. Clear the room."
"AH_CLEAR_M_04": "~z~F, come on. Deal with this."
"AH_CLENMY_FA": "AH3b_GEAA"
"AH_CLENMY_FIF": "100"
"AH_CLENMY_FLF": "1000000"
"AH_CLENMY_FSL": "101"
"AH_CLENMY_F_01": "~z~Eh, it's too risky! We gotta deal with these guys before you can move for the files!"
"AH_CLENMY_F_02": "~z~It ain't safe yet! We take care of these guys, then you move for the files!"
"AH_CLENMY_MA": "AH3b_GDAA"
"AH_CLENMY_MIF": "100"
"AH_CLENMY_MLF": "1000000"
"AH_CLENMY_MSL": "091"
"AH_CLENMY_M_01": "~z~I'll grab the files when this heat dies down! Get me an opening!"
"AH_CLENMY_M_02": "~z~It's still too hot for me to go for the files! Let's take care of these guys!"
"AH_COL_2VEH": "Collect both vehicles to sell this collection."
"AH_COL_3VEH": "Collect all three vehicles to sell this collection."
"AH_COL_4VEH": "Collect all four vehicles to sell this collection."
"AH_COL_NB": "No buyers are available for this vehicle collection."
"AH_COL_PLAYERD": "You need to have more Associates present in your warehouse in order to sell this vehicle collection."
"AH_COMEIF": "100"
"AH_COMELF": "1000000"
"AH_COMESL": "090"
"AH_COME_1": "~z~Let's go."
"AH_COME_1A": "AH3b_SOAA"
"AH_COMPA_CFIF": "100"
"AH_COMPA_CFLF": "1100100"
"AH_COMPA_CFSL": "302"
"AH_COMPA_CF_1": "~z~W-what you need's in My Computer."
"AH_COMPA_CF_1A": "AH3b_JSAA"
"AH_COMPA_PHIF": "100"
"AH_COMPA_PHLF": "1100100"
"AH_COMPA_PHSL": "302"
"AH_COMPA_PH_1": "~z~You need to access My Computer."
"AH_COMPA_PH_1A": "AH3b_JRAA"
"AH_COMPA_RLBIF": "100"
"AH_COMPA_RLBLF": "1100100"
"AH_COMPA_RLBSL": "302"
"AH_COMPA_RLB_1": "~z~Maybe they're in, like, My Computer."
"AH_COMPA_RLB_1A": "AH3b_GTAA"
"AH_COMPA_RLMIF": "100"
"AH_COMPA_RLMLF": "1100100"
"AH_COMPA_RLMSL": "302"
"AH_COMPA_RLM_1": "~z~Yeah, I done did my homework this time - access My Computer."
"AH_COMPA_RLM_1A": "AH3b_QRAA"
"AH_COMPB_CFIF": "100"
"AH_COMPB_CFLF": "1100100"
"AH_COMPB_CFSL": "302"
"AH_COMPB_CF_1": "~z~There should be a phone icon. Open it."
"AH_COMPB_CF_1A": "AH3b_QLAA"
"AH_COMPB_PHIF": "100"
"AH_COMPB_PHLF": "1100100"
"AH_COMPB_PHSL": "302"
"AH_COMPB_PH_1": "~z~Your cell will show as an external device."
"AH_COMPB_PH_1A": "AH3b_JTAA"
"AH_COMPB_RLBIF": "100"
"AH_COMPB_RLBLF": "1100100"
"AH_COMPB_RLBSL": "302"
"AH_COMPB_RLB_1": "~z~So, if I were you, I'd, like, find My Hack Programs."
"AH_COMPB_RLB_1A": "AH3b_GUAA"
"AH_COMPB_RLMIF": "100"
"AH_COMPB_RLMLF": "1100100"
"AH_COMPB_RLMSL": "302"
"AH_COMPB_RLM_1": "~z~Your cellular will show as an external device, okay?"
"AH_COMPB_RLM_1A": "AH3b_QQAA"
"AH_COOLDOWN": "Please wait until a buyer can be found for your vehicle."
"AH_COOLDOWN2": "Please wait until a buyer can be found for your vehicles."
"AH_COOL_DJA": "AH3b_EFAA"
"AH_COOL_DJIF": "100"
"AH_COOL_DJLF": "1100000"
"AH_COOL_DJSL": "590"
"AH_COOL_DJ_01": "~z~This is never going to work."
"AH_COOL_DJ_02": "~z~The cops are going to spot us! They're gonna spot us!"
"AH_COOL_GMA": "AH3b_BTAA"
"AH_COOL_GMIF": "100"
"AH_COOL_GMLF": "1100000"
"AH_COOL_GMSL": "590"
"AH_COOL_GM_01": "~z~We might be getting away with this..."
"AH_COOL_GM_02": "~z~This might just be working."
"AH_COOL_HWA": "AH3b_GOAA"
"AH_COOL_HWIF": "100"
"AH_COOL_HWLF": "1100000"
"AH_COOL_HWSL": "590"
"AH_COOL_HW_01": "~z~Be cool... follow my lead... I've done some improv classes."
"AH_COOL_HW_02": "~z~This is just like improv class... except we get killed if we bomb."
"AH_COOL_NRA": "AH3b_KGAA"
"AH_COOL_NRIF": "100"
"AH_COOL_NRLF": "1100000"
"AH_COOL_NRSL": "590"
"AH_COOL_NR_01": "~z~Bullshit! I say we start shooting!"
"AH_COOL_NR_02": "~z~What you think, boss? I say start shooting!"
"AH_COOL_PMA": "AH3b_SMAA"
"AH_COOL_PMIF": "100"
"AH_COOL_PMLF": "1100000"
"AH_COOL_PMSL": "500"
"AH_COOL_PM_01": "~z~I'm cool. Are you cool? I'm completely cool."
"AH_COOL_PM_02": "~z~I'm getting cold sweats here. Shit."
"AH_COWER_DJIF": "100"
"AH_COWER_DJLF": "1000000"
"AH_COWER_DJSL": "501"
"AH_COWER_DJ_1": "~z~You plan for this, eh? Shit."
"AH_COWER_DJ_1A": "AH3b_QDAA"
"AH_COWER_FA": "AH3b_FJAA"
"AH_COWER_FIF": "100"
"AH_COWER_FLF": "1000000"
"AH_COWER_FSL": "191"
"AH_COWER_F_01": "~z~He's a scary motherfucker!"
"AH_COWER_F_02": "~z~Fuck him, man."
"AH_COWER_F_03": "~z~Shit."
"AH_COWER_GMIF": "100"
"AH_COWER_GMLF": "1000000"
"AH_COWER_GMSL": "501"
"AH_COWER_GM_1": "~z~That's some serious hardware!"
"AH_COWER_GM_1A": "AH3b_QAAA"
"AH_COWER_HWIF": "100"
"AH_COWER_HWLF": "1000000"
"AH_COWER_HWSL": "501"
"AH_COWER_HW_1": "~z~I didn't think the FIB had shit like that!"
"AH_COWER_HW_1A": "AH3b_QBAA"
"AH_COWER_MA": "AH3b_FIAA"
"AH_COWER_MIF": "100"
"AH_COWER_MLF": "1000000"
"AH_COWER_MSL": "091"
"AH_COWER_M_01": "~z~Fuck! Fuck! Fuck! Fuck!"
"AH_COWER_M_02": "~z~This ain't working!"
"AH_COWER_M_03": "~z~Shit!"
"AH_COWER_NRIF": "100"
"AH_COWER_NRLF": "1000000"
"AH_COWER_NRSL": "501"
"AH_COWER_NR_1": "~z~M can handle this! I know it!"
"AH_COWER_NR_1A": "AH3b_QCAA"
"AH_COWER_PMIF": "100"
"AH_COWER_PMLF": "1000000"
"AH_COWER_PMSL": "501"
"AH_COWER_PM_1": "~z~He's a mean motherfucker!"
"AH_COWER_PM_1A": "AH3b_PZAA"
"AH_CRASH_FA": "AH3b_SQAA"
"AH_CRASH_FIF": "100"
"AH_CRASH_FLF": "1002000"
"AH_CRASH_FSL": "100"
"AH_CRASH_F_01": "~z~Eh, you gotta see this."
"AH_CRASH_F_02": "~z~Come over here."
"AH_CRASH_F_03": "~z~Check this out, man."
"AH_CRASH_MA": "AH3b_SRAA"
"AH_CRASH_MIF": "100"
"AH_CRASH_MLF": "1002000"
"AH_CRASH_MSL": "010"
"AH_CRASH_M_01": "~z~Frank, hurry up."
"AH_CRASH_M_02": "~z~What a mess."
"AH_CRASH_M_03": "~z~Get over here."
"AH_CRIT": "You can't sell your vehicles whilst you are taking part in another mission."
"AH_DGI_FA": "AH3b_FZAA"
"AH_DGI_FIF": "100"
"AH_DGI_FLF": "1002000"
"AH_DGI_FSL": "101"
"AH_DGI_F_01": "~z~Eh, get in!"
"AH_DGI_F_02": "~z~Get in here, dog!"
"AH_DGI_F_03": "~z~Come on, man hurry!"
"AH_DGI_MA": "AH3b_FYAA"
"AH_DGI_MIF": "100"
"AH_DGI_MLF": "1002000"
"AH_DGI_MSL": "091"
"AH_DGI_M_01": "~z~Come on!"
"AH_DGI_M_02": "~z~Get in!"
"AH_DGI_M_03": "~z~Quick!"
"AH_DISC_KDIF": "100"
"AH_DISC_KDLF": "110200011000001102000"
"AH_DISC_KDSL": "101010011"
"AH_DISC_KD_1": "~z~Lemme guess - this driver came cheap."
"AH_DISC_KD_1A": "AH3b_SAAA"
"AH_DISC_KD_2A": "SFX_PAUSE_080"
"AH_DISC_KD_3": "~z~He was only supposed to be a backup. If the chopper hadn't crashed, we wouldn't have needed him."
"AH_DISC_KD_3A": "AH3b_SAAB"
"AH_DONE_CFA": "AH3b_JDAA"
"AH_DONE_CFIF": "100"
"AH_DONE_CFLF": "1100100"
"AH_DONE_CFSL": "392"
"AH_DONE_CF_01": "~z~That's it. You're done. G-get the device."
"AH_DONE_PHA": "AH3b_EIAA"
"AH_DONE_PHIF": "100"
"AH_DONE_PHLF": "1100100"
"AH_DONE_PHSL": "392"
"AH_DONE_PH_01": "~z~Download complete. Get the device."
"AH_DONE_RLA": "AH3b_HTAA"
"AH_DONE_RLIF": "100"
"AH_DONE_RLLF": "1100100"
"AH_DONE_RLSL": "392"
"AH_DONE_RL_01": "~z~It's done, man. Go grab your cell."
"AH_DONE_RL_02": "~z~Hey! You're good to go, man. Grab it."
"AH_DOORM_FA": "AH3b_CAAA"
"AH_DOORM_FIF": "100"
"AH_DOORM_FLF": "1000000"
"AH_DOORM_FSL": "191"
"AH_DOORM_F_01": "~z~Back up, dog."
"AH_DOORM_F_02": "~z~Move out the way."
"AH_DOORM_F_03": "~z~Move out the way, man."
"AH_DOORM_MA": "AH3b_BZAA"
"AH_DOORM_MIF": "100"
"AH_DOORM_MLF": "1000000"
"AH_DOORM_MSL": "091"
"AH_DOORM_M_01": "~z~Get out of his way."
"AH_DOORM_M_02": "~z~Move aside!"
"AH_DOORM_M_03": "~z~Stand back."
"AH_DOOR_DJIF": "100"
"AH_DOOR_DJLF": "1000000"
"AH_DOOR_DJSL": "501"
"AH_DOOR_DJ_1": "~z~I guess I'm taking this."
"AH_DOOR_DJ_1A": "AH3b_PNAA"
"AH_DOOR_GMIF": "100"
"AH_DOOR_GMLF": "1000000"
"AH_DOOR_GMSL": "501"
"AH_DOOR_GM_1": "~z~I got this door!"
"AH_DOOR_GM_1A": "AH3b_PKAA"
"AH_DOOR_HWIF": "100"
"AH_DOOR_HWLF": "1000000"
"AH_DOOR_HWSL": "501"
"AH_DOOR_HW_1": "~z~I can handle this door."
"AH_DOOR_HW_1A": "AH3b_PLAA"
"AH_DOOR_NRIF": "100"
"AH_DOOR_NRLF": "1000000"
"AH_DOOR_NRSL": "501"
"AH_DOOR_NR_1": "~z~Watch me hit this door."
"AH_DOOR_NR_1A": "AH3b_PMAA"
"AH_DOOR_PMIF": "100"
"AH_DOOR_PMLF": "1000000"
"AH_DOOR_PMSL": "501"
"AH_DOOR_PM_1": "~z~Door's mine!"
"AH_DOOR_PM_1A": "AH3b_PJAA"
"AH_DOWNIF": "100"
"AH_DOWNLF": "1000000100200010000001000000"
"AH_DOWNSL": "010191010091"
"AH_DOWNST_FA": "AH3b_CTAA"
"AH_DOWNST_FIF": "100"
"AH_DOWNST_FLF": "1000000"
"AH_DOWNST_FSL": "101"
"AH_DOWNST_F_01": "~z~Down these stairs."
"AH_DOWNST_F_02": "~z~Stairs, man! Come on!"
"AH_DOWNST_MA": "AH3b_EGAA"
"AH_DOWNST_MIF": "100"
"AH_DOWNST_MLF": "1000000"
"AH_DOWNST_MSL": "091"
"AH_DOWNST_M_01": "~z~Come on! Stairs!"
"AH_DOWNST_M_02": "~z~Stairwell - let's go!"
"AH_DOWN_1A": "SFX_PAUSE_2000"
"AH_DOWN_2": "~z~Oh shit! Shit! Incoming!"
"AH_DOWN_2A": "AH3b_FVAA"
"AH_DOWN_3A": "SFX_PAUSE_200"
"AH_DOWN_4": "~z~Get your head down!"
"AH_DOWN_4A": "AH3b_FVAB"
"AH_DWNA_CFIF": "100"
"AH_DWNA_CFLF": "11000001100000110010011000001100100"
"AH_DWNA_CFSL": "032010302010302"
"AH_DWNA_CF_1": "~z~And... we're in. Am I done?"
"AH_DWNA_CF_1A": "AH3b_KEAA"
"AH_DWNA_CF_2A": "SFX_PAUSE_120"
"AH_DWNA_CF_3": "~z~N-n-not yet. The final program should get me access to the d-data."
"AH_DWNA_CF_3A": "AH3b_KEAB"
"AH_DWNA_CF_4A": "SFX_PAUSE_170"
"AH_DWNA_CF_5": "~z~Start the Down & Out app and l-let it run."
"AH_DWNA_CF_5A": "AH3b_KEAC"
"AH_DWNA_PHIF": "100"
"AH_DWNA_PHLF": "11000001100100"
"AH_DWNA_PHSL": "032302"
"AH_DWNA_PH_1": "~z~Okay, looks like we're in."
"AH_DWNA_PH_1A": "AH3b_KDAA"
"AH_DWNA_PH_2": "~z~Good work, start Down&Out.exe and I'll do the rest from here."
"AH_DWNA_PH_2A": "AH3b_KDAB"
"AH_DWNA_RLBIF": "100"
"AH_DWNA_RLBLF": "11000001100100"
"AH_DWNA_RLBSL": "032302"
"AH_DWNA_RLB_1": "~z~Okay, I'm in. You got anything other than a guess for this part?"
"AH_DWNA_RLB_1A": "AH3b_QZAA"
"AH_DWNA_RLB_2": "~z~You never mentioned anything about networks, bro. Just saying."
"AH_DWNA_RLB_2A": "AH3b_QZAB"
"AH_DWNA_RLMIF": "100"
"AH_DWNA_RLMLF": "11000001100100"
"AH_DWNA_RLMSL": "032302"
"AH_DWNA_RLM_1": "~z~I think... I think I'm in."
"AH_DWNA_RLM_1A": "AH3b_QYAA"
"AH_DWNA_RLM_2": "~z~Now, start Down and Out, and lemme go to work."
"AH_DWNA_RLM_2A": "AH3b_QYAB"
"AH_DWNB_RLIF": "100"
"AH_DWNB_RLLF": "1100100"
"AH_DWNB_RLSL": "302"
"AH_DWNB_RL_1": "~z~I've been blueskying and, like, process of elimination, you've only got one app left."
"AH_DWNB_RL_1A": "AH3b_RAAA"
"AH_DWNC_RLIF": "100"
"AH_DWNC_RLLF": "1100100"
"AH_DWNC_RLSL": "302"
"AH_DWNC_RL_1": "~z~Down and Out's got a kinda like final ring to it."
"AH_DWNC_RL_1A": "AH3b_RBAA"
"AH_DWND_RLIF": "100"
"AH_DWND_RLLF": "11000001100100"
"AH_DWND_RLSL": "032302"
"AH_DWND_RL_1": "~z~Okay It's doing its thing. If I survive to take another score, I'm bringing someone competent."
"AH_DWND_RL_1A": "AH3b_RCAA"
"AH_DWND_RL_2": "~z~Don't get snarky, bro. You saw my machizzle at Lifeinvader, you knew what you were getting into."
"AH_DWND_RL_2A": "AH3b_RCAB"
"AH_ENCOURAGEA": "AH3b_CUAA"
"AH_ENCOURAGEIF": "100"
"AH_ENCOURAGELF": "1100000"
"AH_ENCOURAGESL": "202"
"AH_ENCOURAGE_01": "~z~You going, or what?"
"AH_ENCOURAGE_02": "~z~They're gonna pick us up if we hold here."
"AH_ENCOURAGE_03": "~z~This your show? Come on."
"AH_ENCOURAGE_04": "~z~There been a change of plans?"
"AH_FBILANIF": "100"
"AH_FBILANLF": "1000000"
"AH_FBILANSL": "130"
"AH_FBILAN_1": "~z~Take the gun. Man, you really bring that piece to a raid on a Federal building?"
"AH_FBILAN_1A": "AH3b_PCAA"
"AH_FBILAN_DJIF": "100"
"AH_FBILAN_DJLF": "1000000"
"AH_FBILAN_DJSL": "500"
"AH_FBILAN_DJ_1": "~z~You're lucky I brought anything on my salary. Let's just get ready for the security team."
"AH_FBILAN_DJ_1A": "AH3b_PHAA"
"AH_FBILAN_GMIF": "100"
"AH_FBILAN_GMLF": "1000000"
"AH_FBILAN_GMSL": "500"
"AH_FBILAN_GM_1": "~z~Good people bring the right tools for an occasion. Let's get ready for the security team."
"AH_FBILAN_GM_1A": "AH3b_PEAA"
"AH_FBILAN_HWIF": "100"
"AH_FBILAN_HWLF": "1000000"
"AH_FBILAN_HWSL": "500"
"AH_FBILAN_HW_1": "~z~What was I supposed to bring? You're freaking me out, when we got to get ready for the guards?"
"AH_FBILAN_HW_1A": "AH3b_PFAA"
"AH_FBILAN_NRIF": "100"
"AH_FBILAN_NRLF": "1000000"
"AH_FBILAN_NRSL": "500"
"AH_FBILAN_NR_1": "~z~I'll take that from M, not from you, punk. Let's get ready for security."
"AH_FBILAN_NR_1A": "AH3b_PGAA"
"AH_FBILAN_PMIF": "100"
"AH_FBILAN_PMLF": "1000000"
"AH_FBILAN_PMSL": "500"
"AH_FBILAN_PM_1": "~z~I'm a pro, ain't I? Let's get in position, wait for the guards."
"AH_FBILAN_PM_1A": "AH3b_PDAA"
"AH_FDRPCIF": "100"
"AH_FDRPCLF": "11000001100000"
"AH_FDRPCSL": "130312"
"AH_FDRPC_1": "~z~Lester - I got us that getaway car for when we come out of the Bureau."
"AH_FDRPC_1A": "AHF_BTAA"
"AH_FDRPC_2": "~z~Alright, give me the location."
"AH_FDRPC_2A": "AHF_BTAC"
"AH_FIBPILOTA": "AH3b_DOAA"
"AH_FIBPILOTIF": "100"
"AH_FIBPILOTLF": "1100000"
"AH_FIBPILOTSL": "692"
"AH_FIBPILOT_01": "~z~Unidentified rotorcraft sighted in vicinity of red zone."
"AH_FIBPILOT_02": "~z~Suspicious rotorcraft approaching conflict zone."
"AH_FIRE_CFIF": "100"
"AH_FIRE_CFLF": "1100100"
"AH_FIRE_CFSL": "302"
"AH_FIRE_CF_1": "~z~The heli c-crash might cause you t-trouble. L-looks like a lot of damage. Explosion went through a couple of floors."
"AH_FIRE_CF_1A": "AH3b_JEAA"
"AH_FIRE_PHIF": "100"
"AH_FIRE_PHLF": "110010011000001100000110000011001001100000110010011000001100000"
"AH_FIRE_PHSL": "302010030010302010302010030"
"AH_FIRE_PH_1": "~z~Guys, you there?"
"AH_FIRE_PH_1A": "AH3b_QPAA"
"AH_FIRE_PH_2A": "SFX_PAUSE_320"
"AH_FIRE_PH_3": "~z~Yeah, go ahead."
"AH_FIRE_PH_3A": "AH3b_QPAB"
"AH_FIRE_PH_4A": "SFX_PAUSE_310"
"AH_FIRE_PH_5": "~z~The heli crash caused extensive damage. Explosion went through a couple of floors."
"AH_FIRE_PH_5A": "AH3b_QPAC"
"AH_FIRE_PH_6A": "SFX_PAUSE_200"
"AH_FIRE_PH_7": "~z~Sprinklers brought the fire under control, but be extremely careful."
"AH_FIRE_PH_7A": "AH3b_QPAE"
"AH_FIRE_PH_8A": "SFX_PAUSE_180"
"AH_FIRE_PH_9": "~z~Alright, got it."
"AH_FIRE_PH_9A": "AH3b_QPAD"
"AH_FIRE_RLIF": "100"
"AH_FIRE_RLLF": "110010011000001100000110000011001001100000110010011000001100000"
"AH_FIRE_RLSL": "302010030010302010302010030"
"AH_FIRE_RL_1": "~z~Serious bad luck, bros."
"AH_FIRE_RL_1A": "AH3b_HUAA"
"AH_FIRE_RL_2A": "SFX_PAUSE_040"
"AH_FIRE_RL_3": "~z~What?"
"AH_FIRE_RL_3A": "AH3b_HUAB"
"AH_FIRE_RL_4A": "SFX_PAUSE_240"
"AH_FIRE_RL_5": "~z~Dude, that chopper crash ripped the ass out the building."
"AH_FIRE_RL_5A": "AH3b_HUAC"
"AH_FIRE_RL_6A": "SFX_PAUSE_160"
"AH_FIRE_RL_7": "~z~A couple of floors, man. Devastation."
"AH_FIRE_RL_7A": "AH3b_HUAE"
"AH_FIRE_RL_8A": "SFX_PAUSE_070"
"AH_FIRE_RL_9": "~z~Great... uh... thanks."
"AH_FIRE_RL_9A": "AH3b_HUAD"
"AH_FLIPSWITA": "AH3b_DTAA"
"AH_FLIPSWITIF": "100"
"AH_FLIPSWITLF": "1100000"
"AH_FLIPSWITSL": "692"
"AH_FLIPSWIT_01": "~z~Clear for takedown."
"AH_FLIPSWIT_02": "~z~Bringing down."
"AH_FLOOD_FA": "AH3b_DCAA"
"AH_FLOOD_FIF": "100"
"AH_FLOOD_FLF": "1000000"
"AH_FLOOD_FSL": "191"
"AH_FLOOD_F_01": "~z~The dudes are through the door!"
"AH_FLOOD_F_02": "~z~We got agents on the level!"
"AH_FLOOD_F_03": "~z~They coming at us!"
"AH_FLOOD_F_04": "~z~Here they come! Pop these motherfuckers!"
"AH_FLOOD_MA": "AH3b_DAAA"
"AH_FLOOD_MIF": "100"
"AH_FLOOD_MLF": "1000000"
"AH_FLOOD_MSL": "091"
"AH_FLOOD_M_01": "~z~Motherfuckers... check the doors!"
"AH_FLOOD_M_02": "~z~You think there's enough of them?"
"AH_FLOOD_M_03": "~z~Check the entry points!"
"AH_FLOOD_M_04": "~z~They're coming at us!"
"AH_FRANJUMPA": "AH3b_FCAA"
"AH_FRANJUMPIF": "100"
"AH_FRANJUMPLF": "1000000"
"AH_FRANJUMPSL": "191"
"AH_FRANJUMP_01": "~z~Go!"
"AH_FRANJUMP_02": "~z~Go!"
"AH_FRANJUMP_03": "~z~Go, man!"
"AH_FRANJUMP_04": "~z~Come on!"
"AH_FRANJUMP_05": "~z~Shit, go!"
"AH_FRANJUMP_06": "~z~Come on!"
"AH_FRANKSEEA": "AH3b_DQAA"
"AH_FRANKSEEIF": "100"
"AH_FRANKSEELF": "1102000"
"AH_FRANKSEESL": "191"
"AH_FRANKSEE_01": "~z~Chopper's here."
"AH_FRANKSEE_02": "~z~Here's our lift."
"AH_FRANREACTA": "AH3b_DZAA"
"AH_FRANREACTIF": "100"
"AH_FRANREACTLF": "1102000"
"AH_FRANREACTSL": "191"
"AH_FRANREACT_01": "~z~Aww shit, man."
"AH_FRANREACT_02": "~z~Fuck. He out."
"AH_GASS_FA": "AH3b_EDAA"
"AH_GASS_FIF": "100"
"AH_GASS_FLF": "1002000"
"AH_GASS_FSL": "191"
"AH_GASS_F_01": "~z~Urgh. Shit, they smoking us out."
"AH_GASS_F_02": "~z~Man, shit. They gassing us out."
"AH_GASS_MA": "AH3b_EEAA"
"AH_GASS_MIF": "100"
"AH_GASS_MLF": "1002000"
"AH_GASS_MSL": "091"
"AH_GASS_M_01": "~z~Smoke bomb. Be cool."
"AH_GASS_M_02": "~z~It's just a little smoke, people."
"AH_GETA_R": "Don't forget to set up a getaway vehicle. Get hold of something inconspicuous, park it someowhere secluded, then call with the location."
"AH_GIVEGUNIF": "100"
"AH_GIVEGUNLF": "1000000"
"AH_GIVEGUNSL": "190"
"AH_GIVEGUN_1": "~z~Eh, here you go, dog, that's a nice weapon."
"AH_GIVEGUN_1A": "AH3b_QKAA"
"AH_GOA": "AH3b_EXAA"
"AH_GOIF": "100"
"AH_GOINGIF": "100"
"AH_GOINGLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_GOINGSL": "100010010010100010010010100010100010100010010010010010100010100010010010100010100010010010100010100010010010100010010010010010010010010010100010100010010010100010010010100"
"AH_GOING_1": "~z~A'ight. Now let's roll on this thing."
"AH_GOING_10A": "SFX_PAUSE_190"
"AH_GOING_11": "~z~What's the plan again, man?"
"AH_GOING_11A": "AH3b_COAG"
"AH_GOING_12A": "SFX_PAUSE_210"
"AH_GOING_13": "~z~And please, let it involve someone shooting you for being so Goddamn miserable."
"AH_GOING_13A": "AH3b_COAH"
"AH_GOING_14A": "SFX_PAUSE_310"
"AH_GOING_15": "~z~What is this? Pick on me day? Look, I know I am a miserable old prick,"
"AH_GOING_15A": "AH3b_COAL"
"AH_GOING_16A": "SFX_PAUSE_200"
"AH_GOING_17": "~z~but give me a break. You and Lester. Shit."
"AH_GOING_17A": "AH3b_COAM"
"AH_GOING_18A": "SFX_PAUSE_180"
"AH_GOING_19": "~z~So the plan was feeling sorry for your ass, right? I missed Lester saying that shit, but sure, let's feel sorry for Michael."
"AH_GOING_19A": "AH3b_COAN"
"AH_GOING_1A": "AH3b_COAI"
"AH_GOING_20A": "SFX_PAUSE_280"
"AH_GOING_21": "~z~Rich, white Michael. Poor Michael, who robbed banks for ten years then got his slate wiped clean."
"AH_GOING_21A": "AH3b_COAO"
"AH_GOING_22A": "SFX_PAUSE_040"
"AH_GOING_23": "~z~Yeah, yeah."
"AH_GOING_23A": "AH3b_COAP"
"AH_GOING_24A": "SFX_PAUSE_040"
"AH_GOING_25": "~z~Poor Michael, whose homies get into shit with the FIB out of the kindness of they own heart."
"AH_GOING_25A": "AH3b_COAQ"
"AH_GOING_26A": "SFX_PAUSE_100"
"AH_GOING_27": "~z~Put they necks on the line. Man, where's my get out of jail free card, motherfucker?"
"AH_GOING_27A": "AH3b_COAR"
"AH_GOING_28A": "SFX_PAUSE_070"
"AH_GOING_29": "~z~I'm sorry, okay?"
"AH_GOING_29A": "AH3b_COAS"
"AH_GOING_2A": "SFX_PAUSE_230"
"AH_GOING_3": "~z~Why are you so chipper?"
"AH_GOING_30A": "SFX_PAUSE_180"
"AH_GOING_31": "~z~You know what, Mike? You a real easy dude to identify with, man. Poor me. Poor me."
"AH_GOING_31A": "AH3b_COAT"
"AH_GOING_32A": "SFX_PAUSE_100"
"AH_GOING_33": "~z~Man, pour me a drink, nigga."
"AH_GOING_33A": "AH3b_COAU"
"AH_GOING_34A": "SFX_PAUSE_140"
"AH_GOING_35": "~z~Okay. Okay. I can see. Maybe I've been a little caught up in myself lately."
"AH_GOING_35A": "AH3b_COAV"
"AH_GOING_36A": "SFX_PAUSE_150"
"AH_GOING_37": "~z~A little? Man, just gimme the plan, okay?"
"AH_GOING_37A": "AH3b_COAW"
"AH_GOING_38A": "SFX_PAUSE_260"
"AH_GOING_39": "~z~Alright. Here's the shot. We're taking a chopper up to altitude."
"AH_GOING_39A": "AH3b_COAX"
"AH_GOING_3A": "AH3b_COAJ"
"AH_GOING_40A": "SFX_PAUSE_210"
"AH_GOING_41": "~z~Jumping out, and climbing in through the Bureau skylight."
"AH_GOING_41A": "AH3b_COAY"
"AH_GOING_42A": "SFX_PAUSE_220"
"AH_GOING_43": "~z~We hit the computer system, that might take a while, so we gotta hold off any resistance."
"AH_GOING_43A": "AH3b_COAZ"
"AH_GOING_44A": "SFX_PAUSE_340"
"AH_GOING_45": "~z~Once we're in the system, we download the files, chopper picks us up."
"AH_GOING_45A": "AH3b_COBA"
"AH_GOING_46A": "SFX_PAUSE_140"
"AH_GOING_47": "~z~Hey! That was real simple, wasn't it? I'm informed now, dog."
"AH_GOING_47A": "AH3b_COBB"
"AH_GOING_48A": "SFX_PAUSE_210"
"AH_GOING_49": "~z~So you wanna wallow in some more of your self pity? Get another free therapy session?"
"AH_GOING_49A": "AH3b_COBC"
"AH_GOING_4A": "SFX_PAUSE_120"
"AH_GOING_5": "~z~Shit, why you so miserable?"
"AH_GOING_50A": "SFX_PAUSE_210"
"AH_GOING_51": "~z~Actually. Now that you mention it..."
"AH_GOING_51A": "AH3b_COBD"
"AH_GOING_52A": "SFX_PAUSE_070"
"AH_GOING_53": "~z~Eh, fuck you!"
"AH_GOING_53A": "AH3b_COBE"
"AH_GOING_54A": "SFX_PAUSE_230"
"AH_GOING_55": "~z~Honest and angry. This is some of the best mental health work I've done in years."
"AH_GOING_55A": "AH3b_COBF"
"AH_GOING_56A": "SFX_PAUSE_200"
"AH_GOING_57": "~z~It's goin' cost you, homie. Trust me, you goin' pay for that shit."
"AH_GOING_57A": "AH3b_COBG"
"AH_GOING_5A": "AH3b_COAD"
"AH_GOING_6A": "SFX_PAUSE_220"
"AH_GOING_7": "~z~Must be an age thing."
"AH_GOING_7A": "AH3b_COAK"
"AH_GOING_8A": "SFX_PAUSE_370"
"AH_GOING_9": "~z~Great. Now there's something to look forward to..."
"AH_GOING_9A": "AH3b_COAF"
"AH_GOLF": "1100000"
"AH_GONE_CFA": "AH3b_JCAA"
"AH_GONE_CFIF": "100"
"AH_GONE_CFLF": "1100100"
"AH_GONE_CFSL": "392"
"AH_GONE_CF_01": "~z~B-bad news. Your p-pilot's gone offline."
"AH_GONE_PHA": "AH3b_DYAA"
"AH_GONE_PHIF": "100"
"AH_GONE_PHLF": "1100100"
"AH_GONE_PHSL": "392"
"AH_GONE_PH_01": "~z~The pilot's signal is totally dead."
"AH_GONE_RLA": "AH3b_HQAA"
"AH_GONE_RLIF": "100"
"AH_GONE_RLLF": "1102100"
"AH_GONE_RLSL": "392"
"AH_GONE_RL_01": "~z~The chopper's been KO'd."
"AH_GONE_RL_02": "~z~Chopper's gone, dudes."
"AH_GOSL": "090"
"AH_GO_01": "~z~Agent Steve's set up a base of operations at the Noose building off the Palomino Freeway."
"AH_GO_02": "~z~Agent Stevie cleared the NOOSE building in Palomino Highlands as a base for this op."
"AH_GROUN_FA": "AH3b_FNAA"
"AH_GROUN_FIF": "100"
"AH_GROUN_FLF": "1102000"
"AH_GROUN_FSL": "101"
"AH_GROUN_F_01": "~z~The driver's meeting us out front, right?"
"AH_GROUN_F_02": "~z~The driver's meant to be around front."
"AH_GROUN_MA": "AH3b_FMAA"
"AH_GROUN_MIF": "100"
"AH_GROUN_MLF": "1102000"
"AH_GROUN_MSL": "091"
"AH_GROUN_M_01": "~z~Driver should be meeting us out front!"
"AH_GROUN_M_02": "~z~Driver's supposed to be meeting us at the front of the building."
"AH_GUNHIT_DJA": "AH3b_BMAA"
"AH_GUNHIT_DJIF": "100"
"AH_GUNHIT_DJLF": "1000000"
"AH_GUNHIT_DJSL": "501"
"AH_GUNHIT_DJ_01": "~z~Oh, shit!"
"AH_GUNHIT_GMA": "AH3b_BIAA"
"AH_GUNHIT_GMIF": "100"
"AH_GUNHIT_GMLF": "1000000"
"AH_GUNHIT_GMSL": "591"
"AH_GUNHIT_GM_01": "~z~Where you going?"
"AH_GUNHIT_HWA": "AH3b_BKAA"
"AH_GUNHIT_HWIF": "100"
"AH_GUNHIT_HWLF": "1000000"
"AH_GUNHIT_HWSL": "501"
"AH_GUNHIT_HW_01": "~z~That was a reflex!"
"AH_GUNHIT_NRA": "AH3b_BLAA"
"AH_GUNHIT_NRIF": "100"
"AH_GUNHIT_NRLF": "1000000"
"AH_GUNHIT_NRSL": "501"
"AH_GUNHIT_NR_01": "~z~Fuck you!"
"AH_GUNHIT_PMA": "AH3b_BJAA"
"AH_GUNHIT_PMIF": "100"
"AH_GUNHIT_PMLF": "1000000"
"AH_GUNHIT_PMSL": "501"
"AH_GUNHIT_PM_01": "~z~Sit down!"
"AH_HACKA_CFIF": "100"
"AH_HACKA_CFLF": "1100100"
"AH_HACKA_CFSL": "302"
"AH_HACKA_CF_1": "~z~HackConnect's the first program you need - it'll start the connection."
"AH_HACKA_CF_1A": "AH3b_JWAA"
"AH_HACKA_PHIF": "100"
"AH_HACKA_PHLF": "1100100"
"AH_HACKA_PHSL": "302"
"AH_HACKA_PH_1": "~z~First - run HackConnect. It'll establish a connection with the servers."
"AH_HACKA_PH_1A": "AH3b_JVAA"
"AH_HACKA_RLBIF": "100"
"AH_HACKA_RLBLF": "1100100"
"AH_HACKA_RLBSL": "302"
"AH_HACKA_RLB_1": "~z~And then I'd, like, run the connector."
"AH_HACKA_RLB_1A": "AH3b_GVAA"
"AH_HACKA_RLMIF": "100"
"AH_HACKA_RLMLF": "1100100"
"AH_HACKA_RLMSL": "302"
"AH_HACKA_RLM_1": "~z~Now let's get some linkage - gimme Hack Connect in this bitch."
"AH_HACKA_RLM_1A": "AH3b_QSAA"
"AH_HACKB_RLIF": "100"
"AH_HACKB_RLLF": "1100100"
"AH_HACKB_RLSL": "302"
"AH_HACKB_RL_1": "~z~You're the IT guy, right? You don't need me telling you what to do."
"AH_HACKB_RL_1A": "AH3b_GWAA"
"AH_HACKC_RLIF": "100"
"AH_HACKC_RLLF": "1100100"
"AH_HACKC_RLSL": "302"
"AH_HACKC_RL_1": "~z~Looking at this, maybe you should, like, run the hackconnect first?"
"AH_HACKC_RL_1A": "AH3b_GXAA"
"AH_HELPA_CFIF": "100"
"AH_HELPA_CFLF": "1100100"
"AH_HELPA_CFSL": "302"
"AH_HELPA_CF_1": "~z~There's a bunch of n-network spew, but you should be able to locate this terminal by its IP."
"AH_HELPA_CF_1A": "AH3b_JYAA"
"AH_HELPA_PHIF": "100"
"AH_HELPA_PHLF": "1100100"
"AH_HELPA_PHSL": "302"
"AH_HELPA_PH_1": "~z~Concentrate, you gotta find this terminal's IP in the network spew."
"AH_HELPA_PH_1A": "AH3b_JXAA"
"AH_HELPA_RLBIF": "100"
"AH_HELPA_RLBLF": "1100100"
"AH_HELPA_RLBSL": "302"
"AH_HELPA_RLB_1": "~z~At least one of us is a computer expert..."
"AH_HELPA_RLB_1A": "AH3b_GYAA"
"AH_HELPA_RLMIF": "100"
"AH_HELPA_RLMLF": "1100100"
"AH_HELPA_RLMSL": "302"
"AH_HELPA_RLM_1": "~z~This little puppy's gonna locate your IP address in the network output."
"AH_HELPA_RLM_1A": "AH3b_QTAA"
"AH_HELPB_CFIF": "100"
"AH_HELPB_CFLF": "1100100"
"AH_HELPB_CFSL": "302"
"AH_HELPB_CF_1": "~z~The IP number you n-need is at the top - look for it in the larger grid."
"AH_HELPB_CF_1A": "AH3b_QNAA"
"AH_HELPB_PHIF": "100"
"AH_HELPB_PHLF": "1100100"
"AH_HELPB_PHSL": "302"
"AH_HELPB_PH_1": "~z~You're looking for the IP address - that number at the top - in the mass of numbers in the middle."
"AH_HELPB_PH_1A": "AH3b_QMAA"
"AH_HELPB_RLBIF": "100"
"AH_HELPB_RLBLF": "1100100"
"AH_HELPB_RLBSL": "302"
"AH_HELPB_RLB_1": "~z~So, I'm thinking, you, like, find that number at the top in all those numbers in the middle?"
"AH_HELPB_RLB_1A": "AH3b_GZAA"
"AH_HELPB_RLMIF": "100"
"AH_HELPB_RLMLF": "11001001100100"
"AH_HELPB_RLMSL": "302302"
"AH_HELPB_RLM_1": "~z~Now lemme school you - your IP is a number, that number at the top,"
"AH_HELPB_RLM_1A": "AH3b_QUAA"
"AH_HELPB_RLM_2": "~z~you're looking for it in the numbers in the middle."
"AH_HELPB_RLM_2A": "AH3b_QUAB"
"AH_HELPC_RLIF": "100"
"AH_HELPC_RLLF": "1100100"
"AH_HELPC_RLSL": "302"
"AH_HELPC_RL_1": "~z~There's a lot of fucking numbers, bro."
"AH_HELPC_RL_1A": "AH3b_HAAA"
"AH_HELPD_RLIF": "100"
"AH_HELPD_RLLF": "1100100"
"AH_HELPD_RLSL": "302"
"AH_HELPD_RL_1": "~z~To be honest, I must have skipped this class in school."
"AH_HELPD_RL_1A": "AH3b_HBAA"
"AH_HELPE_RLIF": "100"
"AH_HELPE_RLLF": "110010011000001100100"
"AH_HELPE_RLSL": "302010302"
"AH_HELPE_RL_1": "~z~This is like, way way above my skill level."
"AH_HELPE_RL_1A": "AH3b_HCAA"
"AH_HELPE_RL_2A": "SFX_PAUSE_210"
"AH_HELPE_RL_3": "~z~I might have to go back to school again. So I can drop out again."
"AH_HELPE_RL_3A": "AH3b_HCAB"
"AH_HELPF_RLIF": "100"
"AH_HELPF_RLLF": "1100100"
"AH_HELPF_RLSL": "302"
"AH_HELPF_RL_1": "~z~Find that number, dude. That's all I can say."
"AH_HELPF_RL_1A": "AH3b_HDAA"
"AH_HOLDIN_MA": "AH3b_GCAA"
"AH_HOLDIN_MIF": "100"
"AH_HOLDIN_MLF": "1000000"
"AH_HOLDIN_MSL": "090"
"AH_HOLDIN_M_01": "~z~I'm sticking here, guarding the file transfer!"
"AH_HOLDIN_M_02": "~z~I'm gonna stay here and make sure this download happens!"
"AH_HOUSE_FIF": "100"
"AH_HOUSE_FLF": "1100000"
"AH_HOUSE_FSL": "100"
"AH_HOUSE_F_1": "~z~Come on in, man, but, don't forget to take your shoes off."
"AH_HOUSE_F_1A": "AH3b_TEAA"
"AH_HOUSE_MIF": "100"
"AH_HOUSE_MLF": "1100000"
"AH_HOUSE_MSL": "010"
"AH_HOUSE_M_1": "~z~I think Lester let himself in."
"AH_HOUSE_M_1A": "AH3b_TDAA"
"AH_H_TAKEDOWN": "~s~Sneak behind an enemy when unarmed and while holding ~INPUT_AIM~ press ~INPUT_MELEE_ATTACK_LIGHT~ to knock them out.~s~"
"AH_IAMINA": "AH3b_AHAA"
"AH_IAMINIF": "100"
"AH_IAMINLF": "1000000"
"AH_IAMINSL": "090"
"AH_IAMIN_01": "~z~We're in."
"AH_IAMIN_02": "~z~I'm in the building."
"AH_INCOMINGA": "AH3b_DUAA"
"AH_INCOMINGIF": "100"
"AH_INCOMINGLF": "1100000"
"AH_INCOMINGSL": "292"
"AH_INCOMING_01": "~z~Incoming!"
"AH_INCOMING_02": "~z~I'm taking fire!"
"AH_INTFIF": "100"
"AH_INTFLF": "11000001100000"
"AH_INTFSL": "300030"
"AH_INTF_1": "~z~You're a good man and a great father, really."
"AH_INTF_1A": "AH3b_GPAA"
"AH_INTF_2": "~z~That's more like it."
"AH_INTF_2A": "AH3b_GPAB"
"AH_INTIF": "100"
"AH_INTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_INTLIF": "100"
"AH_INTLLF": "110000011000001100000"
"AH_INTLSL": "300030030"
"AH_INTL_1": "~z~Ah, hello, my friend."
"AH_INTL_1A": "AH3b_GJAA"
"AH_INTL_2": "~z~Hey."
"AH_INTL_2A": "AH3b_GJAB"
"AH_INTL_3": "~z~What are you looking so cool, calm, and collected for?"
"AH_INTL_3A": "AH3b_GJAC"
"AH_INTSL": "390390090090090090390390390390390390390390390390390390090090090390390390390090190090190090190090190090090390390390390390090"
"AH_INT_1": "~z~I guess 'cause I'm not the one who's about to die,"
"AH_INT_10": "~z~And nothing is forgotten."
"AH_INT_10A": "AH3b_GKAY"
"AH_INT_11": "~z~There are no new leaves."
"AH_INT_11A": "AH3b_GKAF"
"AH_INT_12": "~z~Everything you do and don't do is recorded forever and used to beat you."
"AH_INT_12A": "AH3b_GKAZ"
"AH_INT_13": "~z~This is the age of judgment day, every day."
"AH_INT_13A": "AH3b_GKBA"
"AH_INT_14": "~z~And in revelation of that,"
"AH_INT_14A": "AH3b_GKAG"
"AH_INT_15": "~z~I'd say that you've got off pretty lightly,"
"AH_INT_15A": "AH3b_GKBB"
"AH_INT_16": "~z~what with all the murders,"
"AH_INT_16A": "AH3b_GKBC"
"AH_INT_17": "~z~and the thefts,"
"AH_INT_17A": "AH3b_GKBD"
"AH_INT_18": "~z~and..."
"AH_INT_18A": "AH3b_GKBE"
"AH_INT_19": "~z~Alright."
"AH_INT_19A": "AH3b_GKAH"
"AH_INT_1A": "AH3b_GKAA"
"AH_INT_2": "~z~based on some inappropriate decision I made a long time ago."
"AH_INT_20": "~z~This straight talking, new, 'tell it like it is' reality guy act?"
"AH_INT_20A": "AH3b_GKBF"
"AH_INT_21": "~z~That ain't working so well for me."
"AH_INT_21A": "AH3b_GKBG"
"AH_INT_22": "~z~In that case, um..."
"AH_INT_22A": "AH3b_GKAI"
"AH_INT_23": "~z~don't worry about it,"
"AH_INT_23A": "AH3b_GKBH"
"AH_INT_24": "~z~everything is fine,"
"AH_INT_24A": "AH3b_GKBI"
"AH_INT_25": "~z~you're a good man and a great father, really."
"AH_INT_25A": "AH3b_GKBJ"
"AH_INT_26": "~z~That's more like it."
"AH_INT_26A": "AH3b_GKAJ"
"AH_INT_27": "~z~Hey, wassup, y'all?"
"AH_INT_27A": "AH3b_GKAK"
"AH_INT_28": "~z~Hey."
"AH_INT_28A": "AH3b_GKAL"
"AH_INT_29": "~z~So, what y'all talking about?"
"AH_INT_29A": "AH3b_GKAM"
"AH_INT_2A": "AH3b_GKAU"
"AH_INT_3": "~z~Ah, thanks for the moral support."
"AH_INT_30": "~z~The internet age..."
"AH_INT_30A": "AH3b_GKAN"
"AH_INT_31": "~z~The internet age?"
"AH_INT_31A": "AH3b_GKAO"
"AH_INT_32": "~z~Oh yeah."
"AH_INT_32A": "AH3b_GKAP"
"AH_INT_33": "~z~Man, ain't we got a highly defended Federal building to fucking rob?"
"AH_INT_33A": "AH3b_GKAQ"
"AH_INT_34": "~z~Yes, we do..."
"AH_INT_34A": "AH3b_GKAR"
"AH_INT_35": "~z~Let's get after it."
"AH_INT_35A": "AH3b_GKBK"
"AH_INT_36": "~z~I'm going to miss this place..."
"AH_INT_36A": "AH3b_GKAS"
"AH_INT_37": "~z~If we are going to do this thing,"
"AH_INT_37A": "AH3b_GKBL"
"AH_INT_38": "~z~and maybe take that score..."
"AH_INT_38A": "AH3b_GKBM"
"AH_INT_39": "~z~Well I..."
"AH_INT_39A": "AH3b_GKBN"
"AH_INT_3A": "AH3b_GKAB"
"AH_INT_4": "~z~I appreciate it."
"AH_INT_40": "~z~I guess this has all gotta be gone."
"AH_INT_40A": "AH3b_GKBO"
"AH_INT_41": "~z~Alright, with the sad goodbyes."
"AH_INT_41A": "AH3b_GKAT"
"AH_INT_4A": "AH3b_GKAV"
"AH_INT_5": "~z~What the fuck ever happened to burying the past, huh?"
"AH_INT_5A": "AH3b_GKAW"
"AH_INT_6": "~z~Any fool should be able to turn over a new leaf, right?"
"AH_INT_6A": "AH3b_GKAC"
"AH_INT_7": "~z~Well, first, your new leaves aren't so very different from your previous leaves."
"AH_INT_7A": "AH3b_GKAD"
"AH_INT_8": "~z~Seems like they all fell from a pretty similar tree, and second,"
"AH_INT_8A": "AH3b_GKAX"
"AH_INT_9": "~z~this is the age of the internet, my Luddite friend."
"AH_INT_9A": "AH3b_GKAE"
"AH_JUMPA": "AH3b_CRAA"
"AH_JUMPIF": "100"
"AH_JUMPLF": "1100000"
"AH_JUMPSL": "090"
"AH_JUMP_01": "~z~I'm taking us up to jump altitude."
"AH_JUMP_02": "~z~I'm gonna take us up to the jump spot."
"AH_JUMP_HWIF": "100"
"AH_JUMP_HWLF": "1100100"
"AH_JUMP_HWSL": "502"
"AH_JUMP_HW_1": "~z~Arghh!!!"
"AH_JUMP_HW_1A": "AH3b_RUAA"
"AH_JUMP_NRIF": "100"
"AH_JUMP_NRLF": "1100100"
"AH_JUMP_NRSL": "502"
"AH_JUMP_NR_1": "~z~Funny joke!"
"AH_JUMP_NR_1A": "AH3b_RTAA"
"AH_JUMP_PMIF": "100"
"AH_JUMP_PMLF": "1100100"
"AH_JUMP_PMSL": "502"
"AH_JUMP_PM_1": "~z~Shithead!"
"AH_JUMP_PM_1A": "AH3b_RSAA"
"AH_LANDD_DJIF": "100"
"AH_LANDD_DJLF": "1100100"
"AH_LANDD_DJSL": "502"
"AH_LANDD_DJ_1": "~z~Landed!"
"AH_LANDD_DJ_1A": "AH3b_OXAA"
"AH_LANDD_GMIF": "100"
"AH_LANDD_GMLF": "1100100"
"AH_LANDD_GMSL": "502"
"AH_LANDD_GM_1": "~z~I'm good."
"AH_LANDD_GM_1A": "AH3b_ORAA"
"AH_LANDD_HWIF": "100"
"AH_LANDD_HWLF": "1100100"
"AH_LANDD_HWSL": "502"
"AH_LANDD_HW_1": "~z~I made it!"
"AH_LANDD_HW_1A": "AH3b_OTAA"
"AH_LANDD_NRIF": "100"
"AH_LANDD_NRLF": "1100100"
"AH_LANDD_NRSL": "502"
"AH_LANDD_NR_1": "~z~There!"
"AH_LANDD_NR_1A": "AH3b_OVAA"
"AH_LANDD_PMIF": "100"
"AH_LANDD_PMLF": "1100100"
"AH_LANDD_PMSL": "502"
"AH_LANDD_PM_1": "~z~I'm down."
"AH_LANDD_PM_1A": "AH3b_OPAA"
"AH_LANDSA": "AH3b_CWAA"
"AH_LANDSIF": "100"
"AH_LANDSLF": "1100000"
"AH_LANDSSL": "090"
"AH_LANDS_01": "~z~Urgh. Okay."
"AH_LANDS_02": "~z~Ach. There."
"AH_LAND_DJIF": "100"
"AH_LAND_DJLF": "1100100"
"AH_LAND_DJSL": "502"
"AH_LAND_DJ_1": "~z~Landing!"
"AH_LAND_DJ_1A": "AH3b_OWAA"
"AH_LAND_FRANA": "AH3b_AGAA"
"AH_LAND_FRANIF": "100"
"AH_LAND_FRANLF": "1100100"
"AH_LAND_FRANSL": "192"
"AH_LAND_FRAN_01": "~z~Here I come."
"AH_LAND_FRAN_02": "~z~Putting down!"
"AH_LAND_GMIF": "100"
"AH_LAND_GMLF": "1100100"
"AH_LAND_GMSL": "502"
"AH_LAND_GM_1": "~z~Touching down!"
"AH_LAND_GM_1A": "AH3b_OQAA"
"AH_LAND_HWIF": "100"
"AH_LAND_HWLF": "1100100"
"AH_LAND_HWSL": "502"
"AH_LAND_HW_1": "~z~Oh gosh, oh gosh!"
"AH_LAND_HW_1A": "AH3b_OSAA"
"AH_LAND_NRIF": "100"
"AH_LAND_NRLF": "1100100"
"AH_LAND_NRSL": "502"
"AH_LAND_NR_1": "~z~I think I'm gonna hit it..."
"AH_LAND_NR_1A": "AH3b_OUAA"
"AH_LAND_PMIF": "100"
"AH_LAND_PMLF": "1100100"
"AH_LAND_PMSL": "502"
"AH_LAND_PM_1": "~z~Coming into land."
"AH_LAND_PM_1A": "AH3b_OOAA"
"AH_LEFT_FA": "AH3b_AUAA"
"AH_LEFT_FIF": "100"
"AH_LEFT_FLF": "1000000"
"AH_LEFT_FSL": "191"
"AH_LEFT_F_01": "~z~Room on the left! Agents!"
"AH_LEFT_F_02": "~z~Agents coming from the left!"
"AH_LEFT_F_03": "~z~Dudes in that room on the left!"
"AH_LEFT_F_04": "~z~Yo! Watch the left side!"
"AH_LEFT_MA": "AH3b_APAA"
"AH_LEFT_MIF": "100"
"AH_LEFT_MLF": "1000000"
"AH_LEFT_MSL": "091"
"AH_LEFT_M_01": "~z~On the left! Coming out that room there!"
"AH_LEFT_M_02": "~z~Look left, people!"
"AH_LEFT_M_03": "~z~Agents to our left!"
"AH_LEFT_M_04": "~z~The room on the left! They're coming!"
"AH_LOSE_DJA": "AH3b_BEAA"
"AH_LOSE_DJIF": "100"
"AH_LOSE_DJLF": "1100000"
"AH_LOSE_DJSL": "590"
"AH_LOSE_DJ_01": "~z~I knew I shoulda made my own getout plan."
"AH_LOSE_DJ_02": "~z~Typical, they get us outside the building."
"AH_LOSE_DJ_03": "~z~Like everything else, this is a poorly organised getaway."
"AH_LOSE_DJ_04": "~z~Do you know how much time we'll get if we're caught right now?"
"AH_LOSE_DJ_05": "~z~If we're caught, I assume you'll do the honorable thing, and take the heat for this."
"AH_LOSE_ETA": "AH3b_IVAA"
"AH_LOSE_ETIF": "100"
"AH_LOSE_ETLF": "1100000"
"AH_LOSE_ETSL": "400"
"AH_LOSE_ET_01": "~z~This has happened, now let's get out of it."
"AH_LOSE_ET_02": "~z~We get caught, my wife will kill me before we go to trial."
"AH_LOSE_ET_03": "~z~Looks like the only place I'll be retiring is a maximum security facility."
"AH_LOSE_ET_04": "~z~Think, man. Let's get out of this."
"AH_LOSE_ET_05": "~z~They're just cops - they aren't that smart."
"AH_LOSE_ET_06": "~z~All we got to be is smarter than all the cops in the city combined - it ain't a big ask."
"AH_LOSE_ET_07": "~z~Drive, man. We'll get out of this."
"AH_LOSE_GMA": "AH3b_AVAA"
"AH_LOSE_GMIF": "100"
"AH_LOSE_GMLF": "1100000"
"AH_LOSE_GMSL": "590"
"AH_LOSE_GM_01": "~z~You know what they'll do to the dudes who took down the Bureau? It ain't goin' be nice."
"AH_LOSE_GM_02": "~z~They catch us, we ain't going to no normal jailhouse, dog!"
"AH_LOSE_GM_03": "~z~They goin' rendition us or some shit, if we get caught."
"AH_LOSE_GM_04": "~z~We made it outta there! They can't catch us now!"
"AH_LOSE_GM_05": "~z~We got out the building. That's the hard part done, you know what I'm saying, so just lose 'em."
"AH_LOSE_HWA": "AH3b_GMAA"
"AH_LOSE_HWIF": "100"
"AH_LOSE_HWLF": "1100000"
"AH_LOSE_HWSL": "590"
"AH_LOSE_HW_01": "~z~We can lose 'em, right?"
"AH_LOSE_HW_02": "~z~Are we going to get away from them?"
"AH_LOSE_HW_03": "~z~We'll do some hard time if they catch us."
"AH_LOSE_HW_04": "~z~They can't put us all on death row... can they?"
"AH_LOSE_HW_05": "~z~High speed chase... adrenaline pumping... sirens... smell of smoke..."
"AH_LOSE_KDA": "AH3b_JIAA"
"AH_LOSE_KDIF": "100"
"AH_LOSE_KDLF": "1100000"
"AH_LOSE_KDSL": "400"
"AH_LOSE_KD_01": "~z~Drive, asshole! Come on!"
"AH_LOSE_KD_02": "~z~When I got the call that you needed backup, I didn't need to take it."
"AH_LOSE_KD_03": "~z~If that chopper hadn't crashed, I wouldn't even need to be here!"
"AH_LOSE_KD_04": "~z~When I got told I was the backup escape plan, I didn't think it was gonna get this heavy!"
"AH_LOSE_KD_05": "~z~Keep driving! They'll get bored!"
"AH_LOSE_KD_06": "~z~You guys are gonna make it clear that I didn't do any of that stuff inside the building?"
"AH_LOSE_KD_07": "~z~This is a screwed up situation!"
"AH_LOSE_NRA": "AH3b_KFAA"
"AH_LOSE_NRIF": "100"
"AH_LOSE_NRLF": "1100000"
"AH_LOSE_NRSL": "590"
"AH_LOSE_NR_01": "~z~We're gonna get outta this, right M?"
"AH_LOSE_NR_02": "~z~We took down the Bureau - these cops can't touch us!"
"AH_LOSE_NR_03": "~z~These cops don't realise MT is running the crew!"
"AH_LOSE_NR_04": "~z~If MT says we're getting out of this, we're getting out of it."
"AH_LOSE_NR_05": "~z~You want me to get out and ice some, give me the word."
"AH_LOSE_PMA": "AH3b_SLAA"
"AH_LOSE_PMIF": "100"
"AH_LOSE_PMLF": "1100000"
"AH_LOSE_PMSL": "590"
"AH_LOSE_PM_01": "~z~How you doing with the cop problem?"
"AH_LOSE_PM_02": "~z~This is some serious heat!"
"AH_LOSE_PM_03": "~z~Is this like treason? Are they gonna put us in a hole?"
"AH_LOSE_PM_04": "~z~The government don't like people stealing data."
"AH_LOSE_PM_05": "~z~Hold it together, man. We'll do this!"
"AH_LOSE_TMA": "AH3b_JUAA"
"AH_LOSE_TMIF": "100"
"AH_LOSE_TMLF": "1100000"
"AH_LOSE_TMSL": "400"
"AH_LOSE_TM_01": "~z~Get us outta here!"
"AH_LOSE_TM_02": "~z~Keep out their line of sight!"
"AH_LOSE_TM_03": "~z~Find somewhere quiet!"
"AH_LOSE_TM_04": "~z~We just got to duck 'em a few minutes, then we can make a play!"
"AH_LOSE_TM_05": "~z~Just be patient - they're only cops."
"AH_LOSE_TM_06": "~z~They don't make cops smart - none I've met, at least."
"AH_LOSE_TM_07": "~z~Calma. Calma, okay."
"AH_MAX_PLAYERD": "You can only sell four vehicles in one transaction. Remove one of the selected vehicles to include this one in the deal."
"AH_MCS1IF": "100"
"AH_MCS1LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_MCS1SL": "090090690090190090090090090090090190190190090090190"
"AH_MCS1_1": "~z~Hey! Come on."
"AH_MCS1_10": "~z~fucking firefight,"
"AH_MCS1_10A": "AH3b_GQAO"
"AH_MCS1_11": "~z~or whatever else blowback there might be."
"AH_MCS1_11A": "AH3b_GQAG"
"AH_MCS1_12": "~z~Alright!"
"AH_MCS1_12A": "AH3b_GQAH"
"AH_MCS1_13": "~z~I shouldn'ta asked."
"AH_MCS1_13A": "AH3b_GQAP"
"AH_MCS1_14": "~z~Let's go!"
"AH_MCS1_14A": "AH3b_GQAQ"
"AH_MCS1_15": "~z~Come on!"
"AH_MCS1_15A": "AH3b_GQAI"
"AH_MCS1_16": "~z~What the fuck you waiting for?"
"AH_MCS1_16A": "AH3b_GQAR"
"AH_MCS1_17": "~z~We on!"
"AH_MCS1_17A": "AH3b_GQAK"
"AH_MCS1_1A": "AH3b_GQAA"
"AH_MCS1_2": "~z~Grab the stick!"
"AH_MCS1_2A": "AH3b_GQAL"
"AH_MCS1_3": "~z~You got it!"
"AH_MCS1_3A": "AH3b_GQAB"
"AH_MCS1_4": "~z~You ready?"
"AH_MCS1_4A": "AH3b_GQAC"
"AH_MCS1_5": "~z~Are you?"
"AH_MCS1_5A": "AH3b_GQAD"
"AH_MCS1_6": "~z~Are you fucking kidding me?"
"AH_MCS1_6A": "AH3b_GQAE"
"AH_MCS1_7": "~z~I'm lucky I can even breathe at this altitude."
"AH_MCS1_7A": "AH3b_GQAM"
"AH_MCS1_8": "~z~Let alone calculate the odds of surviving the jump,"
"AH_MCS1_8A": "AH3b_GQAF"
"AH_MCS1_9": "~z~or the landing,"
"AH_MCS1_9A": "AH3b_GQAN"
"AH_MCS3_CFIF": "100"
"AH_MCS3_CFLF": "110010011000001100100"
"AH_MCS3_CFSL": "392010302"
"AH_MCS3_CF_1": "~z~You set off the alarm."
"AH_MCS3_CF_1A": "AH3b_INAA"
"AH_MCS3_CF_2A": "SFX_PAUSE_4070"
"AH_MCS3_CF_3": "~z~Right, right. Uhh... cellphone. Connect it. Programs are on there."
"AH_MCS3_CF_3A": "AH3b_INAB"
"AH_MCS3_PHIF": "100"
"AH_MCS3_PHLF": "110010011000001100100"
"AH_MCS3_PHSL": "392010302"
"AH_MCS3_PH_1": "~z~The alarm's been tripped."
"AH_MCS3_PH_1A": "AH3b_IMAA"
"AH_MCS3_PH_2A": "SFX_PAUSE_3830"
"AH_MCS3_PH_3": "~z~The programs are on your cellphone. Connect it to the machine."
"AH_MCS3_PH_3A": "AH3b_IMAB"
"AH_MCS3_RLBIF": "100"
"AH_MCS3_RLBLF": "110010011000001100100"
"AH_MCS3_RLBSL": "392010302"
"AH_MCS3_RLB_1": "~z~I think maybe the alarm's going!"
"AH_MCS3_RLB_1A": "AH3b_IOAA"
"AH_MCS3_RLB_2A": "SFX_PAUSE_3870"
"AH_MCS3_RLB_3": "~z~I don't know what to tell you, bro. I think everything you need's on your cell."
"AH_MCS3_RLB_3A": "AH3b_IOAB"
"AH_MCS3_RLMIF": "100"
"AH_MCS3_RLMLF": "110010011000001100100"
"AH_MCS3_RLMSL": "392010392"
"AH_MCS3_RLM_1": "~z~The alarm appears to be active."
"AH_MCS3_RLM_1A": "AH3b_RJAA"
"AH_MCS3_RLM_2A": "SFX_PAUSE_3870"
"AH_MCS3_RLM_3": "~z~The terminal, my bad. Connect your cell, apps are on there."
"AH_MCS3_RLM_3A": "AH3b_RJAB"
"AH_MCS4_CFIF": "100"
"AH_MCS4_CFLF": "11000001100100"
"AH_MCS4_CFSL": "010392"
"AH_MCS4_CF_1A": "SFX_PAUSE_1920"
"AH_MCS4_CF_2": "~z~Bureau security - on the way!"
"AH_MCS4_CF_2A": "AH3b_IQAA"
"AH_MCS4_PHIF": "100"
"AH_MCS4_PHLF": "11000001100100"
"AH_MCS4_PHSL": "010392"
"AH_MCS4_PH_1A": "SFX_PAUSE_1920"
"AH_MCS4_PH_2": "~z~Security team's been deployed."
"AH_MCS4_PH_2A": "AH3b_IPAA"
"AH_MCS4_RLBIF": "100"
"AH_MCS4_RLBLF": "11000001100100"
"AH_MCS4_RLBSL": "010392"
"AH_MCS4_RLB_1A": "SFX_PAUSE_1920"
"AH_MCS4_RLB_2": "~z~Bros, I think they're coming!"
"AH_MCS4_RLB_2A": "AH3b_IRAA"
"AH_MCS4_RLMIF": "100"
"AH_MCS4_RLMLF": "11000001100100"
"AH_MCS4_RLMSL": "010392"
"AH_MCS4_RLM_1A": "SFX_PAUSE_1920"
"AH_MCS4_RLM_2": "~z~Looks like security is right on top of you."
"AH_MCS4_RLM_2A": "AH3b_RLAA"
"AH_MCS5IF": "100"
"AH_MCS5LF": "110200011020001102000"
"AH_MCS5SL": "092092092"
"AH_MCS5_1": "~z~Got it!"
"AH_MCS5_1A": "AH3b_GRAA"
"AH_MCS5_2": "~z~Alright people,"
"AH_MCS5_2A": "AH3b_GRAB"
"AH_MCS5_3": "~z~let's get the hell out of here."
"AH_MCS5_3A": "AH3b_GRAC"
"AH_MCS7_CFIF": "100"
"AH_MCS7_CFLF": "110000011001001100100"
"AH_MCS7_CFSL": "010302302"
"AH_MCS7_CF_1A": "SFX_PAUSE_6250"
"AH_MCS7_CF_2": "~z~Th-they're mobilising everyone. All West Coast agents."
"AH_MCS7_CF_2A": "AH3b_ITAA"
"AH_MCS7_CF_3": "~z~It's g-gonna get real nasty in there in a couple of minutes. So... err..."
"AH_MCS7_CF_3A": "AH3b_ITAB"
"AH_MCS7_PHIF": "100"
"AH_MCS7_PHLF": "110000011001001100100"
"AH_MCS7_PHSL": "010392392"
"AH_MCS7_PH_1A": "SFX_PAUSE_6250"
"AH_MCS7_PH_2": "~z~Ground units, air units, every unit in the state is on the way."
"AH_MCS7_PH_2A": "AH3b_ISAA"
"AH_MCS7_PH_3": "~z~I don't know if you have the firepower to hold them off. ETA is any minute."
"AH_MCS7_PH_3A": "AH3b_ISAB"
"AH_MCS7_RLBIF": "100"
"AH_MCS7_RLBLF": "1100000110010011000001100100"
"AH_MCS7_RLBSL": "010392010302"
"AH_MCS7_RLB_1A": "SFX_PAUSE_6250"
"AH_MCS7_RLB_2": "~z~Same old shit, bro. Makin' bacon."
"AH_MCS7_RLB_2A": "AH3b_IUAA"
"AH_MCS7_RLB_3A": "SFX_PAUSE_210"
"AH_MCS7_RLB_4": "~z~Oh, right, you mean like with your deal. Um, maybe they called the military or something?"
"AH_MCS7_RLB_4A": "AH3b_IUAB"
"AH_MCS7_RLMIF": "100"
"AH_MCS7_RLMLF": "110000011001001100100"
"AH_MCS7_RLMSL": "010392392"
"AH_MCS7_RLM_1A": "SFX_PAUSE_6250"
"AH_MCS7_RLM_2": "~z~To be honest, the government's taking this kinda badly - like, getting emotional."
"AH_MCS7_RLM_2A": "AH3b_RMAA"
"AH_MCS7_RLM_3": "~z~They got mad dudes arriving in un momentito."
"AH_MCS7_RLM_3A": "AH3b_RMAB"
"AH_MDGIA": "AH3b_SKAA"
"AH_MDGIIF": "100"
"AH_MDGILF": "1000000"
"AH_MDGISL": "200"
"AH_MDGI_01": "~z~We going?"
"AH_MDGI_02": "~z~I thought we were on a schedule."
"AH_MDGI_03": "~z~Agent Haines said the timings were tight."
"AH_MDGI_04": "~z~What's our ETD?"
"AH_MDRPCIF": "100"
"AH_MDRPCLF": "11000001100000"
"AH_MDRPCSL": "030302"
"AH_MDRPC_1": "~z~Hey Lest, that getaway car's parked where we need it."
"AH_MDRPC_1A": "AHF_BSAA"
"AH_MDRPC_2": "~z~Alright. Give me the location."
"AH_MDRPC_2A": "AHF_BSAC"
"AH_MICJUMPA": "AH3b_FDAA"
"AH_MICJUMPIF": "100"
"AH_MICJUMPLF": "1000000"
"AH_MICJUMPSL": "091"
"AH_MICJUMP_01": "~z~Go!"
"AH_MICJUMP_02": "~z~Go!"
"AH_MICJUMP_03": "~z~Go!"
"AH_MICJUMP_04": "~z~Go!"
"AH_MICJUMP_05": "~z~Go!"
"AH_MICRADCPA": "AH3b_BBAA"
"AH_MICRADCPIF": "100"
"AH_MICRADCPLF": "1100000"
"AH_MICRADCPSL": "091"
"AH_MICRADCP_01": "~z~It's underway. We'll need that chopper ASAP, get her over the building!"
"AH_MICRADCP_02": "~z~I don't wanna wait on the chopper, bring it down to the building, be ready to go."
"AH_MICSEEA": "AH3b_DSAA"
"AH_MICSEEHELA": "AH3b_FFAA"
"AH_MICSEEHELIF": "100"
"AH_MICSEEHELLF": "1100000"
"AH_MICSEEHELSL": "091"
"AH_MICSEEHEL_01": "~z~Crap. They got a bird."
"AH_MICSEEIF": "100"
"AH_MICSEELF": "1102000"
"AH_MICSEESL": "091"
"AH_MICSEE_01": "~z~The process ain't finished yet."
"AH_MICSEE_02": "~z~The network ain't down yet."
"AH_MMACWA": "AH3b_AAAA"
"AH_MMACWIF": "100"
"AH_MMACWLF": "1000000"
"AH_MMACWSL": "200"
"AH_MMACW_01": "~z~Someone control this guy."
"AH_MMACW_02": "~z~Is this guy in charge of the operation?"
"AH_MMACW_03": "~z~Where'd you find this guy?"
"AH_MMGPTIF": "100"
"AH_MMGPTLF": "1000000"
"AH_MMGPTSL": "092"
"AH_MMGPT_1": "~z~Alright, you're Haines' pilot, right? We got to wait until it's late enough, then we move in the chopper."
"AH_MMGPT_1A": "AH3b_NRAA"
"AH_MMGPWA": "AH3b_AIAA"
"AH_MMGPWIF": "100"
"AH_MMGPWLF": "1000000"
"AH_MMGPWSL": "092"
"AH_MMGPW_01": "~z~You Steve's pilot? Take us to the chopper."
"AH_MMGPW_02": "~z~Haines' guy? You gonna take us to your chopper?"
"AH_MOANIF": "100"
"AH_MOANLF": "10000001000000"
"AH_MOANSL": "020020"
"AH_MOAN_1": "~z~Hey Karim,"
"AH_MOAN_1A": "AH3b_IGAA"
"AH_MOAN_2": "~z~if you're ever late for a pick up again, I'm gonna leave your ass for the cops, okay? I hope you get that."
"AH_MOAN_2A": "AH3b_IGAC"
"AH_MOVEON_DJA": "AH3b_CPAA"
"AH_MOVEON_DJIF": "100"
"AH_MOVEON_DJLF": "1000000"
"AH_MOVEON_DJSL": "501"
"AH_MOVEON_DJ_01": "~z~Can we just get out of here?"
"AH_MOVEON_DJ_02": "~z~Okay, come on."
"AH_MOVEON_DJ_03": "~z~Speed it up!"
"AH_MOVEON_DJ_04": "~z~Move already!"
"AH_MOVEON_DJ_05": "~z~Enough of this crap, let's get out!"
"AH_MOVEON_FA": "AH3b_CIAA"
"AH_MOVEON_FIF": "100"
"AH_MOVEON_FLF": "1000000"
"AH_MOVEON_FSL": "101"
"AH_MOVEON_F_01": "~z~Come on!"
"AH_MOVEON_F_02": "~z~Let's keep it moving, dog!"
"AH_MOVEON_F_03": "~z~Let's move!"
"AH_MOVEON_F_04": "~z~On me!"
"AH_MOVEON_F_05": "~z~This the way!"
"AH_MOVEON_F_06": "~z~Come on!"
"AH_MOVEON_F_07": "~z~Let's go!"
"AH_MOVEON_F_08": "~z~Shit. Through here!"
"AH_MOVEON_F_09": "~z~Over here, homie!"
"AH_MOVEON_F_10": "~z~Stay close to me, dog!"
"AH_MOVEON_GMA": "AH3b_CLAA"
"AH_MOVEON_GMIF": "100"
"AH_MOVEON_GMLF": "1000000"
"AH_MOVEON_GMSL": "501"
"AH_MOVEON_GM_01": "~z~Following you!"
"AH_MOVEON_GM_02": "~z~Eh, let's move!"
"AH_MOVEON_GM_03": "~z~Moving, moving!"
"AH_MOVEON_GM_04": "~z~Let's go!"
"AH_MOVEON_GM_05": "~z~Let's get outta here!"
"AH_MOVEON_HWA": "AH3b_CMAA"
"AH_MOVEON_HWIF": "100"
"AH_MOVEON_HWLF": "1000000"
"AH_MOVEON_HWSL": "501"
"AH_MOVEON_HW_01": "~z~Shit, let's go!"
"AH_MOVEON_HW_02": "~z~I can't take much more of this!"
"AH_MOVEON_HW_03": "~z~I don't wanna die here!"
"AH_MOVEON_HW_04": "~z~Get me outta this place!"
"AH_MOVEON_HW_05": "~z~I'm freaking out, we gotta go!"
"AH_MOVEON_MA": "AH3b_CJAA"
"AH_MOVEON_MIF": "100"
"AH_MOVEON_MLF": "1000000"
"AH_MOVEON_MSL": "091"
"AH_MOVEON_M_01": "~z~C'mon, c'mon!"
"AH_MOVEON_M_02": "~z~Keep going."
"AH_MOVEON_M_03": "~z~Through here!"
"AH_MOVEON_M_04": "~z~Let's go."
"AH_MOVEON_M_05": "~z~Always moving."
"AH_MOVEON_M_06": "~z~Push, people."
"AH_MOVEON_M_07": "~z~Stay with me!"
"AH_MOVEON_M_08": "~z~On me! Come on!"
"AH_MOVEON_M_09": "~z~This way!"
"AH_MOVEON_NRA": "AH3b_CNAA"
"AH_MOVEON_NRIF": "100"
"AH_MOVEON_NRLF": "1000000"
"AH_MOVEON_NRSL": "501"
"AH_MOVEON_NR_01": "~z~M, we going?"
"AH_MOVEON_NR_02": "~z~Let's blow this joint!"
"AH_MOVEON_NR_03": "~z~Show me the exit!"
"AH_MOVEON_NR_04": "~z~Go, go, go, go!"
"AH_MOVEON_NR_05": "~z~Don't leave me!"
"AH_MOVEON_PMA": "AH3b_CKAA"
"AH_MOVEON_PMIF": "100"
"AH_MOVEON_PMLF": "1000000"
"AH_MOVEON_PMSL": "501"
"AH_MOVEON_PM_01": "~z~Moving!"
"AH_MOVEON_PM_02": "~z~On you!"
"AH_MOVEON_PM_03": "~z~Alright, boys!"
"AH_MOVEON_PM_04": "~z~Let's get out!"
"AH_MOVEON_PM_05": "~z~This Irish chump ain't dying here!"
"AH_NBOSS": "You need to be a CEO to sell your vehicles."
"AH_NEEDSHOOTA": "AH3b_FHAA"
"AH_NEEDSHOOTIF": "100"
"AH_NEEDSHOOTLF": "1102000"
"AH_NEEDSHOOTSL": "091"
"AH_NEEDSHOOT_01": "~z~We got to take out that chopper!"
"AH_NEEDSHOOT_02": "~z~We can't move with that thing up there!"
"AH_NEPLYRS2": "An Associate has left your vehicle warehouse. You need to have another Associates present in your warehouse in order to sell both vehicles."
"AH_NEPLYRS3": "An Associate has left your vehicle warehouse. You need to have more Associates present in your warehouse in order to sell all three vehicles."
"AH_NEPLYRS4": "An Associate has left your vehicle warehouse. You need to have more Associates present in your warehouse in order to sell all four vehicles."
"AH_NE_PLAYERD": "You need to have more Associates present in your warehouse in order to sell any more vehicles."
"AH_NOCONTROLA": "AH3b_DWAA"
"AH_NOCONTROLIF": "100"
"AH_NOCONTROLLF": "1100000"
"AH_NOCONTROLSL": "292"
"AH_NOCONTROL_01": "~z~Trying to... bring it... under..."
"AH_NOCONTROL_02": "~z~Can't... get it... round..."
"AH_NOISESA": "AH3b_CVAA"
"AH_NOISESIF": "100"
"AH_NOISESLF": "1000000"
"AH_NOISESSL": "090"
"AH_NOISES_01": "~z~Sh, sh, sh, sh. Shit!"
"AH_NOISES_02": "~z~Urgh."
"AH_NOISES_03": "~z~C'mon."
"AH_NOISES_04": "~z~Woah!"
"AH_NOT_KDIF": "100"
"AH_NOT_KDLF": "11020001100000110210011000001102000"
"AH_NOT_KDSL": "042010402010042"
"AH_NOT_KD_1": "~z~Karim, come in. Hey, you're not at the pickup spot."
"AH_NOT_KD_1A": "AH3b_RYAA"
"AH_NOT_KD_2A": "SFX_PAUSE_100"
"AH_NOT_KD_3": "~z~Yeah, no shit, man. Cops have the whole block locked down. It's going to be another few minutes!"
"AH_NOT_KD_3A": "AH3b_RYAB"
"AH_NOT_KD_4A": "SFX_PAUSE_070"
"AH_NOT_KD_5": "~z~Cut-rate asshole - if it's any longer than that, we're gonna have words."
"AH_NOT_KD_5A": "AH3b_RYAC"
"AH_ODOOR_DJIF": "100"
"AH_ODOOR_DJLF": "1000000"
"AH_ODOOR_DJSL": "500"
"AH_ODOOR_DJ_1": "~z~Here we go. Opening the door."
"AH_ODOOR_DJ_1A": "AH3b_PTAA"
"AH_ODOOR_GMIF": "100"
"AH_ODOOR_GMLF": "1000000"
"AH_ODOOR_GMSL": "500"
"AH_ODOOR_GM_1": "~z~Opening. Here we go."
"AH_ODOOR_GM_1A": "AH3b_PQAA"
"AH_ODOOR_HWIF": "100"
"AH_ODOOR_HWLF": "1000000"
"AH_ODOOR_HWSL": "500"
"AH_ODOOR_HW_1": "~z~Okay, I'm opening it."
"AH_ODOOR_HW_1A": "AH3b_PRAA"
"AH_ODOOR_NRIF": "100"
"AH_ODOOR_NRLF": "1100000"
"AH_ODOOR_NRSL": "500"
"AH_ODOOR_NR_1": "~z~Shh. Let's surprise these guys."
"AH_ODOOR_NR_1A": "AH3b_PSAA"
"AH_ODOOR_PMIF": "100"
"AH_ODOOR_PMLF": "1000000"
"AH_ODOOR_PMSL": "500"
"AH_ODOOR_PM_1": "~z~Opening the door. Get ready."
"AH_ODOOR_PM_1A": "AH3b_PPAA"
"AH_ONTOT_FA": "AH3b_GBAA"
"AH_ONTOT_FIF": "100"
"AH_ONTOT_FLF": "1100000"
"AH_ONTOT_FSL": "100"
"AH_ONTOT_F_01": "~z~They're onto us! Let's go!"
"AH_ONTOT_F_02": "~z~Bullshit! They know! Let's move!"
"AH_ONTOT_MA": "AH3b_GAAA"
"AH_ONTOT_MIF": "100"
"AH_ONTOT_MLF": "1100000"
"AH_ONTOT_MSL": "090"
"AH_ONTOT_M_01": "~z~Shit, they're wise to us! Let's go!"
"AH_ONTOT_M_02": "~z~They're onto us! Let's move it!"
"AH_OPENING_FA": "AH3b_EHAA"
"AH_OPENING_FIF": "100"
"AH_OPENING_FLF": "1102000"
"AH_OPENING_FSL": "101"
"AH_OPENING_F_01": "~z~There's a way outside!"
"AH_OPENING_F_02": "~z~We can get out over here, dog!"
"AH_OPENING_MA": "AH3b_EMAA"
"AH_OPENING_MIF": "100"
"AH_OPENING_MLF": "1102000"
"AH_OPENING_MSL": "011"
"AH_OPENING_M_01": "~z~This might be a way out!"
"AH_OPENING_M_02": "~z~Hey! This could be our way out!"
"AH_OUT_DJA": "AH3b_BYAA"
"AH_OUT_DJIF": "100"
"AH_OUT_DJLF": "1000000"
"AH_OUT_DJSL": "501"
"AH_OUT_DJ_01": "~z~I shoulda known it would get like this!"
"AH_OUT_DJ_02": "~z~I didn't sign up for this!"
"AH_OUT_DJ_03": "~z~Smooth operation, team leader!"
"AH_OUT_DJ_04": "~z~Well fucking organised, boys!"
"AH_OUT_DJ_05": "~z~All I done wrong is taken a job with these fools, officer!"
"AH_OUT_FA": "AH3b_ERAA"
"AH_OUT_FIF": "100"
"AH_OUT_FLF": "1000000"
"AH_OUT_FSL": "191"
"AH_OUT_F_01": "~z~You in our way."
"AH_OUT_F_02": "~z~We getting outta here."
"AH_OUT_F_03": "~z~Corrupt-ass bitch!"
"AH_OUT_F_04": "~z~Man, we going."
"AH_OUT_F_05": "~z~We got what we came for."
"AH_OUT_GMA": "AH3b_BVAA"
"AH_OUT_GMIF": "100"
"AH_OUT_GMLF": "1000000"
"AH_OUT_GMSL": "501"
"AH_OUT_GM_01": "~z~You gonna step to me!"
"AH_OUT_GM_02": "~z~Get out the way!"
"AH_OUT_GM_03": "~z~Let's do this!"
"AH_OUT_GM_04": "~z~Run or get clapped!"
"AH_OUT_GM_05": "~z~You gotta go, Fed!"
"AH_OUT_HWA": "AH3b_BWAA"
"AH_OUT_HWIF": "100"
"AH_OUT_HWLF": "1000000"
"AH_OUT_HWSL": "501"
"AH_OUT_HW_01": "~z~This is seriously heavy!"
"AH_OUT_HW_02": "~z~I wish we had that helicopter!"
"AH_OUT_HW_03": "~z~It's them or us!"
"AH_OUT_HW_04": "~z~This is self defense, right?"
"AH_OUT_HW_05": "~z~Shoot and move, shoot and move!"
"AH_OUT_MA": "AH3b_ESAA"
"AH_OUT_MIF": "100"
"AH_OUT_MLF": "1000000"
"AH_OUT_MSL": "091"
"AH_OUT_M_01": "~z~Out of the way."
"AH_OUT_M_02": "~z~We're coming through."
"AH_OUT_M_03": "~z~Back down, assholes."
"AH_OUT_M_04": "~z~Hey! Get lost!"
"AH_OUT_M_05": "~z~Stoolies!"
"AH_OUT_M_06": "~z~Go cash your pension!"
"AH_OUT_M_07": "~z~Public sector assholes."
"AH_OUT_M_08": "~z~You guys make an honest killer like me sick!"
"AH_OUT_NRA": "AH3b_BXAA"
"AH_OUT_NRIF": "100"
"AH_OUT_NRLF": "1000000"
"AH_OUT_NRSL": "501"
"AH_OUT_NR_01": "~z~Come on, you pricks!"
"AH_OUT_NR_02": "~z~Bring it on!"
"AH_OUT_NR_03": "~z~I'm gonna shoot you in the face!"
"AH_OUT_NR_04": "~z~You know who you're dealing with!"
"AH_OUT_NR_05": "~z~This ain't any crew, assholes!"
"AH_OUT_PMA": "AH3b_BUAA"
"AH_OUT_PMIF": "100"
"AH_OUT_PMLF": "1000000"
"AH_OUT_PMSL": "501"
"AH_OUT_PM_01": "~z~You're all dirty!"
"AH_OUT_PM_02": "~z~You don't wanna get in our way!"
"AH_OUT_PM_03": "~z~We're getting outta here, one way or another!"
"AH_OUT_PM_04": "~z~You really wanna do this?"
"AH_OUT_PM_05": "~z~Don't push me!"
"AH_PAID_DJIF": "100"
"AH_PAID_DJLF": "11000001100000110000011000001100000"
"AH_PAID_DJSL": "590010590010590"
"AH_PAID_DJ_1": "~z~I was contracted to do a job and I did it... well."
"AH_PAID_DJ_1A": "AH3b_ROAA"
"AH_PAID_DJ_2A": "SFX_PAUSE_240"
"AH_PAID_DJ_3": "~z~Don't try and make me feel bad for accepting a reasonable payment for a hard day's work."
"AH_PAID_DJ_3A": "AH3b_ROAB"
"AH_PAID_DJ_4A": "SFX_PAUSE_180"
"AH_PAID_DJ_5": "~z~How you got in your situation's none of my concern."
"AH_PAID_DJ_5A": "AH3b_ROAC"
"AH_PAID_ETIF": "100"
"AH_PAID_ETLF": "11000001100000110000011000001100000"
"AH_PAID_ETSL": "400010400010040"
"AH_PAID_ET_1": "~z~My cut's going to the kids' college fund, if that's any consolation."
"AH_PAID_ET_1A": "AH3b_RWAA"
"AH_PAID_ET_2A": "SFX_PAUSE_160"
"AH_PAID_ET_3": "~z~A couple more scores, they're taken care of, and I can think about getting out the game."
"AH_PAID_ET_3A": "AH3b_RWAB"
"AH_PAID_ET_4A": "SFX_PAUSE_170"
"AH_PAID_ET_5": "~z~Hey, good luck with that."
"AH_PAID_ET_5A": "AH3b_RWAC"
"AH_PAID_GMIF": "100"
"AH_PAID_GMLF": "11000001100000"
"AH_PAID_GMSL": "590590"
"AH_PAID_GM_1": "~z~Eh, at least I'm getting paid for this job."
"AH_PAID_GM_1A": "AH3b_RNAA"
"AH_PAID_GM_2": "~z~I don't know what they got on you dudes, but that's some heavy shit to get into for free."
"AH_PAID_GM_2A": "AH3b_RNAB"
"AH_PAID_HWIF": "100"
"AH_PAID_HWLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_PAID_HWSL": "500010500010500010500010050010500010050010500010050"
"AH_PAID_HW_1": "~z~I need every penny I can get..."
"AH_PAID_HW_10A": "SFX_PAUSE_270"
"AH_PAID_HW_11": "~z~Uhhh... screenwriting."
"AH_PAID_HW_11A": "AH3b_RRAE"
"AH_PAID_HW_12A": "SFX_PAUSE_200"
"AH_PAID_HW_13": "~z~Ah, no shit. I'm a producer. You should send me your script."
"AH_PAID_HW_13A": "AH3b_RRAF"
"AH_PAID_HW_14A": "SFX_PAUSE_160"
"AH_PAID_HW_15": "~z~I haven't got a script... but I'm working on a treatment."
"AH_PAID_HW_15A": "AH3b_RRAG"
"AH_PAID_HW_16A": "SFX_PAUSE_200"
"AH_PAID_HW_17": "~z~I don't read scripts anyway... I'll tell you what, send me your treatment, I'll get some coverage on it."
"AH_PAID_HW_17A": "AH3b_RRAH"
"AH_PAID_HW_1A": "AH3b_RRAA"
"AH_PAID_HW_2A": "SFX_PAUSE_370"
"AH_PAID_HW_3": "~z~Other guys, they got work on the side... I'm sure you've got some lucrative investments, you know..."
"AH_PAID_HW_3A": "AH3b_RRAB"
"AH_PAID_HW_4A": "SFX_PAUSE_220"
"AH_PAID_HW_5": "~z~but I'm a writer... I got to get material together... it's a five... ten year plan..."
"AH_PAID_HW_5A": "AH3b_RRAC"
"AH_PAID_HW_6A": "SFX_PAUSE_180"
"AH_PAID_HW_7": "~z~no other earnings... I'm sorry."
"AH_PAID_HW_7A": "AH3b_RRAI"
"AH_PAID_HW_8A": "SFX_PAUSE_140"
"AH_PAID_HW_9": "~z~So, what kinda writing you do?"
"AH_PAID_HW_9A": "AH3b_RRAD"
"AH_PAID_KDIF": "100"
"AH_PAID_KDLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_PAID_KDSL": "400010400010400010040010040010040010400"
"AH_PAID_KD_1": "~z~I got a lifestyle to maintain - cars, holidays, my watch collection, hormones."
"AH_PAID_KD_10A": "SFX_PAUSE_150"
"AH_PAID_KD_11": "~z~you're going to wake up one morning with a gun in your mouth."
"AH_PAID_KD_11A": "AH3b_SCAF"
"AH_PAID_KD_12A": "SFX_PAUSE_250"
"AH_PAID_KD_13": "~z~Uhhh... uhh... okay, of course."
"AH_PAID_KD_13A": "AH3b_SCAG"
"AH_PAID_KD_1A": "AH3b_SCAA"
"AH_PAID_KD_2A": "SFX_PAUSE_190"
"AH_PAID_KD_3": "~z~So what if my cell phone tells the time - having a cell phone ain't the same as wearing twelve grand on your wrist."
"AH_PAID_KD_3A": "AH3b_SCAB"
"AH_PAID_KD_4A": "SFX_PAUSE_160"
"AH_PAID_KD_5": "~z~You can't begrudge me my passions."
"AH_PAID_KD_5A": "AH3b_SCAC"
"AH_PAID_KD_6A": "SFX_PAUSE_170"
"AH_PAID_KD_7": "~z~It wasn't my intention to begrudge you anything, pal. That said -"
"AH_PAID_KD_7A": "AH3b_SCAD"
"AH_PAID_KD_8A": "SFX_PAUSE_260"
"AH_PAID_KD_9": "~z~I see you spending this money in a way that the authorities will notice,"
"AH_PAID_KD_9A": "AH3b_SCAE"
"AH_PAID_NRIF": "100"
"AH_PAID_NRLF": "1100000110000011000001100000110000011000001100000"
"AH_PAID_NRSL": "500010500010500010050"
"AH_PAID_NR_1": "~z~I'd gladly give up my take for the experience of working with you, Mr. Townley. But, you know, a deal's a deal."
"AH_PAID_NR_1A": "AH3b_SHAA"
"AH_PAID_NR_2A": "SFX_PAUSE_290"
"AH_PAID_NR_3": "~z~Or, how about we meet halfway, and I spend some of the green on women for us - me and you - we could share one, man."
"AH_PAID_NR_3A": "AH3b_SHAB"
"AH_PAID_NR_4A": "SFX_PAUSE_220"
"AH_PAID_NR_5": "~z~You're my hero, you know. Always have been."
"AH_PAID_NR_5A": "AH3b_SHAC"
"AH_PAID_NR_6A": "SFX_PAUSE_230"
"AH_PAID_NR_7": "~z~Uhh... yeah, thanks. I'll take a rain check on that little party."
"AH_PAID_NR_7A": "AH3b_SHAD"
"AH_PAID_PMIF": "100"
"AH_PAID_PMLF": "11000001100000110000011000001100000"
"AH_PAID_PMSL": "500010500010050"
"AH_PAID_PM_1": "~z~Boys, I'm going to be honest. I got a semi-serious cocaine and partying habit too."
"AH_PAID_PM_1A": "AH3b_SNAA"
"AH_PAID_PM_2A": "SFX_PAUSE_130"
"AH_PAID_PM_3": "~z~It's expensive, and there ain't much else for me in sunny Los Santos, so... you know, I need that money."
"AH_PAID_PM_3A": "AH3b_SNAB"
"AH_PAID_PM_4A": "SFX_PAUSE_100"
"AH_PAID_PM_5": "~z~You're getting paid, Packie. Don't worry."
"AH_PAID_PM_5A": "AH3b_SNAC"
"AH_PAID_TMIF": "100"
"AH_PAID_TMLF": "1100000110000011000001100000110000011000001100000"
"AH_PAID_TMSL": "400010040010400010040"
"AH_PAID_TM_1": "~z~You're screwing with me, right? I've already given you a major discount on my standard rate."
"AH_PAID_TM_1A": "AH3b_SFAA"
"AH_PAID_TM_2A": "SFX_PAUSE_230"
"AH_PAID_TM_3": "~z~Shit, yeah, of course. Don't think I'm ungrateful..."
"AH_PAID_TM_3A": "AH3b_SFAB"
"AH_PAID_TM_4A": "SFX_PAUSE_030"
"AH_PAID_TM_5": "~z~If you want to renegotiate, let's go back and I'll drop you outside the FIB building."
"AH_PAID_TM_5A": "AH3b_SFAC"
"AH_PAID_TM_6A": "SFX_PAUSE_020"
"AH_PAID_TM_7": "~z~I get it. I'm sorry."
"AH_PAID_TM_7A": "AH3b_SFAD"
"AH_PARAMED2A": "AH3b_GHAA"
"AH_PARAMED2IF": "100"
"AH_PARAMED2LF": "1004000"
"AH_PARAMED2SL": "891"
"AH_PARAMED2_01": "~z~I'm just here to help. I'm a paramedic man, come on. Come on, help me, guys!"
"AH_PARAMED2_02": "~z~I'm just here to help man, he's dying. Help me, let's go!"
"AH_PARAMEDA": "AH3b_GGAA"
"AH_PARAMEDIF": "100"
"AH_PARAMEDLF": "1004000"
"AH_PARAMEDSL": "890"
"AH_PARAMED_01": "~z~Come on. Come on. That's a good boy. Come back to me. Come on. Come on. You're not going anywhere buddy. Come on."
"AH_PARAMED_02": "~z~Come on. Come on. Don't die on me here. Come on, buddy."
"AH_PARAMED_03": "~z~Let's go. Come on now, you're not going anywhere."
"AH_PCGIA": "AH3b_NSAA"
"AH_PCGIIF": "100"
"AH_PCGILF": "1000000"
"AH_PCGISL": "200"
"AH_PCGI_01": "~z~You can take us up, I'll get on the stick when you jump."
"AH_PCGI_02": "~z~If you want to pilot the first leg, I'll take over once you jump."
"AH_PILOTAPA": "AH3b_DNAA"
"AH_PILOTAPIF": "100"
"AH_PILOTAPLF": "1102000"
"AH_PILOTAPSL": "292"
"AH_PILOTAP_01": "~z~Airlift initiated. Flying by the building."
"AH_PILOTAP_02": "~z~Airlift confirmed. Approaching the tower."
"AH_PILOTHITA": "AH3b_DVAA"
"AH_PILOTHITIF": "100"
"AH_PILOTHITLF": "1100000"
"AH_PILOTHITSL": "292"
"AH_PILOTHIT_01": "~z~I'm hit! I'm hit!"
"AH_PILOTHIT_02": "~z~They got me!"
"AH_PILOTHOV1A": "AH3b_BCAA"
"AH_PILOTHOV1IF": "100"
"AH_PILOTHOV1LF": "1100000"
"AH_PILOTHOV1SL": "292"
"AH_PILOTHOV1_01": "~z~Holding over the FIB HQ."
"AH_PILOTHOV1_02": "~z~I'll hold here, wait on your signal for pickup."
"AH_PILOTHOV2A": "AH3b_BDAA"
"AH_PILOTHOV2IF": "100"
"AH_PILOTHOV2LF": "1100000"
"AH_PILOTHOV2SL": "292"
"AH_PILOTHOV2_01": "~z~Get ready for extraction, airlift is imminent."
"AH_PILOTHOV2_02": "~z~We've got one shot at this, pickup has to be soon."
"AH_PIL_CLIMBA": "AH3b_ABAA"
"AH_PIL_CLIMBIF": "100"
"AH_PIL_CLIMBLF": "1100000"
"AH_PIL_CLIMBSL": "202"
"AH_PIL_CLIMB_01": "~z~Keep climbing, you'll only make it to the rooftop DZ if you have the altitude."
"AH_PIL_CLIMB_02": "~z~You got to gain altitude if you're gonna hit the DZ from here."
"AH_PIL_CLIMB_03": "~z~Keep going up, you'll need height if you're going to land clean on the HQ DZ."
"AH_PIL_KPCLA": "AH3b_ACAA"
"AH_PIL_KPCLIF": "100"
"AH_PIL_KPCLLF": "1100000"
"AH_PIL_KPCLSL": "202"
"AH_PIL_KPCL_01": "~z~Keep going."
"AH_PIL_KPCL_02": "~z~We're not there yet."
"AH_PIL_KPCL_03": "~z~You won't make the DZ from here."
"AH_PIL_KPCL_04": "~z~Jumping from here's a real risk."
"AH_PIL_KPCL_05": "~z~You're not going to make it from here, keep going."
"AH_PLAY_ETA": "AH3b_IKAA"
"AH_PLAY_ETIF": "100"
"AH_PLAY_ETLF": "1102000"
"AH_PLAY_ETSL": "400"
"AH_PLAY_ET_01": "~z~Don't use your weapons, they gotta think we're a legit ambulance."
"AH_PLAY_ET_02": "~z~Do not discharge your weapons - we want them to think we're a legitimate paramedic crew."
"AH_PLAY_KDA": "AH3b_JGAA"
"AH_PLAY_KDIF": "100"
"AH_PLAY_KDLF": "1102000"
"AH_PLAY_KDSL": "400"
"AH_PLAY_KD_01": "~z~If any of you discharge your weapons - the whole illusion that we're an ambulance is gonna be lost."
"AH_PLAY_KD_02": "~z~They'll get wise to us if any of you assholes let's off a shot - so don't, alright?"
"AH_PLAY_TMA": "AH3b_JKAA"
"AH_PLAY_TMIF": "100"
"AH_PLAY_TMLF": "1102000"
"AH_PLAY_TMSL": "400"
"AH_PLAY_TM_01": "~z~Act like a paramedic crew. If one of you unloads his weapon, I'll cut his other weapon off."
"AH_PLAY_TM_02": "~z~We're meant to be a paramedic crew - that means no shooting - if you're a dick you lose your dick, okay?"
"AH_POINT_FA": "AH3b_CHAA"
"AH_POINT_FIF": "100"
"AH_POINT_FLF": "1000000"
"AH_POINT_FSL": "101"
"AH_POINT_F_01": "~z~M, we following you."
"AH_POINT_F_02": "~z~Go through here, M."
"AH_POINT_F_03": "~z~M, come on, we on you."
"AH_POINT_F_04": "~z~We right behind you, dog."
"AH_POINT_F_05": "~z~Show us the way, homie."
"AH_POINT_F_06": "~z~Come on, you on point!"
"AH_POINT_F_07": "~z~You the point man, dog. So come on."
"AH_POINT_MA": "AH3b_CGAA"
"AH_POINT_MIF": "100"
"AH_POINT_MLF": "1000000"
"AH_POINT_MSL": "091"
"AH_POINT_M_01": "~z~You're on point, kid."
"AH_POINT_M_02": "~z~Lead the charge, F."
"AH_POINT_M_03": "~z~F, get in there."
"AH_POINT_M_04": "~z~You first, F."
"AH_POINT_M_05": "~z~Hey, F, you're on point."
"AH_POINT_M_06": "~z~After you, kid."
"AH_PROGAIF": "100"
"AH_PROGALF": "1000000"
"AH_PROGASL": "031"
"AH_PROGA_1": "~z~What's happening over there?"
"AH_PROGA_1A": "AH3b_DLAA"
"AH_PROGCIF": "100"
"AH_PROGCLF": "1000000"
"AH_PROGCSL": "031"
"AH_PROGC_1": "~z~Okay."
"AH_PROGC_1A": "AH3b_DLAC"
"AH_P_U": "We need an LSFD fire engine. Fake an emergency call or find one at a station. Whatever works."
"AH_RADAA": "AH3b_IXAA"
"AH_RADAIF": "100"
"AH_RADALF": "1100000"
"AH_RADASL": "030"
"AH_RADA_01": "~z~Guys, you there?"
"AH_RADA_02": "~z~Guys, are we ready?"
"AH_RADB_CFIF": "100"
"AH_RADB_CFLF": "1100100"
"AH_RADB_CFSL": "302"
"AH_RADB_CF_1": "~z~Christian Feltz, present."
"AH_RADB_CF_1A": "AH3b_NGAA"
"AH_RADB_DJIF": "100"
"AH_RADB_DJLF": "1100100"
"AH_RADB_DJSL": "502"
"AH_RADB_DJ_1": "~z~We're robbing government secrets out of a government building in a government chopper. Great."
"AH_RADB_DJ_1A": "AH3b_NLAA"
"AH_RADB_GMIF": "100"
"AH_RADB_GMLF": "1100100"
"AH_RADB_GMSL": "502"
"AH_RADB_GM_1": "~z~This place gives me the creeps, homes. Same with this Fed pilot."
"AH_RADB_GM_1A": "AH3b_NIAA"
"AH_RADB_HWIF": "100"
"AH_RADB_HWLF": "1100100"
"AH_RADB_HWSL": "502"
"AH_RADB_HW_1": "~z~You got a professional setup here. Chopper's ready to go."
"AH_RADB_HW_1A": "AH3b_NJAA"
"AH_RADB_NRIF": "100"
"AH_RADB_NRLF": "1100100"
"AH_RADB_NRSL": "502"
"AH_RADB_NR_1": "~z~Just want to say what an honor it is working with you, Mr. Townley... De Santa."
"AH_RADB_NR_1A": "AH3b_NKAA"
"AH_RADB_PHIF": "100"
"AH_RADB_PHLF": "1100100"
"AH_RADB_PHSL": "302"
"AH_RADB_PH_1": "~z~Waiting on you."
"AH_RADB_PH_1A": "AH3b_NFAA"
"AH_RADB_PMIF": "100"
"AH_RADB_PMLF": "1100100"
"AH_RADB_PMSL": "502"
"AH_RADB_PM_1": "~z~This Fed chopper's ready to take us. Let's get going."
"AH_RADB_PM_1A": "AH3b_NHAA"
"AH_RADB_RLIF": "100"
"AH_RADB_RLLF": "1100100"
"AH_RADB_RLSL": "302"
"AH_RADB_RL_1": "~z~Always on time, bro."
"AH_RADB_RL_1A": "AH3b_GSAB"
"AH_RADCA": "AH3b_GLAA"
"AH_RADCIF": "100"
"AH_RADCLF": "1100000"
"AH_RADCSL": "030"
"AH_RADC_01": "~z~Okay. I need my engineer stationed outside the building, calling in updates."
"AH_RADC_02": "~z~Alright, I need IT outside the FIB building, ready for the cyber part of this op."
"AH_RADD_CFIF": "100"
"AH_RADD_CFLF": "1100100"
"AH_RADD_CFSL": "302"
"AH_RADD_CF_1": "~z~Radio when you need me."
"AH_RADD_CF_1A": "AH3b_NOAA"
"AH_RADD_PHIF": "100"
"AH_RADD_PHLF": "1100100"
"AH_RADD_PHSL": "302"
"AH_RADD_PH_1": "~z~I'll be on standby, boss."
"AH_RADD_PH_1A": "AH3b_NNAA"
"AH_RADD_RLIF": "100"
"AH_RADD_RLLF": "1100100"
"AH_RADD_RLSL": "302"
"AH_RADD_RL_1": "~z~On it, bro. I'll get over there."
"AH_RADD_RL_1A": "AH3b_GSAE"
"AH_RADINA": "AH3b_IWAA"
"AH_RADINIF": "100"
"AH_RADINLF": "1100000"
"AH_RADINSL": "090"
"AH_RADIN_01": "~z~Alright, we're coming up here. The chopper pilot, gunman, driver and hacker should be ready. I'll radio in."
"AH_RADIN_02": "~z~The place is up here. Chopper pilot, gunman, driver and hacker should be waiting. I'll radio in."
"AH_REACTA": "AH3b_DMAA"
"AH_REACTIF": "100"
"AH_REACTLF": "1100000"
"AH_REACTSL": "191"
"AH_REACT_01": "~z~About time."
"AH_REACT_02": "~z~Alright, man."
"AH_REPEL_FA": "AH3b_EVAA"
"AH_REPEL_FIF": "100"
"AH_REPEL_FLF": "1102000"
"AH_REPEL_FSL": "101"
"AH_REPEL_F_01": "~z~Eh, set up the rope there, and we'll drop to the street."
"AH_REPEL_F_02": "~z~Fix the rope there, and we can get down to the street."
"AH_REPEL_MA": "AH3b_EUAA"
"AH_REPEL_MIF": "100"
"AH_REPEL_MLF": "1102000"
"AH_REPEL_MSL": "091"
"AH_REPEL_M_01": "~z~We can rapel to the street from over there!"
"AH_REPEL_M_02": "~z~Set up the gear there, and we'll drop to the street."
"AH_REPLY1_DJIF": "100"
"AH_REPLY1_DJLF": "1100000"
"AH_REPLY1_DJSL": "500"
"AH_REPLY1_DJ_1": "~z~You're not exactly filling me with confidence, team leader."
"AH_REPLY1_DJ_1A": "AH3b_OAAA"
"AH_REPLY1_GMIF": "100"
"AH_REPLY1_GMLF": "1100000"
"AH_REPLY1_GMSL": "500"
"AH_REPLY1_GM_1": "~z~I took this job, I knew it was going to be like that."
"AH_REPLY1_GM_1A": "AH3b_NXAA"
"AH_REPLY1_HWIF": "100"
"AH_REPLY1_HWLF": "1100000"
"AH_REPLY1_HWSL": "500"
"AH_REPLY1_HW_1": "~z~Hey, uhhh, I thought this was a low risk type deal."
"AH_REPLY1_HW_1A": "AH3b_NYAA"
"AH_REPLY1_NRIF": "100"
"AH_REPLY1_NRLF": "1100000"
"AH_REPLY1_NRSL": "500"
"AH_REPLY1_NR_1": "~z~If you planned it, I'm sure it's gonna go down clean."
"AH_REPLY1_NR_1A": "AH3b_NZAA"
"AH_REPLY1_PMIF": "100"
"AH_REPLY1_PMLF": "1100000"
"AH_REPLY1_PMSL": "500"
"AH_REPLY1_PM_1": "~z~A job's a job, man. Let's do it."
"AH_REPLY1_PM_1A": "AH3b_NWAA"
"AH_RESP1_DJIF": "100"
"AH_RESP1_DJLF": "1100000"
"AH_RESP1_DJSL": "500"
"AH_RESP1_DJ_1": "~z~The great motivator... just perfect."
"AH_RESP1_DJ_1A": "AH3b_OFAA"
"AH_RESP1_GMIF": "100"
"AH_RESP1_GMLF": "1100000"
"AH_RESP1_GMSL": "500"
"AH_RESP1_GM_1": "~z~When you say jump, I'll jump."
"AH_RESP1_GM_1A": "AH3b_OCAA"
"AH_RESP1_HWIF": "100"
"AH_RESP1_HWLF": "1100000"
"AH_RESP1_HWSL": "500"
"AH_RESP1_HW_1": "~z~I guess it's too late to pull out."
"AH_RESP1_HW_1A": "AH3b_ODAA"
"AH_RESP1_NRIF": "100"
"AH_RESP1_NRLF": "1100000"
"AH_RESP1_NRSL": "500"
"AH_RESP1_NR_1": "~z~Consider me motivated, sir."
"AH_RESP1_NR_1A": "AH3b_OEAA"
"AH_RESP1_PMIF": "100"
"AH_RESP1_PMLF": "1100000"
"AH_RESP1_PMSL": "500"
"AH_RESP1_PM_1": "~z~Let's do it!"
"AH_RESP1_PM_1A": "AH3b_OBAA"
"AH_RESPOND_FA": "AH3b_FLAA"
"AH_RESPOND_FIF": "100"
"AH_RESPOND_FLF": "1000000"
"AH_RESPOND_FSL": "191"
"AH_RESPOND_F_01": "~z~He's gone, dog!"
"AH_RESPOND_F_02": "~z~A'ight! He out!"
"AH_RESPOND_MA": "AH3b_FKAA"
"AH_RESPOND_MIF": "100"
"AH_RESPOND_MLF": "1000000"
"AH_RESPOND_MSL": "091"
"AH_RESPOND_M_01": "~z~Alright! Let's go!"
"AH_RESPOND_M_02": "~z~We're clear. Let's get of this thing!"
"AH_RIGHT_FA": "AH3b_ATAA"
"AH_RIGHT_FIF": "100"
"AH_RIGHT_FLF": "1000000"
"AH_RIGHT_FSL": "191"
"AH_RIGHT_F_01": "~z~Over on the right! They coming!"
"AH_RIGHT_F_02": "~z~Right, man. Look out!"
"AH_RIGHT_F_03": "~z~Look right, people!"
"AH_RIGHT_F_04": "~z~Watch the room on the right!"
"AH_RIGHT_MA": "AH3b_AOAA"
"AH_RIGHT_MIF": "100"
"AH_RIGHT_MLF": "1000000"
"AH_RIGHT_MSL": "091"
"AH_RIGHT_M_01": "~z~Room on the right! Look out!"
"AH_RIGHT_M_02": "~z~Watch the room on the right!"
"AH_RIGHT_M_03": "~z~On your right! In the room!"
"AH_RIGHT_M_04": "~z~In that room on the right there!"
"AH_RIGIF": "100"
"AH_RIGLF": "11020001100000110200011000001102000110200011000001102000"
"AH_RIGSL": "011011101011101011011101"
"AH_RIG_1": "~z~That's it. Gotta go."
"AH_RIG_1A": "AH3b_GNAA"
"AH_RIG_2A": "SFX_PAUSE_120"
"AH_RIG_3": "~z~No shit. Let's get crackin', man."
"AH_RIG_3A": "AH3b_GNAB"
"AH_RIG_4A": "SFX_PAUSE_290"
"AH_RIG_5": "~z~Unless you feeling at home in the Fed building."
"AH_RIG_5A": "AH3b_GNAC"
"AH_RIG_6": "~z~Hey, you want to side with Trevor? Feel free."
"AH_RIG_6A": "AH3b_GNAD"
"AH_RIG_7A": "SFX_PAUSE_210"
"AH_RIG_8": "~z~Man, I was just fucking with you, dog. Let's do this shit."
"AH_RIG_8A": "AH3b_GNAE"
"AH_ROOF_C_FA": "AH3b_ASAA"
"AH_ROOF_C_FIF": "100"
"AH_ROOF_C_FLF": "1000000"
"AH_ROOF_C_FSL": "191"
"AH_ROOF_C_F_01": "~z~Up on the roof - down the center, man - more dudes!"
"AH_ROOF_C_F_02": "~z~Dudes up on the roof - right in front of us, dog!"
"AH_ROOF_C_F_03": "~z~They got the drop on us! Check the roof! Right in front!"
"AH_ROOF_C_F_04": "~z~Guys on the rooftop, in the middle, dog!"
"AH_ROOF_C_MA": "AH3b_ANAA"
"AH_ROOF_C_MIF": "100"
"AH_ROOF_C_MLF": "1000000"
"AH_ROOF_C_MSL": "091"
"AH_ROOF_C_M_01": "~z~Up there, right in front - guys!"
"AH_ROOF_C_M_02": "~z~They're on top of us! Dead center!"
"AH_ROOF_C_M_03": "~z~Right ahead, on the roof, look out!"
"AH_ROOF_C_M_04": "~z~Agents on the roof! Look down the middle!"
"AH_ROOF_L_FA": "AH3b_ARAA"
"AH_ROOF_L_FIF": "100"
"AH_ROOF_L_FLF": "1000000"
"AH_ROOF_L_FSL": "191"
"AH_ROOF_L_F_01": "~z~Up there, left side of the roof!"
"AH_ROOF_L_F_02": "~z~Look out! Guys on the roof - your left!"
"AH_ROOF_L_F_03": "~z~Up and left - more guys!"
"AH_ROOF_L_F_04": "~z~They on top of us! On the left there!"
"AH_ROOF_L_MA": "AH3b_ALAA"
"AH_ROOF_L_MIF": "100"
"AH_ROOF_L_MLF": "1000000"
"AH_ROOF_L_MSL": "091"
"AH_ROOF_L_M_01": "~z~Eyes up! Left side of the rooflight!"
"AH_ROOF_L_M_02": "~z~They're on top of us! Left side of the roof!"
"AH_ROOF_L_M_03": "~z~They're on the roof! Left side!"
"AH_ROOF_L_M_04": "~z~We're taking fire from the left side of the roof!"
"AH_ROOF_MA": "AH3b_DBAA"
"AH_ROOF_MIF": "100"
"AH_ROOF_MLF": "1000000"
"AH_ROOF_MSL": "091"
"AH_ROOF_M_01": "~z~Eyes up!"
"AH_ROOF_M_02": "~z~They're on top of us!"
"AH_ROOF_M_03": "~z~Look up there!"
"AH_ROOF_M_04": "~z~The shots are coming from up top!"
"AH_ROOF_R_FA": "AH3b_AQAA"
"AH_ROOF_R_FIF": "100"
"AH_ROOF_R_FLF": "1000000"
"AH_ROOF_R_FSL": "191"
"AH_ROOF_R_F_01": "~z~Check the roof - right side!"
"AH_ROOF_R_F_02": "~z~Right side of the roof - look out!"
"AH_ROOF_R_F_03": "~z~Up there! On the right!"
"AH_ROOF_R_F_04": "~z~Dudes on the roof - right side!"
"AH_ROOF_R_MA": "AH3b_AMAA"
"AH_ROOF_R_MIF": "100"
"AH_ROOF_R_MLF": "1000000"
"AH_ROOF_R_MSL": "091"
"AH_ROOF_R_M_01": "~z~More guys on the right side of the roof!"
"AH_ROOF_R_M_02": "~z~Right side of the roof! Look out!"
"AH_ROOF_R_M_03": "~z~Check the right side of the roof!"
"AH_ROOF_R_M_04": "~z~Guys on the right side of the rooflight!"
"AH_SAVING_DOWN": "No buyers are currently available. Please try again later."
"AH_SEEHELIA": "AH3b_FEAA"
"AH_SEEHELIIF": "100"
"AH_SEEHELILF": "1100000"
"AH_SEEHELISL": "191"
"AH_SEEHELI_01": "~z~Chopper! Shit."
"AH_SEEHELI_02": "~z~They got eyes on us!"
"AH_SEGIF": "100"
"AH_SEGLF": "1100000"
"AH_SEGSL": "090"
"AH_SEG_1": "~z~I just wanted some sympathy, alright? I didn't mean anything by it. Nothing at all."
"AH_SEG_1A": "AH3b_SXAA"
"AH_SELL_NA": "Unable to set up a deal with the buyer."
"AH_SERLO_CFIF": "100"
"AH_SERLO_CFLF": "1100100"
"AH_SERLO_CFSL": "302"
"AH_SERLO_CF_1": "~z~Looking at the plans, I think the Server Room's in the South East corner."
"AH_SERLO_CF_1A": "AH3b_OZAA"
"AH_SERLO_PHIF": "100"
"AH_SERLO_PHLF": "1100100"
"AH_SERLO_PHSL": "302"
"AH_SERLO_PH_1": "~z~The Server Room is in the South East corner of the building."
"AH_SERLO_PH_1A": "AH3b_OYAA"
"AH_SERLO_RLBIF": "100"
"AH_SERLO_RLBLF": "1100100"
"AH_SERLO_RLBSL": "302"
"AH_SERLO_RLB_1": "~z~Good for you, bro. I'm out here."
"AH_SERLO_RLB_1A": "AH3b_PBAA"
"AH_SERLO_RLMIF": "100"
"AH_SERLO_RLMLF": "1100100"
"AH_SERLO_RLMSL": "302"
"AH_SERLO_RLM_1": "~z~I'm getting the hang of this heist work, Server Room's in the bottom right of my plans here."
"AH_SERLO_RLM_1A": "AH3b_PAAA"
"AH_SERVICEM1A": "AH3b_EQAA"
"AH_SERVICEM1IF": "100"
"AH_SERVICEM1LF": "1000000"
"AH_SERVICEM1SL": "091"
"AH_SERVICEM1_01": "~z~It don't look like they're for us, not yet at least!"
"AH_SERVICESA": "AH3b_FBAA"
"AH_SERVICESIF": "100"
"AH_SERVICESLF": "1000000"
"AH_SERVICESSL": "191"
"AH_SERVICES_01": "~z~To the right, man. Look, about every flashing light in the city."
"AH_SERVICES_02": "~z~Over to the right, dog. Man, there's about every cop in LS County on the way."
"AH_SES": "You need to be in a public sessions to sell your vehicles."
"AH_SHOOT2_FA": "AH3b_STAA"
"AH_SHOOT2_FIF": "100"
"AH_SHOOT2_FLF": "1000000"
"AH_SHOOT2_FSL": "101"
"AH_SHOOT2_F_01": "~z~Come on, assholes!"
"AH_SHOOT2_F_02": "~z~You don't wanna follow us too close!"
"AH_SHOOT2_F_03": "~z~Feds and they files! Back off!"
"AH_SHOOT2_F_04": "~z~Get closer, asshole! Come on."
"AH_SHOOT2_F_05": "~z~Blast those fools!"
"AH_SHOOT2_F_06": "~z~Heat 'em up!"
"AH_SHOOT2_F_07": "~z~Right there - light 'em up!"
"AH_SHOOT2_F_08": "~z~You don't wanna follow us!"
"AH_SHOOT2_MA": "AH3b_SUAA"
"AH_SHOOT2_MIF": "100"
"AH_SHOOT2_MLF": "1000000"
"AH_SHOOT2_MSL": "011"
"AH_SHOOT2_M_01": "~z~You don't wanna tail us!"
"AH_SHOOT2_M_02": "~z~Back off, assholes!"
"AH_SHOOT2_M_03": "~z~I'm taking these pricks down!"
"AH_SHOOT2_M_04": "~z~Let's hit 'em!"
"AH_SHOOT2_M_05": "~z~Thinning 'em out!"
"AH_SHOOT2_M_06": "~z~Let's get a few of 'em off of us!"
"AH_SHOOT2_M_07": "~z~Try and push 'em back!"
"AH_SHOOT2_M_08": "~z~Blast a few of these pricks."
"AH_SHOOT_FA": "AH3b_BNAA"
"AH_SHOOT_FIF": "100"
"AH_SHOOT_FLF": "1000000"
"AH_SHOOT_FSL": "191"
"AH_SHOOT_F_01": "~z~Clean this up, let's go."
"AH_SHOOT_F_02": "~z~We ain't got time, do something."
"AH_SHOOT_F_03": "~z~What we doing with this guy?"
"AH_SHOOT_F_04": "~z~M, what we goin' do?"
"AH_SHOOT_MA": "AH3b_BOAA"
"AH_SHOOT_MIF": "100"
"AH_SHOOT_MLF": "1000000"
"AH_SHOOT_MSL": "091"
"AH_SHOOT_M_01": "~z~Handle this!"
"AH_SHOOT_M_02": "~z~Do something about this!"
"AH_SHOOT_M_03": "~z~Kid, he's yours."
"AH_SHOOT_M_04": "~z~He'll put two in our backs."
"AH_SLIDE_DJIF": "100"
"AH_SLIDE_DJLF": "1000000"
"AH_SLIDE_DJSL": "500"
"AH_SLIDE_DJ_1": "~z~Guhh!"
"AH_SLIDE_DJ_1A": "AH3b_PYAA"
"AH_SLIDE_GMIF": "100"
"AH_SLIDE_GMLF": "1000000"
"AH_SLIDE_GMSL": "500"
"AH_SLIDE_GM_1": "~z~Ohh!"
"AH_SLIDE_GM_1A": "AH3b_PVAA"
"AH_SLIDE_HWIF": "100"
"AH_SLIDE_HWLF": "1000000"
"AH_SLIDE_HWSL": "500"
"AH_SLIDE_HW_1": "~z~Ahhh!"
"AH_SLIDE_HW_1A": "AH3b_PWAA"
"AH_SLIDE_NRIF": "100"
"AH_SLIDE_NRLF": "1000000"
"AH_SLIDE_NRSL": "500"
"AH_SLIDE_NR_1": "~z~Ooof!"
"AH_SLIDE_NR_1A": "AH3b_PXAA"
"AH_SLIDE_PMIF": "100"
"AH_SLIDE_PMLF": "1000000"
"AH_SLIDE_PMSL": "500"
"AH_SLIDE_PM_1": "~z~Woah!"
"AH_SLIDE_PM_1A": "AH3b_PUAA"
"AH_SPKAIF": "100"
"AH_SPKALF": "10000001000000"
"AH_SPKASL": "091191"
"AH_SPKA_1": "~z~Hey we got a problem up here - sprinkler system - can't see anything."
"AH_SPKA_1A": "AH3b_JLAA"
"AH_SPKA_2": "~z~Man, can the hacker shut it off?"
"AH_SPKA_2A": "AH3b_JLAB"
"AH_SPKB_CFBIF": "100"
"AH_SPKB_CFBLF": "11001001100000"
"AH_SPKB_CFBSL": "302030"
"AH_SPKB_CFB_1": "~z~That's a negative on the sprinklers, system's in emergency mode now. I can't break it."
"AH_SPKB_CFB_1A": "AH3b_JPAA"
"AH_SPKB_CFB_2": "~z~Okay, just stay on the airwaves, tell me if there's anything coming our way."
"AH_SPKB_CFB_2A": "AH3b_JPAB"
"AH_SPKB_CFGIF": "100"
"AH_SPKB_CFGLF": "11001001100000"
"AH_SPKB_CFGSL": "302030"
"AH_SPKB_CFG_1": "~z~I noticed a bug in the jewel store system, might be here too. Did that work?"
"AH_SPKB_CFG_1A": "AH3b_QOAA"
"AH_SPKB_CFG_2": "~z~Yeah, it worked. I'm glad we stuck with you, kid."
"AH_SPKB_CFG_2A": "AH3b_QOAB"
"AH_SPKB_CFIF": "100"
"AH_SPKB_CFLF": "11000001100000110010011000001100000"
"AH_SPKB_CFMIF": "100"
"AH_SPKB_CFMLF": "11001001100000"
"AH_SPKB_CFMSL": "302030"
"AH_SPKB_CFM_1": "~z~Got it. Sprinklers disabled."
"AH_SPKB_CFM_1A": "AH3b_JQAA"
"AH_SPKB_CFM_2": "~z~Awesome, we made it there in the end."
"AH_SPKB_CFM_2A": "AH3b_JQAB"
"AH_SPKB_CFSL": "030010302010030"
"AH_SPKB_CF_1": "~z~Feltz, can you do something?"
"AH_SPKB_CF_1A": "AH3b_JNAA"
"AH_SPKB_CF_2A": "SFX_PAUSE_100"
"AH_SPKB_CF_3": "~z~Uh... uh. I can try, but the system's in overload after what happened."
"AH_SPKB_CF_3A": "AH3b_JNAB"
"AH_SPKB_CF_4A": "SFX_PAUSE_130"
"AH_SPKB_CF_5": "~z~Understood."
"AH_SPKB_CF_5A": "AH3b_JNAC"
"AH_SPKB_PHIF": "100"
"AH_SPKB_PHLF": "11001001100000"
"AH_SPKB_PHSL": "302030"
"AH_SPKB_PH_1": "~z~I'm in the system - okay, shutting down fire suppression."
"AH_SPKB_PH_1A": "AH3b_JMAA"
"AH_SPKB_PH_2": "~z~At a girl. Whatever we're paying you - you're worth it."
"AH_SPKB_PH_2A": "AH3b_JMAB"
"AH_SPKB_RLBIF": "100"
"AH_SPKB_RLBLF": "11000001100000110010011000001100000"
"AH_SPKB_RLBSL": "030010302010030"
"AH_SPKB_RLB_1": "~z~Lukens - sprinkler system - you got any ideas?"
"AH_SPKB_RLB_1A": "AH3b_RDAA"
"AH_SPKB_RLB_2A": "SFX_PAUSE_140"
"AH_SPKB_RLB_3": "~z~Dude, I would not know where to start, maybe like take a screwdriver to 'em."
"AH_SPKB_RLB_3A": "AH3b_RDAB"
"AH_SPKB_RLB_4A": "SFX_PAUSE_160"
"AH_SPKB_RLB_5": "~z~Of course... why did I ask?"
"AH_SPKB_RLB_5A": "AH3b_RDAC"
"AH_SPKB_RLGIF": "100"
"AH_SPKB_RLGLF": "11001001100000"
"AH_SPKB_RLGSL": "302030"
"AH_SPKB_RLG_1": "~z~I do believe I took this class. It still raining gentlemen?"
"AH_SPKB_RLG_1A": "AH3b_RFAA"
"AH_SPKB_RLG_2": "~z~Everything you know, I taught you, Rick. Don't forget that."
"AH_SPKB_RLG_2A": "AH3b_RFAB"
"AH_SPKB_RLMIF": "100"
"AH_SPKB_RLMLF": "11001001100000110000011000001100000"
"AH_SPKB_RLMSL": "302010030010030"
"AH_SPKB_RLM_1": "~z~I should know this, bro! I thought I had it all down!"
"AH_SPKB_RLM_1A": "AH3b_REAA"
"AH_SPKB_RLM_2A": "SFX_PAUSE_230"
"AH_SPKB_RLM_3": "~z~Don't beat yourself up, just be better next time, okay?"
"AH_SPKB_RLM_3A": "AH3b_REAB"
"AH_SPKB_RLM_4A": "SFX_PAUSE_100"
"AH_SPKB_RLM_5": "~z~And tell us if anything bad comes over the airwaves."
"AH_SPKB_RLM_5A": "AH3b_REAC"
"AH_SPOTTEDA": "AH3b_DPAA"
"AH_SPOTTEDIF": "100"
"AH_SPOTTEDLF": "1102000"
"AH_SPOTTEDSL": "292"
"AH_SPOTTED_01": "~z~FIB chopper's picked me up."
"AH_SPOTTED_02": "~z~FIB chopper - he's onto us!"
"AH_STAIR_DJA": "AH3b_CFAA"
"AH_STAIR_DJIF": "100"
"AH_STAIR_DJLF": "1000000"
"AH_STAIR_DJSL": "501"
"AH_STAIR_DJ_01": "~z~I just saved your asses, come on."
"AH_STAIR_GMA": "AH3b_CCAA"
"AH_STAIR_GMIF": "100"
"AH_STAIR_GMLF": "1000000"
"AH_STAIR_GMSL": "591"
"AH_STAIR_GM_01": "~z~Dude bought it, let's move."
"AH_STAIR_HWA": "AH3b_CDAA"
"AH_STAIR_HWIF": "100"
"AH_STAIR_HWLF": "1000000"
"AH_STAIR_HWSL": "501"
"AH_STAIR_HW_01": "~z~I just iced a guy!"
"AH_STAIR_NRA": "AH3b_CEAA"
"AH_STAIR_NRIF": "100"
"AH_STAIR_NRLF": "1000000"
"AH_STAIR_NRSL": "501"
"AH_STAIR_NR_01": "~z~M, M, you see that? I smoked him."
"AH_STAIR_PMA": "AH3b_CBAA"
"AH_STAIR_PMIF": "100"
"AH_STAIR_PMLF": "1000000"
"AH_STAIR_PMSL": "501"
"AH_STAIR_PM_01": "~z~Guy in stairwell's down, let's go."
"AH_STILL_CFA": "AH3b_JBAA"
"AH_STILL_CFIF": "100"
"AH_STILL_CFLF": "1100100"
"AH_STILL_CFSL": "392"
"AH_STILL_CF_01": "~z~The d-data pull's still working. You gotta hold them off a little longer."
"AH_STILL_PHA": "AH3b_EBAA"
"AH_STILL_PHIF": "100"
"AH_STILL_PHLF": "1100100"
"AH_STILL_PHSL": "392"
"AH_STILL_PH_01": "~z~The download isn't finished. Keep holding them off while the process completes."
"AH_STILL_RLA": "AH3b_HRAA"
"AH_STILL_RLIF": "100"
"AH_STILL_RLLF": "1100100"
"AH_STILL_RLSL": "392"
"AH_STILL_RL_01": "~z~This download's taking a hella long time, bros. You gotta chill."
"AH_STILL_RL_02": "~z~The download ain't done yet, bros. Hang in there."
"AH_SWAT1A": "AH3b_ELAA"
"AH_SWAT1IF": "100"
"AH_SWAT1LF": "1004000"
"AH_SWAT1SL": "691"
"AH_SWAT1_01": "~z~Get on the floor!"
"AH_SWAT1_02": "~z~On your knees!"
"AH_SWAT2A": "AH3b_BSAA"
"AH_SWAT2ATTA": "AH3b_EYAA"
"AH_SWAT2ATTIF": "100"
"AH_SWAT2ATTLF": "1004000"
"AH_SWAT2ATTSL": "791"
"AH_SWAT2ATT_01": "~z~Hey! Get down!"
"AH_SWAT2ATT_02": "~z~Stop right there!"
"AH_SWAT2ATT_03": "~z~Hey! Hey! Hey!"
"AH_SWAT2IF": "100"
"AH_SWAT2LF": "1004000"
"AH_SWAT2SL": "691"
"AH_SWAT2_01": "~z~Weapons free."
"AH_SWAT2_02": "~z~Guns are live!"
"AH_SWAT3ATTA": "AH3b_EZAA"
"AH_SWAT3ATTIF": "100"
"AH_SWAT3ATTLF": "1004000"
"AH_SWAT3ATTSL": "891"
"AH_SWAT3ATT_01": "~z~Stop right there!"
"AH_SWAT3ATT_02": "~z~Freeze, assholes!"
"AH_SWAT3ATT_03": "~z~Game over!"
"AH_SWATCHAT2IF": "100"
"AH_SWATCHAT2LF": "1000000"
"AH_SWATCHAT2SL": "890"
"AH_SWATCHAT2_1": "~z~Hold on! I hear something in the stairwell."
"AH_SWATCHAT2_1A": "AH3b_POAA"
"AH_SWAT_KDIF": "100"
"AH_SWAT_KDLF": "10000001000000"
"AH_SWAT_KDSL": "101011"
"AH_SWAT_KD_1": "~z~Look out! NOOSE team!"
"AH_SWAT_KD_1A": "AH3b_RZAA"
"AH_SWAT_KD_2": "~z~We got to hold 'em off till the driver makes it!"
"AH_SWAT_KD_2A": "AH3b_RZAB"
"AH_TAKEA": "AH3b_SSAA"
"AH_TAKEIF": "100"
"AH_TAKELF": "1100000"
"AH_TAKESL": "101"
"AH_TAKE_01": "~z~We were prepared for this! Let's take 'em!"
"AH_TAKE_02": "~z~Hey, we knew this was coming! Let's do this!"
"AH_TALK2IF": "100"
"AH_TALK2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_TALK2SL": "100010010010010010100010100010100010010010100010010010010"
"AH_TALK2_1": "~z~Eh, man. Tell 'em you messing with them, Mike."
"AH_TALK2_10A": "SFX_PAUSE_120"
"AH_TALK2_11": "~z~And if they don't, he got a homeboy named Trevor that probably will."
"AH_TALK2_11A": "AH3b_SYAE"
"AH_TALK2_12A": "SFX_PAUSE_060"
"AH_TALK2_13": "~z~That's a good point. I ain't gonna have the time to spend it, so enjoy."
"AH_TALK2_13A": "AH3b_SYAF"
"AH_TALK2_14A": "SFX_PAUSE_200"
"AH_TALK2_15": "~z~Yeah, cool. We can joke about how screwed up your damn life is."
"AH_TALK2_15A": "AH3b_SYAG"
"AH_TALK2_16A": "SFX_PAUSE_130"
"AH_TALK2_17": "~z~Yeah, well, what else are we going to do? Besides, Trevor ain't a problem,"
"AH_TALK2_17A": "AH3b_SYAH"
"AH_TALK2_18A": "SFX_PAUSE_070"
"AH_TALK2_19": "~z~and Dave will look after me... I think."
"AH_TALK2_19A": "AH3b_SYAJ"
"AH_TALK2_1A": "AH3b_SYAA"
"AH_TALK2_2A": "SFX_PAUSE_160"
"AH_TALK2_3": "~z~Hey, I was semi sorta serious, but joking once you reacted like that, alright?"
"AH_TALK2_3A": "AH3b_SYAB"
"AH_TALK2_4A": "SFX_PAUSE_220"
"AH_TALK2_5": "~z~Chill out."
"AH_TALK2_5A": "AH3b_SYAI"
"AH_TALK2_6A": "SFX_PAUSE_230"
"AH_TALK2_7": "~z~Look, man, he was just messing with y'all. It's his great sense of humor. The FIB people who put us up to this,"
"AH_TALK2_7A": "AH3b_SYAC"
"AH_TALK2_8A": "SFX_PAUSE_120"
"AH_TALK2_9": "~z~they probably goin' pop him anyway to clean up loose ends."
"AH_TALK2_9A": "AH3b_SYAD"
"AH_TALK3IF": "100"
"AH_TALK3LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_TALK3SL": "090010010010100010010010100010010010010010100010010"
"AH_TALK3_1": "~z~Well people, we did it. A raid on the Bureau."
"AH_TALK3_10A": "SFX_PAUSE_060"
"AH_TALK3_11": "~z~Probably a bit of both. No one's gonna clap me,"
"AH_TALK3_11A": "AH3b_SZAE"
"AH_TALK3_12A": "SFX_PAUSE_350"
"AH_TALK3_13": "~z~ I just need to get my shit together."
"AH_TALK3_13A": "AH3b_SZAI"
"AH_TALK3_14A": "SFX_PAUSE_130"
"AH_TALK3_15": "~z~Nah, man, what you need is a damn drink."
"AH_TALK3_15A": "AH3b_SZAF"
"AH_TALK3_16A": "SFX_PAUSE_140"
"AH_TALK3_17": "~z~Oh yeah."
"AH_TALK3_17A": "AH3b_SZAG"
"AH_TALK3_1A": "AH3b_SZAA"
"AH_TALK3_2A": "SFX_PAUSE_250"
"AH_TALK3_3": "~z~It wasn't the biggest job, or the smartest, but it was probably the ballsiest."
"AH_TALK3_3A": "AH3b_SZAH"
"AH_TALK3_4A": "SFX_PAUSE_150"
"AH_TALK3_5": "~z~Yeah, here's to that."
"AH_TALK3_5A": "AH3b_SZAB"
"AH_TALK3_6A": "SFX_PAUSE_070"
"AH_TALK3_7": "~z~Boy, I'm still shaking. I'm still so fucking tense."
"AH_TALK3_7A": "AH3b_SZAC"
"AH_TALK3_8A": "SFX_PAUSE_150"
"AH_TALK3_9": "~z~Man, that could be the job or it could be you thinkin' bout all the dudes who wanna clap your ass."
"AH_TALK3_9A": "AH3b_SZAD"
"AH_TALKIF": "100"
"AH_TALKLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AH_TALKSL": "010010100010010010100010010010010010010010010010010"
"AH_TALK_1": "~z~Whoa! Now we're clear, I can probably say, I never expected to make it out of there."
"AH_TALK_10A": "SFX_PAUSE_110"
"AH_TALK_11": "~z~while the last of the baby boomers pretends he's a hacker? Come on, it was hopeful."
"AH_TALK_11A": "AH3b_SWAF"
"AH_TALK_12A": "SFX_PAUSE_230"
"AH_TALK_13": "~z~And then when the chopper crashed? Man. I thought there was no fucking way."
"AH_TALK_13A": "AH3b_SWAJ"
"AH_TALK_14A": "SFX_PAUSE_370"
"AH_TALK_15": "~z~Why you think Lester burned down the business? Hell, why do you think I'm doing it for nothing,"
"AH_TALK_15A": "AH3b_SWAH"
"AH_TALK_16A": "SFX_PAUSE_210"
"AH_TALK_17": "~z~and these clowns are getting paid?"
"AH_TALK_17A": "AH3b_SWAI"
"AH_TALK_1A": "AH3b_SWAA"
"AH_TALK_2A": "SFX_PAUSE_290"
"AH_TALK_3": "~z~Yeah, sure, man. We had it covered."
"AH_TALK_3A": "AH3b_SWAB"
"AH_TALK_4A": "SFX_PAUSE_140"
"AH_TALK_5": "~z~Really, it was covered, was it?"
"AH_TALK_5A": "AH3b_SWAC"
"AH_TALK_6A": "SFX_PAUSE_180"
"AH_TALK_7": "~z~Uhhh, yeah. Lester had the plan. It was all set up."
"AH_TALK_7A": "AH3b_SWAD"
"AH_TALK_8A": "SFX_PAUSE_070"
"AH_TALK_9": "~z~Yeah, we had a plan - hold off the nastiest team of crooked FIB agents in the country"
"AH_TALK_9A": "AH3b_SWAE"
"AH_TRIESA": "AH3b_CXAA"
"AH_TRIESIF": "100"
"AH_TRIESLF": "1000000"
"AH_TRIESSL": "090"
"AH_TRIES_01": "~z~Room sealed. Hold while I gain access."
"AH_TRIES_02": "~z~It's locked. I'm setting a charge."
"AH_TURNUP_KDA": "AH3b_IYAA"
"AH_TURNUP_KDIF": "100"
"AH_TURNUP_KDLF": "1000000"
"AH_TURNUP_KDSL": "491"
"AH_TURNUP_KD_01": "~z~I'm here! Get in! Get in!"
"AH_TURNUP_KD_02": "~z~I'm your ride! Get in here!"
"AH_UDRV_KDA": "AH3b_IZAA"
"AH_UDRV_KDIF": "100"
"AH_UDRV_KDLF": "1000000"
"AH_UDRV_KDSL": "491"
"AH_UDRV_KD_01": "~z~You're driving!"
"AH_UDRV_KD_02": "~z~I brought the van - you're driving it!"
"AH_UHOHA": "AH3b_DXAA"
"AH_UHOHIF": "100"
"AH_UHOHLF": "1100000"
"AH_UHOHSL": "292"
"AH_UHOH_01": "~z~Nooooo!"
"AH_UHOH_02": "~z~Oh, God!"
"AH_VEH_SEL_D": "You need to select some vehicles to export first."
"AH_VEH_SEL_T": "SELECT VEHICLES"
"AH_WAIT2A": "AH3b_ADAA"
"AH_WAIT2IF": "100"
"AH_WAIT2LF": "1100000"
"AH_WAIT2SL": "090"
"AH_WAIT2_01": "~z~Of all the ways for a midlife crisis to manifest itself."
"AH_WAIT2_02": "~z~Just gimme a second."
"AH_WAIT2_03": "~z~Okay. Here we go."
"AH_WAIT2_04": "~z~Here we freakin' go."
"AH_WAITINGA": "AH3b_AKAA"
"AH_WAITINGIF": "100"
"AH_WAITINGLF": "1000000"
"AH_WAITINGSL": "090"
"AH_WAITING_01": "~z~Shit."
"AH_WAITING_02": "~z~Come on."
"AH_WAITING_03": "~z~Go."
"AH_WAITING_04": "~z~Move."
"AH_WAITING_05": "~z~Argh."
"AH_WAITING_06": "~z~Hurry up."
"AH_WANT_ETA": "AH3b_ILAA"
"AH_WANT_ETIF": "100"
"AH_WANT_ETLF": "1100000"
"AH_WANT_ETSL": "400"
"AH_WANT_ET_01": "~z~I did everything I could to make this easy - but now it's going to be difficult!"
"AH_WANT_ET_02": "~z~Can't save you people from yourselves - now we got to lose these guys!"
"AH_WANT_KDA": "AH3b_JHAA"
"AH_WANT_KDIF": "100"
"AH_WANT_KDLF": "1100000"
"AH_WANT_KDSL": "400"
"AH_WANT_KD_01": "~z~You've gone and done it! After everything I did to make this easy!"
"AH_WANT_KD_02": "~z~You total asshole! Now we gotta lose the cops!"
"AH_WANT_TMA": "AH3b_JOAA"
"AH_WANT_TMIF": "100"
"AH_WANT_TMLF": "1100000"
"AH_WANT_TMSL": "400"
"AH_WANT_TM_01": "~z~Now I got to hack your cock off, man. You wish."
"AH_WANT_TM_02": "~z~Idiota - I told you what I was going to do, you sick fuck."
"AH_WHEREGOA": "AH3b_FSAA"
"AH_WHEREGOIF": "100"
"AH_WHEREGOLF": "1100000"
"AH_WHEREGOSL": "010"
"AH_WHEREGO_01": "~z~We're meeting Lester at your house, Frank."
"AH_WHEREGO_02": "~z~Franklin, the debrief's happening at your place."
"AH_WHERE_ETIF": "100"
"AH_WHERE_ETLF": "11000001100000110000011000001100000"
"AH_WHERE_ETSL": "040010400010040"
"AH_WHERE_ET_1": "~z~Hey, that was a good call on the ambulance, Eddie."
"AH_WHERE_ET_1A": "AH3b_RVAA"
"AH_WHERE_ET_2A": "SFX_PAUSE_120"
"AH_WHERE_ET_3": "~z~I saw what was going on in the Bureau, man. I wasn't going to drive up in something obvious."
"AH_WHERE_ET_3A": "AH3b_RVAB"
"AH_WHERE_ET_4A": "SFX_PAUSE_120"
"AH_WHERE_ET_5": "~z~That's the thinking we pay you to do."
"AH_WHERE_ET_5A": "AH3b_RVAC"
"AH_WHERE_KDIF": "100"
"AH_WHERE_KDLF": "110000011000001100000110000011000001100000110000011000001100000"
"AH_WHERE_KDSL": "040010400010400010040010040"
"AH_WHERE_KD_1": "~z~Alright, Karim - good work getting the ambulance."
"AH_WHERE_KD_1A": "AH3b_SBAA"
"AH_WHERE_KD_2A": "SFX_PAUSE_150"
"AH_WHERE_KD_3": "~z~When I brought those sports bikes down the tunnel after Vangelico - man,"
"AH_WHERE_KD_3A": "AH3b_SBAB"
"AH_WHERE_KD_4A": "SFX_PAUSE_090"
"AH_WHERE_KD_5": "~z~I thought long and hard what to bring along this time."
"AH_WHERE_KD_5A": "AH3b_SBAC"
"AH_WHERE_KD_6A": "SFX_PAUSE_090"
"AH_WHERE_KD_7": "~z~Yeah, screwing up once is understandable. Twice? Unacceptable."
"AH_WHERE_KD_7A": "AH3b_SBAD"
"AH_WHERE_KD_8A": "SFX_PAUSE_390"
"AH_WHERE_KD_9": "~z~Remember that if I ever hire you again."
"AH_WHERE_KD_9A": "AH3b_SBAE"
"AH_WHERE_TMIF": "100"
"AH_WHERE_TMLF": "11000001100000110000011000001100000"
"AH_WHERE_TMSL": "040010400010040"
"AH_WHERE_TM_1": "~z~Hey, Taliana, right? Great move bringing an ambulance."
"AH_WHERE_TM_1A": "AH3b_SEAA"
"AH_WHERE_TM_2A": "SFX_PAUSE_080"
"AH_WHERE_TM_3": "~z~It's a common trick. If the crew don't get jumpy, it usually works."
"AH_WHERE_TM_3A": "AH3b_SEAB"
"AH_WHERE_TM_4A": "SFX_PAUSE_150"
"AH_WHERE_TM_5": "~z~Common or not, it takes balls, and you got 'em."
"AH_WHERE_TM_5A": "AH3b_SEAC"
"AIMFEED_ASS": "Aim preference has reverted back to Assisted Aim - Partial."
"AIMFEED_ASS1": "Aim preference is set to Assisted Aim - Partial."
"AIMFEED_FAA": "Aim preference has reverted back to Free Aim - Assisted."
"AIMFEED_FAA1": "Aim preference is set to Free Aim - Assisted."
"AIMFEED_FRE": "Aim preference has reverted back to Free Aim."
"AIMFEED_FRE1": "Aim preference is set to Free Aim."
"AIMFEED_TRA": "Aim preference has reverted back to Assisted Aim - Full."
"AIMFEED_TRA1": "Aim preference is set to Assisted Aim - Full."
"AIPRO": "AI Programmers"
"AIPRO1": "AI Programmer"
"AIRBUS": "Airport Bus"
"AIRDEF_MISS": "Yacht Defenses are disabled during Piracy Prevention."
"AIRDEF_MS_DM": "Yacht Defenses are disabled during Executive Deathmatch."
"AIRDEF_MS_KL": "Yacht Defenses are disabled during Kill List."
"AIRDEF_REVER": "Yacht Defenses have reverted to your pre-mission setup."
"AIRDEF_WARN": "You are entering protected air space. If you remain you will be shot."
"AIRDEF_WEAP": "While Yacht Defense is set to On you are unable to access your weapons."
"AIRDEF_W_LVL": "Yacht Defenses are disabled while you have a Wanted Level."
"AIRP": "Los Santos International Airport"
"AIRPORT": "Airport Flyby"
"AIRPORTR": "Airport"
"AIRQ_HELP_1": "Press ~INPUT_VEH_FLY_COUNTER~ to fire countermeasures."
"AIRQ_HELP_2": "Hold ~INPUT_VEH_FLY_YAW_LEFT~ and ~INPUT_VEH_FLY_YAW_RIGHT~ then use ~INPUT_VEH_FLY_ROLL_LR~ or ~INPUT_VEH_FLY_PITCH_UD~ to strafe."
"AIRSTRIKE_1": "Throw a Flare to mark an area for the Airstrike to hit. If you do not mark an area with a Flare before the jet arrives it will leave without deploying any bombs."
"AIRSTRIKE_2": "JET RANGE"
"AIRSTRIKE_3": "If you throw a flare in an interior the jet will not be able to see it and will not deploy any bombs."
"AIRSTRIKE_4": "Throw a flare to mark an area for the airstrike to hit. If you do not mark an area with a flare before the jet arrives it will leave without deploying any bombs. You cannot throw flares while piloting an air vehicle."
"AIRSTRIKE_5": "Airstrike"
"AIRSTRIKE_6": "~1~ m"
"AIRTUG": "Airtug"
"AIR_RCE_1": "Press ~INPUT_VEH_DUCK~ to release a stream of colored smoke."
"AIR_REBR": "AIR"
"AKULA": "Akula"
"AKULAGUN_1": "You are the co-pilot of an Akula. ~n~Press ~INPUT_CONTEXT~ to enter the gun camera."
"AKULAGUN_2": "You are a passenger of an Akula. ~n~Press ~INPUT_CONTEXT~ to enter the passenger camera."
"AKULAGUN_P1": "You are using the Akula Passenger Cam.~n~Use ~INPUT_SNIPER_ZOOM~ to zoom in/out. ~n~Press ~INPUT_FRONTEND_LB~ or ~INPUT_FRONTEND_RB~to switch camera modes."
"AKULAGUN_P2": "You are using the Akula's mounted gun.~n~Press ~INPUT_ATTACK~ to fire.~n~Use ~INPUT_SNIPER_ZOOM~ to zoom in/out.~n~Press ~INPUT_SCRIPT_RRIGHT~ to go back."
"AKUMA": "Akuma"
"ALAMO": "Alamo Sea"
"ALBANY": "Albany"
"ALBUMREV": "Taken from the album 'Revelation'"
"ALERT_CTF_PUB": "Unavailable - It is not possible to Publish the Capture because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_CTF_UPD": "Unavailable - It is not possible to update the published Capture because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_DM_PUB": "Unavailable - It is not possible to Publish the Deathmatch because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_DM_UPD": "Unavailable - It is not possible to update the published Deathmatch because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_KH_PUB": "Unavailable - It is not possible to Publish the King of the Hill because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_KH_UPD": "Unavailable - It is not possible to update the published King of the Hill because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_RC_PUB": "Unavailable - It is not possible to Publish the Race because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_RC_UPD": "Unavailable - It is not possible to update the published Race because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_SR_PUB": "Unavailable - It is not possible to Publish the Survival because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALERT_SR_UPD": "Unavailable - It is not possible to update the published Survival because a signed in gamer profile does not have permission to post content, due to content restriction in parental control settings."
"ALGONQUIN": "Algonquin Blvd"
"ALHAMBRA": "Alhambra Dr"
"ALKONOST": "RO-86 Alkonost"
"ALK_LIV1": "Forest Camo"
"ALK_LIV10": "The Winged Angel"
"ALK_LIV2": "Fall Camo"
"ALK_LIV3": "Naval Camo"
"ALK_LIV4": "Night Flight Camo"
"ALK_LIV5": "Naval Camo II"
"ALK_LIV6": "Desert Camo"
"ALK_LIV7": "Naval Camo III"
"ALK_LIV8": "Forest Camo II"
"ALK_LIV9": "Urban Flyer"
"ALK_RADAR": "The RO-86 Alkonost will not appear on enemy radars or maps when flown at high altitude."
"ALLCREWLEFT": "~s~The crew was abandoned."
"ALLEYCOPS1A": "heat_AIAA"
"ALLEYCOPS1IF": "100"
"ALLEYCOPS1LF": "1002100"
"ALLEYCOPS1SL": "290"
"ALLEYCOPS1_01": "~z~You don't plug that alley, you're gonna get overrun!"
"ALLEYCOPS1_02": "~z~If those cops get up the alley, you're overrun!"
"ALLEYCOPS1_03": "~z~Deal with those cops coming up the alley before they flank you!"
"ALLOAPR": "Aloe Blacc appears courtesy of Interscope Records, a division of UMG Recordings, Inc."
"ALL_OUTA": "heat_EXAA"
"ALL_OUTIF": "100"
"ALL_OUTLF": "1100100"
"ALL_OUTSL": "290"
"ALL_OUT_01": "~z~I'm all out."
"ALL_OUT_02": "~z~I'm out."
"ALPHA": "Alpha"
"ALPHAZ1": "Alpha-Z1"
"ALPHAZ1_LIVERY1": "Alpha Racing Team"
"ALPHAZ1_LIVERY2": "Play Outside"
"ALPHAZ1_LIVERY3": "Pisswasser 'In For A Good Time'"
"ALPHAZ1_LIVERY4": "eCola 'Deliciously Infectious'"
"ALPHAZ1_LIVERY5": "Sludgie 'Fruity Ice'"
"ALPHAZ1_LIVERY6": "Sprunk 'The Essence Of Life'"
"ALPHAZ1_LIVERY7": "Ron Gas Stations 'Stop n Go'"
"ALPHAZ1_LIVERY8": "Flow Water"
"ALPHA_BON1": "Twin Stripe Hood"
"ALPHA_BON2": "Triple Vent Hood"
"ALPHA_EXT4": "Twin Ellipse Exhaust"
"ALRE_PAUSE": "Pause"
"ALRE_SWCML": "Prev Camera"
"ALRE_SWCMR": "Next Camera"
"ALSEL_OT_COLa": "Collect the ~a~.~s~"
"ALSEL_OT_COLb": "Collect the ~HUD_COLOUR_BLUE~Acid.~s~"
"ALSEL_OT_COLc": "Return to the ~HUD_COLOUR_BLUE~delivery bike.~s~"
"ALSEL_OT_DELa": "Take the ~a~~s~ to the ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_DELb": "Take the Acid to the ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_DELc": "Deliver the ~a~~s~ to the backup ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_DELd": "Deliver the Acid to the backup ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_HDELa": "Help take the ~a~~s~ to the ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_HDELb": "Help take the Acid to the ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_HDELc": "Help deliver the ~a~~s~ to the backup ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_HDELd": "Help deliver the Acid to the backup ~HUD_COLOUR_YELLOW~drop-off.~s~"
"ALSEL_OT_INTa": "Stash the ~a~~s~ in the ~HUD_COLOUR_BLUE~trunk.~s~"
"ALSEL_OT_INTb": "Stash the Acid in the ~HUD_COLOUR_BLUE~trunk.~s~"
"ALS_BLP_LOC": "Setup: Acid Lab Equipment"
"ALS_BM_ENS": "Lab equipment delivered"
"ALS_BM_ENT": "SETUP COMPLETE"
"ALS_BM_OVR": "MISSION OVER"
"ALS_BM_OVRS": "Lab equipment was not delivered"
"ALS_BM_STS": "Steal the lab equipment"
"ALS_BM_STT": "ACID LAB SETUP"
"ALS_BP01": "Lab Equipment"
"ALS_BP02": "Flatbed"
"ALS_BP03": "Forklift"
"ALS_BP04": "Warehouse"
"ALS_B_ACID": "Acid"
"ALS_HELP_NEAR": "Destroy the Acid ~HUD_COLOUR_RED~~BLIP_ACID~~s~ to earn cash and RP."
"ALS_H_BLOCK": "Acid Lab Equipment is unavailable when inside a vehicle."
"ALS_H_INP": "Press ~INPUT_CONTEXT~ to begin Setup: Acid Lab Equipment."
"ALS_H_NEAR": "Steal the necessary lab equipment from the nearby warehouse ~HUD_COLOUR_YELLOW~~BLIP_ACID~~s~ to get started on upgrading the Brickade 6x6 stored at The Freakshop. This will allow you to manufacture and sell Acid."
"ALS_H_SOLO": "Setup: Acid Lab Equipment must be attempted alone. Return by yourself to enter the warehouse."
"ALS_ITM_SUP": "Supplies"
"ALS_OT_RCVR": "Recover the ~a~.~s~"
"ALS_TIC_RIV1a": "~a~~s~ batch of ~a~ is now visible to all players in session."
"ALS_TIC_RIV1b": "~a~~s~ are moving a batch of ~a~."
"ALS_TIC_RIV2a": "~a~~s~ Acid is now visible to all players in session."
"ALS_TIC_RIV2b": "~a~~s~ are moving a batch of Acid."
"ALS_TK_1A": "You collected the lab equipment."
"ALS_TK_1B": "~a~~s~ collected the lab equipment."
"ALS_TK_2A": "You delivered the lab equipment."
"ALS_TK_2B": "~a~~s~ delivered the lab equipment."
"ALS_TK_LOAD1": "You loaded the lab equipment."
"ALS_TK_LOAD2": "~a~~s~ loaded the lab equipment."
"ALS_TXT_1": "You cleared the place out? Well shit I appreciate your efficiency, homie. I'll get those supplies straight over to your business."
"ALS_TXT_2": "k if u want an acid lab in that truck ur gonna need 2 find a few things. and ur in luck. i got a tip about some supplies. all set up on pallets in that warehouse. labrat says they shud be perfect. go grab a forklift and get em outta there."
"ALS_TXT_RIV1": "Hey! I just heard another outfit is moving some acid around. You know, just in case you're in the mood for some unfriendly competition..."
"ALS_TXT_RIV2": "Hey duderoo, I just heard another acidic enterprise is moving some of their product across town. What do you think? Live and let live? Or like...fuck em?"
"ALS_TXT_RIV3": "Hey, I just got wind our competition are making some moves. Thought I'd give you a heads up in case you wanna make things difficult for em..."
"ALTA": "Alta"
"ALTAPL": "Alta Pl"
"ALTITUDE": "Altitude"
"ALT_ST": "Alta St"
"AL_EXIT_BLCK1": "You can't leave the Acid Lab while on call. You can cancel this via the Quick Join app on the phone."
"AMANDA": "Amanda"
"AMARIL": "Amarillo Vista"
"AMARILLOW": "Amarillo Way"
"AMASUV_BLP_SUV": "Agency SUV"
"AMASUV_HT_CLSE": "Your current destination is too close. Select another to continue."
"AMASUV_HT_CTRL": "Press ~INPUT_CELLPHONE_CANCEL~ to start or stop the SUV."
"AMASUV_HT_INTR": "The Company SUV ~HUD_COLOUR_BLUE~~BLIP_SUV_SERVICE~~s~ will take you to your Agency. Place a waypoint on the Pause Map to be taken to another location."
"AMASUV_IB_HRRY": "Hurry"
"AMASUV_IB_STOP": "Stop"
"AMASUV_IB_STRT": "Start"
"AMA_APH1IF": "100"
"AMA_APH1LF": "11000001100000"
"AMA_APH1SL": "102010"
"AMA_APH1_1": "~z~This is Amanda. Unfortunately I can't come to the phone right now. Namaste."
"AMA_APH1_1A": "ANSPH_AIAA"
"AMA_APH1_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"AMA_APH2IF": "100"
"AMA_APH2LF": "1100000110000011000001100000"
"AMA_APH2SL": "102010102010"
"AMA_APH2_1": "~z~This is Amanda - unfortunately I am out of town for a few days, so leave me a message,"
"AMA_APH2_1A": "ANSPH_AUAA"
"AMA_APH2_2A": "SFX_PAUSE_380"
"AMA_APH2_3": "~z~and if you're my soon to be ex-husband, go fuck yourself."
"AMA_APH2_3A": "ANSPH_AUAB"
"AMA_APH2_4A": "SFX_Phone_Generic_Answerphone_Beep_05"
"AMA_APH3IF": "100"
"AMA_APH3LF": "11000001100000"
"AMA_APH3SL": "102010"
"AMA_APH3_1": "~z~This is Amanda, sorry I missed your call, but please leave a message and do some peaceful breathing..."
"AMA_APH3_1A": "ANSPH_AVAA"
"AMA_APH3_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"AMBC_2ND": "You came second in Criminal Damage by causing $~a~ worth of destruction"
"AMBC_3RD": "You came third in Criminal Damage by causing $~a~ worth of destruction"
"AMBC_BIG_START": "Cause the highest value of damage to vehicles and other players"
"AMBC_HELP": "Achieve the highest cost in damages to earn a cash and RP reward. More expensive vehicles will give you a higher score for damaging them."
"AMBC_HELP1": "Taking out players wearing expensive clothing and accessories will give you a higher score. You will not be rewarded for harming citizens of Los Santos and Blaine County."
"AMBC_LOSE": "<C>~a~</C>~s~ won Criminal Damage by causing $~a~ worth of destruction"
"AMBC_PERS": "Personal vehicles will not be counted for Criminal Damage."
"AMBC_POSCH": "You entered 1st place in the event."
"AMBC_POSCH2": "<C>~a~</C> entered 1st place in the event."
"AMBC_PREP": "Prepare for Criminal Damage."
"AMBC_START": "Cause the highest value of damage to vehicles and other players."
"AMBC_TITLE": "CRIMINAL DAMAGE"
"AMBC_WARN": "Criminal Damage will begin shortly. Cause the highest value of damage to vehicles and other players. The top 3 players will win cash and RP."
"AMBC_WIN": "You won Criminal Damage by causing $~a~ worth of destruction"
"AMBULAN": "Ambulance"
"AMBWORLEA": "Ambient World Lead"
"AMB_CUT_1A": "heat_DYAA"
"AMB_CUT_1BIF": "100"
"AMB_CUT_1BLF": "1100000"
"AMB_CUT_1BSL": "690"
"AMB_CUT_1B_1": "~z~What the fuck are these guys doing?"
"AMB_CUT_1B_1A": "heat_DFAA"
"AMB_CUT_1IF": "100"
"AMB_CUT_1LF": "1100000"
"AMB_CUT_1SL": "690"
"AMB_CUT_1_01": "~z~Sanitation aren't meant to be here."
"AMB_CUT_1_02": "~z~Did Public Works change their schedule?"
"AMB_CUT_2A": "heat_AVAA"
"AMB_CUT_2BA": "heat_FJAA"
"AMB_CUT_2BIF": "100"
"AMB_CUT_2BLF": "1100000"
"AMB_CUT_2BSL": "190"
"AMB_CUT_2B_01": "~z~Okay, let's do this thing."
"AMB_CUT_2B_02": "~z~Come on!"
"AMB_CUT_2B_03": "~z~Let's do this!"
"AMB_CUT_2B_04": "~z~Yeah baby!"
"AMB_CUT_2IF": "100"
"AMB_CUT_2LF": "1002000"
"AMB_CUT_2SL": "191"
"AMB_CUT_2_01": "~z~Hey, man, I got these motherfuckers."
"AMB_CUT_2_02": "~z~Ramming speed, bitch."
"AMB_CUT_2_03": "~z~You better brace yourselves, you motherfuckers!"
"AMB_CUT_3A": "heat_AWAA"
"AMB_CUT_3IF": "100"
"AMB_CUT_3LF": "1100000"
"AMB_CUT_3SL": "790"
"AMB_CUT_3_01": "~z~Hey! Hey! Hey!"
"AMB_CUT_3_02": "~z~9 o'clock! 9 o'clock!"
"AMCH_0": "Perform the longest jump in a land vehicle."
"AMCH_0S": "LONGEST JUMP"
"AMCH_0SLC": "Longest Jump"
"AMCH_1": "Fall the longest distance with a parachute before opening it."
"AMCH_12": "Reverse the longest distance without crashing."
"AMCH_12SLC": "Reverse Driving"
"AMCH_13": "Fall the longest distance without dying."
"AMCH_13SLC": "Longest Fall Survived"
"AMCH_15": "Fly low to the ground for the longest distance."
"AMCH_15SLC": "Low Flying"
"AMCH_16": "Fly upside-down near the ground for the longest distance."
"AMCH_16SLC": "Inverted Flying"
"AMCH_19": "Achieve the highest number of headshot kills on players."
"AMCH_19SLC": "Headshot Kills"
"AMCH_1S": "LONGEST FREEFALL"
"AMCH_1SLC": "Longest Freefall"
"AMCH_2": "Achieve the highest speed in a land vehicle."
"AMCH_20": "Achieve the highest number of drive-by kills on players."
"AMCH_20SLC": "Drive-By"
"AMCH_21": "Achieve the highest number of melee kills on players."
"AMCH_21SLC": "Melee"
"AMCH_22": "Achieve the highest number of sniper rifle kills on players."
"AMCH_22SLC": "Sniper Kills"
"AMCH_23": "Travel the furthest distance when bailing from a land vehicle."
"AMCH_23SLC": "Longest Bail"
"AMCH_2ND": "You came second in the ~a~ Challenge with a score of ~1~~a~"
"AMCH_2ND_T": "You came second in the ~a~ Challenge with a time of ~a~"
"AMCH_2S": "HIGHEST SPEED"
"AMCH_2SLC": "Highest Speed"
"AMCH_3": "Perform the longest stoppie on a motorcycle."
"AMCH_3RD": "You came third in the ~a~ Challenge with a score of ~1~~a~"
"AMCH_3RD_T": "You came third in the ~a~ Challenge with a time of ~a~"
"AMCH_3S": "LONGEST STOPPIE"
"AMCH_3SLC": "Longest Stoppie"
"AMCH_4": "Perform the longest wheelie on a motorcycle."
"AMCH_4A": "wheelie"
"AMCH_4S": "LONGEST WHEELIE"
"AMCH_4SLC": "Longest Wheelie"
"AMCH_5": "Drive the furthest distance in a land vehicle without crashing."
"AMCH_5S": "NO CRASHES"
"AMCH_5SLC": "No Crashes"
"AMCH_6": "Open your parachute closest to the ground while freefalling."
"AMCH_6S": "LOWEST PARACHUTE"
"AMCH_6SLC": "Lowest Parachute"
"AMCH_7": "Steal the most vehicles."
"AMCH_7S": "VEHICLES STOLEN"
"AMCH_7SLC": "Vehicles Stolen"
"AMCH_8": "Perform the most near misses with other vehicles in a land vehicle without crashing."
"AMCH_8S": "NEAR MISSES"
"AMCH_8SLC": "Near Misses"
"AMCH_9": "Fly under the most ~y~bridges~s~ in the time limit."
"AMCH_9S": "FLY UNDER BRIDGES"
"AMCH_9SLC": "Fly Under Bridges"
"AMCH_ABOUT": "The ~a~ Challenge is about to start."
"AMCH_AC": "Air Vehicle"
"AMCH_AIR": " air vehicles"
"AMCH_AIRAV": "Air vehicles ~HUD_COLOUR_BLUE~~BLIP_HELICOPTER~ ~BLIP_PLANE_DROP~~s~ are available at several locations. These will self-destruct once the event is over."
"AMCH_AIRAVI": "Air vehicles ~HUD_COLOUR_BLUE~~BLIP_PLANE_DROP~~s~ are available at several locations. These will self-destruct once the event is over."
"AMCH_ALTI": "When flying close to the ground, a purple box is displayed on the Radar showing the height you must remain within to score in this challenge."
"AMCH_ALTIEXP": "The altimeter won't display on the expanded Radar. Return to the normal Radar to track your height above ground."
"AMCH_ATTEMPT": "You entered ~a~ place with a score of ~1~~a~."
"AMCH_ATTEMPT2": "You beat ~a~ with a score of ~1~~a~. You are now ~a~ in the challenge."
"AMCH_ATTEMPT2F": "You beat ~a~ with a score of ~1~.~1~~a~. You are now ~a~ in the challenge."
"AMCH_ATTEMPTF": "You entered ~a~ place with a score of ~1~.~1~~a~."
"AMCH_BEATEN": "~a~ beat you with a score of ~1~~a~ and entered ~a~ place in the challenge."
"AMCH_BEATENF": "~a~ beat you with a score of ~1~.~1~~a~ and entered ~a~ place in the challenge."
"AMCH_BIG_0": "Perform the longest jump in a land vehicle"
"AMCH_BIG_1": "Fall the longest distance with a parachute before opening it"
"AMCH_BIG_12": "Reverse the longest distance without crashing"
"AMCH_BIG_13": "Fall the longest distance without dying"
"AMCH_BIG_15": "Fly low to the ground for the longest distance"
"AMCH_BIG_16": "Fly upside-down near the ground for the longest distance"
"AMCH_BIG_19": "Achieve the highest number of headshot kills on players"
"AMCH_BIG_2": "Achieve the highest speed in a land vehicle"
"AMCH_BIG_20": "Achieve the highest number of drive-by kills on players"
"AMCH_BIG_21": "Achieve the highest number of melee kills on players"
"AMCH_BIG_22": "Achieve the highest number of sniper rifle kills on players"
"AMCH_BIG_23": "Travel the furthest distance when bailing from a vehicle"
"AMCH_BIG_3": "Perform the longest stoppie on a motorcycle"
"AMCH_BIG_4": "Perform the longest wheelie on a motorcycle"
"AMCH_BIG_5": "Drive the furthest distance in a land vehicle without crashing"
"AMCH_BIG_6": "Open your parachute closest to the ground while freefalling"
"AMCH_BIG_7": "Steal the most vehicles"
"AMCH_BIG_8": "Perform the most near misses with other vehicles in a land vehicle without crashing"
"AMCH_BIG_9": "Fly under the most bridges in the time limit"
"AMCH_BIKE": "Motorcycle"
"AMCH_BIKEAV": "Motorcycles ~HUD_COLOUR_BLUE~~BLIP_GANG_BIKE~~s~ are available at several locations."
"AMCH_BLOW": "This vehicle will now self-destruct."
"AMCH_BOATS": " sea vehicles"
"AMCH_BRBL": "The bridges ~HUD_COLOUR_YELLOW~~BLIP_OBJECTIVE~~s~ that count towards this challenge are displayed on your Radar."
"AMCH_BRBL2": "Flying under a bridge does not deny the points for that bridge to other players. Points will not be given for flying under a bridge more than once."
"AMCH_BRIDGE": "Bridge"
"AMCH_CARS": " land vehicles"
"AMCH_CHAL": "Challenge"
"AMCH_CHLLNG": "Challenge: ~a~"
"AMCH_CURRENT": "CURRENT ATTEMPT"
"AMCH_EMPTY": "~r~~s~"
"AMCH_FEET": " feet"
"AMCH_FLYLOW": "You must fly lower to score in the challenge."
"AMCH_FRFALL": "Deploy your parachute close to the ground for a higher score. Your score will only be counted if you land safely. Secondary parachutes will not count."
"AMCH_FT": "~1~ft"
"AMCH_FT_LB": "ft"
"AMCH_GETBIKE": "You will need a bike."
"AMCH_GETCAR": "You will need a car."
"AMCH_GETCARS": "You may want to be near a road."
"AMCH_GETVEH": "You will need a vehicle."
"AMCH_KILL": " kill"
"AMCH_KILLS": " kills"
"AMCH_KMH": " km/h"
"AMCH_KMHN": "~1~km/h"
"AMCH_KMH_LB": "km/h"
"AMCH_LAST": "LAST ATTEMPT"
"AMCH_LFALL": "Falls into water will not count towards this challenge."
"AMCH_LOSE": "<C>~a~</C>~s~ won the ~a~ Challenge with a score of ~1~~a~"
"AMCH_LOSE2": "~a~ won the Challenge with a score of ~1~~a~"
"AMCH_LOSE2_T": "<C>~a~</C> won the Challenge with a time of ~a~"
"AMCH_LOSE_T": "<C>~a~</C>~s~ won the ~a~ Challenge with a time of ~a~"
"AMCH_LPARA": "Landing in water will not count towards this challenge."
"AMCH_M": "~1~m"
"AMCH_METRES": " meters"
"AMCH_MPH": " mph"
"AMCH_MPHN": "~1~mph"
"AMCH_MPH_LB": "mph"
"AMCH_MVS1": "Points will only be given for stealing vehicles from the citizens of Los Santos and Blaine County."
"AMCH_MVS2": "Points will not be given for stealing from other players or taking vehicles that have already been stolen."
"AMCH_M_LB": "m"
"AMCH_NMIS": "Points will be given for passing close to another land vehicle at speed without crashing. You must be driving a land vehicle to score."
"AMCH_NOWIN": "No players achieved a score"
"AMCH_NPOS": "~a~ won the ~a~ Challenge with a score of ~1~~a~"
"AMCH_NPOS_T": "~a~ won the ~a~ Challenge with a time of ~a~"
"AMCH_OBJLAND": "Fly over land."
"AMCH_OCEAN": "Flying low over deep water will not be counted for this challenge."
"AMCH_OVER": "CHALLENGE OVER"
"AMCH_POS1": "first"
"AMCH_POS2": "second"
"AMCH_POS3": "third"
"AMCH_POSCH": "You entered 1st place in the challenge."
"AMCH_POSCH2": "~a~ entered 1st place in the challenge."
"AMCH_PREPAIR": "Find an air vehicle and prepare for the ~a~ Challenge."
"AMCH_PREPARE": "Prepare for the ~a~ Challenge."
"AMCH_PREPBIKE": "Find a motorcycle and prepare for the ~a~ Challenge."
"AMCH_PREPCAR": "Find a car and prepare for the ~a~ Challenge."
"AMCH_PREPLAND": "Find a land vehicle and prepare for the ~a~ Challenge."
"AMCH_PREPPLANE": "Find a plane and prepare for the ~a~ Challenge."
"AMCH_PREPSNIPER": "Find a sniper rifle and prepare for the ~a~ Challenge."
"AMCH_PVPO1": "Points will only be given for eliminating other players and not the citizens of Los Santos and Blaine County."
"AMCH_PVPO2": "Points will only be given for eliminating other players and not the citizens of Los Santos and Blaine County. Points will be deducted for kills with guns."
"AMCH_S": "~1~s"
"AMCH_SECS": " seconds"
"AMCH_START": "Challenge Active: ~a~ ~n~Your score is displayed at the bottom right. Place in the top three to receive cash and RP."
"AMCH_STARTED": "CHALLENGE STARTED"
"AMCH_STOPPIE": "Only stoppies performed on motorcycles will count towards this challenge."
"AMCH_TIMER": "CHALLENGE"
"AMCH_TRACK": "You achieved a score of ~1~ ~a~."
"AMCH_VEH": " vehicles"
"AMCH_WARN": "The ~a~ Challenge will begin shortly. ~a~ The top 3 players will win cash and RP."
"AMCH_WHEELIE": "Only wheelies performed on motorcycles will count towards this challenge."
"AMCH_WIN": "WINNER"
"AMCH_WINNER": "You won the ~a~ Challenge with a score of ~1~~a~"
"AMCH_WINNER_T": "You won the ~a~ Challenge with a time of ~a~"
"AMDO_ALL_CMP": "All Daily Challenges complete!~n~Reward:~n~$~1~~n~~1~ ~BLIP_RP~"
"AMDO_COUNT": "~1~/~1~"
"AMDO_EV_MSSG_1": "Complete ~1~ Daily Challenges in the next ~1~ days to earn:~n~$~1~~n~~1~ ~BLIP_RP~~n~~a~~n~"
"AMDO_EV_MSSG_2": "Complete ~1~ Daily Challenges in the next ~1~ days to earn:~n~$~1~~n~~1~ ~BLIP_RP~"
"AMDO_EV_MSSG_3": "Complete ~1~ Daily Challenges in the next ~1~ days to earn:~n~~a~~n~"
"AMDO_EV_REW_1": "Daily Challenges Event Complete!~n~Reward:~n~$~1~~n~~1~ ~BLIP_RP~~n~~a~~n~"
"AMDO_EV_REW_2": "Daily Challenges Event Complete!~n~Reward:~n~$~1~~n~~1~ ~BLIP_RP~"
"AMDO_EV_REW_3": "Daily Challenges Event Complete!~n~Reward:~n~~a~~n~"
"AMDO_MTH_CMP": "All Daily Challenges complete for this month!~n~Reward:~n~$~1~~n~~1~ ~BLIP_RP~"
"AMDO_OBJ_0": "Participate in a Land Race"
"AMDO_OBJ_1": "Participate in a Bike Race"
"AMDO_OBJ_10": "Participate in a Parachute Jump"
"AMDO_OBJ_100": "Participate in Vehicle Vendetta"
"AMDO_OBJ_101": "Participate in Collection Time"
"AMDO_OBJ_102": "Participate in Juggernaut"
"AMDO_OBJ_103": "Participate in Resurrection"
"AMDO_OBJ_104": "Participate in Tiny Racers"
"AMDO_OBJ_105": "Participate in Dawn Raid"
"AMDO_OBJ_106": "Participate in Overtime Rumble"
"AMDO_OBJ_107": "Participate in Power Mad"
"AMDO_OBJ_108": "Participate in Overtime Shootout"
"AMDO_OBJ_109": "Participate in Motor Wars"
"AMDO_OBJ_11": "Participate in a Last Team Standing"
"AMDO_OBJ_110": "Participate in Bombushka Run"
"AMDO_OBJ_111": "Participate in Stockpile"
"AMDO_OBJ_112": "Participate in The Vespucci Job"
"AMDO_OBJ_113": "Participate in Hunting Pack (Remix)"
"AMDO_OBJ_114": "Participate in Trading Places (Remix)"
"AMDO_OBJ_115": "Participate in Running Back (Remix)"
"AMDO_OBJ_116": "Participate in Sumo (Remix)"
"AMDO_OBJ_117": "Participate in Running Back"
"AMDO_OBJ_118": "Participate in Every Bullet Counts"
"AMDO_OBJ_119": "Participate in Rhino Hunt"
"AMDO_OBJ_12": "Participate in a Capture - Contend"
"AMDO_OBJ_120": "Participate in In and Out"
"AMDO_OBJ_121": "Participate in Bomb Ball"
"AMDO_OBJ_122": "Participate in Buzzer Beater"
"AMDO_OBJ_123": "Participate in Carnage"
"AMDO_OBJ_124": "Participate in Tag Team"
"AMDO_OBJ_125": "Participate in Games Masters"
"AMDO_OBJ_126": "Participate in Here Come the Monsters"
"AMDO_OBJ_127": "Participate in Wreck It"
"AMDO_OBJ_128": "Participate in Hot Bomb"
"AMDO_OBJ_129": "Participate in Flag War"
"AMDO_OBJ_13": "Participate in a Capture - Hold"
"AMDO_OBJ_130": "Play the Shooting Range at a Bunker"
"AMDO_OBJ_131": "Hire a player for your Motorcycle Club"
"AMDO_OBJ_132": "Hire a player for your Organization"
"AMDO_OBJ_133": "Set yourself as Looking for Work"
"AMDO_OBJ_134": "Set yourself as Looking for an MC"
"AMDO_OBJ_135": "Resupply the Cocaine Lockup"
"AMDO_OBJ_136": "Resupply the Weed Farm"
"AMDO_OBJ_137": "Resupply the Counterfeit Cash Factory"
"AMDO_OBJ_138": "Resupply the Meth Lab"
"AMDO_OBJ_139": "Resupply the Document Forgery Office"
"AMDO_OBJ_14": "Participate in a Capture - Raid"
"AMDO_OBJ_140": "Resupply the Bunker"
"AMDO_OBJ_141": "Source Special Cargo"
"AMDO_OBJ_142": "Source Air-Freight Cargo"
"AMDO_OBJ_143": "Source Vehicle Cargo"
"AMDO_OBJ_144": "Sell Special Cargo"
"AMDO_OBJ_144H": "Sell Special Cargo from your Warehouse."
"AMDO_OBJ_145": "Sell Air-Freight Cargo"
"AMDO_OBJ_145H": "Sell Air-Freight Cargo from your Hangar."
"AMDO_OBJ_146": "Sell Weapons"
"AMDO_OBJ_146H": "Sell Weapons from a Bunker or Nightclub."
"AMDO_OBJ_147": "Sell Cocaine"
"AMDO_OBJ_147H": "Sell Cocaine from a Cocaine Lockup or Nightclub."
"AMDO_OBJ_148": "Sell Weed"
"AMDO_OBJ_148H": "Sell Weed from a Weed Farm or Nightclub."
"AMDO_OBJ_149": "Sell Counterfeit Cash"
"AMDO_OBJ_149H": "Sell Counterfeit Cash from a Counterfeit Cash Factory or Nightclub."
"AMDO_OBJ_15": "Participate in a Capture - GTA"
"AMDO_OBJ_150": "Sell Meth"
"AMDO_OBJ_150H": "Sell Meth from a Meth Lab or Nightclub."
"AMDO_OBJ_151": "Sell Forged Documents"
"AMDO_OBJ_151H": "Sell Forged Documents from a Document Forgery Office or Nightclub."
"AMDO_OBJ_152": "Export Vehicle Cargo"
"AMDO_OBJ_153": "Sell Goods from your Nightclub"
"AMDO_OBJ_154": "Complete Club Management"
"AMDO_OBJ_155": "Order a drink from a bar"
"AMDO_OBJ_156": "Dance in a player owned Nightclub"
"AMDO_OBJ_157": "Relax in a hot tub"
"AMDO_OBJ_158": "Fly a Drone"
"AMDO_OBJ_159": "Drive an RC Bandito"
"AMDO_OBJ_16": "Participate in a Versus Mission"
"AMDO_OBJ_160": "Go Scuba Diving"
"AMDO_OBJ_161": "Have a snowball fight"
"AMDO_OBJ_162": "Get a headshot with the Double-Action Revolver"
"AMDO_OBJ_163": "Rampage with the Stone Hatchet"
"AMDO_OBJ_164": "Modify a MKII weapon"
"AMDO_OBJ_165": "Modify an aircraft at your Hangar"
"AMDO_OBJ_166": "Modify a vehicle at your Arena Workshop"
"AMDO_OBJ_167": "Modify a vehicle at Benny's Original Motor Works"
"AMDO_OBJ_168": "Modify a vehicle in the Mobile Operations Center"
"AMDO_OBJ_169": "Modify a vehicle in the Avenger"
"AMDO_OBJ_17": "Complete a Contact Mission"
"AMDO_OBJ_170": "Modify a vehicle at the Clubhouse"
"AMDO_OBJ_171": "Visit The Diamond Casino & Resort"
"AMDO_OBJ_172": "Complete a mission for The Diamond Casino & Resort"
"AMDO_OBJ_173": "Spin the Lucky Wheel"
"AMDO_OBJ_174": "Complete a Special Vehicle Work"
"AMDO_OBJ_175": "Complete a Simeon Repo"
"AMDO_OBJ_176": "Complete a Diamond Casino Heist Prep"
"AMDO_OBJ_177": "Complete The Diamond Casino Heist Finale"
"AMDO_OBJ_178": "Play any game in an Arcade"
"AMDO_OBJ_179": "Dance in The Music Locker"
"AMDO_OBJ_18": "Participate in a Survival"
"AMDO_OBJ_180": "Dance at the Cayo Perico beach party"
"AMDO_OBJ_181": "Participate in the Street Race Series"
"AMDO_OBJ_182": "Participate in the Pursuit Series"
"AMDO_OBJ_183": "Visit the LS Car Meet"
"AMDO_OBJ_184": "Visit the LS Car Meet with a Personal Vehicle"
"AMDO_OBJ_185": "Drive an LS Car Meet vehicle in the Test Track"
"AMDO_OBJ_186": "Spectate the Test Track inside the LS Car Meet"
"AMDO_OBJ_187": "Participate in a Sprint at the LS Car Meet"
"AMDO_OBJ_188": "Deliver an Exotic Exports Vehicle to the Docks"
"AMDO_OBJ_189": "Complete a Robbery Contract Planning Work"
"AMDO_OBJ_19": "Hold up a store"
"AMDO_OBJ_190": "Complete a Contract for KDJ and Sessanta"
"AMDO_OBJ_191": "Participate in a Scramble at the LS Car Meet"
"AMDO_OBJ_192": "Participate in a Head-to-Head at the LS Car Meet"
"AMDO_OBJ_193": "Complete 1 lap of the Time Trial at the LS Car Meet"
"AMDO_OBJ_194": "Visit Record A Studios"
"AMDO_OBJ_195": "Complete a Security Contract"
"AMDO_OBJ_196": "Complete a Payphone Hit"
"AMDO_OBJ_197": "Complete an Investigation for Dr. Dre"
"AMDO_OBJ_198": "Complete a Short Trip"
"AMDO_OBJ_2": "Participate in an Air Race"
"AMDO_OBJ_20": "Complete a Gang Attack"
"AMDO_OBJ_21": "Participate in an Impromptu Race"
"AMDO_OBJ_22": "Participate in One on One Deathmatch"
"AMDO_OBJ_23": "Go to the Movies"
"AMDO_OBJ_24": "Fly under a bridge in an Air Race"
"AMDO_OBJ_25": "Ride on one of the Fairground Rides"
"AMDO_OBJ_26": "Steal a vehicle from the military base"
"AMDO_OBJ_27": "Mod a vehicle at a car mod shop"
"AMDO_OBJ_28": "Perform a Stunt Jump"
"AMDO_OBJ_29": "Deliver an Export vehicle to Simeon"
"AMDO_OBJ_3": "Participate in a Sea Race"
"AMDO_OBJ_30": "Collect a Bounty"
"AMDO_OBJ_31": "Kill a player while Off the Radar"
"AMDO_OBJ_32": "Kill a revealed player"
"AMDO_OBJ_32H": "Kill a player while the Reveal Players ability is active"
"AMDO_OBJ_33": "Bribe the Cops then cause havoc"
"AMDO_OBJ_33H": "Cause destruction after paying the Cops to Turn a Blind Eye or Bribe Authorities"
"AMDO_OBJ_34": "Call a Mugger on another player"
"AMDO_OBJ_35": "Use some Bull Shark Testosterone"
"AMDO_OBJ_36": "Collect an Ammo Drop"
"AMDO_OBJ_37": "Play a game of Darts"
"AMDO_OBJ_38": "Play a round of Golf"
"AMDO_OBJ_39": "Play a match of Tennis"
"AMDO_OBJ_4": "Participate in a Rally Race"
"AMDO_OBJ_40": "Challenge a player at Arm Wrestling"
"AMDO_OBJ_41": "Go for a round at the Shooting Range"
"AMDO_OBJ_42": "Complete a Flight School lesson"
"AMDO_OBJ_43": "Kill 10 players"
"AMDO_OBJ_44": "Destroy 10 vehicles"
"AMDO_OBJ_45": "Steal 10 vehicles"
"AMDO_OBJ_46": "Escape a 3 star Wanted Level"
"AMDO_OBJ_47": "Fall for 325 feet and survive"
"AMDO_OBJ_47M": "Fall for 100 meters and survive"
"AMDO_OBJ_48": "Parachute from 650 feet"
"AMDO_OBJ_48M": "Parachute from 200 meters"
"AMDO_OBJ_49": "Deploy your parachute near the ground"
"AMDO_OBJ_49H": "Deploy your parachute under 165 feet from the ground"
"AMDO_OBJ_49HM": "Deploy your parachute under 50 meters from the ground"
"AMDO_OBJ_5": "Participate in a GTA Race"
"AMDO_OBJ_50": "Perform a wheelie for 10 seconds"
"AMDO_OBJ_51": "Participate in a Capture"
"AMDO_OBJ_52": "Participate in the Featured Series"
"AMDO_OBJ_53": "Participate in the Adversary Series"
"AMDO_OBJ_54": "Participate in the Stunt Series"
"AMDO_OBJ_55": "Participate in the Special Race Series"
"AMDO_OBJ_56": "Participate in the Transform Series"
"AMDO_OBJ_57": "Participate in the SASS Series"
"AMDO_OBJ_58": "Participate in the Arena War Series"
"AMDO_OBJ_59": "Participate in the Bunker Series"
"AMDO_OBJ_6": "Participate in a Non-Contact Race"
"AMDO_OBJ_60": "Participate in the Race Series"
"AMDO_OBJ_61": "Participate in the Survival Series"
"AMDO_OBJ_62": "Participate in a King of the Hill"
"AMDO_OBJ_63": "Participate in a Client Job"
"AMDO_OBJ_64": "Participate in VIP Work"
"AMDO_OBJ_65": "Participate in Club Work"
"AMDO_OBJ_66": "Participate in a Clubhouse Contract"
"AMDO_OBJ_67": "Participate in a Business Battle"
"AMDO_OBJ_68": "Participate in a Freemode Event"
"AMDO_OBJ_69": "Participate in a Freemode Challenge"
"AMDO_OBJ_7": "Participate in a Team Deathmatch"
"AMDO_OBJ_70": "Complete a Lowrider mission"
"AMDO_OBJ_71": "Complete a Dispatch mission"
"AMDO_OBJ_72": "Complete a Heist Setup"
"AMDO_OBJ_73": "Complete a Heist Finale"
"AMDO_OBJ_74": "Complete a Doomsday Heist Prep"
"AMDO_OBJ_75": "Complete a Doomsday Heist Setup"
"AMDO_OBJ_76": "Complete a Doomsday Heist Finale"
"AMDO_OBJ_77": "Participate in Come Out To Play"
"AMDO_OBJ_78": "Participate in Siege Mentality"
"AMDO_OBJ_79": "Participate in Hasta La Vista"
"AMDO_OBJ_8": "Participate in a Deathmatch"
"AMDO_OBJ_80": "Participate in Cross the Line"
"AMDO_OBJ_81": "Participate in Hunting Pack"
"AMDO_OBJ_82": "Participate in Keep the Pace"
"AMDO_OBJ_83": "Participate in Offense Defense"
"AMDO_OBJ_84": "Participate in Relay"
"AMDO_OBJ_85": "Participate in Slasher"
"AMDO_OBJ_86": "Participate in Extraction"
"AMDO_OBJ_87": "Participate in Beast vs. Slasher"
"AMDO_OBJ_88": "Participate in Drop Zone"
"AMDO_OBJ_89": "Participate in Till Death Do Us Part"
"AMDO_OBJ_8H": "The Deathmatch type must be set to Free-for-all"
"AMDO_OBJ_9": "Participate in a Vehicle Deathmatch"
"AMDO_OBJ_90": "Participate in Sumo"
"AMDO_OBJ_91": "Participate in Inch By Inch"
"AMDO_OBJ_92": "Participate in Trading Places"
"AMDO_OBJ_93": "Participate in Power Play"
"AMDO_OBJ_94": "Participate in Entourage"
"AMDO_OBJ_95": "Participate in Slipstream"
"AMDO_OBJ_96": "Participate in Lost vs Damned"
"AMDO_OBJ_97": "Participate in Deadline"
"AMDO_OBJ_98": "Participate in Kill Quota"
"AMDO_OBJ_99": "Participate in Turf Wars"
"AMDO_TCK_CMP": "Challenge Complete!~n~~a~"
"AMDO_TCK_IN": "You have new Daily Challenges.~n~Check the Interaction Menu for more info."
"AMDO_TCK_NOPE": "There are no Daily Challenges today."
"AMDO_UNLOCK": "Daily Challenges have now been unlocked. You will receive a reward for completing all challenges for the day, week and month. Check the Interaction Menu to view your challenges."
"AMDO_WK_CMP": "All Daily Challenges completed for 7 days in a row!~n~Reward:~n~$~1~~n~~1~ ~BLIP_RP~"
"AMD_AMMOT": "~s~Ammo Crate Collected."
"AMD_BALLC": "~a~ ~s~has equipped the Ballistic Armor and Minigun."
"AMD_BALLC1": "You equipped the Ballistic Armor and Minigun."
"AMD_BALLL": "~a~ ~s~has requested the Ballistic Armor and Minigun."
"AMD_BLIPBALL": "Ballistic Armor and Minigun"
"AMD_BLIPN": "Ammo Crate"
"AMD_HELP1": "~s~An ammo crate ~HUD_COLOUR_GREEN~~BLIP_GANG_ATTACK_PACKAGE~ ~s~will be dropped at your GPS location.~n~Be sure to make it a secluded location to stop other players stealing it."
"AMD_HELP2": "~s~Ammo crates ~HUD_COLOUR_GREEN~~BLIP_GANG_ATTACK_PACKAGE~ ~s~will add ammo to your equipped weapon only.~n~You will not pick up the ammo crate if you do not need ammo for your current or last equipped weapon."
"AMD_HELP3": "~s~To pick up the ammo crate ~HUD_COLOUR_GREEN~~BLIP_GANG_ATTACK_PACKAGE~ ~s~you need to equip a weapon that requires ammo.~n~If you are unarmed ammo will be added to your last weapon if possible."
"AMD_TPLYC": "~a~ ~s~has collected an Ammo Drop."
"AMD_TPLYL": "~a~ ~s~has requested an Ammo Drop."
"AMERICANO": "Americano Way"
"AMEV_GA_RP": "When in an active Gang Attack location, some other players may not be attackable."
"AMEV_LBD_HELP": "Press ~INPUT_MULTIPLAYER_INFO~ to show the Freemode Event leaderboard."
"AMFW_BTNCV": "Change View"
"AMFW_BTNEX": "Exit"
"AMFW_CAR_FULL": "This gondola is full. You may wait for the next one."
"AMFW_CHANGEVIEW": "Change View"
"AMFW_CINEMATIC": "Cinematic Camera"
"AMFW_ENTER": "Press ~INPUT_CONTEXT~ to ride the Ferris Whale. The cost is $~1~."
"AMFW_GET_IN": "Press ~INPUT_ENTER~ to get in."
"AMFW_GET_IN_P": "Press ~INPUT_ENTER~ to get in the gondola. The cost is $~1~."
"AMFW_GET_OUT": "Press ~INPUT_ENTER~ to get out."
"AMFW_WAIT": "Stopping..."
"AMFW_WAIT_OFF": "The ride will stop on the next rotation."
"AMHB_BDOVER1": "The Beast died"
"AMHB_BDOVER2": "The Beast left"
"AMHB_BDOVER3": "The Beast killed itself"
"AMHB_BDOVER4": "Event over. Nobody wanted to be the Beast."
"AMHB_BIG_KILLED": "The Beast killed you"
"AMHB_BL": "Beast"
"AMHB_BOB": "Hunt the Beast will begin shortly. Exit the helicopter to have a chance of becoming the Beast."
"AMHB_BSTHLP0": "Visit landmarks ~HUD_COLOUR_YELLOW~~BLIP_OBJECTIVE~ ~s~without being killed to gain cash and RP rewards. Visit all landmarks to gain an additional bonus."
"AMHB_BSTHLP1": "You are hidden on the map from other players. However they can see your blip ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~for a short time at the start of the event and after you visit each landmark."
"AMHB_BSTHLP2": "As the Beast you are stronger and faster than normal."
"AMHB_BSTHLP3": "Your blip ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~is now visible to other players on the map for a short time. This time increases with each landmark visited."
"AMHB_BSTLDMK1": "You visited all the landmarks"
"AMHB_BSTLDMK2": "The Beast visited all the landmarks"
"AMHB_BSTPHTO1A": "<C>~a~</C>~s~ took out the Beast"
"AMHB_BSTPHTO2A": "You took out the Beast"
"AMHB_BSTPHTO3A": "<C>~a~</C>~s~ took you out"
"AMHB_BYOUDIED": "You died"
"AMHB_BYOUSCD": "You killed yourself"
"AMHB_GO2AREA": "Go to each ~HUD_COLOUR_YELLOW~landmark."
"AMHB_HELIGUN": "Hunt the Beast will begin shortly. Exit the helicopter to have a chance of becoming the Beast."
"AMHB_HKR": "Hunt the Beast will begin shortly. Stop the activity you are doing to have a chance of becoming the Beast."
"AMHB_HTRHLP0": "Another player is the Beast. Hunt it down before it visits all landmarks to gain a cash and RP reward."
"AMHB_HTRHLP1": "The Beast is hidden on the map. However you can see its blip ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~for a short time at the start of the event and after it visits each landmark."
"AMHB_HTRHLP1B": "The Beast is hidden on the map. However you can see its blip ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~for a short time after it visits each landmark."
"AMHB_HTRHLP2": "The Beast is stronger and faster than you. Inflict a lot of damage to take it down."
"AMHB_HTRHLP3": "The Beast ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~has visited a landmark and is now visible for a short time. This time increases with each landmark visited."
"AMHB_KILLED": "The Beast killed you"
"AMHB_KLBEAST": "Take out the ~HUD_COLOUR_PURPLE~Beast."
"AMHB_LMKSLEFT": "LANDMARKS REMAINING"
"AMHB_LNDLBL": "Landmark"
"AMHB_LUXOR": "Hunt the Beast will begin shortly. Exit the Luxor to have a chance of becoming the Beast."
"AMHB_NOCLCT": "Your blip ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~is now visible to other players on the map for a short time because you have not visited a landmark for several minutes."
"AMHB_NOCLCT2": "The Beast blip ~HUD_COLOUR_PURPLE~~BLIP_BEAST~ ~s~is now visible on the map for a short time because it has not visited a landmark for several minutes."
"AMHB_OFFICE": "Hunt the Beast will begin shortly. Exit the Office to have a chance of becoming the Beast."
"AMHB_OPTBOSS": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast. If you become the Beast, all of your Bodyguards will be let go."
"AMHB_OPTBOSSB": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast. If you become the Beast, your Motorcycle Club will be disbanded."
"AMHB_OPTBOSSC": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast. If you become the Beast, all of your Associates will be let go."
"AMHB_OPTGOON": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast. If you or your VIP become the Beast, you will no longer be a Bodyguard."
"AMHB_OPTGOONB": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast. If you or your President become the Beast, you will be removed from the Motorcycle Club."
"AMHB_OPTGOONC": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast. If you or your CEO become the Beast, you will no longer be an Associate."
"AMHB_OPTHELP": "Hunt the Beast will begin shortly. Press ~INPUT_CONTEXT~ to have a chance of becoming the Beast."
"AMHB_OPTTCKR": "You have a chance of becoming the Beast. The Beast will be selected randomly from all players that have a chance."
"AMHB_OVERTTL": "EVENT OVER"
"AMHB_PASSIVE": "Hunt the Beast will begin shortly. Exit Passive Mode to have a chance of becoming the Beast."
"AMHB_PHINTSH1": "HUNT THE BEAST"
"AMHB_PHINTSH2A": "Another player is the Beast. Take them out."
"AMHB_PHINTSH3": "YOU ARE THE BEAST"
"AMHB_PHINTSH4": "Visit all the landmarks"
"AMHB_PLANE": "Hunt the Beast will begin shortly. Exit the plane to have a chance of becoming the Beast."
"AMHB_RDRTICK": "The ~HUD_COLOUR_PURPLE~Beast ~s~visited a landmark."
"AMHB_STRIP": "Hunt the Beast will begin shortly. Exit the Strip Club to have a chance of becoming the Beast."
"AMHB_TICK1": "The Beast killed ~a~."
"AMHB_TICK2": "~a~ killed the Beast."
"AMHB_TUOVER1A": "Nobody took out the Beast and it failed to visit all the landmarks"
"AMHB_WHOUSE": "Hunt the Beast will begin shortly. Exit the Warehouse to have a chance of becoming the Beast."
"AMLIMO_BLP_LIMO": "Limousine"
"AMLIMO_HLP_CLSE": "Your current destination is too close. Select another to continue."
"AMLIMO_HLP_CTRL": "Press ~INPUT_CELLPHONE_CANCEL~ to start or stop the limousine."
"AMLIMO_HLP_INTR": "The limousine ~HUD_COLOUR_BLUE~~BLIP_LIMO~~s~ will take you to The Diamond Casino & Resort. Place a waypoint on the pause map to be taken to another location."
"AMLIMO_INS_HRRY": "Hurry"
"AMLIMO_INS_STOP": "Stop"
"AMLIMO_INS_STRT": "Start"
"AMMO_IS_LOW": "Your current weapon is low on ammo."
"AMMO_REWARD": "+~1~"
"AMMO_RUIN_HR": "Homing Missiles"
"AMMO_RUIN_MG": "Machine Gun Ammo"
"AMMO_RUIN_RO": "Missiles"
"AMM_HST_B_1_0": "Rebreather (~1~/~1~)"
"AMN_CABINETS": "ARCADE GAMES"
"AMN_EARN": "TOTAL EARNINGS:"
"AMN_LOCN": "LOCATION"
"AMN_OWNED": "OWNED"
"AMN_OWNER": "OWNER"
"AMN_UPGRADES": "UPGRADES"
"AMPHIB_BIGD": "Enter the Technical Aqua"
"AMPHIB_BIGDR": "Protect the supplies"
"AMPHIB_BIGF": "~a~ ~s~failed to destroy all the supplies"
"AMPHIB_BIGFD": "The Technical Aquas were destroyed"
"AMPHIB_BIGS": "~a~ ~s~destroyed all supplies"
"AMPHIB_BIGSR": "~a~ ~s~defended the supplies"
"AMPHIB_BIGSY": "You defended the supplies"
"AMPHIB_BIGT": "The supplies were not destroyed in time"
"AMPHIB_BL0": "El Gordo Lighthouse"
"AMPHIB_BL1": "Senora Way"
"AMPHIB_BL2": "Pacific Ocean"
"AMPHIB_BL3": "North Chumash"
"AMPHIB_BLCRA": "Supplies"
"AMPHIB_BLVEH": "Technical Aqua"
"AMPHIB_CBLIP": "~BLIP_CONTRABAND~"
"AMPHIB_DESTC": "Destroy the ~r~supplies."
"AMPHIB_DESTT": "Destroy the ~r~Tug."
"AMPHIB_EXP": "Exit the Technical Aqua before it explodes."
"AMPHIB_G0": "El Gordo Lighthouse"
"AMPHIB_G0TO": "Go to ~y~~a~."
"AMPHIB_G0TOT": "Go to the ~y~~a~."
"AMPHIB_G1": "Senora Way"
"AMPHIB_G2": "Pacific Ocean"
"AMPHIB_G3": "North Chumash"
"AMPHIB_HLP1": "Amphibious Assault has started. Enter the Technical Aqua ~HUD_COLOUR_BLUE~~BLIP_EX_VECH_7~ ~s~and use it to destroy all enemy supplies to earn cash and RP."
"AMPHIB_HLP2": "A replacement Technical Aqua ~HUD_COLOUR_BLUE~~BLIP_EX_VECH_7~ ~s~is now available. Use it to destroy all supply crates to earn cash and RP."
"AMPHIB_HLPR": "~a~ ~s~have started Amphibious Assault. Protect the supplies ~a~ ~s~to earn cash and RP."
"AMPHIB_HUD": "SUPPLIES REMAINING"
"AMPHIB_HVEH": "Help the ~b~Technical Aqua ~s~get to ~a~."
"AMPHIB_HVEHT": "Help the ~b~Technical Aqua ~s~get to the ~a~."
"AMPHIB_PROTC": "Protect the ~b~supplies."
"AMPHIB_PVEH": "Enter the ~b~Technical Aqua."
"AMPHIB_PVEHA": "Enter a ~b~Technical Aqua."
"AMPHIB_TITLE": "AMPHIBIOUS ASSAULT"
"AMPP_BIG_HOLD": "Stay in the vehicle until time runs out"
"AMPP_BIG_HOLD2": "Stay on the vehicle until time runs out"
"AMPP_BLIP": "Hold the Wheel Vehicle"
"AMPP_COLLECT": "VEHICLE COLLECTED"
"AMPP_DESTP": "The Hold the Wheel vehicle was destroyed."
"AMPP_DESTR": "The vehicle was destroyed"
"AMPP_GBHELP": "~HUD_COLOUR_WHITE~<C>~a~</C> ~s~has the vehicle. Help them hold on to it."
"AMPP_GBOWNER": "~HUD_COLOUR_WHITE~<C>~a~</C> ~s~has the ~a~.~s~ Help them hold on to it."
"AMPP_GET": "~HUD_COLOUR_WHITE~<C>~a~</C> ~s~has the vehicle. Take it from them."
"AMPP_GO": "GO"
"AMPP_HOLD": "Stay in the vehicle until time runs out."
"AMPP_HOLD2": "Stay on the vehicle until time runs out."
"AMPP_LOSE": "<C>~a~</C>~s~ had the Hold the Wheel vehicle when time ran out"
"AMPP_LOSER": "EVENT OVER"
"AMPP_LOSE_SD": "<C>~a~</C>~s~ took the Hold the Wheel vehicle during sudden death"
"AMPP_ME": "You have the Hold the Wheel Vehicle."
"AMPP_MEL": "You lost the Hold the Wheel Vehicle."
"AMPP_NEAR": "Enter the vehicle to start Hold the Wheel."
"AMPP_NEAR2": "Get on the vehicle to start Hold the Wheel."
"AMPP_NOWIN": "No player had the vehicle when time ran out"
"AMPP_NOWIN2": "No player had the Hold the Wheel vehicle when time ran out."
"AMPP_NOWNER": "Enter the ~g~vehicle~s~ and stay in it until time runs out."
"AMPP_NOWNER2": "Get on the ~g~vehicle~s~ and stay on it until time runs out."
"AMPP_NOWNER2SD": "Get on the ~g~vehicle~s~ to win."
"AMPP_NOWNERSD": "Enter the ~g~vehicle~s~ to win."
"AMPP_OTHER": "~a~ has the Hold the Wheel Vehicle."
"AMPP_OTHERL": "~a~ lost the Hold the Wheel Vehicle."
"AMPP_OWNER": "~HUD_COLOUR_WHITE~<C>~a~</C> ~s~has the ~r~vehicle.~s~ Take it from them."
"AMPP_OWON": "~a~ won Hold the Wheel."
"AMPP_SDEATH": "SUDDEN DEATH"
"AMPP_SDGET": "Get in the vehicle to win the event"
"AMPP_SDGET2": "Get on the vehicle to win the event"
"AMPP_SHARE": "Get in with other players to share the reward."
"AMPP_START": "A Hold the Wheel ~HUD_COLOUR_NET_PLAYER2~~a~~s~ vehicle is available. Hold the vehicle when the time runs out to earn cash and RP."
"AMPP_TITLE": "HOLD THE WHEEL"
"AMPP_UNVLB": "Hold the Wheel is no longer available."
"AMPP_VEHICLE": "vehicle"
"AMPP_WIN": "You had the Hold the Wheel vehicle when time ran out"
"AMPP_WIN_SD": "You took the Hold the Wheel vehicle during sudden death"
"AMRCTT_BLIP": "RC Bandito Time Trial"
"AMRCTT_CHECKPOINT": "Checkpoint"
"AMRCTT_COMPLETE": "The Par Time has been beaten. Keep completing RC Bandito Time Trials each day to earn more cash and RP."
"AMRCTT_CRITICAL": "RC Bandito Time Trials cannot be started while you are participating in another event."
"AMRCTT_DESC0": "Ever wonder why large-scale construction projects take so long? It's obvious when you think about it: they make such damn good RC tracks..."
"AMRCTT_DESC1": "Sociologists have concluded that one of the few ways to make the back alleys around Cypress Flats even less safe would be the presence of high-speed, knee-high RC cars..."
"AMRCTT_DESC10": "Hope you're ready for exclusive backstage access to all your favorite film stars. Bonus points if you break their ankles."
"AMRCTT_DESC11": "The Vinewood Bowl has hosted some of the most hardcore acts in the world: Love Fist. Fatal Incursion. Softly Softly Catchy Monkey. And now, the headliner: You and Banditos. Hope you don't get stage fright..."
"AMRCTT_DESC12": "No tetanus shot? No problem! Spare your toes, fill your tires with rusty nails instead and leave your competitors in the scrap heap."
"AMRCTT_DESC13": "Not gonna lie, the Sawmill Health & Safety Board didn't factor RCs into their regulations so, technically, you aren't breaking any rules."
"AMRCTT_DESC2": "Don't worry. It's almost certainly what they would have wanted..."
"AMRCTT_DESC3": "How do you piss off a cartel lord without putting yourself in line to be decapitated? Step one, grab an RC car..."
"AMRCTT_DESC4": "Bonus points available if you manage to knock someone off the half pipe."
"AMRCTT_DESC5": "This is one of the few ways to enjoy a race through Davis Quartz while also avoiding preventable lung disease..."
"AMRCTT_DESC6": "Time to take your long-awaited revenge and kick up sand in the face of all the good-looking, socially competent beachgoers..."
"AMRCTT_DESC7": "Sure, if this is your day job, the unsecured scaffolding and lack of guardrails are hazards. But you're driving an RC car at high speed. And that makes them features..."
"AMRCTT_DESC8": "If there's anything that complements the urbanity of a studio apartment overlooking the canals, it's an RC right through your front window..."
"AMRCTT_DESC9": "Take your RC to the soccer pitch and watch it get punted to the back of the net. If the guy's ankles are shattered but your chassis isn't, that's a good quality Bandito."
"AMRCTT_DESTROYED": "Your RC Bandito was destroyed"
"AMRCTT_INTRO": "Beat the Par Time of RC Bandito Time Trials ~HUD_COLOUR_NET_PLAYER2~~BLIP_RC_TIME_TRIALS~~s~ each day to earn cash and RP."
"AMRCTT_NOBANDITO": "This time trial requires the RC Bandito. You can purchase one from southernsanandreassuperautos.com."
"AMRCTT_ONFOOT": "RC Bandito Time Trials can only be triggered while on foot."
"AMRCTT_PRESS": "Press ~INPUT_CONTEXT~ to start this RC Bandito Time Trial."
"AMRCTT_QUITTING": "QUITTING"
"AMRCTT_RESTART": "Hold ~INPUT_VEH_HEADLIGHT~ to restart the RC Bandito Time Trial at any point. Hold ~INPUT_VEH_EXIT~ to quit."
"AMRCTT_RESTARTING": "RESTARTING"
"AMRCTT_ROUTE0": "Construction Site I"
"AMRCTT_ROUTE1": "Cypress Flats"
"AMRCTT_ROUTE10": "Backlot City"
"AMRCTT_ROUTE11": "Vinewood Bowl"
"AMRCTT_ROUTE12": "Rogers Salvage & Scrap"
"AMRCTT_ROUTE13": "Paleto Forest Sawmill"
"AMRCTT_ROUTE2": "Cemetery"
"AMRCTT_ROUTE3": "La Fuente Blanca"
"AMRCTT_ROUTE4": "Little Seoul Park"
"AMRCTT_ROUTE5": "Davis Quartz"
"AMRCTT_ROUTE6": "Vespucci Beach"
"AMRCTT_ROUTE7": "Construction Site II"
"AMRCTT_ROUTE8": "Vespucci Canals"
"AMRCTT_ROUTE9": "East Vinewood Park"
"AMRCTT_TRIAL": "RC Bandito Time Trial"
"AMRC_CHANGEVIEW": "Change View"
"AMRC_CINEMATIC": "Cinematic Camera"
"AMRC_ENTER": "Press ~INPUT_CONTEXT~ to ride the Leviathan. The cost is $~1~."
"AMRC_HANDSLOWER": "Lower Hands"
"AMRC_HANDSRAISE": "Raise Hands"
"AMRC_HELPTEXT": "Press ~INPUT_FRONTEND_X~ to raise your hands.~n~Scream into your headset to earn RP.~n~"
"AMRC_SCRM_L": "SCREAMING"
"AMRC_SCRM_R": "~g~+~1~ Screamed."
"AMRC_TIMER": "ROLLERCOASTER"
"AMR_IG_10AIF": "100"
"AMR_IG_10ALF": "100000010000001000000"
"AMR_IG_10ASL": "300010030"
"AMR_IG_10A_1": "~z~The things I do to look beautiful for you."
"AMR_IG_10A_1A": "FMM_FFAA"
"AMR_IG_10A_2A": "SFX_PAUSE_340"
"AMR_IG_10A_3": "~z~The things I do to stay solvent for you."
"AMR_IG_10A_3A": "FMM_FFAB"
"AMR_IG_10BIF": "100"
"AMR_IG_10BLF": "100000010000001000000"
"AMR_IG_10BSL": "300010030"
"AMR_IG_10B_1": "~z~How do I look, baby?"
"AMR_IG_10B_1A": "FMM_FGAA"
"AMR_IG_10B_2A": "SFX_PAUSE_280"
"AMR_IG_10B_3": "~z~You look like an animated corpse. Hey, you better make sure Jim don't shoot you in the head."
"AMR_IG_10B_3A": "FMM_FGAB"
"AMR_IG_10CIF": "100"
"AMR_IG_10CLF": "100000010000001000000"
"AMR_IG_10CSL": "300010030"
"AMR_IG_10C_1": "~z~You think this is working?"
"AMR_IG_10C_1A": "FMM_FHAA"
"AMR_IG_10C_2A": "SFX_PAUSE_300"
"AMR_IG_10C_3": "~z~Baby, it's what's inside that counts. We're screwed."
"AMR_IG_10C_3A": "FMM_FHAB"
"AMR_IG_11AIF": "100"
"AMR_IG_11ALF": "100000010000001000000"
"AMR_IG_11ASL": "300010030"
"AMR_IG_11A_1": "~z~Michael's good. A different man. Oh, he just walked in. Bye."
"AMR_IG_11A_1A": "FMM_FRAC"
"AMR_IG_11A_2A": "SFX_PAUSE_260"
"AMR_IG_11A_3": "~z~I hope you ain't talking to the cops."
"AMR_IG_11A_3A": "FMM_FRAB"
"AMR_IG_11BIF": "100"
"AMR_IG_11BLF": "1000000100000010000001000000"
"AMR_IG_11BSL": "300300010030"
"AMR_IG_11B_1": "~z~You're right."
"AMR_IG_11B_1A": "FMM_FSAA"
"AMR_IG_11B_2": "~z~If it was easy, everyone would marry bank robbers. Okay. Bye."
"AMR_IG_11B_2A": "FMM_FSAC"
"AMR_IG_11B_3A": "SFX_PAUSE_360"
"AMR_IG_11B_4": "~z~Yeah, these phones better not be tapped, babe..."
"AMR_IG_11B_4A": "FMM_FSAB"
"AMR_IG_11CIF": "100"
"AMR_IG_11CLF": "10000001000000100000010000001000000"
"AMR_IG_11CSL": "300010300010030"
"AMR_IG_11C_1": "~z~Yeah, you know. I say yoga is all the therapy I need."
"AMR_IG_11C_1A": "FMM_FTAA"
"AMR_IG_11C_2A": "SFX_PAUSE_270"
"AMR_IG_11C_3": "~z~Any of us needs. Oh, he's here. Gotta go."
"AMR_IG_11C_3A": "FMM_FTAC"
"AMR_IG_11C_4A": "SFX_PAUSE_310"
"AMR_IG_11C_5": "~z~Yeah you got yoga, I got whiskey and gun crime."
"AMR_IG_11C_5A": "FMM_FTAB"
"AMR_IG_1A": "FMM_FVAA"
"AMR_IG_1IF": "100"
"AMR_IG_1LF": "1000000"
"AMR_IG_1SL": "300"
"AMR_IG_1_01": "~z~It's hard being a homemaker."
"AMR_IG_1_02": "~z~That new prescription is strong."
"AMR_IG_1_03": "~z~I'll be up in a minute."
"AMR_IG_4AIF": "100"
"AMR_IG_4ALF": "100000010000001000000"
"AMR_IG_4ASL": "300010030"
"AMR_IG_4A_1": "~z~I need a new yoga teacher."
"AMR_IG_4A_1A": "FMM_FIAA"
"AMR_IG_4A_2A": "SFX_PAUSE_240"
"AMR_IG_4A_3": "~z~Hey, maybe a lady this time."
"AMR_IG_4A_3A": "FMM_FIAB"
"AMR_IG_4BIF": "100"
"AMR_IG_4BLF": "100000010000001000000"
"AMR_IG_4BSL": "300010030"
"AMR_IG_4B_1": "~z~You gonna join me, Michael?"
"AMR_IG_4B_1A": "FMM_FJAA"
"AMR_IG_4B_2A": "SFX_PAUSE_350"
"AMR_IG_4B_3": "~z~Shit, babe, is that the time?"
"AMR_IG_4B_3A": "FMM_FJAB"
"AMR_IG_4CIF": "100"
"AMR_IG_4CLF": "100000010000001000000"
"AMR_IG_4CSL": "300010030"
"AMR_IG_4C_1": "~z~Namaste, Michael."
"AMR_IG_4C_1A": "FMM_FKAA"
"AMR_IG_4C_2A": "SFX_PAUSE_250"
"AMR_IG_4C_3": "~z~Namaste, baby."
"AMR_IG_4C_3A": "FMM_FKAB"
"AMR_IG_5AIF": "100"
"AMR_IG_5ALF": "100000010000001000000"
"AMR_IG_5ASL": "300010030"
"AMR_IG_5A_1": "~z~How do I look?"
"AMR_IG_5A_1A": "FMM_FOAA"
"AMR_IG_5A_2A": "SFX_PAUSE_220"
"AMR_IG_5A_3": "~z~As good as the day we met. Only with slightly more clothing."
"AMR_IG_5A_3A": "FMM_FOAB"
"AMR_IG_5BIF": "100"
"AMR_IG_5BLF": "100000010000001000000"
"AMR_IG_5BSL": "300010030"
"AMR_IG_5B_1": "~z~I gotta get out of the sun. It'll age my skin."
"AMR_IG_5B_1A": "FMM_FPAA"
"AMR_IG_5B_2A": "SFX_PAUSE_340"
"AMR_IG_5B_3": "~z~It's a bit late for that. It was a joke baby, joke."
"AMR_IG_5B_3A": "FMM_FPAB"
"AMR_IG_5CIF": "100"
"AMR_IG_5CLF": "100000010000001000000"
"AMR_IG_5CSL": "300010030"
"AMR_IG_5C_1": "~z~Vitamin D will help with your depression, Michael."
"AMR_IG_5C_1A": "FMM_FQAA"
"AMR_IG_5C_2A": "SFX_PAUSE_340"
"AMR_IG_5C_3": "~z~Really? Then why don't you tell me why everybody in this sunny town is on meds? Because it don't work."
"AMR_IG_5C_3A": "FMM_FQAB"
"AMR_IG_6A": "FMM_FUAA"
"AMR_IG_6IF": "100"
"AMR_IG_6LF": "1000000"
"AMR_IG_6SL": "300"
"AMR_IG_6_01": "~z~I thought I locked the door."
"AMR_IG_6_02": "~z~We still need some boundaries, babe."
"AMR_IG_7AIF": "100"
"AMR_IG_7ALF": "100000010000001000000"
"AMR_IG_7ASL": "300010030"
"AMR_IG_7A_1": "~z~We can afford this now, right?"
"AMR_IG_7A_1A": "FMM_FLAA"
"AMR_IG_7A_2A": "SFX_PAUSE_300"
"AMR_IG_7A_3": "~z~Ah sure. Sure. Sure we can."
"AMR_IG_7A_3A": "FMM_FLAB"
"AMR_IG_7BIF": "100"
"AMR_IG_7BLF": "100000010000001000000"
"AMR_IG_7BSL": "300010030"
"AMR_IG_7B_1": "~z~If I'm a film producer's wife, I got to look the part."
"AMR_IG_7B_1A": "FMM_FMAA"
"AMR_IG_7B_2A": "SFX_PAUSE_310"
"AMR_IG_7B_3": "~z~I guess you do."
"AMR_IG_7B_3A": "FMM_FMAB"
"AMR_IG_7CIF": "100"
"AMR_IG_7CLF": "100000010000001000000"
"AMR_IG_7CSL": "300010030"
"AMR_IG_7C_1": "~z~You wouldn't want your film friends knowing you married a stripper."
"AMR_IG_7C_1A": "FMM_FNAA"
"AMR_IG_7C_2A": "SFX_PAUSE_200"
"AMR_IG_7C_3": "~z~You kidding me? They're all married to strippers!"
"AMR_IG_7C_3A": "FMM_FNAB"
"AMSECVAN_DROP": "~s~Cash has dropped from the Armored Truck."
"AMSECVAN_PROP": "~s~Cannot launch Truck. In a property."
"AMSECVAN_SAFE": "~s~Take the Armored Truck back to your safehouse ~y~garage."
"AMSECVAN_SHRTBP": "~s~Armored Trucks are shown on the Radar by ~BLIP_SECURITY_VAN~. They carry cash which can be stolen."
"AMSECVAN_STKYB": "~s~To get the Armored Truck's cargo blow the back doors open with Sticky Bombs or shoot the back lock open."
"AMSOL_HEREA": "AMSOL_AAAA"
"AMSOL_HEREIF": "100"
"AMSOL_HERELF": "1100000"
"AMSOL_HERESL": "090"
"AMSOL_HERE_01": "~z~I got an appointment with Mr. Richards. Solomon Richards."
"AMSOL_HERE_02": "~z~Solomon Richards is expecting me."
"AMSOL_HERE_03": "~z~I'm here to see Mr. Richards. I should be in his day planner."
"AMSOL_WORKA": "AMSOL_ABAA"
"AMSOL_WORKIF": "100"
"AMSOL_WORKLF": "1100000"
"AMSOL_WORKSL": "090"
"AMSOL_WORK_01": "~z~Hey, I work here."
"AMSOL_WORK_02": "~z~You remember me - Mike De Santa."
"AMSOL_WORK_03": "~z~I'm Solomon's guy, Michael De Santa, I work here."
"AMTT_BEATNO": "~a~ finished Time Trial with a time of ~a~"
"AMTT_BEATPAR": "~a~ finished Time Trial with a time of ~a~, beating the par time."
"AMTT_BEATYOU": "~a~ finished Time Trial with a time of ~a~, beating your personal best."
"AMTT_BEST": "PERSONAL BEST"
"AMTT_BLIP": "Time Trial"
"AMTT_BOUNTY": "Time Trials cannot be started while you are a bounty target."
"AMTT_CORONA": "Time Trials can only be triggered in a vehicle."
"AMTT_CRITICAL": "Time Trials cannot be started while you are participating in another event."
"AMTT_DESC0": "From its pristine beaches to its evaporating lakes, San Andreas takes water quality (if not quantity) seriously. See an epidemic waiting to happen on this time trial from the pier to the reservoir."
"AMTT_DESC1": "Complex time trial that takes you from the glamorous peaks of the Vinewood Hills to the grimy troughs of the Grapeseed shoreline. Sober up fast - there's no easy route."
"AMTT_DESC10": "Get a beach body the American way. Eat a four pound, microwave-fresh burger then hit a time trial from Up-n-Atom to North Chumash. Just hope catastrophic heart failure doesn't hit you 'til next year."
"AMTT_DESC11": "Like every great American city, driving across Los Santos is a matter of one long, straight road, fender-deep in mangled pedestrians. Breakneck time trial from the Maze Bank Arena to the Sisyphus Theatre."
"AMTT_DESC12": "Canoeists, hikers and eco-fascists have had dibs on the only breathable parts of San Andreas for too long. Strike back for fossil fuel enthusiasts with this short time trial through Tongva Valley."
"AMTT_DESC13": "Use highways or head for the hills. Update Lifeinvader or watch the road. Shout at your kids in the back or crack one off to the fragrance billboards. Welcome to a cross-state time trial in the land of the free."
"AMTT_DESC14": "Start your day like a pro: play 8 hours of Casino blackjack with your remortgager and divorce attorney, then wash it all down with a time trial through North LS to a Vinewood Hills mansion you'll never own."
"AMTT_DESC15": "Time trial along the classic route that has inspired generations of poets, pilgrims, rednecks and sex offenders with its connecting remoteness and absence of meaningful law enforcement."
"AMTT_DESC16": "Like a driver for a ride share company whose lawyers insist they are definitely not employees, get across the whole city from LSIA like your star rating, future income, and whole self-worth depended on it."
"AMTT_DESC17": "Like every post-hipster tourist with a camera phone, take a tour of crushed dreams in the Alamo Sea and think about what filter best captures the sadness. Time trial for the Snapmatic generation."
"AMTT_DESC18": "Nothing violates the tranquility of green hills or lonely desert roads as efficiently as competitive motorsport. Kill two birds with one time trial all the way from the Vinewood Bowl to Paleto Cove."
"AMTT_DESC19": "From the Palmer-Taylor Power Station to the suburbs of LS, this is a time trial for anyone who's taken a big lungful of Los Santos smog and thought \"couldn't this air be just a little bit more polluted\"."
"AMTT_DESC2": "For once, let a low-T CEO on his daily commute scream at you instead of his executive assistant. Time trial out of LS along the one-percent-crammed Great Ocean Highway."
"AMTT_DESC20": "Like a wild-eyed junior exec trying to impress on an extreme-sports team builder, risk soiling yourself all the way along the Raton Canyon rapids. Time trial from the Pacific shoreline to the Alamo Sea."
"AMTT_DESC21": "Brutal time trial down the slopes of Mt. Chiliad: if you're going slower than a freefall, you're probably a coward."
"AMTT_DESC22": "There will come a day when you need to get the hell out of town and lose yourself in the Palomino Highlands for a while. And on that day every practice run is going to count."
"AMTT_DESC23": "Social mobility, Los Santos style: how fast can you get an SUV across the Vinewood Hills to the new installation at the Kortz Center?"
"AMTT_DESC24": "Stick a turbo charger under the hood of the American dream, and see how long it takes you to make it from Stab City to the Vinewood Hills."
"AMTT_DESC25": "It's a young professional rite of passage: leave work, and get from the Vinewood Hills to the beach at Chumash fast enough to catch the sunset and bask in the illusion of a meaningful existence."
"AMTT_DESC26": "You can go a long way real fast coming out of this neighborhood..."
"AMTT_DESC27": "Los Santos loves a social climber: in this case, off the asphalt at LSIA to the highest point in Galileo Park in less time than it takes to buy your degree online."
"AMTT_DESC28": "The fastest route from the ICU to the Hill Valley Cemetery has been a point of long-standing debate among the emergency services of Los Santos. Time to settle it once and for all."
"AMTT_DESC29": "A breakneck tour of the most polluted docks, marinas, canals and rivers in the state, finishing with some almost certainly toxic candy floss at the pier."
"AMTT_DESC3": "Short, technical time trial up to the most picturesque suicide spot in the county. Be a statistic that matters."
"AMTT_DESC30": "If you want to stay under the radar coming into Fort Zancudo this hot, you better be prepared to take it off-road."
"AMTT_DESC31": "We're all in the gutter, but some of us are getting a PB en route to the stars..."
"AMTT_DESC4": "Mix a large cocktail of Junk Energy Drink and amphetamines because this is going to be a long drive: epic time trial along the length of the Golden State."
"AMTT_DESC5": "Follow in the panicked footsteps of deserters, waterboarded detainees, and peace protesters who didn't think the wars would go on this long. Pacey time trial away from Fort Zancudo towards the city lights."
"AMTT_DESC6": "On a rainy day a human body can float the length of the LS Storm Drain in just 12 minutes. Get up close to the Los Santos circle of life with this not-so-simple time trial: precision is your only chance."
"AMTT_DESC7": "This time trial on one of Mount Chiliad's most perilous faces is a golden opportunity for show-offs and reconstructive surgeons alike. Remember to book a bed at Mount Zonah Medical Center before you set off."
"AMTT_DESC8": "The death of American industry hasn't just provided rusty subject matter for your Snapmatic albums, it's created lots of edgy, supercar-friendly racetracks. Time trial from the sawmill to Davis Quartz."
"AMTT_DESC9": "From the old economy to the new - escape the industrial wastes of south LS with this time trial out to turbine-covered hills, where global warming's being delayed one sliced up bird at a time."
"AMTT_DEST": "Your vehicle was destroyed"
"AMTT_DESTIN": "Destination"
"AMTT_DIED": "You died"
"AMTT_END": "TIME TRIAL FAILED"
"AMTT_FAIL": "TIME TRIAL FAILED"
"AMTT_GOTO": "Go to the ~y~destination.~s~"
"AMTT_LAND": "Time Trials can only be triggered in a land vehicle."
"AMTT_LEFT": "You left your vehicle"
"AMTT_NOPASSN": "Time Trials cannot be started with a passenger in your vehicle."
"AMTT_NOQR": "You cannot restart the Time Trial with a passenger in your vehicle."
"AMTT_NSUIT": "This vehicle is not suitable for Time Trials."
"AMTT_OUT": "~1~ seconds left to return to your vehicle."
"AMTT_PAR": "PAR TIME"
"AMTT_PERS": "NEW PERSONAL BEST"
"AMTT_PRESS": "Press ~INPUT_CONTEXT~ to start this Time Trial."
"AMTT_QUICKRE": "Hold ~INPUT_VEH_EXIT~ to restart the Time Trial at any point."
"AMTT_RECORD": "PAR TIME BEATEN"
"AMTT_RETURN": "Return to your ~b~vehicle.~s~"
"AMTT_ROUTE0": "Del Perro Pier"
"AMTT_ROUTE1": "Observatory"
"AMTT_ROUTE10": "Up-n-Atom"
"AMTT_ROUTE11": "Maze Bank Arena"
"AMTT_ROUTE12": "Tongva Valley"
"AMTT_ROUTE13": "Coast to Coast"
"AMTT_ROUTE14": "Casino"
"AMTT_ROUTE15": "Route 68"
"AMTT_ROUTE16": "LSIA"
"AMTT_ROUTE17": "Calafia Way"
"AMTT_ROUTE18": "Vinewood Bowl"
"AMTT_ROUTE19": "Power Station"
"AMTT_ROUTE2": "Great Ocean Highway"
"AMTT_ROUTE20": "Raton Canyon"
"AMTT_ROUTE21": "Down Chiliad"
"AMTT_ROUTE22": "Elysian Island"
"AMTT_ROUTE23": "Galileo Park"
"AMTT_ROUTE24": "Stab City"
"AMTT_ROUTE25": "Vinewood Hills"
"AMTT_ROUTE26": "Grove Street"
"AMTT_ROUTE27": "LSIA II"
"AMTT_ROUTE28": "Pillbox Hill"
"AMTT_ROUTE29": "Elysian Island II"
"AMTT_ROUTE3": "Mount Gordo"
"AMTT_ROUTE30": "Lake Vinewood Estates"
"AMTT_ROUTE31": "El Burro Heights"
"AMTT_ROUTE4": "End to End"
"AMTT_ROUTE5": "Fort Zancudo"
"AMTT_ROUTE6": "Storm Drain"
"AMTT_ROUTE7": "Up Chiliad"
"AMTT_ROUTE8": "Sawmill"
"AMTT_ROUTE9": "Cypress Flats"
"AMTT_RPAS": "You have been removed from the current event because you triggered a Time Trial."
"AMTT_SLOW": "You must be stationary to start this Time Trial."
"AMTT_START": "TIME TRIAL STARTED"
"AMTT_STARTPAR": "Par Time ~a~"
"AMTT_TIME": "You finished with a time of ~a~"
"AMTT_TIMEOUT": "The trial timed out"
"AMTT_TRIAL": "TIME TRIAL"
"AMTT_UNSTBL": "This vehicle is being used by another activity."
"AMTT_VEHBLIP": "Vehicle"
"AMTT_WRONGV": "You entered a different vehicle"
"AMU_P_GC_H": "Ammu-Nation urges Congress to rename 'Stand your Ground' act to 'Don't F with me' act."
"AMU_P_GS_H": "Ammu-Nation reloads after firing board."
"AMU_P_RF_H": "Shareholders blast Ammu-Nation for volatility."
"AMU_P_SF_H": "Ammu-Nation shares down on recall of defective grenades."
"AMU_P_SR_H": "Ammu-Nation share price rockets on report that America is paranoid."
"AMWO_TCK_CMP": "Weekly Challenge Complete!~n~"
"AMWO_TCK_IN": "You have a new Weekly Challenge.~n~Check the Interaction Menu for more info."
"AM_CONTEXT_PRV": "Press ~INPUT_CONTEXT~ to access the Nightclub Management app. Join a public session to access all features on this app."
"AM_H_AHP1": "Steal a fire truck to help prepare for the heist."
"AM_H_ARM2": "Franklin is now tailing the architect. SWITCH to Franklin to see how he's doing."
"AM_H_ARMR": "The blue bar represents how much body armor you have."
"AM_H_ARMST": "Arms Trafficking now available at ~BLIP_ARMS_DEALING~ for Trevor only"
"AM_H_BAILBONDS": "Trevor can do a bail bond job by visiting a suspect's last known location. A larger reward is given if a suspect is captured alive."
"AM_H_BASEJ": "Parachuting now available at ~BLIP_BASE_JUMP~"
"AM_H_BBUDDY": "Backup from friends can be arranged through the \"Help With Prep\" option when making a phone call."
"AM_H_BBUDDY1": "Backup from a friend can be arranged through the \"Help With Prep\" option when making a phone call."
"AM_H_BLIP": "Franklin has a contact at ~HUD_COLOUR_FRANKLIN~~BLIP_SIMEON_FAMILY~~s~ Go to the contact to get a mission from Simeon."
"AM_H_BUSTED": "Bail money posted. Ammo and body armor have been confiscated by the Cops."
"AM_H_CALLTX": "Call the Downtown Cab Co. to arrange a taxi to collect you from your current location."
"AM_H_CARMOD": "Mod garages are available at ~BLIP_CAR_MOD_SHOP~ Visit a mod garage for repairs and upgrades."
"AM_H_CARMOD2": "The car is damaged. To repair or upgrade components, go to the mod garage ~BLIP_CAR_MOD_SHOP~"
"AM_H_CHOP": "Chop is now at Franklin's house. Franklin can interact with Chop at ~BLIP_CHOP~"
"AM_H_CINE": "Movies now available at ~BLIP_CINEMA~"
"AM_H_CNVRT": "Hold ~INPUT_VEH_ROOF~ when stationary to raise and lower the roof."
"AM_H_CRCE": "Stock Car Races are now available at ~BLIP_RACE_LAND~"
"AM_H_CREWU": "Throughout the game you may meet contacts who can help on heists. This will give you extra crew members to pick from."
"AM_H_CRWLVL": "Crew gain experience with each heist you take them on. Their skill will improve with each job completed."
"AM_H_DARTS": "Darts now available at ~BLIP_DARTS~"
"AM_H_DISRU": "The mission has been disrupted. Return later to start the mission."
"AM_H_DRIVEBY": "Gamepad Drive-By Control Type can be altered in the Gamepad section of the Settings Menu. The Aim + Fire option allows you to aim and shoot independently."
"AM_H_DROWNED": "You have drowned. You will drown if you run out of air while underwater."
"AM_H_EDIT_1": "The Rockstar Editor is now available in the Pause Menu for you to create unique videos from GTAV and GTA Online clips. First record your gameplay by holding ~INPUT_CHARACTER_WHEEL~ to select a mode and start recording."
"AM_H_EDIT_2": "'Start Recording' will record gameplay instantly. ~n~'Action Replay' will record a clip after the event by running in the background until you're ready to save."
"AM_H_EDIT_3": "Once you've recorded your clip, hold ~INPUT_CHARACTER_WHEEL~ and press ~INPUT_REPLAY_START_STOP_RECORDING~ to save the recording, or ~INPUT_SAVE_REPLAY_CLIP~ to discard it.~n~Clips will continue to be saved until you stop recording."
"AM_H_EDIT_4": "Save an Action Replay after it happens, by holding ~INPUT_CHARACTER_WHEEL~ and pressing ~INPUT_REPLAY_START_STOP_RECORDING~.~n~Turn off Action Replay mode by holding ~INPUT_CHARACTER_WHEEL~ and pressing ~INPUT_SAVE_REPLAY_CLIP~.~n~Action Replay clips may vary in length depending on how much is going on."
"AM_H_FBIC1A": "This area is unsuitable for the getaway vehicle. Find a more discreet location."
"AM_H_FBIC1B": "The getaway vehicle cannot be placed while meeting a friend."
"AM_H_FBIC1C": "The getaway vehicle cannot be placed while on a taxi job."
"AM_H_FBIPCASH": "$~1~ needed to purchase items."
"AM_H_FCAL1": "Press ~INPUT_CELLPHONE_SELECT~ to answer Simeon's call.~n~Press ~INPUT_CELLPHONE_CANCEL~ to hang up."
"AM_H_FCAL2": "Press ~INPUT_CELLPHONE_DOWN~ to skip lines in the phone call. Press ~INPUT_CELLPHONE_CANCEL~ to end the call early."
"AM_H_FDEC": "You can now make a choice whether to help Michael's family member or not. Press ~INPUT_CELLPHONE_SELECT~ to help, press ~INPUT_CELLPHONE_CANCEL~ to refuse."
"AM_H_FFRND": "Meeting with friends can be arranged through the \"Hang Out\" option when making a phone call."
"AM_H_FHPCCASH": "$~1~ needed to purchase the mods required for the heist."
"AM_H_FHPCREP": "$~1~ needed to purchase the mods required, and repair the vehicle, for the heist."
"AM_H_FLINK": "Some emails contain hyperlinks to web pages. Press ~INPUT_CELLPHONE_EXTRA_OPTION~ to jump to the linked page."
"AM_H_FLYM": "To prepare for the heist, visit the Flight School as Michael."
"AM_H_FOU": "Triathlon event now available at ~BLIP_TRIATHLON~"
"AM_H_FP1": "First Person gamepad controls can be altered in the Gamepad section of the Settings Menu. Here you can set your preferred First Person Control Type and Targeting Mode."
"AM_H_FP2": "First Person mode can be adjusted in the Settings Menu if you experience motion sickness. Here you can adjust the Field of View, Aim Sensitivity, Look Sensitivity and First Person Ragdoll."
"AM_H_FTXT": "A new text message has been received. Bring up the phone with ~INPUT_PHONE~ to read it. New text messages and emails also show on the Feed."
"AM_H_GARAGEP": "Garage properties are now available to purchase at ~BLIP_GARAGE_FOR_SALE~~n~These will allow storage of vehicles purchased from websites or driven into the garage."
"AM_H_GAUNT_R": "Gauntlets are required before attempting the heist. Check your email for locations."
"AM_H_GOLF": "Golf now available at ~BLIP_GOLF~"
"AM_H_GTRA": "Friends won't follow you onto a train."
"AM_H_GUNS": "Ammu-Nation stores are available at ~BLIP_GUN_SHOP~"
"AM_H_HAIR": "Barber shops now available at ~BLIP_BARBER~ Visit a barber for a new haircut."
"AM_H_HILLS": "Franklin has been moved into a new house in Vinewood Hills at ~BLIP_SAFEHOUSE~ This location can now be used to save progress and change clothes."
"AM_H_HUNT": "Hunting now available at ~BLIP_HUNTING~ for Trevor only. The hunting outfit has been added to Trevor's wardrobe."
"AM_H_JHP1B_MISS": "The LSPD tactical team are no longer available to intercept. Another team will be en route in a few hours."
"AM_H_JHP1B_REAP": "Another LSPD tactical team is at ~BLIP_HEIST_PREP~"
"AM_H_JHP2A_MISS": "The BZ gas is no longer available to steal. Another courier will be en route in a few hours."
"AM_H_JHP2A_REAP": "A courier is delivering a BZ gas shipment at ~BLIP_HEIST_PREP~"
"AM_H_LHNGR": "Trevor has taken ownership of The Lost's Sandy Shores Airfield. This location contains storage for planes at ~HUD_COLOUR_TREVOR~~BLIP_HANGAR~~s~ and helicopters at ~HUD_COLOUR_TREVOR~~BLIP_HELIPAD~"
"AM_H_LOGSTOCKS": "~g~BAWSAQ~s~ uses live stats from other players to set stock values. You must be logged in to your ~y~Rockstar Games~s~ account to view and trade stock options."
"AM_H_MULTWEP": "Weapon slots can contain multiple weapons. Use ~INPUTGROUP_WEAPON_WHEEL_CYCLE~ to cycle through the different weapons in a highlighted slot."
"AM_H_NOFRND": "Friends will not always be available to Hang Out when you call. They may have things to do or could even be asleep."
"AM_H_NOSTAM": "You have run out of stamina. Pushing your body any harder will cause you to lose health."
"AM_H_OFFRR": "Off-Road Races now available at ~BLIP_OFF_ROAD_RACING~"
"AM_H_PARA": "Parachutes will now be automatically equipped when using helicopters or planes."
"AM_H_PASS": "On passing a mission you will be awarded a score based on mission challenges. Missions can be replayed to obtain better scores. Mission results cannot be uploaded or saved if a retry is used."
"AM_H_PLTSC": "Flight School now available at ~BLIP_FLIGHT_SCHOOL~"
"AM_H_PMFS": "Owned properties that have requested your assistance can be helped at ~BLIP_PROPERTY~"
"AM_H_PREP1A": "Steal a Bugstars van at ~BLIP_HEIST_PREP~"
"AM_H_PREP1B": "Intercept the LSPD tactical team at ~BLIP_HEIST_PREP~"
"AM_H_PREP2": "Gather equipment for a heist by completing setup missions. Once all equipment has been obtained the main heist will unlock."
"AM_H_PREP2A": "Intercept the BZ gas at ~BLIP_HEIST_PREP~"
"AM_H_PREP2B": "Some heist equipment can be seen regularly moving through the city. Intercepting this will start the setup mission."
"AM_H_PREP3A": "Steal the submersible at ~BLIP_HEIST_PREP~"
"AM_H_PREP3B": "Steal the Cargobob at ~BLIP_HEIST_PREP~"
"AM_H_PREP4": "Military convoys are traveling to the base every few hours. Intercept and steal the military equipment at ~BLIP_HEIST_PREP~"
"AM_H_PREP5": "Setup tasks are available at ~BLIP_HEIST_PREP~ ~n~A getaway vehicle is also required."
"AM_H_PREP6": "Find a way to get a fire truck."
"AM_H_PREP8": "A getaway vehicle is required for this setup."
"AM_H_PROGAR": "Press and hold ~INPUT_AIM~ to aim the Programmable A.R. then press ~INPUT_ATTACK~ to set the range.~n~Once the range has been set press ~INPUT_ATTACK~ to fire."
"AM_H_RADIO1": "Hold ~INPUT_VEH_RADIO_WHEEL~ to bring up the radio wheel.~n~Then use ~INPUTGROUP_WHEEL~ to pick a station.~n~"
"AM_H_RADIO2": "Tap ~INPUT_VEH_RADIO_WHEEL~ to quickly switch to the next station."
"AM_H_RCFS": "Strangers and Freaks can be found throughout San Andreas at ~HUD_COLOUR_FRANKLIN~~BLIP_RANDOM_CHARACTER~~s~"
"AM_H_RCFS_M": "Strangers and Freaks can be found throughout San Andreas at ~HUD_COLOUR_FRANKLIN~~BLIP_RANDOM_CHARACTER~~s~ Switch to Franklin to play this mission."
"AM_H_REFS": "Various events unfold across San Andreas daily. These events will become blipped on the Radar when nearby."
"AM_H_REPEAT": "Replay missions from the Game section of the Pause Menu while off mission. Replaying old missions will not affect story progress."
"AM_H_SAVEAONM": "You cannot Quick Save while on a mission."
"AM_H_SCROLL": "Use ~INPUTGROUP_CELLPHONE_NAVIGATE_UD~ to scroll through an email."
"AM_H_SEAR": "Sea Races are now available at ~BLIP_RACE_SEA~"
"AM_H_SHOOT": "The Shooting Range is available at ~BLIP_SHOOTINGRANGE_GUNSHOP~"
"AM_H_SHOUT": "Press ~INPUT_CONTEXT~ to interact with pedestrians."
"AM_H_SHRCOST1": "$500"
"AM_H_SHRCOST2": "$1000"
"AM_H_SHRCOST5": "$2000"
"AM_H_SHRINK": "Michael can now see Dr. Friedlander at ~BLIP_SHRINK~"
"AM_H_SHRMON": "Dr. Friedlander currently charges ~a~ for a therapy session. Return with more money."
"AM_H_SOCIAL": "Sign up to Rockstar Games now to receive exclusive in-game rewards, including a weapon, a vehicle and access to in-game leaderboards."
"AM_H_SRAC": "Franklin can take part in Street Races throughout San Andreas at ~BLIP_RACE_LAND~ These races are only available between 20:00 and 05:00."
"AM_H_STNTP": "Stunt Plane time trials now available at ~BLIP_RACE_AIR~"
"AM_H_STOCKS": "Actions in the world may have an impact on company stock values. Take advantage of likely changes in stock prices to generate extra capital."
"AM_H_SWTCH0": "SWITCH between Michael and Franklin now available. Hold ~INPUT_CHARACTER_WHEEL~ to view the SWITCH menu."
"AM_H_SWTCH1": "The number displayed on each character SWITCH selection represents how many missions that character has available."
"AM_H_SWTCH2": "Some missions can only be started by specific characters. Missions that can't be started by the active character appear grayed out on the map."
"AM_H_SWTCH4": "Michael and Franklin are lying low after the jewelry heist, SWITCH unavailable."
"AM_H_SWTCH5": "Hobbies and Pastimes are available.~n~~BLIP_GUN_SHOP~ Ammu-Nation ~n~~BLIP_STRIP_CLUB~ Strip Club ~n~~BLIP_CINEMA~ Cinema ~n~~BLIP_FAIRGROUND~ Fairground ~n~~BLIP_GOLF~ Golf ~n~~BLIP_TENNIS~ Tennis"
"AM_H_SWTCH6": "Michael, Franklin and Trevor are now all available to SWITCH between."
"AM_H_SWTCH7": "SWITCH unavailable while wanted."
"AM_H_SWTCH8": "Michael and Trevor are lying low in the country, SWITCH unavailable."
"AM_H_SWTCH9": "Some missions can only be started by specific characters. Michael missions will be represented by blue letters and Franklin by green letters."
"AM_H_TATTOO": "Tattoo parlors now available at ~BLIP_TATTOO~ Visit the parlor for some new ink."
"AM_H_TAXI1": "Use ~INPUT_CONTEXT~ to flag down passing taxis."
"AM_H_TAXI2": "Taxi pick ups can be requested through the phone."
"AM_H_TENNS": "Tennis now available at ~BLIP_TENNIS~"
"AM_H_TOWING": "Towing jobs now available to Franklin only. The first job can be started at ~BLIP_TOW_TRUCK~"
"AM_H_TRCLUB": "Save cars by parking in the bays at the side of the strip club."
"AM_H_VROLL": "If a vehicle rolls over use ~INPUT_VEH_MOVE_LR~ to roll it back."
"AM_H_WARDROB": "Michael can change clothes at the ~BLIP_CLOTHES_STORE~ in his bedroom."
"AM_H_WASTED": "Hospital fees paid."
"AM_H_WNTED": "Press or hold ~INPUT_VEH_CIN_CAM~ to view special police cameras when wanted."
"AM_H_YOGA": "Yoga now available at ~BLIP_YOGA~"
"AM_H_ZOOMOVE": "Allow Movement When Zoomed can be selected in the Controls Section of the Settings Menu which will allow you to move whilst sniping through scoped weapons."
"AM_IG_10AIF": "100"
"AM_IG_10ALF": "100000010000001000000"
"AM_IG_10ASL": "300010030"
"AM_IG_10A_1": "~z~Have you seen the worry lines you've given me?"
"AM_IG_10A_1A": "FMM_CNAA"
"AM_IG_10A_2A": "SFX_PAUSE_450"
"AM_IG_10A_3": "~z~Have you seen the hemorrhoids you've given me?"
"AM_IG_10A_3A": "FMM_CNAB"
"AM_IG_10BIF": "100"
"AM_IG_10BLF": "100000010000001000000"
"AM_IG_10BSL": "300010030"
"AM_IG_10B_1": "~z~It is a waste of time! I am an old hag."
"AM_IG_10B_1A": "FMM_COAA"
"AM_IG_10B_2A": "SFX_PAUSE_280"
"AM_IG_10B_3": "~z~Can I get a refund then?"
"AM_IG_10B_3A": "FMM_COAB"
"AM_IG_10CIF": "100"
"AM_IG_10CLF": "10000001000000100000010000001000000"
"AM_IG_10CSL": "300010300010030"
"AM_IG_10C_1": "~z~When I think of the years I have wasted on you..."
"AM_IG_10C_1A": "FMM_CPAA"
"AM_IG_10C_2A": "SFX_PAUSE_400"
"AM_IG_10C_3": "~z~My best years."
"AM_IG_10C_3A": "FMM_CPAB"
"AM_IG_10C_4A": "SFX_OVERLAP_1480"
"AM_IG_10C_5": "~z~Ahhhhh. God help me."
"AM_IG_10C_5A": "FMM_CPAC"
"AM_IG_11A": "FMM_HAAA"
"AM_IG_11AIF": "100"
"AM_IG_11ALF": "100000010000001000000"
"AM_IG_11ASL": "300010030"
"AM_IG_11A_1": "~z~Oh shit. He's just walked in, I'll call you later."
"AM_IG_11A_1A": "FMM_CQAA"
"AM_IG_11A_2A": "SFX_PAUSE_630"
"AM_IG_11A_3": "~z~That your pharmacist again? Fucking vulture."
"AM_IG_11A_3A": "FMM_CQAB"
"AM_IG_11BIF": "100"
"AM_IG_11BLF": "100000010000001000000"
"AM_IG_11BSL": "300010030"
"AM_IG_11B_1": "~z~Mm hmm. Well, you should know I'm a fast learner. Uh, I'll call you later."
"AM_IG_11B_1A": "FMM_CRAA"
"AM_IG_11B_2A": "SFX_PAUSE_530"
"AM_IG_11B_3": "~z~Why don't you learn how to cook? If you're so fast."
"AM_IG_11B_3A": "FMM_CRAB"
"AM_IG_11IF": "100"
"AM_IG_11LF": "1000000"
"AM_IG_11SL": "300"
"AM_IG_11_01": "~z~Uh huh, yes. Stop it!"
"AM_IG_11_02": "~z~Oooh, really? Wow."
"AM_IG_11_03": "~z~You are so bad."
"AM_IG_11_04": "~z~Um hum, yes. I know, I know! Still."
"AM_IG_1A": "FMM_BUAA"
"AM_IG_1IF": "100"
"AM_IG_1LF": "1000000"
"AM_IG_1SL": "300"
"AM_IG_1_01": "~z~I'm really buzzed."
"AM_IG_1_02": "~z~I only had a glass of pinot and a downer. Not sure what's wrong. Come here."
"AM_IG_1_03": "~z~Oh. It's only you..."
"AM_IG_2AIF": "100"
"AM_IG_2ALF": "100400010000001004000"
"AM_IG_2ASL": "130010310"
"AM_IG_2A_1": "~z~You know what? I'm not going to listen to you anymore okay? Because you're a fucking cunt."
"AM_IG_2A_1A": "FMM_BVAA"
"AM_IG_2A_2A": "SFX_PAUSE_200"
"AM_IG_2A_3": "~z~That's it. You little shit. Go back in there and play with yourself."
"AM_IG_2A_3A": "FMM_BVAB"
"AM_IG_2BIF": "100"
"AM_IG_2BLF": "100400010000001004000"
"AM_IG_2BSL": "131010311"
"AM_IG_2B_1": "~z~Listen, it's not wasting time, okay? I'm really good at video games, you stupid bitch!"
"AM_IG_2B_1A": "FMM_BWAA"
"AM_IG_2B_2A": "SFX_PAUSE_380"
"AM_IG_2B_3": "~z~I should have known you'd turn out to be a stupid sack of shit. Just like your father."
"AM_IG_2B_3A": "FMM_BWAB"
"AM_IG_2CIF": "100"
"AM_IG_2CLF": "100400010000001004000"
"AM_IG_2CSL": "131010311"
"AM_IG_2C_1": "~z~It's not a big deal! It's just a quarter pound!"
"AM_IG_2C_1A": "FMM_BXAA"
"AM_IG_2C_2A": "SFX_PAUSE_230"
"AM_IG_2C_3": "~z~That's it. Smoke that stuff. You didn't have any brain cells to begin with. Uch!"
"AM_IG_2C_3A": "FMM_BXAB"
"AM_IG_3AIF": "100"
"AM_IG_3ALF": "100400010000001004000"
"AM_IG_3ASL": "321010231"
"AM_IG_3A_1": "~z~When you are pregnant and alone, you will remember what I told you."
"AM_IG_3A_1A": "FMM_BYAA"
"AM_IG_3A_2A": "SFX_OVERLAP_3820"
"AM_IG_3A_3": "~z~Go sleep with another employee, mother!"
"AM_IG_3A_3A": "FMM_BYAB"
"AM_IG_3BIF": "100"
"AM_IG_3BLF": "100400010000001004000"
"AM_IG_3BSL": "321010231"
"AM_IG_3B_1": "~z~It was either you or that maid! Come clean or I'm calling the police on her!"
"AM_IG_3B_1A": "FMM_BZAA"
"AM_IG_3B_2A": "SFX_PAUSE_130"
"AM_IG_3B_3": "~z~Call the police on her and you'll get arrested for employing an illegal!"
"AM_IG_3B_3A": "FMM_BZAB"
"AM_IG_3CIF": "100"
"AM_IG_3CLF": "100400010000001004000100000010040001000000"
"AM_IG_3CSL": "231010321010231010"
"AM_IG_3C_1": "~z~I hate you, mommy!"
"AM_IG_3C_1A": "FMM_CAAA"
"AM_IG_3C_2A": "SFX_PAUSE_320"
"AM_IG_3C_3": "~z~Oh yeah? Well, I can't be worse than your fat slob sperm donor daddy."
"AM_IG_3C_3A": "FMM_CAAB"
"AM_IG_3C_4A": "SFX_PAUSE_170"
"AM_IG_3C_5": "~z~It's not a competition, you're both horrible. Aargh!"
"AM_IG_3C_5A": "FMM_CAAC"
"AM_IG_3C_6A": "SFX_PAUSE_150"
"AM_IG_4AIF": "100"
"AM_IG_4ALF": "100000010000001000000"
"AM_IG_4ASL": "300030030"
"AM_IG_4A_1": "~z~You're fucking with my serenity."
"AM_IG_4A_1A": "FMM_CBAA"
"AM_IG_4A_2A": "SFX_PAUSE_170"
"AM_IG_4A_3": "~z~Uh. Go back to that cobra thing. That's the one that suits ya."
"AM_IG_4A_3A": "FMM_CBAB"
"AM_IG_4BIF": "100"
"AM_IG_4BLF": "100000010000001000000"
"AM_IG_4BSL": "300030030"
"AM_IG_4B_1": "~z~Don't screw with my inner peace, you repulsive turd."
"AM_IG_4B_1A": "FMM_CCAA"
"AM_IG_4B_2A": "SFX_PAUSE_440"
"AM_IG_4B_3": "~z~There was a time when that would've been a good shot."
"AM_IG_4B_3A": "FMM_CCAB"
"AM_IG_4CIF": "100"
"AM_IG_4CLF": "100000010000001000000"
"AM_IG_4CSL": "300030030"
"AM_IG_4C_1": "~z~Just fuck off will you, Michael? Namaste."
"AM_IG_4C_1A": "FMM_CDAA"
"AM_IG_4C_2A": "SFX_PAUSE_220"
"AM_IG_4C_3": "~z~Namastake, more like."
"AM_IG_4C_3A": "FMM_CDAB"
"AM_IG_5AIF": "100"
"AM_IG_5ALF": "10000001000000100000010000001000000100000010000001000000"
"AM_IG_5ASL": "300010030010300010030300"
"AM_IG_5A_1": "~z~Oh God, You're creeping me out. Uch."
"AM_IG_5A_1A": "FMM_CEAA"
"AM_IG_5A_2A": "SFX_OVERLAP_3130"
"AM_IG_5A_3": "~z~I thought I paid for liposuction?"
"AM_IG_5A_3A": "FMM_CEAB"
"AM_IG_5A_4A": "SFX_PAUSE_180"
"AM_IG_5A_5": "~z~Oh, God. Go away."
"AM_IG_5A_5A": "FMM_CEAC"
"AM_IG_5A_6A": "SFX_OVERLAP_1290"
"AM_IG_5A_7": "~z~Tell him he missed a spot."
"AM_IG_5A_7A": "FMM_CEAD"
"AM_IG_5A_8": "~z~Eww. Uch."
"AM_IG_5A_8A": "FMM_CEAE"
"AM_IG_5BIF": "100"
"AM_IG_5BLF": "100000010000001000000"
"AM_IG_5BSL": "300010030"
"AM_IG_5B_1": "~z~Not now, Michael. I was almost happy."
"AM_IG_5B_1A": "FMM_CFAA"
"AM_IG_5B_2A": "SFX_PAUSE_320"
"AM_IG_5B_3": "~z~That makes one of us."
"AM_IG_5B_3A": "FMM_CFAB"
"AM_IG_5CIF": "100"
"AM_IG_5CLF": "10000001000000100000010000001000000"
"AM_IG_5CSL": "300010030010300"
"AM_IG_5C_1": "~z~Please. I was trying to forget what a mess you've made of my life."
"AM_IG_5C_1A": "FMM_CGAA"
"AM_IG_5C_2A": "SFX_PAUSE_150"
"AM_IG_5C_3": "~z~So pop another twenty pills then."
"AM_IG_5C_3A": "FMM_CGAB"
"AM_IG_5C_4A": "SFX_OVERLAP_1640"
"AM_IG_5C_5": "~z~Go. Just go."
"AM_IG_5C_5A": "FMM_CGAC"
"AM_IG_6A": "FMM_CHAA"
"AM_IG_6BA": "FMM_HSAA"
"AM_IG_6BIF": "100"
"AM_IG_6BLF": "1000000"
"AM_IG_6BSL": "300"
"AM_IG_6B_01": "~z~Uhhh... Uhhh... Uhhh... Uhhh..."
"AM_IG_6B_02": "~z~Uhhh... Uhhh... Uhhh... Uhhh..."
"AM_IG_6B_03": "~z~Uhhh... Uhhh... Uhhh... Uhhh..."
"AM_IG_6B_04": "~z~Uhhh... Uhhh... Uhhh..."
"AM_IG_6IF": "100"
"AM_IG_6LF": "1000000"
"AM_IG_6SL": "300"
"AM_IG_6_01": "~z~Uhhh... Hey! Knock, you fat slob!"
"AM_IG_6_02": "~z~Uhhh... Uhh... Jeez! Do I have no privacy?"
"AM_IG_6_03": "~z~Uhh... Hey! We really need separate bedrooms. Uch!"
"AM_IG_7AIF": "100"
"AM_IG_7ALF": "100000010000001000000"
"AM_IG_7ASL": "300010030"
"AM_IG_7A_1": "~z~Achhh. Don't even look at me like that. I fucking earn it."
"AM_IG_7A_1A": "FMM_CIAA"
"AM_IG_7A_2A": "SFX_PAUSE_270"
"AM_IG_7A_3": "~z~Yeah, you just don't earn it fucking me."
"AM_IG_7A_3A": "FMM_CIAB"
"AM_IG_7BIF": "100"
"AM_IG_7BLF": "100000010000001000000"
"AM_IG_7BSL": "300010030"
"AM_IG_7B_1": "~z~Shopping is the only thing that makes living with you bearable."
"AM_IG_7B_1A": "FMM_CJAA"
"AM_IG_7B_2A": "SFX_PAUSE_710"
"AM_IG_7B_3": "~z~Death is the only thing that makes living with you bearable."
"AM_IG_7B_3A": "FMM_CJAB"
"AM_IG_7CIF": "100"
"AM_IG_7CLF": "100000010000001000000"
"AM_IG_7CSL": "300010030"
"AM_IG_7C_1": "~z~Don't use the credit card for a while."
"AM_IG_7C_1A": "FMM_CKAA"
"AM_IG_7C_2A": "SFX_PAUSE_420"
"AM_IG_7C_3": "~z~I hope you got a new attitude in one of those bags. You fuckin'..."
"AM_IG_7C_3A": "FMM_CKAB"
"AM_IG_8A": "FMM_CLAA"
"AM_IG_8IF": "100"
"AM_IG_8LF": "1000000"
"AM_IG_8SL": "300"
"AM_IG_8_01": "~z~Numbs the pain."
"AM_IG_8_02": "~z~Six more of these and I'll be comatose enough to sleep with you."
"AM_IG_8_03": "~z~You can take the girl out of the strip club..."
"AM_IG_9A": "FMM_CMAA"
"AM_IG_9IF": "100"
"AM_IG_9LF": "1000000"
"AM_IG_9SL": "340"
"AM_IG_9_01": "~z~I am on to you, lady. I am watching!"
"AM_IG_9_02": "~z~Where did you learn to clean? Who hired you?"
"AM_IG_9_03": "~z~You just cannot get good help these days!"
"AM_IG_9_04": "~z~You think I'm dumb, don't you? I know your tricks!"
"AM_IG_9_05": "~z~What is wrong with an honest day's work?"
"AM_IG_MD2IF": "100"
"AM_IG_MD2LF": "100000010000001000000"
"AM_IG_MD2SL": "300010030"
"AM_IG_MD2_1": "~z~If you want to know where I am, you can check your credit card statements!"
"AM_IG_MD2_1A": "FMM_DLAA"
"AM_IG_MD2_2A": "SFX_PAUSE_250"
"AM_IG_MD2_3": "~z~Hey, I'm feeling lucky. I'll check the hospitals!"
"AM_IG_MD2_3A": "FMM_DLAB"
"AM_IG_MDA": "FMM_EJAA"
"AM_IG_MDIF": "100"
"AM_IG_MDLF": "1000000"
"AM_IG_MDSL": "300"
"AM_IG_MD_01": "~z~Michael!"
"AM_IG_MD_02": "~z~Michael!"
"AM_RHP_MISS": "The military equipment is no longer available to steal. Another convoy will be en route in a few hours."
"AM_RHP_REAP": "A convoy is delivering military equipment at ~BLIP_HEIST_PREP~"
"ANCHAT_UNLOCK": "Stone Hatchet"
"AND_BLP_DUNE": "Duneloader"
"AND_BM_F_STRAP": "The weapon parts were not delivered"
"AND_BM_F_TITLE": "MISSION OVER"
"AND_BM_P_STRAP": "The weapon parts were delivered"
"AND_BM_P_TITLE": "CONTRACT COMPLETE"
"AND_BM_S_STRAP": "Deliver the weapon parts to Ammu-Nation"
"AND_BM_S_TITLE": "AMMU-NATION CONTRACT"
"AND_HT_PM": "The staff at your Bunker ~BLIP_PROPERTY_BUNKER~ will notify you when another shipment of excess weapon parts is available for delivery to Ammu-Nation."
"AND_HT_START": "Transport the weapon parts ~HUD_COLOUR_BLUE~~BLIP_SUPPLIES~~s~ and deliver them to Ammu-Nation."
"AND_OBJ_DEL": "Deliver the weapon parts to ~HUD_COLOUR_YELLOW~Ammu-Nation.~s~"
"AND_OBJ_ENTER": "Enter the ~HUD_COLOUR_BLUE~Duneloader.~s~"
"AND_OBJ_HDEL": "Help deliver the weapon parts to ~HUD_COLOUR_YELLOW~Ammu-Nation.~s~"
"AND_TIC_LCOL": "You collected the weapon parts."
"AND_TIC_LDEL": "You delivered the weapon parts."
"AND_TIC_RCOL": "~a~~s~ collected the weapon parts."
"AND_TIC_RDEL": "~a~~s~ delivered the weapon parts."
"AND_TXT_PM_1A": "Good work. The funds have just cleared, should be with you now."
"AND_TXT_PM_1B": "Nice job. The money should be in your account."
"ANI": "Animator"
"ANI1": "Animators"
"ANIMALPHOHEL": "Visit the LS Tourist Board to view the wildlife in today's Shoot Animals photography challenge."
"ANIMALPHOPIM": "Shoot Animals Photography"
"ANIMALPHOTEXT0_SUB": "LS Tourist Board"
"ANIMALPHO_PIMNO": "~1~/3"
"ANIMAPHOCELL_1": "Send to LS Tourist Board"
"ANIMAPHOEMAIL000": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL001": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL010": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL011": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL100": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL101": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL110": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAIL111": "The wildlife featured in today's photography challenge are:~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~Good luck"
"ANIMAPHOEMAILA000": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA001": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA010": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA011": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA100": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA101": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA110": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/u' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMAPHOEMAILA111": "Dear Resident,~n~Shoot Animals photography is open for submissions!~n~As you may know, San Andreas has been placed in the bottom ranks of America's Safest States. But the LS Tourist Board has a plan: a portfolio of wildlife photography to prove how peaceful our home really is. So get out there and snap restful boars, tranquil mountain lions and serene coyotes as they scavenge for scraps. Whatever the creature, they're all equally beautiful according to our policy. Send us your best shots today!~n~From everyone in the LS Tourist Board family~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~~n~<img src='img://CELLPHONE_BADGER/t' height=\"32\" width=\"32\" vspace='-10'/>~a~"
"ANIMDIR": "Animation Director"
"ANIML_FBOAR2IF": "100"
"ANIML_FBOAR2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FBOAR2SL": "190010190010190010190010190010190010190010190010190"
"ANIML_FBOAR2_1": "~z~God damn..."
"ANIML_FBOAR2_10A": "SFX_PAUSE_529"
"ANIML_FBOAR2_11": "~z~What the fuck, man?"
"ANIML_FBOAR2_11A": "ANIML_CLAF"
"ANIML_FBOAR2_12A": "SFX_PAUSE_1024"
"ANIML_FBOAR2_13": "~z~I'm a pig?"
"ANIML_FBOAR2_13A": "ANIML_CLAG"
"ANIML_FBOAR2_14A": "SFX_PAUSE_543"
"ANIML_FBOAR2_15": "~z~For real?"
"ANIML_FBOAR2_15A": "ANIML_CLAH"
"ANIML_FBOAR2_16A": "SFX_PAUSE_079"
"ANIML_FBOAR2_17": "~z~Ah, fuck man, this shit is fucking weird."
"ANIML_FBOAR2_17A": "ANIML_CLAI"
"ANIML_FBOAR2_1A": "ANIML_CLAA"
"ANIML_FBOAR2_2A": "SFX_PAUSE_299"
"ANIML_FBOAR2_3": "~z~Shit!"
"ANIML_FBOAR2_3A": "ANIML_CLAB"
"ANIML_FBOAR2_4A": "SFX_PAUSE_1126"
"ANIML_FBOAR2_5": "~z~Oh, man, what the fuck is this?"
"ANIML_FBOAR2_5A": "ANIML_CLAC"
"ANIML_FBOAR2_6A": "SFX_PAUSE_1159"
"ANIML_FBOAR2_7": "~z~Oh fuck man, I'm a fucking boar?"
"ANIML_FBOAR2_7A": "ANIML_CLAD"
"ANIML_FBOAR2_8A": "SFX_PAUSE_025"
"ANIML_FBOAR2_9": "~z~Am I really a fucking boar?"
"ANIML_FBOAR2_9A": "ANIML_CLAE"
"ANIML_FBOARIF": "100"
"ANIML_FBOARLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FBOARSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FBOAR_1": "~z~Woah... shit..."
"ANIML_FBOAR_10A": "SFX_PAUSE_374"
"ANIML_FBOAR_11": "~z~Man, I'm a fuckin pig..."
"ANIML_FBOAR_11A": "ANIML_CKAF"
"ANIML_FBOAR_12A": "SFX_PAUSE_1011"
"ANIML_FBOAR_13": "~z~I'm a pig, man."
"ANIML_FBOAR_13A": "ANIML_CKAG"
"ANIML_FBOAR_14A": "SFX_PAUSE_1297"
"ANIML_FBOAR_15": "~z~Fuck, I ain't no pig..."
"ANIML_FBOAR_15A": "ANIML_CKAH"
"ANIML_FBOAR_16A": "SFX_PAUSE_073"
"ANIML_FBOAR_17": "~z~I'm a boar..."
"ANIML_FBOAR_17A": "ANIML_CKAI"
"ANIML_FBOAR_18A": "SFX_PAUSE_966"
"ANIML_FBOAR_19": "~z~Man, I don't wanna be no fucking boar..."
"ANIML_FBOAR_19A": "ANIML_CKAJ"
"ANIML_FBOAR_1A": "ANIML_CKAA"
"ANIML_FBOAR_20A": "SFX_PAUSE_990"
"ANIML_FBOAR_21": "~z~I wanna be me, man..."
"ANIML_FBOAR_21A": "ANIML_CKAK"
"ANIML_FBOAR_22A": "SFX_PAUSE_639"
"ANIML_FBOAR_23": "~z~I wanna be me."
"ANIML_FBOAR_23A": "ANIML_CKAL"
"ANIML_FBOAR_24A": "SFX_PAUSE_1148"
"ANIML_FBOAR_25": "~z~Well fuck, shit, this is me."
"ANIML_FBOAR_25A": "ANIML_CKAM"
"ANIML_FBOAR_2A": "SFX_PAUSE_970"
"ANIML_FBOAR_3": "~z~What the fuck is going on?"
"ANIML_FBOAR_3A": "ANIML_CKAB"
"ANIML_FBOAR_4A": "SFX_PAUSE_962"
"ANIML_FBOAR_5": "~z~What the fuck is this?"
"ANIML_FBOAR_5A": "ANIML_CKAC"
"ANIML_FBOAR_6A": "SFX_PAUSE_831"
"ANIML_FBOAR_7": "~z~Man, this ain't good right here..."
"ANIML_FBOAR_7A": "ANIML_CKAD"
"ANIML_FBOAR_8A": "SFX_PAUSE_1123"
"ANIML_FBOAR_9": "~z~This ain't good at all dog..."
"ANIML_FBOAR_9A": "ANIML_CKAE"
"ANIML_FBUN2IF": "100"
"ANIML_FBUN2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FBUN2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FBUN2_1": "~z~Oh no... oh... man, this shit weird."
"ANIML_FBUN2_10A": "SFX_PAUSE_1103"
"ANIML_FBUN2_11": "~z~I used to be a gangster."
"ANIML_FBUN2_11A": "ANIML_CVAF"
"ANIML_FBUN2_12A": "SFX_PAUSE_1132"
"ANIML_FBUN2_13": "~z~That's odd, man..."
"ANIML_FBUN2_13A": "ANIML_CVAG"
"ANIML_FBUN2_14A": "SFX_PAUSE_545"
"ANIML_FBUN2_15": "~z~I ain't never met no gangster bunny."
"ANIML_FBUN2_15A": "ANIML_CVAH"
"ANIML_FBUN2_16A": "SFX_PAUSE_1041"
"ANIML_FBUN2_17": "~z~A gangster bunny? Not in the hood."
"ANIML_FBUN2_17A": "ANIML_CVAI"
"ANIML_FBUN2_18A": "SFX_PAUSE_544"
"ANIML_FBUN2_19": "~z~No, not that I remember."
"ANIML_FBUN2_19A": "ANIML_CVAJ"
"ANIML_FBUN2_1A": "ANIML_CVAA"
"ANIML_FBUN2_2A": "SFX_PAUSE_793"
"ANIML_FBUN2_3": "~z~This shit real weird, man."
"ANIML_FBUN2_3A": "ANIML_CVAB"
"ANIML_FBUN2_4A": "SFX_PAUSE_796"
"ANIML_FBUN2_5": "~z~Real weird being here."
"ANIML_FBUN2_5A": "ANIML_CVAC"
"ANIML_FBUN2_6A": "SFX_PAUSE_848"
"ANIML_FBUN2_7": "~z~Being here and being... a bunny?"
"ANIML_FBUN2_7A": "ANIML_CVAD"
"ANIML_FBUN2_8A": "SFX_PAUSE_478"
"ANIML_FBUN2_9": "~z~And I'm a bunny?"
"ANIML_FBUN2_9A": "ANIML_CVAE"
"ANIML_FBUNIF": "100"
"ANIML_FBUNLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FBUNSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FBUN_1": "~z~Whoa... whoa shit."
"ANIML_FBUN_10A": "SFX_PAUSE_649"
"ANIML_FBUN_11": "~z~Oh man, this shit getting weird man, real weird, hold on."
"ANIML_FBUN_11A": "ANIML_CUAF"
"ANIML_FBUN_12A": "SFX_PAUSE_198"
"ANIML_FBUN_13": "~z~Wait a minute, I seem to want to eat some vegetables, man... shit..."
"ANIML_FBUN_13A": "ANIML_CUAG"
"ANIML_FBUN_14A": "SFX_PAUSE_531"
"ANIML_FBUN_15": "~z~normally I hate vegetables."
"ANIML_FBUN_15A": "ANIML_CUAH"
"ANIML_FBUN_16A": "SFX_PAUSE_676"
"ANIML_FBUN_17": "~z~Not now..."
"ANIML_FBUN_17A": "ANIML_CUAI"
"ANIML_FBUN_18A": "SFX_PAUSE_546"
"ANIML_FBUN_19": "~z~now I love them little bastards."
"ANIML_FBUN_19A": "ANIML_CUAJ"
"ANIML_FBUN_1A": "ANIML_CUAA"
"ANIML_FBUN_2A": "SFX_PAUSE_990"
"ANIML_FBUN_3": "~z~Wait a minute, what's this?"
"ANIML_FBUN_3A": "ANIML_CUAB"
"ANIML_FBUN_4A": "SFX_PAUSE_921"
"ANIML_FBUN_5": "~z~Oh hell no, man, I got a tail... for real?"
"ANIML_FBUN_5A": "ANIML_CUAC"
"ANIML_FBUN_6A": "SFX_PAUSE_186"
"ANIML_FBUN_7": "~z~Man, I ain't never had no damn tail before.."
"ANIML_FBUN_7A": "ANIML_CUAD"
"ANIML_FBUN_8A": "SFX_PAUSE_1065"
"ANIML_FBUN_9": "~z~And I got fur."
"ANIML_FBUN_9A": "ANIML_CUAE"
"ANIML_FCAT2IF": "100"
"ANIML_FCAT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCAT2SL": "190010190010190010190010190010190010190"
"ANIML_FCAT2_1": "~z~Oh... oh... oh... what?"
"ANIML_FCAT2_10A": "SFX_PAUSE_597"
"ANIML_FCAT2_11": "~z~this is being a fucking cat."
"ANIML_FCAT2_11A": "ANIML_CNAF"
"ANIML_FCAT2_12A": "SFX_PAUSE_035"
"ANIML_FCAT2_13": "~z~I'm a fucking cat... a fucking cizzat, man... cool!"
"ANIML_FCAT2_13A": "ANIML_CNAG"
"ANIML_FCAT2_1A": "ANIML_CNAA"
"ANIML_FCAT2_2A": "SFX_PAUSE_1103"
"ANIML_FCAT2_3": "~z~What the fuck is this?"
"ANIML_FCAT2_3A": "ANIML_CNAB"
"ANIML_FCAT2_4A": "SFX_PAUSE_915"
"ANIML_FCAT2_5": "~z~This is... oh shit, this is cool."
"ANIML_FCAT2_5A": "ANIML_CNAC"
"ANIML_FCAT2_6A": "SFX_PAUSE_017"
"ANIML_FCAT2_7": "~z~This is okay, shit..."
"ANIML_FCAT2_7A": "ANIML_CNAD"
"ANIML_FCAT2_8A": "SFX_PAUSE_871"
"ANIML_FCAT2_9": "~z~this is how shit is..."
"ANIML_FCAT2_9A": "ANIML_CNAE"
"ANIML_FCATIF": "100"
"ANIML_FCATLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCATSL": "190010190010190010190010190010190010190010190"
"ANIML_FCAT_1": "~z~Shit... oh shit..."
"ANIML_FCAT_10A": "SFX_PAUSE_880"
"ANIML_FCAT_11": "~z~I'm a fucking cat, man...."
"ANIML_FCAT_11A": "ANIML_CMAF"
"ANIML_FCAT_12A": "SFX_PAUSE_167"
"ANIML_FCAT_13": "~z~this shit rocks...."
"ANIML_FCAT_13A": "ANIML_CMAG"
"ANIML_FCAT_14A": "SFX_PAUSE_1171"
"ANIML_FCAT_15": "~z~Shit, I rock..."
"ANIML_FCAT_15A": "ANIML_CMAH"
"ANIML_FCAT_1A": "ANIML_CMAA"
"ANIML_FCAT_2A": "SFX_PAUSE_597"
"ANIML_FCAT_3": "~z~Oh... wow... this... this..."
"ANIML_FCAT_3A": "ANIML_CMAB"
"ANIML_FCAT_4A": "SFX_PAUSE_1157"
"ANIML_FCAT_5": "~z~I'm a fucking cat...."
"ANIML_FCAT_5A": "ANIML_CMAC"
"ANIML_FCAT_6A": "SFX_PAUSE_174"
"ANIML_FCAT_7": "~z~I'm a fucking cat... can you believe this?"
"ANIML_FCAT_7A": "ANIML_CMAD"
"ANIML_FCAT_8A": "SFX_PAUSE_085"
"ANIML_FCAT_9": "~z~Me-fucking-ow... a cat..."
"ANIML_FCAT_9A": "ANIML_CMAE"
"ANIML_FCHMP2IF": "100"
"ANIML_FCHMP2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCHMP2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FCHMP2_1": "~z~Oh... oh!"
"ANIML_FCHMP2_10A": "SFX_PAUSE_753"
"ANIML_FCHMP2_11": "~z~This is... this is devolution in action..."
"ANIML_FCHMP2_11A": "ANIML_CPAF"
"ANIML_FCHMP2_12A": "SFX_PAUSE_043"
"ANIML_FCHMP2_13": "~z~like evolution, only backwards."
"ANIML_FCHMP2_13A": "ANIML_CPAG"
"ANIML_FCHMP2_14A": "SFX_PAUSE_752"
"ANIML_FCHMP2_15": "~z~I've regressed..."
"ANIML_FCHMP2_15A": "ANIML_CPAH"
"ANIML_FCHMP2_16A": "SFX_PAUSE_058"
"ANIML_FCHMP2_17": "~z~I'm a god damn chimpanzee."
"ANIML_FCHMP2_17A": "ANIML_CPAI"
"ANIML_FCHMP2_18A": "SFX_PAUSE_147"
"ANIML_FCHMP2_19": "~z~Shit."
"ANIML_FCHMP2_19A": "ANIML_CPAJ"
"ANIML_FCHMP2_1A": "ANIML_CPAA"
"ANIML_FCHMP2_2A": "SFX_PAUSE_610"
"ANIML_FCHMP2_3": "~z~What the fuck is going on? Man, this shit..."
"ANIML_FCHMP2_3A": "ANIML_CPAB"
"ANIML_FCHMP2_4A": "SFX_PAUSE_644"
"ANIML_FCHMP2_5": "~z~Oh, this don't feel good..."
"ANIML_FCHMP2_5A": "ANIML_CPAC"
"ANIML_FCHMP2_6A": "SFX_PAUSE_852"
"ANIML_FCHMP2_7": "~z~This ain't quite right right here, homie."
"ANIML_FCHMP2_7A": "ANIML_CPAD"
"ANIML_FCHMP2_8A": "SFX_PAUSE_951"
"ANIML_FCHMP2_9": "~z~This ain't proper, man."
"ANIML_FCHMP2_9A": "ANIML_CPAE"
"ANIML_FCHMPIF": "100"
"ANIML_FCHMPLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCHMPSL": "190010190010190010190010100010190010190010190010190010190010190"
"ANIML_FCHMP_1": "~z~Oh no.. oh no, man."
"ANIML_FCHMP_10A": "SFX_PAUSE_828"
"ANIML_FCHMP_11": "~z~No... oh, bitches."
"ANIML_FCHMP_11A": "ANIML_COAE"
"ANIML_FCHMP_12A": "SFX_PAUSE_810"
"ANIML_FCHMP_13": "~z~I'm a motherfucking chimp!"
"ANIML_FCHMP_13A": "ANIML_COAF"
"ANIML_FCHMP_14A": "SFX_PAUSE_791"
"ANIML_FCHMP_15": "~z~Man, a fucking chimp."
"ANIML_FCHMP_15A": "ANIML_COAG"
"ANIML_FCHMP_16A": "SFX_PAUSE_1009"
"ANIML_FCHMP_17": "~z~A chimp? Top chimp Franklin... that's me."
"ANIML_FCHMP_17A": "ANIML_COAH"
"ANIML_FCHMP_18A": "SFX_PAUSE_824"
"ANIML_FCHMP_19": "~z~I'm a top chimp, wait a minute man..."
"ANIML_FCHMP_19A": "ANIML_COAI"
"ANIML_FCHMP_1A": "ANIML_COAA"
"ANIML_FCHMP_20A": "SFX_PAUSE_632"
"ANIML_FCHMP_21": "~z~I'm a fucking chimp? Nah..."
"ANIML_FCHMP_21A": "ANIML_COAJ"
"ANIML_FCHMP_2A": "SFX_PAUSE_683"
"ANIML_FCHMP_3": "~z~Oh shit... no, hell no..."
"ANIML_FCHMP_3A": "ANIML_COAB"
"ANIML_FCHMP_4A": "SFX_PAUSE_365"
"ANIML_FCHMP_5": "~z~I've fucking devolved... into a motherfucking gorilla?"
"ANIML_FCHMP_5A": "ANIML_COAC"
"ANIML_FCHMP_6A": "SFX_PAUSE_622"
"ANIML_FCHMP_7": "~z~Oh, wait a minute... a monkey?"
"ANIML_FCHMP_7A": "ANIML_COAD"
"ANIML_FCHMP_8A": "SFX_PAUSE_176"
"ANIML_FCHMP_9": "~z~I'm a monkey, man."
"ANIML_FCHMP_9A": "ANIML_COAK"
"ANIML_FCHOP2IF": "100"
"ANIML_FCHOP2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCHOP2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCHOP2_1": "~z~Oooh... woah... shit... what the fuck?"
"ANIML_FCHOP2_10A": "SFX_PAUSE_295"
"ANIML_FCHOP2_11": "~z~No, I think he a jackass."
"ANIML_FCHOP2_11A": "ANIML_CZAF"
"ANIML_FCHOP2_12A": "SFX_PAUSE_1133"
"ANIML_FCHOP2_13": "~z~But who does?"
"ANIML_FCHOP2_13A": "ANIML_CZAG"
"ANIML_FCHOP2_14A": "SFX_PAUSE_1185"
"ANIML_FCHOP2_15": "~z~Franklin or Chop?"
"ANIML_FCHOP2_15A": "ANIML_CZAH"
"ANIML_FCHOP2_16A": "SFX_PAUSE_1225"
"ANIML_FCHOP2_17": "~z~Or both of us?"
"ANIML_FCHOP2_17A": "ANIML_CZAI"
"ANIML_FCHOP2_18A": "SFX_PAUSE_055"
"ANIML_FCHOP2_19": "~z~I'm real confused now..."
"ANIML_FCHOP2_19A": "ANIML_CZAJ"
"ANIML_FCHOP2_1A": "ANIML_CZAA"
"ANIML_FCHOP2_20A": "SFX_PAUSE_217"
"ANIML_FCHOP2_21": "~z~I think both of us agree on that one..."
"ANIML_FCHOP2_21A": "ANIML_CZAK"
"ANIML_FCHOP2_2A": "SFX_PAUSE_979"
"ANIML_FCHOP2_3": "~z~What the hell, man?"
"ANIML_FCHOP2_3A": "ANIML_CZAB"
"ANIML_FCHOP2_4A": "SFX_PAUSE_720"
"ANIML_FCHOP2_5": "~z~I'm Chop... Chop?"
"ANIML_FCHOP2_5A": "ANIML_CZAC"
"ANIML_FCHOP2_6A": "SFX_PAUSE_878"
"ANIML_FCHOP2_7": "~z~No... I'm Franklin."
"ANIML_FCHOP2_7A": "ANIML_CZAD"
"ANIML_FCHOP2_8A": "SFX_PAUSE_1173"
"ANIML_FCHOP2_9": "~z~Man, do I like Lamar?"
"ANIML_FCHOP2_9A": "ANIML_CZAE"
"ANIML_FCHOPIF": "100"
"ANIML_FCHOPLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCHOPSL": "190010190010190010190010190010190010190010190010190"
"ANIML_FCHOP_1": "~z~Oh... oh, no man....."
"ANIML_FCHOP_10A": "SFX_PAUSE_1063"
"ANIML_FCHOP_11": "~z~Who is Franklin?"
"ANIML_FCHOP_11A": "ANIML_CYAF"
"ANIML_FCHOP_12A": "SFX_PAUSE_118"
"ANIML_FCHOP_13": "~z~Me... I'm Franklin."
"ANIML_FCHOP_13A": "ANIML_CYAG"
"ANIML_FCHOP_14A": "SFX_PAUSE_678"
"ANIML_FCHOP_15": "~z~Well, how you Chop if you're Franklin?"
"ANIML_FCHOP_15A": "ANIML_CYAH"
"ANIML_FCHOP_16A": "SFX_PAUSE_882"
"ANIML_FCHOP_17": "~z~Oh shit, good question."
"ANIML_FCHOP_17A": "ANIML_CYAI"
"ANIML_FCHOP_1A": "ANIML_CYAA"
"ANIML_FCHOP_2A": "SFX_PAUSE_1286"
"ANIML_FCHOP_3": "~z~I'm Chop?"
"ANIML_FCHOP_3A": "ANIML_CYAB"
"ANIML_FCHOP_4A": "SFX_PAUSE_139"
"ANIML_FCHOP_5": "~z~I ain't Chop man, I'm Franklin."
"ANIML_FCHOP_5A": "ANIML_CYAC"
"ANIML_FCHOP_6A": "SFX_PAUSE_042"
"ANIML_FCHOP_7": "~z~No fool, you are chop."
"ANIML_FCHOP_7A": "ANIML_CYAD"
"ANIML_FCHOP_8A": "SFX_PAUSE_757"
"ANIML_FCHOP_9": "~z~Well, what about Franklin, man?"
"ANIML_FCHOP_9A": "ANIML_CYAE"
"ANIML_FCMT2IF": "100"
"ANIML_FCMT2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCMT2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCMT2_1": "~z~Oh why you do that?"
"ANIML_FCMT2_10A": "SFX_PAUSE_781"
"ANIML_FCMT2_11": "~z~I'm a bad ass bird... that's what I am."
"ANIML_FCMT2_11A": "ANIML_DTAF"
"ANIML_FCMT2_12A": "SFX_PAUSE_165"
"ANIML_FCMT2_13": "~z~Yeah okay... well..."
"ANIML_FCMT2_13A": "ANIML_DTAG"
"ANIML_FCMT2_14A": "SFX_PAUSE_566"
"ANIML_FCMT2_15": "~z~I guess this is how it is from now on."
"ANIML_FCMT2_15A": "ANIML_DTAH"
"ANIML_FCMT2_16A": "SFX_PAUSE_059"
"ANIML_FCMT2_17": "~z~Cool."
"ANIML_FCMT2_17A": "ANIML_DTAI"
"ANIML_FCMT2_18A": "SFX_PAUSE_672"
"ANIML_FCMT2_19": "~z~I can live with that...."
"ANIML_FCMT2_19A": "ANIML_DTAJ"
"ANIML_FCMT2_1A": "ANIML_DTAA"
"ANIML_FCMT2_20A": "SFX_PAUSE_748"
"ANIML_FCMT2_21": "~z~life changes."
"ANIML_FCMT2_21A": "ANIML_DTAK"
"ANIML_FCMT2_2A": "SFX_PAUSE_891"
"ANIML_FCMT2_3": "~z~Oh... oh fuck... oh no."
"ANIML_FCMT2_3A": "ANIML_DTAB"
"ANIML_FCMT2_4A": "SFX_PAUSE_933"
"ANIML_FCMT2_5": "~z~This okay..."
"ANIML_FCMT2_5A": "ANIML_DTAC"
"ANIML_FCMT2_6A": "SFX_PAUSE_816"
"ANIML_FCMT2_7": "~z~this better than roaming the damn streets."
"ANIML_FCMT2_7A": "ANIML_DTAD"
"ANIML_FCMT2_8A": "SFX_PAUSE_921"
"ANIML_FCMT2_9": "~z~I'm a bad ass..."
"ANIML_FCMT2_9A": "ANIML_DTAE"
"ANIML_FCMTIF": "100"
"ANIML_FCMTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCMTSL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCMT_1": "~z~Oh shit... oh."
"ANIML_FCMT_10A": "SFX_PAUSE_1271"
"ANIML_FCMT_11": "~z~I used to be Frank..."
"ANIML_FCMT_11A": "ANIML_DSAF"
"ANIML_FCMT_12A": "SFX_PAUSE_1279"
"ANIML_FCMT_13": "~z~Frank's a gangster."
"ANIML_FCMT_13A": "ANIML_DSAG"
"ANIML_FCMT_14A": "SFX_PAUSE_966"
"ANIML_FCMT_15": "~z~Man, you a cormorant."
"ANIML_FCMT_15A": "ANIML_DSAH"
"ANIML_FCMT_16A": "SFX_PAUSE_049"
"ANIML_FCMT_17": "~z~Hmm... now, that's confusing."
"ANIML_FCMT_17A": "ANIML_DSAI"
"ANIML_FCMT_18A": "SFX_PAUSE_1199"
"ANIML_FCMT_19": "~z~Best not think about it."
"ANIML_FCMT_19A": "ANIML_DSAJ"
"ANIML_FCMT_1A": "ANIML_DSAA"
"ANIML_FCMT_20A": "SFX_PAUSE_1079"
"ANIML_FCMT_21": "~z~Best just enjoy it."
"ANIML_FCMT_21A": "ANIML_DSAK"
"ANIML_FCMT_22A": "SFX_PAUSE_951"
"ANIML_FCMT_23": "~z~Yeah, I'm... I'm a enjoy this."
"ANIML_FCMT_23A": "ANIML_DSAL"
"ANIML_FCMT_2A": "SFX_PAUSE_892"
"ANIML_FCMT_3": "~z~Wow... look at you."
"ANIML_FCMT_3A": "ANIML_DSAB"
"ANIML_FCMT_4A": "SFX_PAUSE_615"
"ANIML_FCMT_5": "~z~Just look at you, Frank."
"ANIML_FCMT_5A": "ANIML_DSAC"
"ANIML_FCMT_6A": "SFX_PAUSE_788"
"ANIML_FCMT_7": "~z~Frank?"
"ANIML_FCMT_7A": "ANIML_DSAD"
"ANIML_FCMT_8A": "SFX_PAUSE_784"
"ANIML_FCMT_9": "~z~Who's Frank?"
"ANIML_FCMT_9A": "ANIML_DSAE"
"ANIML_FCOW2IF": "100"
"ANIML_FCOW2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCOW2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCOW2_1": "~z~Oh... oh... shit..."
"ANIML_FCOW2_10A": "SFX_PAUSE_1220"
"ANIML_FCOW2_11": "~z~How you gone and done that?"
"ANIML_FCOW2_11A": "ANIML_EDAF"
"ANIML_FCOW2_12A": "SFX_PAUSE_821"
"ANIML_FCOW2_13": "~z~You fool! Now you gotta eat grass..."
"ANIML_FCOW2_13A": "ANIML_EDAG"
"ANIML_FCOW2_14A": "SFX_PAUSE_451"
"ANIML_FCOW2_15": "~z~not smoke it."
"ANIML_FCOW2_15A": "ANIML_EDAH"
"ANIML_FCOW2_16A": "SFX_PAUSE_775"
"ANIML_FCOW2_17": "~z~Now you gotta produce milk,"
"ANIML_FCOW2_17A": "ANIML_EDAJ"
"ANIML_FCOW2_18A": "SFX_PAUSE_509"
"ANIML_FCOW2_19": "~z~not drink it..."
"ANIML_FCOW2_19A": "ANIML_EDAK"
"ANIML_FCOW2_1A": "ANIML_EDAA"
"ANIML_FCOW2_20A": "SFX_PAUSE_155"
"ANIML_FCOW2_21": "~z~shit!"
"ANIML_FCOW2_21A": "ANIML_EDAL"
"ANIML_FCOW2_22A": "SFX_PAUSE_629"
"ANIML_FCOW2_23": "~z~Times change..."
"ANIML_FCOW2_23A": "ANIML_EDAM"
"ANIML_FCOW2_24A": "SFX_PAUSE_079"
"ANIML_FCOW2_25": "~z~not good man."
"ANIML_FCOW2_25A": "ANIML_EDAN"
"ANIML_FCOW2_2A": "SFX_PAUSE_1343"
"ANIML_FCOW2_3": "~z~What you done, Frank?"
"ANIML_FCOW2_3A": "ANIML_EDAB"
"ANIML_FCOW2_4A": "SFX_PAUSE_1059"
"ANIML_FCOW2_5": "~z~You become a woman?"
"ANIML_FCOW2_5A": "ANIML_EDAC"
"ANIML_FCOW2_6A": "SFX_PAUSE_962"
"ANIML_FCOW2_7": "~z~You become a woman cow?"
"ANIML_FCOW2_7A": "ANIML_EDAD"
"ANIML_FCOW2_8A": "SFX_PAUSE_063"
"ANIML_FCOW2_9": "~z~What the fuck, man?"
"ANIML_FCOW2_9A": "ANIML_EDAE"
"ANIML_FCOWIF": "100"
"ANIML_FCOWLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCOWSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCOW_1": "~z~Oh... oh shit."
"ANIML_FCOW_10A": "SFX_PAUSE_898"
"ANIML_FCOW_11": "~z~Shit man... not good at all."
"ANIML_FCOW_11A": "ANIML_ECAF"
"ANIML_FCOW_12A": "SFX_PAUSE_976"
"ANIML_FCOW_13": "~z~Shit..."
"ANIML_FCOW_13A": "ANIML_ECAG"
"ANIML_FCOW_14A": "SFX_PAUSE_1581"
"ANIML_FCOW_15": "~z~I don't even like vegetables,"
"ANIML_FCOW_15A": "ANIML_ECAH"
"ANIML_FCOW_16A": "SFX_PAUSE_282"
"ANIML_FCOW_17": "~z~let alone grass."
"ANIML_FCOW_17A": "ANIML_ECAI"
"ANIML_FCOW_18A": "SFX_PAUSE_333"
"ANIML_FCOW_19": "~z~I don't need four stomachs...."
"ANIML_FCOW_19A": "ANIML_ECAJ"
"ANIML_FCOW_1A": "ANIML_ECAA"
"ANIML_FCOW_20A": "SFX_PAUSE_901"
"ANIML_FCOW_21": "~z~my one is big enough."
"ANIML_FCOW_21A": "ANIML_ECAK"
"ANIML_FCOW_22A": "SFX_PAUSE_1346"
"ANIML_FCOW_23": "~z~Man... this ain't good."
"ANIML_FCOW_23A": "ANIML_ECAL"
"ANIML_FCOW_24A": "SFX_PAUSE_192"
"ANIML_FCOW_25": "~z~Accept it."
"ANIML_FCOW_25A": "ANIML_ECAM"
"ANIML_FCOW_2A": "SFX_PAUSE_967"
"ANIML_FCOW_3": "~z~You gotta be kidding me?"
"ANIML_FCOW_3A": "ANIML_ECAB"
"ANIML_FCOW_4A": "SFX_PAUSE_1042"
"ANIML_FCOW_5": "~z~No!"
"ANIML_FCOW_5A": "ANIML_ECAC"
"ANIML_FCOW_6A": "SFX_PAUSE_980"
"ANIML_FCOW_7": "~z~Man... now, I feel terrible about all them cheeseburgers."
"ANIML_FCOW_7A": "ANIML_ECAD"
"ANIML_FCOW_8A": "SFX_PAUSE_069"
"ANIML_FCOW_9": "~z~Shit... this ain't good."
"ANIML_FCOW_9A": "ANIML_ECAE"
"ANIML_FCROW2IF": "100"
"ANIML_FCROW2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCROW2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FCROW2_1": "~z~Shit... oh, shit."
"ANIML_FCROW2_10A": "SFX_PAUSE_224"
"ANIML_FCROW2_11": "~z~'Cause you the dumb asses."
"ANIML_FCROW2_11A": "ANIML_DVAF"
"ANIML_FCROW2_12A": "SFX_PAUSE_1291"
"ANIML_FCROW2_13": "~z~Look at you all and look at me..."
"ANIML_FCROW2_13A": "ANIML_DVAG"
"ANIML_FCROW2_14A": "SFX_PAUSE_1025"
"ANIML_FCROW2_15": "~z~I'm alright..."
"ANIML_FCROW2_15A": "ANIML_DVAH"
"ANIML_FCROW2_16A": "SFX_PAUSE_1080"
"ANIML_FCROW2_17": "~z~I'm better than alright..."
"ANIML_FCROW2_17A": "ANIML_DVAI"
"ANIML_FCROW2_18A": "SFX_PAUSE_412"
"ANIML_FCROW2_19": "~z~I got you to laugh at."
"ANIML_FCROW2_19A": "ANIML_DVAJ"
"ANIML_FCROW2_1A": "ANIML_DVAA"
"ANIML_FCROW2_2A": "SFX_PAUSE_1183"
"ANIML_FCROW2_3": "~z~Oh, I grown a beak..."
"ANIML_FCROW2_3A": "ANIML_DVAB"
"ANIML_FCROW2_4A": "SFX_PAUSE_275"
"ANIML_FCROW2_5": "~z~a big ass beak at that."
"ANIML_FCROW2_5A": "ANIML_DVAC"
"ANIML_FCROW2_6A": "SFX_PAUSE_269"
"ANIML_FCROW2_7": "~z~And fuck all of you."
"ANIML_FCROW2_7A": "ANIML_DVAD"
"ANIML_FCROW2_8A": "SFX_PAUSE_1108"
"ANIML_FCROW2_9": "~z~Who's laughing at me? Who?"
"ANIML_FCROW2_9A": "ANIML_DVAE"
"ANIML_FCROWIF": "100"
"ANIML_FCROWLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCROWSL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCROW_1": "~z~Oh... oh... oh... wow..."
"ANIML_FCROW_10A": "SFX_PAUSE_358"
"ANIML_FCROW_11": "~z~I don't know..."
"ANIML_FCROW_11A": "ANIML_DUAF"
"ANIML_FCROW_12A": "SFX_PAUSE_729"
"ANIML_FCROW_13": "~z~I just don't."
"ANIML_FCROW_13A": "ANIML_DUAG"
"ANIML_FCROW_14A": "SFX_PAUSE_233"
"ANIML_FCROW_15": "~z~Well you is, so accept it."
"ANIML_FCROW_15A": "ANIML_DUAH"
"ANIML_FCROW_16A": "SFX_PAUSE_430"
"ANIML_FCROW_17": "~z~Accept it and move on."
"ANIML_FCROW_17A": "ANIML_DUAI"
"ANIML_FCROW_18A": "SFX_PAUSE_984"
"ANIML_FCROW_19": "~z~Okay..."
"ANIML_FCROW_19A": "ANIML_DUAJ"
"ANIML_FCROW_1A": "ANIML_DUAA"
"ANIML_FCROW_20A": "SFX_PAUSE_1165"
"ANIML_FCROW_21": "~z~I'm accepting it..."
"ANIML_FCROW_21A": "ANIML_DUAK"
"ANIML_FCROW_22A": "SFX_PAUSE_760"
"ANIML_FCROW_23": "~z~and kinda like it. I do."
"ANIML_FCROW_23A": "ANIML_DUAL"
"ANIML_FCROW_2A": "SFX_PAUSE_853"
"ANIML_FCROW_3": "~z~look... I'm a fucking crow man, I'm a crow!"
"ANIML_FCROW_3A": "ANIML_DUAB"
"ANIML_FCROW_4A": "SFX_PAUSE_259"
"ANIML_FCROW_5": "~z~What the fuck man?"
"ANIML_FCROW_5A": "ANIML_DUAC"
"ANIML_FCROW_6A": "SFX_PAUSE_719"
"ANIML_FCROW_7": "~z~I don't wanna be no damn crow."
"ANIML_FCROW_7A": "ANIML_DUAD"
"ANIML_FCROW_8A": "SFX_PAUSE_1010"
"ANIML_FCROW_9": "~z~Why not?"
"ANIML_FCROW_9A": "ANIML_DUAE"
"ANIML_FCYT2IF": "100"
"ANIML_FCYT2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCYT2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FCYT2_1": "~z~Oh... shit!"
"ANIML_FCYT2_10A": "SFX_PAUSE_1167"
"ANIML_FCYT2_11": "~z~Man with fur?"
"ANIML_FCYT2_11A": "ANIML_DPAF"
"ANIML_FCYT2_12A": "SFX_PAUSE_923"
"ANIML_FCYT2_13": "~z~No you a coyote son."
"ANIML_FCYT2_13A": "ANIML_DPAG"
"ANIML_FCYT2_14A": "SFX_PAUSE_103"
"ANIML_FCYT2_15": "~z~Accept it."
"ANIML_FCYT2_15A": "ANIML_DPAH"
"ANIML_FCYT2_16A": "SFX_PAUSE_959"
"ANIML_FCYT2_17": "~z~It's how shit is."
"ANIML_FCYT2_17A": "ANIML_DPAI"
"ANIML_FCYT2_18A": "SFX_PAUSE_1141"
"ANIML_FCYT2_19": "~z~Man, could be worse."
"ANIML_FCYT2_19A": "ANIML_DPAJ"
"ANIML_FCYT2_1A": "ANIML_DPAA"
"ANIML_FCYT2_20A": "SFX_PAUSE_1067"
"ANIML_FCYT2_21": "~z~Has been worse."
"ANIML_FCYT2_21A": "ANIML_DPAK"
"ANIML_FCYT2_2A": "SFX_PAUSE_538"
"ANIML_FCYT2_3": "~z~Wow... oh!"
"ANIML_FCYT2_3A": "ANIML_DPAB"
"ANIML_FCYT2_4A": "SFX_PAUSE_975"
"ANIML_FCYT2_5": "~z~What?"
"ANIML_FCYT2_5A": "ANIML_DPAC"
"ANIML_FCYT2_6A": "SFX_PAUSE_1131"
"ANIML_FCYT2_7": "~z~A coyote... me? Since when?"
"ANIML_FCYT2_7A": "ANIML_DPAD"
"ANIML_FCYT2_8A": "SFX_PAUSE_1108"
"ANIML_FCYT2_9": "~z~Shit I was a man last time I checked."
"ANIML_FCYT2_9A": "ANIML_DPAE"
"ANIML_FCYTIF": "100"
"ANIML_FCYTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FCYTSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FCYT_1": "~z~Oh, oh shit!"
"ANIML_FCYT_10A": "SFX_PAUSE_1449"
"ANIML_FCYT_11": "~z~Well, I thought I was."
"ANIML_FCYT_11A": "ANIML_DOAF"
"ANIML_FCYT_12A": "SFX_PAUSE_1093"
"ANIML_FCYT_13": "~z~Yeah, but you got hairy paws and a great howl... so?"
"ANIML_FCYT_13A": "ANIML_DOAG"
"ANIML_FCYT_14A": "SFX_PAUSE_402"
"ANIML_FCYT_15": "~z~So, shit, I don't know..."
"ANIML_FCYT_15A": "ANIML_DOAH"
"ANIML_FCYT_16A": "SFX_PAUSE_1292"
"ANIML_FCYT_17": "~z~I don't know what I'm trying to say here..."
"ANIML_FCYT_17A": "ANIML_DOAI"
"ANIML_FCYT_18A": "SFX_PAUSE_1116"
"ANIML_FCYT_19": "~z~then just shut up and enjoy the ride."
"ANIML_FCYT_19A": "ANIML_DOAJ"
"ANIML_FCYT_1A": "ANIML_DOAA"
"ANIML_FCYT_2A": "SFX_PAUSE_1162"
"ANIML_FCYT_3": "~z~Shit!"
"ANIML_FCYT_3A": "ANIML_DOAB"
"ANIML_FCYT_4A": "SFX_PAUSE_1582"
"ANIML_FCYT_5": "~z~What's..."
"ANIML_FCYT_5A": "ANIML_DOAC"
"ANIML_FCYT_6A": "SFX_PAUSE_1309"
"ANIML_FCYT_7": "~z~what is going on, Franklin?"
"ANIML_FCYT_7A": "ANIML_DOAD"
"ANIML_FCYT_8A": "SFX_PAUSE_1384"
"ANIML_FCYT_9": "~z~Who's Franklin?"
"ANIML_FCYT_9A": "ANIML_DOAE"
"ANIML_FDEER2IF": "100"
"ANIML_FDEER2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FDEER2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FDEER2_1": "~z~Oh, oh shit. What?"
"ANIML_FDEER2_10A": "SFX_PAUSE_170"
"ANIML_FDEER2_11": "~z~Seems proper..."
"ANIML_FDEER2_11A": "ANIML_EFAF"
"ANIML_FDEER2_12A": "SFX_PAUSE_1110"
"ANIML_FDEER2_13": "~z~seems right."
"ANIML_FDEER2_13A": "ANIML_EFAG"
"ANIML_FDEER2_14A": "SFX_PAUSE_935"
"ANIML_FDEER2_15": "~z~Seems I'm a deer."
"ANIML_FDEER2_15A": "ANIML_EFAH"
"ANIML_FDEER2_16A": "SFX_PAUSE_092"
"ANIML_FDEER2_17": "~z~Fuck!"
"ANIML_FDEER2_17A": "ANIML_EFAI"
"ANIML_FDEER2_18A": "SFX_PAUSE_1105"
"ANIML_FDEER2_19": "~z~Well, I'd like to fuck."
"ANIML_FDEER2_19A": "ANIML_EFAJ"
"ANIML_FDEER2_1A": "ANIML_EFAA"
"ANIML_FDEER2_20A": "SFX_PAUSE_974"
"ANIML_FDEER2_21": "~z~Spent my whole life rutting."
"ANIML_FDEER2_21A": "ANIML_EFAK"
"ANIML_FDEER2_2A": "SFX_PAUSE_1038"
"ANIML_FDEER2_3": "~z~What is going on with my body hair?"
"ANIML_FDEER2_3A": "ANIML_EFAB"
"ANIML_FDEER2_4A": "SFX_PAUSE_1093"
"ANIML_FDEER2_5": "~z~And my cloven hooves?"
"ANIML_FDEER2_5A": "ANIML_EFAC"
"ANIML_FDEER2_6A": "SFX_PAUSE_1184"
"ANIML_FDEER2_7": "~z~That shit ain't right..."
"ANIML_FDEER2_7A": "ANIML_EFAD"
"ANIML_FDEER2_8A": "SFX_PAUSE_1069"
"ANIML_FDEER2_9": "~z~aint proper."
"ANIML_FDEER2_9A": "ANIML_EFAE"
"ANIML_FDEERIF": "100"
"ANIML_FDEERLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FDEERSL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FDEER_1": "~z~Wow... what the fuck going on?"
"ANIML_FDEER_10A": "SFX_PAUSE_1351"
"ANIML_FDEER_11": "~z~What is this?"
"ANIML_FDEER_11A": "ANIML_EEAF"
"ANIML_FDEER_12A": "SFX_PAUSE_1300"
"ANIML_FDEER_13": "~z~Look at me..."
"ANIML_FDEER_13A": "ANIML_EEAG"
"ANIML_FDEER_14A": "SFX_PAUSE_1077"
"ANIML_FDEER_15": "~z~I'm a bad ass, yeah!"
"ANIML_FDEER_15A": "ANIML_EEAH"
"ANIML_FDEER_16A": "SFX_PAUSE_112"
"ANIML_FDEER_17": "~z~I'm a stag..."
"ANIML_FDEER_17A": "ANIML_EEAI"
"ANIML_FDEER_18A": "SFX_PAUSE_175"
"ANIML_FDEER_19": "~z~course I am."
"ANIML_FDEER_19A": "ANIML_EEAJ"
"ANIML_FDEER_1A": "ANIML_EEAA"
"ANIML_FDEER_20A": "SFX_PAUSE_572"
"ANIML_FDEER_21": "~z~I'm a bad motherfucker of a stag..."
"ANIML_FDEER_21A": "ANIML_EEAK"
"ANIML_FDEER_22A": "SFX_PAUSE_056"
"ANIML_FDEER_23": "~z~ain't no one messing with me."
"ANIML_FDEER_23A": "ANIML_EEAL"
"ANIML_FDEER_2A": "SFX_PAUSE_961"
"ANIML_FDEER_3": "~z~I mean..."
"ANIML_FDEER_3A": "ANIML_EEAB"
"ANIML_FDEER_4A": "SFX_PAUSE_1300"
"ANIML_FDEER_5": "~z~man, what is going on... I got antlers?"
"ANIML_FDEER_5A": "ANIML_EEAC"
"ANIML_FDEER_6A": "SFX_PAUSE_094"
"ANIML_FDEER_7": "~z~Hell no."
"ANIML_FDEER_7A": "ANIML_EEAD"
"ANIML_FDEER_8A": "SFX_PAUSE_922"
"ANIML_FDEER_9": "~z~Man, I ain't ever had no antlers before."
"ANIML_FDEER_9A": "ANIML_EEAE"
"ANIML_FDOL2IF": "100"
"ANIML_FDOL2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FDOL2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FDOL2_1": "~z~Oh my god..."
"ANIML_FDOL2_10A": "SFX_PAUSE_1366"
"ANIML_FDOL2_11": "~z~I gotta a long nose..."
"ANIML_FDOL2_11A": "ANIML_EHAF"
"ANIML_FDOL2_12A": "SFX_PAUSE_457"
"ANIML_FDOL2_13": "~z~and a spout."
"ANIML_FDOL2_13A": "ANIML_EHAG"
"ANIML_FDOL2_14A": "SFX_PAUSE_583"
"ANIML_FDOL2_15": "~z~Shit..."
"ANIML_FDOL2_15A": "ANIML_EHAH"
"ANIML_FDOL2_16A": "SFX_PAUSE_488"
"ANIML_FDOL2_17": "~z~I'm a dolphin."
"ANIML_FDOL2_17A": "ANIML_EHAI"
"ANIML_FDOL2_18A": "SFX_PAUSE_062"
"ANIML_FDOL2_19": "~z~I ain't never been this cool before."
"ANIML_FDOL2_19A": "ANIML_EHAJ"
"ANIML_FDOL2_1A": "ANIML_EHAA"
"ANIML_FDOL2_20A": "SFX_PAUSE_1404"
"ANIML_FDOL2_21": "~z~This shit is dope."
"ANIML_FDOL2_21A": "ANIML_EHAK"
"ANIML_FDOL2_22A": "SFX_PAUSE_868"
"ANIML_FDOL2_23": "~z~This shit is amazing..."
"ANIML_FDOL2_23A": "ANIML_EHAL"
"ANIML_FDOL2_24A": "SFX_PAUSE_804"
"ANIML_FDOL2_25": "~z~wow!"
"ANIML_FDOL2_25A": "ANIML_EHAM"
"ANIML_FDOL2_2A": "SFX_PAUSE_942"
"ANIML_FDOL2_3": "~z~oh my..."
"ANIML_FDOL2_3A": "ANIML_EHAB"
"ANIML_FDOL2_4A": "SFX_PAUSE_1042"
"ANIML_FDOL2_5": "~z~wow."
"ANIML_FDOL2_5A": "ANIML_EHAC"
"ANIML_FDOL2_6A": "SFX_PAUSE_1077"
"ANIML_FDOL2_7": "~z~Oh wow, wow..."
"ANIML_FDOL2_7A": "ANIML_EHAD"
"ANIML_FDOL2_8A": "SFX_PAUSE_1009"
"ANIML_FDOL2_9": "~z~take a look at me!"
"ANIML_FDOL2_9A": "ANIML_EHAE"
"ANIML_FDOLIF": "100"
"ANIML_FDOLLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FDOLSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FDOL_1": "~z~No... no... no!"
"ANIML_FDOL_10A": "SFX_PAUSE_660"
"ANIML_FDOL_11": "~z~Damn..."
"ANIML_FDOL_11A": "ANIML_EGAF"
"ANIML_FDOL_12A": "SFX_PAUSE_364"
"ANIML_FDOL_13": "~z~this is the real deal."
"ANIML_FDOL_13A": "ANIML_EGAG"
"ANIML_FDOL_14A": "SFX_PAUSE_1286"
"ANIML_FDOL_15": "~z~This is... me, a dolphin?"
"ANIML_FDOL_15A": "ANIML_EGAH"
"ANIML_FDOL_16A": "SFX_PAUSE_113"
"ANIML_FDOL_17": "~z~Damn, a dolphin?"
"ANIML_FDOL_17A": "ANIML_EGAI"
"ANIML_FDOL_18A": "SFX_PAUSE_167"
"ANIML_FDOL_19": "~z~Who'd have thought?"
"ANIML_FDOL_19A": "ANIML_EGAJ"
"ANIML_FDOL_1A": "ANIML_EGAA"
"ANIML_FDOL_20A": "SFX_PAUSE_1142"
"ANIML_FDOL_21": "~z~I'd have thought."
"ANIML_FDOL_21A": "ANIML_EGAK"
"ANIML_FDOL_22A": "SFX_PAUSE_688"
"ANIML_FDOL_23": "~z~I've always loved swimming."
"ANIML_FDOL_23A": "ANIML_EGAL"
"ANIML_FDOL_24A": "SFX_PAUSE_986"
"ANIML_FDOL_25": "~z~Now I do it for a living."
"ANIML_FDOL_25A": "ANIML_EGAM"
"ANIML_FDOL_26A": "SFX_PAUSE_388"
"ANIML_FDOL_27": "~z~Yeah, strange."
"ANIML_FDOL_27A": "ANIML_EGAN"
"ANIML_FDOL_2A": "SFX_PAUSE_1206"
"ANIML_FDOL_3": "~z~Yes.... yes!"
"ANIML_FDOL_3A": "ANIML_EGAB"
"ANIML_FDOL_4A": "SFX_PAUSE_960"
"ANIML_FDOL_5": "~z~Wow...."
"ANIML_FDOL_5A": "ANIML_EGAC"
"ANIML_FDOL_6A": "SFX_PAUSE_791"
"ANIML_FDOL_7": "~z~This is... amazing!"
"ANIML_FDOL_7A": "ANIML_EGAD"
"ANIML_FDOL_8A": "SFX_PAUSE_959"
"ANIML_FDOL_9": "~z~This is... incredible!"
"ANIML_FDOL_9A": "ANIML_EGAE"
"ANIML_FFISH2IF": "100"
"ANIML_FFISH2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FFISH2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FFISH2_1": "~z~Woah... oh... oh..."
"ANIML_FFISH2_10A": "SFX_PAUSE_1122"
"ANIML_FFISH2_11": "~z~but it ain't bad."
"ANIML_FFISH2_11A": "ANIML_EJAF"
"ANIML_FFISH2_12A": "SFX_PAUSE_1394"
"ANIML_FFISH2_13": "~z~What ain't bad?"
"ANIML_FFISH2_13A": "ANIML_EJAG"
"ANIML_FFISH2_14A": "SFX_PAUSE_1008"
"ANIML_FFISH2_15": "~z~This? What's this?"
"ANIML_FFISH2_15A": "ANIML_EJAH"
"ANIML_FFISH2_16A": "SFX_PAUSE_1553"
"ANIML_FFISH2_17": "~z~I don't know."
"ANIML_FFISH2_17A": "ANIML_EJAI"
"ANIML_FFISH2_18A": "SFX_PAUSE_1174"
"ANIML_FFISH2_19": "~z~Who are you?"
"ANIML_FFISH2_19A": "ANIML_EJAJ"
"ANIML_FFISH2_1A": "ANIML_EJAA"
"ANIML_FFISH2_20A": "SFX_PAUSE_1611"
"ANIML_FFISH2_21": "~z~I'm the voice in your head."
"ANIML_FFISH2_21A": "ANIML_EJAK"
"ANIML_FFISH2_22A": "SFX_PAUSE_028"
"ANIML_FFISH2_23": "~z~Oh... okay."
"ANIML_FFISH2_23A": "ANIML_EJAL"
"ANIML_FFISH2_2A": "SFX_PAUSE_701"
"ANIML_FFISH2_3": "~z~Oh... yo..."
"ANIML_FFISH2_3A": "ANIML_EJAB"
"ANIML_FFISH2_4A": "SFX_PAUSE_921"
"ANIML_FFISH2_5": "~z~this is fucked up..."
"ANIML_FFISH2_5A": "ANIML_EJAC"
"ANIML_FFISH2_6A": "SFX_PAUSE_1678"
"ANIML_FFISH2_7": "~z~I've got gills."
"ANIML_FFISH2_7A": "ANIML_EJAD"
"ANIML_FFISH2_8A": "SFX_PAUSE_122"
"ANIML_FFISH2_9": "~z~Yo... this ain't right..."
"ANIML_FFISH2_9A": "ANIML_EJAE"
"ANIML_FFISHIF": "100"
"ANIML_FFISHLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FFISHSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FFISH_1": "~z~Oh oh shit... oh."
"ANIML_FFISH_10A": "SFX_PAUSE_246"
"ANIML_FFISH_11": "~z~Shit man."
"ANIML_FFISH_11A": "ANIML_EIAF"
"ANIML_FFISH_12A": "SFX_PAUSE_694"
"ANIML_FFISH_13": "~z~I gotta stop eating that shit."
"ANIML_FFISH_13A": "ANIML_EIAG"
"ANIML_FFISH_14A": "SFX_PAUSE_1558"
"ANIML_FFISH_15": "~z~What shit?"
"ANIML_FFISH_15A": "ANIML_EIAH"
"ANIML_FFISH_16A": "SFX_PAUSE_880"
"ANIML_FFISH_17": "~z~I can't remember."
"ANIML_FFISH_17A": "ANIML_EIAI"
"ANIML_FFISH_18A": "SFX_PAUSE_1292"
"ANIML_FFISH_19": "~z~Remember what?"
"ANIML_FFISH_19A": "ANIML_EIAJ"
"ANIML_FFISH_1A": "ANIML_EIAA"
"ANIML_FFISH_20A": "SFX_PAUSE_015"
"ANIML_FFISH_21": "~z~Man, I don't feel good."
"ANIML_FFISH_21A": "ANIML_EIAK"
"ANIML_FFISH_2A": "SFX_PAUSE_990"
"ANIML_FFISH_3": "~z~What's going on here?"
"ANIML_FFISH_3A": "ANIML_EIAB"
"ANIML_FFISH_4A": "SFX_PAUSE_1893"
"ANIML_FFISH_5": "~z~Who you trying to kid?"
"ANIML_FFISH_5A": "ANIML_EIAC"
"ANIML_FFISH_6A": "SFX_PAUSE_436"
"ANIML_FFISH_7": "~z~You ain't no hustler."
"ANIML_FFISH_7A": "ANIML_EIAD"
"ANIML_FFISH_8A": "SFX_PAUSE_1064"
"ANIML_FFISH_9": "~z~You a fish."
"ANIML_FFISH_9A": "ANIML_EIAE"
"ANIML_FGUL2IF": "100"
"ANIML_FGUL2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FGUL2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FGUL2_1": "~z~Woah...."
"ANIML_FGUL2_10A": "SFX_PAUSE_972"
"ANIML_FGUL2_11": "~z~you got wings..."
"ANIML_FGUL2_11A": "ANIML_DZAF"
"ANIML_FGUL2_12A": "SFX_PAUSE_972"
"ANIML_FGUL2_13": "~z~and feathers..."
"ANIML_FGUL2_13A": "ANIML_DZAG"
"ANIML_FGUL2_14A": "SFX_PAUSE_1152"
"ANIML_FGUL2_15": "~z~what the hell?"
"ANIML_FGUL2_15A": "ANIML_DZAH"
"ANIML_FGUL2_16A": "SFX_PAUSE_911"
"ANIML_FGUL2_17": "~z~Man, that's weird."
"ANIML_FGUL2_17A": "ANIML_DZAI"
"ANIML_FGUL2_18A": "SFX_PAUSE_1006"
"ANIML_FGUL2_19": "~z~You... you a damn seagull?"
"ANIML_FGUL2_19A": "ANIML_DZAJ"
"ANIML_FGUL2_1A": "ANIML_DZAA"
"ANIML_FGUL2_20A": "SFX_PAUSE_048"
"ANIML_FGUL2_21": "~z~Thought you was a gangster?"
"ANIML_FGUL2_21A": "ANIML_DZAK"
"ANIML_FGUL2_2A": "SFX_PAUSE_1019"
"ANIML_FGUL2_3": "~z~oh my god."
"ANIML_FGUL2_3A": "ANIML_DZAB"
"ANIML_FGUL2_4A": "SFX_PAUSE_891"
"ANIML_FGUL2_5": "~z~You..."
"ANIML_FGUL2_5A": "ANIML_DZAC"
"ANIML_FGUL2_6A": "SFX_PAUSE_990"
"ANIML_FGUL2_7": "~z~you finally got that private jet plane."
"ANIML_FGUL2_7A": "ANIML_DZAD"
"ANIML_FGUL2_8A": "SFX_PAUSE_1192"
"ANIML_FGUL2_9": "~z~Ain't no jet..."
"ANIML_FGUL2_9A": "ANIML_DZAE"
"ANIML_FGULIF": "100"
"ANIML_FGULLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FGULSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FGUL_1": "~z~What the hell?"
"ANIML_FGUL_10A": "SFX_PAUSE_807"
"ANIML_FGUL_11": "~z~This is really pretty weird."
"ANIML_FGUL_11A": "ANIML_DYAF"
"ANIML_FGUL_12A": "SFX_PAUSE_730"
"ANIML_FGUL_13": "~z~I'm a damn seagull."
"ANIML_FGUL_13A": "ANIML_DYAG"
"ANIML_FGUL_14A": "SFX_PAUSE_122"
"ANIML_FGUL_15": "~z~Okay."
"ANIML_FGUL_15A": "ANIML_DYAH"
"ANIML_FGUL_16A": "SFX_PAUSE_898"
"ANIML_FGUL_17": "~z~I can live with that."
"ANIML_FGUL_17A": "ANIML_DYAI"
"ANIML_FGUL_18A": "SFX_PAUSE_1074"
"ANIML_FGUL_19": "~z~Fly and just shit everywhere."
"ANIML_FGUL_19A": "ANIML_DYAJ"
"ANIML_FGUL_1A": "ANIML_DYAA"
"ANIML_FGUL_20A": "SFX_PAUSE_112"
"ANIML_FGUL_21": "~z~Cool."
"ANIML_FGUL_21A": "ANIML_DYAK"
"ANIML_FGUL_2A": "SFX_PAUSE_1313"
"ANIML_FGUL_3": "~z~Wow... man, just wow."
"ANIML_FGUL_3A": "ANIML_DYAB"
"ANIML_FGUL_4A": "SFX_PAUSE_1387"
"ANIML_FGUL_5": "~z~And I mean wow!"
"ANIML_FGUL_5A": "ANIML_DYAC"
"ANIML_FGUL_6A": "SFX_PAUSE_1279"
"ANIML_FGUL_7": "~z~This is..."
"ANIML_FGUL_7A": "ANIML_DYAD"
"ANIML_FGUL_8A": "SFX_PAUSE_894"
"ANIML_FGUL_9": "~z~this is pretty damn weird."
"ANIML_FGUL_9A": "ANIML_DYAE"
"ANIML_FHEN2IF": "100"
"ANIML_FHEN2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHEN2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHEN2_1": "~z~Come on... this gonna be wild!"
"ANIML_FHEN2_10A": "SFX_PAUSE_065"
"ANIML_FHEN2_11": "~z~Me... Franklin is a damn chicken?"
"ANIML_FHEN2_11A": "ANIML_EBAF"
"ANIML_FHEN2_12A": "SFX_PAUSE_742"
"ANIML_FHEN2_13": "~z~What the fuck? I'm a gangster, not a chicken."
"ANIML_FHEN2_13A": "ANIML_EBAG"
"ANIML_FHEN2_14A": "SFX_PAUSE_345"
"ANIML_FHEN2_15": "~z~No bitch, you a chicken."
"ANIML_FHEN2_15A": "ANIML_EBAH"
"ANIML_FHEN2_16A": "SFX_PAUSE_805"
"ANIML_FHEN2_17": "~z~Shit... it's not funny."
"ANIML_FHEN2_17A": "ANIML_EBAI"
"ANIML_FHEN2_18A": "SFX_PAUSE_309"
"ANIML_FHEN2_19": "~z~Not funny at all."
"ANIML_FHEN2_19A": "ANIML_EBAJ"
"ANIML_FHEN2_1A": "ANIML_EBAA"
"ANIML_FHEN2_20A": "SFX_PAUSE_722"
"ANIML_FHEN2_21": "~z~You asshole."
"ANIML_FHEN2_21A": "ANIML_EBAK"
"ANIML_FHEN2_22A": "SFX_PAUSE_151"
"ANIML_FHEN2_23": "~z~No, Franklin, you the asshole, son."
"ANIML_FHEN2_23A": "ANIML_EBAL"
"ANIML_FHEN2_24A": "SFX_PAUSE_653"
"ANIML_FHEN2_25": "~z~And you ain't a son no more, man."
"ANIML_FHEN2_25A": "ANIML_EBAM"
"ANIML_FHEN2_26A": "SFX_PAUSE_516"
"ANIML_FHEN2_27": "~z~You a daughter now."
"ANIML_FHEN2_27A": "ANIML_EBAN"
"ANIML_FHEN2_2A": "SFX_PAUSE_1229"
"ANIML_FHEN2_3": "~z~Oh..."
"ANIML_FHEN2_3A": "ANIML_EBAB"
"ANIML_FHEN2_4A": "SFX_PAUSE_816"
"ANIML_FHEN2_5": "~z~What the fuck?"
"ANIML_FHEN2_5A": "ANIML_EBAC"
"ANIML_FHEN2_6A": "SFX_PAUSE_1246"
"ANIML_FHEN2_7": "~z~A fucking hen?"
"ANIML_FHEN2_7A": "ANIML_EBAD"
"ANIML_FHEN2_8A": "SFX_PAUSE_159"
"ANIML_FHEN2_9": "~z~A chicken?"
"ANIML_FHEN2_9A": "ANIML_EBAE"
"ANIML_FHENIF": "100"
"ANIML_FHENLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHENSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHEN_1": "~z~Wow."
"ANIML_FHEN_10A": "SFX_PAUSE_748"
"ANIML_FHEN_11": "~z~I'm reincarnated as a damn chicken?"
"ANIML_FHEN_11A": "ANIML_EAAF"
"ANIML_FHEN_12A": "SFX_PAUSE_206"
"ANIML_FHEN_13": "~z~Now that's a joke."
"ANIML_FHEN_13A": "ANIML_EAAG"
"ANIML_FHEN_14A": "SFX_PAUSE_1080"
"ANIML_FHEN_15": "~z~I ain't laughing..."
"ANIML_FHEN_15A": "ANIML_EAAH"
"ANIML_FHEN_16A": "SFX_PAUSE_886"
"ANIML_FHEN_17": "~z~I'm pecking but I ain't laughing..."
"ANIML_FHEN_17A": "ANIML_EAAI"
"ANIML_FHEN_18A": "SFX_PAUSE_336"
"ANIML_FHEN_19": "~z~If I shit an egg I swear I'll kill somebody..."
"ANIML_FHEN_19A": "ANIML_EAAJ"
"ANIML_FHEN_1A": "ANIML_EAAA"
"ANIML_FHEN_20A": "SFX_PAUSE_386"
"ANIML_FHEN_21": "~z~peck their eyes out or some shit."
"ANIML_FHEN_21A": "ANIML_EAAK"
"ANIML_FHEN_2A": "SFX_PAUSE_1029"
"ANIML_FHEN_3": "~z~Man, this is better be damn good..."
"ANIML_FHEN_3A": "ANIML_EAAB"
"ANIML_FHEN_4A": "SFX_PAUSE_961"
"ANIML_FHEN_5": "~z~Oh..."
"ANIML_FHEN_5A": "ANIML_EAAC"
"ANIML_FHEN_6A": "SFX_PAUSE_591"
"ANIML_FHEN_7": "~z~Oh... you gotta be shitting me."
"ANIML_FHEN_7A": "ANIML_EAAD"
"ANIML_FHEN_8A": "SFX_PAUSE_1171"
"ANIML_FHEN_9": "~z~You gotta be joking."
"ANIML_FHEN_9A": "ANIML_EAAE"
"ANIML_FHSHK2IF": "100"
"ANIML_FHSHK2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHSHK2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FHSHK2_1": "~z~No... no..."
"ANIML_FHSHK2_10A": "SFX_PAUSE_1002"
"ANIML_FHSHK2_11": "~z~I'm designed to kill..."
"ANIML_FHSHK2_11A": "ANIML_EOAG"
"ANIML_FHSHK2_12A": "SFX_PAUSE_889"
"ANIML_FHSHK2_13": "~z~kill when people laugh at my face."
"ANIML_FHSHK2_13A": "ANIML_EOAH"
"ANIML_FHSHK2_14A": "SFX_PAUSE_736"
"ANIML_FHSHK2_15": "~z~My face ain't funny."
"ANIML_FHSHK2_15A": "ANIML_EOAI"
"ANIML_FHSHK2_16A": "SFX_PAUSE_133"
"ANIML_FHSHK2_17": "~z~Why you think of something cruel like that?"
"ANIML_FHSHK2_17A": "ANIML_EOAJ"
"ANIML_FHSHK2_18A": "SFX_PAUSE_1316"
"ANIML_FHSHK2_19": "~z~My teeth is funny."
"ANIML_FHSHK2_19A": "ANIML_EOAK"
"ANIML_FHSHK2_1A": "ANIML_EOAA"
"ANIML_FHSHK2_2A": "SFX_PAUSE_705"
"ANIML_FHSHK2_3": "~z~oh wow..."
"ANIML_FHSHK2_3A": "ANIML_EOAB"
"ANIML_FHSHK2_4A": "SFX_PAUSE_905"
"ANIML_FHSHK2_5": "~z~look at me!"
"ANIML_FHSHK2_5A": "ANIML_EOAC"
"ANIML_FHSHK2_6A": "SFX_PAUSE_1038"
"ANIML_FHSHK2_7": "~z~I'm one bad motherfucker."
"ANIML_FHSHK2_7A": "ANIML_EOAD"
"ANIML_FHSHK2_8A": "SFX_PAUSE_052"
"ANIML_FHSHK2_9": "~z~I'm the bad motherfucker."
"ANIML_FHSHK2_9A": "ANIML_EOAE"
"ANIML_FHSHKIF": "100"
"ANIML_FHSHKLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHSHKSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHSHK_1": "~z~Oh wow..."
"ANIML_FHSHK_10A": "SFX_PAUSE_942"
"ANIML_FHSHK_11": "~z~I look bad ass... shit..."
"ANIML_FHSHK_11A": "ANIML_ENAF"
"ANIML_FHSHK_12A": "SFX_PAUSE_560"
"ANIML_FHSHK_13": "~z~I'm a shark."
"ANIML_FHSHK_13A": "ANIML_ENAH"
"ANIML_FHSHK_14A": "SFX_PAUSE_059"
"ANIML_FHSHK_15": "~z~I'm the shark."
"ANIML_FHSHK_15A": "ANIML_ENAI"
"ANIML_FHSHK_16A": "SFX_PAUSE_804"
"ANIML_FHSHK_17": "~z~I'm the hammer..."
"ANIML_FHSHK_17A": "ANIML_ENAJ"
"ANIML_FHSHK_18A": "SFX_PAUSE_942"
"ANIML_FHSHK_19": "~z~the hammerhead."
"ANIML_FHSHK_19A": "ANIML_ENAK"
"ANIML_FHSHK_1A": "ANIML_ENAA"
"ANIML_FHSHK_20A": "SFX_PAUSE_664"
"ANIML_FHSHK_21": "~z~So fuck all of you!"
"ANIML_FHSHK_21A": "ANIML_ENAL"
"ANIML_FHSHK_2A": "SFX_PAUSE_937"
"ANIML_FHSHK_3": "~z~wow!"
"ANIML_FHSHK_3A": "ANIML_ENAB"
"ANIML_FHSHK_4A": "SFX_PAUSE_1351"
"ANIML_FHSHK_5": "~z~You gotta do something about that face, Franklin."
"ANIML_FHSHK_5A": "ANIML_ENAC"
"ANIML_FHSHK_6A": "SFX_PAUSE_1011"
"ANIML_FHSHK_7": "~z~Why?"
"ANIML_FHSHK_7A": "ANIML_ENAD"
"ANIML_FHSHK_8A": "SFX_PAUSE_879"
"ANIML_FHSHK_9": "~z~I look okay..."
"ANIML_FHSHK_9A": "ANIML_ENAE"
"ANIML_FHSK2IF": "100"
"ANIML_FHSK2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHSK2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHSK2_1": "~z~Oh oh, oh oh."
"ANIML_FHSK2_10A": "SFX_PAUSE_791"
"ANIML_FHSK2_11": "~z~just like every other damn dog."
"ANIML_FHSK2_11A": "ANIML_DNAF"
"ANIML_FHSK2_12A": "SFX_PAUSE_757"
"ANIML_FHSK2_13": "~z~But you ain't a dog..."
"ANIML_FHSK2_13A": "ANIML_DNAG"
"ANIML_FHSK2_14A": "SFX_PAUSE_597"
"ANIML_FHSK2_15": "~z~you a gangster."
"ANIML_FHSK2_15A": "ANIML_DNAH"
"ANIML_FHSK2_16A": "SFX_PAUSE_712"
"ANIML_FHSK2_17": "~z~No, not no more."
"ANIML_FHSK2_17A": "ANIML_DNAI"
"ANIML_FHSK2_18A": "SFX_PAUSE_650"
"ANIML_FHSK2_19": "~z~Now I seem to be a dog."
"ANIML_FHSK2_19A": "ANIML_DNAJ"
"ANIML_FHSK2_1A": "ANIML_DNAA"
"ANIML_FHSK2_20A": "SFX_PAUSE_679"
"ANIML_FHSK2_21": "~z~Look at me."
"ANIML_FHSK2_21A": "ANIML_DNAK"
"ANIML_FHSK2_22A": "SFX_PAUSE_142"
"ANIML_FHSK2_23": "~z~How is that?"
"ANIML_FHSK2_23A": "ANIML_DNAL"
"ANIML_FHSK2_24A": "SFX_PAUSE_710"
"ANIML_FHSK2_25": "~z~Seems okay... I think."
"ANIML_FHSK2_25A": "ANIML_DNAM"
"ANIML_FHSK2_2A": "SFX_PAUSE_502"
"ANIML_FHSK2_3": "~z~Woah, nice coat, Frank."
"ANIML_FHSK2_3A": "ANIML_DNAB"
"ANIML_FHSK2_4A": "SFX_PAUSE_799"
"ANIML_FHSK2_5": "~z~Is it new?"
"ANIML_FHSK2_5A": "ANIML_DNAC"
"ANIML_FHSK2_6A": "SFX_PAUSE_055"
"ANIML_FHSK2_7": "~z~No."
"ANIML_FHSK2_7A": "ANIML_DNAD"
"ANIML_FHSK2_8A": "SFX_PAUSE_923"
"ANIML_FHSK2_9": "~z~I've always had a full fur coat..."
"ANIML_FHSK2_9A": "ANIML_DNAE"
"ANIML_FHSKIF": "100"
"ANIML_FHSKLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHSKSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHSK_1": "~z~Oh shit... oh, shit!"
"ANIML_FHSK_10A": "SFX_PAUSE_122"
"ANIML_FHSK_11": "~z~Man, huskies are cool."
"ANIML_FHSK_11A": "ANIML_DMAF"
"ANIML_FHSK_12A": "SFX_PAUSE_045"
"ANIML_FHSK_13": "~z~Well I seem to be cool."
"ANIML_FHSK_13A": "ANIML_DMAG"
"ANIML_FHSK_14A": "SFX_PAUSE_1194"
"ANIML_FHSK_15": "~z~I ain't cool."
"ANIML_FHSK_15A": "ANIML_DMAH"
"ANIML_FHSK_16A": "SFX_PAUSE_1024"
"ANIML_FHSK_17": "~z~Man, I'm hot as shit."
"ANIML_FHSK_17A": "ANIML_DMAI"
"ANIML_FHSK_18A": "SFX_PAUSE_684"
"ANIML_FHSK_19": "~z~But look at my fur coat."
"ANIML_FHSK_19A": "ANIML_DMAJ"
"ANIML_FHSK_1A": "ANIML_DMAA"
"ANIML_FHSK_20A": "SFX_PAUSE_161"
"ANIML_FHSK_21": "~z~Brilliant!"
"ANIML_FHSK_21A": "ANIML_DMAK"
"ANIML_FHSK_2A": "SFX_PAUSE_1237"
"ANIML_FHSK_3": "~z~Man, I'm hot... I'm real hot."
"ANIML_FHSK_3A": "ANIML_DMAB"
"ANIML_FHSK_4A": "SFX_PAUSE_1310"
"ANIML_FHSK_5": "~z~I'm a motherfucking husky?"
"ANIML_FHSK_5A": "ANIML_DMAC"
"ANIML_FHSK_6A": "SFX_PAUSE_206"
"ANIML_FHSK_7": "~z~No... man, that makes no sense."
"ANIML_FHSK_7A": "ANIML_DMAD"
"ANIML_FHSK_8A": "SFX_PAUSE_962"
"ANIML_FHSK_9": "~z~But I like it."
"ANIML_FHSK_9A": "ANIML_DMAE"
"ANIML_FHUMP2IF": "100"
"ANIML_FHUMP2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHUMP2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHUMP2_1": "~z~Oh no..."
"ANIML_FHUMP2_10A": "SFX_PAUSE_1185"
"ANIML_FHUMP2_11": "~z~You real huge."
"ANIML_FHUMP2_11A": "ANIML_ELAF"
"ANIML_FHUMP2_12A": "SFX_PAUSE_1039"
"ANIML_FHUMP2_13": "~z~You this size of a whale."
"ANIML_FHUMP2_13A": "ANIML_ELAG"
"ANIML_FHUMP2_14A": "SFX_PAUSE_629"
"ANIML_FHUMP2_15": "~z~Oh, you are a whale."
"ANIML_FHUMP2_15A": "ANIML_ELAH"
"ANIML_FHUMP2_16A": "SFX_PAUSE_038"
"ANIML_FHUMP2_17": "~z~You the don now."
"ANIML_FHUMP2_17A": "ANIML_ELAI"
"ANIML_FHUMP2_18A": "SFX_PAUSE_604"
"ANIML_FHUMP2_19": "~z~The son of the ocean."
"ANIML_FHUMP2_19A": "ANIML_ELAJ"
"ANIML_FHUMP2_1A": "ANIML_ELAA"
"ANIML_FHUMP2_20A": "SFX_PAUSE_978"
"ANIML_FHUMP2_21": "~z~Ain't nobody going to fuck with you now."
"ANIML_FHUMP2_21A": "ANIML_ELAK"
"ANIML_FHUMP2_22A": "SFX_PAUSE_695"
"ANIML_FHUMP2_23": "~z~Wow!"
"ANIML_FHUMP2_23A": "ANIML_ELAL"
"ANIML_FHUMP2_2A": "SFX_PAUSE_903"
"ANIML_FHUMP2_3": "~z~No.."
"ANIML_FHUMP2_3A": "ANIML_ELAB"
"ANIML_FHUMP2_4A": "SFX_PAUSE_1141"
"ANIML_FHUMP2_5": "~z~Wow... look at you."
"ANIML_FHUMP2_5A": "ANIML_ELAC"
"ANIML_FHUMP2_6A": "SFX_PAUSE_763"
"ANIML_FHUMP2_7": "~z~You one big bastard."
"ANIML_FHUMP2_7A": "ANIML_ELAD"
"ANIML_FHUMP2_8A": "SFX_PAUSE_034"
"ANIML_FHUMP2_9": "~z~You huge!"
"ANIML_FHUMP2_9A": "ANIML_ELAE"
"ANIML_FHUMPIF": "100"
"ANIML_FHUMPLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHUMPSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FHUMP_1": "~z~No... no... no."
"ANIML_FHUMP_10A": "SFX_PAUSE_971"
"ANIML_FHUMP_11": "~z~This shit is amazing."
"ANIML_FHUMP_11A": "ANIML_EKAF"
"ANIML_FHUMP_12A": "SFX_PAUSE_990"
"ANIML_FHUMP_13": "~z~I am amazing."
"ANIML_FHUMP_13A": "ANIML_EKAG"
"ANIML_FHUMP_14A": "SFX_PAUSE_698"
"ANIML_FHUMP_15": "~z~I am massive."
"ANIML_FHUMP_15A": "ANIML_EKAH"
"ANIML_FHUMP_16A": "SFX_PAUSE_063"
"ANIML_FHUMP_17": "~z~Wow, shit... this is great, man."
"ANIML_FHUMP_17A": "ANIML_EKAI"
"ANIML_FHUMP_18A": "SFX_PAUSE_974"
"ANIML_FHUMP_19": "~z~Shit, I should eat more."
"ANIML_FHUMP_19A": "ANIML_EKAJ"
"ANIML_FHUMP_1A": "ANIML_EKAA"
"ANIML_FHUMP_2A": "SFX_PAUSE_750"
"ANIML_FHUMP_3": "~z~Oh my god."
"ANIML_FHUMP_3A": "ANIML_EKAB"
"ANIML_FHUMP_4A": "SFX_PAUSE_1440"
"ANIML_FHUMP_5": "~z~Franklin you gotta lay off them damn cheeseburgers."
"ANIML_FHUMP_5A": "ANIML_EKAC"
"ANIML_FHUMP_6A": "SFX_PAUSE_1624"
"ANIML_FHUMP_7": "~z~This shit is fucked up."
"ANIML_FHUMP_7A": "ANIML_EKAD"
"ANIML_FHUMP_8A": "SFX_PAUSE_085"
"ANIML_FHUMP_9": "~z~This is shit is not fucked up."
"ANIML_FHUMP_9A": "ANIML_EKAE"
"ANIML_FHWK2IF": "100"
"ANIML_FHWK2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHWK2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHWK2_1": "~z~Oh... oh."
"ANIML_FHWK2_10A": "SFX_PAUSE_038"
"ANIML_FHWK2_11": "~z~Just hope I'm not on 'em drugs."
"ANIML_FHWK2_11A": "ANIML_DRAF"
"ANIML_FHWK2_12A": "SFX_PAUSE_1102"
"ANIML_FHWK2_13": "~z~And I really am a hawk and not some fool flapping his wings."
"ANIML_FHWK2_13A": "ANIML_DRAG"
"ANIML_FHWK2_14A": "SFX_PAUSE_344"
"ANIML_FHWK2_15": "~z~I'm no fool."
"ANIML_FHWK2_15A": "ANIML_DRAH"
"ANIML_FHWK2_16A": "SFX_PAUSE_989"
"ANIML_FHWK2_17": "~z~I'm a hawk."
"ANIML_FHWK2_17A": "ANIML_DRAI"
"ANIML_FHWK2_18A": "SFX_PAUSE_926"
"ANIML_FHWK2_19": "~z~I'm a hawk."
"ANIML_FHWK2_19A": "ANIML_DRAJ"
"ANIML_FHWK2_1A": "ANIML_DRAA"
"ANIML_FHWK2_20A": "SFX_PAUSE_667"
"ANIML_FHWK2_21": "~z~Man, I believe in you, hawk man."
"ANIML_FHWK2_21A": "ANIML_DRAK"
"ANIML_FHWK2_2A": "SFX_PAUSE_1016"
"ANIML_FHWK2_3": "~z~Woah..."
"ANIML_FHWK2_3A": "ANIML_DRAB"
"ANIML_FHWK2_4A": "SFX_PAUSE_1535"
"ANIML_FHWK2_5": "~z~just wow..."
"ANIML_FHWK2_5A": "ANIML_DRAC"
"ANIML_FHWK2_6A": "SFX_PAUSE_1059"
"ANIML_FHWK2_7": "~z~this is incredible."
"ANIML_FHWK2_7A": "ANIML_DRAD"
"ANIML_FHWK2_8A": "SFX_PAUSE_1371"
"ANIML_FHWK2_9": "~z~Man, I better not be on them drugs."
"ANIML_FHWK2_9A": "ANIML_DRAE"
"ANIML_FHWKIF": "100"
"ANIML_FHWKLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FHWKSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FHWK_1": "~z~Oh oh... oh, wow..."
"ANIML_FHWK_10A": "SFX_PAUSE_655"
"ANIML_FHWK_11": "~z~This is me."
"ANIML_FHWK_11A": "ANIML_DQAF"
"ANIML_FHWK_12A": "SFX_PAUSE_920"
"ANIML_FHWK_13": "~z~Finally I made something of myself."
"ANIML_FHWK_13A": "ANIML_DQAG"
"ANIML_FHWK_14A": "SFX_PAUSE_554"
"ANIML_FHWK_15": "~z~Finally I belong."
"ANIML_FHWK_15A": "ANIML_DQAH"
"ANIML_FHWK_16A": "SFX_PAUSE_1035"
"ANIML_FHWK_17": "~z~Finally."
"ANIML_FHWK_17A": "ANIML_DQAI"
"ANIML_FHWK_18A": "SFX_PAUSE_707"
"ANIML_FHWK_19": "~z~This is great!"
"ANIML_FHWK_19A": "ANIML_DQAJ"
"ANIML_FHWK_1A": "ANIML_DQAA"
"ANIML_FHWK_20A": "SFX_PAUSE_074"
"ANIML_FHWK_21": "~z~This is... amazing."
"ANIML_FHWK_21A": "ANIML_DQAK"
"ANIML_FHWK_22A": "SFX_PAUSE_495"
"ANIML_FHWK_23": "~z~Wow... look at me..."
"ANIML_FHWK_23A": "ANIML_DQAL"
"ANIML_FHWK_24A": "SFX_PAUSE_877"
"ANIML_FHWK_25": "~z~the hawk."
"ANIML_FHWK_25A": "ANIML_DQAM"
"ANIML_FHWK_2A": "SFX_PAUSE_1523"
"ANIML_FHWK_3": "~z~just wow, man, God."
"ANIML_FHWK_3A": "ANIML_DQAB"
"ANIML_FHWK_4A": "SFX_PAUSE_854"
"ANIML_FHWK_5": "~z~This is amazing."
"ANIML_FHWK_5A": "ANIML_DQAC"
"ANIML_FHWK_6A": "SFX_PAUSE_1100"
"ANIML_FHWK_7": "~z~This the real shit."
"ANIML_FHWK_7A": "ANIML_DQAD"
"ANIML_FHWK_8A": "SFX_PAUSE_075"
"ANIML_FHWK_9": "~z~This is where I belong."
"ANIML_FHWK_9A": "ANIML_DQAE"
"ANIML_FKILLIF": "100"
"ANIML_FKILLLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FKILLSL": "190010190010190010190010190010190010190010190010190"
"ANIML_FKILL_1": "~z~Woah... shit."
"ANIML_FKILL_10A": "SFX_PAUSE_705"
"ANIML_FKILL_11": "~z~yeah... stone cold killer."
"ANIML_FKILL_11A": "ANIML_EMAF"
"ANIML_FKILL_12A": "SFX_PAUSE_987"
"ANIML_FKILL_13": "~z~You the big man with the baddest friends..."
"ANIML_FKILL_13A": "ANIML_EMAG"
"ANIML_FKILL_14A": "SFX_PAUSE_869"
"ANIML_FKILL_15": "~z~you a fucking monster."
"ANIML_FKILL_15A": "ANIML_EMAH"
"ANIML_FKILL_16A": "SFX_PAUSE_075"
"ANIML_FKILL_17": "~z~Yeah, you."
"ANIML_FKILL_17A": "ANIML_EMAI"
"ANIML_FKILL_1A": "ANIML_EMAA"
"ANIML_FKILL_2A": "SFX_PAUSE_1530"
"ANIML_FKILL_3": "~z~Now who gonna fuck with you?"
"ANIML_FKILL_3A": "ANIML_EMAB"
"ANIML_FKILL_4A": "SFX_PAUSE_1882"
"ANIML_FKILL_5": "~z~Look at you..."
"ANIML_FKILL_5A": "ANIML_EMAC"
"ANIML_FKILL_6A": "SFX_PAUSE_1119"
"ANIML_FKILL_7": "~z~you massive and hard."
"ANIML_FKILL_7A": "ANIML_EMAD"
"ANIML_FKILL_8A": "SFX_PAUSE_053"
"ANIML_FKILL_9": "~z~You a killer..."
"ANIML_FKILL_9A": "ANIML_EMAE"
"ANIML_FLION2IF": "100"
"ANIML_FLION2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FLION2SL": "190010190010190010190010190010190010190010190010190"
"ANIML_FLION2_1": "~z~Why you go and do that?"
"ANIML_FLION2_10A": "SFX_PAUSE_436"
"ANIML_FLION2_11": "~z~Look at me, man... be hard..."
"ANIML_FLION2_11A": "ANIML_CRAF"
"ANIML_FLION2_12A": "SFX_PAUSE_039"
"ANIML_FLION2_13": "~z~I'm a fucking cougar and I ain't talking no old chick bullshit."
"ANIML_FLION2_13A": "ANIML_CRAG"
"ANIML_FLION2_14A": "SFX_PAUSE_748"
"ANIML_FLION2_15": "~z~Wow... this is how shit is supposed to be."
"ANIML_FLION2_15A": "ANIML_CRAH"
"ANIML_FLION2_16A": "SFX_PAUSE_1013"
"ANIML_FLION2_17": "~z~Now, this shit is real."
"ANIML_FLION2_17A": "ANIML_CRAI"
"ANIML_FLION2_1A": "ANIML_CRAA"
"ANIML_FLION2_2A": "SFX_PAUSE_632"
"ANIML_FLION2_3": "~z~Oh no... oh wow... shit!"
"ANIML_FLION2_3A": "ANIML_CRAB"
"ANIML_FLION2_4A": "SFX_PAUSE_709"
"ANIML_FLION2_5": "~z~Look at this."
"ANIML_FLION2_5A": "ANIML_CRAC"
"ANIML_FLION2_6A": "SFX_PAUSE_534"
"ANIML_FLION2_7": "~z~Man, look at me... look at me!"
"ANIML_FLION2_7A": "ANIML_CRAD"
"ANIML_FLION2_8A": "SFX_PAUSE_629"
"ANIML_FLION2_9": "~z~"
"ANIML_FLION2_9A": "ANIML_CRAE"
"ANIML_FLIONIF": "100"
"ANIML_FLIONLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FLIONSL": "190010190010190010190010190010190010190010190010190"
"ANIML_FLION_1": "~z~Oh no... no man, hell no...."
"ANIML_FLION_10A": "SFX_PAUSE_756"
"ANIML_FLION_11": "~z~I'm a fucking cat."
"ANIML_FLION_11A": "ANIML_CQAF"
"ANIML_FLION_12A": "SFX_PAUSE_078"
"ANIML_FLION_13": "~z~And a big cat! Apex predator."
"ANIML_FLION_13A": "ANIML_CQAG"
"ANIML_FLION_14A": "SFX_PAUSE_059"
"ANIML_FLION_15": "~z~Shit... this makes sense."
"ANIML_FLION_15A": "ANIML_CQAH"
"ANIML_FLION_16A": "SFX_PAUSE_651"
"ANIML_FLION_17": "~z~This is where I outta be."
"ANIML_FLION_17A": "ANIML_CQAI"
"ANIML_FLION_1A": "ANIML_CQAA"
"ANIML_FLION_2A": "SFX_PAUSE_706"
"ANIML_FLION_3": "~z~Man, what the fuck is going on here? Shit..."
"ANIML_FLION_3A": "ANIML_CQAB"
"ANIML_FLION_4A": "SFX_PAUSE_822"
"ANIML_FLION_5": "~z~Come on Frank, come on, shake that shit off, dog."
"ANIML_FLION_5A": "ANIML_CQAC"
"ANIML_FLION_6A": "SFX_PAUSE_039"
"ANIML_FLION_7": "~z~You're imagining shit again, man."
"ANIML_FLION_7A": "ANIML_CQAD"
"ANIML_FLION_8A": "SFX_PAUSE_009"
"ANIML_FLION_9": "~z~Hell no, I ain't imagining this..."
"ANIML_FLION_9A": "ANIML_CQAE"
"ANIML_FPDL2IF": "100"
"ANIML_FPDL2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPDL2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FPDL2_1": "~z~Oh.... what?"
"ANIML_FPDL2_10A": "SFX_PAUSE_968"
"ANIML_FPDL2_11": "~z~Shit, smell like a poodle."
"ANIML_FPDL2_11A": "ANIML_DBAF"
"ANIML_FPDL2_12A": "SFX_PAUSE_1108"
"ANIML_FPDL2_13": "~z~I'm a gangster..."
"ANIML_FPDL2_13A": "ANIML_DBAG"
"ANIML_FPDL2_14A": "SFX_PAUSE_825"
"ANIML_FPDL2_15": "~z~ain't no gangster poodle..."
"ANIML_FPDL2_15A": "ANIML_DBAH"
"ANIML_FPDL2_16A": "SFX_PAUSE_818"
"ANIML_FPDL2_17": "~z~shit, there is now... me..."
"ANIML_FPDL2_17A": "ANIML_DBAI"
"ANIML_FPDL2_18A": "SFX_PAUSE_876"
"ANIML_FPDL2_19": "~z~world famous gangster poodle."
"ANIML_FPDL2_19A": "ANIML_DBAJ"
"ANIML_FPDL2_1A": "ANIML_DBAA"
"ANIML_FPDL2_2A": "SFX_PAUSE_1416"
"ANIML_FPDL2_3": "~z~When I become a poodle?"
"ANIML_FPDL2_3A": "ANIML_DBAB"
"ANIML_FPDL2_4A": "SFX_PAUSE_270"
"ANIML_FPDL2_5": "~z~Man, not funny, man... not funny at all."
"ANIML_FPDL2_5A": "ANIML_DBAC"
"ANIML_FPDL2_6A": "SFX_PAUSE_1233"
"ANIML_FPDL2_7": "~z~I ain't no damn poodle."
"ANIML_FPDL2_7A": "ANIML_DBAD"
"ANIML_FPDL2_8A": "SFX_PAUSE_117"
"ANIML_FPDL2_9": "~z~Man, sure is look like a poodle."
"ANIML_FPDL2_9A": "ANIML_DBAE"
"ANIML_FPDLIF": "100"
"ANIML_FPDLLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPDLSL": "190010190010190010190010190010190010190"
"ANIML_FPDL_1": "~z~Oh.... Oh..."
"ANIML_FPDL_10A": "SFX_PAUSE_043"
"ANIML_FPDL_11": "~z~You laughing?"
"ANIML_FPDL_11A": "ANIML_DAAF"
"ANIML_FPDL_12A": "SFX_PAUSE_779"
"ANIML_FPDL_13": "~z~Man, screw you."
"ANIML_FPDL_13A": "ANIML_DAAG"
"ANIML_FPDL_1A": "ANIML_DAAA"
"ANIML_FPDL_2A": "SFX_PAUSE_567"
"ANIML_FPDL_3": "~z~Is this some fool's idea of a joke?"
"ANIML_FPDL_3A": "ANIML_DAAB"
"ANIML_FPDL_4A": "SFX_PAUSE_705"
"ANIML_FPDL_5": "~z~For real?"
"ANIML_FPDL_5A": "ANIML_DAAC"
"ANIML_FPDL_6A": "SFX_PAUSE_644"
"ANIML_FPDL_7": "~z~Man, I ain't laughing..."
"ANIML_FPDL_7A": "ANIML_DAAD"
"ANIML_FPDL_8A": "SFX_PAUSE_243"
"ANIML_FPDL_9": "~z~it seem like I'm laughing?"
"ANIML_FPDL_9A": "ANIML_DAAE"
"ANIML_FPGN2IF": "100"
"ANIML_FPGN2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPGN2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FPGN2_1": "~z~Here goes nothing."
"ANIML_FPGN2_10A": "SFX_PAUSE_784"
"ANIML_FPGN2_11": "~z~Oh no, you is a pigeon."
"ANIML_FPGN2_11A": "ANIML_DXAF"
"ANIML_FPGN2_12A": "SFX_PAUSE_059"
"ANIML_FPGN2_13": "~z~Look at you, you got wings, a beak..."
"ANIML_FPGN2_13A": "ANIML_DXAG"
"ANIML_FPGN2_14A": "SFX_PAUSE_488"
"ANIML_FPGN2_15": "~z~man, you got the whole package."
"ANIML_FPGN2_15A": "ANIML_DXAH"
"ANIML_FPGN2_16A": "SFX_PAUSE_835"
"ANIML_FPGN2_17": "~z~Hmm.... that's odd..."
"ANIML_FPGN2_17A": "ANIML_DXAI"
"ANIML_FPGN2_18A": "SFX_PAUSE_912"
"ANIML_FPGN2_19": "~z~thought I was a man."
"ANIML_FPGN2_19A": "ANIML_DXAJ"
"ANIML_FPGN2_1A": "ANIML_DXAA"
"ANIML_FPGN2_20A": "SFX_PAUSE_038"
"ANIML_FPGN2_21": "~z~No, fool, you a damn pigeon."
"ANIML_FPGN2_21A": "ANIML_DXAK"
"ANIML_FPGN2_2A": "SFX_PAUSE_1193"
"ANIML_FPGN2_3": "~z~Here... oh... what?"
"ANIML_FPGN2_3A": "ANIML_DXAB"
"ANIML_FPGN2_4A": "SFX_PAUSE_886"
"ANIML_FPGN2_5": "~z~I'm a pigeon?"
"ANIML_FPGN2_5A": "ANIML_DXAC"
"ANIML_FPGN2_6A": "SFX_PAUSE_109"
"ANIML_FPGN2_7": "~z~Wow... man, how weird."
"ANIML_FPGN2_7A": "ANIML_DXAD"
"ANIML_FPGN2_8A": "SFX_PAUSE_1088"
"ANIML_FPGN2_9": "~z~I ain't a pigeon."
"ANIML_FPGN2_9A": "ANIML_DXAE"
"ANIML_FPGNIF": "100"
"ANIML_FPGNLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPGNSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FPGN_1": "~z~Oh man... oh sh..."
"ANIML_FPGN_10A": "SFX_PAUSE_1416"
"ANIML_FPGN_11": "~z~How?"
"ANIML_FPGN_11A": "ANIML_DWAF"
"ANIML_FPGN_12A": "SFX_PAUSE_1055"
"ANIML_FPGN_13": "~z~It's just the drugs, Frank."
"ANIML_FPGN_13A": "ANIML_DWAG"
"ANIML_FPGN_14A": "SFX_PAUSE_040"
"ANIML_FPGN_15": "~z~Then why ain't I an asshole?"
"ANIML_FPGN_15A": "ANIML_DWAH"
"ANIML_FPGN_16A": "SFX_PAUSE_839"
"ANIML_FPGN_17": "~z~I shot a lot of them."
"ANIML_FPGN_17A": "ANIML_DWAI"
"ANIML_FPGN_18A": "SFX_PAUSE_061"
"ANIML_FPGN_19": "~z~Oh, you are an asshole."
"ANIML_FPGN_19A": "ANIML_DWAJ"
"ANIML_FPGN_1A": "ANIML_DWAA"
"ANIML_FPGN_20A": "SFX_PAUSE_1118"
"ANIML_FPGN_21": "~z~Shut up, head."
"ANIML_FPGN_21A": "ANIML_DWAK"
"ANIML_FPGN_2A": "SFX_PAUSE_906"
"ANIML_FPGN_3": "~z~man... oh, pigeon."
"ANIML_FPGN_3A": "ANIML_DWAB"
"ANIML_FPGN_4A": "SFX_PAUSE_120"
"ANIML_FPGN_5": "~z~Man, I'm a pigeon?"
"ANIML_FPGN_5A": "ANIML_DWAC"
"ANIML_FPGN_6A": "SFX_PAUSE_095"
"ANIML_FPGN_7": "~z~No... I shot so many of them bastards."
"ANIML_FPGN_7A": "ANIML_DWAD"
"ANIML_FPGN_8A": "SFX_PAUSE_096"
"ANIML_FPGN_9": "~z~Now I am one?"
"ANIML_FPGN_9A": "ANIML_DWAE"
"ANIML_FPIG2IF": "100"
"ANIML_FPIG2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPIG2SL": "190010190010190010190010190010190010190010190"
"ANIML_FPIG2_1": "~z~Woah.... oh shit!"
"ANIML_FPIG2_10A": "SFX_PAUSE_021"
"ANIML_FPIG2_11": "~z~I'm Franklin."
"ANIML_FPIG2_11A": "ANIML_CTAF"
"ANIML_FPIG2_12A": "SFX_PAUSE_985"
"ANIML_FPIG2_13": "~z~This ain't funny, man."
"ANIML_FPIG2_13A": "ANIML_CTAG"
"ANIML_FPIG2_14A": "SFX_PAUSE_031"
"ANIML_FPIG2_15": "~z~I gotta stop with them damn drugs dog."
"ANIML_FPIG2_15A": "ANIML_CTAH"
"ANIML_FPIG2_1A": "ANIML_CTAA"
"ANIML_FPIG2_2A": "SFX_PAUSE_1048"
"ANIML_FPIG2_3": "~z~Man, you kidding me?"
"ANIML_FPIG2_3A": "ANIML_CTAB"
"ANIML_FPIG2_4A": "SFX_PAUSE_870"
"ANIML_FPIG2_5": "~z~I'm a pig?"
"ANIML_FPIG2_5A": "ANIML_CTAC"
"ANIML_FPIG2_6A": "SFX_PAUSE_070"
"ANIML_FPIG2_7": "~z~Man, I love ribs man...."
"ANIML_FPIG2_7A": "ANIML_CTAD"
"ANIML_FPIG2_8A": "SFX_PAUSE_660"
"ANIML_FPIG2_9": "~z~I ain't no pig..."
"ANIML_FPIG2_9A": "ANIML_CTAE"
"ANIML_FPIGIF": "100"
"ANIML_FPIGLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPIGSL": "190010190010190010190010190010190010190"
"ANIML_FPIG_1": "~z~No... no... hell no!"
"ANIML_FPIG_10A": "SFX_PAUSE_050"
"ANIML_FPIG_11": "~z~I mean this shit..."
"ANIML_FPIG_11A": "ANIML_CSAF"
"ANIML_FPIG_12A": "SFX_PAUSE_120"
"ANIML_FPIG_13": "~z~seriously sucks."
"ANIML_FPIG_13A": "ANIML_CSAG"
"ANIML_FPIG_1A": "ANIML_CSAA"
"ANIML_FPIG_2A": "SFX_PAUSE_922"
"ANIML_FPIG_3": "~z~You gotta fucking be kidding me."
"ANIML_FPIG_3A": "ANIML_CSAB"
"ANIML_FPIG_4A": "SFX_PAUSE_1022"
"ANIML_FPIG_5": "~z~Man, this ain't funny..."
"ANIML_FPIG_5A": "ANIML_CSAC"
"ANIML_FPIG_6A": "SFX_PAUSE_065"
"ANIML_FPIG_7": "~z~I aint fucking laughing this time, fuck this."
"ANIML_FPIG_7A": "ANIML_CSAD"
"ANIML_FPIG_8A": "SFX_PAUSE_889"
"ANIML_FPIG_9": "~z~This sucks, man... for real? Seriously."
"ANIML_FPIG_9A": "ANIML_CSAE"
"ANIML_FPUG2IF": "100"
"ANIML_FPUG2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPUG2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FPUG2_1": "~z~You fool."
"ANIML_FPUG2_10A": "SFX_PAUSE_1073"
"ANIML_FPUG2_11": "~z~Who says you ugly?"
"ANIML_FPUG2_11A": "ANIML_DDAF"
"ANIML_FPUG2_12A": "SFX_PAUSE_904"
"ANIML_FPUG2_13": "~z~You do... and who are you?"
"ANIML_FPUG2_13A": "ANIML_DDAG"
"ANIML_FPUG2_14A": "SFX_PAUSE_836"
"ANIML_FPUG2_15": "~z~Shit, I'm the annoying voice in your head..."
"ANIML_FPUG2_15A": "ANIML_DDAH"
"ANIML_FPUG2_16A": "SFX_PAUSE_988"
"ANIML_FPUG2_17": "~z~Oh, okay... that's that then."
"ANIML_FPUG2_17A": "ANIML_DDAI"
"ANIML_FPUG2_18A": "SFX_PAUSE_804"
"ANIML_FPUG2_19": "~z~Leave me alone, man."
"ANIML_FPUG2_19A": "ANIML_DDAJ"
"ANIML_FPUG2_1A": "ANIML_DDAA"
"ANIML_FPUG2_2A": "SFX_PAUSE_534"
"ANIML_FPUG2_3": "~z~Oh man.... you... shit... damn, shit."
"ANIML_FPUG2_3A": "ANIML_DDAB"
"ANIML_FPUG2_4A": "SFX_PAUSE_1124"
"ANIML_FPUG2_5": "~z~I'm ugly, man... shit."
"ANIML_FPUG2_5A": "ANIML_DDAC"
"ANIML_FPUG2_6A": "SFX_PAUSE_1036"
"ANIML_FPUG2_7": "~z~I'm ugly and small..."
"ANIML_FPUG2_7A": "ANIML_DDAD"
"ANIML_FPUG2_8A": "SFX_PAUSE_194"
"ANIML_FPUG2_9": "~z~and fuck you, actually."
"ANIML_FPUG2_9A": "ANIML_DDAE"
"ANIML_FPUGIF": "100"
"ANIML_FPUGLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FPUGSL": "190010190010190010190010190010190010190010190"
"ANIML_FPUG_1": "~z~Oh no man... oh no."
"ANIML_FPUG_10A": "SFX_PAUSE_207"
"ANIML_FPUG_11": "~z~Shit... but I bet some people love me, yeah..."
"ANIML_FPUG_11A": "ANIML_DCAF"
"ANIML_FPUG_12A": "SFX_PAUSE_1211"
"ANIML_FPUG_13": "~z~I bet they do."
"ANIML_FPUG_13A": "ANIML_DCAG"
"ANIML_FPUG_14A": "SFX_PAUSE_1456"
"ANIML_FPUG_15": "~z~In fact, I don't know why you had to get so damn personal."
"ANIML_FPUG_15A": "ANIML_DCAH"
"ANIML_FPUG_1A": "ANIML_DCAA"
"ANIML_FPUG_2A": "SFX_PAUSE_846"
"ANIML_FPUG_3": "~z~Man, you ugly... you real ugly."
"ANIML_FPUG_3A": "ANIML_DCAB"
"ANIML_FPUG_4A": "SFX_PAUSE_116"
"ANIML_FPUG_5": "~z~You... you gotta... this ain't good."
"ANIML_FPUG_5A": "ANIML_DCAC"
"ANIML_FPUG_6A": "SFX_PAUSE_899"
"ANIML_FPUG_7": "~z~You angry?"
"ANIML_FPUG_7A": "ANIML_DCAD"
"ANIML_FPUG_8A": "SFX_PAUSE_638"
"ANIML_FPUG_9": "~z~Angry, ugly and small."
"ANIML_FPUG_9A": "ANIML_DCAE"
"ANIML_FRAT2IF": "100"
"ANIML_FRAT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRAT2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FRAT2_1": "~z~Oh... you gotta be kidding me..."
"ANIML_FRAT2_10A": "SFX_PAUSE_307"
"ANIML_FRAT2_11": "~z~I'm where I belong."
"ANIML_FRAT2_11A": "ANIML_CXAF"
"ANIML_FRAT2_12A": "SFX_PAUSE_828"
"ANIML_FRAT2_13": "~z~Hey... rat.."
"ANIML_FRAT2_13A": "ANIML_CXAG"
"ANIML_FRAT2_14A": "SFX_PAUSE_644"
"ANIML_FRAT2_15": "~z~Shit, a rat ain't so bad..."
"ANIML_FRAT2_15A": "ANIML_CXAH"
"ANIML_FRAT2_16A": "SFX_PAUSE_1241"
"ANIML_FRAT2_17": "~z~Rat's kinda cool."
"ANIML_FRAT2_17A": "ANIML_CXAI"
"ANIML_FRAT2_18A": "SFX_PAUSE_1218"
"ANIML_FRAT2_19": "~z~We some happy little fuckers, I tell you that..."
"ANIML_FRAT2_19A": "ANIML_CXAJ"
"ANIML_FRAT2_1A": "ANIML_CXAA"
"ANIML_FRAT2_2A": "SFX_PAUSE_1046"
"ANIML_FRAT2_3": "~z~What happened?"
"ANIML_FRAT2_3A": "ANIML_CXAB"
"ANIML_FRAT2_4A": "SFX_PAUSE_1005"
"ANIML_FRAT2_5": "~z~Why I do them drugs, man? Oh, fuck..."
"ANIML_FRAT2_5A": "ANIML_CXAC"
"ANIML_FRAT2_6A": "SFX_PAUSE_935"
"ANIML_FRAT2_7": "~z~Why? Now I'm a rat?"
"ANIML_FRAT2_7A": "ANIML_CXAD"
"ANIML_FRAT2_8A": "SFX_PAUSE_645"
"ANIML_FRAT2_9": "~z~Man, I deserve it... I deserve to be a rat."
"ANIML_FRAT2_9A": "ANIML_CXAE"
"ANIML_FRATIF": "100"
"ANIML_FRATLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRATSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FRAT_1": "~z~Woah.... shit!"
"ANIML_FRAT_10A": "SFX_PAUSE_1180"
"ANIML_FRAT_11": "~z~Who's Lamar?"
"ANIML_FRAT_11A": "ANIML_CWAF"
"ANIML_FRAT_12A": "SFX_PAUSE_941"
"ANIML_FRAT_13": "~z~Who am I?"
"ANIML_FRAT_13A": "ANIML_CWAG"
"ANIML_FRAT_14A": "SFX_PAUSE_816"
"ANIML_FRAT_15": "~z~I'm a rat."
"ANIML_FRAT_15A": "ANIML_CWAH"
"ANIML_FRAT_16A": "SFX_PAUSE_274"
"ANIML_FRAT_17": "~z~Man, I'm not not no damn rat."
"ANIML_FRAT_17A": "ANIML_CWAI"
"ANIML_FRAT_18A": "SFX_PAUSE_071"
"ANIML_FRAT_19": "~z~I am a rat... no I ain't, man."
"ANIML_FRAT_19A": "ANIML_CWAJ"
"ANIML_FRAT_1A": "ANIML_CWAA"
"ANIML_FRAT_20A": "SFX_PAUSE_1173"
"ANIML_FRAT_21": "~z~Man, I'm Franklin."
"ANIML_FRAT_21A": "ANIML_CWAK"
"ANIML_FRAT_2A": "SFX_PAUSE_940"
"ANIML_FRAT_3": "~z~What the fuck?"
"ANIML_FRAT_3A": "ANIML_CWAB"
"ANIML_FRAT_4A": "SFX_PAUSE_777"
"ANIML_FRAT_5": "~z~You bullshitting me, man."
"ANIML_FRAT_5A": "ANIML_CWAC"
"ANIML_FRAT_6A": "SFX_PAUSE_876"
"ANIML_FRAT_7": "~z~Lamar... is this your idea of a joke, man?"
"ANIML_FRAT_7A": "ANIML_CWAD"
"ANIML_FRAT_8A": "SFX_PAUSE_1085"
"ANIML_FRAT_9": "~z~I ain't laughing, homie."
"ANIML_FRAT_9A": "ANIML_CWAE"
"ANIML_FRAY2IF": "100"
"ANIML_FRAY2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRAY2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FRAY2_1": "~z~Shit oh shit..."
"ANIML_FRAY2_10A": "SFX_PAUSE_896"
"ANIML_FRAY2_11": "~z~life is real cool."
"ANIML_FRAY2_11A": "ANIML_ESAF"
"ANIML_FRAY2_12A": "SFX_PAUSE_823"
"ANIML_FRAY2_13": "~z~Look at you."
"ANIML_FRAY2_13A": "ANIML_ESAG"
"ANIML_FRAY2_14A": "SFX_PAUSE_064"
"ANIML_FRAY2_15": "~z~What could stress you out?"
"ANIML_FRAY2_15A": "ANIML_ESAH"
"ANIML_FRAY2_16A": "SFX_PAUSE_882"
"ANIML_FRAY2_17": "~z~Nothing."
"ANIML_FRAY2_17A": "ANIML_ESAI"
"ANIML_FRAY2_18A": "SFX_PAUSE_928"
"ANIML_FRAY2_19": "~z~Nothing could stress you, dog."
"ANIML_FRAY2_19A": "ANIML_ESAJ"
"ANIML_FRAY2_1A": "ANIML_ESAA"
"ANIML_FRAY2_20A": "SFX_PAUSE_572"
"ANIML_FRAY2_21": "~z~You the coolest cat in the sea."
"ANIML_FRAY2_21A": "ANIML_ESAK"
"ANIML_FRAY2_22A": "SFX_PAUSE_242"
"ANIML_FRAY2_23": "~z~Cat?"
"ANIML_FRAY2_23A": "ANIML_ESAL"
"ANIML_FRAY2_24A": "SFX_PAUSE_267"
"ANIML_FRAY2_25": "~z~I mean ray."
"ANIML_FRAY2_25A": "ANIML_ESAM"
"ANIML_FRAY2_2A": "SFX_PAUSE_962"
"ANIML_FRAY2_3": "~z~no not shit."
"ANIML_FRAY2_3A": "ANIML_ESAB"
"ANIML_FRAY2_4A": "SFX_PAUSE_920"
"ANIML_FRAY2_5": "~z~Not shit."
"ANIML_FRAY2_5A": "ANIML_ESAC"
"ANIML_FRAY2_6A": "SFX_PAUSE_1075"
"ANIML_FRAY2_7": "~z~Why you so stressed fool?"
"ANIML_FRAY2_7A": "ANIML_ESAD"
"ANIML_FRAY2_8A": "SFX_PAUSE_1106"
"ANIML_FRAY2_9": "~z~Life is cool..."
"ANIML_FRAY2_9A": "ANIML_ESAE"
"ANIML_FRAYIF": "100"
"ANIML_FRAYLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRAYSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FRAY_1": "~z~Woah... woah."
"ANIML_FRAY_10A": "SFX_PAUSE_233"
"ANIML_FRAY_11": "~z~I'm one elegant motherfucker."
"ANIML_FRAY_11A": "ANIML_ERAF"
"ANIML_FRAY_12A": "SFX_PAUSE_042"
"ANIML_FRAY_13": "~z~With a vicious tail."
"ANIML_FRAY_13A": "ANIML_ERAG"
"ANIML_FRAY_14A": "SFX_PAUSE_1487"
"ANIML_FRAY_15": "~z~I'm the real deal."
"ANIML_FRAY_15A": "ANIML_ERAH"
"ANIML_FRAY_16A": "SFX_PAUSE_695"
"ANIML_FRAY_17": "~z~And look... I'm rocking these water wings."
"ANIML_FRAY_17A": "ANIML_ERAI"
"ANIML_FRAY_18A": "SFX_PAUSE_024"
"ANIML_FRAY_19": "~z~Man, I rock!"
"ANIML_FRAY_19A": "ANIML_ERAJ"
"ANIML_FRAY_1A": "ANIML_ERAA"
"ANIML_FRAY_2A": "SFX_PAUSE_817"
"ANIML_FRAY_3": "~z~Look at me..."
"ANIML_FRAY_3A": "ANIML_ERAB"
"ANIML_FRAY_4A": "SFX_PAUSE_1080"
"ANIML_FRAY_5": "~z~just look at me..."
"ANIML_FRAY_5A": "ANIML_ERAC"
"ANIML_FRAY_6A": "SFX_PAUSE_1315"
"ANIML_FRAY_7": "~z~just look at me."
"ANIML_FRAY_7A": "ANIML_ERAD"
"ANIML_FRAY_8A": "SFX_PAUSE_1002"
"ANIML_FRAY_9": "~z~I'm kind of amazing..."
"ANIML_FRAY_9A": "ANIML_ERAE"
"ANIML_FRET2IF": "100"
"ANIML_FRET2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRET2SL": "190010190010190010190010190010190010190"
"ANIML_FRET2_1": "~z~What... no... no... shit."
"ANIML_FRET2_10A": "SFX_PAUSE_056"
"ANIML_FRET2_11": "~z~Shit... well I hope so."
"ANIML_FRET2_11A": "ANIML_DFAF"
"ANIML_FRET2_12A": "SFX_PAUSE_959"
"ANIML_FRET2_13": "~z~I could just fetch shit for the rest of my life."
"ANIML_FRET2_13A": "ANIML_DFAG"
"ANIML_FRET2_1A": "ANIML_DFAA"
"ANIML_FRET2_2A": "SFX_PAUSE_494"
"ANIML_FRET2_3": "~z~You a retriever you dumb ass."
"ANIML_FRET2_3A": "ANIML_DFAB"
"ANIML_FRET2_4A": "SFX_PAUSE_060"
"ANIML_FRET2_5": "~z~Don't worry... won't stay this way... I... trust me... you wont."
"ANIML_FRET2_5A": "ANIML_DFAC"
"ANIML_FRET2_6A": "SFX_PAUSE_026"
"ANIML_FRET2_7": "~z~Who knows?"
"ANIML_FRET2_7A": "ANIML_DFAD"
"ANIML_FRET2_8A": "SFX_PAUSE_661"
"ANIML_FRET2_9": "~z~Maybe this time it's permanent?"
"ANIML_FRET2_9A": "ANIML_DFAE"
"ANIML_FRETIF": "100"
"ANIML_FRETLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRETSL": "190010190010190010190010190010190010190010190"
"ANIML_FRET_1": "~z~Oh... fuck... damn."
"ANIML_FRET_10A": "SFX_PAUSE_1015"
"ANIML_FRET_11": "~z~Shit, I look like a dog... and I think like one."
"ANIML_FRET_11A": "ANIML_DEAF"
"ANIML_FRET_12A": "SFX_PAUSE_1275"
"ANIML_FRET_13": "~z~So why the confusion?"
"ANIML_FRET_13A": "ANIML_DEAG"
"ANIML_FRET_14A": "SFX_PAUSE_1059"
"ANIML_FRET_15": "~z~Well, this how shit is now."
"ANIML_FRET_15A": "ANIML_DEAH"
"ANIML_FRET_1A": "ANIML_DEAA"
"ANIML_FRET_2A": "SFX_PAUSE_1083"
"ANIML_FRET_3": "~z~Look at you Franklin."
"ANIML_FRET_3A": "ANIML_DEAB"
"ANIML_FRET_4A": "SFX_PAUSE_160"
"ANIML_FRET_5": "~z~You on drugs again, thinking you a motherfucking dog..."
"ANIML_FRET_5A": "ANIML_DEAC"
"ANIML_FRET_6A": "SFX_PAUSE_1076"
"ANIML_FRET_7": "~z~I ain't thinking I'm a dog..."
"ANIML_FRET_7A": "ANIML_DEAD"
"ANIML_FRET_8A": "SFX_PAUSE_795"
"ANIML_FRET_9": "~z~I am a dog... clearly I am a dog."
"ANIML_FRET_9A": "ANIML_DEAE"
"ANIML_FRTW2IF": "100"
"ANIML_FRTW2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRTW2SL": "190010190010190010190010190010190010190"
"ANIML_FRTW2_1": "~z~Oh... oh..."
"ANIML_FRTW2_10A": "SFX_PAUSE_819"
"ANIML_FRTW2_11": "~z~I'm gonna fuck someone up."
"ANIML_FRTW2_11A": "ANIML_DHAF"
"ANIML_FRTW2_12A": "SFX_PAUSE_680"
"ANIML_FRTW2_13": "~z~I'm gonna bite somebody."
"ANIML_FRTW2_13A": "ANIML_DHAG"
"ANIML_FRTW2_1A": "ANIML_DHAA"
"ANIML_FRTW2_2A": "SFX_PAUSE_615"
"ANIML_FRTW2_3": "~z~what is your problem?"
"ANIML_FRTW2_3A": "ANIML_DHAB"
"ANIML_FRTW2_4A": "SFX_PAUSE_037"
"ANIML_FRTW2_5": "~z~Come on... what's the problem here?"
"ANIML_FRTW2_5A": "ANIML_DHAC"
"ANIML_FRTW2_6A": "SFX_PAUSE_053"
"ANIML_FRTW2_7": "~z~Someone must have a fucking problem?"
"ANIML_FRTW2_7A": "ANIML_DHAD"
"ANIML_FRTW2_8A": "SFX_PAUSE_007"
"ANIML_FRTW2_9": "~z~One of you stinking fools must have one... I know you do."
"ANIML_FRTW2_9A": "ANIML_DHAE"
"ANIML_FRTWIF": "100"
"ANIML_FRTWLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FRTWSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FRTW_1": "~z~Whoa shit.... whoa... wow."
"ANIML_FRTW_10A": "SFX_PAUSE_240"
"ANIML_FRTW_11": "~z~Who think that's is a good idea?"
"ANIML_FRTW_11A": "ANIML_DGAF"
"ANIML_FRTW_12A": "SFX_PAUSE_891"
"ANIML_FRTW_13": "~z~Who?"
"ANIML_FRTW_13A": "ANIML_DGAG"
"ANIML_FRTW_14A": "SFX_PAUSE_1138"
"ANIML_FRTW_15": "~z~Fuck all of you!"
"ANIML_FRTW_15A": "ANIML_DGAH"
"ANIML_FRTW_16A": "SFX_PAUSE_1008"
"ANIML_FRTW_17": "~z~I ain't taking no shit from no fool."
"ANIML_FRTW_17A": "ANIML_DGAI"
"ANIML_FRTW_18A": "SFX_PAUSE_748"
"ANIML_FRTW_19": "~z~Is that clear?"
"ANIML_FRTW_19A": "ANIML_DGAJ"
"ANIML_FRTW_1A": "ANIML_DGAA"
"ANIML_FRTW_2A": "SFX_PAUSE_1169"
"ANIML_FRTW_3": "~z~What you looking at?"
"ANIML_FRTW_3A": "ANIML_DGAB"
"ANIML_FRTW_4A": "SFX_PAUSE_250"
"ANIML_FRTW_5": "~z~Is there a problem here?"
"ANIML_FRTW_5A": "ANIML_DGAC"
"ANIML_FRTW_6A": "SFX_PAUSE_091"
"ANIML_FRTW_7": "~z~I'm funny?"
"ANIML_FRTW_7A": "ANIML_DGAD"
"ANIML_FRTW_8A": "SFX_PAUSE_982"
"ANIML_FRTW_9": "~z~Is everyone motherfucker laughing at me?"
"ANIML_FRTW_9A": "ANIML_DGAE"
"ANIML_FSPD2IF": "100"
"ANIML_FSPD2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FSPD2SL": "190010190010190010190010190010190010190"
"ANIML_FSPD2_1": "~z~Oh... oh... what?"
"ANIML_FSPD2_10A": "SFX_PAUSE_041"
"ANIML_FSPD2_11": "~z~This is real strange..."
"ANIML_FSPD2_11A": "ANIML_DJAF"
"ANIML_FSPD2_12A": "SFX_PAUSE_1049"
"ANIML_FSPD2_13": "~z~Should probably stop them damn drugs, man."
"ANIML_FSPD2_13A": "ANIML_DJAG"
"ANIML_FSPD2_1A": "ANIML_DJAA"
"ANIML_FSPD2_2A": "SFX_PAUSE_1844"
"ANIML_FSPD2_3": "~z~Why I got claws and paws?"
"ANIML_FSPD2_3A": "ANIML_DJAB"
"ANIML_FSPD2_4A": "SFX_PAUSE_044"
"ANIML_FSPD2_5": "~z~Why I got the desire to tell some fool what to do..."
"ANIML_FSPD2_5A": "ANIML_DJAC"
"ANIML_FSPD2_6A": "SFX_PAUSE_057"
"ANIML_FSPD2_7": "~z~where to go... how to stand."
"ANIML_FSPD2_7A": "ANIML_DJAD"
"ANIML_FSPD2_8A": "SFX_PAUSE_1076"
"ANIML_FSPD2_9": "~z~Why am I a god damn sheep dog?"
"ANIML_FSPD2_9A": "ANIML_DJAE"
"ANIML_FSPDIF": "100"
"ANIML_FSPDLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FSPDSL": "190010190010190010190010190010190"
"ANIML_FSPD_1": "~z~Woah... woah... what the fuck?"
"ANIML_FSPD_10A": "SFX_PAUSE_1019"
"ANIML_FSPD_11": "~z~This is weird... real weird."
"ANIML_FSPD_11A": "ANIML_DIAF"
"ANIML_FSPD_1A": "ANIML_DIAA"
"ANIML_FSPD_2A": "SFX_PAUSE_1234"
"ANIML_FSPD_3": "~z~I'm a dog... I'm a sheep dog?"
"ANIML_FSPD_3A": "ANIML_DIAB"
"ANIML_FSPD_4A": "SFX_PAUSE_540"
"ANIML_FSPD_5": "~z~Cool... at least I ain't no sheep... that's something."
"ANIML_FSPD_5A": "ANIML_DIAC"
"ANIML_FSPD_6A": "SFX_PAUSE_722"
"ANIML_FSPD_7": "~z~Dogs is cool... and fool's are gonna do what I say."
"ANIML_FSPD_7A": "ANIML_DIAD"
"ANIML_FSPD_8A": "SFX_PAUSE_271"
"ANIML_FSPD_9": "~z~Probably."
"ANIML_FSPD_9A": "ANIML_DIAE"
"ANIML_FWST2IF": "100"
"ANIML_FWST2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FWST2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_FWST2_1": "~z~What the hell is going on?"
"ANIML_FWST2_10A": "SFX_PAUSE_577"
"ANIML_FWST2_11": "~z~And grown paws..."
"ANIML_FWST2_11A": "ANIML_DLAF"
"ANIML_FWST2_12A": "SFX_PAUSE_849"
"ANIML_FWST2_13": "~z~double shit!"
"ANIML_FWST2_13A": "ANIML_DLAG"
"ANIML_FWST2_14A": "SFX_PAUSE_1152"
"ANIML_FWST2_15": "~z~And gone white..."
"ANIML_FWST2_15A": "ANIML_DLAH"
"ANIML_FWST2_16A": "SFX_PAUSE_033"
"ANIML_FWST2_17": "~z~even weirder."
"ANIML_FWST2_17A": "ANIML_DLAI"
"ANIML_FWST2_18A": "SFX_PAUSE_638"
"ANIML_FWST2_19": "~z~What the fuck?"
"ANIML_FWST2_19A": "ANIML_DLAJ"
"ANIML_FWST2_1A": "ANIML_DLAA"
"ANIML_FWST2_20A": "SFX_PAUSE_1130"
"ANIML_FWST2_21": "~z~Still could be worse..."
"ANIML_FWST2_21A": "ANIML_DLAK"
"ANIML_FWST2_22A": "SFX_PAUSE_101"
"ANIML_FWST2_23": "~z~I feel pretty cool..."
"ANIML_FWST2_23A": "ANIML_DLAL"
"ANIML_FWST2_24A": "SFX_PAUSE_128"
"ANIML_FWST2_25": "~z~I kinda like being short, white and hairy."
"ANIML_FWST2_25A": "ANIML_DLAM"
"ANIML_FWST2_2A": "SFX_PAUSE_970"
"ANIML_FWST2_3": "~z~Oh... oh, shit!"
"ANIML_FWST2_3A": "ANIML_DLAB"
"ANIML_FWST2_4A": "SFX_PAUSE_471"
"ANIML_FWST2_5": "~z~Oh, Franklin... you dumbass."
"ANIML_FWST2_5A": "ANIML_DLAC"
"ANIML_FWST2_6A": "SFX_PAUSE_1190"
"ANIML_FWST2_7": "~z~You gone and shrunk."
"ANIML_FWST2_7A": "ANIML_DLAD"
"ANIML_FWST2_8A": "SFX_PAUSE_863"
"ANIML_FWST2_9": "~z~Shit!"
"ANIML_FWST2_9A": "ANIML_DLAE"
"ANIML_FWSTIF": "100"
"ANIML_FWSTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_FWSTSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_FWST_1": "~z~Woah..."
"ANIML_FWST_10A": "SFX_PAUSE_226"
"ANIML_FWST_11": "~z~white and short and hairy."
"ANIML_FWST_11A": "ANIML_DKAF"
"ANIML_FWST_12A": "SFX_PAUSE_1138"
"ANIML_FWST_13": "~z~That ain't right..."
"ANIML_FWST_13A": "ANIML_DKAG"
"ANIML_FWST_14A": "SFX_PAUSE_1138"
"ANIML_FWST_15": "~z~that ain't proper, man."
"ANIML_FWST_15A": "ANIML_DKAH"
"ANIML_FWST_16A": "SFX_PAUSE_125"
"ANIML_FWST_17": "~z~You on 'em drugs again?"
"ANIML_FWST_17A": "ANIML_DKAI"
"ANIML_FWST_18A": "SFX_PAUSE_079"
"ANIML_FWST_19": "~z~No."
"ANIML_FWST_19A": "ANIML_DKAJ"
"ANIML_FWST_1A": "ANIML_DKAA"
"ANIML_FWST_2A": "SFX_PAUSE_970"
"ANIML_FWST_3": "~z~What you done now, Franklin?"
"ANIML_FWST_3A": "ANIML_DKAB"
"ANIML_FWST_4A": "SFX_PAUSE_1075"
"ANIML_FWST_5": "~z~What you gone and done, man?"
"ANIML_FWST_5A": "ANIML_DKAC"
"ANIML_FWST_6A": "SFX_PAUSE_222"
"ANIML_FWST_7": "~z~What you mean?"
"ANIML_FWST_7A": "ANIML_DKAD"
"ANIML_FWST_8A": "SFX_PAUSE_734"
"ANIML_FWST_9": "~z~You've gone white..."
"ANIML_FWST_9A": "ANIML_DKAE"
"ANIML_HSHK2IF": "100"
"ANIML_HSHK2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_HSHK2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_HSHK2_1": "~z~Oh, what? What?"
"ANIML_HSHK2_10A": "SFX_PAUSE_1161"
"ANIML_HSHK2_11": "~z~You'll look funny when I bite your dick off..."
"ANIML_HSHK2_11A": "ANIML_GXAF"
"ANIML_HSHK2_12A": "SFX_PAUSE_634"
"ANIML_HSHK2_13": "~z~really funny..."
"ANIML_HSHK2_13A": "ANIML_GXAG"
"ANIML_HSHK2_14A": "SFX_PAUSE_1363"
"ANIML_HSHK2_15": "~z~I'm not insecure..."
"ANIML_HSHK2_15A": "ANIML_GXAH"
"ANIML_HSHK2_16A": "SFX_PAUSE_879"
"ANIML_HSHK2_17": "~z~don't call me insecure..."
"ANIML_HSHK2_17A": "ANIML_GXAI"
"ANIML_HSHK2_18A": "SFX_PAUSE_1556"
"ANIML_HSHK2_19": "~z~be afraid of me...."
"ANIML_HSHK2_19A": "ANIML_GXAJ"
"ANIML_HSHK2_1A": "ANIML_GXAA"
"ANIML_HSHK2_20A": "SFX_PAUSE_1173"
"ANIML_HSHK2_21": "~z~you should be."
"ANIML_HSHK2_21A": "ANIML_GXAK"
"ANIML_HSHK2_2A": "SFX_PAUSE_974"
"ANIML_HSHK2_3": "~z~Where?"
"ANIML_HSHK2_3A": "ANIML_GXAB"
"ANIML_HSHK2_4A": "SFX_PAUSE_219"
"ANIML_HSHK2_5": "~z~I... are people laughing at me?"
"ANIML_HSHK2_5A": "ANIML_GXAC"
"ANIML_HSHK2_6A": "SFX_PAUSE_1142"
"ANIML_HSHK2_7": "~z~Do I seem like someone you laugh at?"
"ANIML_HSHK2_7A": "ANIML_GXAD"
"ANIML_HSHK2_8A": "SFX_PAUSE_1242"
"ANIML_HSHK2_9": "~z~I look funny?"
"ANIML_HSHK2_9A": "ANIML_GXAE"
"ANIML_HSHKIF": "100"
"ANIML_HSHKLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_HSHKSL": "190010190010190010190010190010190010190010190190190010190010190"
"ANIML_HSHK_1": "~z~Wow...."
"ANIML_HSHK_10A": "SFX_PAUSE_305"
"ANIML_HSHK_11": "~z~You think I'm funny?"
"ANIML_HSHK_11A": "ANIML_GWAF"
"ANIML_HSHK_12A": "SFX_PAUSE_755"
"ANIML_HSHK_13": "~z~I'm not funny..."
"ANIML_HSHK_13A": "ANIML_GWAG"
"ANIML_HSHK_14A": "SFX_PAUSE_685"
"ANIML_HSHK_15": "~z~I'm not funny at all... I may look"
"ANIML_HSHK_15A": "ANIML_GWAH"
"ANIML_HSHK_16": "~z~funny, but you think it'll be funny when I"
"ANIML_HSHK_16A": "ANIML_GWAI"
"ANIML_HSHK_17": "~z~bite your face off?"
"ANIML_HSHK_17A": "ANIML_GWAJ"
"ANIML_HSHK_18A": "SFX_PAUSE_098"
"ANIML_HSHK_19": "~z~Man..."
"ANIML_HSHK_19A": "ANIML_GWAK"
"ANIML_HSHK_1A": "ANIML_GWAA"
"ANIML_HSHK_20A": "SFX_PAUSE_605"
"ANIML_HSHK_21": "~z~I'm angry and I love it."
"ANIML_HSHK_21A": "ANIML_GWAL"
"ANIML_HSHK_2A": "SFX_PAUSE_1207"
"ANIML_HSHK_3": "~z~What the fuck..."
"ANIML_HSHK_3A": "ANIML_GWAB"
"ANIML_HSHK_4A": "SFX_PAUSE_069"
"ANIML_HSHK_5": "~z~Wow..."
"ANIML_HSHK_5A": "ANIML_GWAC"
"ANIML_HSHK_6A": "SFX_PAUSE_926"
"ANIML_HSHK_7": "~z~Are you looking at me?"
"ANIML_HSHK_7A": "ANIML_GWAD"
"ANIML_HSHK_8A": "SFX_PAUSE_397"
"ANIML_HSHK_9": "~z~You look like you're looking at me?"
"ANIML_HSHK_9A": "ANIML_GWAE"
"ANIML_MBOAR2IF": "100"
"ANIML_MBOAR2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MBOAR2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MBOAR2_1": "~z~What the hell is going on?"
"ANIML_MBOAR2_10A": "SFX_PAUSE_556"
"ANIML_MBOAR2_11": "~z~Down, into a pig..."
"ANIML_MBOAR2_11A": "ANIML_ABAF"
"ANIML_MBOAR2_12A": "SFX_PAUSE_1776"
"ANIML_MBOAR2_13": "~z~I'm a boar..."
"ANIML_MBOAR2_13A": "ANIML_ABAG"
"ANIML_MBOAR2_14A": "SFX_PAUSE_528"
"ANIML_MBOAR2_15": "~z~I'm a big ass boar."
"ANIML_MBOAR2_15A": "ANIML_ABAH"
"ANIML_MBOAR2_16A": "SFX_PAUSE_723"
"ANIML_MBOAR2_17": "~z~Nobody fucks with boars."
"ANIML_MBOAR2_17A": "ANIML_ABAI"
"ANIML_MBOAR2_18A": "SFX_PAUSE_318"
"ANIML_MBOAR2_19": "~z~"
"ANIML_MBOAR2_19A": "ANIML_ABAJ"
"ANIML_MBOAR2_1A": "ANIML_ABAA"
"ANIML_MBOAR2_20A": "SFX_PAUSE_677"
"ANIML_MBOAR2_21": "~z~This is sort of fun..."
"ANIML_MBOAR2_21A": "ANIML_ABAK"
"ANIML_MBOAR2_22A": "SFX_PAUSE_761"
"ANIML_MBOAR2_23": "~z~I'm a nasty little pig..."
"ANIML_MBOAR2_23A": "ANIML_ABAL"
"ANIML_MBOAR2_24A": "SFX_PAUSE_670"
"ANIML_MBOAR2_25": "~z~Ain't no one going to make bacon out of me baby."
"ANIML_MBOAR2_25A": "ANIML_ABAM"
"ANIML_MBOAR2_26A": "SFX_PAUSE_1183"
"ANIML_MBOAR2_27": "~z~I wish I turned Trevor into a pig and then ate his ass."
"ANIML_MBOAR2_27A": "ANIML_ABAN"
"ANIML_MBOAR2_28A": "SFX_PAUSE_526"
"ANIML_MBOAR2_29": "~z~Jimmy's a pig."
"ANIML_MBOAR2_29A": "ANIML_ABAO"
"ANIML_MBOAR2_2A": "SFX_PAUSE_658"
"ANIML_MBOAR2_3": "~z~Why did you do that?"
"ANIML_MBOAR2_30A": "SFX_PAUSE_841"
"ANIML_MBOAR2_31": "~z~I love that boy..."
"ANIML_MBOAR2_31A": "ANIML_ABAP"
"ANIML_MBOAR2_32A": "SFX_PAUSE_913"
"ANIML_MBOAR2_33": "~z~I can't stand him..."
"ANIML_MBOAR2_33A": "ANIML_ABAQ"
"ANIML_MBOAR2_34A": "SFX_PAUSE_448"
"ANIML_MBOAR2_35": "~z~But I love him..."
"ANIML_MBOAR2_35A": "ANIML_ABAR"
"ANIML_MBOAR2_36A": "SFX_PAUSE_1782"
"ANIML_MBOAR2_37": "~z~Did I just take drugs?"
"ANIML_MBOAR2_37A": "ANIML_ABAS"
"ANIML_MBOAR2_38A": "SFX_PAUSE_1056"
"ANIML_MBOAR2_39": "~z~Is this really happening..."
"ANIML_MBOAR2_39A": "ANIML_ABAT"
"ANIML_MBOAR2_3A": "ANIML_ABAB"
"ANIML_MBOAR2_40A": "SFX_PAUSE_903"
"ANIML_MBOAR2_41": "~z~or is this bullshit? You're imagining this..."
"ANIML_MBOAR2_41A": "ANIML_ABAU"
"ANIML_MBOAR2_42A": "SFX_PAUSE_1853"
"ANIML_MBOAR2_43": "~z~What do pigs even do?"
"ANIML_MBOAR2_43A": "ANIML_ABAV"
"ANIML_MBOAR2_44A": "SFX_PAUSE_1065"
"ANIML_MBOAR2_45": "~z~What is a pig?"
"ANIML_MBOAR2_45A": "ANIML_ABAW"
"ANIML_MBOAR2_46A": "SFX_PAUSE_910"
"ANIML_MBOAR2_47": "~z~I is a pig."
"ANIML_MBOAR2_47A": "ANIML_ABAX"
"ANIML_MBOAR2_48A": "SFX_PAUSE_787"
"ANIML_MBOAR2_49": "~z~I am a pig..."
"ANIML_MBOAR2_49A": "ANIML_ABAY"
"ANIML_MBOAR2_4A": "SFX_PAUSE_1052"
"ANIML_MBOAR2_5": "~z~You're such an idiot."
"ANIML_MBOAR2_50A": "SFX_PAUSE_457"
"ANIML_MBOAR2_51": "~z~I am Michael Townley... the pig..."
"ANIML_MBOAR2_51A": "ANIML_ABAZ"
"ANIML_MBOAR2_52A": "SFX_PAUSE_596"
"ANIML_MBOAR2_53": "~z~P-I-G... Pig..."
"ANIML_MBOAR2_53A": "ANIML_ABBA"
"ANIML_MBOAR2_5A": "ANIML_ABAC"
"ANIML_MBOAR2_6A": "SFX_PAUSE_587"
"ANIML_MBOAR2_7": "~z~When will you grow up?"
"ANIML_MBOAR2_7A": "ANIML_ABAD"
"ANIML_MBOAR2_8A": "SFX_PAUSE_866"
"ANIML_MBOAR2_9": "~z~Up? Up? Up hell, you've grown down..."
"ANIML_MBOAR2_9A": "ANIML_ABAE"
"ANIML_MBOARIF": "100"
"ANIML_MBOARLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MBOARSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MBOAR_1": "~z~Oh man, I gotta stop eating that stuff..."
"ANIML_MBOAR_10A": "SFX_PAUSE_992"
"ANIML_MBOAR_11": "~z~I've gone the whole hog. Jesus."
"ANIML_MBOAR_11A": "ANIML_AAAG"
"ANIML_MBOAR_12A": "SFX_PAUSE_794"
"ANIML_MBOAR_13": "~z~I'm a boar."
"ANIML_MBOAR_13A": "ANIML_AAAH"
"ANIML_MBOAR_14A": "SFX_PAUSE_1364"
"ANIML_MBOAR_15": "~z~Can I oink?"
"ANIML_MBOAR_15A": "ANIML_AAAI"
"ANIML_MBOAR_16A": "SFX_PAUSE_456"
"ANIML_MBOAR_17": "~z~I can oink..."
"ANIML_MBOAR_17A": "ANIML_AAAJ"
"ANIML_MBOAR_18A": "SFX_PAUSE_493"
"ANIML_MBOAR_19": "~z~Hey, Fuckin-A, I can oink! This is so cool..."
"ANIML_MBOAR_19A": "ANIML_AAAF"
"ANIML_MBOAR_1A": "ANIML_AAAA"
"ANIML_MBOAR_20A": "SFX_PAUSE_628"
"ANIML_MBOAR_21": "~z~I'm a cool pig."
"ANIML_MBOAR_21A": "ANIML_AAAK"
"ANIML_MBOAR_22A": "SFX_PAUSE_900"
"ANIML_MBOAR_23": "~z~I always wanted to be a pig... and now I am one..."
"ANIML_MBOAR_23A": "ANIML_AAAL"
"ANIML_MBOAR_24A": "SFX_PAUSE_970"
"ANIML_MBOAR_25": "~z~I never wanted to be a pig..."
"ANIML_MBOAR_25A": "ANIML_AAAM"
"ANIML_MBOAR_26A": "SFX_PAUSE_942"
"ANIML_MBOAR_27": "~z~What... what the hell is wrong with you, Michael?"
"ANIML_MBOAR_27A": "ANIML_AAAN"
"ANIML_MBOAR_28A": "SFX_PAUSE_919"
"ANIML_MBOAR_29": "~z~You're not a pig, you're an idiot..."
"ANIML_MBOAR_29A": "ANIML_AAAO"
"ANIML_MBOAR_2A": "SFX_PAUSE_1073"
"ANIML_MBOAR_3": "~z~I'm not feeling quite so damn chipper..."
"ANIML_MBOAR_30A": "SFX_PAUSE_674"
"ANIML_MBOAR_31": "~z~You're an idiot pig."
"ANIML_MBOAR_31A": "ANIML_AAAP"
"ANIML_MBOAR_32A": "SFX_PAUSE_1210"
"ANIML_MBOAR_33": "~z~Amanda was right."
"ANIML_MBOAR_33A": "ANIML_AAAQ"
"ANIML_MBOAR_34A": "SFX_PAUSE_1913"
"ANIML_MBOAR_35": "~z~I love Amanda..."
"ANIML_MBOAR_35A": "ANIML_AAAR"
"ANIML_MBOAR_36A": "SFX_PAUSE_1379"
"ANIML_MBOAR_37": "~z~No, wait, I hate Amanda."
"ANIML_MBOAR_37A": "ANIML_AAAS"
"ANIML_MBOAR_38A": "SFX_PAUSE_1250"
"ANIML_MBOAR_39": "~z~No, I... I love her... but I also hate her... Oh man."
"ANIML_MBOAR_39A": "ANIML_AAAT"
"ANIML_MBOAR_3A": "ANIML_AAAB"
"ANIML_MBOAR_40A": "SFX_PAUSE_1322"
"ANIML_MBOAR_41": "~z~This peyote is kinda strong."
"ANIML_MBOAR_41A": "ANIML_AAAU"
"ANIML_MBOAR_42A": "SFX_PAUSE_1040"
"ANIML_MBOAR_43": "~z~I'm really kind of wrecked here..."
"ANIML_MBOAR_43A": "ANIML_AAAV"
"ANIML_MBOAR_44A": "SFX_PAUSE_623"
"ANIML_MBOAR_45": "~z~Hey, what do pigs even think about?"
"ANIML_MBOAR_45A": "ANIML_AAAW"
"ANIML_MBOAR_46A": "SFX_PAUSE_1459"
"ANIML_MBOAR_47": "~z~To pig or not to pig..."
"ANIML_MBOAR_47A": "ANIML_AAAX"
"ANIML_MBOAR_48A": "SFX_PAUSE_933"
"ANIML_MBOAR_49": "~z~That is the question."
"ANIML_MBOAR_49A": "ANIML_AABB"
"ANIML_MBOAR_4A": "SFX_PAUSE_765"
"ANIML_MBOAR_5": "~z~Michael, you're a father..."
"ANIML_MBOAR_50A": "SFX_PAUSE_586"
"ANIML_MBOAR_51": "~z~To pig!"
"ANIML_MBOAR_51A": "ANIML_AAAY"
"ANIML_MBOAR_52A": "SFX_PAUSE_1269"
"ANIML_MBOAR_53": "~z~Oh man, I hope I don't stay like this."
"ANIML_MBOAR_53A": "ANIML_AABA"
"ANIML_MBOAR_5A": "ANIML_AAAC"
"ANIML_MBOAR_6A": "SFX_PAUSE_707"
"ANIML_MBOAR_7": "~z~Michael... you're a fucking pig."
"ANIML_MBOAR_7A": "ANIML_AAAD"
"ANIML_MBOAR_8A": "SFX_PAUSE_840"
"ANIML_MBOAR_9": "~z~I'm a pig. I am officially a pig. I'm bacon..."
"ANIML_MBOAR_9A": "ANIML_AAAE"
"ANIML_MBUN2IF": "100"
"ANIML_MBUN2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MBUN2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MBUN2_1": "~z~Oh no..."
"ANIML_MBUN2_10A": "SFX_PAUSE_1034"
"ANIML_MBUN2_11": "~z~I'm a god damn rabbit..."
"ANIML_MBUN2_11A": "ANIML_ALAF"
"ANIML_MBUN2_12A": "SFX_PAUSE_164"
"ANIML_MBUN2_13": "~z~Hi,"
"ANIML_MBUN2_13A": "ANIML_ALAG"
"ANIML_MBUN2_14A": "SFX_PAUSE_751"
"ANIML_MBUN2_15": "~z~my name is Michael and I like eating things and I got big teeth..."
"ANIML_MBUN2_15A": "ANIML_ALAQ"
"ANIML_MBUN2_16A": "SFX_PAUSE_596"
"ANIML_MBUN2_17": "~z~and... and..."
"ANIML_MBUN2_17A": "ANIML_ALAH"
"ANIML_MBUN2_18A": "SFX_PAUSE_968"
"ANIML_MBUN2_19": "~z~what else do I want? Oh, I know, I wanna mate..."
"ANIML_MBUN2_19A": "ANIML_ALAR"
"ANIML_MBUN2_1A": "ANIML_ALAA"
"ANIML_MBUN2_20A": "SFX_PAUSE_191"
"ANIML_MBUN2_21": "~z~I want to mate a lot..."
"ANIML_MBUN2_21A": "ANIML_ALAI"
"ANIML_MBUN2_22A": "SFX_PAUSE_269"
"ANIML_MBUN2_23": "~z~With a lot of bunnies..."
"ANIML_MBUN2_23A": "ANIML_ALAJ"
"ANIML_MBUN2_24A": "SFX_PAUSE_554"
"ANIML_MBUN2_25": "~z~Right now..."
"ANIML_MBUN2_25A": "ANIML_ALAK"
"ANIML_MBUN2_26A": "SFX_PAUSE_723"
"ANIML_MBUN2_27": "~z~Get myself a harem of she bunnies..."
"ANIML_MBUN2_27A": "ANIML_ALAL"
"ANIML_MBUN2_28A": "SFX_PAUSE_795"
"ANIML_MBUN2_29": "~z~That's it... oh that... that would teach Amanda a thing or two..."
"ANIML_MBUN2_29A": "ANIML_ALAM"
"ANIML_MBUN2_2A": "SFX_PAUSE_167"
"ANIML_MBUN2_3": "~z~No oh... I've shrunk..."
"ANIML_MBUN2_30A": "SFX_PAUSE_442"
"ANIML_MBUN2_31": "~z~Really sort out the marriage properly..."
"ANIML_MBUN2_31A": "ANIML_ALAN"
"ANIML_MBUN2_32A": "SFX_PAUSE_624"
"ANIML_MBUN2_33": "~z~Yeah... she's wrong... I have grown up..."
"ANIML_MBUN2_33A": "ANIML_ALAO"
"ANIML_MBUN2_34A": "SFX_PAUSE_653"
"ANIML_MBUN2_35": "~z~I've grown up into a big ol' bad ass rabbit."
"ANIML_MBUN2_35A": "ANIML_ALAP"
"ANIML_MBUN2_36A": "SFX_PAUSE_220"
"ANIML_MBUN2_37": "~z~Oh.... oh..."
"ANIML_MBUN2_37A": "ANIML_ALAS"
"ANIML_MBUN2_3A": "ANIML_ALAB"
"ANIML_MBUN2_4A": "SFX_PAUSE_950"
"ANIML_MBUN2_5": "~z~I seem to..."
"ANIML_MBUN2_5A": "ANIML_ALAC"
"ANIML_MBUN2_6A": "SFX_PAUSE_1152"
"ANIML_MBUN2_7": "~z~what the fuck?"
"ANIML_MBUN2_7A": "ANIML_ALAD"
"ANIML_MBUN2_8A": "SFX_PAUSE_839"
"ANIML_MBUN2_9": "~z~What is this? What is this?... I'm a..."
"ANIML_MBUN2_9A": "ANIML_ALAE"
"ANIML_MBUNIF": "100"
"ANIML_MBUNLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MBUNSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MBUN_1": "~z~Woah... woah... wow."
"ANIML_MBUN_10A": "SFX_PAUSE_739"
"ANIML_MBUN_11": "~z~Oh, I can't be a rabbit... I don't even like carrots..."
"ANIML_MBUN_11A": "ANIML_AKAF"
"ANIML_MBUN_12A": "SFX_PAUSE_1010"
"ANIML_MBUN_13": "~z~Actually, I do like carrots"
"ANIML_MBUN_13A": "ANIML_AKAG"
"ANIML_MBUN_14A": "SFX_PAUSE_634"
"ANIML_MBUN_15": "~z~I love carrots..."
"ANIML_MBUN_15A": "ANIML_AKAH"
"ANIML_MBUN_16A": "SFX_PAUSE_848"
"ANIML_MBUN_17": "~z~I want a carrot..."
"ANIML_MBUN_17A": "ANIML_AKAI"
"ANIML_MBUN_18A": "SFX_PAUSE_829"
"ANIML_MBUN_19": "~z~I want a carrot and a bunny to mate with..."
"ANIML_MBUN_19A": "ANIML_AKAJ"
"ANIML_MBUN_1A": "ANIML_AKAA"
"ANIML_MBUN_20A": "SFX_PAUSE_043"
"ANIML_MBUN_21": "~z~Man, this is great... life is..."
"ANIML_MBUN_21A": "ANIML_AKAK"
"ANIML_MBUN_22A": "SFX_PAUSE_502"
"ANIML_MBUN_23": "~z~life is simple."
"ANIML_MBUN_23A": "ANIML_AKAL"
"ANIML_MBUN_24A": "SFX_PAUSE_883"
"ANIML_MBUN_25": "~z~I just want to mate and chew..."
"ANIML_MBUN_25A": "ANIML_AKAM"
"ANIML_MBUN_26A": "SFX_PAUSE_793"
"ANIML_MBUN_27": "~z~chew and mate..."
"ANIML_MBUN_27A": "ANIML_AKAN"
"ANIML_MBUN_28A": "SFX_PAUSE_862"
"ANIML_MBUN_29": "~z~mate and chew..."
"ANIML_MBUN_29A": "ANIML_AKAO"
"ANIML_MBUN_2A": "SFX_PAUSE_669"
"ANIML_MBUN_3": "~z~What the fuck?"
"ANIML_MBUN_30A": "SFX_PAUSE_959"
"ANIML_MBUN_31": "~z~chew and mate..."
"ANIML_MBUN_31A": "ANIML_AKAS"
"ANIML_MBUN_32A": "SFX_PAUSE_678"
"ANIML_MBUN_33": "~z~I ain't doing either one... so am I unhappy?"
"ANIML_MBUN_33A": "ANIML_AKAP"
"ANIML_MBUN_34A": "SFX_PAUSE_547"
"ANIML_MBUN_35": "~z~Am I the world's first unhappy man rabbit...?"
"ANIML_MBUN_35A": "ANIML_AKAQ"
"ANIML_MBUN_36A": "SFX_PAUSE_648"
"ANIML_MBUN_37": "~z~I think I may be."
"ANIML_MBUN_37A": "ANIML_AKAR"
"ANIML_MBUN_3A": "ANIML_AKAB"
"ANIML_MBUN_4A": "SFX_PAUSE_969"
"ANIML_MBUN_5": "~z~Well, this is interesting..."
"ANIML_MBUN_5A": "ANIML_AKAC"
"ANIML_MBUN_6A": "SFX_PAUSE_620"
"ANIML_MBUN_7": "~z~This is... this is strong stuff... shit."
"ANIML_MBUN_7A": "ANIML_AKAD"
"ANIML_MBUN_8A": "SFX_PAUSE_986"
"ANIML_MBUN_9": "~z~Shit, I'm a rabbit..."
"ANIML_MBUN_9A": "ANIML_AKAE"
"ANIML_MCAT2IF": "100"
"ANIML_MCAT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCAT2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCAT2_1": "~z~Whoa... that stuff was sort of strong..."
"ANIML_MCAT2_10A": "SFX_PAUSE_825"
"ANIML_MCAT2_11": "~z~Oh this... this is amazing... this..."
"ANIML_MCAT2_11A": "ANIML_ADAF"
"ANIML_MCAT2_12A": "SFX_PAUSE_382"
"ANIML_MCAT2_13": "~z~Life... just makes total sense..."
"ANIML_MCAT2_13A": "ANIML_ADAG"
"ANIML_MCAT2_14A": "SFX_PAUSE_1000"
"ANIML_MCAT2_15": "~z~Suddenly, I... I see everything."
"ANIML_MCAT2_15A": "ANIML_ADAH"
"ANIML_MCAT2_16A": "SFX_PAUSE_1203"
"ANIML_MCAT2_17": "~z~I belong."
"ANIML_MCAT2_17A": "ANIML_ADAI"
"ANIML_MCAT2_18A": "SFX_PAUSE_1293"
"ANIML_MCAT2_19": "~z~I want to kill."
"ANIML_MCAT2_19A": "ANIML_ADAJ"
"ANIML_MCAT2_1A": "ANIML_ADAA"
"ANIML_MCAT2_20A": "SFX_PAUSE_1250"
"ANIML_MCAT2_21": "~z~I will kill... I will be..."
"ANIML_MCAT2_21A": "ANIML_ADAK"
"ANIML_MCAT2_22A": "SFX_PAUSE_743"
"ANIML_MCAT2_23": "~z~I just am..."
"ANIML_MCAT2_23A": "ANIML_ADAL"
"ANIML_MCAT2_24A": "SFX_PAUSE_578"
"ANIML_MCAT2_25": "~z~Michael the cat..."
"ANIML_MCAT2_25A": "ANIML_ADAM"
"ANIML_MCAT2_26A": "SFX_PAUSE_579"
"ANIML_MCAT2_27": "~z~The best cat..."
"ANIML_MCAT2_27A": "ANIML_ADAN"
"ANIML_MCAT2_28A": "SFX_PAUSE_522"
"ANIML_MCAT2_29": "~z~The best thing..."
"ANIML_MCAT2_29A": "ANIML_ADAO"
"ANIML_MCAT2_2A": "SFX_PAUSE_1159"
"ANIML_MCAT2_3": "~z~What..."
"ANIML_MCAT2_30A": "SFX_PAUSE_410"
"ANIML_MCAT2_31": "~z~I'm... perfect..."
"ANIML_MCAT2_31A": "ANIML_ADAP"
"ANIML_MCAT2_32A": "SFX_PAUSE_440"
"ANIML_MCAT2_33": "~z~Just look at me..."
"ANIML_MCAT2_33A": "ANIML_ADAQ"
"ANIML_MCAT2_34A": "SFX_PAUSE_436"
"ANIML_MCAT2_35": "~z~I mean, I'm a cat... I can purr..."
"ANIML_MCAT2_35A": "ANIML_ADAR"
"ANIML_MCAT2_36A": "SFX_PAUSE_456"
"ANIML_MCAT2_37": "~z~I can purr...."
"ANIML_MCAT2_37A": "ANIML_ADAS"
"ANIML_MCAT2_38A": "SFX_PAUSE_234"
"ANIML_MCAT2_39": "~z~"
"ANIML_MCAT2_39A": "ANIML_ADAY"
"ANIML_MCAT2_3A": "ANIML_ADAB"
"ANIML_MCAT2_40A": "SFX_PAUSE_247"
"ANIML_MCAT2_41": "~z~God, this rocks."
"ANIML_MCAT2_41A": "ANIML_ADAT"
"ANIML_MCAT2_42A": "SFX_PAUSE_1181"
"ANIML_MCAT2_43": "~z~Fuck therapy... become a cat..."
"ANIML_MCAT2_43A": "ANIML_ADAU"
"ANIML_MCAT2_44A": "SFX_PAUSE_809"
"ANIML_MCAT2_45": "~z~Be a cat."
"ANIML_MCAT2_45A": "ANIML_ADAV"
"ANIML_MCAT2_46A": "SFX_PAUSE_823"
"ANIML_MCAT2_47": "~z~I am a cat..."
"ANIML_MCAT2_47A": "ANIML_ADAW"
"ANIML_MCAT2_48A": "SFX_PAUSE_1392"
"ANIML_MCAT2_49": "~z~"
"ANIML_MCAT2_49A": "ANIML_ADAX"
"ANIML_MCAT2_4A": "SFX_PAUSE_688"
"ANIML_MCAT2_5": "~z~Oh... wow..."
"ANIML_MCAT2_5A": "ANIML_ADAC"
"ANIML_MCAT2_6A": "SFX_PAUSE_671"
"ANIML_MCAT2_7": "~z~Am I... am I a cat?"
"ANIML_MCAT2_7A": "ANIML_ADAD"
"ANIML_MCAT2_8A": "SFX_PAUSE_298"
"ANIML_MCAT2_9": "~z~I am, I'm a cat. I am... a cat."
"ANIML_MCAT2_9A": "ANIML_ADAE"
"ANIML_MCATIF": "100"
"ANIML_MCATLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCATSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCAT_1": "~z~Now, this is cool..."
"ANIML_MCAT_10A": "SFX_PAUSE_465"
"ANIML_MCAT_11": "~z~This is amazing..."
"ANIML_MCAT_11A": "ANIML_ACAF"
"ANIML_MCAT_12A": "SFX_PAUSE_445"
"ANIML_MCAT_13": "~z~This is what it means to belong, baby."
"ANIML_MCAT_13A": "ANIML_ACAG"
"ANIML_MCAT_14A": "SFX_PAUSE_036"
"ANIML_MCAT_15": "~z~I am the fucking greatest."
"ANIML_MCAT_15A": "ANIML_ACAH"
"ANIML_MCAT_16A": "SFX_PAUSE_771"
"ANIML_MCAT_17": "~z~I mean, you know, look how cool I am?"
"ANIML_MCAT_17A": "ANIML_ACAI"
"ANIML_MCAT_18A": "SFX_PAUSE_1450"
"ANIML_MCAT_19": "~z~Look at me... I just belong..."
"ANIML_MCAT_19A": "ANIML_ACAJ"
"ANIML_MCAT_1A": "ANIML_ACAA"
"ANIML_MCAT_20A": "SFX_PAUSE_514"
"ANIML_MCAT_21": "~z~I just am..."
"ANIML_MCAT_21A": "ANIML_ACAK"
"ANIML_MCAT_22A": "SFX_PAUSE_986"
"ANIML_MCAT_23": "~z~The cat... a cat... me."
"ANIML_MCAT_23A": "ANIML_ACAL"
"ANIML_MCAT_24A": "SFX_PAUSE_924"
"ANIML_MCAT_25": "~z~Winning..."
"ANIML_MCAT_25A": "ANIML_ACAM"
"ANIML_MCAT_26A": "SFX_PAUSE_896"
"ANIML_MCAT_27": "~z~As a cat..."
"ANIML_MCAT_27A": "ANIML_ACAN"
"ANIML_MCAT_28A": "SFX_PAUSE_395"
"ANIML_MCAT_29": "~z~You know, I want to find a dog..."
"ANIML_MCAT_29A": "ANIML_ACAO"
"ANIML_MCAT_2A": "SFX_PAUSE_869"
"ANIML_MCAT_3": "~z~This is really... cool, baby."
"ANIML_MCAT_30A": "SFX_PAUSE_629"
"ANIML_MCAT_31": "~z~That's what I wanna do... I'll find a dog and I'm going to laugh..."
"ANIML_MCAT_31A": "ANIML_ACAP"
"ANIML_MCAT_32A": "SFX_PAUSE_661"
"ANIML_MCAT_33": "~z~'Cause dogs suck balls. Literally."
"ANIML_MCAT_33A": "ANIML_ACAQ"
"ANIML_MCAT_34A": "SFX_PAUSE_092"
"ANIML_MCAT_35": "~z~Cats win..."
"ANIML_MCAT_35A": "ANIML_ACAR"
"ANIML_MCAT_36A": "SFX_PAUSE_1173"
"ANIML_MCAT_37": "~z~I've won..."
"ANIML_MCAT_37A": "ANIML_ACAS"
"ANIML_MCAT_38A": "SFX_PAUSE_1122"
"ANIML_MCAT_39": "~z~Screw all of you baby... I'm a cat."
"ANIML_MCAT_39A": "ANIML_ACAT"
"ANIML_MCAT_3A": "ANIML_ACAB"
"ANIML_MCAT_40A": "SFX_PAUSE_090"
"ANIML_MCAT_41": "~z~I won, man... this is amazing..."
"ANIML_MCAT_41A": "ANIML_ACAU"
"ANIML_MCAT_42A": "SFX_PAUSE_414"
"ANIML_MCAT_43": "~z~This is amazing. This is what life is all about baby."
"ANIML_MCAT_43A": "ANIML_ACAW"
"ANIML_MCAT_44A": "SFX_PAUSE_669"
"ANIML_MCAT_45": "~z~I'm just so... I'm just so..."
"ANIML_MCAT_45A": "ANIML_ACAX"
"ANIML_MCAT_46A": "SFX_PAUSE_880"
"ANIML_MCAT_47": "~z~I'm just.... amazing."
"ANIML_MCAT_47A": "ANIML_ACAY"
"ANIML_MCAT_48A": "SFX_PAUSE_1174"
"ANIML_MCAT_49": "~z~I'm a cat..."
"ANIML_MCAT_49A": "ANIML_ACAZ"
"ANIML_MCAT_4A": "SFX_PAUSE_336"
"ANIML_MCAT_5": "~z~This is living..."
"ANIML_MCAT_50A": "SFX_PAUSE_660"
"ANIML_MCAT_51": "~z~I'm a the fat cat, baby."
"ANIML_MCAT_51A": "ANIML_ACBA"
"ANIML_MCAT_5A": "ANIML_ACAC"
"ANIML_MCAT_6A": "SFX_PAUSE_478"
"ANIML_MCAT_7": "~z~I'm a fucking cat."
"ANIML_MCAT_7A": "ANIML_ACAD"
"ANIML_MCAT_8A": "SFX_PAUSE_598"
"ANIML_MCAT_9": "~z~What the fuck?"
"ANIML_MCAT_9A": "ANIML_ACAE"
"ANIML_MCHMP2IF": "100"
"ANIML_MCHMP2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCHMP2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCHMP2_1": "~z~Oh brother..."
"ANIML_MCHMP2_10A": "SFX_PAUSE_1569"
"ANIML_MCHMP2_11": "~z~Do I want a banana?"
"ANIML_MCHMP2_11A": "ANIML_AFAF"
"ANIML_MCHMP2_12A": "SFX_PAUSE_1054"
"ANIML_MCHMP2_13": "~z~What's going on?"
"ANIML_MCHMP2_13A": "ANIML_AFAG"
"ANIML_MCHMP2_14A": "SFX_PAUSE_996"
"ANIML_MCHMP2_15": "~z~I feel very strange, but sort of okay..."
"ANIML_MCHMP2_15A": "ANIML_AFAH"
"ANIML_MCHMP2_16A": "SFX_PAUSE_796"
"ANIML_MCHMP2_17": "~z~I feel like I'm where I am supposed to be..."
"ANIML_MCHMP2_17A": "ANIML_AFAI"
"ANIML_MCHMP2_18A": "SFX_PAUSE_1318"
"ANIML_MCHMP2_19": "~z~Where am I?"
"ANIML_MCHMP2_19A": "ANIML_AFAJ"
"ANIML_MCHMP2_1A": "ANIML_AFAA"
"ANIML_MCHMP2_20A": "SFX_PAUSE_1117"
"ANIML_MCHMP2_21": "~z~Who am I?"
"ANIML_MCHMP2_21A": "ANIML_AFAK"
"ANIML_MCHMP2_22A": "SFX_PAUSE_1617"
"ANIML_MCHMP2_23": "~z~What am I?"
"ANIML_MCHMP2_23A": "ANIML_AFAL"
"ANIML_MCHMP2_24A": "SFX_PAUSE_1187"
"ANIML_MCHMP2_25": "~z~My god, I'm intelligent..."
"ANIML_MCHMP2_25A": "ANIML_AFAM"
"ANIML_MCHMP2_26A": "SFX_PAUSE_934"
"ANIML_MCHMP2_27": "~z~I'm amazing..."
"ANIML_MCHMP2_27A": "ANIML_AFAN"
"ANIML_MCHMP2_28A": "SFX_PAUSE_795"
"ANIML_MCHMP2_29": "~z~I might be the best thing that ever lived..."
"ANIML_MCHMP2_29A": "ANIML_AFAO"
"ANIML_MCHMP2_2A": "SFX_PAUSE_1178"
"ANIML_MCHMP2_3": "~z~Woah... why... what?"
"ANIML_MCHMP2_30A": "SFX_PAUSE_396"
"ANIML_MCHMP2_31": "~z~Jesus... I'm a chimp!"
"ANIML_MCHMP2_31A": "ANIML_AFAP"
"ANIML_MCHMP2_32A": "SFX_PAUSE_682"
"ANIML_MCHMP2_33": "~z~I am a chimp!"
"ANIML_MCHMP2_33A": "ANIML_AFAQ"
"ANIML_MCHMP2_34A": "SFX_PAUSE_358"
"ANIML_MCHMP2_35": "~z~How did that happen?"
"ANIML_MCHMP2_35A": "ANIML_AFAR"
"ANIML_MCHMP2_36A": "SFX_PAUSE_823"
"ANIML_MCHMP2_37": "~z~What now?"
"ANIML_MCHMP2_37A": "ANIML_AFAS"
"ANIML_MCHMP2_38A": "SFX_PAUSE_1261"
"ANIML_MCHMP2_39": "~z~I've devolved... I've gone backwards..."
"ANIML_MCHMP2_39A": "ANIML_AFAT"
"ANIML_MCHMP2_3A": "ANIML_AFAB"
"ANIML_MCHMP2_40A": "SFX_PAUSE_197"
"ANIML_MCHMP2_41": "~z~This is really weird..."
"ANIML_MCHMP2_41A": "ANIML_AFAU"
"ANIML_MCHMP2_4A": "SFX_PAUSE_1262"
"ANIML_MCHMP2_5": "~z~Man... you've grown some body hair..."
"ANIML_MCHMP2_5A": "ANIML_AFAC"
"ANIML_MCHMP2_6A": "SFX_PAUSE_1197"
"ANIML_MCHMP2_7": "~z~You've grown a lot of body hair..."
"ANIML_MCHMP2_7A": "ANIML_AFAD"
"ANIML_MCHMP2_8A": "SFX_PAUSE_886"
"ANIML_MCHMP2_9": "~z~Were my arms always this long and this hairy?"
"ANIML_MCHMP2_9A": "ANIML_AFAE"
"ANIML_MCHMPIF": "100"
"ANIML_MCHMPLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCHMPSL": "190010190010190010190010190010190010190010190010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCHMP_1": "~z~Man... That was... strong..."
"ANIML_MCHMP_10A": "SFX_PAUSE_851"
"ANIML_MCHMP_11": "~z~I'm an ape..."
"ANIML_MCHMP_11A": "ANIML_AEAF"
"ANIML_MCHMP_12A": "SFX_PAUSE_1103"
"ANIML_MCHMP_13": "~z~I'm a hairy ape..."
"ANIML_MCHMP_13A": "ANIML_AEAG"
"ANIML_MCHMP_14A": "SFX_PAUSE_1154"
"ANIML_MCHMP_15": "~z~I'm hairy and an ape... am I an ape?"
"ANIML_MCHMP_15A": "ANIML_AEAH"
"ANIML_MCHMP_16A": "SFX_PAUSE_213"
"ANIML_MCHMP_17": "~z~I am an ape!"
"ANIML_MCHMP_17A": "ANIML_AEAI"
"ANIML_MCHMP_18A": "SFX_PAUSE_516"
"ANIML_MCHMP_19": "~z~I'm a chimpan-fucking-zee... what the fuck?"
"ANIML_MCHMP_19A": "ANIML_AEAJ"
"ANIML_MCHMP_1A": "ANIML_AEAA"
"ANIML_MCHMP_20A": "SFX_PAUSE_179"
"ANIML_MCHMP_21": "~z~You've got to be kidding me."
"ANIML_MCHMP_21A": "ANIML_AEAK"
"ANIML_MCHMP_22A": "SFX_PAUSE_522"
"ANIML_MCHMP_23": "~z~I'm my own great, great, great"
"ANIML_MCHMP_23A": "ANIML_AEAL"
"ANIML_MCHMP_24A": "SFX_PAUSE_690"
"ANIML_MCHMP_25": "~z~lots of fucking greats grandfather..."
"ANIML_MCHMP_25A": "ANIML_AEAU"
"ANIML_MCHMP_26A": "SFX_PAUSE_587"
"ANIML_MCHMP_27": "~z~Oh my god, I'm primordial..."
"ANIML_MCHMP_27A": "ANIML_AEAM"
"ANIML_MCHMP_28A": "SFX_PAUSE_1076"
"ANIML_MCHMP_29": "~z~This is amazing..."
"ANIML_MCHMP_29A": "ANIML_AEAN"
"ANIML_MCHMP_2A": "SFX_PAUSE_861"
"ANIML_MCHMP_3": "~z~Whoa... what... what..."
"ANIML_MCHMP_30A": "SFX_PAUSE_1117"
"ANIML_MCHMP_31": "~z~I want to fuck something..."
"ANIML_MCHMP_31A": "ANIML_AEAO"
"ANIML_MCHMP_32A": "SFX_PAUSE_1132"
"ANIML_MCHMP_33": "~z~Fuck it or kill it..."
"ANIML_MCHMP_33A": "ANIML_AEAP"
"ANIML_MCHMP_34A": "SFX_PAUSE_1139"
"ANIML_MCHMP_35": "~z~or fuck it then kill it..."
"ANIML_MCHMP_35A": "ANIML_AEAV"
"ANIML_MCHMP_36A": "SFX_PAUSE_1177"
"ANIML_MCHMP_37": "~z~or kill it then fuck it..."
"ANIML_MCHMP_37A": "ANIML_AEAW"
"ANIML_MCHMP_38A": "SFX_PAUSE_591"
"ANIML_MCHMP_39": "~z~I don't give a fuck... This is brilliant!"
"ANIML_MCHMP_39A": "ANIML_AEAX"
"ANIML_MCHMP_3A": "ANIML_AEAB"
"ANIML_MCHMP_40A": "SFX_PAUSE_553"
"ANIML_MCHMP_41": "~z~An ape... a motherfucking take no prisoners ape, baby..."
"ANIML_MCHMP_41A": "ANIML_AEAR"
"ANIML_MCHMP_42A": "SFX_PAUSE_237"
"ANIML_MCHMP_43": "~z~I'm super chimp... oh, that's me..."
"ANIML_MCHMP_43A": "ANIML_AEAS"
"ANIML_MCHMP_44A": "SFX_PAUSE_285"
"ANIML_MCHMP_45": "~z~I'm home."
"ANIML_MCHMP_45A": "ANIML_AEAT"
"ANIML_MCHMP_4A": "SFX_PAUSE_1409"
"ANIML_MCHMP_5": "~z~Holy crap, I gotta really deal with the body hair..."
"ANIML_MCHMP_5A": "ANIML_AEAC"
"ANIML_MCHMP_6A": "SFX_PAUSE_732"
"ANIML_MCHMP_7": "~z~Do some manscaping..."
"ANIML_MCHMP_7A": "ANIML_AEAD"
"ANIML_MCHMP_8A": "SFX_PAUSE_490"
"ANIML_MCHMP_9": "~z~No wonder Amanda finds me repulsive..."
"ANIML_MCHMP_9A": "ANIML_AEAE"
"ANIML_MCHOP2IF": "100"
"ANIML_MCHOP2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCHOP2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCHOP2_1": "~z~Oh... no... no..."
"ANIML_MCHOP2_10A": "SFX_PAUSE_974"
"ANIML_MCHOP2_11": "~z~I'm Chop?"
"ANIML_MCHOP2_11A": "ANIML_APAF"
"ANIML_MCHOP2_12A": "SFX_PAUSE_306"
"ANIML_MCHOP2_13": "~z~I know I'm Chop, but who is Chop?"
"ANIML_MCHOP2_13A": "ANIML_APAG"
"ANIML_MCHOP2_14A": "SFX_PAUSE_1246"
"ANIML_MCHOP2_15": "~z~And I'm also Michael..."
"ANIML_MCHOP2_15A": "ANIML_APAH"
"ANIML_MCHOP2_16A": "SFX_PAUSE_1077"
"ANIML_MCHOP2_17": "~z~who is Michael?"
"ANIML_MCHOP2_17A": "ANIML_APAQ"
"ANIML_MCHOP2_18A": "SFX_PAUSE_1061"
"ANIML_MCHOP2_19": "~z~Well... Michael, is a sad and lonely man..."
"ANIML_MCHOP2_19A": "ANIML_APAI"
"ANIML_MCHOP2_1A": "ANIML_APAA"
"ANIML_MCHOP2_20A": "SFX_PAUSE_994"
"ANIML_MCHOP2_21": "~z~And Chop is a bad ass bastard of a pet..."
"ANIML_MCHOP2_21A": "ANIML_APAJ"
"ANIML_MCHOP2_22A": "SFX_PAUSE_307"
"ANIML_MCHOP2_23": "~z~So which is better..."
"ANIML_MCHOP2_23A": "ANIML_APAK"
"ANIML_MCHOP2_24A": "SFX_PAUSE_1146"
"ANIML_MCHOP2_25": "~z~being lame Michael or cool ass Chop?"
"ANIML_MCHOP2_25A": "ANIML_APAR"
"ANIML_MCHOP2_26A": "SFX_PAUSE_572"
"ANIML_MCHOP2_27": "~z~Oh shit... this is very confusing... very confusing indeed..."
"ANIML_MCHOP2_27A": "ANIML_APAL"
"ANIML_MCHOP2_28A": "SFX_PAUSE_1594"
"ANIML_MCHOP2_29": "~z~I should just shit on something and relax..."
"ANIML_MCHOP2_29A": "ANIML_APAM"
"ANIML_MCHOP2_2A": "SFX_PAUSE_792"
"ANIML_MCHOP2_3": "~z~Who am I?"
"ANIML_MCHOP2_30A": "SFX_PAUSE_1125"
"ANIML_MCHOP2_31": "~z~I can't relax 'cause I'm Chop."
"ANIML_MCHOP2_31A": "ANIML_APAN"
"ANIML_MCHOP2_32A": "SFX_PAUSE_222"
"ANIML_MCHOP2_33": "~z~I'm Chop. And I'm also Michael."
"ANIML_MCHOP2_33A": "ANIML_APAP"
"ANIML_MCHOP2_3A": "ANIML_APAB"
"ANIML_MCHOP2_4A": "SFX_PAUSE_976"
"ANIML_MCHOP2_5": "~z~What am I?"
"ANIML_MCHOP2_5A": "ANIML_APAC"
"ANIML_MCHOP2_6A": "SFX_PAUSE_819"
"ANIML_MCHOP2_7": "~z~I appear to be a pet..."
"ANIML_MCHOP2_7A": "ANIML_APAD"
"ANIML_MCHOP2_8A": "SFX_PAUSE_539"
"ANIML_MCHOP2_9": "~z~A real pet..."
"ANIML_MCHOP2_9A": "ANIML_APAE"
"ANIML_MCHOPIF": "100"
"ANIML_MCHOPLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCHOPSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCHOP_1": "~z~Wow... Jesus.... Oh wow"
"ANIML_MCHOP_10A": "SFX_PAUSE_134"
"ANIML_MCHOP_11": "~z~Do I know myself?"
"ANIML_MCHOP_11A": "ANIML_AOAF"
"ANIML_MCHOP_12A": "SFX_PAUSE_054"
"ANIML_MCHOP_13": "~z~It would appear not..."
"ANIML_MCHOP_13A": "ANIML_AOAG"
"ANIML_MCHOP_14A": "SFX_PAUSE_696"
"ANIML_MCHOP_15": "~z~I used to be Michael the man,"
"ANIML_MCHOP_15A": "ANIML_AOAH"
"ANIML_MCHOP_16A": "SFX_PAUSE_667"
"ANIML_MCHOP_17": "~z~now I am Chop the dog., man..."
"ANIML_MCHOP_17A": "ANIML_AOAP"
"ANIML_MCHOP_18A": "SFX_PAUSE_315"
"ANIML_MCHOP_19": "~z~There you go..."
"ANIML_MCHOP_19A": "ANIML_AOAI"
"ANIML_MCHOP_1A": "ANIML_AOAA"
"ANIML_MCHOP_20A": "SFX_PAUSE_777"
"ANIML_MCHOP_21": "~z~Very strange place, this... oh, very strange..."
"ANIML_MCHOP_21A": "ANIML_AOAJ"
"ANIML_MCHOP_22A": "SFX_PAUSE_136"
"ANIML_MCHOP_23": "~z~My God, I hate this shit..."
"ANIML_MCHOP_23A": "ANIML_AOAK"
"ANIML_MCHOP_24A": "SFX_PAUSE_784"
"ANIML_MCHOP_25": "~z~But I love being me..."
"ANIML_MCHOP_25A": "ANIML_AOAL"
"ANIML_MCHOP_26A": "SFX_PAUSE_1156"
"ANIML_MCHOP_27": "~z~But who am I?"
"ANIML_MCHOP_27A": "ANIML_AOAM"
"ANIML_MCHOP_28A": "SFX_PAUSE_1031"
"ANIML_MCHOP_29": "~z~Am I Michael or am I Chop?"
"ANIML_MCHOP_29A": "ANIML_AOAN"
"ANIML_MCHOP_2A": "SFX_PAUSE_749"
"ANIML_MCHOP_3": "~z~Yo what? I'm Chop?"
"ANIML_MCHOP_30A": "SFX_PAUSE_1386"
"ANIML_MCHOP_31": "~z~I used to be Michael and now I'm Chop."
"ANIML_MCHOP_31A": "ANIML_AOAO"
"ANIML_MCHOP_3A": "ANIML_AOAB"
"ANIML_MCHOP_4A": "SFX_PAUSE_960"
"ANIML_MCHOP_5": "~z~I'm Chop, the dog...?"
"ANIML_MCHOP_5A": "ANIML_AOAC"
"ANIML_MCHOP_6A": "SFX_PAUSE_048"
"ANIML_MCHOP_7": "~z~No, I'm Michael the man... not Chop the dog..."
"ANIML_MCHOP_7A": "ANIML_AOAD"
"ANIML_MCHOP_8A": "SFX_PAUSE_902"
"ANIML_MCHOP_9": "~z~I don't even know Chop the dog but I'm him..."
"ANIML_MCHOP_9A": "ANIML_AOAE"
"ANIML_MCMT2IF": "100"
"ANIML_MCMT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCMT2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCMT2_1": "~z~Oh shit!"
"ANIML_MCMT2_10A": "SFX_PAUSE_1028"
"ANIML_MCMT2_11": "~z~A cormorant... you know..."
"ANIML_MCMT2_11A": "ANIML_BJAF"
"ANIML_MCMT2_12A": "SFX_PAUSE_1370"
"ANIML_MCMT2_13": "~z~one of me, that's what I am."
"ANIML_MCMT2_13A": "ANIML_BJAG"
"ANIML_MCMT2_14A": "SFX_PAUSE_1191"
"ANIML_MCMT2_15": "~z~I'm me and I am a bird and... I like fish..."
"ANIML_MCMT2_15A": "ANIML_BJAH"
"ANIML_MCMT2_16A": "SFX_PAUSE_648"
"ANIML_MCMT2_17": "~z~I always liked fish..."
"ANIML_MCMT2_17A": "ANIML_BJAI"
"ANIML_MCMT2_18A": "SFX_PAUSE_664"
"ANIML_MCMT2_19": "~z~But now, I long for fish..."
"ANIML_MCMT2_19A": "ANIML_BJAJ"
"ANIML_MCMT2_1A": "ANIML_BJAA"
"ANIML_MCMT2_20A": "SFX_PAUSE_901"
"ANIML_MCMT2_21": "~z~I long for fish."
"ANIML_MCMT2_21A": "ANIML_BJAK"
"ANIML_MCMT2_22A": "SFX_PAUSE_153"
"ANIML_MCMT2_23": "~z~Fishing is me and I'm a fish eating motherfucker."
"ANIML_MCMT2_23A": "ANIML_BJAL"
"ANIML_MCMT2_24A": "SFX_PAUSE_1068"
"ANIML_MCMT2_25": "~z~Seriously... fish!"
"ANIML_MCMT2_25A": "ANIML_BJAM"
"ANIML_MCMT2_2A": "SFX_PAUSE_755"
"ANIML_MCMT2_3": "~z~Shit... hey... whoa..."
"ANIML_MCMT2_3A": "ANIML_BJAB"
"ANIML_MCMT2_4A": "SFX_PAUSE_1088"
"ANIML_MCMT2_5": "~z~I've changed..."
"ANIML_MCMT2_5A": "ANIML_BJAC"
"ANIML_MCMT2_6A": "SFX_PAUSE_998"
"ANIML_MCMT2_7": "~z~I'm a cormorant?"
"ANIML_MCMT2_7A": "ANIML_BJAD"
"ANIML_MCMT2_8A": "SFX_PAUSE_043"
"ANIML_MCMT2_9": "~z~You're kidding me... a what?"
"ANIML_MCMT2_9A": "ANIML_BJAE"
"ANIML_MCMTIF": "100"
"ANIML_MCMTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCMTSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010000010090"
"ANIML_MCMT_1": "~z~What the fuck!"
"ANIML_MCMT_10A": "SFX_PAUSE_1049"
"ANIML_MCMT_11": "~z~Who even imagines being a fucking cormorant?"
"ANIML_MCMT_11A": "ANIML_BIAF"
"ANIML_MCMT_12A": "SFX_PAUSE_687"
"ANIML_MCMT_13": "~z~What is that?"
"ANIML_MCMT_13A": "ANIML_BIAG"
"ANIML_MCMT_14A": "SFX_PAUSE_146"
"ANIML_MCMT_15": "~z~Ah, it could be worse..."
"ANIML_MCMT_15A": "ANIML_BIAH"
"ANIML_MCMT_16A": "SFX_PAUSE_700"
"ANIML_MCMT_17": "~z~it has been worse."
"ANIML_MCMT_17A": "ANIML_BIAI"
"ANIML_MCMT_18A": "SFX_PAUSE_1232"
"ANIML_MCMT_19": "~z~It's not bad... just weird..."
"ANIML_MCMT_19A": "ANIML_BIAJ"
"ANIML_MCMT_1A": "ANIML_BIAA"
"ANIML_MCMT_20A": "SFX_PAUSE_1136"
"ANIML_MCMT_21": "~z~just so ornithological,"
"ANIML_MCMT_21A": "ANIML_BIAK"
"ANIML_MCMT_22A": "SFX_PAUSE_166"
"ANIML_MCMT_23": "~z~being a cormorant."
"ANIML_MCMT_23A": "ANIML_BIAL"
"ANIML_MCMT_24A": "SFX_PAUSE_317"
"ANIML_MCMT_25": "~z~Weird... cool."
"ANIML_MCMT_25A": "ANIML_BIAM"
"ANIML_MCMT_26A": "SFX_PAUSE_1542"
"ANIML_MCMT_27": "~z~Interesting..."
"ANIML_MCMT_27A": "ANIML_BIAN"
"ANIML_MCMT_28A": "SFX_PAUSE_1117"
"ANIML_MCMT_29": "~z~like sushi..."
"ANIML_MCMT_29A": "ANIML_BIAO"
"ANIML_MCMT_2A": "SFX_PAUSE_913"
"ANIML_MCMT_3": "~z~I'm a... I'm..."
"ANIML_MCMT_30A": "SFX_PAUSE_1220"
"ANIML_MCMT_31": "~z~I'd like sushi..."
"ANIML_MCMT_31A": "ANIML_BIAP"
"ANIML_MCMT_32A": "SFX_PAUSE_1548"
"ANIML_MCMT_33": "~z~I'd like me some sushi wiggling down my throat right now..."
"ANIML_MCMT_33A": "ANIML_BIAQ"
"ANIML_MCMT_34A": "SFX_PAUSE_1190"
"ANIML_MCMT_35": "~z~Right now!"
"ANIML_MCMT_35A": "ANIML_BIAS"
"ANIML_MCMT_36A": "SFX_PAUSE_1688"
"ANIML_MCMT_37": "~z~Man, this is okay..."
"ANIML_MCMT_37A": "ANIML_BIAR"
"ANIML_MCMT_3A": "ANIML_BIAB"
"ANIML_MCMT_4A": "SFX_PAUSE_728"
"ANIML_MCMT_5": "~z~I'm a cormorant? Really?"
"ANIML_MCMT_5A": "ANIML_BIAC"
"ANIML_MCMT_6A": "SFX_PAUSE_1246"
"ANIML_MCMT_7": "~z~Who imagines that?"
"ANIML_MCMT_7A": "ANIML_BIAD"
"ANIML_MCMT_8A": "SFX_PAUSE_818"
"ANIML_MCMT_9": "~z~That makes no sense!"
"ANIML_MCMT_9A": "ANIML_BIAE"
"ANIML_MCOWIF": "100"
"ANIML_MCOWLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCOWSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCOW_1": "~z~What the... woah...."
"ANIML_MCOW_10A": "SFX_PAUSE_795"
"ANIML_MCOW_11": "~z~now I am steak?"
"ANIML_MCOW_11A": "ANIML_BSAF"
"ANIML_MCOW_12A": "SFX_PAUSE_1149"
"ANIML_MCOW_13": "~z~How did that happen..."
"ANIML_MCOW_13A": "ANIML_BSAG"
"ANIML_MCOW_14A": "SFX_PAUSE_161"
"ANIML_MCOW_15": "~z~I'm not steak. I'm a man!"
"ANIML_MCOW_15A": "ANIML_BSAH"
"ANIML_MCOW_16A": "SFX_PAUSE_1117"
"ANIML_MCOW_17": "~z~But man doesn't live in a fucking field..."
"ANIML_MCOW_17A": "ANIML_BSAI"
"ANIML_MCOW_18A": "SFX_PAUSE_1041"
"ANIML_MCOW_19": "~z~This... this is not good..."
"ANIML_MCOW_19A": "ANIML_BSAJ"
"ANIML_MCOW_1A": "ANIML_BSAA"
"ANIML_MCOW_20A": "SFX_PAUSE_1191"
"ANIML_MCOW_21": "~z~Why aren't I in India?"
"ANIML_MCOW_21A": "ANIML_BSAK"
"ANIML_MCOW_22A": "SFX_PAUSE_1310"
"ANIML_MCOW_23": "~z~They love cows... we treat 'em like garbage..."
"ANIML_MCOW_23A": "ANIML_BSAL"
"ANIML_MCOW_24A": "SFX_PAUSE_1156"
"ANIML_MCOW_25": "~z~I'm not even a bull..."
"ANIML_MCOW_25A": "ANIML_BSAM"
"ANIML_MCOW_26A": "SFX_PAUSE_972"
"ANIML_MCOW_27": "~z~Oh fate, I hate thee... for very good reasons..."
"ANIML_MCOW_27A": "ANIML_BSAN"
"ANIML_MCOW_28A": "SFX_PAUSE_970"
"ANIML_MCOW_29": "~z~for very, very... very good reasons."
"ANIML_MCOW_29A": "ANIML_BSAO"
"ANIML_MCOW_2A": "SFX_PAUSE_874"
"ANIML_MCOW_3": "~z~Oh shit... oh shit, oh shit."
"ANIML_MCOW_3A": "ANIML_BSAB"
"ANIML_MCOW_4A": "SFX_PAUSE_1429"
"ANIML_MCOW_5": "~z~This sucks..."
"ANIML_MCOW_5A": "ANIML_BSAC"
"ANIML_MCOW_6A": "SFX_PAUSE_1585"
"ANIML_MCOW_7": "~z~I'm hamburger..."
"ANIML_MCOW_7A": "ANIML_BSAD"
"ANIML_MCOW_8A": "SFX_PAUSE_121"
"ANIML_MCOW_9": "~z~Oh shit... I used to like steak..."
"ANIML_MCOW_9A": "ANIML_BSAE"
"ANIML_MCROW2IF": "100"
"ANIML_MCROW2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCROW2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCROW2_1": "~z~Why oh why oh why... oh..."
"ANIML_MCROW2_10A": "SFX_PAUSE_958"
"ANIML_MCROW2_11": "~z~you all suck... I can fly!"
"ANIML_MCROW2_11A": "ANIML_BLAF"
"ANIML_MCROW2_12A": "SFX_PAUSE_203"
"ANIML_MCROW2_13": "~z~Bet you can't..."
"ANIML_MCROW2_13A": "ANIML_BLAG"
"ANIML_MCROW2_14A": "SFX_PAUSE_498"
"ANIML_MCROW2_15": "~z~This is great..."
"ANIML_MCROW2_15A": "ANIML_BLAH"
"ANIML_MCROW2_16A": "SFX_PAUSE_891"
"ANIML_MCROW2_17": "~z~It's great being me,"
"ANIML_MCROW2_17A": "ANIML_BLAI"
"ANIML_MCROW2_18A": "SFX_PAUSE_1044"
"ANIML_MCROW2_19": "~z~but it must suck being you... you suck!"
"ANIML_MCROW2_19A": "ANIML_BLAJ"
"ANIML_MCROW2_1A": "ANIML_BLAA"
"ANIML_MCROW2_20A": "SFX_PAUSE_653"
"ANIML_MCROW2_21": "~z~I don't and you do..."
"ANIML_MCROW2_21A": "ANIML_BLAK"
"ANIML_MCROW2_22A": "SFX_PAUSE_489"
"ANIML_MCROW2_23": "~z~I'm amazing..."
"ANIML_MCROW2_23A": "ANIML_BLAL"
"ANIML_MCROW2_24A": "SFX_PAUSE_943"
"ANIML_MCROW2_25": "~z~I've never been better."
"ANIML_MCROW2_25A": "ANIML_BLAM"
"ANIML_MCROW2_26A": "SFX_PAUSE_1055"
"ANIML_MCROW2_27": "~z~Woah... I'm the best!"
"ANIML_MCROW2_27A": "ANIML_BLAN"
"ANIML_MCROW2_28A": "SFX_PAUSE_1511"
"ANIML_MCROW2_29": "~z~This is great."
"ANIML_MCROW2_29A": "ANIML_BLAO"
"ANIML_MCROW2_2A": "SFX_PAUSE_796"
"ANIML_MCROW2_3": "~z~Wow!"
"ANIML_MCROW2_30A": "SFX_PAUSE_1039"
"ANIML_MCROW2_31": "~z~I'm great and this is great..."
"ANIML_MCROW2_31A": "ANIML_BLAP"
"ANIML_MCROW2_32A": "SFX_PAUSE_1367"
"ANIML_MCROW2_33": "~z~And you're not! Wow!"
"ANIML_MCROW2_33A": "ANIML_BLAQ"
"ANIML_MCROW2_3A": "ANIML_BLAB"
"ANIML_MCROW2_4A": "SFX_PAUSE_790"
"ANIML_MCROW2_5": "~z~Wow... look at me!"
"ANIML_MCROW2_5A": "ANIML_BLAC"
"ANIML_MCROW2_6A": "SFX_PAUSE_1008"
"ANIML_MCROW2_7": "~z~Look at me, I'm amazing..."
"ANIML_MCROW2_7A": "ANIML_BLAD"
"ANIML_MCROW2_8A": "SFX_PAUSE_1038"
"ANIML_MCROW2_9": "~z~Look at me, I'm amazing, and look at everyone else,"
"ANIML_MCROW2_9A": "ANIML_BLAE"
"ANIML_MCROWIF": "100"
"ANIML_MCROWLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCROWSL": "090010090010090010090020090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCROW_1": "~z~Woah... woah... woah!"
"ANIML_MCROW_10A": "SFX_PAUSE_029"
"ANIML_MCROW_11": "~z~Weep motherfuckers, I am flying!"
"ANIML_MCROW_11A": "ANIML_BKAF"
"ANIML_MCROW_12A": "SFX_PAUSE_001"
"ANIML_MCROW_13": "~z~I want to shit on you... all of you!"
"ANIML_MCROW_13A": "ANIML_BKAG"
"ANIML_MCROW_14A": "SFX_PAUSE_083"
"ANIML_MCROW_15": "~z~You deserve to suffer!"
"ANIML_MCROW_15A": "ANIML_BKAH"
"ANIML_MCROW_16A": "SFX_PAUSE_885"
"ANIML_MCROW_17": "~z~I'm the best!"
"ANIML_MCROW_17A": "ANIML_BKAI"
"ANIML_MCROW_18A": "SFX_PAUSE_201"
"ANIML_MCROW_19": "~z~I'm the best! I'm the best, I'm the best and you're the one with the hairy chest!"
"ANIML_MCROW_19A": "ANIML_BKAJ"
"ANIML_MCROW_1A": "ANIML_BKAA"
"ANIML_MCROW_20A": "SFX_PAUSE_183"
"ANIML_MCROW_21": "~z~I ain't got hair. I got feathers motherfucker."
"ANIML_MCROW_21A": "ANIML_BKAK"
"ANIML_MCROW_22A": "SFX_PAUSE_463"
"ANIML_MCROW_23": "~z~Feathers!"
"ANIML_MCROW_23A": "ANIML_BKAL"
"ANIML_MCROW_24A": "SFX_PAUSE_552"
"ANIML_MCROW_25": "~z~Fuck you!"
"ANIML_MCROW_25A": "ANIML_BKAM"
"ANIML_MCROW_26A": "SFX_PAUSE_337"
"ANIML_MCROW_27": "~z~I've got feathers so fuck off!"
"ANIML_MCROW_27A": "ANIML_BKAN"
"ANIML_MCROW_28A": "SFX_PAUSE_670"
"ANIML_MCROW_29": "~z~I've got feathers and you're a dick."
"ANIML_MCROW_29A": "ANIML_BKAO"
"ANIML_MCROW_2A": "SFX_PAUSE_209"
"ANIML_MCROW_3": "~z~Fuck all of you!"
"ANIML_MCROW_3A": "ANIML_BKAB"
"ANIML_MCROW_4A": "SFX_PAUSE_769"
"ANIML_MCROW_5": "~z~Fuckall of you, seriously!"
"ANIML_MCROW_5A": "ANIML_BKAC"
"ANIML_MCROW_6A": "SFX_PAUSE_426"
"ANIML_MCROW_7": "~z~Fuck every one of you!"
"ANIML_MCROW_7A": "ANIML_BKAD"
"ANIML_MCROW_8A": "SFX_PAUSE_092"
"ANIML_MCROW_9": "~z~Look at me and weep!"
"ANIML_MCROW_9A": "ANIML_BKAE"
"ANIML_MCYT2IF": "100"
"ANIML_MCYT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCYT2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCYT2_1": "~z~What? What? Oh... woah... wow!"
"ANIML_MCYT2_10A": "SFX_PAUSE_789"
"ANIML_MCYT2_11": "~z~I've been reborn..."
"ANIML_MCYT2_11A": "ANIML_BFAF"
"ANIML_MCYT2_12A": "SFX_PAUSE_166"
"ANIML_MCYT2_13": "~z~I am what I am..."
"ANIML_MCYT2_13A": "ANIML_BFAG"
"ANIML_MCYT2_14A": "SFX_PAUSE_504"
"ANIML_MCYT2_15": "~z~and I am this wild dog!"
"ANIML_MCYT2_15A": "ANIML_BFAH"
"ANIML_MCYT2_16A": "SFX_PAUSE_1360"
"ANIML_MCYT2_17": "~z~Well, Amanda always said I was a wild dog... she was right."
"ANIML_MCYT2_17A": "ANIML_BFAI"
"ANIML_MCYT2_18A": "SFX_PAUSE_319"
"ANIML_MCYT2_19": "~z~I am... screw her!"
"ANIML_MCYT2_19A": "ANIML_BFAJ"
"ANIML_MCYT2_1A": "ANIML_BFAA"
"ANIML_MCYT2_20A": "SFX_PAUSE_633"
"ANIML_MCYT2_21": "~z~Well I won't be doing that any more."
"ANIML_MCYT2_21A": "ANIML_BFAK"
"ANIML_MCYT2_22A": "SFX_PAUSE_943"
"ANIML_MCYT2_23": "~z~Will I? No. I gotta marry a coyote..."
"ANIML_MCYT2_23A": "ANIML_BFAL"
"ANIML_MCYT2_24A": "SFX_PAUSE_411"
"ANIML_MCYT2_25": "~z~Yeah, how the hell do I get divorced?"
"ANIML_MCYT2_25A": "ANIML_BFAM"
"ANIML_MCYT2_26A": "SFX_PAUSE_1132"
"ANIML_MCYT2_27": "~z~They'd shoot me if I tried to go to a court,"
"ANIML_MCYT2_27A": "ANIML_BFAN"
"ANIML_MCYT2_28A": "SFX_PAUSE_650"
"ANIML_MCYT2_29": "~z~they'd be wrong to shoot me..."
"ANIML_MCYT2_29A": "ANIML_BFAO"
"ANIML_MCYT2_2A": "SFX_PAUSE_1020"
"ANIML_MCYT2_3": "~z~I'm a coyote..."
"ANIML_MCYT2_30A": "SFX_PAUSE_707"
"ANIML_MCYT2_31": "~z~I'm not so bad."
"ANIML_MCYT2_31A": "ANIML_BFAP"
"ANIML_MCYT2_3A": "ANIML_BFAB"
"ANIML_MCYT2_4A": "SFX_PAUSE_961"
"ANIML_MCYT2_5": "~z~Not Michael..."
"ANIML_MCYT2_5A": "ANIML_BFAC"
"ANIML_MCYT2_6A": "SFX_PAUSE_646"
"ANIML_MCYT2_7": "~z~Yes, Michael..."
"ANIML_MCYT2_7A": "ANIML_BFAD"
"ANIML_MCYT2_8A": "SFX_PAUSE_850"
"ANIML_MCYT2_9": "~z~Definitely Michael, only now I'm a scavenger..."
"ANIML_MCYT2_9A": "ANIML_BFAE"
"ANIML_MCYTIF": "100"
"ANIML_MCYTLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MCYTSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MCYT_1": "~z~Wow... woah... shit..."
"ANIML_MCYT_10A": "SFX_PAUSE_1153"
"ANIML_MCYT_11": "~z~I don't even know what I am?"
"ANIML_MCYT_11A": "ANIML_BEAF"
"ANIML_MCYT_12A": "SFX_PAUSE_1351"
"ANIML_MCYT_13": "~z~I know I'd like to eat something or someone..."
"ANIML_MCYT_13A": "ANIML_BEAG"
"ANIML_MCYT_14A": "SFX_PAUSE_1276"
"ANIML_MCYT_15": "~z~But I don't know who I am..."
"ANIML_MCYT_15A": "ANIML_BEAH"
"ANIML_MCYT_16A": "SFX_PAUSE_1178"
"ANIML_MCYT_17": "~z~I'm hungry, I know that much..."
"ANIML_MCYT_17A": "ANIML_BEAI"
"ANIML_MCYT_18A": "SFX_PAUSE_1306"
"ANIML_MCYT_19": "~z~I'm hungry and greedy and hated..."
"ANIML_MCYT_19A": "ANIML_BEAJ"
"ANIML_MCYT_1A": "ANIML_BEAA"
"ANIML_MCYT_20A": "SFX_PAUSE_1337"
"ANIML_MCYT_21": "~z~Same as always."
"ANIML_MCYT_21A": "ANIML_BEAK"
"ANIML_MCYT_22A": "SFX_PAUSE_1056"
"ANIML_MCYT_23": "~z~But what am I?"
"ANIML_MCYT_23A": "ANIML_BEAL"
"ANIML_MCYT_24A": "SFX_PAUSE_1198"
"ANIML_MCYT_25": "~z~I'm a lost man who thinks he is a scavenger who no one likes..."
"ANIML_MCYT_25A": "ANIML_BEAM"
"ANIML_MCYT_26A": "SFX_PAUSE_1215"
"ANIML_MCYT_27": "~z~Can I howl?"
"ANIML_MCYT_27A": "ANIML_BEAN"
"ANIML_MCYT_2A": "SFX_PAUSE_926"
"ANIML_MCYT_3": "~z~Shit... oh, take a look at that..."
"ANIML_MCYT_3A": "ANIML_BEAB"
"ANIML_MCYT_4A": "SFX_PAUSE_1116"
"ANIML_MCYT_5": "~z~I'm a coyote... I'm a fucking kai-oat..."
"ANIML_MCYT_5A": "ANIML_BEAC"
"ANIML_MCYT_6A": "SFX_PAUSE_1302"
"ANIML_MCYT_7": "~z~or am I a kai-oatie?"
"ANIML_MCYT_7A": "ANIML_BEAD"
"ANIML_MCYT_8A": "SFX_PAUSE_779"
"ANIML_MCYT_9": "~z~I never really knew..."
"ANIML_MCYT_9A": "ANIML_BEAE"
"ANIML_MDEER2IF": "100"
"ANIML_MDEER2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MDEER2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MDEER2_1": "~z~Oh man, this is..."
"ANIML_MDEER2_10A": "SFX_PAUSE_816"
"ANIML_MDEER2_11": "~z~Now I eat grass?"
"ANIML_MDEER2_11A": "ANIML_BUAF"
"ANIML_MDEER2_12A": "SFX_PAUSE_1460"
"ANIML_MDEER2_13": "~z~Is that better?"
"ANIML_MDEER2_13A": "ANIML_BUAG"
"ANIML_MDEER2_14A": "SFX_PAUSE_1584"
"ANIML_MDEER2_15": "~z~I used to eat meat..."
"ANIML_MDEER2_15A": "ANIML_BUAH"
"ANIML_MDEER2_16A": "SFX_PAUSE_820"
"ANIML_MDEER2_17": "~z~now people want to kill me."
"ANIML_MDEER2_17A": "ANIML_BUAI"
"ANIML_MDEER2_18A": "SFX_PAUSE_1372"
"ANIML_MDEER2_19": "~z~Why? I'm not so bad."
"ANIML_MDEER2_19A": "ANIML_BUAJ"
"ANIML_MDEER2_1A": "ANIML_BUAA"
"ANIML_MDEER2_20A": "SFX_PAUSE_526"
"ANIML_MDEER2_21": "~z~Sure, I used to kill people and now I eat flowers,"
"ANIML_MDEER2_21A": "ANIML_BUAK"
"ANIML_MDEER2_22A": "SFX_PAUSE_275"
"ANIML_MDEER2_23": "~z~but give a recidivist ruminant a break... will ya?"
"ANIML_MDEER2_23A": "ANIML_BUAL"
"ANIML_MDEER2_24A": "SFX_PAUSE_1192"
"ANIML_MDEER2_25": "~z~It's a mid-life crisis... a bad one..."
"ANIML_MDEER2_25A": "ANIML_BUAM"
"ANIML_MDEER2_26A": "SFX_PAUSE_1091"
"ANIML_MDEER2_27": "~z~I'm not proud..."
"ANIML_MDEER2_27A": "ANIML_BUAN"
"ANIML_MDEER2_28A": "SFX_PAUSE_1590"
"ANIML_MDEER2_29": "~z~I hate myself, okay?"
"ANIML_MDEER2_29A": "ANIML_BUAO"
"ANIML_MDEER2_2A": "SFX_PAUSE_1134"
"ANIML_MDEER2_3": "~z~this is... great..."
"ANIML_MDEER2_30A": "SFX_PAUSE_1631"
"ANIML_MDEER2_31": "~z~Or I used to."
"ANIML_MDEER2_31A": "ANIML_BUAP"
"ANIML_MDEER2_32A": "SFX_PAUSE_1332"
"ANIML_MDEER2_33": "~z~Now I kinda like myself... in deer form..."
"ANIML_MDEER2_33A": "ANIML_BUAQ"
"ANIML_MDEER2_34A": "SFX_PAUSE_1248"
"ANIML_MDEER2_35": "~z~I'm a happy deer and a sad, pathetic man."
"ANIML_MDEER2_35A": "ANIML_BUAR"
"ANIML_MDEER2_36A": "SFX_PAUSE_550"
"ANIML_MDEER2_37": "~z~This is much better."
"ANIML_MDEER2_37A": "ANIML_BUAS"
"ANIML_MDEER2_38A": "SFX_PAUSE_184"
"ANIML_MDEER2_39": "~z~Ah, this is much better indeed."
"ANIML_MDEER2_39A": "ANIML_BUAT"
"ANIML_MDEER2_3A": "ANIML_BUAB"
"ANIML_MDEER2_4A": "SFX_PAUSE_1568"
"ANIML_MDEER2_5": "~z~I'm a great deer..."
"ANIML_MDEER2_5A": "ANIML_BUAC"
"ANIML_MDEER2_6A": "SFX_PAUSE_106"
"ANIML_MDEER2_7": "~z~I'm a deer?"
"ANIML_MDEER2_7A": "ANIML_BUAD"
"ANIML_MDEER2_8A": "SFX_PAUSE_094"
"ANIML_MDEER2_9": "~z~I thought I was a man..."
"ANIML_MDEER2_9A": "ANIML_BUAE"
"ANIML_MDEERIF": "100"
"ANIML_MDEERLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MDEERSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MDEER_1": "~z~Oh... shit... oh... wow!"
"ANIML_MDEER_10A": "SFX_PAUSE_1244"
"ANIML_MDEER_11": "~z~and..."
"ANIML_MDEER_11A": "ANIML_BTAF"
"ANIML_MDEER_12A": "SFX_PAUSE_1688"
"ANIML_MDEER_13": "~z~what the fuck? I'm venison?"
"ANIML_MDEER_13A": "ANIML_BTAG"
"ANIML_MDEER_14A": "SFX_PAUSE_078"
"ANIML_MDEER_15": "~z~Shit... well, it could be worse..."
"ANIML_MDEER_15A": "ANIML_BTAH"
"ANIML_MDEER_16A": "SFX_PAUSE_1095"
"ANIML_MDEER_17": "~z~I could still be a middle aged slob with no hope."
"ANIML_MDEER_17A": "ANIML_BTAI"
"ANIML_MDEER_18A": "SFX_PAUSE_1621"
"ANIML_MDEER_19": "~z~Instead, I'm a beautiful deer."
"ANIML_MDEER_19A": "ANIML_BTAJ"
"ANIML_MDEER_1A": "ANIML_BTAA"
"ANIML_MDEER_20A": "SFX_PAUSE_126"
"ANIML_MDEER_21": "~z~I'm so graceful..."
"ANIML_MDEER_21A": "ANIML_BTAK"
"ANIML_MDEER_22A": "SFX_PAUSE_1038"
"ANIML_MDEER_23": "~z~so graceful and so stupid."
"ANIML_MDEER_23A": "ANIML_BTAL"
"ANIML_MDEER_24A": "SFX_PAUSE_1425"
"ANIML_MDEER_25": "~z~I just wanna chew something..."
"ANIML_MDEER_25A": "ANIML_BTAM"
"ANIML_MDEER_26A": "SFX_PAUSE_1625"
"ANIML_MDEER_27": "~z~I look perfect..."
"ANIML_MDEER_27A": "ANIML_BTAN"
"ANIML_MDEER_28A": "SFX_PAUSE_860"
"ANIML_MDEER_29": "~z~I can't think very much..."
"ANIML_MDEER_29A": "ANIML_BTAO"
"ANIML_MDEER_2A": "SFX_PAUSE_924"
"ANIML_MDEER_3": "~z~This is... my God... this is..."
"ANIML_MDEER_30A": "SFX_PAUSE_1161"
"ANIML_MDEER_31": "~z~same as before."
"ANIML_MDEER_31A": "ANIML_BTAP"
"ANIML_MDEER_32A": "SFX_PAUSE_1601"
"ANIML_MDEER_33": "~z~This feels nice... nice and simple."
"ANIML_MDEER_33A": "ANIML_BTAQ"
"ANIML_MDEER_3A": "ANIML_BTAB"
"ANIML_MDEER_4A": "SFX_PAUSE_1579"
"ANIML_MDEER_5": "~z~I'm so graceful..."
"ANIML_MDEER_5A": "ANIML_BTAC"
"ANIML_MDEER_6A": "SFX_PAUSE_1159"
"ANIML_MDEER_7": "~z~Jesus... this is how it is meant to be!"
"ANIML_MDEER_7A": "ANIML_BTAD"
"ANIML_MDEER_8A": "SFX_PAUSE_1626"
"ANIML_MDEER_9": "~z~Just me and the hills..."
"ANIML_MDEER_9A": "ANIML_BTAE"
"ANIML_MDOL2IF": "100"
"ANIML_MDOL2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MDOL2SL": "090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MDOL2_1": "~z~What the hell?"
"ANIML_MDOL2_10A": "SFX_PAUSE_637"
"ANIML_MDOL2_11": "~z~Fan-fucking-tastic! Wow,"
"ANIML_MDOL2_11A": "ANIML_BWAF"
"ANIML_MDOL2_12A": "SFX_PAUSE_824"
"ANIML_MDOL2_13": "~z~this is amazing."
"ANIML_MDOL2_13A": "ANIML_BWAG"
"ANIML_MDOL2_14A": "SFX_PAUSE_1212"
"ANIML_MDOL2_15": "~z~Now if only I could find some swimmers and annoy them."
"ANIML_MDOL2_15A": "ANIML_BWAH"
"ANIML_MDOL2_16A": "SFX_PAUSE_1033"
"ANIML_MDOL2_17": "~z~People suck."
"ANIML_MDOL2_17A": "ANIML_BWAI"
"ANIML_MDOL2_18A": "SFX_PAUSE_644"
"ANIML_MDOL2_19": "~z~Dolphins rule."
"ANIML_MDOL2_19A": "ANIML_BWAJ"
"ANIML_MDOL2_1A": "ANIML_BWAA"
"ANIML_MDOL2_20A": "SFX_PAUSE_792"
"ANIML_MDOL2_21": "~z~People suck and dolphins rule."
"ANIML_MDOL2_21A": "ANIML_BWAK"
"ANIML_MDOL2_2A": "SFX_PAUSE_1224"
"ANIML_MDOL2_3": "~z~Wow... look at that!"
"ANIML_MDOL2_3A": "ANIML_BWAB"
"ANIML_MDOL2_4A": "SFX_PAUSE_788"
"ANIML_MDOL2_5": "~z~Look at that!"
"ANIML_MDOL2_5A": "ANIML_BWAC"
"ANIML_MDOL2_6A": "SFX_PAUSE_1238"
"ANIML_MDOL2_7": "~z~Look at me..."
"ANIML_MDOL2_7A": "ANIML_BWAD"
"ANIML_MDOL2_8A": "SFX_PAUSE_070"
"ANIML_MDOL2_9": "~z~I'm a fucking dolphin!"
"ANIML_MDOL2_9A": "ANIML_BWAE"
"ANIML_MDOLIF": "100"
"ANIML_MDOLLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MDOLSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MDOL_1": "~z~What on earth?"
"ANIML_MDOL_10A": "SFX_PAUSE_031"
"ANIML_MDOL_11": "~z~A dolphin... who would have thought it?"
"ANIML_MDOL_11A": "ANIML_BVAF"
"ANIML_MDOL_12A": "SFX_PAUSE_719"
"ANIML_MDOL_13": "~z~Me, a boy from the Midwest..."
"ANIML_MDOL_13A": "ANIML_BVAG"
"ANIML_MDOL_14A": "SFX_PAUSE_1002"
"ANIML_MDOL_15": "~z~now an ocean based mammal!"
"ANIML_MDOL_15A": "ANIML_BVAH"
"ANIML_MDOL_16A": "SFX_PAUSE_146"
"ANIML_MDOL_17": "~z~Strange... does this happen a lot?"
"ANIML_MDOL_17A": "ANIML_BVAI"
"ANIML_MDOL_18A": "SFX_PAUSE_1360"
"ANIML_MDOL_19": "~z~Does it? Does everyone become a dolphin?"
"ANIML_MDOL_19A": "ANIML_BVAJ"
"ANIML_MDOL_1A": "ANIML_BVAA"
"ANIML_MDOL_20A": "SFX_PAUSE_1204"
"ANIML_MDOL_21": "~z~Or just everyone cool?"
"ANIML_MDOL_21A": "ANIML_BVAK"
"ANIML_MDOL_22A": "SFX_PAUSE_1023"
"ANIML_MDOL_23": "~z~Is that why there are so many dicks?"
"ANIML_MDOL_23A": "ANIML_BVAL"
"ANIML_MDOL_24A": "SFX_PAUSE_595"
"ANIML_MDOL_25": "~z~Only the dicks are left... is that it? 'Cause dolphins are great."
"ANIML_MDOL_25A": "ANIML_BVAM"
"ANIML_MDOL_26A": "SFX_PAUSE_1594"
"ANIML_MDOL_27": "~z~This is... this is..."
"ANIML_MDOL_27A": "ANIML_BVAN"
"ANIML_MDOL_28A": "SFX_PAUSE_882"
"ANIML_MDOL_29": "~z~better than therapy... by a long shot..."
"ANIML_MDOL_29A": "ANIML_BVAO"
"ANIML_MDOL_2A": "SFX_PAUSE_1157"
"ANIML_MDOL_3": "~z~What the fuck?"
"ANIML_MDOL_30A": "SFX_PAUSE_1670"
"ANIML_MDOL_31": "~z~I still need both, though."
"ANIML_MDOL_31A": "ANIML_BVAP"
"ANIML_MDOL_3A": "ANIML_BVAB"
"ANIML_MDOL_4A": "SFX_PAUSE_096"
"ANIML_MDOL_5": "~z~Oh... wow!"
"ANIML_MDOL_5A": "ANIML_BVAC"
"ANIML_MDOL_6A": "SFX_PAUSE_660"
"ANIML_MDOL_7": "~z~Wow oh wow... oh wow!"
"ANIML_MDOL_7A": "ANIML_BVAD"
"ANIML_MDOL_8A": "SFX_PAUSE_504"
"ANIML_MDOL_9": "~z~I'm a dolphin!"
"ANIML_MDOL_9A": "ANIML_BVAE"
"ANIML_MFISH2IF": "100"
"ANIML_MFISH2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MFISH2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MFISH2_1": "~z~Oh man..."
"ANIML_MFISH2_10A": "SFX_PAUSE_721"
"ANIML_MFISH2_11": "~z~This... all this stuff..."
"ANIML_MFISH2_11A": "ANIML_BYAF"
"ANIML_MFISH2_12A": "SFX_PAUSE_585"
"ANIML_MFISH2_13": "~z~all this water."
"ANIML_MFISH2_13A": "ANIML_BYAG"
"ANIML_MFISH2_14A": "SFX_PAUSE_063"
"ANIML_MFISH2_15": "~z~What is water?"
"ANIML_MFISH2_15A": "ANIML_BYAH"
"ANIML_MFISH2_16A": "SFX_PAUSE_390"
"ANIML_MFISH2_17": "~z~This is water, man!"
"ANIML_MFISH2_17A": "ANIML_BYAI"
"ANIML_MFISH2_18A": "SFX_PAUSE_746"
"ANIML_MFISH2_19": "~z~This is amazing."
"ANIML_MFISH2_19A": "ANIML_BYAJ"
"ANIML_MFISH2_1A": "ANIML_BYAA"
"ANIML_MFISH2_20A": "SFX_PAUSE_1353"
"ANIML_MFISH2_21": "~z~What's amazing?"
"ANIML_MFISH2_21A": "ANIML_BYAK"
"ANIML_MFISH2_22A": "SFX_PAUSE_915"
"ANIML_MFISH2_23": "~z~What is amazing... I thought water was water..."
"ANIML_MFISH2_23A": "ANIML_BYAL"
"ANIML_MFISH2_24A": "SFX_PAUSE_138"
"ANIML_MFISH2_25": "~z~Water is water."
"ANIML_MFISH2_25A": "ANIML_BYAM"
"ANIML_MFISH2_26A": "SFX_PAUSE_863"
"ANIML_MFISH2_27": "~z~What is water?"
"ANIML_MFISH2_27A": "ANIML_BYAN"
"ANIML_MFISH2_28A": "SFX_PAUSE_873"
"ANIML_MFISH2_29": "~z~Water is where I live... who am I?"
"ANIML_MFISH2_29A": "ANIML_BYAO"
"ANIML_MFISH2_2A": "SFX_PAUSE_999"
"ANIML_MFISH2_3": "~z~I don't feel... very healthy..."
"ANIML_MFISH2_30A": "SFX_PAUSE_312"
"ANIML_MFISH2_31": "~z~I don't remember... is this water?"
"ANIML_MFISH2_31A": "ANIML_BYAP"
"ANIML_MFISH2_32A": "SFX_PAUSE_984"
"ANIML_MFISH2_33": "~z~Is it really water?"
"ANIML_MFISH2_33A": "ANIML_BYAQ"
"ANIML_MFISH2_34A": "SFX_PAUSE_1014"
"ANIML_MFISH2_35": "~z~It is right... what is? I forget."
"ANIML_MFISH2_35A": "ANIML_BYAR"
"ANIML_MFISH2_36A": "SFX_PAUSE_859"
"ANIML_MFISH2_37": "~z~I forget what?"
"ANIML_MFISH2_37A": "ANIML_BYAS"
"ANIML_MFISH2_38A": "SFX_PAUSE_901"
"ANIML_MFISH2_39": "~z~If I knew that I'd be okay."
"ANIML_MFISH2_39A": "ANIML_BYAT"
"ANIML_MFISH2_3A": "ANIML_BYAB"
"ANIML_MFISH2_40A": "SFX_PAUSE_1324"
"ANIML_MFISH2_41": "~z~I do know that..."
"ANIML_MFISH2_41A": "ANIML_BYAU"
"ANIML_MFISH2_42A": "SFX_PAUSE_1252"
"ANIML_MFISH2_43": "~z~I forgot water."
"ANIML_MFISH2_43A": "ANIML_BYAV"
"ANIML_MFISH2_44A": "SFX_PAUSE_1132"
"ANIML_MFISH2_45": "~z~This is water."
"ANIML_MFISH2_45A": "ANIML_BYAW"
"ANIML_MFISH2_46A": "SFX_PAUSE_858"
"ANIML_MFISH2_47": "~z~Hello water... I am me."
"ANIML_MFISH2_47A": "ANIML_BYAX"
"ANIML_MFISH2_48A": "SFX_PAUSE_1108"
"ANIML_MFISH2_49": "~z~I am me..."
"ANIML_MFISH2_49A": "ANIML_BYAY"
"ANIML_MFISH2_4A": "SFX_PAUSE_1199"
"ANIML_MFISH2_5": "~z~I don't... woah... look at that."
"ANIML_MFISH2_50A": "SFX_PAUSE_1176"
"ANIML_MFISH2_51": "~z~and I am... I forget."
"ANIML_MFISH2_51A": "ANIML_BYAZ"
"ANIML_MFISH2_5A": "ANIML_BYAC"
"ANIML_MFISH2_6A": "SFX_PAUSE_413"
"ANIML_MFISH2_7": "~z~Look... this is amazing!"
"ANIML_MFISH2_7A": "ANIML_BYAD"
"ANIML_MFISH2_8A": "SFX_PAUSE_1307"
"ANIML_MFISH2_9": "~z~What's amazing?"
"ANIML_MFISH2_9A": "ANIML_BYAE"
"ANIML_MFISHIF": "100"
"ANIML_MFISHLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MFISHSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MFISH_1": "~z~Woah... woah... woah, woah, woah, woah... woah!"
"ANIML_MFISH_10A": "SFX_PAUSE_709"
"ANIML_MFISH_11": "~z~I'm swimming... is this swimming?"
"ANIML_MFISH_11A": "ANIML_BXAF"
"ANIML_MFISH_12A": "SFX_PAUSE_973"
"ANIML_MFISH_13": "~z~Who am I?"
"ANIML_MFISH_13A": "ANIML_BXAG"
"ANIML_MFISH_14A": "SFX_PAUSE_924"
"ANIML_MFISH_15": "~z~What am I?"
"ANIML_MFISH_15A": "ANIML_BXAH"
"ANIML_MFISH_16A": "SFX_PAUSE_788"
"ANIML_MFISH_17": "~z~I'm Michael."
"ANIML_MFISH_17A": "ANIML_BXAI"
"ANIML_MFISH_18A": "SFX_PAUSE_837"
"ANIML_MFISH_19": "~z~Hello, Michael... nice to meet you."
"ANIML_MFISH_19A": "ANIML_BXAJ"
"ANIML_MFISH_1A": "ANIML_BXAA"
"ANIML_MFISH_20A": "SFX_PAUSE_627"
"ANIML_MFISH_21": "~z~Are you a fish?"
"ANIML_MFISH_21A": "ANIML_BXAK"
"ANIML_MFISH_22A": "SFX_PAUSE_777"
"ANIML_MFISH_23": "~z~I think so, but I keep forgetting."
"ANIML_MFISH_23A": "ANIML_BXAL"
"ANIML_MFISH_24A": "SFX_PAUSE_675"
"ANIML_MFISH_25": "~z~What is swimming? What..."
"ANIML_MFISH_25A": "ANIML_BXAM"
"ANIML_MFISH_26A": "SFX_PAUSE_583"
"ANIML_MFISH_27": "~z~what am I?"
"ANIML_MFISH_27A": "ANIML_BXAN"
"ANIML_MFISH_28A": "SFX_PAUSE_580"
"ANIML_MFISH_29": "~z~Am I a fish?"
"ANIML_MFISH_29A": "ANIML_BXAO"
"ANIML_MFISH_2A": "SFX_PAUSE_418"
"ANIML_MFISH_3": "~z~This is... this is wild."
"ANIML_MFISH_30A": "SFX_PAUSE_667"
"ANIML_MFISH_31": "~z~What's a fish?"
"ANIML_MFISH_31A": "ANIML_BXAP"
"ANIML_MFISH_32A": "SFX_PAUSE_738"
"ANIML_MFISH_33": "~z~A fish is me."
"ANIML_MFISH_33A": "ANIML_BXAQ"
"ANIML_MFISH_34A": "SFX_PAUSE_572"
"ANIML_MFISH_35": "~z~What is me?"
"ANIML_MFISH_35A": "ANIML_BXAR"
"ANIML_MFISH_36A": "SFX_PAUSE_654"
"ANIML_MFISH_37": "~z~Me is Michael."
"ANIML_MFISH_37A": "ANIML_BXAS"
"ANIML_MFISH_38A": "SFX_PAUSE_688"
"ANIML_MFISH_39": "~z~Hello, Michael? Who are you?"
"ANIML_MFISH_39A": "ANIML_BXAT"
"ANIML_MFISH_3A": "ANIML_BXAB"
"ANIML_MFISH_40A": "SFX_PAUSE_697"
"ANIML_MFISH_41": "~z~I'm a fish!"
"ANIML_MFISH_41A": "ANIML_BXAU"
"ANIML_MFISH_42A": "SFX_PAUSE_584"
"ANIML_MFISH_43": "~z~What's a fish?"
"ANIML_MFISH_43A": "ANIML_BXAV"
"ANIML_MFISH_44A": "SFX_PAUSE_698"
"ANIML_MFISH_45": "~z~A fish is me... me is a fish!"
"ANIML_MFISH_45A": "ANIML_BXAW"
"ANIML_MFISH_46A": "SFX_PAUSE_645"
"ANIML_MFISH_47": "~z~What are you doing?"
"ANIML_MFISH_47A": "ANIML_BXAX"
"ANIML_MFISH_48A": "SFX_PAUSE_967"
"ANIML_MFISH_49": "~z~I'm swimming?"
"ANIML_MFISH_49A": "ANIML_BXAY"
"ANIML_MFISH_4A": "SFX_PAUSE_277"
"ANIML_MFISH_5": "~z~I-I'm swimming..."
"ANIML_MFISH_50A": "SFX_PAUSE_037"
"ANIML_MFISH_51": "~z~What the hell is swimming?"
"ANIML_MFISH_51A": "ANIML_BXAZ"
"ANIML_MFISH_52A": "SFX_PAUSE_470"
"ANIML_MFISH_53": "~z~Swimming is me... I am fishing swim!"
"ANIML_MFISH_53A": "ANIML_BXBA"
"ANIML_MFISH_54A": "SFX_PAUSE_937"
"ANIML_MFISH_55": "~z~What is a swim?"
"ANIML_MFISH_55A": "ANIML_BXBB"
"ANIML_MFISH_56A": "SFX_PAUSE_815"
"ANIML_MFISH_57": "~z~A swim is a fish... I am."
"ANIML_MFISH_57A": "ANIML_BXBC"
"ANIML_MFISH_58A": "SFX_PAUSE_918"
"ANIML_MFISH_59": "~z~What is a fish?"
"ANIML_MFISH_59A": "ANIML_BXBD"
"ANIML_MFISH_5A": "ANIML_BXAC"
"ANIML_MFISH_6A": "SFX_PAUSE_164"
"ANIML_MFISH_7": "~z~Where am I swimming?"
"ANIML_MFISH_7A": "ANIML_BXAD"
"ANIML_MFISH_8A": "SFX_PAUSE_254"
"ANIML_MFISH_9": "~z~What is swimming?"
"ANIML_MFISH_9A": "ANIML_BXAE"
"ANIML_MGEA": "ANIML_HCAA"
"ANIML_MGEIF": "100"
"ANIML_MGELF": "1100000"
"ANIML_MGESL": "090"
"ANIML_MGE_01": "~z~What the fuck?"
"ANIML_MGE_02": "~z~Wow..."
"ANIML_MGE_03": "~z~Oh my god!"
"ANIML_MGE_04": "~z~This doesn't feel normal!"
"ANIML_MGE_05": "~z~I don't feel very well..."
"ANIML_MGE_06": "~z~I need help!"
"ANIML_MGE_07": "~z~Help me!"
"ANIML_MGE_08": "~z~Amanda!"
"ANIML_MGUL2IF": "100"
"ANIML_MGUL2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MGUL2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MGUL2_1": "~z~What on Earth..."
"ANIML_MGUL2_10A": "SFX_PAUSE_144"
"ANIML_MGUL2_11": "~z~That's strange..."
"ANIML_MGUL2_11A": "ANIML_BPAE"
"ANIML_MGUL2_12A": "SFX_PAUSE_812"
"ANIML_MGUL2_13": "~z~I used to be a Michael and now I'm a seagull..."
"ANIML_MGUL2_13A": "ANIML_BPAF"
"ANIML_MGUL2_14A": "SFX_PAUSE_455"
"ANIML_MGUL2_15": "~z~Weird."
"ANIML_MGUL2_15A": "ANIML_BPAG"
"ANIML_MGUL2_16A": "SFX_PAUSE_851"
"ANIML_MGUL2_17": "~z~I never liked seagulls..."
"ANIML_MGUL2_17A": "ANIML_BPAH"
"ANIML_MGUL2_18A": "SFX_PAUSE_1183"
"ANIML_MGUL2_19": "~z~I never liked Michael..."
"ANIML_MGUL2_19A": "ANIML_BPAI"
"ANIML_MGUL2_1A": "ANIML_BPAA"
"ANIML_MGUL2_20A": "SFX_PAUSE_1102"
"ANIML_MGUL2_21": "~z~it's all the same, I guess..."
"ANIML_MGUL2_21A": "ANIML_BPAJ"
"ANIML_MGUL2_22A": "SFX_PAUSE_1050"
"ANIML_MGUL2_23": "~z~Relentless self-loathing..."
"ANIML_MGUL2_23A": "ANIML_BPAK"
"ANIML_MGUL2_24A": "SFX_PAUSE_800"
"ANIML_MGUL2_25": "~z~strange way to live..."
"ANIML_MGUL2_25A": "ANIML_BPAL"
"ANIML_MGUL2_26A": "SFX_PAUSE_1279"
"ANIML_MGUL2_27": "~z~works for me..."
"ANIML_MGUL2_27A": "ANIML_BPAM"
"ANIML_MGUL2_28A": "SFX_PAUSE_1225"
"ANIML_MGUL2_29": "~z~I don't hate myself... I hate Michael."
"ANIML_MGUL2_29A": "ANIML_BPAN"
"ANIML_MGUL2_2A": "SFX_PAUSE_1019"
"ANIML_MGUL2_3": "~z~is... oh.... oh..."
"ANIML_MGUL2_30A": "SFX_PAUSE_1134"
"ANIML_MGUL2_31": "~z~I'm not Michael... he didn't have feathers..."
"ANIML_MGUL2_31A": "ANIML_BPAO"
"ANIML_MGUL2_32A": "SFX_PAUSE_1259"
"ANIML_MGUL2_33": "~z~this is all very confusing..."
"ANIML_MGUL2_33A": "ANIML_BPAP"
"ANIML_MGUL2_34A": "SFX_PAUSE_1305"
"ANIML_MGUL2_35": "~z~I'd really just like to fly in peace..."
"ANIML_MGUL2_35A": "ANIML_BPAQ"
"ANIML_MGUL2_36A": "SFX_PAUSE_1340"
"ANIML_MGUL2_37": "~z~shut up brain..."
"ANIML_MGUL2_37A": "ANIML_BPAS"
"ANIML_MGUL2_3A": "ANIML_BPAR"
"ANIML_MGUL2_4A": "SFX_PAUSE_1070"
"ANIML_MGUL2_5": "~z~Not me... I'm not on Earth!"
"ANIML_MGUL2_5A": "ANIML_BPAB"
"ANIML_MGUL2_6A": "SFX_PAUSE_835"
"ANIML_MGUL2_7": "~z~I'm a... I'm a... I'm a..."
"ANIML_MGUL2_7A": "ANIML_BPAC"
"ANIML_MGUL2_8A": "SFX_PAUSE_827"
"ANIML_MGUL2_9": "~z~Shit... I'm a seagull..."
"ANIML_MGUL2_9A": "ANIML_BPAD"
"ANIML_MGULIF": "100"
"ANIML_MGULLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MGULSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MGUL_1": "~z~Holy shit!"
"ANIML_MGUL_10A": "SFX_PAUSE_928"
"ANIML_MGUL_11": "~z~I'm a fat middle aged man... not a seagull!"
"ANIML_MGUL_11A": "ANIML_BOAF"
"ANIML_MGUL_12A": "SFX_PAUSE_138"
"ANIML_MGUL_13": "~z~No... I am a seagull..."
"ANIML_MGUL_13A": "ANIML_BOAG"
"ANIML_MGUL_14A": "SFX_PAUSE_396"
"ANIML_MGUL_15": "~z~I've got wings and a beak and a sqwauk and everything..."
"ANIML_MGUL_15A": "ANIML_BOAH"
"ANIML_MGUL_16A": "SFX_PAUSE_1488"
"ANIML_MGUL_17": "~z~Unless this is a costume and a weird joke..."
"ANIML_MGUL_17A": "ANIML_BOAI"
"ANIML_MGUL_18A": "SFX_PAUSE_1677"
"ANIML_MGUL_19": "~z~Doesn't seem like a weird joke..."
"ANIML_MGUL_19A": "ANIML_BOAJ"
"ANIML_MGUL_1A": "ANIML_BOAA"
"ANIML_MGUL_20A": "SFX_PAUSE_1779"
"ANIML_MGUL_21": "~z~Be a good one..."
"ANIML_MGUL_21A": "ANIML_BOAK"
"ANIML_MGUL_22A": "SFX_PAUSE_1072"
"ANIML_MGUL_23": "~z~Best joke I know..."
"ANIML_MGUL_23A": "ANIML_BOAL"
"ANIML_MGUL_24A": "SFX_PAUSE_883"
"ANIML_MGUL_25": "~z~Only joke I'd know..."
"ANIML_MGUL_25A": "ANIML_BOAM"
"ANIML_MGUL_26A": "SFX_PAUSE_1654"
"ANIML_MGUL_27": "~z~I'm a seagull..."
"ANIML_MGUL_27A": "ANIML_BOAN"
"ANIML_MGUL_28A": "SFX_PAUSE_1079"
"ANIML_MGUL_29": "~z~We don't do jokes!"
"ANIML_MGUL_29A": "ANIML_BOAO"
"ANIML_MGUL_2A": "SFX_PAUSE_1164"
"ANIML_MGUL_3": "~z~Holy... what?"
"ANIML_MGUL_30A": "SFX_PAUSE_1013"
"ANIML_MGUL_31": "~z~We do theatre... and shit."
"ANIML_MGUL_31A": "ANIML_BOAP"
"ANIML_MGUL_32A": "SFX_PAUSE_1319"
"ANIML_MGUL_33": "~z~The old mind and body thing."
"ANIML_MGUL_33A": "ANIML_BOAQ"
"ANIML_MGUL_3A": "ANIML_BOAB"
"ANIML_MGUL_4A": "SFX_PAUSE_1348"
"ANIML_MGUL_5": "~z~I can't fly..."
"ANIML_MGUL_5A": "ANIML_BOAC"
"ANIML_MGUL_6A": "SFX_PAUSE_1669"
"ANIML_MGUL_7": "~z~or can I?"
"ANIML_MGUL_7A": "ANIML_BOAD"
"ANIML_MGUL_8A": "SFX_PAUSE_1683"
"ANIML_MGUL_9": "~z~But..."
"ANIML_MGUL_9A": "ANIML_BOAE"
"ANIML_MHEN2IF": "100"
"ANIML_MHEN2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHEN2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHEN2_1": "~z~Why did you do that? Why?"
"ANIML_MHEN2_10A": "SFX_PAUSE_1149"
"ANIML_MHEN2_11": "~z~Hi Michael... what are you?"
"ANIML_MHEN2_11A": "ANIML_BRAF"
"ANIML_MHEN2_12A": "SFX_PAUSE_1414"
"ANIML_MHEN2_13": "~z~I, Michael, am a... hen?"
"ANIML_MHEN2_13A": "ANIML_BRAG"
"ANIML_MHEN2_14A": "SFX_PAUSE_171"
"ANIML_MHEN2_15": "~z~A hen? You're a hen?"
"ANIML_MHEN2_15A": "ANIML_BRAH"
"ANIML_MHEN2_16A": "SFX_PAUSE_346"
"ANIML_MHEN2_17": "~z~Isn't a hen a woman?"
"ANIML_MHEN2_17A": "ANIML_BRAI"
"ANIML_MHEN2_18A": "SFX_PAUSE_911"
"ANIML_MHEN2_19": "~z~Is Michael a man's name?"
"ANIML_MHEN2_19A": "ANIML_BRAJ"
"ANIML_MHEN2_1A": "ANIML_BRAA"
"ANIML_MHEN2_20A": "SFX_PAUSE_1165"
"ANIML_MHEN2_21": "~z~Do I need to change my name or my sex or my species? Hmm?"
"ANIML_MHEN2_21A": "ANIML_BRAK"
"ANIML_MHEN2_22A": "SFX_PAUSE_979"
"ANIML_MHEN2_23": "~z~That's an interesting dilemma..."
"ANIML_MHEN2_23A": "ANIML_BRAL"
"ANIML_MHEN2_24A": "SFX_PAUSE_1385"
"ANIML_MHEN2_25": "~z~What do I do?"
"ANIML_MHEN2_25A": "ANIML_BRAM"
"ANIML_MHEN2_26A": "SFX_PAUSE_1517"
"ANIML_MHEN2_27": "~z~Any ideas? Hello... anyone?"
"ANIML_MHEN2_27A": "ANIML_BRAN"
"ANIML_MHEN2_28A": "SFX_PAUSE_1094"
"ANIML_MHEN2_29": "~z~Someone... help me... please."
"ANIML_MHEN2_29A": "ANIML_BRAO"
"ANIML_MHEN2_2A": "SFX_PAUSE_1323"
"ANIML_MHEN2_3": "~z~Oh shit... what's going on?"
"ANIML_MHEN2_30A": "SFX_PAUSE_1069"
"ANIML_MHEN2_31": "~z~I'm just a hen..."
"ANIML_MHEN2_31A": "ANIML_BRAP"
"ANIML_MHEN2_32A": "SFX_PAUSE_246"
"ANIML_MHEN2_33": "~z~I taste like chicken..."
"ANIML_MHEN2_33A": "ANIML_BRAQ"
"ANIML_MHEN2_34A": "SFX_PAUSE_1210"
"ANIML_MHEN2_35": "~z~I am chicken... of course I taste like chicken."
"ANIML_MHEN2_35A": "ANIML_BRAR"
"ANIML_MHEN2_3A": "ANIML_BRAB"
"ANIML_MHEN2_4A": "SFX_PAUSE_591"
"ANIML_MHEN2_5": "~z~What am I?"
"ANIML_MHEN2_5A": "ANIML_BRAC"
"ANIML_MHEN2_6A": "SFX_PAUSE_964"
"ANIML_MHEN2_7": "~z~Who am I?"
"ANIML_MHEN2_7A": "ANIML_BRAD"
"ANIML_MHEN2_8A": "SFX_PAUSE_857"
"ANIML_MHEN2_9": "~z~I'm Michael..."
"ANIML_MHEN2_9A": "ANIML_BRAE"
"ANIML_MHENIF": "100"
"ANIML_MHENLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHENSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHEN_1": "~z~No... no... oh no..."
"ANIML_MHEN_10A": "SFX_PAUSE_349"
"ANIML_MHEN_11": "~z~I'm a hen..."
"ANIML_MHEN_11A": "ANIML_BQAF"
"ANIML_MHEN_12A": "SFX_PAUSE_134"
"ANIML_MHEN_13": "~z~Oh, shit... shit... this... what was I saying?"
"ANIML_MHEN_13A": "ANIML_BQAG"
"ANIML_MHEN_14A": "SFX_PAUSE_500"
"ANIML_MHEN_15": "~z~Was it interesting?"
"ANIML_MHEN_15A": "ANIML_BQAH"
"ANIML_MHEN_16A": "SFX_PAUSE_876"
"ANIML_MHEN_17": "~z~What's interesting mean?"
"ANIML_MHEN_17A": "ANIML_BQAI"
"ANIML_MHEN_18A": "SFX_PAUSE_830"
"ANIML_MHEN_19": "~z~I'm interesting..."
"ANIML_MHEN_19A": "ANIML_BQAJ"
"ANIML_MHEN_1A": "ANIML_BQAA"
"ANIML_MHEN_20A": "SFX_PAUSE_836"
"ANIML_MHEN_21": "~z~I'm an interesting hen..."
"ANIML_MHEN_21A": "ANIML_BQAK"
"ANIML_MHEN_22A": "SFX_PAUSE_939"
"ANIML_MHEN_23": "~z~I'm Michael, the hen..."
"ANIML_MHEN_23A": "ANIML_BQAL"
"ANIML_MHEN_24A": "SFX_PAUSE_1275"
"ANIML_MHEN_25": "~z~Fuck being a hen..."
"ANIML_MHEN_25A": "ANIML_BQAM"
"ANIML_MHEN_26A": "SFX_PAUSE_333"
"ANIML_MHEN_27": "~z~I want to be a man..."
"ANIML_MHEN_27A": "ANIML_BQAN"
"ANIML_MHEN_28A": "SFX_PAUSE_1146"
"ANIML_MHEN_29": "~z~not a hen... oh, this sucks!"
"ANIML_MHEN_29A": "ANIML_BQAO"
"ANIML_MHEN_2A": "SFX_PAUSE_340"
"ANIML_MHEN_3": "~z~Oh... crap..."
"ANIML_MHEN_30A": "SFX_PAUSE_534"
"ANIML_MHEN_31": "~z~Please don't make me lay an egg... please..."
"ANIML_MHEN_31A": "ANIML_BQAP"
"ANIML_MHEN_32A": "SFX_PAUSE_953"
"ANIML_MHEN_33": "~z~This is not good..."
"ANIML_MHEN_33A": "ANIML_BQAQ"
"ANIML_MHEN_34A": "SFX_PAUSE_355"
"ANIML_MHEN_35": "~z~oh this... I don't..."
"ANIML_MHEN_35A": "ANIML_BQAR"
"ANIML_MHEN_36A": "SFX_PAUSE_774"
"ANIML_MHEN_37": "~z~I don't what?"
"ANIML_MHEN_37A": "ANIML_BQAS"
"ANIML_MHEN_38A": "SFX_PAUSE_1679"
"ANIML_MHEN_39": "~z~I forgot."
"ANIML_MHEN_39A": "ANIML_BQAT"
"ANIML_MHEN_3A": "ANIML_BQAB"
"ANIML_MHEN_4A": "SFX_PAUSE_671"
"ANIML_MHEN_5": "~z~Oh crap... what's happened?"
"ANIML_MHEN_5A": "ANIML_BQAC"
"ANIML_MHEN_6A": "SFX_PAUSE_579"
"ANIML_MHEN_7": "~z~This isn't good."
"ANIML_MHEN_7A": "ANIML_BQAD"
"ANIML_MHEN_8A": "SFX_PAUSE_627"
"ANIML_MHEN_9": "~z~This isn't... good... at all..."
"ANIML_MHEN_9A": "ANIML_BQAE"
"ANIML_MHSHK2IF": "100"
"ANIML_MHSHK2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHSHK2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHSHK2_1": "~z~Woah... wow... wow!"
"ANIML_MHSHK2_10A": "SFX_PAUSE_1369"
"ANIML_MHSHK2_11": "~z~I'm a... I'm a shark..."
"ANIML_MHSHK2_11A": "ANIML_CEAF"
"ANIML_MHSHK2_12A": "SFX_PAUSE_1210"
"ANIML_MHSHK2_13": "~z~I'm a fucking shark?"
"ANIML_MHSHK2_13A": "ANIML_CEAG"
"ANIML_MHSHK2_14A": "SFX_PAUSE_129"
"ANIML_MHSHK2_15": "~z~A fucking hammerhead shark?"
"ANIML_MHSHK2_15A": "ANIML_CEAH"
"ANIML_MHSHK2_16A": "SFX_PAUSE_829"
"ANIML_MHSHK2_17": "~z~Fucking kidding me? I look stupid!"
"ANIML_MHSHK2_17A": "ANIML_CEAI"
"ANIML_MHSHK2_18A": "SFX_PAUSE_496"
"ANIML_MHSHK2_19": "~z~I don't look hard... I look dumb."
"ANIML_MHSHK2_19A": "ANIML_CEAJ"
"ANIML_MHSHK2_1A": "ANIML_CEAA"
"ANIML_MHSHK2_20A": "SFX_PAUSE_152"
"ANIML_MHSHK2_21": "~z~Dumb and angry and bitter, just like I always am."
"ANIML_MHSHK2_21A": "ANIML_CEAK"
"ANIML_MHSHK2_22A": "SFX_PAUSE_389"
"ANIML_MHSHK2_23": "~z~Only now I'm a shark... with eyes too far apart..."
"ANIML_MHSHK2_23A": "ANIML_CEAL"
"ANIML_MHSHK2_24A": "SFX_PAUSE_1675"
"ANIML_MHSHK2_25": "~z~I should eat someone for this."
"ANIML_MHSHK2_25A": "ANIML_CEAM"
"ANIML_MHSHK2_26A": "SFX_PAUSE_1462"
"ANIML_MHSHK2_27": "~z~This is an outrage!"
"ANIML_MHSHK2_27A": "ANIML_CEAN"
"ANIML_MHSHK2_28A": "SFX_PAUSE_1328"
"ANIML_MHSHK2_29": "~z~I want to eat someone."
"ANIML_MHSHK2_29A": "ANIML_CEAO"
"ANIML_MHSHK2_2A": "SFX_PAUSE_1889"
"ANIML_MHSHK2_3": "~z~No... oh... oh, look at that..."
"ANIML_MHSHK2_30A": "SFX_PAUSE_1329"
"ANIML_MHSHK2_31": "~z~Any fucker laughs at me, they're getting ate."
"ANIML_MHSHK2_31A": "ANIML_CEAP"
"ANIML_MHSHK2_3A": "ANIML_CEAB"
"ANIML_MHSHK2_4A": "SFX_PAUSE_960"
"ANIML_MHSHK2_5": "~z~What... what is happening?"
"ANIML_MHSHK2_5A": "ANIML_CEAC"
"ANIML_MHSHK2_6A": "SFX_PAUSE_1436"
"ANIML_MHSHK2_7": "~z~Where am I?"
"ANIML_MHSHK2_7A": "ANIML_CEAD"
"ANIML_MHSHK2_8A": "SFX_PAUSE_1456"
"ANIML_MHSHK2_9": "~z~What am I?"
"ANIML_MHSHK2_9A": "ANIML_CEAE"
"ANIML_MHSHKIF": "100"
"ANIML_MHSHKLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHSHKSL": "090010090010090010090010090010090010090010090010090010090010090090010090010090010090"
"ANIML_MHSHK_1": "~z~Ow... oh... no... oh... wow..."
"ANIML_MHSHK_10A": "SFX_PAUSE_882"
"ANIML_MHSHK_11": "~z~What's wrong with my head?"
"ANIML_MHSHK_11A": "ANIML_CDAF"
"ANIML_MHSHK_12A": "SFX_PAUSE_1199"
"ANIML_MHSHK_13": "~z~Oh, what the fuck? Why?"
"ANIML_MHSHK_13A": "ANIML_CDAG"
"ANIML_MHSHK_14A": "SFX_PAUSE_929"
"ANIML_MHSHK_15": "~z~Why would you do that to me? Why?"
"ANIML_MHSHK_15A": "ANIML_CDAH"
"ANIML_MHSHK_16A": "SFX_PAUSE_990"
"ANIML_MHSHK_17": "~z~I wanted to be hard and I just look stupid."
"ANIML_MHSHK_17A": "ANIML_CDAI"
"ANIML_MHSHK_18A": "SFX_PAUSE_1640"
"ANIML_MHSHK_19": "~z~It's the story of my life... in apex predator form."
"ANIML_MHSHK_19A": "ANIML_CDAJ"
"ANIML_MHSHK_1A": "ANIML_CDAA"
"ANIML_MHSHK_20A": "SFX_PAUSE_771"
"ANIML_MHSHK_21": "~z~I'm a hammerhead shark?"
"ANIML_MHSHK_21A": "ANIML_CDAK"
"ANIML_MHSHK_22": "~z~I'm an evolutionary cul-de-sac?"
"ANIML_MHSHK_22A": "ANIML_CDAL"
"ANIML_MHSHK_23A": "SFX_PAUSE_227"
"ANIML_MHSHK_24": "~z~I'm Michael... I need a lot of help."
"ANIML_MHSHK_24A": "ANIML_CDAM"
"ANIML_MHSHK_25A": "SFX_PAUSE_1068"
"ANIML_MHSHK_26": "~z~A massive amount of help..."
"ANIML_MHSHK_26A": "ANIML_CDAN"
"ANIML_MHSHK_27A": "SFX_PAUSE_1878"
"ANIML_MHSHK_28": "~z~I should kill somebody for this."
"ANIML_MHSHK_28A": "ANIML_CDAO"
"ANIML_MHSHK_2A": "SFX_PAUSE_690"
"ANIML_MHSHK_3": "~z~Woah... look at me."
"ANIML_MHSHK_3A": "ANIML_CDAB"
"ANIML_MHSHK_4A": "SFX_PAUSE_256"
"ANIML_MHSHK_5": "~z~Look at me... I'm a shark."
"ANIML_MHSHK_5A": "ANIML_CDAC"
"ANIML_MHSHK_6A": "SFX_PAUSE_627"
"ANIML_MHSHK_7": "~z~I'm a fucking shark!"
"ANIML_MHSHK_7A": "ANIML_CDAD"
"ANIML_MHSHK_8A": "SFX_PAUSE_850"
"ANIML_MHSHK_9": "~z~I'm a... what is that?"
"ANIML_MHSHK_9A": "ANIML_CDAE"
"ANIML_MHSK2IF": "100"
"ANIML_MHSK2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHSK2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHSK2_1": "~z~Oh shit.... shit, shit shit."
"ANIML_MHSK2_10A": "SFX_PAUSE_1124"
"ANIML_MHSK2_11": "~z~This is strange."
"ANIML_MHSK2_11A": "ANIML_BDAF"
"ANIML_MHSK2_12A": "SFX_PAUSE_1146"
"ANIML_MHSK2_13": "~z~Very strange..."
"ANIML_MHSK2_13A": "ANIML_BDAG"
"ANIML_MHSK2_14A": "SFX_PAUSE_1245"
"ANIML_MHSK2_15": "~z~I used to be a man..."
"ANIML_MHSK2_15A": "ANIML_BDAH"
"ANIML_MHSK2_16A": "SFX_PAUSE_999"
"ANIML_MHSK2_17": "~z~now I'm an arctic dog..."
"ANIML_MHSK2_17A": "ANIML_BDAI"
"ANIML_MHSK2_18A": "SFX_PAUSE_068"
"ANIML_MHSK2_19": "~z~a hot arctic dog..."
"ANIML_MHSK2_19A": "ANIML_BDAJ"
"ANIML_MHSK2_1A": "ANIML_BDAA"
"ANIML_MHSK2_20A": "SFX_PAUSE_1339"
"ANIML_MHSK2_21": "~z~a dog that doesn't belong here, where it's hot."
"ANIML_MHSK2_21A": "ANIML_BDAK"
"ANIML_MHSK2_22A": "SFX_PAUSE_1331"
"ANIML_MHSK2_23": "~z~I'd love some ice..."
"ANIML_MHSK2_23A": "ANIML_BDAL"
"ANIML_MHSK2_24A": "SFX_PAUSE_109"
"ANIML_MHSK2_25": "~z~some ice and some rehab..."
"ANIML_MHSK2_25A": "ANIML_BDAM"
"ANIML_MHSK2_26A": "SFX_PAUSE_850"
"ANIML_MHSK2_27": "~z~and a bone."
"ANIML_MHSK2_27A": "ANIML_BDAN"
"ANIML_MHSK2_28A": "SFX_PAUSE_1166"
"ANIML_MHSK2_29": "~z~But why would I want a bone? I just do."
"ANIML_MHSK2_29A": "ANIML_BDAO"
"ANIML_MHSK2_2A": "SFX_PAUSE_2179"
"ANIML_MHSK2_3": "~z~I need rehab."
"ANIML_MHSK2_30A": "SFX_PAUSE_1342"
"ANIML_MHSK2_31": "~z~That and therapy and help"
"ANIML_MHSK2_31A": "ANIML_BDAP"
"ANIML_MHSK2_32A": "SFX_PAUSE_1218"
"ANIML_MHSK2_33": "~z~and a big pile of snow to roll in."
"ANIML_MHSK2_33A": "ANIML_BDAQ"
"ANIML_MHSK2_3A": "ANIML_BDAB"
"ANIML_MHSK2_4A": "SFX_PAUSE_645"
"ANIML_MHSK2_5": "~z~I gotta go to rehab."
"ANIML_MHSK2_5A": "ANIML_BDAC"
"ANIML_MHSK2_6A": "SFX_PAUSE_1086"
"ANIML_MHSK2_7": "~z~Can dogs go to rehab?"
"ANIML_MHSK2_7A": "ANIML_BDAD"
"ANIML_MHSK2_8A": "SFX_PAUSE_1511"
"ANIML_MHSK2_9": "~z~I seem to be a husky."
"ANIML_MHSK2_9A": "ANIML_BDAE"
"ANIML_MHSKIF": "100"
"ANIML_MHSKLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHSKSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHSK_1": "~z~Oh shit, oh shit..."
"ANIML_MHSK_10A": "SFX_PAUSE_961"
"ANIML_MHSK_11": "~z~I should..."
"ANIML_MHSK_11A": "ANIML_BCAF"
"ANIML_MHSK_12A": "SFX_PAUSE_994"
"ANIML_MHSK_13": "~z~Fuck, I'm a dog..."
"ANIML_MHSK_13A": "ANIML_BCAG"
"ANIML_MHSK_14A": "SFX_PAUSE_148"
"ANIML_MHSK_15": "~z~a hot dog..."
"ANIML_MHSK_15A": "ANIML_BCAH"
"ANIML_MHSK_16A": "SFX_PAUSE_1022"
"ANIML_MHSK_17": "~z~not a hot dog, but a dog, you know, who is hot..."
"ANIML_MHSK_17A": "ANIML_BCAI"
"ANIML_MHSK_18A": "SFX_PAUSE_1304"
"ANIML_MHSK_19": "~z~a dog who is high and hot..."
"ANIML_MHSK_19A": "ANIML_BCAJ"
"ANIML_MHSK_1A": "ANIML_BCAA"
"ANIML_MHSK_20A": "SFX_PAUSE_363"
"ANIML_MHSK_21": "~z~a hot, high dog..."
"ANIML_MHSK_21A": "ANIML_BCAK"
"ANIML_MHSK_22A": "SFX_PAUSE_898"
"ANIML_MHSK_23": "~z~I don't belong here..."
"ANIML_MHSK_23A": "ANIML_BCAL"
"ANIML_MHSK_24A": "SFX_PAUSE_1031"
"ANIML_MHSK_25": "~z~Hey, has anybody got any ice?"
"ANIML_MHSK_25A": "ANIML_BCAM"
"ANIML_MHSK_26A": "SFX_PAUSE_097"
"ANIML_MHSK_27": "~z~Ice or some bitch to mount?"
"ANIML_MHSK_27A": "ANIML_BCAN"
"ANIML_MHSK_28A": "SFX_PAUSE_1311"
"ANIML_MHSK_29": "~z~Either would work... either would work just fine..."
"ANIML_MHSK_29A": "ANIML_BCAO"
"ANIML_MHSK_2A": "SFX_PAUSE_1192"
"ANIML_MHSK_3": "~z~oh... wow... this is... this is..."
"ANIML_MHSK_30A": "SFX_PAUSE_966"
"ANIML_MHSK_31": "~z~Oh man... I need help..."
"ANIML_MHSK_31A": "ANIML_BCAP"
"ANIML_MHSK_32A": "SFX_PAUSE_588"
"ANIML_MHSK_33": "~z~I need a lot of fucking help..."
"ANIML_MHSK_33A": "ANIML_BCAQ"
"ANIML_MHSK_34A": "SFX_PAUSE_970"
"ANIML_MHSK_35": "~z~I gotta get back to therapy."
"ANIML_MHSK_35A": "ANIML_BCAR"
"ANIML_MHSK_3A": "ANIML_BCAB"
"ANIML_MHSK_4A": "SFX_PAUSE_1403"
"ANIML_MHSK_5": "~z~It's so fucking warm here..."
"ANIML_MHSK_5A": "ANIML_BCAC"
"ANIML_MHSK_6A": "SFX_PAUSE_960"
"ANIML_MHSK_7": "~z~annoyingly warm here..."
"ANIML_MHSK_7A": "ANIML_BCAD"
"ANIML_MHSK_8A": "SFX_PAUSE_845"
"ANIML_MHSK_9": "~z~I don't belong here..."
"ANIML_MHSK_9A": "ANIML_BCAE"
"ANIML_MHUMP2IF": "100"
"ANIML_MHUMP2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHUMP2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHUMP2_1": "~z~Ah... I'm such an idiot!"
"ANIML_MHUMP2_10A": "SFX_PAUSE_928"
"ANIML_MHUMP2_11": "~z~Oh... wow... this is great."
"ANIML_MHUMP2_11A": "ANIML_CAAF"
"ANIML_MHUMP2_12A": "SFX_PAUSE_2241"
"ANIML_MHUMP2_13": "~z~I'm a big bastard."
"ANIML_MHUMP2_13A": "ANIML_CAAG"
"ANIML_MHUMP2_14A": "SFX_PAUSE_109"
"ANIML_MHUMP2_15": "~z~I run the fucking show..."
"ANIML_MHUMP2_15A": "ANIML_CAAH"
"ANIML_MHUMP2_16A": "SFX_PAUSE_608"
"ANIML_MHUMP2_17": "~z~I am a big bastard and I run the fucking sea."
"ANIML_MHUMP2_17A": "ANIML_CAAI"
"ANIML_MHUMP2_18A": "SFX_PAUSE_1157"
"ANIML_MHUMP2_19": "~z~I should run the world..."
"ANIML_MHUMP2_19A": "ANIML_CAAJ"
"ANIML_MHUMP2_1A": "ANIML_CAAA"
"ANIML_MHUMP2_20A": "SFX_PAUSE_1669"
"ANIML_MHUMP2_21": "~z~mankind is awful,"
"ANIML_MHUMP2_21A": "ANIML_CAAK"
"ANIML_MHUMP2_22A": "SFX_PAUSE_940"
"ANIML_MHUMP2_23": "~z~but I am... amazing."
"ANIML_MHUMP2_23A": "ANIML_CAAL"
"ANIML_MHUMP2_24A": "SFX_PAUSE_182"
"ANIML_MHUMP2_25": "~z~I see... clearly."
"ANIML_MHUMP2_25A": "ANIML_CAAM"
"ANIML_MHUMP2_26A": "SFX_PAUSE_637"
"ANIML_MHUMP2_27": "~z~I see... everything."
"ANIML_MHUMP2_27A": "ANIML_CAAN"
"ANIML_MHUMP2_28A": "SFX_PAUSE_1446"
"ANIML_MHUMP2_29": "~z~I am everything."
"ANIML_MHUMP2_29A": "ANIML_CAAO"
"ANIML_MHUMP2_2A": "SFX_PAUSE_1167"
"ANIML_MHUMP2_3": "~z~I... oh... where?"
"ANIML_MHUMP2_30A": "SFX_PAUSE_1006"
"ANIML_MHUMP2_31": "~z~I am the apex, not mankind."
"ANIML_MHUMP2_31A": "ANIML_CAAP"
"ANIML_MHUMP2_32A": "SFX_PAUSE_762"
"ANIML_MHUMP2_33": "~z~Fuck mankind!"
"ANIML_MHUMP2_33A": "ANIML_CAAQ"
"ANIML_MHUMP2_34A": "SFX_PAUSE_1317"
"ANIML_MHUMP2_35": "~z~Fuck 'em... I run things."
"ANIML_MHUMP2_35A": "ANIML_CAAR"
"ANIML_MHUMP2_36A": "SFX_PAUSE_1344"
"ANIML_MHUMP2_37": "~z~Me... Michael, the big whale!"
"ANIML_MHUMP2_37A": "ANIML_CAAS"
"ANIML_MHUMP2_38A": "SFX_PAUSE_125"
"ANIML_MHUMP2_39": "~z~With my massive schlong..."
"ANIML_MHUMP2_39A": "ANIML_CAAT"
"ANIML_MHUMP2_3A": "ANIML_CAAB"
"ANIML_MHUMP2_40A": "SFX_PAUSE_1228"
"ANIML_MHUMP2_41": "~z~I am the boss man."
"ANIML_MHUMP2_41A": "ANIML_CAAU"
"ANIML_MHUMP2_4A": "SFX_PAUSE_907"
"ANIML_MHUMP2_5": "~z~Wow... I feel..."
"ANIML_MHUMP2_5A": "ANIML_CAAC"
"ANIML_MHUMP2_6A": "SFX_PAUSE_1486"
"ANIML_MHUMP2_7": "~z~I feel huge..."
"ANIML_MHUMP2_7A": "ANIML_CAAD"
"ANIML_MHUMP2_8A": "SFX_PAUSE_2341"
"ANIML_MHUMP2_9": "~z~I am huge."
"ANIML_MHUMP2_9A": "ANIML_CAAE"
"ANIML_MHUMPIF": "100"
"ANIML_MHUMPLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHUMPSL": "090010090010090010090010090010090010090010090010090010090010090010090010000010090010090010090"
"ANIML_MHUMP_1": "~z~Oh... no... oh... woah... woah..."
"ANIML_MHUMP_10A": "SFX_PAUSE_1163"
"ANIML_MHUMP_11": "~z~But life is so beautiful..."
"ANIML_MHUMP_11A": "ANIML_BZAF"
"ANIML_MHUMP_12A": "SFX_PAUSE_1007"
"ANIML_MHUMP_13": "~z~and small."
"ANIML_MHUMP_13A": "ANIML_BZAG"
"ANIML_MHUMP_14A": "SFX_PAUSE_1174"
"ANIML_MHUMP_15": "~z~Life is small and I am huge..."
"ANIML_MHUMP_15A": "ANIML_BZAH"
"ANIML_MHUMP_16A": "SFX_PAUSE_319"
"ANIML_MHUMP_17": "~z~I am a huge fucking whale so fuck you!"
"ANIML_MHUMP_17A": "ANIML_BZAI"
"ANIML_MHUMP_18A": "SFX_PAUSE_081"
"ANIML_MHUMP_19": "~z~Wow... this is great..."
"ANIML_MHUMP_19A": "ANIML_BZAJ"
"ANIML_MHUMP_1A": "ANIML_BZAA"
"ANIML_MHUMP_20A": "SFX_PAUSE_1144"
"ANIML_MHUMP_21": "~z~this is... so right."
"ANIML_MHUMP_21A": "ANIML_BZAK"
"ANIML_MHUMP_22A": "SFX_PAUSE_1440"
"ANIML_MHUMP_23": "~z~I can feel everything..."
"ANIML_MHUMP_23A": "ANIML_BZAL"
"ANIML_MHUMP_24A": "SFX_PAUSE_1038"
"ANIML_MHUMP_25": "~z~and mankind sucks balls."
"ANIML_MHUMP_25A": "ANIML_BZAP"
"ANIML_MHUMP_26A": "SFX_PAUSE_1124"
"ANIML_MHUMP_27": "~z~Oh, I've probably got huge balls now."
"ANIML_MHUMP_27A": "ANIML_BZAM"
"ANIML_MHUMP_28A": "SFX_PAUSE_902"
"ANIML_MHUMP_29": "~z~For once, I will have big fucking balls."
"ANIML_MHUMP_29A": "ANIML_BZAN"
"ANIML_MHUMP_2A": "SFX_PAUSE_934"
"ANIML_MHUMP_3": "~z~Wow... holy shit, I've put on weight."
"ANIML_MHUMP_30A": "SFX_PAUSE_1187"
"ANIML_MHUMP_31": "~z~This is great."
"ANIML_MHUMP_31A": "ANIML_BZAO"
"ANIML_MHUMP_3A": "ANIML_BZAB"
"ANIML_MHUMP_4A": "SFX_PAUSE_687"
"ANIML_MHUMP_5": "~z~I'm... I'm massive!"
"ANIML_MHUMP_5A": "ANIML_BZAC"
"ANIML_MHUMP_6A": "SFX_PAUSE_1278"
"ANIML_MHUMP_7": "~z~Look at me... I'm massive and I understand everything."
"ANIML_MHUMP_7A": "ANIML_BZAD"
"ANIML_MHUMP_8A": "SFX_PAUSE_422"
"ANIML_MHUMP_9": "~z~I hate mankind because they're morons."
"ANIML_MHUMP_9A": "ANIML_BZAE"
"ANIML_MHWK2IF": "100"
"ANIML_MHWK2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHWK2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHWK2_1": "~z~What the..."
"ANIML_MHWK2_10A": "SFX_PAUSE_1213"
"ANIML_MHWK2_11": "~z~the brilliant bird of prey."
"ANIML_MHWK2_11A": "ANIML_BHAF"
"ANIML_MHWK2_12A": "SFX_PAUSE_1241"
"ANIML_MHWK2_13": "~z~I prey on the weak..."
"ANIML_MHWK2_13A": "ANIML_BHAG"
"ANIML_MHWK2_14A": "SFX_PAUSE_769"
"ANIML_MHWK2_15": "~z~I keep shit real."
"ANIML_MHWK2_15A": "ANIML_BHAH"
"ANIML_MHWK2_16A": "SFX_PAUSE_1110"
"ANIML_MHWK2_17": "~z~This is very real."
"ANIML_MHWK2_17A": "ANIML_BHAI"
"ANIML_MHWK2_18A": "SFX_PAUSE_1316"
"ANIML_MHWK2_19": "~z~This is me being real."
"ANIML_MHWK2_19A": "ANIML_BHAJ"
"ANIML_MHWK2_1A": "ANIML_BHAA"
"ANIML_MHWK2_20A": "SFX_PAUSE_765"
"ANIML_MHWK2_21": "~z~Woah, wow... this is amazing..."
"ANIML_MHWK2_21A": "ANIML_BHAK"
"ANIML_MHWK2_22A": "SFX_PAUSE_1463"
"ANIML_MHWK2_23": "~z~I am amazing..."
"ANIML_MHWK2_23A": "ANIML_BHAL"
"ANIML_MHWK2_24A": "SFX_PAUSE_1436"
"ANIML_MHWK2_25": "~z~I am me and I am this..."
"ANIML_MHWK2_25A": "ANIML_BHAM"
"ANIML_MHWK2_26A": "SFX_PAUSE_920"
"ANIML_MHWK2_27": "~z~This great perfect thing..."
"ANIML_MHWK2_27A": "ANIML_BHAN"
"ANIML_MHWK2_28A": "SFX_PAUSE_1460"
"ANIML_MHWK2_29": "~z~a hawk... a perfect hawk..."
"ANIML_MHWK2_29A": "ANIML_BHAO"
"ANIML_MHWK2_2A": "SFX_PAUSE_686"
"ANIML_MHWK2_3": "~z~Oh wow!"
"ANIML_MHWK2_30A": "SFX_PAUSE_1060"
"ANIML_MHWK2_31": "~z~a perfect hawk of me."
"ANIML_MHWK2_31A": "ANIML_BHAP"
"ANIML_MHWK2_32A": "SFX_PAUSE_143"
"ANIML_MHWK2_33": "~z~Wow... seriously... wow, oh wow!"
"ANIML_MHWK2_33A": "ANIML_BHAQ"
"ANIML_MHWK2_34A": "SFX_PAUSE_608"
"ANIML_MHWK2_35": "~z~This is great!"
"ANIML_MHWK2_35A": "ANIML_BHAR"
"ANIML_MHWK2_36A": "SFX_PAUSE_1293"
"ANIML_MHWK2_37": "~z~I'm great..."
"ANIML_MHWK2_37A": "ANIML_BHAS"
"ANIML_MHWK2_38A": "SFX_PAUSE_1501"
"ANIML_MHWK2_39": "~z~I'm here and I'm great."
"ANIML_MHWK2_39A": "ANIML_BHAT"
"ANIML_MHWK2_3A": "ANIML_BHAB"
"ANIML_MHWK2_4A": "SFX_PAUSE_589"
"ANIML_MHWK2_5": "~z~Oh... really, wow!"
"ANIML_MHWK2_5A": "ANIML_BHAC"
"ANIML_MHWK2_6A": "SFX_PAUSE_1026"
"ANIML_MHWK2_7": "~z~This is brilliant."
"ANIML_MHWK2_7A": "ANIML_BHAD"
"ANIML_MHWK2_8A": "SFX_PAUSE_811"
"ANIML_MHWK2_9": "~z~This is brilliant and this is me..."
"ANIML_MHWK2_9A": "ANIML_BHAE"
"ANIML_MHWKIF": "100"
"ANIML_MHWKLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MHWKSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MHWK_1": "~z~Woah... wow... woah... shit!"
"ANIML_MHWK_10A": "SFX_PAUSE_816"
"ANIML_MHWK_11": "~z~I wanna swoop and kill."
"ANIML_MHWK_11A": "ANIML_BGAF"
"ANIML_MHWK_12A": "SFX_PAUSE_1189"
"ANIML_MHWK_13": "~z~This is... this is how it was meant to be."
"ANIML_MHWK_13A": "ANIML_BGAG"
"ANIML_MHWK_14A": "SFX_PAUSE_133"
"ANIML_MHWK_15": "~z~This is better than yoga."
"ANIML_MHWK_15A": "ANIML_BGAH"
"ANIML_MHWK_16A": "SFX_PAUSE_864"
"ANIML_MHWK_17": "~z~Everyone should eat hallucinogens and morph into a chicken hawk...oh, man!"
"ANIML_MHWK_17A": "ANIML_BGAI"
"ANIML_MHWK_18A": "SFX_PAUSE_213"
"ANIML_MHWK_19": "~z~It's the best thing I've ever done."
"ANIML_MHWK_19A": "ANIML_BGAJ"
"ANIML_MHWK_1A": "ANIML_BGAA"
"ANIML_MHWK_20A": "SFX_PAUSE_1090"
"ANIML_MHWK_21": "~z~Seriously... this is great..."
"ANIML_MHWK_21A": "ANIML_BGAK"
"ANIML_MHWK_22A": "SFX_PAUSE_972"
"ANIML_MHWK_23": "~z~I'm great."
"ANIML_MHWK_23A": "ANIML_BGAL"
"ANIML_MHWK_24A": "SFX_PAUSE_812"
"ANIML_MHWK_25": "~z~I am the apex..."
"ANIML_MHWK_25A": "ANIML_BGAM"
"ANIML_MHWK_26A": "SFX_PAUSE_499"
"ANIML_MHWK_27": "~z~I always knew that..."
"ANIML_MHWK_27A": "ANIML_BGAN"
"ANIML_MHWK_28A": "SFX_PAUSE_719"
"ANIML_MHWK_29": "~z~All those years of therapy and doubt... bullshit."
"ANIML_MHWK_29A": "ANIML_BGAO"
"ANIML_MHWK_2A": "SFX_PAUSE_1051"
"ANIML_MHWK_3": "~z~Oh. Not shit."
"ANIML_MHWK_3A": "ANIML_BGAB"
"ANIML_MHWK_4A": "SFX_PAUSE_1301"
"ANIML_MHWK_5": "~z~This is amazing..."
"ANIML_MHWK_5A": "ANIML_BGAC"
"ANIML_MHWK_6A": "SFX_PAUSE_1202"
"ANIML_MHWK_7": "~z~I'm... a hawk!"
"ANIML_MHWK_7A": "ANIML_BGAD"
"ANIML_MHWK_8A": "SFX_PAUSE_1452"
"ANIML_MHWK_9": "~z~I'm not taking no for an answer..."
"ANIML_MHWK_9A": "ANIML_BGAE"
"ANIML_MKILL2IF": "100"
"ANIML_MKILL2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MKILL2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MKILL2_1": "~z~Michael, what is wrong with you?"
"ANIML_MKILL2_10A": "SFX_PAUSE_1036"
"ANIML_MKILL2_11": "~z~This is better than..."
"ANIML_MKILL2_11A": "ANIML_CCAF"
"ANIML_MKILL2_12A": "SFX_PAUSE_1061"
"ANIML_MKILL2_13": "~z~this is the way it is going to be."
"ANIML_MKILL2_13A": "ANIML_CCAG"
"ANIML_MKILL2_14A": "SFX_PAUSE_1156"
"ANIML_MKILL2_15": "~z~Me... in charge... of everything."
"ANIML_MKILL2_15A": "ANIML_CCAH"
"ANIML_MKILL2_16A": "SFX_PAUSE_171"
"ANIML_MKILL2_17": "~z~You... nobody fucks with an orca..."
"ANIML_MKILL2_17A": "ANIML_CCAI"
"ANIML_MKILL2_18A": "SFX_PAUSE_567"
"ANIML_MKILL2_19": "~z~orcas fuck with everything!"
"ANIML_MKILL2_19A": "ANIML_CCAJ"
"ANIML_MKILL2_1A": "ANIML_CCAA"
"ANIML_MKILL2_20A": "SFX_PAUSE_1696"
"ANIML_MKILL2_21": "~z~Who wants a piece?"
"ANIML_MKILL2_21A": "ANIML_CCAK"
"ANIML_MKILL2_22A": "SFX_PAUSE_1556"
"ANIML_MKILL2_23": "~z~Who wants a go? Who? Who?"
"ANIML_MKILL2_23A": "ANIML_CCAL"
"ANIML_MKILL2_24A": "SFX_PAUSE_1659"
"ANIML_MKILL2_25": "~z~Nobody... nobody... that's who."
"ANIML_MKILL2_25A": "ANIML_CCAM"
"ANIML_MKILL2_26A": "SFX_PAUSE_1973"
"ANIML_MKILL2_27": "~z~Nobody fucks with you because you are the best that ever was..."
"ANIML_MKILL2_27A": "ANIML_CCAN"
"ANIML_MKILL2_28A": "SFX_PAUSE_1496"
"ANIML_MKILL2_29": "~z~Nobody."
"ANIML_MKILL2_29A": "ANIML_CCAO"
"ANIML_MKILL2_2A": "SFX_PAUSE_1458"
"ANIML_MKILL2_3": "~z~I don't feel very good..."
"ANIML_MKILL2_3A": "ANIML_CCAB"
"ANIML_MKILL2_4A": "SFX_PAUSE_1156"
"ANIML_MKILL2_5": "~z~Oh... I feel... amazing!"
"ANIML_MKILL2_5A": "ANIML_CCAC"
"ANIML_MKILL2_6A": "SFX_PAUSE_460"
"ANIML_MKILL2_7": "~z~I feel... woah..."
"ANIML_MKILL2_7A": "ANIML_CCAD"
"ANIML_MKILL2_8A": "SFX_PAUSE_1037"
"ANIML_MKILL2_9": "~z~This is great."
"ANIML_MKILL2_9A": "ANIML_CCAE"
"ANIML_MKILLIF": "100"
"ANIML_MKILLLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MKILLSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MKILL_1": "~z~What is... what is going on?"
"ANIML_MKILL_10A": "SFX_PAUSE_1764"
"ANIML_MKILL_11": "~z~Nobody is going to mess with me... nobody."
"ANIML_MKILL_11A": "ANIML_CBAF"
"ANIML_MKILL_12A": "SFX_PAUSE_1439"
"ANIML_MKILL_13": "~z~I'm... oh, man... this is great..."
"ANIML_MKILL_13A": "ANIML_CBAG"
"ANIML_MKILL_14A": "SFX_PAUSE_1000"
"ANIML_MKILL_15": "~z~this is amazing..."
"ANIML_MKILL_15A": "ANIML_CBAH"
"ANIML_MKILL_16A": "SFX_PAUSE_1496"
"ANIML_MKILL_17": "~z~I just want to fuck someone up."
"ANIML_MKILL_17A": "ANIML_CBAI"
"ANIML_MKILL_18A": "SFX_PAUSE_139"
"ANIML_MKILL_19": "~z~Drown some motherfucker..."
"ANIML_MKILL_19A": "ANIML_CBAJ"
"ANIML_MKILL_1A": "ANIML_CBAA"
"ANIML_MKILL_20A": "SFX_PAUSE_1350"
"ANIML_MKILL_21": "~z~or eat someone's kid..."
"ANIML_MKILL_21A": "ANIML_CBAK"
"ANIML_MKILL_22A": "SFX_PAUSE_1223"
"ANIML_MKILL_23": "~z~eat a whale..."
"ANIML_MKILL_23A": "ANIML_CBAL"
"ANIML_MKILL_24A": "SFX_PAUSE_455"
"ANIML_MKILL_25": "~z~fuck a shark..."
"ANIML_MKILL_25A": "ANIML_CBAM"
"ANIML_MKILL_26A": "SFX_PAUSE_323"
"ANIML_MKILL_27": "~z~yeah, I don't give a fuck!"
"ANIML_MKILL_27A": "ANIML_CBAN"
"ANIML_MKILL_28A": "SFX_PAUSE_800"
"ANIML_MKILL_29": "~z~Nobody is gonna mess with me..."
"ANIML_MKILL_29A": "ANIML_CBAO"
"ANIML_MKILL_2A": "SFX_PAUSE_2663"
"ANIML_MKILL_3": "~z~What is... woah..."
"ANIML_MKILL_30A": "SFX_PAUSE_948"
"ANIML_MKILL_31": "~z~Nobody!"
"ANIML_MKILL_31A": "ANIML_CBAP"
"ANIML_MKILL_32A": "SFX_PAUSE_897"
"ANIML_MKILL_33": "~z~I am victory."
"ANIML_MKILL_33A": "ANIML_CBAQ"
"ANIML_MKILL_3A": "ANIML_CBAB"
"ANIML_MKILL_4A": "SFX_PAUSE_1736"
"ANIML_MKILL_5": "~z~Oh, come on... come on! I'm a..."
"ANIML_MKILL_5A": "ANIML_CBAC"
"ANIML_MKILL_6A": "SFX_PAUSE_877"
"ANIML_MKILL_7": "~z~I'm... I'm... don't fuck with me."
"ANIML_MKILL_7A": "ANIML_CBAD"
"ANIML_MKILL_8A": "SFX_PAUSE_141"
"ANIML_MKILL_9": "~z~You want to mess with me, huh?"
"ANIML_MKILL_9A": "ANIML_CBAE"
"ANIML_MLION2IF": "100"
"ANIML_MLION2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MLION2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MLION2_1": "~z~I... I... Woah..."
"ANIML_MLION2_10A": "SFX_PAUSE_1059"
"ANIML_MLION2_11": "~z~I stalk you and I destroy you..."
"ANIML_MLION2_11A": "ANIML_AHAF"
"ANIML_MLION2_12A": "SFX_PAUSE_936"
"ANIML_MLION2_13": "~z~I am the ender of lives..."
"ANIML_MLION2_13A": "ANIML_AHAG"
"ANIML_MLION2_14A": "SFX_PAUSE_116"
"ANIML_MLION2_15": "~z~I am the hunter..."
"ANIML_MLION2_15A": "ANIML_AHAH"
"ANIML_MLION2_16A": "SFX_PAUSE_617"
"ANIML_MLION2_17": "~z~I am so, so bad ass..."
"ANIML_MLION2_17A": "ANIML_AHAI"
"ANIML_MLION2_18A": "SFX_PAUSE_062"
"ANIML_MLION2_19": "~z~I am the king of the hill..."
"ANIML_MLION2_19A": "ANIML_AHAJ"
"ANIML_MLION2_1A": "ANIML_AHAA"
"ANIML_MLION2_20A": "SFX_PAUSE_932"
"ANIML_MLION2_21": "~z~Oh, this is amazing..."
"ANIML_MLION2_21A": "ANIML_AHAK"
"ANIML_MLION2_22A": "SFX_PAUSE_1168"
"ANIML_MLION2_23": "~z~I'm the baddest cat around..."
"ANIML_MLION2_23A": "ANIML_AHAL"
"ANIML_MLION2_24A": "SFX_PAUSE_1395"
"ANIML_MLION2_25": "~z~I'm in charge... This is..."
"ANIML_MLION2_25A": "ANIML_AHAM"
"ANIML_MLION2_26A": "SFX_PAUSE_1041"
"ANIML_MLION2_27": "~z~just right..."
"ANIML_MLION2_27A": "ANIML_AHAN"
"ANIML_MLION2_28A": "SFX_PAUSE_235"
"ANIML_MLION2_29": "~z~This is how it should be..."
"ANIML_MLION2_29A": "ANIML_AHAO"
"ANIML_MLION2_2A": "SFX_PAUSE_2338"
"ANIML_MLION2_3": "~z~Wow... look at this..."
"ANIML_MLION2_30A": "SFX_PAUSE_1466"
"ANIML_MLION2_31": "~z~This is it."
"ANIML_MLION2_31A": "ANIML_AHAP"
"ANIML_MLION2_32A": "SFX_PAUSE_1972"
"ANIML_MLION2_33": "~z~Hello me."
"ANIML_MLION2_33A": "ANIML_AHAQ"
"ANIML_MLION2_3A": "ANIML_AHAB"
"ANIML_MLION2_4A": "SFX_PAUSE_1521"
"ANIML_MLION2_5": "~z~look at me..."
"ANIML_MLION2_5A": "ANIML_AHAC"
"ANIML_MLION2_6A": "SFX_PAUSE_1286"
"ANIML_MLION2_7": "~z~look at me..."
"ANIML_MLION2_7A": "ANIML_AHAD"
"ANIML_MLION2_8A": "SFX_PAUSE_438"
"ANIML_MLION2_9": "~z~I am death..."
"ANIML_MLION2_9A": "ANIML_AHAE"
"ANIML_MLIONIF": "100"
"ANIML_MLIONLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MLIONSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MLION_1": "~z~Man... oh man... I feel..."
"ANIML_MLION_10A": "SFX_PAUSE_926"
"ANIML_MLION_11": "~z~I do... I wanna kill..."
"ANIML_MLION_11A": "ANIML_AGAF"
"ANIML_MLION_12A": "SFX_PAUSE_1289"
"ANIML_MLION_13": "~z~I wanna kill... something..."
"ANIML_MLION_13A": "ANIML_AGAG"
"ANIML_MLION_14A": "SFX_PAUSE_1157"
"ANIML_MLION_15": "~z~And that is how it's supposed to be..."
"ANIML_MLION_15A": "ANIML_AGAH"
"ANIML_MLION_16A": "SFX_PAUSE_1211"
"ANIML_MLION_17": "~z~I'm the baddest bastard there is..."
"ANIML_MLION_17A": "ANIML_AGAI"
"ANIML_MLION_18A": "SFX_PAUSE_732"
"ANIML_MLION_19": "~z~I am a beautiful bad bastard..."
"ANIML_MLION_19A": "ANIML_AGAJ"
"ANIML_MLION_1A": "ANIML_AGAA"
"ANIML_MLION_20A": "SFX_PAUSE_386"
"ANIML_MLION_21": "~z~I'm a... I'm the real deal..."
"ANIML_MLION_21A": "ANIML_AGAK"
"ANIML_MLION_22A": "SFX_PAUSE_1280"
"ANIML_MLION_23": "~z~Look at me..."
"ANIML_MLION_23A": "ANIML_AGAL"
"ANIML_MLION_24A": "SFX_PAUSE_1047"
"ANIML_MLION_25": "~z~I'm a god damn lion..."
"ANIML_MLION_25A": "ANIML_AGAM"
"ANIML_MLION_26A": "SFX_PAUSE_039"
"ANIML_MLION_27": "~z~I'm better than a lion..."
"ANIML_MLION_27A": "ANIML_AGAN"
"ANIML_MLION_28A": "SFX_PAUSE_1208"
"ANIML_MLION_29": "~z~I'm a mountain lion..."
"ANIML_MLION_29A": "ANIML_AGAP"
"ANIML_MLION_2A": "SFX_PAUSE_1247"
"ANIML_MLION_3": "~z~I feel..."
"ANIML_MLION_30A": "SFX_PAUSE_272"
"ANIML_MLION_31": "~z~I am the lion of the mountain."
"ANIML_MLION_31A": "ANIML_AGAO"
"ANIML_MLION_32A": "SFX_PAUSE_119"
"ANIML_MLION_33": "~z~"
"ANIML_MLION_33A": "ANIML_AGAQ"
"ANIML_MLION_3A": "ANIML_AGAB"
"ANIML_MLION_4A": "SFX_PAUSE_1422"
"ANIML_MLION_5": "~z~I feel amazing."
"ANIML_MLION_5A": "ANIML_AGAC"
"ANIML_MLION_6A": "SFX_PAUSE_1217"
"ANIML_MLION_7": "~z~I feel like I belong..."
"ANIML_MLION_7A": "ANIML_AGAD"
"ANIML_MLION_8A": "SFX_PAUSE_1553"
"ANIML_MLION_9": "~z~I feel like I want to kill..."
"ANIML_MLION_9A": "ANIML_AGAE"
"ANIML_MPDL2IF": "100"
"ANIML_MPDL2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPDL2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MPDL2_1": "~z~Oh... oh... oh... no..."
"ANIML_MPDL2_10A": "SFX_PAUSE_134"
"ANIML_MPDL2_11": "~z~It's not fair... it sucks"
"ANIML_MPDL2_11A": "ANIML_ARAG"
"ANIML_MPDL2_12A": "SFX_PAUSE_857"
"ANIML_MPDL2_13": "~z~and it's not fair..."
"ANIML_MPDL2_13A": "ANIML_ARAH"
"ANIML_MPDL2_14A": "SFX_PAUSE_608"
"ANIML_MPDL2_15": "~z~It sucks balls and it's not fair..."
"ANIML_MPDL2_15A": "ANIML_ARAI"
"ANIML_MPDL2_16A": "SFX_PAUSE_166"
"ANIML_MPDL2_17": "~z~Can I suck balls?"
"ANIML_MPDL2_17A": "ANIML_ARAJ"
"ANIML_MPDL2_18A": "SFX_PAUSE_1271"
"ANIML_MPDL2_19": "~z~Do I want to try?"
"ANIML_MPDL2_19A": "ANIML_ARAK"
"ANIML_MPDL2_1A": "ANIML_ARAA"
"ANIML_MPDL2_20A": "SFX_PAUSE_1183"
"ANIML_MPDL2_21": "~z~Do I want to sniff someone else's? Oh my God... this is very strange..."
"ANIML_MPDL2_21A": "ANIML_ARAL"
"ANIML_MPDL2_22A": "SFX_PAUSE_170"
"ANIML_MPDL2_23": "~z~I seem obsessed by balls..."
"ANIML_MPDL2_23A": "ANIML_ARAM"
"ANIML_MPDL2_24A": "SFX_PAUSE_986"
"ANIML_MPDL2_25": "~z~Obsessed..."
"ANIML_MPDL2_25A": "ANIML_ARAN"
"ANIML_MPDL2_26A": "SFX_PAUSE_1266"
"ANIML_MPDL2_27": "~z~I love them..."
"ANIML_MPDL2_27A": "ANIML_ARAO"
"ANIML_MPDL2_28A": "SFX_PAUSE_1393"
"ANIML_MPDL2_29": "~z~I want them..."
"ANIML_MPDL2_29A": "ANIML_ARAP"
"ANIML_MPDL2_2A": "SFX_PAUSE_585"
"ANIML_MPDL2_3": "~z~Come on, crap."
"ANIML_MPDL2_30A": "SFX_PAUSE_1350"
"ANIML_MPDL2_31": "~z~Mine I mean... or yours..."
"ANIML_MPDL2_31A": "ANIML_ARAQ"
"ANIML_MPDL2_32A": "SFX_PAUSE_1204"
"ANIML_MPDL2_33": "~z~Not to be weird..."
"ANIML_MPDL2_33A": "ANIML_ARAR"
"ANIML_MPDL2_34A": "SFX_PAUSE_1559"
"ANIML_MPDL2_35": "~z~Just to smell..."
"ANIML_MPDL2_35A": "ANIML_ARAS"
"ANIML_MPDL2_3A": "ANIML_ARAB"
"ANIML_MPDL2_4A": "SFX_PAUSE_884"
"ANIML_MPDL2_5": "~z~I'm... I'm a poodle?"
"ANIML_MPDL2_5A": "ANIML_ARAD"
"ANIML_MPDL2_6A": "SFX_PAUSE_728"
"ANIML_MPDL2_7": "~z~What the fuck..."
"ANIML_MPDL2_7A": "ANIML_ARAE"
"ANIML_MPDL2_8A": "SFX_PAUSE_984"
"ANIML_MPDL2_9": "~z~I'm a fucking inbred little wuss? How is that fair?"
"ANIML_MPDL2_9A": "ANIML_ARAF"
"ANIML_MPDLIF": "100"
"ANIML_MPDLLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPDLSL": "090010090010090010090010090010090010090010090010090"
"ANIML_MPDL_1": "~z~Oh... oh... oh... oh..."
"ANIML_MPDL_10A": "SFX_PAUSE_862"
"ANIML_MPDL_11": "~z~I aint a bitch, I'm a man."
"ANIML_MPDL_11A": "ANIML_AQAF"
"ANIML_MPDL_12A": "SFX_PAUSE_381"
"ANIML_MPDL_13": "~z~No!"
"ANIML_MPDL_13A": "ANIML_AQAG"
"ANIML_MPDL_14A": "SFX_PAUSE_451"
"ANIML_MPDL_15": "~z~God, please no."
"ANIML_MPDL_15A": "ANIML_AQAH"
"ANIML_MPDL_16A": "SFX_PAUSE_687"
"ANIML_MPDL_17": "~z~No!"
"ANIML_MPDL_17A": "ANIML_AQAI"
"ANIML_MPDL_1A": "ANIML_AQAA"
"ANIML_MPDL_2A": "SFX_PAUSE_648"
"ANIML_MPDL_3": "~z~Shit... no... no..."
"ANIML_MPDL_3A": "ANIML_AQAB"
"ANIML_MPDL_4A": "SFX_PAUSE_687"
"ANIML_MPDL_5": "~z~Oh... oh crap..."
"ANIML_MPDL_5A": "ANIML_AQAC"
"ANIML_MPDL_6A": "SFX_PAUSE_732"
"ANIML_MPDL_7": "~z~I'm a poodle..."
"ANIML_MPDL_7A": "ANIML_AQAD"
"ANIML_MPDL_8A": "SFX_PAUSE_444"
"ANIML_MPDL_9": "~z~I don't wanna be a poodle..."
"ANIML_MPDL_9A": "ANIML_AQAE"
"ANIML_MPGN2IF": "100"
"ANIML_MPGN2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPGN2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MPGN2_1": "~z~Shit... oh shit!"
"ANIML_MPGN2_10A": "SFX_PAUSE_079"
"ANIML_MPGN2_11": "~z~That's... that's a turn up for the books..."
"ANIML_MPGN2_11A": "ANIML_BNAF"
"ANIML_MPGN2_12A": "SFX_PAUSE_823"
"ANIML_MPGN2_13": "~z~who would have thought?"
"ANIML_MPGN2_13A": "ANIML_BNAG"
"ANIML_MPGN2_14A": "SFX_PAUSE_1118"
"ANIML_MPGN2_15": "~z~Well I never did..."
"ANIML_MPGN2_15A": "ANIML_BNAH"
"ANIML_MPGN2_16A": "SFX_PAUSE_543"
"ANIML_MPGN2_17": "~z~Ah fuck it, beats being a man."
"ANIML_MPGN2_17A": "ANIML_BNAI"
"ANIML_MPGN2_18A": "SFX_PAUSE_709"
"ANIML_MPGN2_19": "~z~Life is much better now..."
"ANIML_MPGN2_19A": "ANIML_BNAJ"
"ANIML_MPGN2_1A": "ANIML_BNAA"
"ANIML_MPGN2_20A": "SFX_PAUSE_935"
"ANIML_MPGN2_21": "~z~I've got the gift of flight..."
"ANIML_MPGN2_21A": "ANIML_BNAK"
"ANIML_MPGN2_22A": "SFX_PAUSE_1376"
"ANIML_MPGN2_23": "~z~and the gift of being really clever."
"ANIML_MPGN2_23A": "ANIML_BNAL"
"ANIML_MPGN2_24A": "SFX_PAUSE_542"
"ANIML_MPGN2_25": "~z~I know everything... about everywhere..."
"ANIML_MPGN2_25A": "ANIML_BNAM"
"ANIML_MPGN2_26A": "SFX_PAUSE_796"
"ANIML_MPGN2_27": "~z~I could go anywhere..."
"ANIML_MPGN2_27A": "ANIML_BNAN"
"ANIML_MPGN2_28A": "SFX_PAUSE_1400"
"ANIML_MPGN2_29": "~z~oh, this is great..."
"ANIML_MPGN2_29A": "ANIML_BNAO"
"ANIML_MPGN2_2A": "SFX_PAUSE_912"
"ANIML_MPGN2_3": "~z~Oh... wow!"
"ANIML_MPGN2_30A": "SFX_PAUSE_1251"
"ANIML_MPGN2_31": "~z~Being a man was awful..."
"ANIML_MPGN2_31A": "ANIML_BNAP"
"ANIML_MPGN2_32A": "SFX_PAUSE_821"
"ANIML_MPGN2_33": "~z~This is beautiful... really beautiful..."
"ANIML_MPGN2_33A": "ANIML_BNAQ"
"ANIML_MPGN2_34A": "SFX_PAUSE_814"
"ANIML_MPGN2_35": "~z~This is the new me."
"ANIML_MPGN2_35A": "ANIML_BNAR"
"ANIML_MPGN2_3A": "ANIML_BNAB"
"ANIML_MPGN2_4A": "SFX_PAUSE_810"
"ANIML_MPGN2_5": "~z~This works."
"ANIML_MPGN2_5A": "ANIML_BNAC"
"ANIML_MPGN2_6A": "SFX_PAUSE_1193"
"ANIML_MPGN2_7": "~z~This is cool... this is..."
"ANIML_MPGN2_7A": "ANIML_BNAD"
"ANIML_MPGN2_8A": "SFX_PAUSE_888"
"ANIML_MPGN2_9": "~z~Shit... I'm a pigeon!"
"ANIML_MPGN2_9A": "ANIML_BNAE"
"ANIML_MPGNIF": "100"
"ANIML_MPGNLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPGNSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MPGN_1": "~z~Wow... wow... wow, wow, wow..."
"ANIML_MPGN_10A": "SFX_PAUSE_1111"
"ANIML_MPGN_11": "~z~I used to be... Michael the man."
"ANIML_MPGN_11A": "ANIML_BMAF"
"ANIML_MPGN_12A": "SFX_PAUSE_931"
"ANIML_MPGN_13": "~z~Now I'm a pigeon and I'm happy..."
"ANIML_MPGN_13A": "ANIML_BMAG"
"ANIML_MPGN_14A": "SFX_PAUSE_329"
"ANIML_MPGN_15": "~z~The world is much better with flight..."
"ANIML_MPGN_15A": "ANIML_BMAH"
"ANIML_MPGN_16A": "SFX_PAUSE_1114"
"ANIML_MPGN_17": "~z~I'm not on drugs officer... I'm a pigeon!"
"ANIML_MPGN_17A": "ANIML_BMAI"
"ANIML_MPGN_18A": "SFX_PAUSE_192"
"ANIML_MPGN_19": "~z~He's bound to believe me..."
"ANIML_MPGN_19A": "ANIML_BMAJ"
"ANIML_MPGN_1A": "ANIML_BMAA"
"ANIML_MPGN_20A": "SFX_PAUSE_952"
"ANIML_MPGN_21": "~z~because it's true..."
"ANIML_MPGN_21A": "ANIML_BMAK"
"ANIML_MPGN_22A": "SFX_PAUSE_935"
"ANIML_MPGN_23": "~z~I am a pigeon."
"ANIML_MPGN_23A": "ANIML_BMAL"
"ANIML_MPGN_24A": "SFX_PAUSE_1091"
"ANIML_MPGN_25": "~z~Don't deny it... accept it."
"ANIML_MPGN_25A": "ANIML_BMAM"
"ANIML_MPGN_26A": "SFX_PAUSE_1005"
"ANIML_MPGN_27": "~z~I'm a pigeon and you're not."
"ANIML_MPGN_27A": "ANIML_BMAN"
"ANIML_MPGN_28A": "SFX_PAUSE_1148"
"ANIML_MPGN_29": "~z~Unless you are... are you?"
"ANIML_MPGN_29A": "ANIML_BMAO"
"ANIML_MPGN_2A": "SFX_PAUSE_638"
"ANIML_MPGN_3": "~z~Oh wow... look at that..."
"ANIML_MPGN_30A": "SFX_PAUSE_1562"
"ANIML_MPGN_31": "~z~Are you a pigeon?"
"ANIML_MPGN_31A": "ANIML_BMAP"
"ANIML_MPGN_32A": "SFX_PAUSE_1319"
"ANIML_MPGN_33": "~z~No... you.. are my addled brain."
"ANIML_MPGN_33A": "ANIML_BMAQ"
"ANIML_MPGN_3A": "ANIML_BMAB"
"ANIML_MPGN_4A": "SFX_PAUSE_968"
"ANIML_MPGN_5": "~z~look at me..."
"ANIML_MPGN_5A": "ANIML_BMAC"
"ANIML_MPGN_6A": "SFX_PAUSE_655"
"ANIML_MPGN_7": "~z~Michael the... Michael the pigeon?"
"ANIML_MPGN_7A": "ANIML_BMAD"
"ANIML_MPGN_8A": "SFX_PAUSE_103"
"ANIML_MPGN_9": "~z~How did that happen?"
"ANIML_MPGN_9A": "ANIML_BMAE"
"ANIML_MPIG2IF": "100"
"ANIML_MPIG2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPIG2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MPIG2_1": "~z~Oh... oh... shit..."
"ANIML_MPIG2_10A": "SFX_PAUSE_1014"
"ANIML_MPIG2_11": "~z~I love pigs and I am one..."
"ANIML_MPIG2_11A": "ANIML_AJAF"
"ANIML_MPIG2_12A": "SFX_PAUSE_075"
"ANIML_MPIG2_13": "~z~but I love eating pigs,"
"ANIML_MPIG2_13A": "ANIML_AJAG"
"ANIML_MPIG2_14A": "SFX_PAUSE_910"
"ANIML_MPIG2_15": "~z~and they say you are what you eat..."
"ANIML_MPIG2_15A": "ANIML_AJAT"
"ANIML_MPIG2_16A": "SFX_PAUSE_1031"
"ANIML_MPIG2_17": "~z~I am a pig..."
"ANIML_MPIG2_17A": "ANIML_AJAH"
"ANIML_MPIG2_18A": "SFX_PAUSE_836"
"ANIML_MPIG2_19": "~z~I eat pig and I am a pig..."
"ANIML_MPIG2_19A": "ANIML_AJAI"
"ANIML_MPIG2_1A": "ANIML_AJAA"
"ANIML_MPIG2_20A": "SFX_PAUSE_950"
"ANIML_MPIG2_21": "~z~Amanda was right..."
"ANIML_MPIG2_21A": "ANIML_AJAJ"
"ANIML_MPIG2_22A": "SFX_PAUSE_835"
"ANIML_MPIG2_23": "~z~Oh, this sucks..."
"ANIML_MPIG2_23A": "ANIML_AJAK"
"ANIML_MPIG2_24A": "SFX_PAUSE_949"
"ANIML_MPIG2_25": "~z~This... why does everybody want to eat me?"
"ANIML_MPIG2_25A": "ANIML_AJAL"
"ANIML_MPIG2_26A": "SFX_PAUSE_834"
"ANIML_MPIG2_27": "~z~They don't deserve to eat me..."
"ANIML_MPIG2_27A": "ANIML_AJAM"
"ANIML_MPIG2_28A": "SFX_PAUSE_1024"
"ANIML_MPIG2_29": "~z~I've got fucking feelings, you fuckers..."
"ANIML_MPIG2_29A": "ANIML_AJAN"
"ANIML_MPIG2_2A": "SFX_PAUSE_865"
"ANIML_MPIG2_3": "~z~Oh shit... shit."
"ANIML_MPIG2_30A": "SFX_PAUSE_635"
"ANIML_MPIG2_31": "~z~Eat someone else. Don't eat me..."
"ANIML_MPIG2_31A": "ANIML_AJAO"
"ANIML_MPIG2_32A": "SFX_PAUSE_1317"
"ANIML_MPIG2_33": "~z~I'm not so bad..."
"ANIML_MPIG2_33A": "ANIML_AJAP"
"ANIML_MPIG2_34A": "SFX_PAUSE_838"
"ANIML_MPIG2_35": "~z~I'm nice..."
"ANIML_MPIG2_35A": "ANIML_AJAQ"
"ANIML_MPIG2_36A": "SFX_PAUSE_698"
"ANIML_MPIG2_37": "~z~I'm a nice fucking pig."
"ANIML_MPIG2_37A": "ANIML_AJAU"
"ANIML_MPIG2_38A": "SFX_PAUSE_207"
"ANIML_MPIG2_39": "~z~Pigs are cool, man."
"ANIML_MPIG2_39A": "ANIML_AJAR"
"ANIML_MPIG2_3A": "ANIML_AJAB"
"ANIML_MPIG2_40A": "SFX_PAUSE_902"
"ANIML_MPIG2_41": "~z~Humans suck."
"ANIML_MPIG2_41A": "ANIML_AJAS"
"ANIML_MPIG2_4A": "SFX_PAUSE_716"
"ANIML_MPIG2_5": "~z~Oh, I'm a pig..."
"ANIML_MPIG2_5A": "ANIML_AJAC"
"ANIML_MPIG2_6A": "SFX_PAUSE_565"
"ANIML_MPIG2_7": "~z~Oh shit... this is... not good..."
"ANIML_MPIG2_7A": "ANIML_AJAD"
"ANIML_MPIG2_8A": "SFX_PAUSE_1347"
"ANIML_MPIG2_9": "~z~I... I love pigs..."
"ANIML_MPIG2_9A": "ANIML_AJAE"
"ANIML_MPIGIF": "100"
"ANIML_MPIGLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPIGSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MPIG_1": "~z~Oh no... no!"
"ANIML_MPIG_10A": "SFX_PAUSE_181"
"ANIML_MPIG_11": "~z~I don't wanna be a pig..."
"ANIML_MPIG_11A": "ANIML_AIAF"
"ANIML_MPIG_12A": "SFX_PAUSE_864"
"ANIML_MPIG_13": "~z~I'm just so sensitive and caring... and hungry..."
"ANIML_MPIG_13A": "ANIML_AIAG"
"ANIML_MPIG_14A": "SFX_PAUSE_1236"
"ANIML_MPIG_15": "~z~I'mma hungry sensitive"
"ANIML_MPIG_15A": "ANIML_AIAH"
"ANIML_MPIG_16A": "SFX_PAUSE_153"
"ANIML_MPIG_17": "~z~pig and I want to eat everything"
"ANIML_MPIG_17A": "ANIML_AIAQ"
"ANIML_MPIG_18A": "SFX_PAUSE_684"
"ANIML_MPIG_19": "~z~and I feel really sad..."
"ANIML_MPIG_19A": "ANIML_AIAR"
"ANIML_MPIG_1A": "ANIML_AIAA"
"ANIML_MPIG_20A": "SFX_PAUSE_107"
"ANIML_MPIG_21": "~z~And I don't know why..."
"ANIML_MPIG_21A": "ANIML_AIAI"
"ANIML_MPIG_22A": "SFX_PAUSE_104"
"ANIML_MPIG_23": "~z~Oh shit... I do know why..."
"ANIML_MPIG_23A": "ANIML_AIAJ"
"ANIML_MPIG_24A": "SFX_PAUSE_594"
"ANIML_MPIG_25": "~z~Bacon..."
"ANIML_MPIG_25A": "ANIML_AIAK"
"ANIML_MPIG_26A": "SFX_PAUSE_1146"
"ANIML_MPIG_27": "~z~God, I feel really guilty about all that fucking bacon..."
"ANIML_MPIG_27A": "ANIML_AIAL"
"ANIML_MPIG_28A": "SFX_PAUSE_801"
"ANIML_MPIG_29": "~z~I'm like a cannibal..."
"ANIML_MPIG_29A": "ANIML_AIAM"
"ANIML_MPIG_2A": "SFX_PAUSE_210"
"ANIML_MPIG_3": "~z~No!"
"ANIML_MPIG_30A": "SFX_PAUSE_793"
"ANIML_MPIG_31": "~z~I'm a pig cannibal..."
"ANIML_MPIG_31A": "ANIML_AIAN"
"ANIML_MPIG_32A": "SFX_PAUSE_448"
"ANIML_MPIG_33": "~z~I don't want to eat bacon..."
"ANIML_MPIG_33A": "ANIML_AIAO"
"ANIML_MPIG_34A": "SFX_PAUSE_926"
"ANIML_MPIG_35": "~z~I want to eat slop..."
"ANIML_MPIG_35A": "ANIML_AIAS"
"ANIML_MPIG_36A": "SFX_PAUSE_738"
"ANIML_MPIG_37": "~z~Forgive me."
"ANIML_MPIG_37A": "ANIML_AIAP"
"ANIML_MPIG_3A": "ANIML_AIAB"
"ANIML_MPIG_4A": "SFX_PAUSE_268"
"ANIML_MPIG_5": "~z~Oh wow... I'm a pig."
"ANIML_MPIG_5A": "ANIML_AIAC"
"ANIML_MPIG_6A": "SFX_PAUSE_112"
"ANIML_MPIG_7": "~z~Shit... oh, that sucks..."
"ANIML_MPIG_7A": "ANIML_AIAD"
"ANIML_MPIG_8A": "SFX_PAUSE_403"
"ANIML_MPIG_9": "~z~I'm a pig and it sucks..."
"ANIML_MPIG_9A": "ANIML_AIAE"
"ANIML_MPUG2IF": "100"
"ANIML_MPUG2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPUG2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090090010090"
"ANIML_MPUG2_1": "~z~Oh no."
"ANIML_MPUG2_10A": "SFX_PAUSE_388"
"ANIML_MPUG2_11": "~z~Why, oh why, oh fucking why?"
"ANIML_MPUG2_11A": "ANIML_ATAF"
"ANIML_MPUG2_12A": "SFX_PAUSE_735"
"ANIML_MPUG2_13": "~z~What the fuck?"
"ANIML_MPUG2_13A": "ANIML_ATAG"
"ANIML_MPUG2_14A": "SFX_PAUSE_460"
"ANIML_MPUG2_15": "~z~I'm a fucking pug..."
"ANIML_MPUG2_15A": "ANIML_ATAH"
"ANIML_MPUG2_16A": "SFX_PAUSE_264"
"ANIML_MPUG2_17": "~z~I am a pug... I pug therefore I am..."
"ANIML_MPUG2_17A": "ANIML_ATAI"
"ANIML_MPUG2_18A": "SFX_PAUSE_938"
"ANIML_MPUG2_19": "~z~I got a face like a traffic accident"
"ANIML_MPUG2_19A": "ANIML_ATAJ"
"ANIML_MPUG2_1A": "ANIML_ATAA"
"ANIML_MPUG2_20A": "SFX_PAUSE_406"
"ANIML_MPUG2_21": "~z~and breath like napalm... oh it's great..."
"ANIML_MPUG2_21A": "ANIML_ATAK"
"ANIML_MPUG2_22A": "SFX_PAUSE_1264"
"ANIML_MPUG2_23": "~z~I love myself..."
"ANIML_MPUG2_23A": "ANIML_ATAL"
"ANIML_MPUG2_24A": "SFX_PAUSE_1112"
"ANIML_MPUG2_25": "~z~I'm ugly and smelly and I love it..."
"ANIML_MPUG2_25A": "ANIML_ATAM"
"ANIML_MPUG2_26A": "SFX_PAUSE_1089"
"ANIML_MPUG2_27": "~z~People are so fucking superficial..."
"ANIML_MPUG2_27A": "ANIML_ATAN"
"ANIML_MPUG2_28A": "SFX_PAUSE_959"
"ANIML_MPUG2_29": "~z~People are idiots..."
"ANIML_MPUG2_29A": "ANIML_ATAO"
"ANIML_MPUG2_2A": "SFX_PAUSE_029"
"ANIML_MPUG2_3": "~z~Oh no... oh no!"
"ANIML_MPUG2_30A": "SFX_PAUSE_841"
"ANIML_MPUG2_31": "~z~I'm not an idiot..."
"ANIML_MPUG2_31A": "ANIML_ATAP"
"ANIML_MPUG2_32": "~z~I am a pug..."
"ANIML_MPUG2_32A": "ANIML_ATAQ"
"ANIML_MPUG2_33A": "SFX_PAUSE_123"
"ANIML_MPUG2_34": "~z~I am Michael... the pug."
"ANIML_MPUG2_34A": "ANIML_ATAR"
"ANIML_MPUG2_3A": "ANIML_ATAB"
"ANIML_MPUG2_4A": "SFX_PAUSE_657"
"ANIML_MPUG2_5": "~z~I'm a pug?"
"ANIML_MPUG2_5A": "ANIML_ATAC"
"ANIML_MPUG2_6A": "SFX_PAUSE_476"
"ANIML_MPUG2_7": "~z~I'm a fucking pug?"
"ANIML_MPUG2_7A": "ANIML_ATAD"
"ANIML_MPUG2_8A": "SFX_PAUSE_053"
"ANIML_MPUG2_9": "~z~I used to be a man and now I'm a pug... why?"
"ANIML_MPUG2_9A": "ANIML_ATAE"
"ANIML_MPUGIF": "100"
"ANIML_MPUGLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MPUGSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MPUG_1": "~z~Oh wow..."
"ANIML_MPUG_10A": "SFX_PAUSE_625"
"ANIML_MPUG_11": "~z~Oh, fuck me..."
"ANIML_MPUG_11A": "ANIML_ASAF"
"ANIML_MPUG_12A": "SFX_PAUSE_641"
"ANIML_MPUG_13": "~z~I'm a pug... I don't even like pugs..."
"ANIML_MPUG_13A": "ANIML_ASAG"
"ANIML_MPUG_14A": "SFX_PAUSE_1069"
"ANIML_MPUG_15": "~z~I don't like myself very much..."
"ANIML_MPUG_15A": "ANIML_ASAH"
"ANIML_MPUG_16A": "SFX_PAUSE_813"
"ANIML_MPUG_17": "~z~I'm short, fat, ugly..."
"ANIML_MPUG_17A": "ANIML_ASAI"
"ANIML_MPUG_18A": "SFX_PAUSE_677"
"ANIML_MPUG_19": "~z~I was always short, fat and ugly but,"
"ANIML_MPUG_19A": "ANIML_ASAJ"
"ANIML_MPUG_1A": "ANIML_ASAA"
"ANIML_MPUG_20A": "SFX_PAUSE_716"
"ANIML_MPUG_21": "~z~now I'm short, fat and ugly with a reason..."
"ANIML_MPUG_21A": "ANIML_ASAK"
"ANIML_MPUG_22A": "SFX_AUSE_678"
"ANIML_MPUG_23": "~z~This... this is..."
"ANIML_MPUG_23A": "ANIML_ASAL"
"ANIML_MPUG_24A": "SFX_PAUSE_476"
"ANIML_MPUG_25": "~z~I really want something to eat..."
"ANIML_MPUG_25A": "ANIML_ASAM"
"ANIML_MPUG_26A": "SFX_PAUSE_879"
"ANIML_MPUG_27": "~z~Something to eat and somewhere to piss..."
"ANIML_MPUG_27A": "ANIML_ASAN"
"ANIML_MPUG_28A": "SFX_PAUSE_730"
"ANIML_MPUG_29": "~z~I don't know... I mean..."
"ANIML_MPUG_29A": "ANIML_ASAO"
"ANIML_MPUG_2A": "SFX_PAUSE_960"
"ANIML_MPUG_3": "~z~This isn't... this isn't good..."
"ANIML_MPUG_30A": "SFX_PAUSE_887"
"ANIML_MPUG_31": "~z~I'm not so ugly..."
"ANIML_MPUG_31A": "ANIML_ASAP"
"ANIML_MPUG_32A": "SFX_PAUSE_896"
"ANIML_MPUG_33": "~z~I'm okay..."
"ANIML_MPUG_33A": "ANIML_ASAQ"
"ANIML_MPUG_34A": "SFX_PAUSE_1102"
"ANIML_MPUG_35": "~z~Hey, I've got personality..."
"ANIML_MPUG_35A": "ANIML_ASAR"
"ANIML_MPUG_36A": "SFX_PAUSE_168"
"ANIML_MPUG_37": "~z~That's different to ugly."
"ANIML_MPUG_37A": "ANIML_ASAS"
"ANIML_MPUG_3A": "ANIML_ASAB"
"ANIML_MPUG_4A": "SFX_PAUSE_1186"
"ANIML_MPUG_5": "~z~Shit... Oh shit.."
"ANIML_MPUG_5A": "ANIML_ASAC"
"ANIML_MPUG_6A": "SFX_PAUSE_1161"
"ANIML_MPUG_7": "~z~I'm a pug..."
"ANIML_MPUG_7A": "ANIML_ASAD"
"ANIML_MPUG_8A": "SFX_PAUSE_394"
"ANIML_MPUG_9": "~z~You fucking kidding me? I'm a fucking pug?"
"ANIML_MPUG_9A": "ANIML_ASAE"
"ANIML_MRAT2IF": "100"
"ANIML_MRAT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRAT2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRAT2_1": "~z~Shit... why did you do that?"
"ANIML_MRAT2_10A": "SFX_PAUSE_834"
"ANIML_MRAT2_11": "~z~Very funny karma."
"ANIML_MRAT2_11A": "ANIML_ANAF"
"ANIML_MRAT2_12A": "SFX_PAUSE_693"
"ANIML_MRAT2_13": "~z~How amusing..."
"ANIML_MRAT2_13A": "ANIML_ANAG"
"ANIML_MRAT2_14A": "SFX_PAUSE_783"
"ANIML_MRAT2_15": "~z~Oh, I'm laughing... really laughing..."
"ANIML_MRAT2_15A": "ANIML_ANAH"
"ANIML_MRAT2_16A": "SFX_PAUSE_820"
"ANIML_MRAT2_17": "~z~And I'll be laughing when I piss on your food and give you a disease... That..."
"ANIML_MRAT2_17A": "ANIML_ANAI"
"ANIML_MRAT2_18A": "SFX_PAUSE_474"
"ANIML_MRAT2_19": "~z~will be funny..."
"ANIML_MRAT2_19A": "ANIML_ANAJ"
"ANIML_MRAT2_1A": "ANIML_ANAA"
"ANIML_MRAT2_20A": "SFX_PAUSE_300"
"ANIML_MRAT2_21": "~z~What's also funny is that I'll survive and you'll die..."
"ANIML_MRAT2_21A": "ANIML_ANAK"
"ANIML_MRAT2_22A": "SFX_PAUSE_830"
"ANIML_MRAT2_23": "~z~You like that?"
"ANIML_MRAT2_23A": "ANIML_ANAL"
"ANIML_MRAT2_24A": "SFX_PAUSE_807"
"ANIML_MRAT2_25": "~z~'Cause I do... I like it a lot..."
"ANIML_MRAT2_25A": "ANIML_ANAM"
"ANIML_MRAT2_26A": "SFX_PAUSE_523"
"ANIML_MRAT2_27": "~z~You wanna know why? 'Cause I am a rat"
"ANIML_MRAT2_27A": "ANIML_ANAN"
"ANIML_MRAT2_28A": "SFX_PAUSE_376"
"ANIML_MRAT2_29": "~z~and I am happy..."
"ANIML_MRAT2_29A": "ANIML_ANAP"
"ANIML_MRAT2_2A": "SFX_PAUSE_908"
"ANIML_MRAT2_3": "~z~What is wrong with you?"
"ANIML_MRAT2_30A": "SFX_PAUSE_169"
"ANIML_MRAT2_31": "~z~I've made my peace..."
"ANIML_MRAT2_31A": "ANIML_ANAO"
"ANIML_MRAT2_3A": "ANIML_ANAB"
"ANIML_MRAT2_4A": "SFX_PAUSE_1198"
"ANIML_MRAT2_5": "~z~You are such a moron..."
"ANIML_MRAT2_5A": "ANIML_ANAC"
"ANIML_MRAT2_6A": "SFX_PAUSE_743"
"ANIML_MRAT2_7": "~z~You are such a... rat..."
"ANIML_MRAT2_7A": "ANIML_ANAD"
"ANIML_MRAT2_8A": "SFX_PAUSE_233"
"ANIML_MRAT2_9": "~z~You, Michael, are a rat..."
"ANIML_MRAT2_9A": "ANIML_ANAE"
"ANIML_MRATIF": "100"
"ANIML_MRATLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRATSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRAT_1": "~z~Oh shit... shit..."
"ANIML_MRAT_10A": "SFX_PAUSE_613"
"ANIML_MRAT_11": "~z~I know it finally, I know it and you know it and everyone else knows it..."
"ANIML_MRAT_11A": "ANIML_AMAF"
"ANIML_MRAT_12A": "SFX_PAUSE_1090"
"ANIML_MRAT_13": "~z~I am a rat... I am a fucking rat..."
"ANIML_MRAT_13A": "ANIML_AMAG"
"ANIML_MRAT_14A": "SFX_PAUSE_519"
"ANIML_MRAT_15": "~z~I'm vermin,"
"ANIML_MRAT_15A": "ANIML_AMAH"
"ANIML_MRAT_16A": "SFX_PAUSE_672"
"ANIML_MRAT_17": "~z~I lie and steal and survive..."
"ANIML_MRAT_17A": "ANIML_AMAI"
"ANIML_MRAT_18A": "SFX_PAUSE_1165"
"ANIML_MRAT_19": "~z~I spread disease..."
"ANIML_MRAT_19A": "ANIML_AMAJ"
"ANIML_MRAT_1A": "ANIML_AMAA"
"ANIML_MRAT_20A": "SFX_PAUSE_864"
"ANIML_MRAT_21": "~z~I'm not so bad..."
"ANIML_MRAT_21A": "ANIML_AMAK"
"ANIML_MRAT_22A": "SFX_PAUSE_731"
"ANIML_MRAT_23": "~z~Why does everybody hate me?"
"ANIML_MRAT_23A": "ANIML_AMAL"
"ANIML_MRAT_24A": "SFX_PAUSE_532"
"ANIML_MRAT_25": "~z~I'm not so bad... I try..."
"ANIML_MRAT_25A": "ANIML_AMAM"
"ANIML_MRAT_26A": "SFX_PAUSE_729"
"ANIML_MRAT_27": "~z~A little..."
"ANIML_MRAT_27A": "ANIML_AMAN"
"ANIML_MRAT_28A": "SFX_PAUSE_1184"
"ANIML_MRAT_29": "~z~Don't hate the rat..."
"ANIML_MRAT_29A": "ANIML_AMAO"
"ANIML_MRAT_2A": "SFX_PAUSE_544"
"ANIML_MRAT_3": "~z~Oh shit... shit... shit"
"ANIML_MRAT_30A": "SFX_PAUSE_1092"
"ANIML_MRAT_31": "~z~Seriously... I'm just a rat..."
"ANIML_MRAT_31A": "ANIML_AMAP"
"ANIML_MRAT_32A": "SFX_PAUSE_277"
"ANIML_MRAT_33": "~z~Don't hate me... because I'm different..."
"ANIML_MRAT_33A": "ANIML_AMAQ"
"ANIML_MRAT_34A": "SFX_PAUSE_1075"
"ANIML_MRAT_35": "~z~My name is Michael and I am a rat."
"ANIML_MRAT_35A": "ANIML_AMAR"
"ANIML_MRAT_3A": "ANIML_AMAB"
"ANIML_MRAT_4A": "SFX_PAUSE_765"
"ANIML_MRAT_5": "~z~I'm where I always belonged..."
"ANIML_MRAT_5A": "ANIML_AMAC"
"ANIML_MRAT_6A": "SFX_PAUSE_740"
"ANIML_MRAT_7": "~z~I'm... I'm... this is me... this is..."
"ANIML_MRAT_7A": "ANIML_AMAD"
"ANIML_MRAT_8A": "SFX_PAUSE_703"
"ANIML_MRAT_9": "~z~who I am and what I am..."
"ANIML_MRAT_9A": "ANIML_AMAE"
"ANIML_MRAY2IF": "100"
"ANIML_MRAY2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRAY2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRAY2_1": "~z~Oh, why did I do that?"
"ANIML_MRAY2_10A": "SFX_PAUSE_1829"
"ANIML_MRAY2_11": "~z~This is being graceful."
"ANIML_MRAY2_11A": "ANIML_CIAF"
"ANIML_MRAY2_12A": "SFX_PAUSE_1195"
"ANIML_MRAY2_13": "~z~Oh, this is being the coolest cat in the sea."
"ANIML_MRAY2_13A": "ANIML_CIAG"
"ANIML_MRAY2_14A": "SFX_PAUSE_438"
"ANIML_MRAY2_15": "~z~Ah, wait. I'm not a cat."
"ANIML_MRAY2_15A": "ANIML_CIAH"
"ANIML_MRAY2_16A": "SFX_PAUSE_1046"
"ANIML_MRAY2_17": "~z~I'm..."
"ANIML_MRAY2_17A": "ANIML_CIAI"
"ANIML_MRAY2_18A": "SFX_PAUSE_1033"
"ANIML_MRAY2_19": "~z~I'm Ray."
"ANIML_MRAY2_19A": "ANIML_CIAJ"
"ANIML_MRAY2_1A": "ANIML_CIAA"
"ANIML_MRAY2_20A": "SFX_PAUSE_1038"
"ANIML_MRAY2_21": "~z~I'm Ray. Oh yeah, nobody fucks with Ray..."
"ANIML_MRAY2_21A": "ANIML_CIAK"
"ANIML_MRAY2_22A": "SFX_PAUSE_575"
"ANIML_MRAY2_23": "~z~Ray belongs..."
"ANIML_MRAY2_23A": "ANIML_CIAL"
"ANIML_MRAY2_24A": "SFX_PAUSE_545"
"ANIML_MRAY2_25": "~z~Ray is... Ray just is, man."
"ANIML_MRAY2_25A": "ANIML_CIAM"
"ANIML_MRAY2_26A": "SFX_PAUSE_772"
"ANIML_MRAY2_27": "~z~Ray is and I is."
"ANIML_MRAY2_27A": "ANIML_CIAN"
"ANIML_MRAY2_28A": "SFX_PAUSE_779"
"ANIML_MRAY2_29": "~z~I-I am Ray..."
"ANIML_MRAY2_29A": "ANIML_CIAO"
"ANIML_MRAY2_2A": "SFX_PAUSE_1140"
"ANIML_MRAY2_3": "~z~Why? Why? Woah... oh..."
"ANIML_MRAY2_30A": "SFX_PAUSE_510"
"ANIML_MRAY2_31": "~z~Fuck you. Ray is here."
"ANIML_MRAY2_31A": "ANIML_CIAP"
"ANIML_MRAY2_32A": "SFX_PAUSE_886"
"ANIML_MRAY2_33": "~z~Coolest cat in the sea who ain't a cat."
"ANIML_MRAY2_33A": "ANIML_CIAQ"
"ANIML_MRAY2_34A": "SFX_PAUSE_353"
"ANIML_MRAY2_35": "~z~Ray don't take no shit baby."
"ANIML_MRAY2_35A": "ANIML_CIAR"
"ANIML_MRAY2_36A": "SFX_PAUSE_417"
"ANIML_MRAY2_37": "~z~Ray just is... Ray!"
"ANIML_MRAY2_37A": "ANIML_CIAS"
"ANIML_MRAY2_38A": "SFX_PAUSE_1152"
"ANIML_MRAY2_39": "~z~Michael is Ray."
"ANIML_MRAY2_39A": "ANIML_CIAT"
"ANIML_MRAY2_3A": "ANIML_CIAB"
"ANIML_MRAY2_40A": "SFX_PAUSE_475"
"ANIML_MRAY2_41": "~z~I am Ray... feel me? I belong."
"ANIML_MRAY2_41A": "ANIML_CIAU"
"ANIML_MRAY2_4A": "SFX_PAUSE_1696"
"ANIML_MRAY2_5": "~z~wow... this is cool."
"ANIML_MRAY2_5A": "ANIML_CIAC"
"ANIML_MRAY2_6A": "SFX_PAUSE_530"
"ANIML_MRAY2_7": "~z~This is... fun."
"ANIML_MRAY2_7A": "ANIML_CIAD"
"ANIML_MRAY2_8A": "SFX_PAUSE_1186"
"ANIML_MRAY2_9": "~z~This is amazing."
"ANIML_MRAY2_9A": "ANIML_CIAE"
"ANIML_MRAYIF": "100"
"ANIML_MRAYLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRAYSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRAY_1": "~z~Oh, oh man..."
"ANIML_MRAY_10A": "SFX_PAUSE_614"
"ANIML_MRAY_11": "~z~look at the grace."
"ANIML_MRAY_11A": "ANIML_CHAF"
"ANIML_MRAY_12A": "SFX_PAUSE_1719"
"ANIML_MRAY_13": "~z~You're so... so in control."
"ANIML_MRAY_13A": "ANIML_CHAG"
"ANIML_MRAY_14A": "SFX_PAUSE_1345"
"ANIML_MRAY_15": "~z~This is how to live..."
"ANIML_MRAY_15A": "ANIML_CHAH"
"ANIML_MRAY_16A": "SFX_PAUSE_2145"
"ANIML_MRAY_17": "~z~I sweep through the waves..."
"ANIML_MRAY_17A": "ANIML_CHAI"
"ANIML_MRAY_18A": "SFX_PAUSE_345"
"ANIML_MRAY_19": "~z~I sting and I sweep..."
"ANIML_MRAY_19A": "ANIML_CHAJ"
"ANIML_MRAY_1A": "ANIML_CHAA"
"ANIML_MRAY_20A": "SFX_PAUSE_770"
"ANIML_MRAY_21": "~z~I glide... I belong."
"ANIML_MRAY_21A": "ANIML_CHAK"
"ANIML_MRAY_22A": "SFX_PAUSE_1546"
"ANIML_MRAY_23": "~z~Man... this is great."
"ANIML_MRAY_23A": "ANIML_CHAL"
"ANIML_MRAY_24A": "SFX_PAUSE_1643"
"ANIML_MRAY_25": "~z~What is great?"
"ANIML_MRAY_25A": "ANIML_CHAM"
"ANIML_MRAY_26A": "SFX_PAUSE_978"
"ANIML_MRAY_27": "~z~Gliding is great."
"ANIML_MRAY_27A": "ANIML_CHAN"
"ANIML_MRAY_28A": "SFX_PAUSE_481"
"ANIML_MRAY_29": "~z~Stinging is great."
"ANIML_MRAY_29A": "ANIML_CHAO"
"ANIML_MRAY_2A": "SFX_PAUSE_251"
"ANIML_MRAY_3": "~z~Oh... oh man, man..."
"ANIML_MRAY_30A": "SFX_PAUSE_1576"
"ANIML_MRAY_31": "~z~Being cool is great... this... is great."
"ANIML_MRAY_31A": "ANIML_CHAP"
"ANIML_MRAY_32A": "SFX_PAUSE_1779"
"ANIML_MRAY_33": "~z~I'm great... I am great."
"ANIML_MRAY_33A": "ANIML_CHAQ"
"ANIML_MRAY_34A": "SFX_PAUSE_1179"
"ANIML_MRAY_35": "~z~I am... I am..."
"ANIML_MRAY_35A": "ANIML_CHAR"
"ANIML_MRAY_36A": "SFX_PAUSE_860"
"ANIML_MRAY_37": "~z~the coolest motherfucker in the sea. I'm Michael!"
"ANIML_MRAY_37A": "ANIML_CHAS"
"ANIML_MRAY_38A": "SFX_PAUSE_816"
"ANIML_MRAY_39": "~z~I don't give a fuck..."
"ANIML_MRAY_39A": "ANIML_CHAT"
"ANIML_MRAY_3A": "ANIML_CHAB"
"ANIML_MRAY_40A": "SFX_PAUSE_1102"
"ANIML_MRAY_41": "~z~I'm just so cool."
"ANIML_MRAY_41A": "ANIML_CHAU"
"ANIML_MRAY_4A": "SFX_PAUSE_1332"
"ANIML_MRAY_5": "~z~this is... wow!"
"ANIML_MRAY_5A": "ANIML_CHAC"
"ANIML_MRAY_6A": "SFX_PAUSE_1335"
"ANIML_MRAY_7": "~z~Look... you're gliding..."
"ANIML_MRAY_7A": "ANIML_CHAD"
"ANIML_MRAY_8A": "SFX_PAUSE_439"
"ANIML_MRAY_9": "~z~look at that..."
"ANIML_MRAY_9A": "ANIML_CHAE"
"ANIML_MRET2IF": "100"
"ANIML_MRET2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRET2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRET2_1": "~z~Oh... oh, wow..."
"ANIML_MRET2_10A": "SFX_PAUSE_677"
"ANIML_MRET2_11": "~z~being me..."
"ANIML_MRET2_11A": "ANIML_AVAF"
"ANIML_MRET2_12A": "SFX_PAUSE_1527"
"ANIML_MRET2_13": "~z~I feel like... a..."
"ANIML_MRET2_13A": "ANIML_AVAG"
"ANIML_MRET2_14A": "SFX_PAUSE_346"
"ANIML_MRET2_15": "~z~I feel like I'm a fucking dog!"
"ANIML_MRET2_15A": "ANIML_AVAH"
"ANIML_MRET2_16A": "SFX_PAUSE_089"
"ANIML_MRET2_17": "~z~Like I'm a... I feel like I'm a... I don't know..."
"ANIML_MRET2_17A": "ANIML_AVAI"
"ANIML_MRET2_18A": "SFX_PAUSE_075"
"ANIML_MRET2_19": "~z~I'm okay though..."
"ANIML_MRET2_19A": "ANIML_AVAJ"
"ANIML_MRET2_1A": "ANIML_AVAA"
"ANIML_MRET2_20A": "SFX_PAUSE_1112"
"ANIML_MRET2_21": "~z~I just wanna friend..."
"ANIML_MRET2_21A": "ANIML_AVAK"
"ANIML_MRET2_22A": "SFX_PAUSE_907"
"ANIML_MRET2_23": "~z~I need a friend..."
"ANIML_MRET2_23A": "ANIML_AVAL"
"ANIML_MRET2_24A": "SFX_PAUSE_947"
"ANIML_MRET2_25": "~z~I need a friend and master..."
"ANIML_MRET2_25A": "ANIML_AVAM"
"ANIML_MRET2_26A": "SFX_PAUSE_254"
"ANIML_MRET2_27": "~z~I need to be told what to do..."
"ANIML_MRET2_27A": "ANIML_AVAN"
"ANIML_MRET2_28A": "SFX_PAUSE_910"
"ANIML_MRET2_29": "~z~I just... want a friend... I really want a friend..."
"ANIML_MRET2_29A": "ANIML_AVAO"
"ANIML_MRET2_2A": "SFX_PAUSE_966"
"ANIML_MRET2_3": "~z~I feel..."
"ANIML_MRET2_30A": "SFX_PAUSE_1123"
"ANIML_MRET2_31": "~z~I really need a friend."
"ANIML_MRET2_31A": "ANIML_AVAP"
"ANIML_MRET2_32A": "SFX_PAUSE_766"
"ANIML_MRET2_33": "~z~Will someone be my friend?"
"ANIML_MRET2_33A": "ANIML_AVAQ"
"ANIML_MRET2_3A": "ANIML_AVAB"
"ANIML_MRET2_4A": "SFX_PAUSE_1642"
"ANIML_MRET2_5": "~z~I feel great..."
"ANIML_MRET2_5A": "ANIML_AVAC"
"ANIML_MRET2_6A": "SFX_PAUSE_1049"
"ANIML_MRET2_7": "~z~I feel like doing something..."
"ANIML_MRET2_7A": "ANIML_AVAD"
"ANIML_MRET2_8A": "SFX_PAUSE_1270"
"ANIML_MRET2_9": "~z~I feel like doing something and going somewhere... and..."
"ANIML_MRET2_9A": "ANIML_AVAE"
"ANIML_MRETIF": "100"
"ANIML_MRETLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRETSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRET_1": "~z~Shit, oh shit..."
"ANIML_MRET_10A": "SFX_PAUSE_503"
"ANIML_MRET_11": "~z~I'm a fucking dog..."
"ANIML_MRET_11A": "ANIML_AUAF"
"ANIML_MRET_12A": "SFX_PAUSE_076"
"ANIML_MRET_13": "~z~Fuck... I'm happy..."
"ANIML_MRET_13A": "ANIML_AUAG"
"ANIML_MRET_14A": "SFX_PAUSE_652"
"ANIML_MRET_15": "~z~I want to do something and I don't know what..."
"ANIML_MRET_15A": "ANIML_AUAH"
"ANIML_MRET_16A": "SFX_PAUSE_764"
"ANIML_MRET_17": "~z~I wish someone here would tell me what to do..."
"ANIML_MRET_17A": "ANIML_AUAI"
"ANIML_MRET_18A": "SFX_PAUSE_829"
"ANIML_MRET_19": "~z~I really do... I wish someone would tell me where to go..."
"ANIML_MRET_19A": "ANIML_AUAJ"
"ANIML_MRET_1A": "ANIML_AUAA"
"ANIML_MRET_20A": "SFX_PAUSE_575"
"ANIML_MRET_21": "~z~I need... need a little help!"
"ANIML_MRET_21A": "ANIML_AUAK"
"ANIML_MRET_22A": "SFX_PAUSE_095"
"ANIML_MRET_23": "~z~Someone guide me..."
"ANIML_MRET_23A": "ANIML_AUAL"
"ANIML_MRET_24A": "SFX_PAUSE_1483"
"ANIML_MRET_25": "~z~Don't guide me..."
"ANIML_MRET_25A": "ANIML_AUAM"
"ANIML_MRET_26A": "SFX_PAUSE_1237"
"ANIML_MRET_27": "~z~tell me... hello!"
"ANIML_MRET_27A": "ANIML_AUAN"
"ANIML_MRET_28A": "SFX_PAUSE_531"
"ANIML_MRET_29": "~z~I need some help so tell me... anyone?"
"ANIML_MRET_29A": "ANIML_AUAO"
"ANIML_MRET_2A": "SFX_PAUSE_590"
"ANIML_MRET_3": "~z~Oh, man... I feel so good."
"ANIML_MRET_3A": "ANIML_AUAB"
"ANIML_MRET_4A": "SFX_PAUSE_435"
"ANIML_MRET_5": "~z~So good and happy."
"ANIML_MRET_5A": "ANIML_AUAC"
"ANIML_MRET_6A": "SFX_PAUSE_604"
"ANIML_MRET_7": "~z~Oh, this is great..."
"ANIML_MRET_7A": "ANIML_AUAD"
"ANIML_MRET_8A": "SFX_PAUSE_384"
"ANIML_MRET_9": "~z~I just want to work and do my shit and be me... and... and..."
"ANIML_MRET_9A": "ANIML_AUAE"
"ANIML_MRTW2IF": "100"
"ANIML_MRTW2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRTW2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRTW2_1": "~z~What..."
"ANIML_MRTW2_10A": "SFX_PAUSE_119"
"ANIML_MRTW2_11": "~z~I'm hard..."
"ANIML_MRTW2_11A": "ANIML_AXAS"
"ANIML_MRTW2_12A": "SFX_PAUSE_857"
"ANIML_MRTW2_13": "~z~I'm hard and I don't give a fuck who knows it..."
"ANIML_MRTW2_13A": "ANIML_AXAF"
"ANIML_MRTW2_14A": "SFX_PAUSE_055"
"ANIML_MRTW2_15": "~z~Who wants a go?"
"ANIML_MRTW2_15A": "ANIML_AXAG"
"ANIML_MRTW2_16A": "SFX_PAUSE_609"
"ANIML_MRTW2_17": "~z~Who wants a go with me?"
"ANIML_MRTW2_17A": "ANIML_AXAH"
"ANIML_MRTW2_18A": "SFX_PAUSE_899"
"ANIML_MRTW2_19": "~z~Who wants to fight me and get fucked up?"
"ANIML_MRTW2_19A": "ANIML_AXAI"
"ANIML_MRTW2_1A": "ANIML_AXAA"
"ANIML_MRTW2_20A": "SFX_PAUSE_860"
"ANIML_MRTW2_21": "~z~I will fuck all y'all up!"
"ANIML_MRTW2_21A": "ANIML_AXAJ"
"ANIML_MRTW2_22A": "SFX_PAUSE_561"
"ANIML_MRTW2_23": "~z~All of you..."
"ANIML_MRTW2_23A": "ANIML_AXAK"
"ANIML_MRTW2_24A": "SFX_PAUSE_218"
"ANIML_MRTW2_25": "~z~Anyone who wants some..."
"ANIML_MRTW2_25A": "ANIML_AXAL"
"ANIML_MRTW2_26A": "SFX_PAUSE_1188"
"ANIML_MRTW2_27": "~z~You all hate me..."
"ANIML_MRTW2_27A": "ANIML_AXAM"
"ANIML_MRTW2_28A": "SFX_PAUSE_837"
"ANIML_MRTW2_29": "~z~Well, don't hate me..."
"ANIML_MRTW2_29A": "ANIML_AXAN"
"ANIML_MRTW2_2A": "SFX_PAUSE_1303"
"ANIML_MRTW2_3": "~z~What... whoa..."
"ANIML_MRTW2_30A": "SFX_PAUSE_1070"
"ANIML_MRTW2_31": "~z~fear me!"
"ANIML_MRTW2_31A": "ANIML_AXAO"
"ANIML_MRTW2_32A": "SFX_PAUSE_014"
"ANIML_MRTW2_33": "~z~Be afraid because I am going to fuck you up."
"ANIML_MRTW2_33A": "ANIML_AXAP"
"ANIML_MRTW2_34A": "SFX_PAUSE_457"
"ANIML_MRTW2_35": "~z~Because you're not afraid of."
"ANIML_MRTW2_35A": "ANIML_AXAT"
"ANIML_MRTW2_36A": "SFX_PAUSE_599"
"ANIML_MRTW2_37": "~z~Dominion over me? Give me a break."
"ANIML_MRTW2_37A": "ANIML_AXAQ"
"ANIML_MRTW2_38A": "SFX_PAUSE_651"
"ANIML_MRTW2_39": "~z~I am dominion."
"ANIML_MRTW2_39A": "ANIML_AXAR"
"ANIML_MRTW2_3A": "ANIML_AXAB"
"ANIML_MRTW2_4A": "SFX_PAUSE_1173"
"ANIML_MRTW2_5": "~z~Shit!"
"ANIML_MRTW2_5A": "ANIML_AXAC"
"ANIML_MRTW2_6A": "SFX_PAUSE_1001"
"ANIML_MRTW2_7": "~z~Shit... look at me."
"ANIML_MRTW2_7A": "ANIML_AXAD"
"ANIML_MRTW2_8A": "SFX_PAUSE_1019"
"ANIML_MRTW2_9": "~z~Look at me!"
"ANIML_MRTW2_9A": "ANIML_AXAE"
"ANIML_MRTWIF": "100"
"ANIML_MRTWLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MRTWSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MRTW_1": "~z~I... woah..."
"ANIML_MRTW_10A": "SFX_PAUSE_026"
"ANIML_MRTW_11": "~z~You're looking at me."
"ANIML_MRTW_11A": "ANIML_AWAF"
"ANIML_MRTW_12A": "SFX_PAUSE_585"
"ANIML_MRTW_13": "~z~That's right, I'm amazing!"
"ANIML_MRTW_13A": "ANIML_AWAG"
"ANIML_MRTW_14A": "SFX_PAUSE_970"
"ANIML_MRTW_15": "~z~I'm tougher than any of you."
"ANIML_MRTW_15A": "ANIML_AWAH"
"ANIML_MRTW_16A": "SFX_PAUSE_679"
"ANIML_MRTW_17": "~z~I could rip your face off!"
"ANIML_MRTW_17A": "ANIML_AWAI"
"ANIML_MRTW_18A": "SFX_PAUSE_132"
"ANIML_MRTW_19": "~z~I want to rip your face off!"
"ANIML_MRTW_19A": "ANIML_AWAJ"
"ANIML_MRTW_1A": "ANIML_AWAA"
"ANIML_MRTW_20A": "SFX_PAUSE_1189"
"ANIML_MRTW_21": "~z~I want to rip off your face and shit down your neck!"
"ANIML_MRTW_21A": "ANIML_AWAK"
"ANIML_MRTW_22A": "SFX_PAUSE_039"
"ANIML_MRTW_23": "~z~I'm not angry!"
"ANIML_MRTW_23A": "ANIML_AWAL"
"ANIML_MRTW_24A": "SFX_PAUSE_1023"
"ANIML_MRTW_25": "~z~Who said I was angry?"
"ANIML_MRTW_25A": "ANIML_AWAM"
"ANIML_MRTW_26A": "SFX_PAUSE_941"
"ANIML_MRTW_27": "~z~I am in charge, I'm not angry!"
"ANIML_MRTW_27A": "ANIML_AWAN"
"ANIML_MRTW_28A": "SFX_PAUSE_1087"
"ANIML_MRTW_29": "~z~I want a fight..."
"ANIML_MRTW_29A": "ANIML_AWAO"
"ANIML_MRTW_2A": "SFX_PAUSE_576"
"ANIML_MRTW_3": "~z~Oh... oh... oh..."
"ANIML_MRTW_30A": "SFX_PAUSE_1038"
"ANIML_MRTW_31": "~z~I feel... I feel..."
"ANIML_MRTW_31A": "ANIML_AWAP"
"ANIML_MRTW_32A": "SFX_PAUSE_929"
"ANIML_MRTW_33": "~z~I feel like no one loves me..."
"ANIML_MRTW_33A": "ANIML_AWAT"
"ANIML_MRTW_34A": "SFX_PAUSE_438"
"ANIML_MRTW_35": "~z~Everyone is scared of me..."
"ANIML_MRTW_35A": "ANIML_AWAQ"
"ANIML_MRTW_36A": "SFX_PAUSE_558"
"ANIML_MRTW_37": "~z~And they should love me... I'm not so bad..."
"ANIML_MRTW_37A": "ANIML_AWAR"
"ANIML_MRTW_38A": "SFX_PAUSE_793"
"ANIML_MRTW_39": "~z~Anyone who doesn't love me is going to get their face ripped off."
"ANIML_MRTW_39A": "ANIML_AWAS"
"ANIML_MRTW_3A": "ANIML_AWAB"
"ANIML_MRTW_4A": "SFX_PAUSE_283"
"ANIML_MRTW_5": "~z~Fuck you!"
"ANIML_MRTW_5A": "ANIML_AWAC"
"ANIML_MRTW_6A": "SFX_PAUSE_761"
"ANIML_MRTW_7": "~z~Fuck all of you..."
"ANIML_MRTW_7A": "ANIML_AWAD"
"ANIML_MRTW_8A": "SFX_PAUSE_683"
"ANIML_MRTW_9": "~z~Who the fuck do you think you're looking at?"
"ANIML_MRTW_9A": "ANIML_AWAE"
"ANIML_MSPD2IF": "100"
"ANIML_MSPD2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MSPD2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MSPD2_1": "~z~Oh..."
"ANIML_MSPD2_10A": "SFX_PAUSE_2148"
"ANIML_MSPD2_11": "~z~One day you're a man... the next you're a dog..."
"ANIML_MSPD2_11A": "ANIML_AZAF"
"ANIML_MSPD2_12A": "SFX_PAUSE_937"
"ANIML_MSPD2_13": "~z~And not just any dog... but this dog."
"ANIML_MSPD2_13A": "ANIML_AZAG"
"ANIML_MSPD2_14A": "SFX_PAUSE_1195"
"ANIML_MSPD2_15": "~z~This dog is me and I am this dog."
"ANIML_MSPD2_15A": "ANIML_AZAH"
"ANIML_MSPD2_16A": "SFX_PAUSE_1243"
"ANIML_MSPD2_17": "~z~Can I bark?"
"ANIML_MSPD2_17A": "ANIML_AZAI"
"ANIML_MSPD2_18A": "SFX_PAUSE_257"
"ANIML_MSPD2_19": "~z~I'm a dog..."
"ANIML_MSPD2_19A": "ANIML_AZAJ"
"ANIML_MSPD2_1A": "ANIML_AZAA"
"ANIML_MSPD2_20A": "SFX_PAUSE_1291"
"ANIML_MSPD2_21": "~z~You always said I was a dog, Amanda!"
"ANIML_MSPD2_21A": "ANIML_AZAK"
"ANIML_MSPD2_22A": "SFX_PAUSE_1091"
"ANIML_MSPD2_23": "~z~Now you know... I am one... this dog..."
"ANIML_MSPD2_23A": "ANIML_AZAL"
"ANIML_MSPD2_24A": "SFX_PAUSE_803"
"ANIML_MSPD2_25": "~z~This dog is me... and I am this dog..."
"ANIML_MSPD2_25A": "ANIML_AZAM"
"ANIML_MSPD2_26A": "SFX_PAUSE_1002"
"ANIML_MSPD2_27": "~z~Man, I gotta get more therapy..."
"ANIML_MSPD2_27A": "ANIML_AZAN"
"ANIML_MSPD2_28A": "SFX_PAUSE_791"
"ANIML_MSPD2_29": "~z~either that or rehab."
"ANIML_MSPD2_29A": "ANIML_AZAO"
"ANIML_MSPD2_2A": "SFX_PAUSE_370"
"ANIML_MSPD2_3": "~z~Oh.. wow..."
"ANIML_MSPD2_3A": "ANIML_AZAB"
"ANIML_MSPD2_4A": "SFX_PAUSE_644"
"ANIML_MSPD2_5": "~z~I feel... wow... I feel..."
"ANIML_MSPD2_5A": "ANIML_AZAC"
"ANIML_MSPD2_6A": "SFX_PAUSE_1357"
"ANIML_MSPD2_7": "~z~I'm a fucking sheep dog!"
"ANIML_MSPD2_7A": "ANIML_AZAD"
"ANIML_MSPD2_8A": "SFX_PAUSE_1156"
"ANIML_MSPD2_9": "~z~How did that happen?"
"ANIML_MSPD2_9A": "ANIML_AZAE"
"ANIML_MSPDIF": "100"
"ANIML_MSPDLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MSPDSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MSPD_1": "~z~Why did I do that?"
"ANIML_MSPD_10A": "SFX_PAUSE_1388"
"ANIML_MSPD_11": "~z~I should organise them..."
"ANIML_MSPD_11A": "ANIML_AYAF"
"ANIML_MSPD_12A": "SFX_PAUSE_1299"
"ANIML_MSPD_13": "~z~I should dominate them and organise them..."
"ANIML_MSPD_13A": "ANIML_AYAG"
"ANIML_MSPD_14A": "SFX_PAUSE_1375"
"ANIML_MSPD_15": "~z~Am I a dog?"
"ANIML_MSPD_15A": "ANIML_AYAH"
"ANIML_MSPD_16A": "SFX_PAUSE_201"
"ANIML_MSPD_17": "~z~I'm not a dog..."
"ANIML_MSPD_17A": "ANIML_AYAI"
"ANIML_MSPD_18A": "SFX_PAUSE_548"
"ANIML_MSPD_19": "~z~I'm in charge..."
"ANIML_MSPD_19A": "ANIML_AYAJ"
"ANIML_MSPD_1A": "ANIML_AYAA"
"ANIML_MSPD_20A": "SFX_PAUSE_1151"
"ANIML_MSPD_21": "~z~I run things around here..."
"ANIML_MSPD_21A": "ANIML_AYAK"
"ANIML_MSPD_22A": "SFX_PAUSE_1350"
"ANIML_MSPD_23": "~z~For the bosses..."
"ANIML_MSPD_23A": "ANIML_AYAL"
"ANIML_MSPD_24A": "SFX_PAUSE_980"
"ANIML_MSPD_25": "~z~Yeah, that's right, I run things for the people who are in charge."
"ANIML_MSPD_25A": "ANIML_AYAM"
"ANIML_MSPD_26A": "SFX_PAUSE_029"
"ANIML_MSPD_27": "~z~Something smells funny..."
"ANIML_MSPD_27A": "ANIML_AYAN"
"ANIML_MSPD_28A": "SFX_PAUSE_1270"
"ANIML_MSPD_29": "~z~I'm not feeling like myself..."
"ANIML_MSPD_29A": "ANIML_AYAO"
"ANIML_MSPD_2A": "SFX_PAUSE_1475"
"ANIML_MSPD_3": "~z~Why? Wow..."
"ANIML_MSPD_30A": "SFX_PAUSE_1453"
"ANIML_MSPD_31": "~z~I got great paws."
"ANIML_MSPD_31A": "ANIML_AYAP"
"ANIML_MSPD_3A": "ANIML_AYAB"
"ANIML_MSPD_4A": "SFX_PAUSE_1173"
"ANIML_MSPD_5": "~z~Wow.. how... this is really weird..."
"ANIML_MSPD_5A": "ANIML_AYAC"
"ANIML_MSPD_6A": "SFX_PAUSE_1327"
"ANIML_MSPD_7": "~z~I really want to tell people what to do..."
"ANIML_MSPD_7A": "ANIML_AYAD"
"ANIML_MSPD_8A": "SFX_PAUSE_912"
"ANIML_MSPD_9": "~z~I... I... things seem very disorganised..."
"ANIML_MSPD_9A": "ANIML_AYAE"
"ANIML_MTSHK2IF": "100"
"ANIML_MTSHK2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MTSHK2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MTSHK2_1": "~z~Oh... oh... oh... what am I?"
"ANIML_MTSHK2_10A": "SFX_PAUSE_210"
"ANIML_MTSHK2_11": "~z~I need to swim and kill... and kill... and swim."
"ANIML_MTSHK2_11A": "ANIML_CGAF"
"ANIML_MTSHK2_12A": "SFX_PAUSE_599"
"ANIML_MTSHK2_13": "~z~I'm a swimming, killing machine."
"ANIML_MTSHK2_13A": "ANIML_CGAG"
"ANIML_MTSHK2_14A": "SFX_PAUSE_69"
"ANIML_MTSHK2_15": "~z~Just me...."
"ANIML_MTSHK2_15A": "ANIML_CGAH"
"ANIML_MTSHK2_16A": "SFX_PAUSE_279"
"ANIML_MTSHK2_17": "~z~and my teeth and my gills..."
"ANIML_MTSHK2_17A": "ANIML_CGAM"
"ANIML_MTSHK2_18A": "SFX_PAUSE_884"
"ANIML_MTSHK2_19": "~z~I want... I want everything..."
"ANIML_MTSHK2_19A": "ANIML_CGAI"
"ANIML_MTSHK2_1A": "ANIML_CGAA"
"ANIML_MTSHK2_20A": "SFX_PAUSE_1292"
"ANIML_MTSHK2_21": "~z~I just don't care about anything other than desire... oh, I want..."
"ANIML_MTSHK2_21A": "ANIML_CGAJ"
"ANIML_MTSHK2_22A": "SFX_PAUSE_694"
"ANIML_MTSHK2_23": "~z~I want..."
"ANIML_MTSHK2_23A": "ANIML_CGAK"
"ANIML_MTSHK2_24A": "SFX_PAUSE_1005"
"ANIML_MTSHK2_25": "~z~My name is Michael and I fucking want."
"ANIML_MTSHK2_25A": "ANIML_CGAL"
"ANIML_MTSHK2_2A": "SFX_PAUSE_1184"
"ANIML_MTSHK2_3": "~z~Wow... this..."
"ANIML_MTSHK2_3A": "ANIML_CGAB"
"ANIML_MTSHK2_4A": "SFX_PAUSE_1200"
"ANIML_MTSHK2_5": "~z~I want to kill..."
"ANIML_MTSHK2_5A": "ANIML_CGAC"
"ANIML_MTSHK2_6A": "SFX_PAUSE_973"
"ANIML_MTSHK2_7": "~z~I need to kill..."
"ANIML_MTSHK2_7A": "ANIML_CGAD"
"ANIML_MTSHK2_8A": "SFX_PAUSE_748"
"ANIML_MTSHK2_9": "~z~I need to swim and kill..."
"ANIML_MTSHK2_9A": "ANIML_CGAE"
"ANIML_MTSHKIF": "100"
"ANIML_MTSHKLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MTSHKSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MTSHK_1": "~z~Woah... woah, what..."
"ANIML_MTSHK_10A": "SFX_PAUSE_152"
"ANIML_MTSHK_11": "~z~I want to kill and eat..."
"ANIML_MTSHK_11A": "ANIML_CFAF"
"ANIML_MTSHK_12A": "SFX_PAUSE_1189"
"ANIML_MTSHK_13": "~z~I'm... this is beautiful."
"ANIML_MTSHK_13A": "ANIML_CFAG"
"ANIML_MTSHK_14A": "SFX_PAUSE_125"
"ANIML_MTSHK_15": "~z~I want to taste death."
"ANIML_MTSHK_15A": "ANIML_CFAH"
"ANIML_MTSHK_16A": "SFX_PAUSE_1518"
"ANIML_MTSHK_17": "~z~Death is beautiful..."
"ANIML_MTSHK_17A": "ANIML_CFAI"
"ANIML_MTSHK_18A": "SFX_PAUSE_953"
"ANIML_MTSHK_19": "~z~I'm beautiful..."
"ANIML_MTSHK_19A": "ANIML_CFAJ"
"ANIML_MTSHK_1A": "ANIML_CFAA"
"ANIML_MTSHK_20A": "SFX_PAUSE_989"
"ANIML_MTSHK_21": "~z~I'm a tiger... I'm a tiger shark..."
"ANIML_MTSHK_21A": "ANIML_CFAK"
"ANIML_MTSHK_22A": "SFX_PAUSE_300"
"ANIML_MTSHK_23": "~z~I'm finally at the apex..."
"ANIML_MTSHK_23A": "ANIML_CFAL"
"ANIML_MTSHK_24A": "SFX_PAUSE_714"
"ANIML_MTSHK_25": "~z~I will hunt and kill."
"ANIML_MTSHK_25A": "ANIML_CFAM"
"ANIML_MTSHK_26A": "SFX_PAUSE_1185"
"ANIML_MTSHK_27": "~z~I will eat."
"ANIML_MTSHK_27A": "ANIML_CFAN"
"ANIML_MTSHK_28A": "SFX_PAUSE_1244"
"ANIML_MTSHK_29": "~z~Oh my God... I want to hunt and kill and eat..."
"ANIML_MTSHK_29A": "ANIML_CFAO"
"ANIML_MTSHK_2A": "SFX_PAUSE_1620"
"ANIML_MTSHK_3": "~z~what is going on here?"
"ANIML_MTSHK_30A": "SFX_PAUSE_1477"
"ANIML_MTSHK_31": "~z~I will hunt and eat and kill you all."
"ANIML_MTSHK_31A": "ANIML_CFAP"
"ANIML_MTSHK_32A": "SFX_PAUSE_1256"
"ANIML_MTSHK_33": "~z~I'm Michael..."
"ANIML_MTSHK_33A": "ANIML_CFAQ"
"ANIML_MTSHK_34A": "SFX_PAUSE_471"
"ANIML_MTSHK_35": "~z~Michael the tiger shark..."
"ANIML_MTSHK_35A": "ANIML_CFAR"
"ANIML_MTSHK_3A": "ANIML_CFAB"
"ANIML_MTSHK_4A": "SFX_PAUSE_1189"
"ANIML_MTSHK_5": "~z~Who cares?"
"ANIML_MTSHK_5A": "ANIML_CFAC"
"ANIML_MTSHK_6A": "SFX_PAUSE_979"
"ANIML_MTSHK_7": "~z~Who fucking cares? This is..."
"ANIML_MTSHK_7A": "ANIML_CFAD"
"ANIML_MTSHK_8A": "SFX_PAUSE_1089"
"ANIML_MTSHK_9": "~z~I'm hungry... I want to eat."
"ANIML_MTSHK_9A": "ANIML_CFAE"
"ANIML_MWST2IF": "100"
"ANIML_MWST2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MWST2SL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MWST2_1": "~z~I... I... I..."
"ANIML_MWST2_10A": "SFX_PAUSE_027"
"ANIML_MWST2_11": "~z~What's that smell?"
"ANIML_MWST2_11A": "ANIML_BBAF"
"ANIML_MWST2_12A": "SFX_PAUSE_032"
"ANIML_MWST2_13": "~z~I want to hump something..."
"ANIML_MWST2_13A": "ANIML_BBAG"
"ANIML_MWST2_14A": "SFX_PAUSE_655"
"ANIML_MWST2_15": "~z~hump it or bite it... or shit on it..."
"ANIML_MWST2_15A": "ANIML_BBAH"
"ANIML_MWST2_16A": "SFX_PAUSE_529"
"ANIML_MWST2_17": "~z~or all three..."
"ANIML_MWST2_17A": "ANIML_BBAI"
"ANIML_MWST2_18A": "SFX_PAUSE_585"
"ANIML_MWST2_19": "~z~or piss..."
"ANIML_MWST2_19A": "ANIML_BBAJ"
"ANIML_MWST2_1A": "ANIML_BBAA"
"ANIML_MWST2_20A": "SFX_PAUSE_1097"
"ANIML_MWST2_21": "~z~shit, piss, hump, bite... there is nothing else!"
"ANIML_MWST2_21A": "ANIML_BBAK"
"ANIML_MWST2_22A": "SFX_PAUSE_196"
"ANIML_MWST2_23": "~z~This is pure..."
"ANIML_MWST2_23A": "ANIML_BBAL"
"ANIML_MWST2_24A": "SFX_PAUSE_944"
"ANIML_MWST2_25": "~z~I really wanna bite something..."
"ANIML_MWST2_25A": "ANIML_BBAM"
"ANIML_MWST2_26A": "SFX_PAUSE_188"
"ANIML_MWST2_27": "~z~I will not give up..."
"ANIML_MWST2_27A": "ANIML_BBAN"
"ANIML_MWST2_28A": "SFX_PAUSE_597"
"ANIML_MWST2_29": "~z~I will not give up, I am me..."
"ANIML_MWST2_29A": "ANIML_BBAO"
"ANIML_MWST2_2A": "SFX_PAUSE_737"
"ANIML_MWST2_3": "~z~I wanna..."
"ANIML_MWST2_30A": "SFX_PAUSE_940"
"ANIML_MWST2_31": "~z~This is great."
"ANIML_MWST2_31A": "ANIML_BBAP"
"ANIML_MWST2_3A": "ANIML_BBAB"
"ANIML_MWST2_4A": "SFX_PAUSE_854"
"ANIML_MWST2_5": "~z~I need to run..."
"ANIML_MWST2_5A": "ANIML_BBAC"
"ANIML_MWST2_6A": "SFX_PAUSE_959"
"ANIML_MWST2_7": "~z~And chase..."
"ANIML_MWST2_7A": "ANIML_BBAD"
"ANIML_MWST2_8A": "SFX_PAUSE_545"
"ANIML_MWST2_9": "~z~I want to rip some shit up!"
"ANIML_MWST2_9A": "ANIML_BBAE"
"ANIML_MWSTIF": "100"
"ANIML_MWSTLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_MWSTSL": "090010090010090010090010090010090010090010090010090010090010090010090010090010090010090"
"ANIML_MWST_1": "~z~I... I... I don't feel so good..."
"ANIML_MWST_10A": "SFX_PAUSE_677"
"ANIML_MWST_11": "~z~Or a ball..."
"ANIML_MWST_11A": "ANIML_BAAF"
"ANIML_MWST_12A": "SFX_PAUSE_909"
"ANIML_MWST_13": "~z~I feel angry..."
"ANIML_MWST_13A": "ANIML_BAAG"
"ANIML_MWST_14A": "SFX_PAUSE_009"
"ANIML_MWST_15": "~z~I don't fucking care what you think..."
"ANIML_MWST_15A": "ANIML_BAAH"
"ANIML_MWST_16A": "SFX_PAUSE_656"
"ANIML_MWST_17": "~z~I won't give up..."
"ANIML_MWST_17A": "ANIML_BAAI"
"ANIML_MWST_18A": "SFX_PAUSE_497"
"ANIML_MWST_19": "~z~I'm not apologizing..."
"ANIML_MWST_19A": "ANIML_BAAJ"
"ANIML_MWST_1A": "ANIML_BAAA"
"ANIML_MWST_20A": "SFX_PAUSE_928"
"ANIML_MWST_21": "~z~I'm really angry..."
"ANIML_MWST_21A": "ANIML_BAAK"
"ANIML_MWST_22A": "SFX_PAUSE_869"
"ANIML_MWST_23": "~z~I love testicles..."
"ANIML_MWST_23A": "ANIML_BAAL"
"ANIML_MWST_24A": "SFX_PAUSE_766"
"ANIML_MWST_25": "~z~What's... what's that smell?"
"ANIML_MWST_25A": "ANIML_BAAM"
"ANIML_MWST_26A": "SFX_PAUSE_051"
"ANIML_MWST_27": "~z~I don't care... I will just keep going... 'cause I don't care."
"ANIML_MWST_27A": "ANIML_BAAN"
"ANIML_MWST_28A": "SFX_PAUSE_405"
"ANIML_MWST_29": "~z~Don't give a fuck."
"ANIML_MWST_29A": "ANIML_BAAO"
"ANIML_MWST_2A": "SFX_PAUSE_895"
"ANIML_MWST_3": "~z~I... I feel... I feel..."
"ANIML_MWST_3A": "ANIML_BAAB"
"ANIML_MWST_4A": "SFX_PAUSE_331"
"ANIML_MWST_5": "~z~I feel like I want to chase something..."
"ANIML_MWST_5A": "ANIML_BAAC"
"ANIML_MWST_6A": "SFX_PAUSE_592"
"ANIML_MWST_7": "~z~I feel like I won't ever give up..."
"ANIML_MWST_7A": "ANIML_BAAD"
"ANIML_MWST_8A": "SFX_PAUSE_717"
"ANIML_MWST_9": "~z~I really want to bite a child..."
"ANIML_MWST_9A": "ANIML_BAAE"
"ANIML_TBOAR2IF": "100"
"ANIML_TBOAR2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TBOAR2SL": "190010190010190010190010190010190010190010190010190"
"ANIML_TBOAR2_1": "~z~Woah..."
"ANIML_TBOAR2_10A": "SFX_PAUSE_770"
"ANIML_TBOAR2_11": "~z~and angry..."
"ANIML_TBOAR2_11A": "ANIML_EUAF"
"ANIML_TBOAR2_12A": "SFX_PAUSE_732"
"ANIML_TBOAR2_13": "~z~I want to eat and attack."
"ANIML_TBOAR2_13A": "ANIML_EUAG"
"ANIML_TBOAR2_14A": "SFX_PAUSE_762"
"ANIML_TBOAR2_15": "~z~This is..."
"ANIML_TBOAR2_15A": "ANIML_EUAH"
"ANIML_TBOAR2_16A": "SFX_PAUSE_962"
"ANIML_TBOAR2_17": "~z~Is anyone laughing at me?"
"ANIML_TBOAR2_17A": "ANIML_EUAI"
"ANIML_TBOAR2_1A": "ANIML_EUAA"
"ANIML_TBOAR2_2A": "SFX_PAUSE_075"
"ANIML_TBOAR2_3": "~z~what is going on?"
"ANIML_TBOAR2_3A": "ANIML_EUAB"
"ANIML_TBOAR2_4A": "SFX_PAUSE_806"
"ANIML_TBOAR2_5": "~z~Where am I?"
"ANIML_TBOAR2_5A": "ANIML_EUAC"
"ANIML_TBOAR2_6A": "SFX_PAUSE_1000"
"ANIML_TBOAR2_7": "~z~I'm here..."
"ANIML_TBOAR2_7A": "ANIML_EUAD"
"ANIML_TBOAR2_8A": "SFX_PAUSE_508"
"ANIML_TBOAR2_9": "~z~and I'm hungry..."
"ANIML_TBOAR2_9A": "ANIML_EUAE"
"ANIML_TBOARIF": "100"
"ANIML_TBOARLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TBOARSL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TBOAR_1": "~z~Woah.... oh..."
"ANIML_TBOAR_10A": "SFX_PAUSE_667"
"ANIML_TBOAR_11": "~z~Daddy wants to eat."
"ANIML_TBOAR_11A": "ANIML_ETAF"
"ANIML_TBOAR_12A": "SFX_PAUSE_529"
"ANIML_TBOAR_13": "~z~I am daddy..."
"ANIML_TBOAR_13A": "ANIML_ETAG"
"ANIML_TBOAR_14A": "SFX_PAUSE_507"
"ANIML_TBOAR_15": "~z~I... me..."
"ANIML_TBOAR_15A": "ANIML_ETAH"
"ANIML_TBOAR_16A": "SFX_PAUSE_725"
"ANIML_TBOAR_17": "~z~I and me..."
"ANIML_TBOAR_17A": "ANIML_ETAI"
"ANIML_TBOAR_18A": "SFX_PAUSE_222"
"ANIML_TBOAR_19": "~z~this is great..."
"ANIML_TBOAR_19A": "ANIML_ETAJ"
"ANIML_TBOAR_1A": "ANIML_ETAA"
"ANIML_TBOAR_20A": "SFX_PAUSE_389"
"ANIML_TBOAR_21": "~z~I want to eat."
"ANIML_TBOAR_21A": "ANIML_ETAK"
"ANIML_TBOAR_22A": "SFX_PAUSE_083"
"ANIML_TBOAR_23": "~z~I want to eat some shit."
"ANIML_TBOAR_23A": "ANIML_ETAL"
"ANIML_TBOAR_2A": "SFX_PAUSE_553"
"ANIML_TBOAR_3": "~z~Wow!"
"ANIML_TBOAR_3A": "ANIML_ETAB"
"ANIML_TBOAR_4A": "SFX_PAUSE_938"
"ANIML_TBOAR_5": "~z~I wanna eat!"
"ANIML_TBOAR_5A": "ANIML_ETAC"
"ANIML_TBOAR_6A": "SFX_PAUSE_998"
"ANIML_TBOAR_7": "~z~I want eat!"
"ANIML_TBOAR_7A": "ANIML_ETAD"
"ANIML_TBOAR_8A": "SFX_PAUSE_616"
"ANIML_TBOAR_9": "~z~Come to daddy."
"ANIML_TBOAR_9A": "ANIML_ETAE"
"ANIML_TBUN2IF": "100"
"ANIML_TBUN2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TBUN2SL": "190010190010190010190010190010190010190010190010190190010190010190"
"ANIML_TBUN2_1": "~z~Come on.... come on... oh..."
"ANIML_TBUN2_10A": "SFX_PAUSE_732"
"ANIML_TBUN2_11": "~z~You are joking?"
"ANIML_TBUN2_11A": "ANIML_FEAF"
"ANIML_TBUN2_12A": "SFX_PAUSE_251"
"ANIML_TBUN2_13": "~z~Someone is joking."
"ANIML_TBUN2_13A": "ANIML_FEAG"
"ANIML_TBUN2_14A": "SFX_PAUSE_402"
"ANIML_TBUN2_15": "~z~Why?"
"ANIML_TBUN2_15A": "ANIML_FEAH"
"ANIML_TBUN2_16A": "SFX_PAUSE_554"
"ANIML_TBUN2_17": "~z~What's wrong with rabbits?"
"ANIML_TBUN2_17A": "ANIML_FEAI"
"ANIML_TBUN2_18": "~z~You seem pretty cool..."
"ANIML_TBUN2_18A": "ANIML_FEAJ"
"ANIML_TBUN2_19A": "SFX_PAUSE_702"
"ANIML_TBUN2_1A": "ANIML_FEAA"
"ANIML_TBUN2_20": "~z~Why you so angry Trevor?"
"ANIML_TBUN2_20A": "ANIML_FEAK"
"ANIML_TBUN2_21A": "SFX_PAUSE_689"
"ANIML_TBUN2_22": "~z~Just eat a carrot or a power line and get on with it."
"ANIML_TBUN2_22A": "ANIML_FEAL"
"ANIML_TBUN2_2A": "SFX_PAUSE_671"
"ANIML_TBUN2_3": "~z~What?"
"ANIML_TBUN2_3A": "ANIML_FEAB"
"ANIML_TBUN2_4A": "SFX_PAUSE_569"
"ANIML_TBUN2_5": "~z~I'm a rabbit?"
"ANIML_TBUN2_5A": "ANIML_FEAC"
"ANIML_TBUN2_6A": "SFX_PAUSE_515"
"ANIML_TBUN2_7": "~z~Me?"
"ANIML_TBUN2_7A": "ANIML_FEAD"
"ANIML_TBUN2_8A": "SFX_PAUSE_406"
"ANIML_TBUN2_9": "~z~A fucking bunny?"
"ANIML_TBUN2_9A": "ANIML_FEAE"
"ANIML_TBUNIF": "100"
"ANIML_TBUNLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TBUNSL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TBUN_1": "~z~This better be good!"
"ANIML_TBUN_10A": "SFX_PAUSE_125"
"ANIML_TBUN_11": "~z~traitors and titty bar owners..."
"ANIML_TBUN_11A": "ANIML_FDAF"
"ANIML_TBUN_12A": "SFX_PAUSE_184"
"ANIML_TBUN_13": "~z~is a bunny?"
"ANIML_TBUN_13A": "ANIML_FDAG"
"ANIML_TBUN_14A": "SFX_PAUSE_440"
"ANIML_TBUN_15": "~z~So it seems ..."
"ANIML_TBUN_15A": "ANIML_FDAH"
"ANIML_TBUN_16A": "SFX_PAUSE_645"
"ANIML_TBUN_17": "~z~Shit!"
"ANIML_TBUN_17A": "ANIML_FDAI"
"ANIML_TBUN_18A": "SFX_PAUSE_334"
"ANIML_TBUN_19": "~z~That's not the way things were meant to be."
"ANIML_TBUN_19A": "ANIML_FDAJ"
"ANIML_TBUN_1A": "ANIML_FDAA"
"ANIML_TBUN_20A": "SFX_PAUSE_787"
"ANIML_TBUN_21": "~z~Not at all!"
"ANIML_TBUN_21A": "ANIML_FDAK"
"ANIML_TBUN_22A": "SFX_PAUSE_1193"
"ANIML_TBUN_23": "~z~Well, I guess it is now."
"ANIML_TBUN_23A": "ANIML_FDAL"
"ANIML_TBUN_2A": "SFX_PAUSE_718"
"ANIML_TBUN_3": "~z~Oh... you..."
"ANIML_TBUN_3A": "ANIML_FDAB"
"ANIML_TBUN_4A": "SFX_PAUSE_578"
"ANIML_TBUN_5": "~z~I... am... a... bunny rabbit?"
"ANIML_TBUN_5A": "ANIML_FDAC"
"ANIML_TBUN_6A": "SFX_PAUSE_169"
"ANIML_TBUN_7": "~z~Me... Trevor Philips..."
"ANIML_TBUN_7A": "ANIML_FDAD"
"ANIML_TBUN_8A": "SFX_PAUSE_267"
"ANIML_TBUN_9": "~z~scourge of truck stops,"
"ANIML_TBUN_9A": "ANIML_FDAE"
"ANIML_TCAT2IF": "100"
"ANIML_TCAT2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCAT2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCAT2_1": "~z~Oh... oh... oh!"
"ANIML_TCAT2_10A": "SFX_PAUSE_827"
"ANIML_TCAT2_11": "~z~I'm a cat."
"ANIML_TCAT2_11A": "ANIML_EWAF"
"ANIML_TCAT2_12A": "SFX_PAUSE_624"
"ANIML_TCAT2_13": "~z~Cats don't give a shit."
"ANIML_TCAT2_13A": "ANIML_EWAG"
"ANIML_TCAT2_14A": "SFX_PAUSE_921"
"ANIML_TCAT2_15": "~z~I'd like to shit..."
"ANIML_TCAT2_15A": "ANIML_EWAH"
"ANIML_TCAT2_16A": "SFX_PAUSE_658"
"ANIML_TCAT2_17": "~z~on someone..."
"ANIML_TCAT2_17A": "ANIML_EWAI"
"ANIML_TCAT2_18A": "SFX_PAUSE_822"
"ANIML_TCAT2_19": "~z~for messing with me."
"ANIML_TCAT2_19A": "ANIML_EWAJ"
"ANIML_TCAT2_1A": "ANIML_EWAA"
"ANIML_TCAT2_20A": "SFX_PAUSE_1560"
"ANIML_TCAT2_21": "~z~I'm a cat..."
"ANIML_TCAT2_21A": "ANIML_EWAK"
"ANIML_TCAT2_22A": "SFX_PAUSE_220"
"ANIML_TCAT2_23": "~z~I don't give a shit."
"ANIML_TCAT2_23A": "ANIML_EWAL"
"ANIML_TCAT2_2A": "SFX_PAUSE_1047"
"ANIML_TCAT2_3": "~z~Wow!"
"ANIML_TCAT2_3A": "ANIML_EWAB"
"ANIML_TCAT2_4A": "SFX_PAUSE_157"
"ANIML_TCAT2_5": "~z~I am a cat."
"ANIML_TCAT2_5A": "ANIML_EWAC"
"ANIML_TCAT2_6A": "SFX_PAUSE_1236"
"ANIML_TCAT2_7": "~z~But who am I?"
"ANIML_TCAT2_7A": "ANIML_EWAD"
"ANIML_TCAT2_8A": "SFX_PAUSE_1107"
"ANIML_TCAT2_9": "~z~I don't give a shit..."
"ANIML_TCAT2_9A": "ANIML_EWAE"
"ANIML_TCATIF": "100"
"ANIML_TCATLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCATSL": "190010190010190010190010190010190010190010190"
"ANIML_TCAT_1": "~z~Oh shit."
"ANIML_TCAT_10A": "SFX_PAUSE_314"
"ANIML_TCAT_11": "~z~but he's only gone and become a cat..."
"ANIML_TCAT_11A": "ANIML_EVAF"
"ANIML_TCAT_12A": "SFX_PAUSE_327"
"ANIML_TCAT_13": "~z~a motherfucking cat so fuck you."
"ANIML_TCAT_13A": "ANIML_EVAG"
"ANIML_TCAT_14A": "SFX_PAUSE_545"
"ANIML_TCAT_15": "~z~Fuck all of you."
"ANIML_TCAT_15A": "ANIML_EVAH"
"ANIML_TCAT_1A": "ANIML_EVAA"
"ANIML_TCAT_2A": "SFX_PAUSE_576"
"ANIML_TCAT_3": "~z~Oh... great."
"ANIML_TCAT_3A": "ANIML_EVAB"
"ANIML_TCAT_4A": "SFX_PAUSE_1387"
"ANIML_TCAT_5": "~z~Look at Trevor."
"ANIML_TCAT_5A": "ANIML_EVAC"
"ANIML_TCAT_6A": "SFX_PAUSE_817"
"ANIML_TCAT_7": "~z~Look at Trevor now."
"ANIML_TCAT_7A": "ANIML_EVAD"
"ANIML_TCAT_8A": "SFX_PAUSE_302"
"ANIML_TCAT_9": "~z~They said he'd never amount to much..."
"ANIML_TCAT_9A": "ANIML_EVAE"
"ANIML_TCHMP2IF": "100"
"ANIML_TCHMP2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCHMP2SL": "190010190010190010190010190010190010190010190"
"ANIML_TCHMP2_1": "~z~What is..."
"ANIML_TCHMP2_10A": "SFX_PAUSE_866"
"ANIML_TCHMP2_11": "~z~This is brilliant."
"ANIML_TCHMP2_11A": "ANIML_EYAF"
"ANIML_TCHMP2_12A": "SFX_PAUSE_064"
"ANIML_TCHMP2_13": "~z~I don't know what is going on but I love it..."
"ANIML_TCHMP2_13A": "ANIML_EYAG"
"ANIML_TCHMP2_14A": "SFX_PAUSE_701"
"ANIML_TCHMP2_15": "~z~Come on!"
"ANIML_TCHMP2_15A": "ANIML_EYAH"
"ANIML_TCHMP2_1A": "ANIML_EYAA"
"ANIML_TCHMP2_2A": "SFX_PAUSE_907"
"ANIML_TCHMP2_3": "~z~Shit... shit... shit... I've..."
"ANIML_TCHMP2_3A": "ANIML_EYAB"
"ANIML_TCHMP2_4A": "SFX_PAUSE_167"
"ANIML_TCHMP2_5": "~z~I've got to do something about my body hair."
"ANIML_TCHMP2_5A": "ANIML_EYAC"
"ANIML_TCHMP2_6A": "SFX_PAUSE_835"
"ANIML_TCHMP2_7": "~z~Holy shit."
"ANIML_TCHMP2_7A": "ANIML_EYAD"
"ANIML_TCHMP2_8A": "SFX_PAUSE_208"
"ANIML_TCHMP2_9": "~z~Holy shit."
"ANIML_TCHMP2_9A": "ANIML_EYAE"
"ANIML_TCHMPIF": "100"
"ANIML_TCHMPLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCHMPSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TCHMP_1": "~z~What... the... fuck?"
"ANIML_TCHMP_10A": "SFX_PAUSE_1024"
"ANIML_TCHMP_11": "~z~I'm a chimp..."
"ANIML_TCHMP_11A": "ANIML_EXAF"
"ANIML_TCHMP_12A": "SFX_PAUSE_901"
"ANIML_TCHMP_13": "~z~I'm a monkey..."
"ANIML_TCHMP_13A": "ANIML_EXAG"
"ANIML_TCHMP_14A": "SFX_PAUSE_818"
"ANIML_TCHMP_15": "~z~I'm a primate..."
"ANIML_TCHMP_15A": "ANIML_EXAH"
"ANIML_TCHMP_16A": "SFX_PAUSE_896"
"ANIML_TCHMP_17": "~z~I'm amazing."
"ANIML_TCHMP_17A": "ANIML_EXAI"
"ANIML_TCHMP_18A": "SFX_PAUSE_582"
"ANIML_TCHMP_19": "~z~I'm great."
"ANIML_TCHMP_19A": "ANIML_EXAJ"
"ANIML_TCHMP_1A": "ANIML_EXAA"
"ANIML_TCHMP_2A": "SFX_PAUSE_138"
"ANIML_TCHMP_3": "~z~Oh..."
"ANIML_TCHMP_3A": "ANIML_EXAB"
"ANIML_TCHMP_4A": "SFX_PAUSE_920"
"ANIML_TCHMP_5": "~z~Oh there appears to be something of a problem, officer."
"ANIML_TCHMP_5A": "ANIML_EXAC"
"ANIML_TCHMP_6A": "SFX_PAUSE_998"
"ANIML_TCHMP_7": "~z~You see, I'm a fucking chimp."
"ANIML_TCHMP_7A": "ANIML_EXAD"
"ANIML_TCHMP_8A": "SFX_PAUSE_244"
"ANIML_TCHMP_9": "~z~Shit."
"ANIML_TCHMP_9A": "ANIML_EXAE"
"ANIML_TCHOP2IF": "100"
"ANIML_TCHOP2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCHOP2SL": "110010110010110010110010110010110010110010110010110010110"
"ANIML_TCHOP2_1": "~z~Woah... woah."
"ANIML_TCHOP2_10A": "SFX_PAUSE_755"
"ANIML_TCHOP2_11": "~z~can't you tell?"
"ANIML_TCHOP2_11A": "ANIML_FIAF"
"ANIML_TCHOP2_12A": "SFX_PAUSE_812"
"ANIML_TCHOP2_13": "~z~I don't even feel different."
"ANIML_TCHOP2_13A": "ANIML_FIAG"
"ANIML_TCHOP2_14A": "SFX_PAUSE_149"
"ANIML_TCHOP2_15": "~z~Gotta get some real drugs next time.."
"ANIML_TCHOP2_15A": "ANIML_FIAH"
"ANIML_TCHOP2_16A": "SFX_PAUSE_668"
"ANIML_TCHOP2_17": "~z~Mescaline is for wimps..."
"ANIML_TCHOP2_17A": "ANIML_FIAI"
"ANIML_TCHOP2_18A": "SFX_PAUSE_106"
"ANIML_TCHOP2_19": "~z~stuff doesn't work on me."
"ANIML_TCHOP2_19A": "ANIML_FIAJ"
"ANIML_TCHOP2_1A": "ANIML_FIAA"
"ANIML_TCHOP2_2A": "SFX_PAUSE_1144"
"ANIML_TCHOP2_3": "~z~What is going on?"
"ANIML_TCHOP2_3A": "ANIML_FIAB"
"ANIML_TCHOP2_4A": "SFX_PAUSE_930"
"ANIML_TCHOP2_5": "~z~Nothing much..."
"ANIML_TCHOP2_5A": "ANIML_FIAC"
"ANIML_TCHOP2_6A": "SFX_PAUSE_762"
"ANIML_TCHOP2_7": "~z~I'm just the same as ever..."
"ANIML_TCHOP2_7A": "ANIML_FIAD"
"ANIML_TCHOP2_8A": "SFX_PAUSE_298"
"ANIML_TCHOP2_9": "~z~I'm Trevor Philips..."
"ANIML_TCHOP2_9A": "ANIML_FIAE"
"ANIML_TCHOPIF": "100"
"ANIML_TCHOPLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCHOPSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TCHOP_1": "~z~Woah... weird."
"ANIML_TCHOP_10A": "SFX_PAUSE_1220"
"ANIML_TCHOP_11": "~z~But in fact, I'm just the same."
"ANIML_TCHOP_11A": "ANIML_FHAF"
"ANIML_TCHOP_12A": "SFX_PAUSE_350"
"ANIML_TCHOP_13": "~z~Same as always...."
"ANIML_TCHOP_13A": "ANIML_FHAG"
"ANIML_TCHOP_14A": "SFX_PAUSE_665"
"ANIML_TCHOP_15": "~z~my paws look nice..."
"ANIML_TCHOP_15A": "ANIML_FHAH"
"ANIML_TCHOP_16A": "SFX_PAUSE_741"
"ANIML_TCHOP_17": "~z~really nice."
"ANIML_TCHOP_17A": "ANIML_FHAI"
"ANIML_TCHOP_18A": "SFX_PAUSE_839"
"ANIML_TCHOP_19": "~z~Gotta get better drugs in the future..."
"ANIML_TCHOP_19A": "ANIML_FHAJ"
"ANIML_TCHOP_1A": "ANIML_FHAA"
"ANIML_TCHOP_2A": "SFX_PAUSE_1290"
"ANIML_TCHOP_3": "~z~What is this?"
"ANIML_TCHOP_3A": "ANIML_FHAB"
"ANIML_TCHOP_4A": "SFX_PAUSE_1010"
"ANIML_TCHOP_5": "~z~This stuff isn't working..."
"ANIML_TCHOP_5A": "ANIML_FHAC"
"ANIML_TCHOP_6A": "SFX_PAUSE_947"
"ANIML_TCHOP_7": "~z~nothing has changed."
"ANIML_TCHOP_7A": "ANIML_FHAD"
"ANIML_TCHOP_8A": "SFX_PAUSE_304"
"ANIML_TCHOP_9": "~z~I thought I would be high as a kite right now."
"ANIML_TCHOP_9A": "ANIML_FHAE"
"ANIML_TCMT2IF": "100"
"ANIML_TCMT2LF": "110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCMT2SL": "190010190010190010190010190"
"ANIML_TCMT2_1": "~z~Woah.... Woah..."
"ANIML_TCMT2_1A": "ANIML_GCAA"
"ANIML_TCMT2_2A": "SFX_PAUSE_219"
"ANIML_TCMT2_3": "~z~hello..."
"ANIML_TCMT2_3A": "ANIML_GCAB"
"ANIML_TCMT2_4A": "SFX_PAUSE_1640"
"ANIML_TCMT2_5": "~z~My name is Trevor Philips..."
"ANIML_TCMT2_5A": "ANIML_GCAC"
"ANIML_TCMT2_6A": "SFX_PAUSE_1628"
"ANIML_TCMT2_7": "~z~and for reasons I don't quite understand...."
"ANIML_TCMT2_7A": "ANIML_GCAD"
"ANIML_TCMT2_8A": "SFX_PAUSE_1334"
"ANIML_TCMT2_9": "~z~I am a cormorant."
"ANIML_TCMT2_9A": "ANIML_GCAE"
"ANIML_TCMTIF": "100"
"ANIML_TCMTLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCMTSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCMT_1": "~z~Woah... woah..."
"ANIML_TCMT_10A": "SFX_PAUSE_216"
"ANIML_TCMT_11": "~z~this is amazing..."
"ANIML_TCMT_11A": "ANIML_GBAF"
"ANIML_TCMT_12A": "SFX_PAUSE_842"
"ANIML_TCMT_13": "~z~I wish I could shit on someone..."
"ANIML_TCMT_13A": "ANIML_GBAG"
"ANIML_TCMT_14A": "SFX_PAUSE_1461"
"ANIML_TCMT_15": "~z~Why do I want to eat fish?"
"ANIML_TCMT_15A": "ANIML_GBAH"
"ANIML_TCMT_16A": "SFX_PAUSE_1216"
"ANIML_TCMT_17": "~z~I don't like fish..."
"ANIML_TCMT_17A": "ANIML_GBAI"
"ANIML_TCMT_18A": "SFX_PAUSE_1259"
"ANIML_TCMT_19": "~z~I like people,"
"ANIML_TCMT_19A": "ANIML_GBAJ"
"ANIML_TCMT_1A": "ANIML_GBAA"
"ANIML_TCMT_20A": "SFX_PAUSE_551"
"ANIML_TCMT_21": "~z~to eat I mean..."
"ANIML_TCMT_21A": "ANIML_GBAK"
"ANIML_TCMT_22A": "SFX_PAUSE_1146"
"ANIML_TCMT_23": "~z~I hate people..."
"ANIML_TCMT_23A": "ANIML_GBAL"
"ANIML_TCMT_24A": "SFX_PAUSE_1451"
"ANIML_TCMT_25": "~z~I like flying."
"ANIML_TCMT_25A": "ANIML_GBAM"
"ANIML_TCMT_26A": "SFX_PAUSE_106"
"ANIML_TCMT_27": "~z~Wow."
"ANIML_TCMT_27A": "ANIML_GBAN"
"ANIML_TCMT_2A": "SFX_PAUSE_131"
"ANIML_TCMT_3": "~z~Wow... wow..."
"ANIML_TCMT_3A": "ANIML_GBAB"
"ANIML_TCMT_4A": "SFX_PAUSE_1422"
"ANIML_TCMT_5": "~z~Look at that..."
"ANIML_TCMT_5A": "ANIML_GBAC"
"ANIML_TCMT_6A": "SFX_PAUSE_1204"
"ANIML_TCMT_7": "~z~This is a good buzz..."
"ANIML_TCMT_7A": "ANIML_GBAD"
"ANIML_TCMT_8A": "SFX_PAUSE_1151"
"ANIML_TCMT_9": "~z~I've got to do this again..."
"ANIML_TCMT_9A": "ANIML_GBAE"
"ANIML_TCOWIF": "100"
"ANIML_TCOWLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCOWSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCOW_1": "~z~Okay, okay..."
"ANIML_TCOW_10A": "SFX_PAUSE_1140"
"ANIML_TCOW_11": "~z~Is that amusing to somebody?"
"ANIML_TCOW_11A": "ANIML_GLAF"
"ANIML_TCOW_12A": "SFX_PAUSE_1209"
"ANIML_TCOW_13": "~z~Clearly..."
"ANIML_TCOW_13A": "ANIML_GLAG"
"ANIML_TCOW_14A": "SFX_PAUSE_776"
"ANIML_TCOW_15": "~z~Shhh.... I'm masticating here..."
"ANIML_TCOW_15A": "ANIML_GLAH"
"ANIML_TCOW_16A": "SFX_PAUSE_091"
"ANIML_TCOW_17": "~z~masticate away..."
"ANIML_TCOW_17A": "ANIML_GLAI"
"ANIML_TCOW_18A": "SFX_PAUSE_455"
"ANIML_TCOW_19": "~z~I guess..."
"ANIML_TCOW_19A": "ANIML_GLAJ"
"ANIML_TCOW_1A": "ANIML_GLAA"
"ANIML_TCOW_20A": "SFX_PAUSE_409"
"ANIML_TCOW_21": "~z~I'm confused..."
"ANIML_TCOW_21A": "ANIML_GLAK"
"ANIML_TCOW_22A": "SFX_PAUSE_933"
"ANIML_TCOW_23": "~z~again..."
"ANIML_TCOW_23A": "ANIML_GLAL"
"ANIML_TCOW_24A": "SFX_PAUSE_1149"
"ANIML_TCOW_25": "~z~best not to think about it."
"ANIML_TCOW_25A": "ANIML_GLAM"
"ANIML_TCOW_2A": "SFX_PAUSE_923"
"ANIML_TCOW_3": "~z~Let's party..."
"ANIML_TCOW_3A": "ANIML_GLAB"
"ANIML_TCOW_4A": "SFX_PAUSE_679"
"ANIML_TCOW_5": "~z~Oh... shit..."
"ANIML_TCOW_5A": "ANIML_GLAC"
"ANIML_TCOW_6A": "SFX_PAUSE_1315"
"ANIML_TCOW_7": "~z~A fucking hamburger?"
"ANIML_TCOW_7A": "ANIML_GLAD"
"ANIML_TCOW_8A": "SFX_PAUSE_203"
"ANIML_TCOW_9": "~z~Really?"
"ANIML_TCOW_9A": "ANIML_GLAE"
"ANIML_TCROW2IF": "100"
"ANIML_TCROW2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCROW2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCROW2_1": "~z~Thar she goes... and..."
"ANIML_TCROW2_10A": "SFX_PAUSE_971"
"ANIML_TCROW2_11": "~z~Look at your black wings..."
"ANIML_TCROW2_11A": "ANIML_GEAF"
"ANIML_TCROW2_12A": "SFX_PAUSE_806"
"ANIML_TCROW2_13": "~z~great..."
"ANIML_TCROW2_13A": "ANIML_GEAG"
"ANIML_TCROW2_14A": "SFX_PAUSE_1509"
"ANIML_TCROW2_15": "~z~This is the future..."
"ANIML_TCROW2_15A": "ANIML_GEAH"
"ANIML_TCROW2_16A": "SFX_PAUSE_1434"
"ANIML_TCROW2_17": "~z~This is evolution..."
"ANIML_TCROW2_17A": "ANIML_GEAI"
"ANIML_TCROW2_18A": "SFX_PAUSE_841"
"ANIML_TCROW2_19": "~z~Man crow..."
"ANIML_TCROW2_19A": "ANIML_GEAJ"
"ANIML_TCROW2_1A": "ANIML_GEAA"
"ANIML_TCROW2_20A": "SFX_PAUSE_172"
"ANIML_TCROW2_21": "~z~What's a man?"
"ANIML_TCROW2_21A": "ANIML_GEAK"
"ANIML_TCROW2_22A": "SFX_PAUSE_673"
"ANIML_TCROW2_23": "~z~No idea..."
"ANIML_TCROW2_23A": "ANIML_GEAL"
"ANIML_TCROW2_24A": "SFX_PAUSE_446"
"ANIML_TCROW2_25": "~z~An idiot?"
"ANIML_TCROW2_25A": "ANIML_GEAM"
"ANIML_TCROW2_26A": "SFX_PAUSE_679"
"ANIML_TCROW2_27": "~z~Yes a man is an idiot..."
"ANIML_TCROW2_27A": "ANIML_GEAN"
"ANIML_TCROW2_28A": "SFX_PAUSE_439"
"ANIML_TCROW2_29": "~z~you're not an idiot..."
"ANIML_TCROW2_29A": "ANIML_GEAO"
"ANIML_TCROW2_2A": "SFX_PAUSE_608"
"ANIML_TCROW2_3": "~z~Hmmm...."
"ANIML_TCROW2_30A": "SFX_PAUSE_554"
"ANIML_TCROW2_31": "~z~you're a crow."
"ANIML_TCROW2_31A": "ANIML_GEAP"
"ANIML_TCROW2_3A": "ANIML_GEAB"
"ANIML_TCROW2_4A": "SFX_PAUSE_1538"
"ANIML_TCROW2_5": "~z~Nice..."
"ANIML_TCROW2_5A": "ANIML_GEAC"
"ANIML_TCROW2_6A": "SFX_PAUSE_1030"
"ANIML_TCROW2_7": "~z~Look at your beak..."
"ANIML_TCROW2_7A": "ANIML_GEAD"
"ANIML_TCROW2_8A": "SFX_PAUSE_898"
"ANIML_TCROW2_9": "~z~great..."
"ANIML_TCROW2_9A": "ANIML_GEAE"
"ANIML_TCROWIF": "100"
"ANIML_TCROWLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCROWSL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCROW_1": "~z~Okay, let's party..."
"ANIML_TCROW_10A": "SFX_PAUSE_113"
"ANIML_TCROW_11": "~z~They're fools..."
"ANIML_TCROW_11A": "ANIML_GDAF"
"ANIML_TCROW_12A": "SFX_PAUSE_870"
"ANIML_TCROW_13": "~z~pathetic fools..."
"ANIML_TCROW_13A": "ANIML_GDAG"
"ANIML_TCROW_14A": "SFX_PAUSE_664"
"ANIML_TCROW_15": "~z~You're amazing..."
"ANIML_TCROW_15A": "ANIML_GDAH"
"ANIML_TCROW_16A": "SFX_PAUSE_513"
"ANIML_TCROW_17": "~z~They're amazingly awful..."
"ANIML_TCROW_17A": "ANIML_GDAI"
"ANIML_TCROW_18A": "SFX_PAUSE_179"
"ANIML_TCROW_19": "~z~They're wretched..."
"ANIML_TCROW_19A": "ANIML_GDAJ"
"ANIML_TCROW_1A": "ANIML_GDAA"
"ANIML_TCROW_20A": "SFX_PAUSE_411"
"ANIML_TCROW_21": "~z~You're perfect..."
"ANIML_TCROW_21A": "ANIML_GDAK"
"ANIML_TCROW_22A": "SFX_PAUSE_100"
"ANIML_TCROW_23": "~z~they're awful."
"ANIML_TCROW_23A": "ANIML_GDAL"
"ANIML_TCROW_2A": "SFX_PAUSE_474"
"ANIML_TCROW_3": "~z~Oh... oh my lord..."
"ANIML_TCROW_3A": "ANIML_GDAB"
"ANIML_TCROW_4A": "SFX_PAUSE_736"
"ANIML_TCROW_5": "~z~Look at you, T..."
"ANIML_TCROW_5A": "ANIML_GDAC"
"ANIML_TCROW_6A": "SFX_PAUSE_742"
"ANIML_TCROW_7": "~z~No one is laughing at you now..."
"ANIML_TCROW_7A": "ANIML_GDAD"
"ANIML_TCROW_8A": "SFX_PAUSE_1947"
"ANIML_TCROW_9": "~z~instead you're laughing at everyone..."
"ANIML_TCROW_9A": "ANIML_GDAE"
"ANIML_TCYT2IF": "100"
"ANIML_TCYT2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCYT2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCYT2_1": "~z~Oh shit..."
"ANIML_TCYT2_10A": "SFX_PAUSE_827"
"ANIML_TCYT2_11": "~z~No... I'm coyo-T..."
"ANIML_TCYT2_11A": "ANIML_FYAF"
"ANIML_TCYT2_12A": "SFX_PAUSE_826"
"ANIML_TCYT2_13": "~z~Is that a joke?"
"ANIML_TCYT2_13A": "ANIML_FYAG"
"ANIML_TCYT2_14A": "SFX_PAUSE_766"
"ANIML_TCYT2_15": "~z~What's a joke?"
"ANIML_TCYT2_15A": "ANIML_FYAH"
"ANIML_TCYT2_16A": "SFX_PAUSE_798"
"ANIML_TCYT2_17": "~z~A joke is something that makes you laugh..."
"ANIML_TCYT2_17A": "ANIML_FYAI"
"ANIML_TCYT2_18A": "SFX_PAUSE_1027"
"ANIML_TCYT2_19": "~z~What's laughing..."
"ANIML_TCYT2_19A": "ANIML_FYAJ"
"ANIML_TCYT2_1A": "ANIML_FYAA"
"ANIML_TCYT2_20A": "SFX_PAUSE_1116"
"ANIML_TCYT2_21": "~z~I like scavenging..."
"ANIML_TCYT2_21A": "ANIML_FYAK"
"ANIML_TCYT2_22A": "SFX_PAUSE_751"
"ANIML_TCYT2_23": "~z~laughing..."
"ANIML_TCYT2_23A": "ANIML_FYAL"
"ANIML_TCYT2_24A": "SFX_PAUSE_787"
"ANIML_TCYT2_25": "~z~No... I howl..."
"ANIML_TCYT2_25A": "ANIML_FYAM"
"ANIML_TCYT2_26A": "SFX_PAUSE_118"
"ANIML_TCYT2_27": "~z~howl with anguish I can't explain."
"ANIML_TCYT2_27A": "ANIML_FYAN"
"ANIML_TCYT2_2A": "SFX_PAUSE_956"
"ANIML_TCYT2_3": "~z~Oh... there you go..."
"ANIML_TCYT2_3A": "ANIML_FYAB"
"ANIML_TCYT2_4A": "SFX_PAUSE_129"
"ANIML_TCYT2_5": "~z~there you go T..."
"ANIML_TCYT2_5A": "ANIML_FYAC"
"ANIML_TCYT2_6A": "SFX_PAUSE_1300"
"ANIML_TCYT2_7": "~z~Who's T?"
"ANIML_TCYT2_7A": "ANIML_FYAD"
"ANIML_TCYT2_8A": "SFX_PAUSE_1008"
"ANIML_TCYT2_9": "~z~You're T..."
"ANIML_TCYT2_9A": "ANIML_FYAE"
"ANIML_TCYTIF": "100"
"ANIML_TCYTLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TCYTSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TCYT_1": "~z~Now come on..."
"ANIML_TCYT_10A": "SFX_PAUSE_551"
"ANIML_TCYT_11": "~z~this is your true self..."
"ANIML_TCYT_11A": "ANIML_FXAF"
"ANIML_TCYT_12A": "SFX_PAUSE_202"
"ANIML_TCYT_13": "~z~They won't fence you in..."
"ANIML_TCYT_13A": "ANIML_FXAG"
"ANIML_TCYT_14A": "SFX_PAUSE_662"
"ANIML_TCYT_15": "~z~never..."
"ANIML_TCYT_15A": "ANIML_FXAH"
"ANIML_TCYT_16A": "SFX_PAUSE_350"
"ANIML_TCYT_17": "~z~You're free..."
"ANIML_TCYT_17A": "ANIML_FXAI"
"ANIML_TCYT_18A": "SFX_PAUSE_567"
"ANIML_TCYT_19": "~z~finally free..."
"ANIML_TCYT_19A": "ANIML_FXAJ"
"ANIML_TCYT_1A": "ANIML_FXAA"
"ANIML_TCYT_20A": "SFX_PAUSE_525"
"ANIML_TCYT_21": "~z~Wow..."
"ANIML_TCYT_21A": "ANIML_FXAK"
"ANIML_TCYT_22A": "SFX_PAUSE_583"
"ANIML_TCYT_23": "~z~This is home..."
"ANIML_TCYT_23A": "ANIML_FXAL"
"ANIML_TCYT_24A": "SFX_PAUSE_677"
"ANIML_TCYT_25": "~z~this is you, T..."
"ANIML_TCYT_25A": "ANIML_FXAM"
"ANIML_TCYT_26A": "SFX_PAUSE_569"
"ANIML_TCYT_27": "~z~Who's T?"
"ANIML_TCYT_27A": "ANIML_FXAN"
"ANIML_TCYT_2A": "SFX_PAUSE_438"
"ANIML_TCYT_3": "~z~Oh... look at you..."
"ANIML_TCYT_3A": "ANIML_FXAB"
"ANIML_TCYT_4A": "SFX_PAUSE_877"
"ANIML_TCYT_5": "~z~A wild scavenger..."
"ANIML_TCYT_5A": "ANIML_FXAC"
"ANIML_TCYT_6A": "SFX_PAUSE_877"
"ANIML_TCYT_7": "~z~A wild dog..."
"ANIML_TCYT_7A": "ANIML_FXAD"
"ANIML_TCYT_8A": "SFX_PAUSE_321"
"ANIML_TCYT_9": "~z~This is the future Trevor..."
"ANIML_TCYT_9A": "ANIML_FXAE"
"ANIML_TDEER2IF": "100"
"ANIML_TDEER2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TDEER2SL": "190010190010190010190010190010190010190010190010190190010190010190010190010190"
"ANIML_TDEER2_1": "~z~Let's go to hell... oh..."
"ANIML_TDEER2_10A": "SFX_PAUSE_776"
"ANIML_TDEER2_11": "~z~Not usually..."
"ANIML_TDEER2_11A": "ANIML_GNAF"
"ANIML_TDEER2_12A": "SFX_PAUSE_1176"
"ANIML_TDEER2_13": "~z~I don't think..."
"ANIML_TDEER2_13A": "ANIML_GNAG"
"ANIML_TDEER2_14A": "SFX_PAUSE_1588"
"ANIML_TDEER2_15": "~z~You used to have hair..."
"ANIML_TDEER2_15A": "ANIML_GNAH"
"ANIML_TDEER2_16A": "SFX_PAUSE_479"
"ANIML_TDEER2_17": "~z~loooooong"
"ANIML_TDEER2_17A": "ANIML_GNAI"
"ANIML_TDEER2_18": "~z~time ago... now you're all macho with antlers..."
"ANIML_TDEER2_18A": "ANIML_GNAJ"
"ANIML_TDEER2_19A": "SFX_PAUSE_482"
"ANIML_TDEER2_1A": "ANIML_GNAA"
"ANIML_TDEER2_20": "~z~and a fur..."
"ANIML_TDEER2_20A": "ANIML_GNAK"
"ANIML_TDEER2_21A": "SFX_PAUSE_1182"
"ANIML_TDEER2_22": "~z~and a weird desire to run under cars..."
"ANIML_TDEER2_22A": "ANIML_GNAL"
"ANIML_TDEER2_23A": "SFX_PAUSE_364"
"ANIML_TDEER2_24": "~z~hmmm...."
"ANIML_TDEER2_24A": "ANIML_GNAM"
"ANIML_TDEER2_25A": "SFX_PAUSE_1287"
"ANIML_TDEER2_26": "~z~Cool."
"ANIML_TDEER2_26A": "ANIML_GNAN"
"ANIML_TDEER2_2A": "SFX_PAUSE_182"
"ANIML_TDEER2_3": "~z~Oh... wow..."
"ANIML_TDEER2_3A": "ANIML_GNAB"
"ANIML_TDEER2_4A": "SFX_PAUSE_1413"
"ANIML_TDEER2_5": "~z~Look at you..."
"ANIML_TDEER2_5A": "ANIML_GNAC"
"ANIML_TDEER2_6A": "SFX_PAUSE_1097"
"ANIML_TDEER2_7": "~z~Look at your antlers..."
"ANIML_TDEER2_7A": "ANIML_GNAD"
"ANIML_TDEER2_8A": "SFX_PAUSE_1424"
"ANIML_TDEER2_9": "~z~Did you always have antlers?"
"ANIML_TDEER2_9A": "ANIML_GNAE"
"ANIML_TDEERIF": "100"
"ANIML_TDEERLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TDEERSL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TDEER_1": "~z~Come on...."
"ANIML_TDEER_10A": "SFX_PAUSE_778"
"ANIML_TDEER_11": "~z~perfect, beautiful..."
"ANIML_TDEER_11A": "ANIML_GMAF"
"ANIML_TDEER_12A": "SFX_PAUSE_095"
"ANIML_TDEER_13": "~z~This feels so..."
"ANIML_TDEER_13A": "ANIML_GMAG"
"ANIML_TDEER_14A": "SFX_PAUSE_1092"
"ANIML_TDEER_15": "~z~graceful..."
"ANIML_TDEER_15A": "ANIML_GMAH"
"ANIML_TDEER_16A": "SFX_PAUSE_952"
"ANIML_TDEER_17": "~z~All pretty and tough at the same time..."
"ANIML_TDEER_17A": "ANIML_GMAI"
"ANIML_TDEER_18A": "SFX_PAUSE_948"
"ANIML_TDEER_19": "~z~and vegetarian..."
"ANIML_TDEER_19A": "ANIML_GMAJ"
"ANIML_TDEER_1A": "ANIML_GMAA"
"ANIML_TDEER_20A": "SFX_PAUSE_212"
"ANIML_TDEER_21": "~z~that's odd... hmmm..."
"ANIML_TDEER_21A": "ANIML_GMAK"
"ANIML_TDEER_2A": "SFX_PAUSE_316"
"ANIML_TDEER_3": "~z~Ooooohh...."
"ANIML_TDEER_3A": "ANIML_GMAB"
"ANIML_TDEER_4A": "SFX_PAUSE_076"
"ANIML_TDEER_5": "~z~Look at your antlers, T!"
"ANIML_TDEER_5A": "ANIML_GMAC"
"ANIML_TDEER_6A": "SFX_PAUSE_1091"
"ANIML_TDEER_7": "~z~You're beautiful..."
"ANIML_TDEER_7A": "ANIML_GMAD"
"ANIML_TDEER_8A": "SFX_PAUSE_739"
"ANIML_TDEER_9": "~z~finally you're beautiful..."
"ANIML_TDEER_9A": "ANIML_GMAE"
"ANIML_TDOL2IF": "100"
"ANIML_TDOL2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TDOL2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TDOL2_1": "~z~Let's bring on the suffering..."
"ANIML_TDOL2_10A": "SFX_PAUSE_579"
"ANIML_TDOL2_11": "~z~I feel like I exist..."
"ANIML_TDOL2_11A": "ANIML_GPAF"
"ANIML_TDOL2_12A": "SFX_PAUSE_1391"
"ANIML_TDOL2_13": "~z~I don't want to exist..."
"ANIML_TDOL2_13A": "ANIML_GPAG"
"ANIML_TDOL2_14A": "SFX_PAUSE_1044"
"ANIML_TDOL2_15": "~z~I want to obliterate..."
"ANIML_TDOL2_15A": "ANIML_GPAH"
"ANIML_TDOL2_16A": "SFX_PAUSE_1504"
"ANIML_TDOL2_17": "~z~obliterate everything..."
"ANIML_TDOL2_17A": "ANIML_GPAI"
"ANIML_TDOL2_18A": "SFX_PAUSE_1153"
"ANIML_TDOL2_19": "~z~Be quiet, you silly chap..."
"ANIML_TDOL2_19A": "ANIML_GPAJ"
"ANIML_TDOL2_1A": "ANIML_GPAA"
"ANIML_TDOL2_20A": "SFX_PAUSE_1182"
"ANIML_TDOL2_21": "~z~You're a dolphin,"
"ANIML_TDOL2_21A": "ANIML_GPAK"
"ANIML_TDOL2_22A": "SFX_PAUSE_751"
"ANIML_TDOL2_23": "~z~not a dickhead..."
"ANIML_TDOL2_23A": "ANIML_GPAL"
"ANIML_TDOL2_24A": "SFX_PAUSE_1252"
"ANIML_TDOL2_25": "~z~not any more."
"ANIML_TDOL2_25A": "ANIML_GPAM"
"ANIML_TDOL2_2A": "SFX_PAUSE_454"
"ANIML_TDOL2_3": "~z~Oh.... woah..."
"ANIML_TDOL2_3A": "ANIML_GPAB"
"ANIML_TDOL2_4A": "SFX_PAUSE_1186"
"ANIML_TDOL2_5": "~z~This is... boring..."
"ANIML_TDOL2_5A": "ANIML_GPAC"
"ANIML_TDOL2_6A": "SFX_PAUSE_1009"
"ANIML_TDOL2_7": "~z~I don't feel enough anguish..."
"ANIML_TDOL2_7A": "ANIML_GPAD"
"ANIML_TDOL2_8A": "SFX_PAUSE_769"
"ANIML_TDOL2_9": "~z~Feel..."
"ANIML_TDOL2_9A": "ANIML_GPAE"
"ANIML_TDOLIF": "100"
"ANIML_TDOLLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TDOLSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TDOL_1": "~z~Down the hatch... and..."
"ANIML_TDOL_10A": "SFX_PAUSE_858"
"ANIML_TDOL_11": "~z~far... too..."
"ANIML_TDOL_11A": "ANIML_GOAF"
"ANIML_TDOL_12A": "SFX_PAUSE_1098"
"ANIML_TDOL_13": "~z~graceful for my tastes..."
"ANIML_TDOL_13A": "ANIML_GOAG"
"ANIML_TDOL_14A": "SFX_PAUSE_272"
"ANIML_TDOL_15": "~z~Feels too normal..."
"ANIML_TDOL_15A": "ANIML_GOAH"
"ANIML_TDOL_16A": "SFX_PAUSE_1271"
"ANIML_TDOL_17": "~z~Stop complaining..."
"ANIML_TDOL_17A": "ANIML_GOAI"
"ANIML_TDOL_18A": "SFX_PAUSE_708"
"ANIML_TDOL_19": "~z~this is happiness..."
"ANIML_TDOL_19A": "ANIML_GOAJ"
"ANIML_TDOL_1A": "ANIML_GOAA"
"ANIML_TDOL_20A": "SFX_PAUSE_777"
"ANIML_TDOL_21": "~z~No... it's normality..."
"ANIML_TDOL_21A": "ANIML_GOAK"
"ANIML_TDOL_22A": "SFX_PAUSE_1280"
"ANIML_TDOL_23": "~z~It's normal to be a dolphin?"
"ANIML_TDOL_23A": "ANIML_GOAL"
"ANIML_TDOL_24A": "SFX_PAUSE_743"
"ANIML_TDOL_25": "~z~Seems to be."
"ANIML_TDOL_25A": "ANIML_GOAM"
"ANIML_TDOL_2A": "SFX_PAUSE_628"
"ANIML_TDOL_3": "~z~Oh..."
"ANIML_TDOL_3A": "ANIML_GOAB"
"ANIML_TDOL_4A": "SFX_PAUSE_085"
"ANIML_TDOL_5": "~z~Wow!"
"ANIML_TDOL_5A": "ANIML_GOAC"
"ANIML_TDOL_6A": "SFX_PAUSE_1152"
"ANIML_TDOL_7": "~z~Oh wow oh wow wow wow wow wow wow..."
"ANIML_TDOL_7A": "ANIML_GOAD"
"ANIML_TDOL_8A": "SFX_PAUSE_892"
"ANIML_TDOL_9": "~z~this is... all..."
"ANIML_TDOL_9A": "ANIML_GOAE"
"ANIML_TFISH2IF": "100"
"ANIML_TFISH2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TFISH2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TFISH2_1": "~z~Woah... woah..."
"ANIML_TFISH2_10A": "SFX_PAUSE_1151"
"ANIML_TFISH2_11": "~z~This is swimming..."
"ANIML_TFISH2_11A": "ANIML_GRAF"
"ANIML_TFISH2_12A": "SFX_PAUSE_753"
"ANIML_TFISH2_13": "~z~What's this?"
"ANIML_TFISH2_13A": "ANIML_GRAG"
"ANIML_TFISH2_14A": "SFX_PAUSE_412"
"ANIML_TFISH2_15": "~z~What's what?"
"ANIML_TFISH2_15A": "ANIML_GRAH"
"ANIML_TFISH2_16A": "SFX_PAUSE_666"
"ANIML_TFISH2_17": "~z~This?"
"ANIML_TFISH2_17A": "ANIML_GRAI"
"ANIML_TFISH2_18A": "SFX_PAUSE_326"
"ANIML_TFISH2_19": "~z~Or what?"
"ANIML_TFISH2_19A": "ANIML_GRAJ"
"ANIML_TFISH2_1A": "ANIML_GRAA"
"ANIML_TFISH2_20A": "SFX_PAUSE_625"
"ANIML_TFISH2_21": "~z~Man I'm high..."
"ANIML_TFISH2_21A": "ANIML_GRAK"
"ANIML_TFISH2_22A": "SFX_PAUSE_667"
"ANIML_TFISH2_23": "~z~what's high?"
"ANIML_TFISH2_23A": "ANIML_GRAL"
"ANIML_TFISH2_24A": "SFX_PAUSE_695"
"ANIML_TFISH2_25": "~z~This isn't going anywhere sensible..."
"ANIML_TFISH2_25A": "ANIML_GRAM"
"ANIML_TFISH2_26A": "SFX_PAUSE_1052"
"ANIML_TFISH2_27": "~z~what do you expect..."
"ANIML_TFISH2_27A": "ANIML_GRAN"
"ANIML_TFISH2_28A": "SFX_PAUSE_1120"
"ANIML_TFISH2_29": "~z~I'm a fish..."
"ANIML_TFISH2_29A": "ANIML_GRAO"
"ANIML_TFISH2_2A": "SFX_PAUSE_132"
"ANIML_TFISH2_3": "~z~Woah... cool..."
"ANIML_TFISH2_30A": "SFX_PAUSE_1328"
"ANIML_TFISH2_31": "~z~accept it."
"ANIML_TFISH2_31A": "ANIML_GRAP"
"ANIML_TFISH2_3A": "ANIML_GRAB"
"ANIML_TFISH2_4A": "SFX_PAUSE_1645"
"ANIML_TFISH2_5": "~z~I like the sea..."
"ANIML_TFISH2_5A": "ANIML_GRAC"
"ANIML_TFISH2_6A": "SFX_PAUSE_682"
"ANIML_TFISH2_7": "~z~and I seem to be swimming in it..."
"ANIML_TFISH2_7A": "ANIML_GRAD"
"ANIML_TFISH2_8A": "SFX_PAUSE_705"
"ANIML_TFISH2_9": "~z~What's swimming?"
"ANIML_TFISH2_9A": "ANIML_GRAE"
"ANIML_TFISHIF": "100"
"ANIML_TFISHLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TFISHSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TFISH_1": "~z~Oh... oh... ooooh...."
"ANIML_TFISH_10A": "SFX_PAUSE_144"
"ANIML_TFISH_11": "~z~I'm me..."
"ANIML_TFISH_11A": "ANIML_GQAF"
"ANIML_TFISH_12A": "SFX_PAUSE_912"
"ANIML_TFISH_13": "~z~I am fish..."
"ANIML_TFISH_13A": "ANIML_GQAG"
"ANIML_TFISH_14A": "SFX_PAUSE_883"
"ANIML_TFISH_15": "~z~What is fish?"
"ANIML_TFISH_15A": "ANIML_GQAH"
"ANIML_TFISH_16A": "SFX_PAUSE_716"
"ANIML_TFISH_17": "~z~Fish is this..."
"ANIML_TFISH_17A": "ANIML_GQAI"
"ANIML_TFISH_18A": "SFX_PAUSE_1024"
"ANIML_TFISH_19": "~z~This is fish..."
"ANIML_TFISH_19A": "ANIML_GQAJ"
"ANIML_TFISH_1A": "ANIML_GQAA"
"ANIML_TFISH_20A": "SFX_PAUSE_1171"
"ANIML_TFISH_21": "~z~What are you talking about?"
"ANIML_TFISH_21A": "ANIML_GQAK"
"ANIML_TFISH_22A": "SFX_PAUSE_1668"
"ANIML_TFISH_23": "~z~I forgot..."
"ANIML_TFISH_23A": "ANIML_GQAL"
"ANIML_TFISH_24A": "SFX_PAUSE_1186"
"ANIML_TFISH_25": "~z~I'm a fish..."
"ANIML_TFISH_25A": "ANIML_GQAM"
"ANIML_TFISH_26A": "SFX_PAUSE_1236"
"ANIML_TFISH_27": "~z~I forgot everything...."
"ANIML_TFISH_27A": "ANIML_GQAN"
"ANIML_TFISH_28A": "SFX_PAUSE_1509"
"ANIML_TFISH_29": "~z~What's forgetting?"
"ANIML_TFISH_29A": "ANIML_GQAO"
"ANIML_TFISH_2A": "SFX_PAUSE_117"
"ANIML_TFISH_3": "~z~oh... what is..."
"ANIML_TFISH_3A": "ANIML_GQAB"
"ANIML_TFISH_4A": "SFX_PAUSE_1314"
"ANIML_TFISH_5": "~z~Am I swimming?"
"ANIML_TFISH_5A": "ANIML_GQAC"
"ANIML_TFISH_6A": "SFX_PAUSE_1110"
"ANIML_TFISH_7": "~z~Yes, I'm swimming..."
"ANIML_TFISH_7A": "ANIML_GQAD"
"ANIML_TFISH_8A": "SFX_PAUSE_1028"
"ANIML_TFISH_9": "~z~Uh, who am I?"
"ANIML_TFISH_9A": "ANIML_GQAE"
"ANIML_TGUL2IF": "100"
"ANIML_TGUL2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TGUL2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TGUL2_1": "~z~Woah..."
"ANIML_TGUL2_10A": "SFX_PAUSE_985"
"ANIML_TGUL2_11": "~z~Do seagulls deal drugs?"
"ANIML_TGUL2_11A": "ANIML_GIAF"
"ANIML_TGUL2_12A": "SFX_PAUSE_312"
"ANIML_TGUL2_13": "~z~I don't know..."
"ANIML_TGUL2_13A": "ANIML_GIAG"
"ANIML_TGUL2_14A": "SFX_PAUSE_433"
"ANIML_TGUL2_15": "~z~I don't think so..."
"ANIML_TGUL2_15A": "ANIML_GIAH"
"ANIML_TGUL2_16A": "SFX_PAUSE_933"
"ANIML_TGUL2_17": "~z~I've never scored dope off a seagull...."
"ANIML_TGUL2_17A": "ANIML_GIAI"
"ANIML_TGUL2_18A": "SFX_PAUSE_342"
"ANIML_TGUL2_19": "~z~Maybe I'll try..."
"ANIML_TGUL2_19A": "ANIML_GIAJ"
"ANIML_TGUL2_1A": "ANIML_GIAA"
"ANIML_TGUL2_20A": "SFX_PAUSE_787"
"ANIML_TGUL2_21": "~z~now I know the truth..."
"ANIML_TGUL2_21A": "ANIML_GIAK"
"ANIML_TGUL2_22A": "SFX_PAUSE_733"
"ANIML_TGUL2_23": "~z~The truth is..."
"ANIML_TGUL2_23A": "ANIML_GIAL"
"ANIML_TGUL2_24A": "SFX_PAUSE_885"
"ANIML_TGUL2_25": "~z~seagulls are the real fucking deal."
"ANIML_TGUL2_25A": "ANIML_GIAM"
"ANIML_TGUL2_2A": "SFX_PAUSE_238"
"ANIML_TGUL2_3": "~z~This is..."
"ANIML_TGUL2_3A": "ANIML_GIAB"
"ANIML_TGUL2_4A": "SFX_PAUSE_753"
"ANIML_TGUL2_5": "~z~this is really weird..."
"ANIML_TGUL2_5A": "ANIML_GIAC"
"ANIML_TGUL2_6A": "SFX_PAUSE_1193"
"ANIML_TGUL2_7": "~z~really weird indeed..."
"ANIML_TGUL2_7A": "ANIML_GIAD"
"ANIML_TGUL2_8A": "SFX_PAUSE_1018"
"ANIML_TGUL2_9": "~z~I'm sure I used to be a drug dealer..."
"ANIML_TGUL2_9A": "ANIML_GIAE"
"ANIML_TGULIF": "100"
"ANIML_TGULLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TGULSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TGUL_1": "~z~Woah... shit..."
"ANIML_TGUL_10A": "SFX_PAUSE_995"
"ANIML_TGUL_11": "~z~This makes sense...."
"ANIML_TGUL_11A": "ANIML_GHAF"
"ANIML_TGUL_12A": "SFX_PAUSE_866"
"ANIML_TGUL_13": "~z~makes a lot of sense..."
"ANIML_TGUL_13A": "ANIML_GHAG"
"ANIML_TGUL_14A": "SFX_PAUSE_1065"
"ANIML_TGUL_15": "~z~one minute you're a lunatic, the next you're a seagull..."
"ANIML_TGUL_15A": "ANIML_GHAH"
"ANIML_TGUL_16A": "SFX_PAUSE_133"
"ANIML_TGUL_17": "~z~That makes..."
"ANIML_TGUL_17A": "ANIML_GHAI"
"ANIML_TGUL_18A": "SFX_PAUSE_763"
"ANIML_TGUL_19": "~z~perfect sense..."
"ANIML_TGUL_19A": "ANIML_GHAJ"
"ANIML_TGUL_1A": "ANIML_GHAA"
"ANIML_TGUL_20A": "SFX_PAUSE_958"
"ANIML_TGUL_21": "~z~Must do this more often..."
"ANIML_TGUL_21A": "ANIML_GHAK"
"ANIML_TGUL_22A": "SFX_PAUSE_946"
"ANIML_TGUL_23": "~z~that or shit on someone's head..."
"ANIML_TGUL_23A": "ANIML_GHAL"
"ANIML_TGUL_24A": "SFX_PAUSE_918"
"ANIML_TGUL_25": "~z~or both..."
"ANIML_TGUL_25A": "ANIML_GHAM"
"ANIML_TGUL_2A": "SFX_PAUSE_262"
"ANIML_TGUL_3": "~z~Wow..."
"ANIML_TGUL_3A": "ANIML_GHAB"
"ANIML_TGUL_4A": "SFX_PAUSE_936"
"ANIML_TGUL_5": "~z~There you go..."
"ANIML_TGUL_5A": "ANIML_GHAC"
"ANIML_TGUL_6A": "SFX_PAUSE_909"
"ANIML_TGUL_7": "~z~there you go..."
"ANIML_TGUL_7A": "ANIML_GHAD"
"ANIML_TGUL_8A": "SFX_PAUSE_287"
"ANIML_TGUL_9": "~z~here I go..."
"ANIML_TGUL_9A": "ANIML_GHAE"
"ANIML_THEN2IF": "100"
"ANIML_THEN2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THEN2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_THEN2_1": "~z~Come on..."
"ANIML_THEN2_10A": "SFX_PAUSE_530"
"ANIML_THEN2_11": "~z~this is not good at all..."
"ANIML_THEN2_11A": "ANIML_GKAF"
"ANIML_THEN2_12A": "SFX_PAUSE_772"
"ANIML_THEN2_13": "~z~This is me being a chicken..."
"ANIML_THEN2_13A": "ANIML_GKAG"
"ANIML_THEN2_14A": "SFX_PAUSE_120"
"ANIML_THEN2_15": "~z~My... lunch?"
"ANIML_THEN2_15A": "ANIML_GKAH"
"ANIML_THEN2_16A": "SFX_PAUSE_1098"
"ANIML_THEN2_17": "~z~Are you joking?"
"ANIML_THEN2_17A": "ANIML_GKAI"
"ANIML_THEN2_18A": "SFX_PAUSE_1442"
"ANIML_THEN2_19": "~z~Whoever you are..."
"ANIML_THEN2_19A": "ANIML_GKAJ"
"ANIML_THEN2_1A": "ANIML_GKAA"
"ANIML_THEN2_20A": "SFX_PAUSE_1008"
"ANIML_THEN2_21": "~z~You laughing at me?"
"ANIML_THEN2_21A": "ANIML_GKAK"
"ANIML_THEN2_22A": "SFX_PAUSE_822"
"ANIML_THEN2_23": "~z~Me being a chicken..."
"ANIML_THEN2_23A": "ANIML_GKAM"
"ANIML_THEN2_24A": "SFX_PAUSE_732"
"ANIML_THEN2_25": "~z~I'll fuck you up..."
"ANIML_THEN2_25A": "ANIML_GKAN"
"ANIML_THEN2_26A": "SFX_PAUSE_631"
"ANIML_THEN2_27": "~z~seriously..."
"ANIML_THEN2_27A": "ANIML_GKAO"
"ANIML_THEN2_28A": "SFX_PAUSE_381"
"ANIML_THEN2_29": "~z~peck your balls off."
"ANIML_THEN2_29A": "ANIML_GKAP"
"ANIML_THEN2_2A": "SFX_PAUSE_633"
"ANIML_THEN2_3": "~z~Oh... oh shit..."
"ANIML_THEN2_3A": "ANIML_GKAB"
"ANIML_THEN2_4A": "SFX_PAUSE_330"
"ANIML_THEN2_5": "~z~Wow..."
"ANIML_THEN2_5A": "ANIML_GKAC"
"ANIML_THEN2_6A": "SFX_PAUSE_464"
"ANIML_THEN2_7": "~z~Fuck wow..."
"ANIML_THEN2_7A": "ANIML_GKAD"
"ANIML_THEN2_8A": "SFX_PAUSE_776"
"ANIML_THEN2_9": "~z~This is..."
"ANIML_THEN2_9A": "ANIML_GKAE"
"ANIML_THENIF": "100"
"ANIML_THENLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THENSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_THEN_1": "~z~Come on..."
"ANIML_THEN_10A": "SFX_PAUSE_699"
"ANIML_THEN_11": "~z~I'm a chicken?"
"ANIML_THEN_11A": "ANIML_GJAF"
"ANIML_THEN_12A": "SFX_PAUSE_063"
"ANIML_THEN_13": "~z~Is this some kind of cosmic joke?"
"ANIML_THEN_13A": "ANIML_GJAG"
"ANIML_THEN_14A": "SFX_PAUSE_1240"
"ANIML_THEN_15": "~z~Seriously..."
"ANIML_THEN_15A": "ANIML_GJAH"
"ANIML_THEN_16A": "SFX_PAUSE_1141"
"ANIML_THEN_17": "~z~A chicken?"
"ANIML_THEN_17A": "ANIML_GJAI"
"ANIML_THEN_18A": "SFX_PAUSE_1140"
"ANIML_THEN_19": "~z~Not a rooster?"
"ANIML_THEN_19A": "ANIML_GJAJ"
"ANIML_THEN_1A": "ANIML_GJAA"
"ANIML_THEN_20A": "SFX_PAUSE_662"
"ANIML_THEN_21": "~z~A chicken?"
"ANIML_THEN_21A": "ANIML_GJAK"
"ANIML_THEN_22A": "SFX_PAUSE_875"
"ANIML_THEN_23": "~z~I'm not laughing..."
"ANIML_THEN_23A": "ANIML_GJAL"
"ANIML_THEN_24A": "SFX_PAUSE_571"
"ANIML_THEN_25": "~z~I'm pecking."
"ANIML_THEN_25A": "ANIML_GJAM"
"ANIML_THEN_2A": "SFX_PAUSE_446"
"ANIML_THEN_3": "~z~don't be a dud..."
"ANIML_THEN_3A": "ANIML_GJAB"
"ANIML_THEN_4A": "SFX_PAUSE_765"
"ANIML_THEN_5": "~z~definitely not a dud..."
"ANIML_THEN_5A": "ANIML_GJAC"
"ANIML_THEN_6A": "SFX_PAUSE_1022"
"ANIML_THEN_7": "~z~definitely not..."
"ANIML_THEN_7A": "ANIML_GJAD"
"ANIML_THEN_8A": "SFX_PAUSE_1049"
"ANIML_THEN_9": "~z~I'm... I'm a...."
"ANIML_THEN_9A": "ANIML_GJAE"
"ANIML_THSK2IF": "100"
"ANIML_THSK2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THSK2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_THSK2_1": "~z~Down the hatch... and..."
"ANIML_THSK2_10A": "SFX_PAUSE_1104"
"ANIML_THSK2_11": "~z~Odd... very odd..."
"ANIML_THSK2_11A": "ANIML_FWAF"
"ANIML_THSK2_12A": "SFX_PAUSE_1081"
"ANIML_THSK2_13": "~z~I feel like I should be off herding seals or something..."
"ANIML_THSK2_13A": "ANIML_FWAG"
"ANIML_THSK2_14A": "SFX_PAUSE_897"
"ANIML_THSK2_15": "~z~not in Southern San Andreas..."
"ANIML_THSK2_15A": "ANIML_FWAH"
"ANIML_THSK2_16A": "SFX_PAUSE_454"
"ANIML_THSK2_17": "~z~This is not funny..."
"ANIML_THSK2_17A": "ANIML_FWAI"
"ANIML_THSK2_18A": "SFX_PAUSE_787"
"ANIML_THSK2_19": "~z~Why am I here?"
"ANIML_THSK2_19A": "ANIML_FWAJ"
"ANIML_THSK2_1A": "ANIML_FWAA"
"ANIML_THSK2_20A": "SFX_PAUSE_802"
"ANIML_THSK2_21": "~z~I don't belong..."
"ANIML_THSK2_21A": "ANIML_FWAK"
"ANIML_THSK2_22A": "SFX_PAUSE_411"
"ANIML_THSK2_23": "~z~I never belong."
"ANIML_THSK2_23A": "ANIML_FWAL"
"ANIML_THSK2_2A": "SFX_PAUSE_281"
"ANIML_THSK2_3": "~z~and..."
"ANIML_THSK2_3A": "ANIML_FWAB"
"ANIML_THSK2_4A": "SFX_PAUSE_890"
"ANIML_THSK2_5": "~z~Man, I'm hot..."
"ANIML_THSK2_5A": "ANIML_FWAC"
"ANIML_THSK2_6A": "SFX_PAUSE_535"
"ANIML_THSK2_7": "~z~man..."
"ANIML_THSK2_7A": "ANIML_FWAD"
"ANIML_THSK2_8A": "SFX_PAUSE_753"
"ANIML_THSK2_9": "~z~Why am I wearing a fur coat?"
"ANIML_THSK2_9A": "ANIML_FWAE"
"ANIML_THSKIF": "100"
"ANIML_THSKLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THSKSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_THSK_1": "~z~There she goes... and there..."
"ANIML_THSK_10A": "SFX_PAUSE_704"
"ANIML_THSK_11": "~z~just feel like I'm dressed for the arctic...."
"ANIML_THSK_11A": "ANIML_FVAF"
"ANIML_THSK_12A": "SFX_PAUSE_1179"
"ANIML_THSK_13": "~z~Then why am I here?"
"ANIML_THSK_13A": "ANIML_FVAG"
"ANIML_THSK_14A": "SFX_PAUSE_870"
"ANIML_THSK_15": "~z~Hmmm...."
"ANIML_THSK_15A": "ANIML_FVAH"
"ANIML_THSK_16A": "SFX_PAUSE_1406"
"ANIML_THSK_17": "~z~Because a sadist bought me here..."
"ANIML_THSK_17A": "ANIML_FVAI"
"ANIML_THSK_18A": "SFX_PAUSE_725"
"ANIML_THSK_19": "~z~Who?"
"ANIML_THSK_19A": "ANIML_FVAJ"
"ANIML_THSK_1A": "ANIML_FVAA"
"ANIML_THSK_20A": "SFX_PAUSE_1608"
"ANIML_THSK_21": "~z~Should bite them then get a shave..."
"ANIML_THSK_21A": "ANIML_FVAK"
"ANIML_THSK_22A": "SFX_PAUSE_347"
"ANIML_THSK_23": "~z~Hotter than hell..."
"ANIML_THSK_23A": "ANIML_FVAL"
"ANIML_THSK_24A": "SFX_PAUSE_952"
"ANIML_THSK_25": "~z~this is horrible..."
"ANIML_THSK_25A": "ANIML_FVAM"
"ANIML_THSK_2A": "SFX_PAUSE_475"
"ANIML_THSK_3": "~z~I go... to mars?"
"ANIML_THSK_3A": "ANIML_FVAB"
"ANIML_THSK_4A": "SFX_PAUSE_243"
"ANIML_THSK_5": "~z~No..."
"ANIML_THSK_5A": "ANIML_FVAC"
"ANIML_THSK_6A": "SFX_PAUSE_982"
"ANIML_THSK_7": "~z~to the arctic?"
"ANIML_THSK_7A": "ANIML_FVAD"
"ANIML_THSK_8A": "SFX_PAUSE_479"
"ANIML_THSK_9": "~z~No..."
"ANIML_THSK_9A": "ANIML_FVAE"
"ANIML_THUMP2IF": "100"
"ANIML_THUMP2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THUMP2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_THUMP2_1": "~z~Okay, let's party..."
"ANIML_THUMP2_10A": "SFX_PAUSE_335"
"ANIML_THUMP2_11": "~z~you finally know everything..."
"ANIML_THUMP2_11A": "ANIML_GTAF"
"ANIML_THUMP2_12A": "SFX_PAUSE_588"
"ANIML_THUMP2_13": "~z~see everything..."
"ANIML_THUMP2_13A": "ANIML_GTAG"
"ANIML_THUMP2_14A": "SFX_PAUSE_764"
"ANIML_THUMP2_15": "~z~are everything..."
"ANIML_THUMP2_15A": "ANIML_GTAH"
"ANIML_THUMP2_16A": "SFX_PAUSE_1258"
"ANIML_THUMP2_17": "~z~Woah..."
"ANIML_THUMP2_17A": "ANIML_GTAI"
"ANIML_THUMP2_18A": "SFX_PAUSE_895"
"ANIML_THUMP2_19": "~z~This is great.."
"ANIML_THUMP2_19A": "ANIML_GTAJ"
"ANIML_THUMP2_1A": "ANIML_GTAA"
"ANIML_THUMP2_20A": "SFX_PAUSE_1406"
"ANIML_THUMP2_21": "~z~you're finally happy..."
"ANIML_THUMP2_21A": "ANIML_GTAK"
"ANIML_THUMP2_22A": "SFX_PAUSE_789"
"ANIML_THUMP2_23": "~z~you're finally kind..."
"ANIML_THUMP2_23A": "ANIML_GTAL"
"ANIML_THUMP2_24A": "SFX_PAUSE_1289"
"ANIML_THUMP2_25": "~z~you're finally you..."
"ANIML_THUMP2_25A": "ANIML_GTAM"
"ANIML_THUMP2_26A": "SFX_PAUSE_1823"
"ANIML_THUMP2_27": "~z~wow."
"ANIML_THUMP2_27A": "ANIML_GTAN"
"ANIML_THUMP2_2A": "SFX_PAUSE_888"
"ANIML_THUMP2_3": "~z~Oh my god!"
"ANIML_THUMP2_3A": "ANIML_GTAB"
"ANIML_THUMP2_4A": "SFX_PAUSE_1260"
"ANIML_THUMP2_5": "~z~Oh Trevor..."
"ANIML_THUMP2_5A": "ANIML_GTAC"
"ANIML_THUMP2_6A": "SFX_PAUSE_1614"
"ANIML_THUMP2_7": "~z~you've arrived..."
"ANIML_THUMP2_7A": "ANIML_GTAD"
"ANIML_THUMP2_8A": "SFX_PAUSE_478"
"ANIML_THUMP2_9": "~z~Woah..."
"ANIML_THUMP2_9A": "ANIML_GTAE"
"ANIML_THUMPIF": "100"
"ANIML_THUMPLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THUMPSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_THUMP_1": "~z~Don't be a dud..."
"ANIML_THUMP_10A": "SFX_PAUSE_247"
"ANIML_THUMP_11": "~z~And above everything..."
"ANIML_THUMP_11A": "ANIML_GSAF"
"ANIML_THUMP_12A": "SFX_PAUSE_1343"
"ANIML_THUMP_13": "~z~all the petty bullshit..."
"ANIML_THUMP_13A": "ANIML_GSAG"
"ANIML_THUMP_14A": "SFX_PAUSE_1162"
"ANIML_THUMP_15": "~z~all gone..."
"ANIML_THUMP_15A": "ANIML_GSAH"
"ANIML_THUMP_16A": "SFX_PAUSE_1442"
"ANIML_THUMP_17": "~z~all the crap..."
"ANIML_THUMP_17A": "ANIML_GSAI"
"ANIML_THUMP_18A": "SFX_PAUSE_875"
"ANIML_THUMP_19": "~z~gone..."
"ANIML_THUMP_19A": "ANIML_GSAJ"
"ANIML_THUMP_1A": "ANIML_GSAA"
"ANIML_THUMP_20A": "SFX_PAUSE_1198"
"ANIML_THUMP_21": "~z~everything..."
"ANIML_THUMP_21A": "ANIML_GSAK"
"ANIML_THUMP_22A": "SFX_PAUSE_1251"
"ANIML_THUMP_23": "~z~just you..."
"ANIML_THUMP_23A": "ANIML_GSAL"
"ANIML_THUMP_24A": "SFX_PAUSE_1430"
"ANIML_THUMP_25": "~z~being huge..."
"ANIML_THUMP_25A": "ANIML_GSAM"
"ANIML_THUMP_26A": "SFX_PAUSE_1246"
"ANIML_THUMP_27": "~z~and belonging..."
"ANIML_THUMP_27A": "ANIML_GSAN"
"ANIML_THUMP_28A": "SFX_PAUSE_1709"
"ANIML_THUMP_29": "~z~for once I belong..."
"ANIML_THUMP_29A": "ANIML_GSAO"
"ANIML_THUMP_2A": "SFX_PAUSE_538"
"ANIML_THUMP_3": "~z~don't..."
"ANIML_THUMP_30A": "SFX_PAUSE_1774"
"ANIML_THUMP_31": "~z~I am."
"ANIML_THUMP_31A": "ANIML_GSAP"
"ANIML_THUMP_3A": "ANIML_GSAB"
"ANIML_THUMP_4A": "SFX_PAUSE_1325"
"ANIML_THUMP_5": "~z~Oh... oh wow!"
"ANIML_THUMP_5A": "ANIML_GSAC"
"ANIML_THUMP_6A": "SFX_PAUSE_136"
"ANIML_THUMP_7": "~z~Trevor..."
"ANIML_THUMP_7A": "ANIML_GSAD"
"ANIML_THUMP_8A": "SFX_PAUSE_1096"
"ANIML_THUMP_9": "~z~you are massive!"
"ANIML_THUMP_9A": "ANIML_GSAE"
"ANIML_THWK2IF": "100"
"ANIML_THWK2LF": "110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THWK2SL": "190010190010190010190010190"
"ANIML_THWK2_1": "~z~Don't be a dud..."
"ANIML_THWK2_1A": "ANIML_GAAA"
"ANIML_THWK2_2A": "SFX_PAUSE_892"
"ANIML_THWK2_3": "~z~don't... oh... oh..."
"ANIML_THWK2_3A": "ANIML_GAAB"
"ANIML_THWK2_4A": "SFX_PAUSE_118"
"ANIML_THWK2_5": "~z~This is amazing...."
"ANIML_THWK2_5A": "ANIML_GAAC"
"ANIML_THWK2_6A": "SFX_PAUSE_055"
"ANIML_THWK2_7": "~z~This beats eating policemen any day of the week...."
"ANIML_THWK2_7A": "ANIML_GAAD"
"ANIML_THWK2_8A": "SFX_PAUSE_1655"
"ANIML_THWK2_9": "~z~Wow..."
"ANIML_THWK2_9A": "ANIML_GAAE"
"ANIML_THWKIF": "100"
"ANIML_THWKLF": "110000011000001100000110000011000001100000110000011000001100000"
"ANIML_THWKSL": "190010190010190010190010190"
"ANIML_THWK_1": "~z~Come on... come on..."
"ANIML_THWK_1A": "ANIML_FZAA"
"ANIML_THWK_2A": "SFX_PAUSE_238"
"ANIML_THWK_3": "~z~Oh my lord!"
"ANIML_THWK_3A": "ANIML_FZAB"
"ANIML_THWK_4A": "SFX_PAUSE_144"
"ANIML_THWK_5": "~z~Oh Trevor!"
"ANIML_THWK_5A": "ANIML_FZAC"
"ANIML_THWK_6A": "SFX_PAUSE_925"
"ANIML_THWK_7": "~z~Wow!"
"ANIML_THWK_7A": "ANIML_FZAD"
"ANIML_THWK_8A": "SFX_PAUSE_1002"
"ANIML_THWK_9": "~z~Just wow."
"ANIML_THWK_9A": "ANIML_FZAE"
"ANIML_TKILL2IF": "100"
"ANIML_TKILL2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TKILL2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TKILL2_1": "~z~Come on..."
"ANIML_TKILL2_10A": "SFX_PAUSE_1144"
"ANIML_TKILL2_11": "~z~home in the sea where you belong..."
"ANIML_TKILL2_11A": "ANIML_GVAF"
"ANIML_TKILL2_12A": "SFX_PAUSE_950"
"ANIML_TKILL2_13": "~z~and ready to fuck some shit up..."
"ANIML_TKILL2_13A": "ANIML_GVAG"
"ANIML_TKILL2_14A": "SFX_PAUSE_1175"
"ANIML_TKILL2_15": "~z~you're going to cause some trouble..."
"ANIML_TKILL2_15A": "ANIML_GVAH"
"ANIML_TKILL2_16A": "SFX_PAUSE_1457"
"ANIML_TKILL2_17": "~z~no one will fuck with you here..."
"ANIML_TKILL2_17A": "ANIML_GVAI"
"ANIML_TKILL2_18A": "SFX_PAUSE_1145"
"ANIML_TKILL2_19": "~z~you're an orca..."
"ANIML_TKILL2_19A": "ANIML_GVAJ"
"ANIML_TKILL2_1A": "ANIML_GVAA"
"ANIML_TKILL2_20A": "SFX_PAUSE_207"
"ANIML_TKILL2_21": "~z~trevor the orca..."
"ANIML_TKILL2_21A": "ANIML_GVAK"
"ANIML_TKILL2_22A": "SFX_PAUSE_1108"
"ANIML_TKILL2_23": "~z~They could make a movie with that title..."
"ANIML_TKILL2_23A": "ANIML_GVAL"
"ANIML_TKILL2_2A": "SFX_PAUSE_817"
"ANIML_TKILL2_3": "~z~Oh my..."
"ANIML_TKILL2_3A": "ANIML_GVAB"
"ANIML_TKILL2_4A": "SFX_PAUSE_483"
"ANIML_TKILL2_5": "~z~Oh Trevor..."
"ANIML_TKILL2_5A": "ANIML_GVAC"
"ANIML_TKILL2_6A": "SFX_PAUSE_1271"
"ANIML_TKILL2_7": "~z~Oh. Trevor you're home..."
"ANIML_TKILL2_7A": "ANIML_GVAD"
"ANIML_TKILL2_8A": "SFX_PAUSE_1620"
"ANIML_TKILL2_9": "~z~home in the sea..."
"ANIML_TKILL2_9A": "ANIML_GVAE"
"ANIML_TKILLIF": "100"
"ANIML_TKILLLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TKILLSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TKILL_1": "~z~Woah..."
"ANIML_TKILL_10A": "SFX_PAUSE_1435"
"ANIML_TKILL_11": "~z~Look at you, Trevor...."
"ANIML_TKILL_11A": "ANIML_GUAF"
"ANIML_TKILL_12A": "SFX_PAUSE_1252"
"ANIML_TKILL_13": "~z~look at you..."
"ANIML_TKILL_13A": "ANIML_GUAG"
"ANIML_TKILL_14A": "SFX_PAUSE_1130"
"ANIML_TKILL_15": "~z~you're an orca..."
"ANIML_TKILL_15A": "ANIML_GUAH"
"ANIML_TKILL_16A": "SFX_PAUSE_850"
"ANIML_TKILL_17": "~z~you're a god damn killer whale..."
"ANIML_TKILL_17A": "ANIML_GUAI"
"ANIML_TKILL_18A": "SFX_PAUSE_708"
"ANIML_TKILL_19": "~z~black fish..."
"ANIML_TKILL_19A": "ANIML_GUAJ"
"ANIML_TKILL_1A": "ANIML_GUAA"
"ANIML_TKILL_20A": "SFX_PAUSE_1369"
"ANIML_TKILL_21": "~z~the killer..."
"ANIML_TKILL_21A": "ANIML_GUAK"
"ANIML_TKILL_22A": "SFX_PAUSE_1305"
"ANIML_TKILL_23": "~z~look at you..."
"ANIML_TKILL_23A": "ANIML_GUAL"
"ANIML_TKILL_24A": "SFX_PAUSE_1104"
"ANIML_TKILL_25": "~z~who can you annoy?"
"ANIML_TKILL_25A": "ANIML_GUAM"
"ANIML_TKILL_26A": "SFX_PAUSE_1476"
"ANIML_TKILL_27": "~z~This is you as you were meant to be..."
"ANIML_TKILL_27A": "ANIML_GUAN"
"ANIML_TKILL_28A": "SFX_PAUSE_1723"
"ANIML_TKILL_29": "~z~white, black and massive..."
"ANIML_TKILL_29A": "ANIML_GUAO"
"ANIML_TKILL_2A": "SFX_PAUSE_368"
"ANIML_TKILL_3": "~z~What the fuck?"
"ANIML_TKILL_3A": "ANIML_GUAB"
"ANIML_TKILL_4A": "SFX_PAUSE_881"
"ANIML_TKILL_5": "~z~What..."
"ANIML_TKILL_5A": "ANIML_GUAC"
"ANIML_TKILL_6A": "SFX_PAUSE_950"
"ANIML_TKILL_7": "~z~Shit..."
"ANIML_TKILL_7A": "ANIML_GUAD"
"ANIML_TKILL_8A": "SFX_PAUSE_1266"
"ANIML_TKILL_9": "~z~This is okay..."
"ANIML_TKILL_9A": "ANIML_GUAE"
"ANIML_TLION2IF": "100"
"ANIML_TLION2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TLION2SL": "190010190010190010190010190010190010190010190010190"
"ANIML_TLION2_1": "~z~What the..."
"ANIML_TLION2_10A": "SFX_PAUSE_923"
"ANIML_TLION2_11": "~z~I feel like death..."
"ANIML_TLION2_11A": "ANIML_FAAF"
"ANIML_TLION2_12A": "SFX_PAUSE_967"
"ANIML_TLION2_13": "~z~I am the bringer of death."
"ANIML_TLION2_13A": "ANIML_FAAG"
"ANIML_TLION2_14A": "SFX_PAUSE_078"
"ANIML_TLION2_15": "~z~Man, I've got fucking claws!"
"ANIML_TLION2_15A": "ANIML_FAAH"
"ANIML_TLION2_16A": "SFX_PAUSE_263"
"ANIML_TLION2_17": "~z~This is great."
"ANIML_TLION2_17A": "ANIML_FAAI"
"ANIML_TLION2_1A": "ANIML_FAAA"
"ANIML_TLION2_2A": "SFX_PAUSE_750"
"ANIML_TLION2_3": "~z~Wow!"
"ANIML_TLION2_3A": "ANIML_FAAB"
"ANIML_TLION2_4A": "SFX_PAUSE_794"
"ANIML_TLION2_5": "~z~Just wow!"
"ANIML_TLION2_5A": "ANIML_FAAC"
"ANIML_TLION2_6A": "SFX_PAUSE_477"
"ANIML_TLION2_7": "~z~Wow... I feel..."
"ANIML_TLION2_7A": "ANIML_FAAD"
"ANIML_TLION2_8A": "SFX_PAUSE_097"
"ANIML_TLION2_9": "~z~I feel great."
"ANIML_TLION2_9A": "ANIML_FAAE"
"ANIML_TLIONIF": "100"
"ANIML_TLIONLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TLIONSL": "190010190010190010190010190010190010190010190010190"
"ANIML_TLION_1": "~z~What?"
"ANIML_TLION_10A": "SFX_PAUSE_1240"
"ANIML_TLION_11": "~z~I'm home..."
"ANIML_TLION_11A": "ANIML_EZAF"
"ANIML_TLION_12A": "SFX_PAUSE_1038"
"ANIML_TLION_13": "~z~I'm where I always meant to be..."
"ANIML_TLION_13A": "ANIML_EZAG"
"ANIML_TLION_14A": "SFX_PAUSE_1433"
"ANIML_TLION_15": "~z~I'm going to eat everything."
"ANIML_TLION_15A": "ANIML_EZAH"
"ANIML_TLION_16A": "SFX_PAUSE_148"
"ANIML_TLION_17": "~z~I will hunt and kill all of you..."
"ANIML_TLION_17A": "ANIML_EZAI"
"ANIML_TLION_1A": "ANIML_EZAA"
"ANIML_TLION_2A": "SFX_PAUSE_1160"
"ANIML_TLION_3": "~z~Woah!"
"ANIML_TLION_3A": "ANIML_EZAB"
"ANIML_TLION_4A": "SFX_PAUSE_795"
"ANIML_TLION_5": "~z~Now you are talking!"
"ANIML_TLION_5A": "ANIML_EZAC"
"ANIML_TLION_6A": "SFX_PAUSE_145"
"ANIML_TLION_7": "~z~This is... this is..."
"ANIML_TLION_7A": "ANIML_EZAD"
"ANIML_TLION_8A": "SFX_PAUSE_966"
"ANIML_TLION_9": "~z~This is me... this is me..."
"ANIML_TLION_9A": "ANIML_EZAE"
"ANIML_TPDL2IF": "100"
"ANIML_TPDL2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPDL2SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TPDL2_1": "~z~Okay, okay..."
"ANIML_TPDL2_10A": "SFX_PAUSE_443"
"ANIML_TPDL2_11": "~z~This is not funny..."
"ANIML_TPDL2_11A": "ANIML_FKAF"
"ANIML_TPDL2_12A": "SFX_PAUSE_1095"
"ANIML_TPDL2_13": "~z~I mean,"
"ANIML_TPDL2_13A": "ANIML_FKAG"
"ANIML_TPDL2_14A": "SFX_PAUSE_663"
"ANIML_TPDL2_15": "~z~not funny at all."
"ANIML_TPDL2_15A": "ANIML_FKAH"
"ANIML_TPDL2_16A": "SFX_PAUSE_642"
"ANIML_TPDL2_17": "~z~Not funny, you hear?"
"ANIML_TPDL2_17A": "ANIML_FKAI"
"ANIML_TPDL2_18A": "SFX_PAUSE_1326"
"ANIML_TPDL2_19": "~z~I'm not laughing."
"ANIML_TPDL2_19A": "ANIML_FKAJ"
"ANIML_TPDL2_1A": "ANIML_FKAA"
"ANIML_TPDL2_2A": "SFX_PAUSE_1172"
"ANIML_TPDL2_3": "~z~oh... oh shit!"
"ANIML_TPDL2_3A": "ANIML_FKAB"
"ANIML_TPDL2_4A": "SFX_PAUSE_1302"
"ANIML_TPDL2_5": "~z~Oh bullshit!"
"ANIML_TPDL2_5A": "ANIML_FKAC"
"ANIML_TPDL2_6A": "SFX_PAUSE_1379"
"ANIML_TPDL2_7": "~z~What is this?"
"ANIML_TPDL2_7A": "ANIML_FKAD"
"ANIML_TPDL2_8A": "SFX_PAUSE_078"
"ANIML_TPDL2_9": "~z~What is this?"
"ANIML_TPDL2_9A": "ANIML_FKAE"
"ANIML_TPDLIF": "100"
"ANIML_TPDLLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPDLSL": "190010190010190010190010190010190010190010190010190"
"ANIML_TPDL_1": "~z~Come on..."
"ANIML_TPDL_10A": "SFX_PAUSE_752"
"ANIML_TPDL_11": "~z~I'm not laughing."
"ANIML_TPDL_11A": "ANIML_FJAF"
"ANIML_TPDL_12A": "SFX_PAUSE_460"
"ANIML_TPDL_13": "~z~Not laughing at all."
"ANIML_TPDL_13A": "ANIML_FJAG"
"ANIML_TPDL_14A": "SFX_PAUSE_328"
"ANIML_TPDL_15": "~z~I'm not happy and I'm not laughing..."
"ANIML_TPDL_15A": "ANIML_FJAH"
"ANIML_TPDL_16A": "SFX_PAUSE_096"
"ANIML_TPDL_17": "~z~Ho fucking ho."
"ANIML_TPDL_17A": "ANIML_FJAI"
"ANIML_TPDL_1A": "ANIML_FJAA"
"ANIML_TPDL_2A": "SFX_PAUSE_530"
"ANIML_TPDL_3": "~z~come on..."
"ANIML_TPDL_3A": "ANIML_FJAB"
"ANIML_TPDL_4A": "SFX_PAUSE_704"
"ANIML_TPDL_5": "~z~oh... oh..."
"ANIML_TPDL_5A": "ANIML_FJAC"
"ANIML_TPDL_6A": "SFX_PAUSE_584"
"ANIML_TPDL_7": "~z~shit!"
"ANIML_TPDL_7A": "ANIML_FJAD"
"ANIML_TPDL_8A": "SFX_PAUSE_068"
"ANIML_TPDL_9": "~z~This is not funny..."
"ANIML_TPDL_9A": "ANIML_FJAE"
"ANIML_TPGN2IF": "100"
"ANIML_TPGN2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPGN2SL": "190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TPGN2_1": "~z~Here we go... oh..."
"ANIML_TPGN2_10A": "SFX_PAUSE_750"
"ANIML_TPGN2_11": "~z~but I've never had them..."
"ANIML_TPGN2_11A": "ANIML_GGAF"
"ANIML_TPGN2_12A": "SFX_PAUSE_897"
"ANIML_TPGN2_13": "~z~now, I've got them..."
"ANIML_TPGN2_13A": "ANIML_GGAG"
"ANIML_TPGN2_14A": "SFX_PAUSE_167"
"ANIML_TPGN2_15": "~z~I've got feathers and I'm a fucking pigeon..."
"ANIML_TPGN2_15A": "ANIML_GGAH"
"ANIML_TPGN2_16A": "SFX_PAUSE_258"
"ANIML_TPGN2_17": "~z~so fuck you..."
"ANIML_TPGN2_17A": "ANIML_GGAI"
"ANIML_TPGN2_18A": "SFX_PAUSE_870"
"ANIML_TPGN2_19": "~z~I can fly a long way... and you can't..."
"ANIML_TPGN2_19A": "ANIML_GGAJ"
"ANIML_TPGN2_1A": "ANIML_GGAA"
"ANIML_TPGN2_20A": "SFX_PAUSE_465"
"ANIML_TPGN2_21": "~z~so stick that in your egg hole."
"ANIML_TPGN2_21A": "ANIML_GGAK"
"ANIML_TPGN2_2A": "SFX_PAUSE_158"
"ANIML_TPGN2_3": "~z~Wow... cool..."
"ANIML_TPGN2_3A": "ANIML_GGAB"
"ANIML_TPGN2_4A": "SFX_PAUSE_662"
"ANIML_TPGN2_5": "~z~Feathers..."
"ANIML_TPGN2_5A": "ANIML_GGAC"
"ANIML_TPGN2_6A": "SFX_PAUSE_972"
"ANIML_TPGN2_7": "~z~I like feathers..."
"ANIML_TPGN2_7A": "ANIML_GGAD"
"ANIML_TPGN2_8A": "SFX_PAUSE_965"
"ANIML_TPGN2_9": "~z~I like eating them..."
"ANIML_TPGN2_9A": "ANIML_GGAE"
"ANIML_TPGNIF": "100"
"ANIML_TPGNLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPGNSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TPGN_1": "~z~Oh ho oh oh... that was stronger than I..."
"ANIML_TPGN_10A": "SFX_PAUSE_1135"
"ANIML_TPGN_11": "~z~and a beak..."
"ANIML_TPGN_11A": "ANIML_GFAF"
"ANIML_TPGN_12A": "SFX_PAUSE_878"
"ANIML_TPGN_13": "~z~Cool..."
"ANIML_TPGN_13A": "ANIML_GFAG"
"ANIML_TPGN_14A": "SFX_PAUSE_743"
"ANIML_TPGN_15": "~z~that works..."
"ANIML_TPGN_15A": "ANIML_GFAH"
"ANIML_TPGN_16A": "SFX_PAUSE_526"
"ANIML_TPGN_17": "~z~beats back hair..."
"ANIML_TPGN_17A": "ANIML_GFAI"
"ANIML_TPGN_18A": "SFX_PAUSE_394"
"ANIML_TPGN_19": "~z~this works..."
"ANIML_TPGN_19A": "ANIML_GFAJ"
"ANIML_TPGN_1A": "ANIML_GFAA"
"ANIML_TPGN_20A": "SFX_PAUSE_394"
"ANIML_TPGN_21": "~z~this is good..."
"ANIML_TPGN_21A": "ANIML_GFAK"
"ANIML_TPGN_22A": "SFX_PAUSE_1272"
"ANIML_TPGN_23": "~z~must do more of this..."
"ANIML_TPGN_23A": "ANIML_GFAL"
"ANIML_TPGN_24A": "SFX_PAUSE_1089"
"ANIML_TPGN_25": "~z~Trevor Philips... pigeon..."
"ANIML_TPGN_25A": "ANIML_GFAM"
"ANIML_TPGN_26A": "SFX_PAUSE_101"
"ANIML_TPGN_27": "~z~at your service."
"ANIML_TPGN_27A": "ANIML_GFAN"
"ANIML_TPGN_2A": "SFX_PAUSE_617"
"ANIML_TPGN_3": "~z~oh..."
"ANIML_TPGN_3A": "ANIML_GFAB"
"ANIML_TPGN_4A": "SFX_PAUSE_204"
"ANIML_TPGN_5": "~z~Hello..."
"ANIML_TPGN_5A": "ANIML_GFAC"
"ANIML_TPGN_6A": "SFX_PAUSE_892"
"ANIML_TPGN_7": "~z~What have we got here?"
"ANIML_TPGN_7A": "ANIML_GFAD"
"ANIML_TPGN_8A": "SFX_PAUSE_106"
"ANIML_TPGN_9": "~z~Wings... wings..."
"ANIML_TPGN_9A": "ANIML_GFAE"
"ANIML_TPIG2IF": "100"
"ANIML_TPIG2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPIG2SL": "190010190010190010190010190010190010190010190010190"
"ANIML_TPIG2_1": "~z~Woah.... what is going on?"
"ANIML_TPIG2_10A": "SFX_PAUSE_1365"
"ANIML_TPIG2_11": "~z~Well, my name used to be Trevor..."
"ANIML_TPIG2_11A": "ANIML_FCAF"
"ANIML_TPIG2_12A": "SFX_PAUSE_1014"
"ANIML_TPIG2_13": "~z~before I became a pig."
"ANIML_TPIG2_13A": "ANIML_FCAG"
"ANIML_TPIG2_14A": "SFX_PAUSE_035"
"ANIML_TPIG2_15": "~z~Now I'm a pig,"
"ANIML_TPIG2_15A": "ANIML_FCAH"
"ANIML_TPIG2_16A": "SFX_PAUSE_558"
"ANIML_TPIG2_17": "~z~I bet nobody likes me."
"ANIML_TPIG2_17A": "ANIML_FCAI"
"ANIML_TPIG2_1A": "ANIML_FCAA"
"ANIML_TPIG2_2A": "SFX_PAUSE_1181"
"ANIML_TPIG2_3": "~z~What... what?"
"ANIML_TPIG2_3A": "ANIML_FCAB"
"ANIML_TPIG2_4A": "SFX_PAUSE_1002"
"ANIML_TPIG2_5": "~z~I'm... I'm... I'm..."
"ANIML_TPIG2_5A": "ANIML_FCAC"
"ANIML_TPIG2_6A": "SFX_PAUSE_1184"
"ANIML_TPIG2_7": "~z~I'm Trevor the pig."
"ANIML_TPIG2_7A": "ANIML_FCAD"
"ANIML_TPIG2_8A": "SFX_PAUSE_890"
"ANIML_TPIG2_9": "~z~I'm a pig and my name is Trevor."
"ANIML_TPIG2_9A": "ANIML_FCAE"
"ANIML_TPIGIF": "100"
"ANIML_TPIGLF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPIGSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TPIG_1": "~z~What is..."
"ANIML_TPIG_10A": "SFX_PAUSE_290"
"ANIML_TPIG_11": "~z~Holy shit!"
"ANIML_TPIG_11A": "ANIML_FBAF"
"ANIML_TPIG_12A": "SFX_PAUSE_1299"
"ANIML_TPIG_13": "~z~Holy shit!"
"ANIML_TPIG_13A": "ANIML_FBAG"
"ANIML_TPIG_14A": "SFX_PAUSE_756"
"ANIML_TPIG_15": "~z~I'm a pig!"
"ANIML_TPIG_15A": "ANIML_FBAH"
"ANIML_TPIG_16A": "SFX_PAUSE_791"
"ANIML_TPIG_17": "~z~I'm a pig on drugs!"
"ANIML_TPIG_17A": "ANIML_FBAI"
"ANIML_TPIG_18A": "SFX_PAUSE_975"
"ANIML_TPIG_19": "~z~I want to eat and shit."
"ANIML_TPIG_19A": "ANIML_FBAJ"
"ANIML_TPIG_1A": "ANIML_FBAA"
"ANIML_TPIG_20A": "SFX_PAUSE_981"
"ANIML_TPIG_21": "~z~This is great."
"ANIML_TPIG_21A": "ANIML_FBAK"
"ANIML_TPIG_22A": "SFX_PAUSE_857"
"ANIML_TPIG_23": "~z~I love shitting..."
"ANIML_TPIG_23A": "ANIML_FBAL"
"ANIML_TPIG_24A": "SFX_PAUSE_1394"
"ANIML_TPIG_25": "~z~always have."
"ANIML_TPIG_25A": "ANIML_FBAM"
"ANIML_TPIG_26A": "SFX_PAUSE_827"
"ANIML_TPIG_27": "~z~And now I can do it for a living."
"ANIML_TPIG_27A": "ANIML_FBAN"
"ANIML_TPIG_28A": "SFX_PAUSE_656"
"ANIML_TPIG_29": "~z~I'm living the shitting dream."
"ANIML_TPIG_29A": "ANIML_FBAO"
"ANIML_TPIG_2A": "SFX_PAUSE_893"
"ANIML_TPIG_3": "~z~What is..."
"ANIML_TPIG_3A": "ANIML_FBAB"
"ANIML_TPIG_4A": "SFX_PAUSE_1074"
"ANIML_TPIG_5": "~z~What is..."
"ANIML_TPIG_5A": "ANIML_FBAC"
"ANIML_TPIG_6A": "SFX_PAUSE_121"
"ANIML_TPIG_7": "~z~Man, I feel like Michael."
"ANIML_TPIG_7A": "ANIML_FBAD"
"ANIML_TPIG_8A": "SFX_PAUSE_1365"
"ANIML_TPIG_9": "~z~Fat and pink and hungry."
"ANIML_TPIG_9A": "ANIML_FBAE"
"ANIML_TPUG2IF": "100"
"ANIML_TPUG2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPUG2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TPUG2_1": "~z~Come on... come on..."
"ANIML_TPUG2_10A": "SFX_PAUSE_813"
"ANIML_TPUG2_11": "~z~Me!"
"ANIML_TPUG2_11A": "ANIML_FMAF"
"ANIML_TPUG2_12A": "SFX_PAUSE_668"
"ANIML_TPUG2_13": "~z~Me here. Me!"
"ANIML_TPUG2_13A": "ANIML_FMAG"
"ANIML_TPUG2_14A": "SFX_PAUSE_452"
"ANIML_TPUG2_15": "~z~The pug."
"ANIML_TPUG2_15A": "ANIML_FMAH"
"ANIML_TPUG2_16A": "SFX_PAUSE_151"
"ANIML_TPUG2_17": "~z~Still small, still misunderstood, still depressed."
"ANIML_TPUG2_17A": "ANIML_FMAI"
"ANIML_TPUG2_18A": "SFX_PAUSE_223"
"ANIML_TPUG2_19": "~z~Cool!"
"ANIML_TPUG2_19A": "ANIML_FMAJ"
"ANIML_TPUG2_1A": "ANIML_FMAA"
"ANIML_TPUG2_20A": "SFX_PAUSE_974"
"ANIML_TPUG2_21": "~z~I like being a pug."
"ANIML_TPUG2_21A": "ANIML_FMAK"
"ANIML_TPUG2_22A": "SFX_PAUSE_995"
"ANIML_TPUG2_23": "~z~Feels very safe."
"ANIML_TPUG2_23A": "ANIML_FMAL"
"ANIML_TPUG2_24A": "SFX_PAUSE_800"
"ANIML_TPUG2_25": "~z~I want to bite someone."
"ANIML_TPUG2_25A": "ANIML_FMAM"
"ANIML_TPUG2_2A": "SFX_PAUSE_867"
"ANIML_TPUG2_3": "~z~oh my god!"
"ANIML_TPUG2_3A": "ANIML_FMAB"
"ANIML_TPUG2_4A": "SFX_PAUSE_898"
"ANIML_TPUG2_5": "~z~Oh... what?"
"ANIML_TPUG2_5A": "ANIML_FMAC"
"ANIML_TPUG2_6A": "SFX_PAUSE_619"
"ANIML_TPUG2_7": "~z~Where?"
"ANIML_TPUG2_7A": "ANIML_FMAD"
"ANIML_TPUG2_8A": "SFX_PAUSE_604"
"ANIML_TPUG2_9": "~z~Who?"
"ANIML_TPUG2_9A": "ANIML_FMAE"
"ANIML_TPUGIF": "100"
"ANIML_TPUGLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TPUGSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TPUG_1": "~z~Let's get wild now, T..."
"ANIML_TPUG_10A": "SFX_PAUSE_1119"
"ANIML_TPUG_11": "~z~we are a pug?"
"ANIML_TPUG_11A": "ANIML_FLAF"
"ANIML_TPUG_12A": "SFX_PAUSE_628"
"ANIML_TPUG_13": "~z~Shit... how?"
"ANIML_TPUG_13A": "ANIML_FLAG"
"ANIML_TPUG_14A": "SFX_PAUSE_795"
"ANIML_TPUG_15": "~z~What's wrong with pugs?"
"ANIML_TPUG_15A": "ANIML_FLAH"
"ANIML_TPUG_16A": "SFX_PAUSE_317"
"ANIML_TPUG_17": "~z~Nothing..."
"ANIML_TPUG_17A": "ANIML_FLAI"
"ANIML_TPUG_18A": "SFX_PAUSE_704"
"ANIML_TPUG_19": "~z~ugly, bitter, misunderstood..."
"ANIML_TPUG_19A": "ANIML_FLAJ"
"ANIML_TPUG_1A": "ANIML_FLAA"
"ANIML_TPUG_20A": "SFX_PAUSE_1077"
"ANIML_TPUG_21": "~z~same as always..."
"ANIML_TPUG_21A": "ANIML_FLAK"
"ANIML_TPUG_22A": "SFX_PAUSE_770"
"ANIML_TPUG_23": "~z~so what you complaining about?"
"ANIML_TPUG_23A": "ANIML_FLAL"
"ANIML_TPUG_24A": "SFX_PAUSE_212"
"ANIML_TPUG_25": "~z~Nothing... everything..."
"ANIML_TPUG_25A": "ANIML_FLAM"
"ANIML_TPUG_26A": "SFX_PAUSE_632"
"ANIML_TPUG_27": "~z~I don't feel very well."
"ANIML_TPUG_27A": "ANIML_FLAN"
"ANIML_TPUG_2A": "SFX_PAUSE_433"
"ANIML_TPUG_3": "~z~Woah!"
"ANIML_TPUG_3A": "ANIML_FLAB"
"ANIML_TPUG_4A": "SFX_PAUSE_411"
"ANIML_TPUG_5": "~z~Where are we?"
"ANIML_TPUG_5A": "ANIML_FLAC"
"ANIML_TPUG_6A": "SFX_PAUSE_815"
"ANIML_TPUG_7": "~z~We are somewhere like this."
"ANIML_TPUG_7A": "ANIML_FLAD"
"ANIML_TPUG_8A": "SFX_PAUSE_1072"
"ANIML_TPUG_9": "~z~We are..."
"ANIML_TPUG_9A": "ANIML_FLAE"
"ANIML_TRAT2IF": "100"
"ANIML_TRAT2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRAT2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TRAT2_1": "~z~What on earth?"
"ANIML_TRAT2_10A": "SFX_PAUSE_668"
"ANIML_TRAT2_11": "~z~I'm not vermin..."
"ANIML_TRAT2_11A": "ANIML_FGAF"
"ANIML_TRAT2_12A": "SFX_PAUSE_528"
"ANIML_TRAT2_13": "~z~I'm a rat..."
"ANIML_TRAT2_13A": "ANIML_FGAG"
"ANIML_TRAT2_14A": "SFX_PAUSE_229"
"ANIML_TRAT2_15": "~z~I'm not a rat..."
"ANIML_TRAT2_15A": "ANIML_FGAH"
"ANIML_TRAT2_16A": "SFX_PAUSE_675"
"ANIML_TRAT2_17": "~z~I eat rats..."
"ANIML_TRAT2_17A": "ANIML_FGAI"
"ANIML_TRAT2_18A": "SFX_PAUSE_275"
"ANIML_TRAT2_19": "~z~well, human rats... not"
"ANIML_TRAT2_19A": "ANIML_FGAJ"
"ANIML_TRAT2_1A": "ANIML_FGAA"
"ANIML_TRAT2_20A": "SFX_PAUSE_459"
"ANIML_TRAT2_21": "~z~real rats."
"ANIML_TRAT2_21A": "ANIML_FGAK"
"ANIML_TRAT2_22A": "SFX_PAUSE_376"
"ANIML_TRAT2_23": "~z~Not usually..."
"ANIML_TRAT2_23A": "ANIML_FGAL"
"ANIML_TRAT2_24A": "SFX_PAUSE_267"
"ANIML_TRAT2_25": "~z~once, for a joke!"
"ANIML_TRAT2_25A": "ANIML_FGAM"
"ANIML_TRAT2_26A": "SFX_PAUSE_761"
"ANIML_TRAT2_27": "~z~Does that mean I'm a cannibal?"
"ANIML_TRAT2_27A": "ANIML_FGAN"
"ANIML_TRAT2_28A": "SFX_PAUSE_384"
"ANIML_TRAT2_29": "~z~I was already one of them..."
"ANIML_TRAT2_29A": "ANIML_FGAO"
"ANIML_TRAT2_2A": "SFX_PAUSE_745"
"ANIML_TRAT2_3": "~z~Oh wow..."
"ANIML_TRAT2_30A": "SFX_PAUSE_321"
"ANIML_TRAT2_31": "~z~I'm really confused."
"ANIML_TRAT2_31A": "ANIML_FGAP"
"ANIML_TRAT2_3A": "ANIML_FGAB"
"ANIML_TRAT2_4A": "SFX_PAUSE_1088"
"ANIML_TRAT2_5": "~z~what is going on?"
"ANIML_TRAT2_5A": "ANIML_FGAC"
"ANIML_TRAT2_6A": "SFX_PAUSE_898"
"ANIML_TRAT2_7": "~z~I'm a... I'm vermin?"
"ANIML_TRAT2_7A": "ANIML_FGAD"
"ANIML_TRAT2_8A": "SFX_PAUSE_903"
"ANIML_TRAT2_9": "~z~Me?"
"ANIML_TRAT2_9A": "ANIML_FGAE"
"ANIML_TRATIF": "100"
"ANIML_TRATLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRATSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TRAT_1": "~z~What the fuck?"
"ANIML_TRAT_10A": "SFX_PAUSE_763"
"ANIML_TRAT_11": "~z~I've known so many rats..."
"ANIML_TRAT_11A": "ANIML_FFAF"
"ANIML_TRAT_12A": "SFX_PAUSE_1171"
"ANIML_TRAT_13": "~z~they weren't rats at all..."
"ANIML_TRAT_13A": "ANIML_FFAG"
"ANIML_TRAT_14A": "SFX_PAUSE_916"
"ANIML_TRAT_15": "~z~rats are great!"
"ANIML_TRAT_15A": "ANIML_FFAH"
"ANIML_TRAT_16A": "SFX_PAUSE_779"
"ANIML_TRAT_17": "~z~They were assholes..."
"ANIML_TRAT_17A": "ANIML_FFAI"
"ANIML_TRAT_18A": "SFX_PAUSE_768"
"ANIML_TRAT_19": "~z~this is great!"
"ANIML_TRAT_19A": "ANIML_FFAJ"
"ANIML_TRAT_1A": "ANIML_FFAA"
"ANIML_TRAT_20A": "SFX_PAUSE_1072"
"ANIML_TRAT_21": "~z~Just want to give someone plague and be done with it."
"ANIML_TRAT_21A": "ANIML_FFAK"
"ANIML_TRAT_22A": "SFX_PAUSE_483"
"ANIML_TRAT_23": "~z~Plague..."
"ANIML_TRAT_23A": "ANIML_FFAL"
"ANIML_TRAT_24A": "SFX_PAUSE_645"
"ANIML_TRAT_25": "~z~good."
"ANIML_TRAT_25A": "ANIML_FFAM"
"ANIML_TRAT_2A": "SFX_PAUSE_1235"
"ANIML_TRAT_3": "~z~What?"
"ANIML_TRAT_3A": "ANIML_FFAB"
"ANIML_TRAT_4A": "SFX_PAUSE_913"
"ANIML_TRAT_5": "~z~I've turned..."
"ANIML_TRAT_5A": "ANIML_FFAC"
"ANIML_TRAT_6A": "SFX_PAUSE_754"
"ANIML_TRAT_7": "~z~into... a rat?"
"ANIML_TRAT_7A": "ANIML_FFAD"
"ANIML_TRAT_8A": "SFX_PAUSE_330"
"ANIML_TRAT_9": "~z~Me... a rat?"
"ANIML_TRAT_9A": "ANIML_FFAE"
"ANIML_TRAY2IF": "100"
"ANIML_TRAY2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRAY2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TRAY2_1": "~z~Down she goes..."
"ANIML_TRAY2_10A": "SFX_PAUSE_399"
"ANIML_TRAY2_11": "~z~you've changed..."
"ANIML_TRAY2_11A": "ANIML_HBAF"
"ANIML_TRAY2_12A": "SFX_PAUSE_103"
"ANIML_TRAY2_13": "~z~a lot..."
"ANIML_TRAY2_13A": "ANIML_HBAG"
"ANIML_TRAY2_14A": "SFX_PAUSE_226"
"ANIML_TRAY2_15": "~z~how do you feel about that?"
"ANIML_TRAY2_15A": "ANIML_HBAH"
"ANIML_TRAY2_16A": "SFX_PAUSE_877"
"ANIML_TRAY2_17": "~z~I like the new me..."
"ANIML_TRAY2_17A": "ANIML_HBAI"
"ANIML_TRAY2_18A": "SFX_PAUSE_550"
"ANIML_TRAY2_19": "~z~you miss the old me?"
"ANIML_TRAY2_19A": "ANIML_HBAJ"
"ANIML_TRAY2_1A": "ANIML_HBAA"
"ANIML_TRAY2_20A": "SFX_PAUSE_1458"
"ANIML_TRAY2_21": "~z~No... not really..."
"ANIML_TRAY2_21A": "ANIML_HBAK"
"ANIML_TRAY2_22A": "SFX_PAUSE_1004"
"ANIML_TRAY2_23": "~z~don't even remember him too much..."
"ANIML_TRAY2_23A": "ANIML_HBAL"
"ANIML_TRAY2_24A": "SFX_PAUSE_814"
"ANIML_TRAY2_25": "~z~who are you by the way?"
"ANIML_TRAY2_25A": "ANIML_HBAM"
"ANIML_TRAY2_26A": "SFX_PAUSE_271"
"ANIML_TRAY2_27": "~z~Oh, I think I'm you..."
"ANIML_TRAY2_27A": "ANIML_HBAN"
"ANIML_TRAY2_28A": "SFX_PAUSE_610"
"ANIML_TRAY2_29": "~z~that makes no sense at all."
"ANIML_TRAY2_29A": "ANIML_HBAO"
"ANIML_TRAY2_2A": "SFX_PAUSE_770"
"ANIML_TRAY2_3": "~z~Oh... oh..."
"ANIML_TRAY2_3A": "ANIML_HBAB"
"ANIML_TRAY2_4A": "SFX_PAUSE_555"
"ANIML_TRAY2_5": "~z~Woaaahhhh...."
"ANIML_TRAY2_5A": "ANIML_HBAC"
"ANIML_TRAY2_6A": "SFX_PAUSE_842"
"ANIML_TRAY2_7": "~z~Trevor..."
"ANIML_TRAY2_7A": "ANIML_HBAD"
"ANIML_TRAY2_8A": "SFX_PAUSE_408"
"ANIML_TRAY2_9": "~z~look at you..."
"ANIML_TRAY2_9A": "ANIML_HBAE"
"ANIML_TRAYIF": "100"
"ANIML_TRAYLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRAYSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TRAY_1": "~z~Okay, okay..."
"ANIML_TRAY_10A": "SFX_PAUSE_686"
"ANIML_TRAY_11": "~z~you've finally made it..."
"ANIML_TRAY_11A": "ANIML_HAAF"
"ANIML_TRAY_12A": "SFX_PAUSE_777"
"ANIML_TRAY_13": "~z~you're where you belong..."
"ANIML_TRAY_13A": "ANIML_HAAG"
"ANIML_TRAY_14A": "SFX_PAUSE_258"
"ANIML_TRAY_15": "~z~with a beautiful sting in the tail..."
"ANIML_TRAY_15A": "ANIML_HAAH"
"ANIML_TRAY_16A": "SFX_PAUSE_016"
"ANIML_TRAY_17": "~z~wow... this is..."
"ANIML_TRAY_17A": "ANIML_HAAI"
"ANIML_TRAY_18A": "SFX_PAUSE_720"
"ANIML_TRAY_19": "~z~slower and calm..."
"ANIML_TRAY_19A": "ANIML_HAAJ"
"ANIML_TRAY_1A": "ANIML_HAAA"
"ANIML_TRAY_20A": "SFX_PAUSE_871"
"ANIML_TRAY_21": "~z~I don't feel myself..."
"ANIML_TRAY_21A": "ANIML_HAAK"
"ANIML_TRAY_22A": "SFX_PAUSE_1209"
"ANIML_TRAY_23": "~z~Who are you?"
"ANIML_TRAY_23A": "ANIML_HAAL"
"ANIML_TRAY_24A": "SFX_PAUSE_923"
"ANIML_TRAY_25": "~z~Not sure..."
"ANIML_TRAY_25A": "ANIML_HAAM"
"ANIML_TRAY_26A": "SFX_PAUSE_659"
"ANIML_TRAY_27": "~z~Who are you?"
"ANIML_TRAY_27A": "ANIML_HAAN"
"ANIML_TRAY_28A": "SFX_PAUSE_450"
"ANIML_TRAY_29": "~z~I'm you... okay...."
"ANIML_TRAY_29A": "ANIML_HAAO"
"ANIML_TRAY_2A": "SFX_PAUSE_985"
"ANIML_TRAY_3": "~z~Woah...."
"ANIML_TRAY_30A": "SFX_PAUSE_1617"
"ANIML_TRAY_31": "~z~I'm this sting ray...."
"ANIML_TRAY_31A": "ANIML_HAAP"
"ANIML_TRAY_32A": "SFX_PAUSE_1583"
"ANIML_TRAY_33": "~z~cool."
"ANIML_TRAY_33A": "ANIML_HAAQ"
"ANIML_TRAY_3A": "ANIML_HAAB"
"ANIML_TRAY_4A": "SFX_PAUSE_1004"
"ANIML_TRAY_5": "~z~Woah..."
"ANIML_TRAY_5A": "ANIML_HAAC"
"ANIML_TRAY_6A": "SFX_PAUSE_1100"
"ANIML_TRAY_7": "~z~Wow..."
"ANIML_TRAY_7A": "ANIML_HAAD"
"ANIML_TRAY_8A": "SFX_PAUSE_952"
"ANIML_TRAY_9": "~z~Look at you, T..."
"ANIML_TRAY_9A": "ANIML_HAAE"
"ANIML_TRET2IF": "100"
"ANIML_TRET2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRET2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TRET2_1": "~z~Come on... come on..."
"ANIML_TRET2_10A": "SFX_PAUSE_102"
"ANIML_TRET2_11": "~z~A dog for a dork?"
"ANIML_TRET2_11A": "ANIML_FOAF"
"ANIML_TRET2_12A": "SFX_PAUSE_357"
"ANIML_TRET2_13": "~z~I'm not a dork's dog..."
"ANIML_TRET2_13A": "ANIML_FOAG"
"ANIML_TRET2_14A": "SFX_PAUSE_405"
"ANIML_TRET2_15": "~z~I'm a dude's dog..."
"ANIML_TRET2_15A": "ANIML_FOAH"
"ANIML_TRET2_16A": "SFX_PAUSE_412"
"ANIML_TRET2_17": "~z~now, I'm a dork's dog..."
"ANIML_TRET2_17A": "ANIML_FOAI"
"ANIML_TRET2_18A": "SFX_PAUSE_664"
"ANIML_TRET2_19": "~z~Look at me, all nice and friendly..."
"ANIML_TRET2_19A": "ANIML_FOAJ"
"ANIML_TRET2_1A": "ANIML_FOAA"
"ANIML_TRET2_20A": "SFX_PAUSE_877"
"ANIML_TRET2_21": "~z~I should bite a child..."
"ANIML_TRET2_21A": "ANIML_FOAK"
"ANIML_TRET2_22A": "SFX_PAUSE_180"
"ANIML_TRET2_23": "~z~haven't done that in a while."
"ANIML_TRET2_23A": "ANIML_FOAL"
"ANIML_TRET2_2A": "SFX_PAUSE_1235"
"ANIML_TRET2_3": "~z~You what?"
"ANIML_TRET2_3A": "ANIML_FOAB"
"ANIML_TRET2_4A": "SFX_PAUSE_090"
"ANIML_TRET2_5": "~z~You are joking?"
"ANIML_TRET2_5A": "ANIML_FOAC"
"ANIML_TRET2_6A": "SFX_PAUSE_692"
"ANIML_TRET2_7": "~z~I'm a retriever?"
"ANIML_TRET2_7A": "ANIML_FOAD"
"ANIML_TRET2_8A": "SFX_PAUSE_729"
"ANIML_TRET2_9": "~z~Me?"
"ANIML_TRET2_9A": "ANIML_FOAE"
"ANIML_TRETIF": "100"
"ANIML_TRETLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRETSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TRET_1": "~z~Okay, okay...."
"ANIML_TRET_10A": "SFX_PAUSE_320"
"ANIML_TRET_11": "~z~let's see if we can have some fun then..."
"ANIML_TRET_11A": "ANIML_FNAF"
"ANIML_TRET_12A": "SFX_PAUSE_627"
"ANIML_TRET_13": "~z~fun... fun is good..."
"ANIML_TRET_13A": "ANIML_FNAG"
"ANIML_TRET_14A": "SFX_PAUSE_672"
"ANIML_TRET_15": "~z~fetching is fun..."
"ANIML_TRET_15A": "ANIML_FNAH"
"ANIML_TRET_16A": "SFX_PAUSE_753"
"ANIML_TRET_17": "~z~life is simple..."
"ANIML_TRET_17A": "ANIML_FNAI"
"ANIML_TRET_18A": "SFX_PAUSE_276"
"ANIML_TRET_19": "~z~loyalty."
"ANIML_TRET_19A": "ANIML_FNAJ"
"ANIML_TRET_1A": "ANIML_FNAA"
"ANIML_TRET_2A": "SFX_PAUSE_443"
"ANIML_TRET_3": "~z~what?"
"ANIML_TRET_3A": "ANIML_FNAB"
"ANIML_TRET_4A": "SFX_PAUSE_805"
"ANIML_TRET_5": "~z~How dull..."
"ANIML_TRET_5A": "ANIML_FNAC"
"ANIML_TRET_6A": "SFX_PAUSE_827"
"ANIML_TRET_7": "~z~I want go to mars!"
"ANIML_TRET_7A": "ANIML_FNAD"
"ANIML_TRET_8A": "SFX_PAUSE_562"
"ANIML_TRET_9": "~z~Instead I'm a dog for a nerd..."
"ANIML_TRET_9A": "ANIML_FNAE"
"ANIML_TRTW1IF": "100"
"ANIML_TRTW1LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRTW1SL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TRTW1_1": "~z~Oh oh oh oh oh..."
"ANIML_TRTW1_10A": "SFX_PAUSE_618"
"ANIML_TRTW1_11": "~z~I'm great with kids..."
"ANIML_TRTW1_11A": "ANIML_FPAF"
"ANIML_TRTW1_12A": "SFX_PAUSE_724"
"ANIML_TRTW1_13": "~z~I'm fun at parties..."
"ANIML_TRTW1_13A": "ANIML_FPAG"
"ANIML_TRTW1_14A": "SFX_PAUSE_1109"
"ANIML_TRTW1_15": "~z~I'm popular with very secure and well balanced people...."
"ANIML_TRTW1_15A": "ANIML_FPAH"
"ANIML_TRTW1_16A": "SFX_PAUSE_1131"
"ANIML_TRTW1_17": "~z~I'm your ideal pet..."
"ANIML_TRTW1_17A": "ANIML_FPAI"
"ANIML_TRTW1_18A": "SFX_PAUSE_936"
"ANIML_TRTW1_19": "~z~Ideal..."
"ANIML_TRTW1_19A": "ANIML_FPAJ"
"ANIML_TRTW1_1A": "ANIML_FPAA"
"ANIML_TRTW1_2A": "SFX_PAUSE_1091"
"ANIML_TRTW1_3": "~z~That's about right..."
"ANIML_TRTW1_3A": "ANIML_FPAB"
"ANIML_TRTW1_4A": "SFX_PAUSE_1393"
"ANIML_TRTW1_5": "~z~Look at me... Look."
"ANIML_TRTW1_5A": "ANIML_FPAC"
"ANIML_TRTW1_6A": "SFX_PAUSE_1253"
"ANIML_TRTW1_7": "~z~I'm a fucking Rottweiler..."
"ANIML_TRTW1_7A": "ANIML_FPAD"
"ANIML_TRTW1_8A": "SFX_PAUSE_619"
"ANIML_TRTW1_9": "~z~I've got a big heart..."
"ANIML_TRTW1_9A": "ANIML_FPAE"
"ANIML_TRTW2IF": "100"
"ANIML_TRTW2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TRTW2SL": "190010190010190010190010190010190010190010190"
"ANIML_TRTW2_1": "~z~What is going on here..."
"ANIML_TRTW2_10A": "SFX_PAUSE_1336"
"ANIML_TRTW2_11": "~z~what a nasty nature you have..."
"ANIML_TRTW2_11A": "ANIML_FQAF"
"ANIML_TRTW2_12A": "SFX_PAUSE_1378"
"ANIML_TRTW2_13": "~z~Brilliant..."
"ANIML_TRTW2_13A": "ANIML_FQAG"
"ANIML_TRTW2_14A": "SFX_PAUSE_1120"
"ANIML_TRTW2_15": "~z~This is fucking awesome."
"ANIML_TRTW2_15A": "ANIML_FQAH"
"ANIML_TRTW2_1A": "ANIML_FQAA"
"ANIML_TRTW2_2A": "SFX_PAUSE_983"
"ANIML_TRTW2_3": "~z~Oh... oh... woah..."
"ANIML_TRTW2_3A": "ANIML_FQAB"
"ANIML_TRTW2_4A": "SFX_PAUSE_139"
"ANIML_TRTW2_5": "~z~look at you Trevor..."
"ANIML_TRTW2_5A": "ANIML_FQAC"
"ANIML_TRTW2_6A": "SFX_PAUSE_1229"
"ANIML_TRTW2_7": "~z~My what big teeth you have..."
"ANIML_TRTW2_7A": "ANIML_FQAD"
"ANIML_TRTW2_8A": "SFX_PAUSE_143"
"ANIML_TRTW2_9": "~z~what big paws you have..."
"ANIML_TRTW2_9A": "ANIML_FQAE"
"ANIML_TSHK2IF": "100"
"ANIML_TSHK2LF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TSHK2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TSHK2_1": "~z~Oh, shit... oh..."
"ANIML_TSHK2_10A": "SFX_PAUSE_1018"
"ANIML_TSHK2_11": "~z~This is where you belong, Frankie..."
"ANIML_TSHK2_11A": "ANIML_EQAF"
"ANIML_TSHK2_12A": "SFX_PAUSE_590"
"ANIML_TSHK2_13": "~z~in the sea, fucking shit up..."
"ANIML_TSHK2_13A": "ANIML_EQAG"
"ANIML_TSHK2_14A": "SFX_PAUSE_287"
"ANIML_TSHK2_15": "~z~running things..."
"ANIML_TSHK2_15A": "ANIML_EQAH"
"ANIML_TSHK2_16A": "SFX_PAUSE_874"
"ANIML_TSHK2_17": "~z~the man..."
"ANIML_TSHK2_17A": "ANIML_EQAI"
"ANIML_TSHK2_18A": "SFX_PAUSE_1149"
"ANIML_TSHK2_19": "~z~well, the shark."
"ANIML_TSHK2_19A": "ANIML_EQAJ"
"ANIML_TSHK2_1A": "ANIML_EQAA"
"ANIML_TSHK2_20A": "SFX_PAUSE_1426"
"ANIML_TSHK2_21": "~z~I'd like to eat a man..."
"ANIML_TSHK2_21A": "ANIML_EQAK"
"ANIML_TSHK2_22A": "SFX_PAUSE_1424"
"ANIML_TSHK2_23": "~z~love to..."
"ANIML_TSHK2_23A": "ANIML_EQAL"
"ANIML_TSHK2_24A": "SFX_PAUSE_320"
"ANIML_TSHK2_25": "~z~be great..."
"ANIML_TSHK2_25A": "ANIML_EQAM"
"ANIML_TSHK2_26A": "SFX_PAUSE_992"
"ANIML_TSHK2_27": "~z~ideally Lamar."
"ANIML_TSHK2_27A": "ANIML_EQAN"
"ANIML_TSHK2_2A": "SFX_PAUSE_1277"
"ANIML_TSHK2_3": "~z~this ain't right."
"ANIML_TSHK2_3A": "ANIML_EQAB"
"ANIML_TSHK2_4A": "SFX_PAUSE_1190"
"ANIML_TSHK2_5": "~z~Yes it is fool..."
"ANIML_TSHK2_5A": "ANIML_EQAC"
"ANIML_TSHK2_6A": "SFX_PAUSE_652"
"ANIML_TSHK2_7": "~z~this is amazing."
"ANIML_TSHK2_7A": "ANIML_EQAD"
"ANIML_TSHK2_8A": "SFX_PAUSE_393"
"ANIML_TSHK2_9": "~z~Seriously!"
"ANIML_TSHK2_9A": "ANIML_EQAE"
"ANIML_TSHKIF": "100"
"ANIML_TSHKLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TSHKSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TSHK_1": "~z~No... shit!"
"ANIML_TSHK_10A": "SFX_PAUSE_1199"
"ANIML_TSHK_11": "~z~Great and like I'm ruling shit."
"ANIML_TSHK_11A": "ANIML_EPAF"
"ANIML_TSHK_12A": "SFX_PAUSE_1250"
"ANIML_TSHK_13": "~z~This is my sea, fools!"
"ANIML_TSHK_13A": "ANIML_EPAG"
"ANIML_TSHK_14A": "SFX_PAUSE_690"
"ANIML_TSHK_15": "~z~My sea!"
"ANIML_TSHK_15A": "ANIML_EPAH"
"ANIML_TSHK_16A": "SFX_PAUSE_1090"
"ANIML_TSHK_17": "~z~Who you think you messing with?"
"ANIML_TSHK_17A": "ANIML_EPAI"
"ANIML_TSHK_18A": "SFX_PAUSE_1207"
"ANIML_TSHK_19": "~z~Seriously... I mean, who?"
"ANIML_TSHK_19A": "ANIML_EPAJ"
"ANIML_TSHK_1A": "ANIML_EPAA"
"ANIML_TSHK_2A": "SFX_PAUSE_1099"
"ANIML_TSHK_3": "~z~No... hmm..."
"ANIML_TSHK_3A": "ANIML_EPAB"
"ANIML_TSHK_4A": "SFX_PAUSE_431"
"ANIML_TSHK_5": "~z~Man... I feel great..."
"ANIML_TSHK_5A": "ANIML_EPAC"
"ANIML_TSHK_6A": "SFX_PAUSE_127"
"ANIML_TSHK_7": "~z~Great and angry."
"ANIML_TSHK_7A": "ANIML_EPAD"
"ANIML_TSHK_8A": "SFX_PAUSE_674"
"ANIML_TSHK_9": "~z~Great and like fucking some shit up."
"ANIML_TSHK_9A": "ANIML_EPAE"
"ANIML_TSPD2IF": "100"
"ANIML_TSPD2LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TSPD2SL": "190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TSPD2_1": "~z~Oh, this better be good..."
"ANIML_TSPD2_10A": "SFX_PAUSE_412"
"ANIML_TSPD2_11": "~z~you always were a dog..."
"ANIML_TSPD2_11A": "ANIML_FSAF"
"ANIML_TSPD2_12A": "SFX_PAUSE_1102"
"ANIML_TSPD2_13": "~z~No, once you were a puppy..."
"ANIML_TSPD2_13A": "ANIML_FSAG"
"ANIML_TSPD2_14A": "SFX_PAUSE_400"
"ANIML_TSPD2_15": "~z~I wasn't a puppy... I was a man..."
"ANIML_TSPD2_15A": "ANIML_FSAH"
"ANIML_TSPD2_16A": "SFX_PAUSE_342"
"ANIML_TSPD2_17": "~z~I was Trevor Philips..."
"ANIML_TSPD2_17A": "ANIML_FSAI"
"ANIML_TSPD2_18A": "SFX_PAUSE_601"
"ANIML_TSPD2_19": "~z~well that's a silly name..."
"ANIML_TSPD2_19A": "ANIML_FSAJ"
"ANIML_TSPD2_1A": "ANIML_FSAA"
"ANIML_TSPD2_20A": "SFX_PAUSE_460"
"ANIML_TSPD2_21": "~z~You should have a name like Fang or Rover"
"ANIML_TSPD2_21A": "ANIML_FSAK"
"ANIML_TSPD2_22A": "SFX_PAUSE_610"
"ANIML_TSPD2_23": "~z~ or Boyo..."
"ANIML_TSPD2_23A": "ANIML_FSAL"
"ANIML_TSPD2_2A": "SFX_PAUSE_1012"
"ANIML_TSPD2_3": "~z~Oh oh oh..."
"ANIML_TSPD2_3A": "ANIML_FSAB"
"ANIML_TSPD2_4A": "SFX_PAUSE_1237"
"ANIML_TSPD2_5": "~z~What the hell?"
"ANIML_TSPD2_5A": "ANIML_FSAC"
"ANIML_TSPD2_6A": "SFX_PAUSE_133"
"ANIML_TSPD2_7": "~z~I wanted to go the moon..."
"ANIML_TSPD2_7A": "ANIML_FSAD"
"ANIML_TSPD2_8A": "SFX_PAUSE_906"
"ANIML_TSPD2_9": "~z~instead I've become a dog..."
"ANIML_TSPD2_9A": "ANIML_FSAE"
"ANIML_TSPDIF": "100"
"ANIML_TSPDLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TSPDSL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TSPD_1": "~z~Come on..."
"ANIML_TSPD_10A": "SFX_PAUSE_1347"
"ANIML_TSPD_11": "~z~I don't like shepherds..."
"ANIML_TSPD_11A": "ANIML_FRAF"
"ANIML_TSPD_12A": "SFX_PAUSE_1109"
"ANIML_TSPD_13": "~z~I once ate one..."
"ANIML_TSPD_13A": "ANIML_FRAG"
"ANIML_TSPD_14A": "SFX_PAUSE_842"
"ANIML_TSPD_15": "~z~I think..."
"ANIML_TSPD_15A": "ANIML_FRAH"
"ANIML_TSPD_16A": "SFX_PAUSE_1077"
"ANIML_TSPD_17": "~z~a human shepherd, I mean..."
"ANIML_TSPD_17A": "ANIML_FRAI"
"ANIML_TSPD_18A": "SFX_PAUSE_594"
"ANIML_TSPD_19": "~z~not a dog..."
"ANIML_TSPD_19A": "ANIML_FRAJ"
"ANIML_TSPD_1A": "ANIML_FRAA"
"ANIML_TSPD_20A": "SFX_PAUSE_384"
"ANIML_TSPD_21": "~z~wouldn't eat a dog..."
"ANIML_TSPD_21A": "ANIML_FRAK"
"ANIML_TSPD_22A": "SFX_PAUSE_573"
"ANIML_TSPD_23": "~z~Maybe now I am one, I"
"ANIML_TSPD_23A": "ANIML_FRAL"
"ANIML_TSPD_24A": "SFX_PAUSE_168"
"ANIML_TSPD_25": "~z~guess I might..."
"ANIML_TSPD_25A": "ANIML_FRAM"
"ANIML_TSPD_26A": "SFX_PAUSE_577"
"ANIML_TSPD_27": "~z~just to prove a point."
"ANIML_TSPD_27A": "ANIML_FRAN"
"ANIML_TSPD_2A": "SFX_PAUSE_569"
"ANIML_TSPD_3": "~z~Take me to mars..."
"ANIML_TSPD_3A": "ANIML_FRAB"
"ANIML_TSPD_4A": "SFX_PAUSE_1296"
"ANIML_TSPD_5": "~z~Oh..."
"ANIML_TSPD_5A": "ANIML_FRAC"
"ANIML_TSPD_6A": "SFX_PAUSE_564"
"ANIML_TSPD_7": "~z~I'm a dog?"
"ANIML_TSPD_7A": "ANIML_FRAD"
"ANIML_TSPD_8A": "SFX_PAUSE_378"
"ANIML_TSPD_9": "~z~A sheep dog?"
"ANIML_TSPD_9A": "ANIML_FRAE"
"ANIML_TTSHK2IF": "100"
"ANIML_TTSHK2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TTSHK2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TTSHK2_1": "~z~Come on... oh...."
"ANIML_TTSHK2_10A": "SFX_PAUSE_1256"
"ANIML_TTSHK2_11": "~z~you've only gone and turned into a tiger shark..."
"ANIML_TTSHK2_11A": "ANIML_GZAF"
"ANIML_TTSHK2_12A": "SFX_PAUSE_1472"
"ANIML_TTSHK2_13": "~z~Hmmm...."
"ANIML_TTSHK2_13A": "ANIML_GZAG"
"ANIML_TTSHK2_14A": "SFX_PAUSE_1417"
"ANIML_TTSHK2_15": "~z~that's hardly surprising..."
"ANIML_TTSHK2_15A": "ANIML_GZAH"
"ANIML_TTSHK2_16A": "SFX_PAUSE_783"
"ANIML_TTSHK2_17": "~z~hardly surprising at all..."
"ANIML_TTSHK2_17A": "ANIML_GZAI"
"ANIML_TTSHK2_18A": "SFX_PAUSE_930"
"ANIML_TTSHK2_19": "~z~it's awesome..."
"ANIML_TTSHK2_19A": "ANIML_GZAJ"
"ANIML_TTSHK2_1A": "ANIML_GZAA"
"ANIML_TTSHK2_20A": "SFX_PAUSE_1489"
"ANIML_TTSHK2_21": "~z~What is?"
"ANIML_TTSHK2_21A": "ANIML_GZAK"
"ANIML_TTSHK2_22A": "SFX_PAUSE_589"
"ANIML_TTSHK2_23": "~z~Being a shark... of course it is..."
"ANIML_TTSHK2_23A": "ANIML_GZAL"
"ANIML_TTSHK2_24A": "SFX_PAUSE_675"
"ANIML_TTSHK2_25": "~z~I'm one!"
"ANIML_TTSHK2_25A": "ANIML_GZAM"
"ANIML_TTSHK2_26A": "SFX_PAUSE_718"
"ANIML_TTSHK2_27": "~z~I'm this one..."
"ANIML_TTSHK2_27A": "ANIML_GZAN"
"ANIML_TTSHK2_28A": "SFX_PAUSE_601"
"ANIML_TTSHK2_29": "~z~this shark is me..."
"ANIML_TTSHK2_29A": "ANIML_GZAO"
"ANIML_TTSHK2_2A": "SFX_PAUSE_1278"
"ANIML_TTSHK2_3": "~z~Oh..."
"ANIML_TTSHK2_30A": "SFX_PAUSE_222"
"ANIML_TTSHK2_31": "~z~obviously."
"ANIML_TTSHK2_31A": "ANIML_GZAP"
"ANIML_TTSHK2_3A": "ANIML_GZAB"
"ANIML_TTSHK2_4A": "SFX_PAUSE_419"
"ANIML_TTSHK2_5": "~z~Oh wow..."
"ANIML_TTSHK2_5A": "ANIML_GZAC"
"ANIML_TTSHK2_6A": "SFX_PAUSE_1998"
"ANIML_TTSHK2_7": "~z~Trevor Philps..."
"ANIML_TTSHK2_7A": "ANIML_GZAD"
"ANIML_TTSHK2_8A": "SFX_PAUSE_933"
"ANIML_TTSHK2_9": "~z~you naughty boy..."
"ANIML_TTSHK2_9A": "ANIML_GZAE"
"ANIML_TTSHKIF": "100"
"ANIML_TTSHKLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TTSHKSL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TTSHK_1": "~z~Down the hatch... and...."
"ANIML_TTSHK_10A": "SFX_PAUSE_1370"
"ANIML_TTSHK_11": "~z~I'm home..."
"ANIML_TTSHK_11A": "ANIML_GYAF"
"ANIML_TTSHK_12A": "SFX_PAUSE_1001"
"ANIML_TTSHK_13": "~z~this is perfect..."
"ANIML_TTSHK_13A": "ANIML_GYAG"
"ANIML_TTSHK_14A": "SFX_PAUSE_909"
"ANIML_TTSHK_15": "~z~This... strangely normal..."
"ANIML_TTSHK_15A": "ANIML_GYAH"
"ANIML_TTSHK_16A": "SFX_PAUSE_653"
"ANIML_TTSHK_17": "~z~this is..."
"ANIML_TTSHK_17A": "ANIML_GYAI"
"ANIML_TTSHK_18A": "SFX_PAUSE_1228"
"ANIML_TTSHK_19": "~z~calming..."
"ANIML_TTSHK_19A": "ANIML_GYAJ"
"ANIML_TTSHK_1A": "ANIML_GYAA"
"ANIML_TTSHK_20A": "SFX_PAUSE_590"
"ANIML_TTSHK_21": "~z~this is..."
"ANIML_TTSHK_21A": "ANIML_GYAK"
"ANIML_TTSHK_22A": "SFX_PAUSE_1987"
"ANIML_TTSHK_23": "~z~the new me..."
"ANIML_TTSHK_23A": "ANIML_GYAL"
"ANIML_TTSHK_24A": "SFX_PAUSE_1278"
"ANIML_TTSHK_25": "~z~this is me..."
"ANIML_TTSHK_25A": "ANIML_GYAM"
"ANIML_TTSHK_2A": "SFX_PAUSE_1133"
"ANIML_TTSHK_3": "~z~Oh...."
"ANIML_TTSHK_3A": "ANIML_GYAB"
"ANIML_TTSHK_4A": "SFX_PAUSE_229"
"ANIML_TTSHK_5": "~z~Wow... look at you..."
"ANIML_TTSHK_5A": "ANIML_GYAC"
"ANIML_TTSHK_6A": "SFX_PAUSE_1136"
"ANIML_TTSHK_7": "~z~hungry and angry and everyone afraid..."
"ANIML_TTSHK_7A": "ANIML_GYAD"
"ANIML_TTSHK_8A": "SFX_PAUSE_091"
"ANIML_TTSHK_9": "~z~this is me..."
"ANIML_TTSHK_9A": "ANIML_GYAE"
"ANIML_TWST2IF": "100"
"ANIML_TWST2LF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TWST2SL": "190010190010190010190010190010190010190010190010190010190010190010190010190"
"ANIML_TWST2_1": "~z~Down the hatch..."
"ANIML_TWST2_10A": "SFX_PAUSE_905"
"ANIML_TWST2_11": "~z~and I've finally grown paws..."
"ANIML_TWST2_11A": "ANIML_FUAF"
"ANIML_TWST2_12A": "SFX_PAUSE_678"
"ANIML_TWST2_13": "~z~Interesting..."
"ANIML_TWST2_13A": "ANIML_FUAG"
"ANIML_TWST2_14A": "SFX_PAUSE_745"
"ANIML_TWST2_15": "~z~Very interesting..."
"ANIML_TWST2_15A": "ANIML_FUAH"
"ANIML_TWST2_16A": "SFX_PAUSE_247"
"ANIML_TWST2_17": "~z~and I've shrunk..."
"ANIML_TWST2_17A": "ANIML_FUAI"
"ANIML_TWST2_18A": "SFX_PAUSE_412"
"ANIML_TWST2_19": "~z~and I like the smell of ass..."
"ANIML_TWST2_19A": "ANIML_FUAJ"
"ANIML_TWST2_1A": "ANIML_FUAA"
"ANIML_TWST2_20A": "SFX_PAUSE_115"
"ANIML_TWST2_21": "~z~Well at least some things are the same..."
"ANIML_TWST2_21A": "ANIML_FUAK"
"ANIML_TWST2_22A": "SFX_PAUSE_843"
"ANIML_TWST2_23": "~z~This is..."
"ANIML_TWST2_23A": "ANIML_FUAL"
"ANIML_TWST2_24A": "SFX_PAUSE_810"
"ANIML_TWST2_25": "~z~the new me."
"ANIML_TWST2_25A": "ANIML_FUAM"
"ANIML_TWST2_2A": "SFX_PAUSE_780"
"ANIML_TWST2_3": "~z~Woooaaah..."
"ANIML_TWST2_3A": "ANIML_FUAB"
"ANIML_TWST2_4A": "SFX_PAUSE_1541"
"ANIML_TWST2_5": "~z~Where am I?"
"ANIML_TWST2_5A": "ANIML_FUAC"
"ANIML_TWST2_6A": "SFX_PAUSE_1420"
"ANIML_TWST2_7": "~z~Here... and hairy as hell..."
"ANIML_TWST2_7A": "ANIML_FUAD"
"ANIML_TWST2_8A": "SFX_PAUSE_1275"
"ANIML_TWST2_9": "~z~and white..."
"ANIML_TWST2_9A": "ANIML_FUAE"
"ANIML_TWSTIF": "100"
"ANIML_TWSTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"ANIML_TWSTSL": "190010190010190010190010190010190010190010190010190010190"
"ANIML_TWST_1": "~z~Okay, let's go some place wild..."
"ANIML_TWST_10A": "SFX_PAUSE_143"
"ANIML_TWST_11": "~z~Why are you so angry Trevor?"
"ANIML_TWST_11A": "ANIML_FTAF"
"ANIML_TWST_12A": "SFX_PAUSE_532"
"ANIML_TWST_13": "~z~This is cool..."
"ANIML_TWST_13A": "ANIML_FTAG"
"ANIML_TWST_14A": "SFX_PAUSE_762"
"ANIML_TWST_15": "~z~back to your celtic roots..."
"ANIML_TWST_15A": "ANIML_FTAH"
"ANIML_TWST_16A": "SFX_PAUSE_522"
"ANIML_TWST_17": "~z~all small and scrappy..."
"ANIML_TWST_17A": "ANIML_FTAI"
"ANIML_TWST_18A": "SFX_PAUSE_864"
"ANIML_TWST_19": "~z~This could work out well."
"ANIML_TWST_19A": "ANIML_FTAJ"
"ANIML_TWST_1A": "ANIML_FTAA"
"ANIML_TWST_2A": "SFX_PAUSE_387"
"ANIML_TWST_3": "~z~A small dog?"
"ANIML_TWST_3A": "ANIML_FTAB"
"ANIML_TWST_4A": "SFX_PAUSE_295"
"ANIML_TWST_5": "~z~I'm a small dog?"
"ANIML_TWST_5A": "ANIML_FTAC"
"ANIML_TWST_6A": "SFX_PAUSE_790"
"ANIML_TWST_7": "~z~I was happier being a large degenerate..."
"ANIML_TWST_7A": "ANIML_FTAD"
"ANIML_TWST_8A": "SFX_PAUSE_534"
"ANIML_TWST_9": "~z~not a small dog..."
"ANIML_TWST_9A": "ANIML_FTAE"
"ANIPRO": "Animation Programmers"
"ANIPRO1": "Animation Programmer"
"ANIRES": "Animation Resource"
"ANISUP": "Animation Support"
"ANMTN": "Animation"
"ANNIH2_BA": "Mounted Missile Barrage"
"ANNIH2_MI": "Mounted Homing Missiles"
"ANNIHL": "Annihilator"
"ANNIHLATOR2": "Annihilator Stealth"
"ANNIHL_BULLET_KILLS": "Annihilator Minigun kills"
"ANNIH_2_STEALTH": "Stealth Annihilator"
"ANNIS": "Annis"
"ANS_BBUSYIF": "100"
"ANS_BBUSYLF": "110000011000001100000"
"ANS_BBUSYSL": "192192010"
"ANS_BBUSY_1": "~z~This is, well you know who I am... B to the K to the Butz. Oh yeah."
"ANS_BBUSY_1A": "ANSPH_COAA"
"ANS_BBUSY_2": "~z~I'm off getting laid probably, so call back another time and yes - she's a lucky lady."
"ANS_BBUSY_2A": "ANSPH_COAB"
"ANS_BBUSY_3A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_DBUSYIF": "100"
"ANS_DBUSYLF": "11000001100000"
"ANS_DBUSYSL": "102010"
"ANS_DBUSY_1": "~z~You've reached the Dominator. Call back when I'm not making history."
"ANS_DBUSY_1A": "ANSPH_CNAA"
"ANS_DBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_GBUSYIF": "100"
"ANS_GBUSYLF": "11000001100000"
"ANS_GBUSYSL": "102010"
"ANS_GBUSY_1": "~z~I'm busy right now, call back later."
"ANS_GBUSY_1A": "ANSPH_CXAB"
"ANS_GBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_INSBUSY2IF": "100"
"ANS_INSBUSY2LF": "11000001100000"
"ANS_INSBUSY2SL": "192010"
"ANS_INSBUSY2_1": "~z~All our operators are on call right now. Please try later."
"ANS_INSBUSY2_1A": "ANSPH_DDAA"
"ANS_INSBUSY2_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_INSBUSYIF": "100"
"ANS_INSBUSYLF": "11000001100000"
"ANS_INSBUSYSL": "102010"
"ANS_INSBUSY_1": "~z~All Mors Mutual operators are on call right now. Please try again later."
"ANS_INSBUSY_1A": "ANSPH_CVAA"
"ANS_INSBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_LBUSYIF": "100"
"ANS_LBUSYLF": "11000001100000"
"ANS_LBUSYSL": "102010"
"ANS_LBUSY_1": "~z~This is Al - I ain't available. Call back another time."
"ANS_LBUSY_1A": "ANSPH_CTAA"
"ANS_LBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_MECBUSYIF": "100"
"ANS_MECBUSYLF": "11000001100000"
"ANS_MECBUSYSL": "192010"
"ANS_MECBUSY_1": "~z~I'm otherwise occupied, so call back later, you heard?"
"ANS_MECBUSY_1A": "ANSPH_CWAA"
"ANS_MECBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_MMBUSYIF": "100"
"ANS_MMBUSYLF": "11000001100000"
"ANS_MMBUSYSL": "192010"
"ANS_MMBUSY_1": "~z~I cannot come to the phone right now. Call back."
"ANS_MMBUSY_1A": "ANSPH_CPAA"
"ANS_MMBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_MWBUSY2IF": "100"
"ANS_MWBUSY2LF": "11000001100000"
"ANS_MWBUSY2SL": "192010"
"ANS_MWBUSY2_1": "~z~Merryweather is experiencing unusually high call volume, please try again later."
"ANS_MWBUSY2_1A": "ANSPH_DCAA"
"ANS_MWBUSY2_2A": "SFX_Phone_Generic_Answerphone_Beep_02"
"ANS_MWBUSYIF": "100"
"ANS_MWBUSYLF": "11000001100000"
"ANS_MWBUSYSL": "102010"
"ANS_MWBUSY_1": "~z~All Merryweather representatives are currently busy. Please call back later."
"ANS_MWBUSY_1A": "ANSPH_CSAA"
"ANS_MWBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_02"
"ANS_PGBUSY2IF": "100"
"ANS_PGBUSY2LF": "11000001100000"
"ANS_PGBUSY2SL": "192010"
"ANS_PGBUSY2_1": "~z~I'm sorry, all of our operators are helping other clients. Please call back later."
"ANS_PGBUSY2_1A": "ANSPH_DBAA"
"ANS_PGBUSY2_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_PGBUSYIF": "100"
"ANS_PGBUSYLF": "11000001100000"
"ANS_PGBUSYSL": "102010"
"ANS_PGBUSY_1": "~z~I'm sorry all our operators are currently busy. Please call back later."
"ANS_PGBUSY_1A": "ANSPH_CUAA"
"ANS_PGBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_RAN10IF": "100"
"ANS_RAN10LF": "1100000"
"ANS_RAN10SL": "102"
"ANS_RAN10_1": "~z~"
"ANS_RAN10_1A": "ANSPH_ATAA"
"ANS_RAN1IF": "100"
"ANS_RAN1LF": "1100000"
"ANS_RAN1SL": "102"
"ANS_RAN1_1": "~z~We're not here. Call back later!"
"ANS_RAN1_1A": "ANSPH_AKAA"
"ANS_RAN2IF": "100"
"ANS_RAN2LF": "1100000"
"ANS_RAN2SL": "102"
"ANS_RAN2_1": "~z~This mailbox is full. Goodbye."
"ANS_RAN2_1A": "ANSPH_ALAA"
"ANS_RAN3IF": "100"
"ANS_RAN3LF": "1100000"
"ANS_RAN3SL": "102"
"ANS_RAN3_1": "~z~Thanks for calling! To check for hours and availability, visit our website."
"ANS_RAN3_1A": "ANSPH_AMAA"
"ANS_RAN4IF": "100"
"ANS_RAN4LF": "1100000"
"ANS_RAN4SL": "102"
"ANS_RAN4_1": "~z~Your business is important to us, but nobody is here to answer the phone. Please call back later."
"ANS_RAN4_1A": "ANSPH_ANAA"
"ANS_RAN5IF": "100"
"ANS_RAN5LF": "1100000"
"ANS_RAN5SL": "102"
"ANS_RAN5_1": "~z~Stop prank calling me!"
"ANS_RAN5_1A": "ANSPH_AOAA"
"ANS_RAN6IF": "100"
"ANS_RAN6LF": "1100000"
"ANS_RAN6SL": "102"
"ANS_RAN6_1": "~z~This number is no longer in service."
"ANS_RAN6_1A": "ANSPH_APAA"
"ANS_RAN7IF": "100"
"ANS_RAN7LF": "1100000110000011000001100000"
"ANS_RAN7SL": "102102102102"
"ANS_RAN7_1": "~z~"
"ANS_RAN7_1A": "ANSPH_AQAA"
"ANS_RAN7_2": "~z~"
"ANS_RAN7_2A": "ANSPH_AQAB"
"ANS_RAN7_3": "~z~"
"ANS_RAN7_3A": "ANSPH_AQAC"
"ANS_RAN7_4": "~z~"
"ANS_RAN7_4A": "ANSPH_AQAD"
"ANS_RAN8IF": "100"
"ANS_RAN8LF": "1100000"
"ANS_RAN8SL": "102"
"ANS_RAN8_1": "~z~"
"ANS_RAN8_1A": "ANSPH_ARAA"
"ANS_RAN9IF": "100"
"ANS_RAN9LF": "1100000"
"ANS_RAN9SL": "102"
"ANS_RAN9_1": "~z~"
"ANS_RAN9_1A": "ANSPH_ASAA"
"ANS_RBUSYIF": "100"
"ANS_RBUSYLF": "11000001100000"
"ANS_RBUSYSL": "192010"
"ANS_RBUSY_1": "~z~This is Ron J. I'm afraid I can't come to the phone right now. Call back another time."
"ANS_RBUSY_1A": "ANSPH_DAAA"
"ANS_RBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_02"
"ANS_SBUSYIF": "100"
"ANS_SBUSYLF": "11000001100000"
"ANS_SBUSYSL": "102010"
"ANS_SBUSY_1": "~z~Hello friend, I cannot pick up the phone. I will call you back sometime, yes?"
"ANS_SBUSY_1A": "ANSPH_CQAA"
"ANS_SBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANS_VBUSYIF": "100"
"ANS_VBUSYLF": "11000001100000"
"ANS_VBUSYSL": "102010"
"ANS_VBUSY_1": "~z~This is Edgar, call back some other time."
"ANS_VBUSY_1A": "ANSPH_CRAA"
"ANS_VBUSY_2A": "SFX_Phone_Generic_Answerphone_Beep_05"
"ANTHR_BLACK": "Anthracite Black"
"ANTWERP": "Jamestown St"
"AOC_AUTO_ACT": "Owner has engaged Autopilot"
"AOC_CCTV": "COCKPIT"
"AOC_CCTV_B": "You cannot use the Avenger's CCTV while in a Facility."
"AOC_CCTV_C": "You cannot use the Avenger's CCTV while in a Hangar."
"AOC_DEAUTO_ACT": "Owner has disengaged Autopilot"
"AOC_QUICK_GPS": "Avenger"
"AOT_AO_BLCK_ALL": "Project Overthrow is unavailable right now."
"AOT_APP_WAIT": "Please wait for Charlie to finish his introduction to Project Overthrow."
"AOT_AVN_MIS_1": "Reporting for Duty"
"AOT_AVN_MIS_2": "Falling In"
"AOT_AVN_MIS_3": "On Parade"
"AOT_AVN_MIS_4": "Breaking Ranks"
"AOT_AVN_MIS_5": "Unconventional Warfare"
"AOT_AVN_MIS_6": "Shock & Awe"
"AOT_AVN_MIS_D_1": "Investigate Merryweather's activities at Davis Quartz."
"AOT_AVN_MIS_D_2": "Beat Merryweather to the punch and salvage the spoils of war."
"AOT_AVN_MIS_D_3": "Perform flight tests on the latest generation of fighter jets."
"AOT_AVN_MIS_D_4": "Intercept Merryweather's relocation of valuable tech."
"AOT_AVN_MIS_D_5": "Rescue a hostage from Merryweather's clutches."
"AOT_AVN_MIS_D_6": "End Merryweather's stranglehold on San Andreas."
"AOT_BLOCKED": "The Operations Terminal is unavailable right now."
"AOT_DIAL1_HELP": "Select Project Overthrow when you are ready to take on Merryweather with Charlie Reed and the Los Santos Angels."
"AOT_INTER_HELP": "Log in to the Operations Terminal ~BLIP_NHP_TURRET_CONSOLE~ to begin Project Overthrow for Charlie Reed."
"AOT_PROMPT": "Press ~INPUT_CONTEXT~ to log in to the Operations Terminal."
"AOT_REGISTER": "Register as a Boss to log in to the Operations Terminal."
"AOT_SMU_COOL": "There is a short delay before you can start this LSA Operation."
"AOT_SMU_DIFF_1": "Professional"
"AOT_SMU_DIFF_2": "Specialist"
"AOT_SMU_MIS_1": "Direct Action"
"AOT_SMU_MIS_2": "Surgical Strike"
"AOT_SMU_MIS_3": "Whistleblower"
"AOT_SMU_MIS_D_1": "Conduct a raid on Merryweather's maritime enforcement operations."
"AOT_SMU_MIS_D_2": "Track down and destroy a key Merryweather field base."
"AOT_SMU_MIS_D_3": "Expose Merryweather's off-the-books government contracts."
"AOT_SO_BLCK_ALL": "The LSA Operations are unavailable right now."
"AOT_SO_BLCK_FAC": "LSA Operations are unavailable while the Avenger is parked inside the Facility."
"AOT_SO_BLCK_HAN": "LSA Operations are unavailable while the Avenger is parked inside the Hangar."
"AOT_SO_BLCK_MAX": "You cannot launch Direct Action with more than 4 players."
"AOT_SO_BLCK_MIS": "This LSA Operation is unavailable right now."
"AOT_SO_HELP_1": "LSA Operations can be launched from here or by calling Charlie. Their rewards and difficulty level changes regularly so check back often."
"AOWCC": "All Objects were Collected"
"APAIR_ACTIVEA": "APAIR_AAAA"
"APAIR_ACTIVEIF": "100"
"APAIR_ACTIVELF": "1102000"
"APAIR_ACTIVESL": "291"
"APAIR_ACTIVE_01": "~z~Anti-aircraft defenses activated."
"APAIR_ACTIVE_02": "~z~The yacht is now protected from aerial attacks."
"APAIR_ACTIVE_03": "~z~Anti-aircraft is live."
"APAIR_ACTIVE_04": "~z~Our defenses are up."
"APAIR_ACTIVE_05": "~z~AA system engaged."
"APAIR_ACTIVE_06": "~z~Our weapons system is up."
"APAIR_AGGRESA": "APAIR_ACAA"
"APAIR_AGGRESIF": "100"
"APAIR_AGGRESLF": "1100100"
"APAIR_AGGRESSL": "292"
"APAIR_AGGRES_01": "~z~We don't care about the lawsuits, we will blow you out of the sky."
"APAIR_AGGRES_02": "~z~Be warned, we take our privacy extremely seriously."
"APAIR_AGGRES_03": "~z~Do not approach this yacht. Repeat, do not approach this yacht or you will be fired upon."
"APAIR_AGGRES_04": "~z~Turn back now or prepare to swim home."
"APAIR_AGGRES_05": "~z~Missile systems as expensive as this one do not miss. Turn around now."
"APAIR_AGGRES_06": "~z~Approaching pilot, be advised, you are in missile lock."
"APAIR_ANNOU2A": "APAIR_AJAA"
"APAIR_ANNOU2IF": "100"
"APAIR_ANNOU2LF": "1102000"
"APAIR_ANNOU2SL": "291"
"APAIR_ANNOU2_01": "~z~Ignore the disruption, if you can. It should be resolved in no time at all."
"APAIR_ANNOU2_02": "~z~Thank you for your patience. We're trying to deal with this disruption as we speak."
"APAIR_ANNOU2_03": "~z~Keep calm. We're trying to deal with the problem, and hope for clear skies and plain sailing ahead."
"APAIR_ANNOUA": "APAIR_AIAA"
"APAIR_ANNOUIF": "100"
"APAIR_ANNOULF": "1102000"
"APAIR_ANNOUSL": "291"
"APAIR_ANNOU_01": "~z~Please be aware we have an unidentified aircraft in the area. We're trying to deal with it as quickly as possible."
"APAIR_ANNOU_02": "~z~Please don't let the unidentified aircraft spoil your time on board."
"APAIR_ANNOU_03": "~z~I just want to reassure you, you cannot be harmed while on board this vessel."
"APAIR_ATTACKA": "APAIR_AEAA"
"APAIR_ATTACKIF": "100"
"APAIR_ATTACKLF": "1100100"
"APAIR_ATTACKSL": "292"
"APAIR_ATTACK_01": "~z~Return fire! Return fire!"
"APAIR_ATTACK_02": "~z~Get those bastards!"
"APAIR_ATTACK_03": "~z~Take out the target."
"APAIR_ATTACK_04": "~z~We're under attack. Engage!"
"APAIR_ATTACK_05": "~z~Shots fired. Defense system go."
"APAIR_ATTACK_06": "~z~All hands! Attack positions!"
"APAIR_CONTA": "APAIR_AFAA"
"APAIR_CONTIF": "100"
"APAIR_CONTLF": "1100100"
"APAIR_CONTSL": "292"
"APAIR_CONT_01": "~z~You're wasting your time here, buddy."
"APAIR_CONT_02": "~z~Shields are up, so please give it a rest."
"APAIR_CONT_03": "~z~There's only going to be one winner here."
"APAIR_CONT_04": "~z~Don't think you're going to spoil our voyage."
"APAIR_CONT_05": "~z~Keep on coming, we'll get you eventually."
"APAIR_CONT_06": "~z~We might not be able to outshoot you, but we'll eventually outspend you."
"APAIR_GENA": "APAIR_AGAA"
"APAIR_GENIF": "100"
"APAIR_GENLF": "1102000"
"APAIR_GENSL": "291"
"APAIR_GENTLEA": "APAIR_ABAA"
"APAIR_GENTLEIF": "100"
"APAIR_GENTLELF": "1100100"
"APAIR_GENTLESL": "292"
"APAIR_GENTLE_01": "~z~You are now entering a private no-fly zone, please divert your flight path."
"APAIR_GENTLE_02": "~z~This area is a licensed no-fly zone. Clear off."
"APAIR_GENTLE_03": "~z~Warning. This yacht is protected by the best anti-air defense system money can buy."
"APAIR_GENTLE_04": "~z~Do not approach the yacht. Air defenses are active, and we're licensed to use them."
"APAIR_GENTLE_05": "~z~Unidentified aircraft. My clients' privacy is protected by an extremely expensive AA weapons system."
"APAIR_GENTLE_06": "~z~You have entered a private no-fly zone, protected by a private missile system. Divert your course now."
"APAIR_GEN_01": "~z~Please leave the area."
"APAIR_GEN_02": "~z~Leave the area immediately."
"APAIR_GEN_03": "~z~Please clear the area."
"APAIR_GEN_04": "~z~You are kindly requested to move on."
"APAIR_GEN_05": "~z~Keep it moving, over there."
"APAIR_GEN_06": "~z~Move. Away. From. The. Yacht."
"APAIR_INTROA": "APAIR_AHAA"
"APAIR_INTROIF": "100"
"APAIR_INTROLF": "1102000"
"APAIR_INTROSL": "291"
"APAIR_INTRO_01": "~z~This is your captain speaking."
"APAIR_INTRO_02": "~z~This is Brendan, your captain."
"APAIR_INTRO_03": "~z~The captain here with a word from the bridge."
"APAIR_THIRDA": "APAIR_ADAA"
"APAIR_THIRDIF": "100"
"APAIR_THIRDLF": "1100100"
"APAIR_THIRDSL": "292"
"APAIR_THIRD_01": "~z~And... fire!"
"APAIR_THIRD_02": "~z~Missiles away."
"APAIR_THIRD_03": "~z~You were warned. Anti-aircraft engaged."
"APAIR_THIRD_04": "~z~Gun active. Let her rip."
"APAIR_THIRD_05": "~z~Weapons free. Shoot it down."
"APAIR_THIRD_06": "~z~They're not listening. Fire the missiles and call the lawyers."
"APA_NAR_INTIF": "100"
"APA_NAR_INTLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"APA_NAR_INTSL": "000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
"APA_NAR_INT_1": "~z~Hi there."
"APA_NAR_INT_10": "~z~so glad you could make it."
"APA_NAR_INT_10A": "APCUT_ABAJ"
"APA_NAR_INT_11": "~z~Hi there."
"APA_NAR_INT_11A": "APCUT_ABAK"
"APA_NAR_INT_12": "~z~Welcome, welcome..."
"APA_NAR_INT_12A": "APCUT_ABAL"
"APA_NAR_INT_13": "~z~so glad you could make it."
"APA_NAR_INT_13A": "APCUT_ABAM"
"APA_NAR_INT_14": "~z~Hi there."
"APA_NAR_INT_14A": "APCUT_ABAN"
"APA_NAR_INT_15": "~z~Welcome, welcome..."
"APA_NAR_INT_15A": "APCUT_ABAO"
"APA_NAR_INT_16": "~z~so glad you could make it."
"APA_NAR_INT_16A": "APCUT_ABAP"
"APA_NAR_INT_17": "~z~Now haven't we met already, huh?"
"APA_NAR_INT_17A": "APCUT_ABAQ"
"APA_NAR_INT_18": "~z~Ha-have you met Ron? Have you?"
"APA_NAR_INT_18A": "APCUT_ABAR"
"APA_NAR_INT_19": "~z~Well either way it doesn't matter..."
"APA_NAR_INT_19A": "APCUT_ABAS"
"APA_NAR_INT_1A": "APCUT_ABAA"
"APA_NAR_INT_2": "~z~Welcome, welcome..."
"APA_NAR_INT_20": "~z~congratulations!"
"APA_NAR_INT_20A": "APCUT_ABAT"
"APA_NAR_INT_21": "~z~You all now have jobs in a startup."
"APA_NAR_INT_21A": "APCUT_ABAU"
"APA_NAR_INT_22": "~z~This is it... Trevor... Phillips... Industries."
"APA_NAR_INT_22A": "APCUT_ABAV"
"APA_NAR_INT_23": "~z~Welcome aboard."
"APA_NAR_INT_23A": "APCUT_ABAW"
"APA_NAR_INT_24": "~z~Welcome... aboard..."
"APA_NAR_INT_24A": "APCUT_ABAX"
"APA_NAR_INT_25": "~z~I am not a drug dealer..."
"APA_NAR_INT_25A": "APCUT_ABAY"
"APA_NAR_INT_26": "~z~I am not a pusher..."
"APA_NAR_INT_26A": "APCUT_ABAZ"
"APA_NAR_INT_27": "~z~Yeah, we're... we're locavores... recyclers."
"APA_NAR_INT_27A": "APCUT_ABBA"
"APA_NAR_INT_28": "~z~Yeah, we think very green..."
"APA_NAR_INT_28A": "APCUT_ABBB"
"APA_NAR_INT_29": "~z~We take the drugs that already exist in America..."
"APA_NAR_INT_29A": "APCUT_ABBC"
"APA_NAR_INT_2A": "APCUT_ABAB"
"APA_NAR_INT_3": "~z~so glad you could make it."
"APA_NAR_INT_30": "~z~and we add value to their supply chain..."
"APA_NAR_INT_30A": "APCUT_ABBD"
"APA_NAR_INT_31": "~z~and that is what all of you will be doing."
"APA_NAR_INT_31A": "APCUT_ABBE"
"APA_NAR_INT_32": "~z~Now first off... Ron!"
"APA_NAR_INT_32A": "APCUT_ABBF"
"APA_NAR_INT_33": "~z~We will be borrowing a couple bricks of cocaine..."
"APA_NAR_INT_33A": "APCUT_ABBG"
"APA_NAR_INT_34": "~z~from some juiced up frat boys on a yacht off the coast."
"APA_NAR_INT_34A": "APCUT_ABBH"
"APA_NAR_INT_35": "~z~Then, we are going to beat the Vagos... to their supply of molly pills."
"APA_NAR_INT_35A": "APCUT_ABBI"
"APA_NAR_INT_36": "~z~Now our guys do pick up and trash trucks and so are you."
"APA_NAR_INT_36A": "APCUT_ABBJ"
"APA_NAR_INT_37": "~z~Then, we're gonna be sneaking in to the back yard of the lost MCs..."
"APA_NAR_INT_37A": "APCUT_ABBK"
"APA_NAR_INT_38": "~z~and then we're gonna take their meds that they have stashed..."
"APA_NAR_INT_38A": "APCUT_ABBL"
"APA_NAR_INT_39": "~z~in something."
"APA_NAR_INT_39A": "APCUT_ABBM"
"APA_NAR_INT_3A": "APCUT_ABAC"
"APA_NAR_INT_4": "~z~Hi there."
"APA_NAR_INT_40": "~z~So there we have it, we're gonna get the meds..."
"APA_NAR_INT_40A": "APCUT_ABBN"
"APA_NAR_INT_41": "~z~we're gonna get the pills... we're gonna get the cocaine..."
"APA_NAR_INT_41A": "APCUT_ABBO"
"APA_NAR_INT_42": "~z~or we could get the pills, the meds, the co..."
"APA_NAR_INT_42A": "APCUT_ABBP"
"APA_NAR_INT_43": "~z~fucking whatever!"
"APA_NAR_INT_43A": "APCUT_ABBQ"
"APA_NAR_INT_44": "~z~You're gonna get it, you're gonna bring it to Ron,"
"APA_NAR_INT_44A": "APCUT_ABBR"
"APA_NAR_INT_45": "~z~then we're gonna fucking get moving."
"APA_NAR_INT_45A": "APCUT_ABBS"
"APA_NAR_INT_4A": "APCUT_ABAD"
"APA_NAR_INT_5": "~z~Welcome, welcome..."
"APA_NAR_INT_5A": "APCUT_ABAE"
"APA_NAR_INT_6": "~z~I'm so glad you could make it..."
"APA_NAR_INT_6A": "APCUT_ABAF"
"APA_NAR_INT_7": "~z~now let's go."
"APA_NAR_INT_7A": "APCUT_ABAG"
"APA_NAR_INT_8": "~z~Hi there."
"APA_NAR_INT_8A": "APCUT_ABAH"
"APA_NAR_INT_9": "~z~Welcome, welcome..."
"APA_NAR_INT_9A": "APCUT_ABAI"
"APA_PRI_INTIF": "100"
"APA_PRI_INTLF": "1100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"APA_PRI_INTSL": "490490490490490490490490490490490490400400400400400400400400490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490490"
"APA_PRI_INT_1": "~z~So, Mr Crest said we should talk about work..."
"APA_PRI_INT_10": "~z~but er... not here."
"APA_PRI_INT_10A": "APCUT_AAAJ"
"APA_PRI_INT_11": "~z~So is there a room in the back or something?"
"APA_PRI_INT_11A": "APCUT_AAAK"
"APA_PRI_INT_12": "~z~Cool, I'll get set up."
"APA_PRI_INT_12A": "APCUT_AAAL"
"APA_PRI_INT_13": "~z~So, Mr Crest said we should talk about work..."
"APA_PRI_INT_13A": "APCUT_AAAM"
"APA_PRI_INT_14": "~z~but not here."
"APA_PRI_INT_14A": "APCUT_AAAN"
"APA_PRI_INT_15": "~z~Is there a room in the back or something?"
"APA_PRI_INT_15A": "APCUT_AAAO"
"APA_PRI_INT_16": "~z~Cool, I'll get set up."
"APA_PRI_INT_16A": "APCUT_AAAP"
"APA_PRI_INT_17": "~z~So, er... Mr Crest said we should talk about er... work,"
"APA_PRI_INT_17A": "APCUT_AAAQ"
"APA_PRI_INT_18": "~z~but er... not here."
"APA_PRI_INT_18A": "APCUT_AAAR"
"APA_PRI_INT_19": "~z~So is there a room in the back or something?"
"APA_PRI_INT_19A": "APCUT_AAAS"
"APA_PRI_INT_1A": "APCUT_AAAA"
"APA_PRI_INT_2": "~z~but not here."
"APA_PRI_INT_20": "~z~Cool, I'll get set up."
"APA_PRI_INT_20A": "APCUT_AAAT"
"APA_PRI_INT_21": "~z~So, Mr Crest said you might be able to help me out with something."
"APA_PRI_INT_21A": "APCUT_AAAU"
"APA_PRI_INT_22": "~z~Well not me, so that's clear, it's not me you're gonna be helping."
"APA_PRI_INT_22A": "APCUT_AAAV"
"APA_PRI_INT_23": "~z~And I want it understood that I am not involved."
"APA_PRI_INT_23A": "APCUT_AAAW"
"APA_PRI_INT_24": "~z~Just a bystander doing a favor"
"APA_PRI_INT_24A": "APCUT_AAAX"
"APA_PRI_INT_25": "~z~and this is not an offer of employment, so much as an opportunity,"
"APA_PRI_INT_25A": "APCUT_AAAY"
"APA_PRI_INT_26": "~z~and well... anyway, that's just getting a bit technical,"
"APA_PRI_INT_26A": "APCUT_AAAZ"
"APA_PRI_INT_27": "~z~but the point is... sometimes our fair and legal justice system makes mistakes,"
"APA_PRI_INT_27A": "APCUT_AABA"
"APA_PRI_INT_28": "~z~and this is one such time. Here he is..."
"APA_PRI_INT_28A": "APCUT_AABB"
"APA_PRI_INT_29": "~z~Professor Maxim Rashkovsky. You know the professor?"
"APA_PRI_INT_29A": "APCUT_AABC"
"APA_PRI_INT_2A": "APCUT_AAAB"
"APA_PRI_INT_3": "~z~Is there a room in the back or something?"
"APA_PRI_INT_30": "~z~Used to be head of research for the army."
"APA_PRI_INT_30A": "APCUT_AABD"
"APA_PRI_INT_31": "~z~Three doctorates, overconfident polymath,"
"APA_PRI_INT_31A": "APCUT_AABE"
"APA_PRI_INT_32": "~z~vain sociopath, tedious egomaniac,"
"APA_PRI_INT_32A": "APCUT_AABF"
"APA_PRI_INT_33": "~z~control freak, geneticist,"
"APA_PRI_INT_33A": "APCUT_AABG"
"APA_PRI_INT_34": "~z~weapons development, engineer, car nut,"
"APA_PRI_INT_34A": "APCUT_AABH"
"APA_PRI_INT_35": "~z~but definitely not a people person."
"APA_PRI_INT_35A": "APCUT_AABI"
"APA_PRI_INT_36": "~z~Accused of espionage along with everything else."
"APA_PRI_INT_36A": "APCUT_AABJ"
"APA_PRI_INT_37": "~z~You don't remember? Well lucky you."
"APA_PRI_INT_37A": "APCUT_AABK"
"APA_PRI_INT_38": "~z~Exceedingly vain and self-absorbed man,"
"APA_PRI_INT_38A": "APCUT_AABL"
"APA_PRI_INT_39": "~z~brilliant at everything he does,"
"APA_PRI_INT_39A": "APCUT_AABM"
"APA_PRI_INT_3A": "APCUT_AAAC"
"APA_PRI_INT_4": "~z~Cool, I'll get set up."
"APA_PRI_INT_40": "~z~yadda yadda yadda, makes you wanna puke."
"APA_PRI_INT_40A": "APCUT_AABN"
"APA_PRI_INT_41": "~z~He's a Goddamn traitor."
"APA_PRI_INT_41A": "APCUT_AABO"
"APA_PRI_INT_42": "~z~I mean he's a rat, but he pays."
"APA_PRI_INT_42A": "APCUT_AABP"
"APA_PRI_INT_43": "~z~Incarcerated for a crime he did commit,"
"APA_PRI_INT_43A": "APCUT_AABQ"
"APA_PRI_INT_44": "~z~but well, let's just say money talks and he's going to walk."
"APA_PRI_INT_44A": "APCUT_AABR"
"APA_PRI_INT_45": "~z~So, we've got a few things to get ready, all pretty straight forward."
"APA_PRI_INT_45A": "APCUT_AABS"
"APA_PRI_INT_46": "~z~Do them one at a time but any way you like."
"APA_PRI_INT_46A": "APCUT_AABT"
"APA_PRI_INT_47": "~z~Standard OP for a gov fac breakout, if you know what I mean."
"APA_PRI_INT_47A": "APCUT_AABU"
"APA_PRI_INT_48": "~z~Rad..."
"APA_PRI_INT_48A": "APCUT_AABV"
"APA_PRI_INT_49": "~z~Alright, first thing's a plane, then we've got a bus,"
"APA_PRI_INT_49A": "APCUT_AABW"
"APA_PRI_INT_4A": "APCUT_AAAD"
"APA_PRI_INT_5": "~z~So, er... Mr Crest said we should talk about er... work,"
"APA_PRI_INT_50": "~z~then... well... two things,"
"APA_PRI_INT_50A": "APCUT_AABX"
"APA_PRI_INT_51": "~z~we've got the inmate transfer schedule and Rashkovsky's car,"
"APA_PRI_INT_51A": "APCUT_AABY"
"APA_PRI_INT_52": "~z~more on that later."
"APA_PRI_INT_52A": "APCUT_AABZ"
"APA_PRI_INT_53": "~z~Let me show you."
"APA_PRI_INT_53A": "APCUT_AACA"
"APA_PRI_INT_54": "~z~We need a plane to get the professor out of the country."
"APA_PRI_INT_54A": "APCUT_AACB"
"APA_PRI_INT_55": "~z~It's currently being used to traffic drugs by transnational street gang, the Vagos."
"APA_PRI_INT_55A": "APCUT_AACC"
"APA_PRI_INT_56": "~z~The bus... we need a standard Bolingbroke transport vehicle,"
"APA_PRI_INT_56A": "APCUT_AACD"
"APA_PRI_INT_57": "~z~the least traffic is on the route from Paleto Bay, alright?"
"APA_PRI_INT_57A": "APCUT_AACE"
"APA_PRI_INT_58": "~z~That's where you're gonna be able to get hold of one."
"APA_PRI_INT_58A": "APCUT_AACF"
"APA_PRI_INT_59": "~z~You can get a hard copy of the inmate transit schedule"
"APA_PRI_INT_59A": "APCUT_AACG"
"APA_PRI_INT_5A": "APCUT_AAAE"
"APA_PRI_INT_6": "~z~but er... not here."
"APA_PRI_INT_60": "~z~at the LSPD's Mission Row station."
"APA_PRI_INT_60A": "APCUT_AACH"
"APA_PRI_INT_61": "~z~Go in unarmed, play it cool,"
"APA_PRI_INT_61A": "APCUT_AACI"
"APA_PRI_INT_62": "~z~you might not have a problem. That's a two person job, max."
"APA_PRI_INT_62A": "APCUT_AACJ"
"APA_PRI_INT_63": "~z~The other two-hander is our guy's prized Casco,"
"APA_PRI_INT_63A": "APCUT_AACK"
"APA_PRI_INT_64": "~z~we believe it's about to be shipped to Korea by a luxury car theft ring."
"APA_PRI_INT_64A": "APCUT_AACL"
"APA_PRI_INT_65": "~z~Okay,"
"APA_PRI_INT_65A": "APCUT_AACM"
"APA_PRI_INT_66": "~z~Mr Crest said you guys were at least semi-competent, so well..."
"APA_PRI_INT_66A": "APCUT_AACN"
"APA_PRI_INT_67": "~z~Professor Rashkovsky pays well."
"APA_PRI_INT_67A": "APCUT_AACO"
"APA_PRI_INT_6A": "APCUT_AAAF"
"APA_PRI_INT_7": "~z~So is there a room in the back or something?"
"APA_PRI_INT_7A": "APCUT_AAAG"
"APA_PRI_INT_8": "~z~Cool, I'll get set up."
"APA_PRI_INT_8A": "APCUT_AAAH"
"APA_PRI_INT_9": "~z~So, er... Mr Crest said we should talk about er... work,"
"APA_PRI_INT_9A": "APCUT_AAAI"
"APC": "APC"
"APCAL_BOATCA": "APCAL_AFAA"
"APCAL_BOATCIF": "100"
"APCAL_BOATCLF": "1100001"
"APCAL_BOATCSL": "292"
"APCAL_BOATC_01": "~z~We'll send the tender right away."
"APCAL_BOATC_02": "~z~Sending the tender as we speak."
"APCAL_BOATC_03": "~z~I'll get the tender dispatched immediately."
"APCAL_BOATRA": "APCAL_ALAA"
"APCAL_BOATRIF": "100"
"APCAL_BOATRLF": "1100001"
"APCAL_BOATRSL": "292"
"APCAL_BOATR_01": "~z~I'm sorry, the tender's tied up at the moment."
"APCAL_BOATR_02": "~z~I'm afraid we don't have a tender we can send right now."
"APCAL_BOATR_03": "~z~Unfortunately, there isn't a boat I can give you at the moment."
"APCAL_GEBUSIF": "100"
"APCAL_GEBUSLF": "11000011100001"
"APCAL_GEBUSSL": "292292"
"APCAL_GEBUS_1": "~z~This is Brendan, the captain. I'm indisposed at the moment, but call back in a minute"
"APCAL_GEBUS_1A": "APCAL_ACAB"
"APCAL_GEBUS_2": "~z~and I'll try and help you out."
"APCAL_GEBUS_2A": "APCAL_ACAC"
"APCAL_GENOHA": "APCAL_ABAA"
"APCAL_GENOHIF": "100"
"APCAL_GENOHLF": "1100001"
"APCAL_GENOHSL": "292"
"APCAL_GENOH_01": "~z~What can we do for you?"
"APCAL_GENOH_02": "~z~How can I help?"
"APCAL_GENOH_03": "~z~What's your pleasure?"
"APCAL_GENPGA": "APCAL_AAAA"
"APCAL_GENPGIF": "100"
"APCAL_GENPGLF": "1100001"
"APCAL_GENPGSL": "292"
"APCAL_GENPG_01": "~z~Brendan Darcy, your captain."
"APCAL_GENPG_02": "~z~This is your captain, Brendan."
"APCAL_GENPG_03": "~z~Brendan here, captain of the ship."
"APCAL_HELICA": "APCAL_AJAA"
"APCAL_HELICIF": "100"
"APCAL_HELICLF": "1100001"
"APCAL_HELICSL": "292"
"APCAL_HELIC_01": "~z~We'll send a chopper to the collection point."
"APCAL_HELIC_02": "~z~I'll get a chopper dispatched right away."
"APCAL_HELIC_03": "~z~No problem. I'll send a chopper to the pick-up point."
"APCAL_HELIRA": "APCAL_AKAA"
"APCAL_HELIRIF": "100"
"APCAL_HELIRLF": "1100001"
"APCAL_HELIRSL": "292"
"APCAL_HELIR_01": "~z~I'm sorry, there aren't any choppers available."
"APCAL_HELIR_02": "~z~I'm afraid we can't get a chopper out to you at this second."
"APCAL_HELIR_03": "~z~We're having a problem with the choppers. We can't send one right now."
"APCAL_PVCA": "APCAL_AHAA"
"APCAL_PVCIF": "100"
"APCAL_PVCLF": "1100001"
"APCAL_PVCSL": "292"
"APCAL_PVC_01": "~z~No worries. We'll have your transportation waiting on land."
"APCAL_PVC_02": "~z~Not a problem. She'll be waiting for you on the shore."
"APCAL_PVC_03": "~z~I'll get that sorted right away. She'll be waiting on shore."
"APCAL_PVRA": "APCAL_AIAA"
"APCAL_PVRIF": "100"
"APCAL_PVRLF": "1100001"
"APCAL_PVRSL": "292"
"APCAL_PVR_01": "~z~Look, we're not going to be able to handle that right now."
"APCAL_PVR_02": "~z~Your vehicle? Sorry, we can't get that sorted at this time."
"APCAL_PVR_03": "~z~Look, I'm afraid that's not going to be possible. Can you arrange alternative transport?"
"APCAL_YACHTCA": "APCAL_ADAB"
"APCAL_YACHTCIF": "100"
"APCAL_YACHTCLF": "1100001"
"APCAL_YACHTCSL": "292"
"APCAL_YACHTC_01": "~z~Roger. We'll be there soon."
"APCAL_YACHTC_02": "~z~Got it. We're on our way."
"APCAL_YACHTC_03": "~z~Not a problem. We'll be over these as soon as poss."
"APCAL_YACHTRA": "APCAL_AEAA"
"APCAL_YACHTRIF": "100"
"APCAL_YACHTRLF": "1100001"
"APCAL_YACHTRSL": "292"
"APCAL_YACHTR_01": "~z~Sorry, it's chocka over there. Is there anywhere else we can take her?"
"APCAL_YACHTR_02": "~z~I'm afraid that area's congested at the moment. Have you got another preference?"
"APCAL_YACHTR_03": "~z~Ahh, it looks like that bit of water's at capacity. Is there anywhere else you'd like to anchor?"
"APC_TURRET1": "SAM Battery"
"APINTRHLDEL": "Close"
"APINTRHLMOV": "Move"
"APINTRHLSEL": "Select"
"APPISTOL_KILLS": "AP Pistol kills"
"APP_BRAKES": "~z~One hundred percent no. I thought you were going for geeky, not creepy."
"APP_SG_HELP": "You are currently in a private session. Sales made in populated public sessions with rival players will earn an additional \"High Demand\" cash bonus on your sale value."
"APT_BATHROBE0": "The White The Diamond Silk Robe has been added to your wardrobe."
"APT_DOOR_BLK_0": "Purchase the Lounge expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_1": "Purchase the Bedroom expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_2": "Purchase the Media Room expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_3": "Purchase the Spa expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_4": "Purchase the Bar expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_5": "Purchase the Office expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_6": "Purchase the Private Dealer expansion from www.thediamondcasinoandresort.com to access this area."
"APT_DOOR_BLK_7": "This feature is not available for you."
"APT_DOOR_BLK_8": "Purchase the Lounge or Spa expansion from www.thediamondcasinoandresort.com to access these decorations."
"APT_DOOR_BLK_9": "Purchase the Private Dealer expansion from The Diamond Casino & Resort website to access these table styles."
"APT_DOOR_BLK_G": "Purchase this expansion from www.thediamondcasinoandresort.com."
"APT_RENO_WAIT_A": "Your Penthouse renovation will begin when your Private Table is no longer being used."
"APT_RENO_WAIT_B": "Your Penthouse renovation will begin when your Arcade Cabinet is no longer being used."
"APT_RENO_WAIT_C": "Your Private Party will begin when your Private Table is no longer being used."
"APT_RENO_WAIT_D": "Your Private Party will begin when your Arcade Cabinet is no longer being used."
"AP_SF_PLTM30A": "Planter 30 (Medium) A"
"AP_SF_PLTM30B": "Planter 30 (Medium) B"
"AP_SF_PLTM60A": "Planter 60 (Medium) A"
"AP_SF_PLTM60B": "Planter 60 (Medium) B"
"AP_SF_PLTM90": "Planter 90 (Medium)"
"AP_SF_PLTS180": "Planter 180 (Small)"
"AP_SF_PLTS45": "Planter 45 (Small)"
"AP_SF_PLTS90": "Planter 90 (Small)"
"AP_SF_PPC": "Pipe Connector"
"AP_SF_TWR": "Tower"
"AP_WL_BR10": "Barrier (10m)"
"AP_WL_BR15": "Barrier (15m)"
"AP_WL_BR5": "Barrier (5m)"
"AP_WL_LPT1": "LPlate A"
"AP_WL_LPT2": "LPlate Bend"
"AP_WL_LPT3": "LPlate Wall A"
"AP_WL_LPT4": "LPlate Wall B"
"AP_WL_LPT5": "LPlate Wall C"
"AP_WL_MSC1": "Beer Bottle"
"AP_WL_MSC10": "Plastic Bottle"
"AP_WL_MSC2": "Burger Meat"
"AP_WL_MSC3": "Can Tunnel"
"AP_WL_MSC4": "Can"
"AP_WL_MSC5": "Chips Tube"
"AP_WL_MSC6": "Chopstick"
"AP_WL_MSC7": "Tire Gate"
"AP_WL_MSC8": "Cheeseburger"
"AP_WL_MSC9": "Nacho"
"AP_WL_TUNNL": "Tunnel"
"AR1_BARBERS": "~s~Barber shops now available at ~BLIP_BARBER~ Visit a barber to get a new haircut."
"AR1_BRAKE": "~s~Press ~INPUT_VEH_HANDBRAKE~ to use the handbrake."
"AR1_CAMHELP": "~s~Press ~INPUT_VEH_CIN_CAM~ to toggle focus on Lamar while driving.~s~"
"AR1_CAMHELP2": "~s~Press ~INPUT_VEH_CIN_CAM~ to remove focus on Lamar.~s~"
"AR1_CARHELP": "~s~Press ~INPUT_ENTER~ to get in a vehicle.~s~"
"AR1_CHASE": "~s~Follow ~b~Lamar.~s~"
"AR1_CHOOSE": "~s~Choose one of the ~b~cars.~s~"
"AR1_CONVHELP": "~s~To lower/raise the roof of a convertible car hold ~INPUT_VEH_ROOF~ when stationary."
"AR1_COPHELP1": "~s~Your Wanted Level is shown by the number of stars on screen, one or more stars and the Cops will be alerted."
"AR1_COPHELP2": "~s~The Radar flashes red and blue when the Cops can see you."
"AR1_COPHELP2B": "~s~When out of sight of the Cops, the Wanted Stars will flash and cones will appear on the Radar to show the area they are searching."
"AR1_COPHELP3": "~s~To lose a Wanted Level, stay out of the cones until the Cops call off the search. Hide in alleys or in the dark to stay out of their sight."
"AR1_COPHELP4": "~s~Become harder to spot by changing cars when out of sight, or hiding in alleys or bushes."
"AR1_DUCKHELP": "~s~Hold ~INPUT_VEH_DUCK~ to duck when sitting inside a vehicle."
"AR1_EXITCAR": "~s~Press ~INPUT_VEH_EXIT~ to exit the vehicle."
"AR1_FAILBUDDY": "~s~Lamar died.~s~"
"AR1_FAILCAR": "~s~The car was destroyed.~s~"
"AR1_FAILCAR2": "~s~One of the cars was destroyed.~s~"
"AR1_FAILCARLEF": "~s~The car was abandoned.~s~"
"AR1_FAILCARS": "~s~Both cars were destroyed.~s~"
"AR1_FAILCOPS": "~s~The Cops were alerted.~s~"
"AR1_FAILDAM": "~s~One of the cars was damaged.~s~"
"AR1_FAILDAM2": "~s~Lamar's car is too damaged.~s~"
"AR1_FAILDAMAF": "~s~One of the cars was damaged after dropping it off.~s~"
"AR1_FAILJIMDEAD": "~s~Jimmy died.~s~"
"AR1_FAILLEFT": "~s~Lamar was abandoned.~s~"
"AR1_FAILLOST": "~s~Franklin lost Lamar.~s~"
"AR1_FAILSHOW1": "~s~The dealership was trashed.~s~"
"AR1_FAILSHOW2": "~s~A vehicle was driven into the dealership.~s~"
"AR1_FAILSHOW3": "~s~One of the showroom cars was broken into.~s~"
"AR1_FAILSHOW4": "~s~There was a disturbance at the dealership."
"AR1_FAILSHOW5": "~s~Simeon's deal was disrupted."
"AR1_FAILSIMDEAD": "~s~Simeon died.~s~"
"AR1_FCOPSDEAL": "~s~The Cops were led to the dealership.~s~"
"AR1_FRANSTUCK": "~s~The car got stuck.~s~"
"AR1_GARHELP1": "~s~Save vehicles by parking them in the Garage.~s~"
"AR1_GOGARAGE": "~s~Take the car back to the ~y~dealership.~s~"
"AR1_GPSHELP": "~s~The yellow line represents the shortest legal route to a destination."
"AR1_HEADHELP": "~s~Press ~INPUT_VEH_HEADLIGHT~ to toggle headlight mode."
"AR1_HINTHELP": "~s~Hold ~INPUT_VEH_CIN_CAM~ when far away from Lamar to focus the camera on him.~s~"
"AR1_HOME": "~s~Go to ~y~Franklin's house.~s~"
"AR1_INSIDE": "~s~Go inside the ~y~house.~s~"
"AR1_JUMPHELP": "~s~Use ~INPUTGROUP_VEH_MOVE_ALL~ to control a vehicle while in the air."
"AR1_JUMPHELP2": "~s~Increasing your driving stat will give you more control of a vehicle in the air. Perform jumps in vehicles and achieve perfect landings to increase the stat."
"AR1_MEDIHELP": "~s~Franklin's health can be restored by walking over health packs, or eating food from vending machines and shops.~s~"
"AR1_MEETSIM": "~s~Go to ~b~Simeon.~s~"
"AR1_PARK": "~s~Park ~y~next to Lamar.~s~"
"AR1_RAGEBAR": "~s~The yellow bar below the Radar shows Franklin's special ability level. ~n~Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ together to activate Franklin's ability."
"AR1_RAGEBAR_KM": "~s~The yellow bar below the Radar shows Franklin's special ability level. ~n~Press ~INPUT_SPECIAL_ABILITY_PC~ to activate Franklin's ability."
"AR1_RAGEDEACT": "~s~Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ to deactivate the special ability while it is active."
"AR1_RAGEDEACT_KM": "~s~Press ~INPUT_SPECIAL_ABILITY_PC~ to deactivate the special ability while it is active."
"AR1_RAGEHOW": "~s~The special ability bar can be filled by driving against traffic, narrowly avoiding collisions and achieving high speeds."
"AR1_RAGEREADY": "~s~The special ability bar is full, activate by pressing ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~"
"AR1_RAGEREADY_KM": "~s~The special ability bar is full, activate by pressing ~INPUT_SPECIAL_ABILITY_PC~"
"AR1_RAGESTAT": "~s~Improve Franklin's special ability by filling up the special ability bar often."
"AR1_SAVE1": "~s~The flashing ~BLIP_SAFEHOUSE~ on the Radar shows the location of this house, progress can be saved here."
"AR1_SAVE2": "~s~Sleeping on the bed will save the game and advance time.~s~"
"AR1_SAVE2B": "~s~Save progress at any time off-mission using the Quick Save button on the phone.~s~"
"AR1_SAVE3": "~s~Clothes can be changed at your wardrobe.~s~"
"AR1_SHOWROOM": "~s~This is Simeon's car dealership, Franklin can come here to pick up missions."
"AR1_STUCK": "~s~The car got stuck.~s~"
"AR1_TVHELP": "~s~Sit on the couch to watch TV and try other activities.~s~"
"AR1_UNIQUE": "~s~Each playable character has their own unique vehicle.~s~"
"AR1_VEHCAMH": "~s~Press ~INPUT_NEXT_CAMERA~ while driving to adjust the camera view.~s~"
"AR1_VIEWSTATS": "~s~Hold ~INPUT_CHARACTER_WHEEL~ to view Franklin's skills."
"AR1_VIEWSTATS2": "~s~The character's skills in GTAV will increase over time by performing various actions and completing Hobbies and Pastimes around Los Santos. Increasing these skills will improve the way they perform related tasks."
"AR1_WAIT": "~s~Return to ~b~Lamar.~s~"
"AR2_AN01A": "AR2_DUAA"
"AR2_AN01IF": "100"
"AR2_AN01LF": "1100000"
"AR2_AN01SL": "300"
"AR2_AN01_01": "~z~We deep behind enemigo lines now, nigga."
"AR2_AN01_02": "~z~Come on, nigga! Come on!"
"AR2_AN02IF": "100"
"AR2_AN02LF": "1100000"
"AR2_AN02SL": "030"
"AR2_AN02_1": "~z~Man, I don't like being fenced in with these motherfuckers."
"AR2_AN02_1A": "AR2_BHAA"
"AR2_AN03IF": "100"
"AR2_AN03LF": "1101000"
"AR2_AN03SL": "300"
"AR2_AN03_1": "~z~What's up, bro-bro, you need some help?"
"AR2_AN03_1A": "AR2_BIAB"
"AR2_AN04AIF": "100"
"AR2_AN04ALF": "11010001101000"
"AR2_AN04ASL": "131131"
"AR2_AN04A_1": "~z~You wanna cannibalize my rectal glands?"
"AR2_AN04A_1A": "AR2_DFAB1"
"AR2_AN04A_2": "~z~You gotta come and get me personally, Lord Zapho."
"AR2_AN04A_2A": "AR2_DFAB2"
"AR2_AN04BIF": "100"
"AR2_AN04BLF": "11010001101000110100011010001101000"
"AR2_AN04BSL": "310131310310131"
"AR2_AN04B_1": "~z~Hey, what's up homie? You alright?"
"AR2_AN04B_1A": "AR2_DFAC"
"AR2_AN04B_2": "~z~Away, away, away from me! Zapho agents!"
"AR2_AN04B_2A": "AR2_DFAD"
"AR2_AN04B_3": "~z~Nigga, fuck you man. Ain't nobody trippin' off you and that bullshit Zapho shit."
"AR2_AN04B_3A": "AR2_DFAE"
"AR2_AN04B_4": "~z~Yeah you thought I was gonna hit yo' bitch-ass, huh? Drunk-ass nigga."
"AR2_AN04B_4A": "AR2_DFAF"
"AR2_AN04B_5": "~z~You'll not take my... glands... while I'm alive!"
"AR2_AN04B_5A": "AR2_DFAG"
"AR2_AN04CIF": "100"
"AR2_AN04CLF": "1101000"
"AR2_AN04CSL": "130"
"AR2_AN04C_1": "~z~Thank you, Zapho!"
"AR2_AN04C_1A": "AR2_DFAH"
"AR2_AN04DIF": "100"
"AR2_AN04DLF": "1100000"
"AR2_AN04DSL": "300"
"AR2_AN04D_1": "~z~Cold, homie."
"AR2_AN04D_1A": "AR2_ELAA"
"AR2_AN04IF": "100"
"AR2_AN04LF": "110000011000001100000"
"AR2_AN04SL": "130010310"
"AR2_AN04_1": "~z~Heeeeeey!"
"AR2_AN04_1A": "AR2_DFAA"
"AR2_AN04_2A": "SFX_PAUSE_290"
"AR2_AN04_3": "~z~I think this crazy motherfucker want something."
"AR2_AN04_3A": "AR2_BIAA"
"AR2_AN05BIF": "100"
"AR2_AN05BLF": "1001000"
"AR2_AN05BSL": "300"
"AR2_AN05B_1": "~z~Eh, eh. These his homies right here. Be low key."
"AR2_AN05B_1A": "AR2_HBAA"
"AR2_AN05CIF": "100"
"AR2_AN05CLF": "10010001000000100100010000001001000"
"AR2_AN05CSL": "300010030010300"
"AR2_AN05C_1": "~z~Eh, eh. These his homies right here. Be real inconspisious."
"AR2_AN05C_1A": "AR2_HCAA"
"AR2_AN05C_2A": "SFX_PAUSE_280"
"AR2_AN05C_3": "~z~Man, I think you mean inconspicuous."
"AR2_AN05C_3A": "AR2_HCAB"
"AR2_AN05C_4A": "SFX_PAUSE_310"
"AR2_AN05C_5": "~z~I mean, \"fuck you.\""
"AR2_AN05C_5A": "AR2_HCAC"
"AR2_AN05IF": "100"
"AR2_AN05LF": "100100010000001001000"
"AR2_AN05SL": "300010030"
"AR2_AN05_1": "~z~Yeah, that's right. Keep it moving, bitch."
"AR2_AN05_1A": "AR2_BJAA"
"AR2_AN05_2A": "SFX_PAUSE_50"
"AR2_AN05_3": "~z~Man, I don't like this shit one bit."
"AR2_AN05_3A": "AR2_BJAB"
"AR2_AN06IF": "100"
"AR2_AN06LF": "11000001100000110000011000001100000"
"AR2_AN06SL": "300010301010030"
"AR2_AN06_1": "~z~This what you looking for, pigs?"
"AR2_AN06_1A": "AR2_BKAA"
"AR2_AN06_2A": "SFX_PAUSE_280"
"AR2_AN06_3": "~z~Come down and get it! Have a cock and a smile, bitch! This gangsta!"
"AR2_AN06_3A": "AR2_BKAB"
"AR2_AN06_4A": "SFX_OVERLAP_4260"
"AR2_AN06_5": "~z~Man, you done lost your damn mind."
"AR2_AN06_5A": "AR2_BKAC"
"AR2_AN07IF": "100"
"AR2_AN07LF": "11000001100000"
"AR2_AN07SL": "030030"
"AR2_AN07_1": "~z~It better be here."
"AR2_AN07_1A": "AR2_BLAA"
"AR2_AN07_2": "~z~How'd I guess?"
"AR2_AN07_2A": "AR2_BLAB"
"AR2_AN08IF": "100"
"AR2_AN08LF": "1100000"
"AR2_AN08SL": "300"
"AR2_AN08_1": "~z~Over here."
"AR2_AN08_1A": "AR2_BMAA"
"AR2_AN09IF": "100"
"AR2_AN09LF": "11000001100000110000011000001100000"
"AR2_AN09SL": "030010300010030"
"AR2_AN09_1": "~z~You crazy motherfucker. Why we have to pop all them people?"
"AR2_AN09_1A": "AR2_BNAA"
"AR2_AN09_2A": "SFX_PAUSE_190"
"AR2_AN09_3": "~z~You was there too. Correct me if I'm wrong, but you shot more of them than I did."
"AR2_AN09_3A": "AR2_BNAB"
"AR2_AN09_4A": "SFX_PAUSE_290"
"AR2_AN09_5": "~z~Yeah, but you started this shit, stupid."
"AR2_AN09_5A": "AR2_BNAC"
"AR2_AN10IF": "100"
"AR2_AN10LF": "11000001100000110000011000001100000"
"AR2_AN10SL": "300010030010300"
"AR2_AN10_1": "~z~Motherfucker's getting away from us."
"AR2_AN10_1A": "AR2_BOAA"
"AR2_AN10_2A": "SFX_PAUSE_260"
"AR2_AN10_3": "~z~That's because he's sitting on a hundred and forty cubic inches right there, nigga."
"AR2_AN10_3A": "AR2_BOAB"
"AR2_AN10_4A": "SFX_PAUSE_150"
"AR2_AN10_5": "~z~Oh shit, professor, you're right."
"AR2_AN10_5A": "AR2_BOAC"
"AR2_AN11IF": "000"
"AR2_AN11LF": "110000011000001100000"
"AR2_AN11SL": "300010030"
"AR2_AN11_1": "~z~Man, you lost him already."
"AR2_AN11_1A": "AR2_BPAA"
"AR2_AN11_2A": "SFX_PAUSE_350"
"AR2_AN11_3": "~z~That's a monster fucking bike he riding, stupid."
"AR2_AN11_3A": "AR2_BPAB"
"AR2_AN12IF": "100"
"AR2_AN12LF": "11000001100000110000011000001100000"
"AR2_AN12SL": "300010030010300"
"AR2_AN12_1": "~z~This punk get away we going down, homie. He gonna pin us for all these bodies."
"AR2_AN12_1A": "AR2_BQAA"
"AR2_AN12_2A": "SFX_PAUSE_180"
"AR2_AN12_3": "~z~And whose fault is that, Mr. Eighties action movie body countin' motherfucker?"
"AR2_AN12_3A": "AR2_BQAB"
"AR2_AN12_4A": "SFX_PAUSE_270"
"AR2_AN12_5": "~z~Don't play the blame game, just get on this shit."
"AR2_AN12_5A": "AR2_BQAC"
"AR2_AN13A": "AR2_BRAA"
"AR2_AN13IF": "100"
"AR2_AN13LF": "1000000"
"AR2_AN13SL": "300"
"AR2_AN13_01": "~z~Shoot that motherfucker."
"AR2_AN13_02": "~z~Shoot him down."
"AR2_AN13_03": "~z~Get that bike back."
"AR2_AN13_04": "~z~That's the bike we came for!"
"AR2_AN13_05": "~z~Time to give that shit up, you no credit motherfucker!"
"AR2_AN13_06": "~z~We want your bike, bitch."
"AR2_AN14A": "AR2_BSAA"
"AR2_AN14IF": "100"
"AR2_AN14LF": "1100000"
"AR2_AN14SL": "300"
"AR2_AN14_01": "~z~Oh, shit! He down!"
"AR2_AN14_02": "~z~We got him."
"AR2_AN14_03": "~z~Bye bye, asshole."
"AR2_AN15A": "AR2_EOAA"
"AR2_AN15BIF": "100"
"AR2_AN15BLF": "1100000"
"AR2_AN15BSL": "300"
"AR2_AN15B_1": "~z~Put him on his ass, homie!"
"AR2_AN15B_1A": "AR2_EFAA"
"AR2_AN15IF": "000"
"AR2_AN15LF": "1100000"
"AR2_AN15SL": "300"
"AR2_AN15_01": "~z~Pop that fool. We need him on his ass so we can get what we came for."
"AR2_AN15_02": "~z~We need to shoot him off the bike, couple of scratches is better than nothing."
"AR2_ATGATA": "AR2_DXAA"
"AR2_ATGATIF": "100"
"AR2_ATGATLF": "1100000"
"AR2_ATGATSL": "300"
"AR2_ATGAT_01": "~z~We almost there."
"AR2_ATGAT_02": "~z~You ready to get this bike?"
"AR2_ATGAT_03": "~z~Alright, this shit ain't so hard."
"AR2_BLOCK2A": "AR2_ASAA"
"AR2_BLOCK2IF": "100"
"AR2_BLOCK2LF": "1100000"
"AR2_BLOCK2SL": "300"
"AR2_BLOCK2_01": "~z~Now look, you blocking 'em, they goin' be pissed."
"AR2_BLOCK2_02": "~z~You blocked 'em in, homie - shit goin' kick off with these eses."
"AR2_BLOCKA": "AR2_AQAA"
"AR2_BLOCKIF": "100"
"AR2_BLOCKLF": "1100000"
"AR2_BLOCKSL": "300"
"AR2_BLOCK_01": "~z~We trying to go in subtle, right? Move the car."
"AR2_BLOCK_02": "~z~We kinda like making our presence know with this parking. Move it."
"AR2_BLOWUPA": "AR2_AFAA"
"AR2_BLOWUPIF": "100"
"AR2_BLOWUPLF": "1000000"
"AR2_BLOWUPSL": "390"
"AR2_BLOWUP_01": "~z~Shit!"
"AR2_BLOWUP_02": "~z~Damn!"
"AR2_BLOWUP_03": "~z~You see that?!"
"AR2_BRINGA": "AR2_AZAA"
"AR2_BRINGIF": "100"
"AR2_BRINGLF": "1100000"
"AR2_BRINGSL": "300"
"AR2_BRING_01": "~z~Bring that bike over here."
"AR2_BRING_02": "~z~What's the bike doing over there?"
"AR2_BRING_03": "~z~You goin' bring it here, or what?"
"AR2_BU01A": "AR2_AAAA"
"AR2_BU01BA": "AR2_HEAA"
"AR2_BU01BIF": "100"
"AR2_BU01BLF": "1101000"
"AR2_BU01BSL": "300"
"AR2_BU01B_01": "~z~Let's go to Vespucci. Magellan Ave."
"AR2_BU01B_02": "~z~What we waiting for? Magellan Ave., nigga. Vespucci Beach."
"AR2_BU01IF": "100"
"AR2_BU01LF": "1101000"
"AR2_BU01SL": "300"
"AR2_BU01_01": "~z~We heading down Vespucci. Pick up that Bagger from the other day."
"AR2_BU01_02": "~z~We gotta go get that Bagger, homie. Guy in Vespucci missed that note."
"AR2_BU02BIF": "100"
"AR2_BU02BLF": "110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000110000011000001100000"
"AR2_BU02BSL": "300010300010030010300010030010300010030010300010300030"
"AR2_BU02B_1": "~z~Man, step up, nigga! Of course this dude real. Who else gonna have the required surplus of paper, and deficiency of brain cells?"
"AR2_BU02B_10A": "SFX_PAUSE_220"
"AR2_BU02B_11": "~z~Man, this whole setup designed to take drug money."
"AR2_BU02B_11A": "AR2_FUAF"
"AR2_BU02B_12A": "SFX_PAUSE_330"
"AR2_BU02B_13": "~z~Alright, man, look, we go in quiet. In and out, no fuckin' drama."
"AR2_BU02B_13A": "AR2_FUAG"
"AR2_BU02B_14A": "SFX_PAUSE_250"
"AR2_BU02B_15": "~z~I'll try, homie. But I'm one loud, dramatic, brash, crazy, greedy, shoot a motherfucker in the back type motherfucker."
"AR2_BU02B_15A": "AR2_FUAH"
"AR2_BU02B_16A": "SFX_PAUSE_250"
"AR2_BU02B_17": "~z~And you love me for it, nigga."
"AR2_BU02B_17A": "AR2_FUAI"
"AR2_BU02B_18": "~z~That's right homie. Nothing but love, nigga."
"AR2_BU02B_18A": "AR2_FUAJ"
"AR2_BU02B_1A": "AR2_FUAA"
"AR2_BU02B_2A": "SFX_PAUSE_210"
"AR2_BU02B_3": "~z~He just put a dub down on this bike!"
"AR2_BU02B_3A": "AR2_FUAB"
"AR2_BU02B_4A": "SFX_PAUSE_240"
"AR2_BU02B_5": "~z~Twenty Gs?"
"AR2_BU02B_5A": "AR2_FUAC"
"AR2_BU02B_6A": "SFX_PAUSE_180"
"AR2_BU02B_7": "~z~With a three G note!"
"AR2_BU02B_7A": "AR2_FUAD"
"AR2_BU02B_8A": "SFX_PAUSE_250"
"AR2_BU02B_9": "~z~Damn, that motherfucker must be tricked out, dog."
"AR2_BU02B_9A": "AR2_FUAE"
"AR2_BU02IF": "100"
"AR2_BU02LF": "11000001100000110000011000001100000110000011000001100000110000011000001100000"
"AR2_BU02SL": "030010300010030010300010300010030"
"AR2_BU02_1": "~z~Hey, wasn't that motherfucker who took the bike that ese - Vagos dude? With the tattoo on his face and shit?"
"AR2_BU02_10A": "SFX_PAUSE_250"
"AR2_BU02_11": "~z~In your case, I ain't so sure about that."
"AR2_BU02_11A": "AR2_ABAF"
"AR2_BU02_1A": "AR2_ABAA"
"AR2_BU02_2A": "SFX_PAUSE_280"
"AR2_BU02_3": "~z~Yeah, that was him."
"AR2_BU02_3A": "AR2_ABAB"
"AR2_BU02_4A": "SFX_PAUSE_200"
"AR2_BU02_5": "~z~Fuck, homie. I don't want no unnecessary bullshit here, alright?"
"AR2_BU02_5A": "AR2_ABAC"
"AR2_BU02_6A": "SFX_PAUSE_240"
"AR2_BU02_7": "~z~Nigga, I don't give a shit. There's a reason Simeon pays a couple of mean looking motherfuckers to come repo this shit."
"AR2_BU02_7A": "AR2_ABAD"
"AR2_BU02_8A": "SFX_PAUSE_230"
"AR2_BU02_9": "~z~We ain't girl scouts."
"AR2_BU02_9A": "AR2_ABAE"
"AR2_BU03BA": "AR2_GBAA"
"AR2_BU03BIF": "100"
"AR2_BU03BLF": "1100000"
"AR2_BU03BSL": "300"
"AR2_BU03B_01": "~z~Get back here, nigga."
"AR2_BU03B_02": "~z~The address is down here."
"AR2_BU03B_03": "~z~I wouldn't want to be going up there on my lonesome."
"AR2_BU03IF": "100"
"AR2_BU03LF": "110100011000001101000"
"AR2_BU03SL": "300010030"
"AR2_BU03_1": "~z~The bike should be in one of the lockups down here."
"AR2_BU03_1A": "AR2_ADAA"
"AR2_BU03_2A": "SFX_PAUSE_220"
"AR2_BU03_3": "~z~\"Should be\" is the story of your life, asshole."
"AR2_BU03_3A": "AR2_ADAB"
"AR2_BU04A": "AR2_DGAA"
"AR2_BU04IF": "100"
"AR2_BU04LF": "1101000"
"AR2_BU04SL": "300"
"AR2_BU04_01": "~z~Do as I do, nigga."
"AR2_BU04_02": "~z~Watch me, fool."
"AR2_BU04_03": "~z~Repeat after me."
"AR2_BU04_04": "~z~I'ma make this look easy."
"AR2_BU07IF": "100"
"AR2_BU07LF": "1101000110000011010001100000110100011000001100000110000011000001100000"
"AR2_BU07SL": "030010300010030300030300030300"
"AR2_BU07_1": "~z~Hey, look, let's keep it smooth, homie."
"AR2_BU07_10": "~z~Eh, eh, eh, hold up."
"AR2_BU07_10A": "AR2_AGAH"
"AR2_BU07_1A": "AR2_AGAA"
"AR2_BU07_2A": "SFX_PAUSE_220"
"AR2_BU07_3": "~z~Man, your pussy the only thing that's smooth up in this shit."
"AR2_BU07_3A": "AR2_AGAB"
"AR2_BU07_4A": "SFX_PAUSE_320"
"AR2_BU07_5": "~z~Man, what exactly did I do in a past life to deserve your stupid ass?"
"AR2_BU07_5A": "AR2_AGAC"
"AR2_BU07_6": "~z~This a routine lick, dog. Chill."
"AR2_BU07_6A": "AR2_AGAD"
"AR2_BU07_7": "~z~Do them Vagos look routine? This is Shady Ass Alley!"
"AR2_BU07_7A": "AR2_AGAE"
"AR2_BU07_8": "~z~Shit, we in Vespucci Beach."
"AR2_BU07_8A": "AR2_AGAF"
"AR2_BU07_9": "~z~We on the wrong side of Vespucci Beach. You should know, a block makes a difference."
"AR2_BU07_9A": "AR2_AGAG"
"AR2_BU08IF": "100"
"AR2_BU08LF": "1102000"
"AR2_BU08SL": "300"
"AR2_BU08_1": "~z~It ain't in that one. Let's see what's up with this one."
"AR2_BU08_1A": "AR2_AHAA"
"AR2_BU10IF": "100"
"AR2_BU10LF": "11000001100000"
"AR2_BU10SL": "300300"
"AR2_BU10_1": "~z~He ain't look like no motherfucking ese to me."
"AR2_BU10_1A": "AR2_AIAA"
"AR2_BU10_2": "~z~That's what happens, homie. Hooks see me, they shake. Bitches see me and they jump on the dick."
"AR2_BU10_2A": "AR2_AIAB"
"AR2_BU12A": "AR2_AJAA"
"AR2_BU12IF": "100"
"AR2_BU12LF": "1100000"
"AR2_BU12SL": "301"
"AR2_BU12_01": "~z~You want me to break you off some of this shit or what?"
"AR2_BU12_02": "~z~Am I going to have to get with these crazy tattooed motherfuckers by myself?"
"AR2_BU12_03": "~z~Man, why I got to have a lazy-ass homie like yo' motherfucking ass?"
"AR2_BU14IF": "100"
"AR2_BU14LF": "11020001102000"
"AR2_BU14SL": "301301"
"AR2_BU14_1": "~z~Grab that heat!"
"AR2_BU14_1A": "AR2_AKAA"
"AR2_BU14_2": "~z~Get you a strap!"
"AR2_BU14_2A": "AR2_AKAB"
"AR2_BU15IF": "100"
"AR2_BU15LF": "110100011000001101000"
"AR2_BU15SL": "301010030"
"AR2_BU15_1": "~z~Get over the other side of the alley, homie. There some cover over there."
"AR2_BU15_1A": "AR2_ALAA"
"AR2_BU15_2A": "SFX_PAUSE_380"
"AR2_BU15_3": "~z~Why don't you get in cover over there? Shit."
"AR2_BU15_3A": "AR2_ALAB"
"AR2_BU16A": "AR2_EHAA"
"AR2_BU16IF": "100"
"AR2_BU16LF": "1101000"
"AR2_BU16SL": "301"
"AR2_BU16_01": "~z~They people heard some shit! We got to book!"
"AR2_BU16_02": "~z~Shit, homie. These dudes got friends. We got to get out of here!"
"AR2_BU18A": "AR2_HIAA"
"AR2_BU18IF": "100"
"AR2_BU18LF": "1101000"
"AR2_BU18SL": "301"
"AR2_BU18_01": "~z~Get in behind that truck, homie."
"AR2_BU18_02": "~z~Eh, get in cover over there by the truck."
"AR2_BU19A": "AR2_DIAA"
"AR2_BU19BA": "AR2_DRAA"
"AR2_BU19BIF": "100"
"AR2_BU19BLF": "1000000"
"AR2_BU19BSL": "031"
"AR2_BU19B_01": "~z~So much for legit work."
"AR2_BU19B_02": "~z~You make friends wherever your ass go, nigga."
"AR2_BU19B_03": "~z~You sure pick the right people to pick a fight with, nigga."
"AR2_BU19B_04": "~z~Flipping bricks is easier work, dog."
"AR2_BU19IF": "100"
"AR2_BU19LF": "1000000"
"AR2_BU19SL": "301"
"AR2_BU19_01": "~z~Damn, it's a gang of niggas out here. They got their whole hood with 'em."
"AR2_BU19_02": "~z~Somebody tell them niggas this a legal repossesion."
"AR2_BU19_03": "~z~Damn, man. Just when I thought this shit was clearing up."
"AR2_BU19_04": "~z~Man, what's a few more of these motherfuckers?"
"AR2_BU20A": "AR2_DSAA"
"AR2_BU20BIF": "100"
"AR2_BU20BLF": "100100010010001001000"
"AR2_BU20BSL": "301301301"
"AR2_BU20B_1": "~z~That nigga up there, shoot that nigga! Bust his ass!"
"AR2_BU20B_1A": "AR2_ARAA"
"AR2_BU20B_2": "~z~Come on, my nigga, bust that nigga!"
"AR2_BU20B_2A": "AR2_ARAB"
"AR2_BU20B_3": "~z~Shoot that fool, man!"
"AR2_BU20B_3A": "AR2_CXAC"
"AR2_BU20IF": "100"
"AR2_BU20LF": "1001000"
"AR2_BU20SL": "301"
"AR2_BU20_01": "~z~Get that fool on the balcony!"
"AR2_BU20_02": "~z~There that motherfucker go! Up there!"
"AR2_BU21A": "AR2_DJAA"
"AR2_BU21IF": "100"
"AR2_BU21LF": "1100000"
"AR2_BU21SL": "301"
"AR2_BU21_01": "~z~Shit! That ain't no police van."
"AR2_BU21_02": "~z~How many motherfuckers they got in the back of that?"
"AR2_BU21_03": "~z~Just what we needed!"
"AR2_BU23A": "AR2_ATAA"
"AR2_BU23IF": "100"
"AR2_BU23LF": "1100000"
"AR2_BU23SL": "301"
"AR2_BU23_01": "~z~Let's get it."
"AR2_BU23_02": "~z~May as well get this shit done."
"AR2_BU24A": "AR2_DKAA"
"AR2_BU24IF": "100"
"AR2_BU24LF": "1101000"
"AR2_BU24SL": "301"
"AR2_BU24_01": "~z~Even this shit out, homie. Grab the shotgun."
"AR2_BU25IF": "100"
"AR2_BU25LF": "110000011000001100000"
"AR2_BU25SL": "300010030"
"AR2_BU25_1": "~z~Them choppers is a symbol of our oppression, brother."
"AR2_BU25_1A": "AR2_AVAA"
"AR2_BU25_2A": "SFX_PAUSE_210"
"AR2_BU25_3": "~z~Well how about you fight the good fight when I ain't here to get arrested with your stupid ass?"
"AR2_BU25_3A": "AR2_AVAB"
"AR2_BU26A": "AR2_DNAA"
"AR2_BU26IF": "100"
"AR2_BU26LF": "1001000"
"AR2_BU26SL": "301"
"AR2_BU26_01": "~z~Get that car, homie!"
"AR2_BU26_02": "~z~Get that car! They trying to get out of here!"
"AR2_BU26_03": "~z~They trying to bail! Get that ride!"
"AR2_BU27BIF": "100"
"AR2_BU27BLF": "110000011000001100000"
"AR2_BU27BSL": "300010030"
"AR2_BU27B_1": "~z~Umm, yeah. That's nice hair, by the way."
"AR2_BU27B_1A": "AR2_AYAA"
"AR2_BU27B_2A": "SFX_PAUSE_180"
"AR2_BU27B_3": "~z~Umm, shit, thanks, my nig."
"AR2_BU27B_3A": "AR2_AYAB"
"AR2_BU27IF": "100"
"AR2_BU27LF": "110000011000001100000"
"AR2_BU27SL": "300010030"
"AR2_BU27_1": "~z~Least you had that raggedy-ass hair restyled. I was about to have to drop your ass."
"AR2_BU27_1A": "AR2_AXAA"
"AR2_BU27_2A": "SFX_PAUSE_210"
"AR2_BU27_3": "~z~Man, fuck you nigga, I wish I hadn't a cut it."
"AR2_BU27_3A": "AR2_AXAB"
"AR2_BU31IF": "100"
"AR2_BU31LF": "110000011000001100000"
"AR2_BU31SL": "300010030"
"AR2_BU31_1": "~z~Hey, you still rolling with that ol' raggedy-ass hair? That country-bumpkin shit is enough to get us shot right there."
"AR2_BU31_1A": "AR2_BAAA"
"AR2_BU31_2A": "SFX_PAUSE_270"
"AR2_BU31_3": "~z~I never took you to be a ol' hair stylist type bitch but now it's all starting to make sense."
"AR2_BU31_3A": "AR2_BAAB"
"AR2_BU34A": "AR2_BBAA"
"AR2_BU34IF": "100"
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