Created
August 10, 2013 03:30
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openFrameworks custom arc drawing. used to draw arcs similar to flight patterns, using my own data.
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// | |
// mapArc.cpp | |
// | |
// Created by Aaron Sherwood on 3/29/13. | |
// Copyright 2013. All rights reserved. | |
// | |
#include <iostream> | |
#include "mapArc.h" | |
//-------------------------------------------------------------- | |
mapArc::mapArc(){ | |
go = false; | |
up = -1.0472; | |
down = 1.0472; | |
minSpeed=2; //set lower for faster | |
maxSpeed=20; //set higher for slower | |
} | |
//-------------------------------------------------------------- | |
void mapArc::init(ofVec3f s, ofVec3f f){ | |
start = s; | |
finish = f; | |
ad = finish-start; | |
angle = atan2(ad.y, ad.x); | |
if (angle<=0) angle += 2*PI; | |
arcDirection; | |
if (start.y<=finish.y&&start.x>=finish.x) { | |
arcDirection=down; | |
} else if (start.y<=finish.y&&start.x<=finish.x){ | |
arcDirection=up; | |
} else if (start.y>=finish.y&&start.x<=finish.x){ | |
arcDirection=down; | |
} else if (start.y>=finish.y&&start.x>=finish.x){ | |
arcDirection=up; | |
} | |
anchor.x=ad.length()*cos(angle+arcDirection)+start.x; | |
anchor.y=ad.length()*sin(angle+arcDirection)+start.y; | |
ofVec3f originVec=start-anchor; | |
originAngle=atan2(originVec.y,originVec.x); | |
if (originAngle<0) originAngle += 2*PI; | |
startAngle=originAngle; | |
go=true; | |
} | |
//-------------------------------------------------------------- | |
void mapArc::incrementAngle() { | |
archCoords.x=ad.length()*cos(originAngle)+anchor.x; | |
archCoords.y=ad.length()*sin(originAngle)+anchor.y; | |
if (go) { | |
arc.addVertex(archCoords.x, archCoords.y); | |
} | |
if (arcDirection==down){ | |
if (originAngle>=startAngle+down-.1) { | |
go=false; | |
} | |
float dest=ofClamp((startAngle+down)-originAngle,0,startAngle); | |
originAngle+=dest/ofMap((startAngle+down), 0,7, minSpeed, maxSpeed,true); | |
} | |
if (arcDirection==up){ | |
if (originAngle<=startAngle+up+.1) { | |
go=false; | |
} | |
float dest=ofClamp(originAngle-(startAngle+up),0,startAngle); | |
originAngle-=dest/ofMap(startAngle+up, 0., 7, minSpeed, maxSpeed,true); | |
} | |
} |
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