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Sekam Dex, WebGL tutorial - Step No. 2
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>WEBGL - 06</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/8.0.1/normalize.min.css">
<style>
#gl {
position: absolute;
height: 100%;
width: 100%;
left: 0;
top: 0;
}
#gl canvas {
position: absolute;
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div id="gl"></div>
<script>
class Playground {
constructor() {
this.gl = this.createContext();
}
createContext() {
const container = document.getElementById('gl');
const canvas = document.createElement('canvas');
let screenHeight = window.innerHeight;
let screenWidth = window.innerWidth;
canvas.height = screenHeight;
canvas.width = screenWidth;
container.appendChild(canvas);
return canvas.getContext('webgl');
}
}
let playground = new Playground();
</script>
</body>
</html>
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