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adapter_index = 0
allow_occupied_hero_lobbies = true
always_ask_hero_when_joining = false
ambient_light_quality = "high"
animation_lod_distance_multiplier = 0.2
ao_quality = "off"
aspect_ratio = -1
blood_enabled = false
borderless_fullscreen = true
camera_shake = false
char_texture_quality = "high"
chat_enabled = true
chat_font_size = 20
deadlock_timeout = 15
dismemberment_enabled = true
double_tap_dodge = false
double_tap_dodge_threshold = 0.25
dynamic_range_sound = "high"
enable_gamepad_acceleration = true
enabled_crosshairs = "all"
env_texture_quality = "high"
fullscreen = false
fullscreen_minimize_on_alt_tab = true
fullscreen_output = 0
gamepad_auto_aim_enabled = true
gamepad_layout = "default"
gamepad_left_handed = false
gamepad_look_invert_y = false
gamepad_look_sensitivity = 0
gamepad_look_sensitivity_y = 0
gamepad_rumble_enabled = true
gamepad_use_ps4_style_input_icons = false
gamepad_zoom_sensitivity = 0
gamepad_zoom_sensitivity_y = 0
give_on_defend = true
graphics_quality = "custom"
head_bob = false
hud_clamp_ui_scaling = false
hud_scale = 100
input_buffer = 0.4
language_id = "en"
lightfx = {
}
local_light_shadow_quality = "low"
master_bus_volume = 100
max_fps = 60
max_quick_play_search_range = "far"
max_stacking_frames = -1
max_upload_speed = 1024
max_worker_threads = 5
mod_settings = {
auto_disable_unsanctioned = true
developer_mode = false
disable_pcalls = false
log_level = 1
}
mods = [
{
author = "bIbIbI(rus)"
author_id = 7.65612e+16
banned = false
dependency_error = ""
description = "The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options (opened from the main menu or by pressing F4)
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]."
download_pending = false
downloading = false
enabled = true
id = "1369573612"
installed = true
last_updated = "1/24/2021 2:43:35 PM"
name = "Vermintide Mod Framework"
num_children = 0
out_of_date = false
sanctioned = true
tags = [
"Tools"
"approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/"
}
{
author = "grasmann"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url]"
download_pending = false
downloading = false
enabled = true
id = "1389872347"
installed = true
last_updated = "10/31/2019 9:17:26 AM"
name = "Simple UI"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url]"
download_pending = false
downloading = false
enabled = false
id = "1374248490"
installed = true
last_updated = "8/29/2018 8:03:32 PM"
name = "Penlight Lua Libraries"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/"
}
{
author = "Grimalackt"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "A set of various tweaks that empower the fighting capabilities of bots in a fair manner.
The mod currently features 3 modifications :
[b]1 - Better Melee Choices:[/b] The bots will now favor normal attacks over charged much more, unless their target would not be damaged by normal attacks.
[b]2 - Stay Closer:[/b] Whenever enemies are nearby, the bots will stay much closer to human players, making them more reliable during hordes.
[b]3 - Ping Elites:[/b] The bots will ping any elites that attack them, within the same limits of what a player could do. This will trigger appropriate voicelines and Witch-Hunt buffs.
Each of these features can be independantly toggled on and off in the mod options."
download_pending = false
downloading = false
enabled = false
id = "1395655171"
installed = true
last_updated = "8/15/2019 7:18:06 PM"
name = "Bot Improvements - Combat"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"QoL"
"Balance/Tweaks"
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/923681338630353273/E11D78215356A81EEB644CA53C121DE3A0099035/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
]
dependency_error = ""
description = "Adds a \"Friendly Fire\" category to the scoreboard.
Friendly Fire and Damage Taken now award circles to the lowest score.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1393343095"
installed = true
last_updated = "9/6/2018 9:26:51 AM"
name = "Scoreboard Tweaks"
num_children = 2
out_of_date = false
sanctioned = false
tags = [
"UI"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/"
}
{
author = "Gohas"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Provides a color-customizable visual cue via stamina shields when a timed block for the parry trait is active. This does not change the functionality of the parry trait itself.
>>[b]NOTE:[/b] This reflects the client-side timing of your block. Playing on high ping will result in unsynced animations as usual.<<"
download_pending = false
downloading = false
enabled = true
id = "1459917022"
installed = true
last_updated = "2/22/2019 8:04:07 AM"
name = "Parry Indicator"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/954086548525195100/A92264ABDB8649BB5CAF86FC96D0FAC98798C37B/"
}
{
author = "Tomoko"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[WIP] Shows class icons on pick ups in the order of those who need them the most.
Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber.
Currently shows for
* Bombs
* Hp Pots and Medpacks,
* Ammo drops
* Potions
* Tomes
* Grimes
TODO:
* More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz
* Weight hp pots more toward grim carriers
* Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less
* More adjustable options for the above.
* Show when you are trying to give the item to some one.
If you have any sugestions that I may have missed above please feel free to share with me :>
"
download_pending = false
downloading = false
enabled = false
id = "1402971136"
installed = true
last_updated = "7/27/2018 5:38:16 PM"
name = "Needii"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/"
}
{
author = "unknown"
banned = true
dependency_error = ""
description = ""
download_pending = false
downloading = false
enabled = false
id = "1402835022"
installed = false
last_updated = ""
name = "..."
out_of_date = false
ugc_status = 2
url = ""
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
]
dependency_error = ""
description = "Adds a counter for duplicate kills and allows you to reposition the kill feed wherever you want.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/PositiveReinforcementTweaks]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1383452616"
installed = true
last_updated = "8/19/2019 8:58:36 AM"
name = "Killfeed Tweaks"
num_children = 2
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/919177062070538752/DD801687CA1DFE4A5CD1E10E94869928BC5B5E7C/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Make the ammo counter stay visible when using a melee weapon.
This mod is included in UI Tweaks, if you use UI Tweaks you don't need this.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url]"
download_pending = false
downloading = false
enabled = true
id = "1383433646"
installed = true
last_updated = "8/29/2018 10:32:45 PM"
name = "Persistent Ammo Counter"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/"
}
{
author = "NonzeroGeoduck7"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "
===============================================
Private quick play games can only be hosted in modded realm
===============================================
Allows you to host quick play games and games with the weekly mutator.
Adds UI elements to the quickplay menu screen to host a game.
This mod has been tested for game version 2.2.2
[h1] Update [March 07, 2020] [/h1]
* Fixed an issue where the description of the weekly mutator was not shown in the mission start screen.
[h1] Update [May 05, 2019] [/h1]
* Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes.
[h1] Project Source [/h1]
[url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url]
"
download_pending = false
downloading = false
enabled = true
id = "1495937978"
installed = true
last_updated = "4/15/2020 9:05:38 PM"
name = "Host your own game"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/"
}
{
author = "NonzeroGeoduck7"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire.
You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities.
[h1] Known issues [/h1]
* Bounty hunter and Pyromancer skill shot is not shown as friendly fire.
[h1] Update [Aug 9] [/h1]
* Fixed a crash that was introduced with Vermintide 2 patch 2.0
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url]
"
download_pending = false
downloading = false
enabled = true
id = "1516618647"
installed = true
last_updated = "8/9/2019 11:15:28 AM"
name = "Friendly Fire Indicator"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/"
}
{
author = "Squatting Bear"
author_id = 7.65612e+16
banned = false
dependency_error = ""
description = "[b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b]
Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod.
[h1]IMPORTANT![/h1]
There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem.
Version: 1.0.5
Changelist:
1.0.5: Fix for breakage caused by version 3.0 of the game.
1.0.4: Add support for Weave mode.
1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players.
1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes).
1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Known Issues[/h1]
[list]
[*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod.
[*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know.
[/list]
"
download_pending = false
downloading = false
enabled = false
id = "1455893647"
installed = true
last_updated = "7/25/2020 12:24:21 AM"
name = "Player List Plus"
num_children = 0
out_of_date = false
sanctioned = true
tags = [
"UI"
"QoL"
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/"
}
{
author = "bIbIbI(rus)"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it."
download_pending = false
downloading = false
enabled = true
id = "1395453301"
installed = true
last_updated = "12/6/2019 11:35:09 AM"
name = "Skip Intro"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"Approved"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/"
}
{
author = "th-om"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled."
download_pending = false
downloading = false
enabled = false
id = "1421155919"
installed = true
last_updated = "10/29/2019 7:17:56 PM"
name = "Mission timer"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Track kills done with a weapon.
Can only work from the point when you install the mod, since the mod adds the actual code for tracking kills.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/WeaponKillCounter]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1383542440"
installed = true
last_updated = "10/24/2019 1:57:30 PM"
name = "Weapon Kill Counter"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/921427929446975537/69ED16F594DAFEA95D481AEDD199E7200EBD2D6C/"
}
{
author = "Fracticality"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update.
Bestiary has been rebranded! Now under the umbrella of \"Vermitannica\", Bestiary has been
rewritten and will soon be joined by others.
Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta.
-----------------------------------------------------------------------------------------------
Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more
for the enemies, careers, and weapons in the game.
Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default).
Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary.
"
download_pending = false
downloading = false
enabled = false
id = "1431393962"
installed = true
last_updated = "12/7/2020 12:22:07 PM"
name = "Vermitannica"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"UI"
"Misc"
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/"
}
{
author = "pixaal"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Tired of accidentally joining international lobbies with a high ping, even though you set the filter to \"Near\"?
Despair no more!
This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining.
Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use.
You can also filter the lobby list by typing \"/country UK\" (for example) in the chat.
Source: https://github.com/pixaal-vt/Vermintide-Mods"
download_pending = false
downloading = false
enabled = true
id = "1498992606"
installed = true
last_updated = "1/16/2019 4:37:39 PM"
name = "Countries in Lobby Browser"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/"
}
{
author = "Skwuruhl"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Fixes the crosshairs to actually be representative of your spread.
[h1]Note: Does not alter spread in any way. Only changes crosshairs.[/h1]
In vanilla crosshairs are a static size on your screen not accounting for your custom FOV. They also don't account for some other math related to 2d projection of a 3d space (i.e. your monitor).
As you can see from the images this mod makes it so the crosshairs show the same (and correct) amount of spread regardless of your set FOV. (Example images are 120 and 45)
Warning: Very likely incompatible with other crosshair mods. Willing to work on compatability however.
https://github.com/Skwuruhl/vermintide-2-crosshair-fix
More in depth explanation: What vanilla specifically does is assume that 15° of spread is equal to 228 pixels of spread on a 1080p monitor. This ignores that the pixels of spread will change depending on your field of view.
It also assumes that 5° of spread will be equal to 228/3 pixels of spread. This ignores that degrees and pixels aren't a linear relation since it's a 3d space being projected to a 2d image.
Mod makes crosshairs scale using the tangent function as 1080 * tan(spread/2)/tan(fov/2) to get a radius to place the crosshairs away from the center of the screen. Math is similar to my customizable sensitivity mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1498189723"
download_pending = false
downloading = false
enabled = true
id = "1569650837"
installed = true
last_updated = "12/11/2018 6:49:00 PM"
name = "Crosshairs Fix"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/938333902811031084/7F758482DC99725E8DA145D65D62431282AC5A99/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
"1389872347"
]
dependency_error = ""
description = "Adds a bevy of options to customize game difficulty and modify game logic.
Expanded the scope of the mod to include mutator options as a way to empower users to create their own mutators and game modes, as well as offering some built-in mutators.
When using with Onslaught Spawn Tweaks changes will usually take priority over anything Onslaught sets. After disabling Spawn Tweaks or changing any Spawn Tweaks settings while Onslaught is active it is recommended to restart Onslaught. Since Onslaught only applies its changes when you activate it.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
Added rudimentary support for saving SpawnTweaks mod settings into presets. To save your settings into a new true_solo preset:
/st_save_preset true_solo
/st_load_preset true_solo
To delete the preset:
/st_delete_preset true_solo
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/SpawnTweaks]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1393694530"
installed = true
last_updated = "11/21/2019 8:18:27 PM"
name = "Spawn Tweaks"
num_children = 3
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/946222434087730076/CCE4D485CEE00DCC63502BDA44680076489AE27D/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
]
dependency_error = ""
description = "Dump information on the screen, aimed at streamers.
Auto-hides when playing the level.
You can use /set_lines to add custom text below the info lines.
To tell it's an onslaught stream, stuff like that.
/info is a way to show some text permanently, look in the mod options to customize it.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/StreamingInfo]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1504702573"
installed = true
last_updated = "12/23/2020 8:15:23 PM"
name = "Info Dump For Streaming"
num_children = 2
out_of_date = false
sanctioned = true
tags = [
"UI"
"approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797612560288120919/E5D5F82F1C7030F01FF8D6E42E6F22585FAAD3C0/"
}
{
author = "pixaal"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Shows an additional indicator around the crosshair when you kill something, or assist in killing something.
Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed.
Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way.
Source: https://github.com/pixaal-vt/Vermintide-Mods"
download_pending = false
downloading = false
enabled = true
id = "1593460250"
installed = true
last_updated = "5/14/2020 11:01:46 AM"
name = "Crosshair Kill Confirmation"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/"
}
{
author = "Squatting Bear"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1389872347"
]
dependency_error = ""
description = "[b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b]
Some things that might not be obvious:
[list]
[*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel.
[*] You can rename a loadout by clicking on its current name at the top of the loadout details panel.
[*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files.
[/list]
Version: 1.1.3
Changelist:
1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight.
1.1.2: Fix for loadouts with Throwing Axes not working.
1.1.1: Fixes for breakage from changes in v2.0 of the game.
1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games.
1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots.
1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers.
1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function).
1.0.3: Fix for breakage from changes in v1.2 of the game.
1.0.2: Fixes to work with hero/career switch in UI Improvements mod
1.0.1: Fixes for UI scaling
1.0.0: Initial release
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url]
[h1]Acknowledgments[/h1]
Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod.
General thanks to everyone who worked on the Vermintide Mod Framework.
"
download_pending = false
downloading = false
enabled = false
id = "1445717962"
installed = true
last_updated = "6/26/2020 5:19:49 AM"
name = "Loadout Manager"
num_children = 2
out_of_date = false
sanctioned = true
tags = [
"UI"
"QoL"
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/"
}
{
author = "NonzeroGeoduck7"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "
Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations.
[h1] Update [Jun 25, 2020] [/h1]
* Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0
[h1] Update [Feb 02, 2020] [/h1]
* Added optional notification when Drachenfels wine bottles are picked up
* Added a counter to the notification when picking up loot dice
* Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel)
* Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url]"
download_pending = false
downloading = false
enabled = false
id = "1502859403"
installed = true
last_updated = "6/25/2020 11:55:26 AM"
name = "Notice Key Pickup"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"QoL"
"approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
]
dependency_error = ""
description = "Equip a handgun/hagbane combo on slayer and whatever else. Should use a separate matchmaking queue, so only people running the mod as well can join your game.
Note that trying to circumvent this can lead to those weapons crashing other people that are not running the mod as well!
Wizards staffs and drake-weapons will crash unless you switch to Sienna/Bardin and equip the weapon on them first before switching back, thereby letting the game load the stuff it needs.
Bots don't like using weird combos as well and crash the game.
MOD LOAD ORDER: in the launcher, put the dependency mods you can see on the right above this mod."
download_pending = false
downloading = false
enabled = false
id = "1417461746"
installed = true
last_updated = "12/3/2020 12:33:33 PM"
name = "Any Weapon"
num_children = 2
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/948453728014607457/FB250BA9A1B6562C4E6796BD0E89C35E9EE32C45/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
"1389872347"
"1422758813"
]
dependency_error = ""
description = "Add new equipment into your inventory with properties and traits of your choice.
Everything is done inside the inventory screen.
To add properties click the \"Add Property\" button. Repeat for multiple properties.
You do not keep the created equipment after you quit the game.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
Also consider using the Save Weapon mod that will save the items you've created across sessions:
https://steamcommunity.com/sharedfiles/filedetails/?id=1687843693
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/GiveWeapon]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1425249043"
installed = true
last_updated = "12/3/2020 12:33:45 PM"
name = "Give Weapon"
num_children = 4
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797612560289127089/54313564042E246A9BE856820C57127E01B8F8A1/"
}
{
author = "Aussiemon"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "A library of functions to simplify working with mod items.
This mod does nothing on its own. It only serves as a modders' resource for adding temporary vanilla and custom items to a player's inventory. Eventually, it will also handle making these items display only to mod-using players in the trusted realm. This change would prevent custom item mods from impacting the experiences of unmodded players, a likely condition of sanctioned custom item mods.
Non-cosmetic mod items that provide an advantage will likely never be sanctioned, and sanctioning this library won't allow their use in the trusted realm.
INSTALLATION: Make sure that More Items Library is underneath VMF in your launcher's mod order, but higher than any mods that depend on it.
NOTE: This library is currently in development. Please expect instability.
[url=https://github.com/Aussiemon/VT2-More-Items-Library]Project Source [Git][/url]
Usage:
[b]- If the item is completely new, and does not yet have an ItemMasterList entry:[/b]
1. Create a new table
2. Fill that table with the relevant regular fields of an ItemMasterList entry
3. Insert your new entry into an array
4. Pass that array to mod.add_mod_items_to_masterlist()
Your item now has an ItemMasterList and NetworkLookup entry. ANY COMPLETELY NEW ITEM WILL CURRENTLY CRASH LOBBY PLAYERS WHO DO NOT HAVE MATCHING ITEM LISTS.
[b]- When an item has an ItemMasterList entry, it can be added to your inventory:[/b]
1. Use table.clone to copy the ItemMasterList entry
2. Add a mod_data table to your entry copy (entry.mod_data = {})
3. To this mod_data table, add any of the fields listed below in the backend_template for your item's slot_type. To look at your existing items for reference material, call the Vermintide Mod Framework's 'dtf' function on the return result of PlayFabMirror.get_all_inventory_items().
4. Insert your new entry into an array
5. Pass that array to mod.add_mod_items_to_local_backend() with your mod's name
For example:[code]
local entry = table.clone(ItemMasterList[\"ring_06\"])
entry.mod_data = {
backend_id = \"something_unique\",
ItemInstanceId = \"same as backend_id\",
CustomData = {
traits = \"[\\\"ring_potion_duration\\\"]\",
power_level = \"300\",
properties = \"{\\\"power_vs_skaven\\\":1,\\\"power_vs_unarmoured\\\":1}\"
},
traits = {
\"ring_potion_duration\"
},
power_level = 300,
properties = {
power_vs_unarmoured = 1,
power_vs_skaven = 1,
},
}
mod:add_mod_items_to_local_backend({entry}, \"your mod name\")[/code]
Your item is now 'owned' for the game session, and will appear in item menus.
[b]- When trying to remove items created by MoreItemsLibrary:[/b]
1. Create a numerical array of backend_ids for removal (e.g. local items = { \"one\", \"two\", \"three\" })
2. Pass that array to mod.remove_mod_items_from_local_backend() with your mod's name"
download_pending = false
downloading = false
enabled = false
id = "1422758813"
installed = true
last_updated = "11/25/2020 7:01:47 AM"
name = "More Items Library"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/972119341021063646/DDD81B70C6A062C41AB8F69DC4792B6A36F4280A/"
}
{
author = "Fracticality"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Added support for Bardin's premium career weapons: Cog Hammer and Masterwork Pistol
---------------------------------------------------------------------------------
Armory provides an in-game weapon browser, complete with:
- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)
Open with /armory or set a keybind using the Mod Options menu (F4 by default)"
download_pending = false
downloading = false
enabled = false
id = "1464907434"
installed = true
last_updated = "11/24/2020 12:12:26 AM"
name = "Armory"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"UI"
"Misc"
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/"
}
{
author = "grasmann"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[b]A collection of improvements to the game menus for better usability.[/b]
Version: 2.1.1
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty, rarity, mutator and mission.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[u]2.0 Ready[/u]
Updated for v2.0 update
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url]"
download_pending = false
downloading = false
enabled = false
id = "1391228174"
installed = true
last_updated = "8/20/2020 5:36:56 PM"
name = "UI Improvements"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"UI"
"QoL"
"Approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/"
}
{
author = "Gohas"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1389872347"
]
dependency_error = ""
description = "Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus.
This mod allows you to filter your inventory equipment by:
- Rarity
- Weapon Type
- Properties
- Traits
* It also enables you to hide the default power level 5 weapons.
It allows you to further filter your deeds by:
- Mission
- Mutators
- Rewards
It allows you to filter your salvage menu by:
- Weapon Category
- Rarity
- Power Level
- Illusion
* It also enables you to completely hide hats from the salvage screen.
It allows you to filter your property and trait reroll crafting menus by:
- Weapon Category
- Rarity
- Power Level
- Weapon Type
It is compatible with the Controller Menu Layout (Console UI)
>>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<<
[b]Required Mods:[/b]
Vermintide Mod Framework
SimpleUI
[b]Recommended Mods:[/b]
UI Improvements for deed difficulty filtering
[b]Acknowledgements:[/b]
Thanks to Grasmann and Prop Joe!"
download_pending = false
downloading = false
enabled = false
id = "1497664830"
installed = true
last_updated = "9/2/2019 6:03:44 PM"
name = "Item Filter"
num_children = 2
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "/restart to retry the map."
download_pending = false
downloading = false
enabled = true
id = "1405086221"
installed = true
last_updated = "2/19/2019 9:41:51 PM"
name = "Restart Level Command"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/920304477974833484/0B6969FD7593C65D55B850058A850E9C3F82DF7F/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
]
dependency_error = ""
description = "Spawn pickups ingame. Change hotkeys in the mod options.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod."
download_pending = false
downloading = false
enabled = false
id = "1391975678"
installed = true
last_updated = "5/24/2019 4:03:43 PM"
name = "Item Spawner"
num_children = 2
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/919177062068602489/ECAD21320B2783A3EF2C2B0C7D39B51F466EA71B/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Show properties and trait on respective reroll screens and keep the same item slotted after reroll.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = true
id = "1487862316"
installed = true
last_updated = "12/11/2018 6:10:34 PM"
name = "Reroll Improvements"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/"
}
{
author = "NonzeroGeoduck7"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "
Times the lifespan of monsters and lords and shows it in the chat.
The message will also be shown on the Ingame HUD for a few seconds.
Monsters: time from spawn to death
Lords: time from the start of the fight to their death (intro sequence excluded)
Updated for game version 3.4
[h1] Project Source [/h1]
[url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/BossTimer] GitHub [/url]
"
download_pending = false
downloading = false
enabled = false
id = "1460327284"
installed = true
last_updated = "12/24/2020 2:25:52 PM"
name = "BossKillTimer"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"UI"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/964220916265799900/26EE27D261FCE358D8EFA314DEF3BF25CB55B3CF/"
}
{
author = "Aussiemon"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "This mod lets hosting players spawn enemy and ambient units, both in missions and the keep.
To start using the mod, open the Vermintide Mod Framework's options menu (default key: F4), and set keybinds for the various features.
Added commands are:
[list]
[*] [b]/save_unit <1-3>[/b]
[*] [b]/selected_units[/b]
[/list]
Creature Spawner is currently in development, so expect some instability.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url]"
download_pending = false
downloading = false
enabled = true
id = "1395132559"
installed = true
last_updated = "11/25/2020 4:54:17 AM"
name = "Creature Spawner"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/933814189866641168/39DE58E65E96872AFABB35DEA8A1FC9DFC48A1DD/"
}
{
author = "raindish"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Enables Steam Rich Presence for Vermintide 2
Optional: Install the DwOns QoL mod to display when you're in Deathwish/Onslaught instead of the usual difficulties.
[17-10-19] Update to work with Cata 2 & 3 and Weaves!
[04-06-19] Fix issue where remote players joining didn't update the number of players. Added support for DwOns.
"
download_pending = false
downloading = false
enabled = false
id = "1760625272"
installed = true
last_updated = "1/9/2021 11:44:13 PM"
name = "Steam Rich Presence"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
"QoL"
"applied"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797614149678842737/1F7EB8B879EC2642949EA360B9BDE954B2686ADE/"
}
{
author = "SkacikPL"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[h1][b]This mod removes the camera movement (\"wobble\") when performing attacks[/b][/h1]
With this mod enabled the camera will not be affected by weapon swing animations.
[i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i]"
download_pending = false
downloading = false
enabled = true
id = "1448714756"
installed = true
last_updated = "8/29/2018 10:34:14 AM"
name = "No Wobble"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"approved"
"QoL"
"Misc"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1422758813"
]
dependency_error = ""
description = "Spawns all the hats, character skins, portrait frames and keep paintings into your inventory on game start. You don't keep them after you quit the game.
The mod is completely automated and will always have all the stuff that is in the actual game. Nowadays FS is a lot more careful about including WIP or unreleased stuff.
Use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1687843693]Save Weapon mod[/url] for the game to remember equipped items between sessions.
Use with AnyWeapon for cross-dressing hats.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/AllHats]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1423536193"
installed = true
last_updated = "2/20/2019 2:33:16 PM"
name = "Give All Hats, Skins And Paintings"
num_children = 2
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797612560289782510/C885A11FCAF9C14CC44691950ED8CEBFEFA89BB9/"
}
{
author = "Necrossin"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating \"last life\" and \"Natural Bond\" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out \"Mod Options\" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
"
download_pending = false
downloading = false
enabled = true
id = "1397265260"
installed = true
last_updated = "2/5/2021 3:14:50 PM"
name = "Numeric UI"
num_children = 1
out_of_date = false
sanctioned = true
tags = [
"UI"
"QoL"
"approved"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
]
dependency_error = ""
description = "Cut down on visual and audio effects during ults, also potion effects.
Affects:
- huntsman, ranger, slayer, zealot and shade screen filters
- slayer audio distortions
Options to disable the red downed filter, about-to-die wash-out filter and HUD blood splatters.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/NeuterUltEffects]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1384066089"
installed = true
last_updated = "11/20/2019 1:48:34 PM"
name = "Neuter Ult Effects"
num_children = 2
out_of_date = false
sanctioned = true
tags = [
"approved"
"QoL"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797612560287699061/BCF43D7942224864451F2723D344A1310EAAD7E8/"
}
{
author = "Grimalackt"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[i]Really? You've killed a few thousand of them?
So what? Do you think they're done? That they'll pack up and leave? I think you're forgetting something important here. They are [b]numberless[/b]. They'll be right back, don't you worry, and there'll be even more of them this time around. Way more.
So you've killed a few thousand. Try millions, then maybe we'll talk.
Maybe.[/i]
-------------------
Onslaught is a difficulty mod that, as its name would suggest, increases spawn rates of all enemies significantly.
However, this increase is nothing like a 'send in the next wave' or 'vanguard' deed. It features extensive changes to the very compositions of what the AI director throws at you, making hordes capable of throwing a mixture of elites at you, as well as making ambient packs much more threatening.
Furthermore, Onslaught features a redesign of [i]every single event in the game[/i] to make each of them unique challenges, and the highlights of the map.
Use [b]/onslaught[/b] in the chat to toggle the mod. You must be in the keep to do so. [b]Only the host needs the mod, clients may join and play without any prerequesites.[/b]
"
download_pending = false
downloading = false
enabled = true
id = "1619024877"
installed = true
last_updated = "6/28/2020 9:59:41 PM"
name = "Onslaught"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
"Game Modes"
"applied"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/951849041922859624/01CC0C28ECCC028DD31505A985F0E27AD4134585/"
}
{
author = "Aussiemon"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Certain hats are safely-equippable by other heroes. This mod adds unlocked cosmetics to those characters' equipment lists, and allows you to unequip both hats and frames by attempting to equip them again.
Equipped (and unequipped) hats and frames are visible to unmodded players in the lobby without issue. Some hats may display strangely on other characters.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url]"
download_pending = false
downloading = false
enabled = true
id = "1391113873"
installed = true
last_updated = "11/25/2020 7:17:18 AM"
name = "More Hats"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
"applied"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/931561830309176878/B4CE4AAD0197F532416F0A6F7DC225C5976977FF/"
}
{
author = "Ic∑Ωlator"
author_id = 7.65612e+16
banned = false
children = [
"2170475262"
]
dependency_error = ""
description = "This is a modification of Grimalackts Onslaught mod with the goal to create the next difficulty step, mainly aimed for Dwonc3. Big thanks to Grim for helping me to get into it and making Onslaught in the first place, this wouldnt be possible without his work.
Original Onslaught: https://steamcommunity.com/sharedfiles/filedetails/?id=1619024877
Changes:
- Modified most horde compositions to make Skaven a bigger threat and added some more variety to beastmen (mixed hordes with Chaos/Skaven)
- Added more ambients to each area (slight increase to Chaos/Beastmen, medium increase for Skaven)
- Removed the restriction for bosses to spawn in their specific area to create a bit more variety and buff skaven areas (boss pool in a skaven area before: 50% ogre, 50% storm fiend)
- Buffed default patrols and added new custom patrols for every fraction (also mixed ones)
- Added Onslaught events for A Quiet Drink (Beastmen Loader removes the whole drinking mechanic + effects)
- Increased max threat level (cata 1-3: 80->100, Legend 60->80)
- Skittergate: Enabled pacing on the WHOLE map except for events + completely reworked the whole end event
- Dont try to escape on Screaming Bell when you didnt kill the two bosses in the end event (or do it on your own risk)
- Added two possible double boss events (triggers) with 50% hp each (on top of the existing possible single boss outcomes)
- Added a temporary chat echo to show when OnslaughtPlus is enabled/disabled until VMF´s network module is working again (just the host can see that)
Various event changes:
- Righteous Stand: added Minotaur to the boss pool in the first event, exchanged the guaranteed troll in the final event with a boss pool (spawn, mino, troll), small cw wave + 2nd boss in the end event (2nd boss will spawn later and can be a Storm Fiend or an Ogre)
- Hunger in the Dark: end event is more front loaded now, small buffs in general
- Halescourge: added a beastmen wave to the end event to make it a bit more dynamic
- Athel Yenlui: added a small pre end event
- Screaming Bell: buffed the end event, enabled special pacing for the boss fight and enabled pacing for the escape, added a speedrun punishment for the escape (game will check if both bosses of the event are dead when you drop)
- Fort Brachsenbrücke: buffed the whole end event (loops + initial wave)
- Into the Nest: added a middle event, increased Skarriks hp
- Against the Grain: added the Minotaur to possible boss spawns in the middle event, removed the chance for a double stormfiend, enabled special pacing during the whole event. Added specials to the end event + buffs in general.
- Festering Ground: buffed the end event (bigger loops, different loops + big end wave)
- War Camp: added a few more enemies to the door breakthrough (ram) and buffed the ram event
- Old Haunts: added a boss pool to the middle event
- The Pit: slightly buffed the middle event, made the end event more front loaded
- Garden of Morr: buffed the end event (boss on chain 1 and 3, hookrats on chain 2)
- Engines of War: changed the boss pool for the middle event (before: Storm Fiend/Rat Ogre, now: Rat Ogre/Chaos Spawn)
- Blightreaper: slightly buffed the middle event (split some waves up into smaller ones and made them come from different directions), moved the wave from button 5 to the end of button 4 (will start when all enemies from button 4 are dead) so you actually have to fight the chaos spawns, redesign of the button 5 wave
- Dark Omens: Buffed the first event slightly, added an onslaught event for the secret path
- various small changes
Everyone needs the following mod active while playing OnslaughtPlus: Beastmen Loader
https://steamcommunity.com/sharedfiles/filedetails/?id=2170475262
(clients dont have to activate it anymore, just the host has to activate it)
toggle Beastmen Loader with /beastmenloader
toggle OnslaughtPlus with /onslaughtplus
---------------------------------------------------------------------------------------------------
There is a new command built into OnslaughtPlus: /OnslaughtSquared. While OnslaughtPlus is still designed to be beatable consistently with enough practice/experience, this is gonna be a challenge mode which is designed to be unfair. It's still in works and i will update the version from time to time. The general setting is already done (at least the first iteration), which includes hordes, specials, ambients, etc.
- More specials
- New possible boss events (trigger events)
- slightly larger patrols
- slightly more ambients, slightly tougher horde compositions and a higher max threat value
Reworked events (all other events that are not listed are using the OnslaughtPlus events until i get to rework them):
- Fort Brachsenbrücke
- Halescourge (have a look at this, pure chaos)
- The Pit
Toggable with /OnslaughtSquared
-> you can't have OnslaughtPlus and OnslaughtSquared enabled at the same time, you need to disable the active one first, Beastmen Loader is still required"
download_pending = false
downloading = false
enabled = false
id = "2179403386"
installed = true
last_updated = "4/9/2021 3:10:01 PM"
name = "OnslaughtPlus"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1465310871456326106/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
{
author = "Ic∑Ωlator"
author_id = 7.65612e+16
banned = false
dependency_error = ""
description = "This mod force loads most breeds at map startup and not when needed, mainly for my modified Onslaught version (OnslaughtPlus) which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2179403386.
This mod also fixes a client sided crash on Garden of Morr at default Onslaught (always happens when the first area isn't Chaos)
Every client and the host need the Beastmen Loader enabled in the mod launcher, it will activate automatically if the host toggles or already has the Beastmen Loader enabled (will also work while joining into a game).
Also disables the drinking mechanic from A Quiet Drink and removes the clear wounds effect of ale
The Beastmen Loader is off by default and can be toggled with /beastmenloader"
download_pending = false
downloading = false
enabled = true
id = "2170475262"
installed = true
last_updated = "1/25/2021 12:15:09 AM"
name = "Beastmen Loader"
num_children = 0
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1461932269721313092/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
{
author = "RwAoNrDdOsM"
author_id = 7.65612e+16
banned = false
dependency_error = ""
description = "[list]
[*] Enables Cataclysm 2 and Cataclysm 3 for Adventure Maps.
[*] Adds Deathwish. (Values determined by the VT Modded Community. Modifies Stagger Resistance, Stagger Mutlipliers and Globadier Poison.)
[*] Fixes Halescourge and Rasknitt attacks for Cataclysm. (Also includes scaled option for Cata.)
[/list]
To Enable/Disable Deathwish use /deathwish
[url=https://discord.gg/tYFJjDeJx9]VT Modded Community Discord[/url]
I believe I fixed all potential crashes, but if it does send the crash log to me on the [url=https://discord.gg/3RRVRDR]Vermintide Modders Discord[/url].
Thanks Icelator for helping me fix Patch 3.4 crashes."
download_pending = false
downloading = false
enabled = false
id = "1835393505"
installed = true
last_updated = "4/20/2021 4:18:15 PM"
name = "Cata 3 & Deathwish"
num_children = 0
out_of_date = false
sanctioned = false
tags = [
"Game Modes"
"applied"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/776228609007904566/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
dependency_error = ""
description = "Combined these mods so I have less stuff in the launcher:
Pause, Killbots, Win/Fail/Restart Level, Reset Ult
Also adds some commands for testing:
/bot_toggle to spawn bots in inn
/invincible_toggle to turn invincible
/inn_dmg to take dmg in the inn
Sets initial inn difficulty to Legend, for Creature Spawner purposes.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Helpers]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1678844573"
installed = true
last_updated = "8/9/2019 10:56:13 AM"
name = "Helpers"
num_children = 0
out_of_date = false
sanctioned = false
tags = [
"Tools"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/797612560289691366/74A69886F42CE10D179ABEFD74610C4F4416AFE5/"
}
{
author = "prop joe"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
"1374248490"
"1389872347"
]
dependency_error = ""
description = "Adjust damage dealt, taken, and stagger per each player.
The settings dialog shows when you open the chat.
Checkboxes are to set if a player can deal damage to an enemy category. So have a player that can only damage specials.
Stagger lowering works, but appears increasing it hits a cap, need to look into it.
Settings aren't saved when exiting the game.
Thanks to pixaal for some testing help.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/TeamMut]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url]"
download_pending = false
downloading = false
enabled = false
id = "1651245888"
installed = true
last_updated = "2/10/2019 12:17:50 PM"
name = "Team Damage Mutator"
num_children = 3
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/946222714261515659/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
{
author = "Invoker Pro"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "
Play any level of weave you want, without having to unlock them.
Unlocks all upgrades at the forge.
Note: May crash with other mods. Try disabling them if you run into any crashes.
"
download_pending = false
downloading = false
enabled = false
id = "1845760620"
installed = true
last_updated = "8/26/2019 11:03:53 AM"
name = "WeaveUnlocker"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/771726115415971750/64F2484CCF0948DDE2A0C8CDF9674EBC68FBCEDA/"
}
{
author = "ThePageMan"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[h1]This mod requires the Vermintide Mod Framework to be loaded above this mod.[/h1]
This mod removes the cooldown for all ultimates, ensuring that purple bar is full at all times!
Cooldowns can be enabled/disabled or their length modified in the <F4> mod menu.
Note: The cooldown length won't go any higher than their vanilla cooldowns (e.g. setting 100 seconds on Waystalker's ult defaults down to vanilla 70 seconds). I can change this to allow longer cooldowns if people really want this feature as well.
While optional, I also suggest subscribing to \"Neuter Ult Effects\" by prop joe if you don't want to lag your computer when spamming certain ults: https://steamcommunity.com/sharedfiles/filedetails/?id=1384066089"
download_pending = false
downloading = false
enabled = false
id = "1408858726"
installed = true
last_updated = "11/26/2019 9:06:57 PM"
name = "No Ult Cooldown [Patch 2.2.2]"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/919178911760382624/4053789F47E12205695DCD924AF3F61D37F2A261/"
}
{
author = "Craven"
author_id = 7.65612e+16
banned = false
dependency_error = ""
description = "[h1]Main Path Progress[/h1]
The green spheres connected by the green lines are the 'Main Path'. The spheres are hard coded values defined in the games files. The purple sphere is your parties current progress along the main path. This includes all members of the party and bots. The purple line is drawn from your character to this sphere to help keep track of it. Multiple things in the game are determined by your progress along this path.
[previewyoutube=2PDIQs3vQt0;full][/previewyoutube]
[h1]Bosses and Patrols[/h1]
Boss and patrol spawns are both triggered by reaching a certain progress along the main path. The map is divided into multiple zones and each of these zones have multiple possible triggers. When you load into a level, which triggers that will be used, if any, are decided. The red spheres on the main path are boss triggers and the orange ones are for patrol. When your progress crosses one of these triggers, if there is a boss or patrol loaded into that trigger it will spawn. To see where this event will spawn follow the bright green line to the much larger sphere of the same color.
[previewyoutube=kXtdRbuOZg8;full][/previewyoutube]
[h1]Respawns[/h1]
Respawn locations are hardcoded. To spawn at a specific respawn location you must be greater than 70 units away from that unit. The way to read this is you take your position on the main path and proceed forward to the first cyan sphere and that will be the first respawn that will be used.
The only exception to this is something called overrides. Overrides are used to stop you from spawning after an event.
In this example, you will see that my position skips the first respawn the first time. For the second respawn, you will see that my position skips the first two respawns.
[code]/where[/code] will draw your current respawn location taking overrides into account
[previewyoutube=Dnf5BVleufk;full][/previewyoutube]
[h1]Item Spawns[/h1]
Item spawns are kinda complicated and explaining how they work is outside the scope of explaining how to use the mod. If you would like to learn more about them you can read the [url=https://github.com/Aussiemon/Vermintide-2-Source-Code/blob/aee4049f019fa122c02497f6e87be3ad94f86053/scripts/entity_system/systems/pickups/pickup_system.lua#L355]source[/url]
Types of Item Spawners:
[list]
[*] Primary - Yellow
[*] Secondary - Orange
[*] Guaranteed - Red
[/list]
Primary/Secondary: In white above them you have the order of the spawn, of its respective type. Below that you will have a list of all the item that can spawn there. Before the name of each item there is a section number. Using both those facts and knowledge of how items spawns work you can get an idea about future spawn, based off what you have or have not seen spawn.
Guaranteed: Will only have a list of items that can spawn there, because it is just a random roll for one of the items in that list. There is no dependence on other spawns
[previewyoutube=7Z73Yib0oQc;full][/previewyoutube]
[h1]Event Spawners[/h1]
Draws and labels event spawners
"
download_pending = false
downloading = false
enabled = false
id = "2355163104"
installed = true
last_updated = "4/18/2021 8:27:43 PM"
name = "Level Debug"
num_children = 0
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1667987777387654526/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
{
author = "Aussiemon"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "This mod allows the user to fly their character freely around the map in third-person freeflight.
Set the keybind in mod options. Num+ and Num- to change fov. Use the command again to toggle."
download_pending = false
downloading = false
enabled = true
id = "1406006290"
installed = true
last_updated = "8/29/2020 1:59:02 AM"
name = "Flight"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/932689722224964435/D443A25926800249BD300BC1E884FD32F16E11E8/"
}
{
author = "level 3 rat"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Proxy spreads potion effect to all allies in range
Updated for 2.0 so I thought I'd make it public
[url=https://github.com/level3rat/Vermintide-2-Mods/tree/master/MoreProxy]Source[/url]"
download_pending = false
downloading = false
enabled = false
id = "1815146507"
installed = true
last_updated = "8/10/2019 1:46:27 AM"
name = "More Proxy"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
"Balance/Tweaks"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/786359883310505435/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
{
author = "Aussiemon"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[b]There is now a version that aims to be more sanctionable: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=1619611242&searchtext=[/url][/b]
This mod allows players to skip all cutscenes, either manually or automatically.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url]"
download_pending = false
downloading = false
enabled = true
id = "1391114686"
installed = true
last_updated = "2/21/2019 2:40:43 AM"
name = "Skip Cutscenes"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
"denied"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/931561830308815795/8A8D45CF26F54601D1EB41A5FCFF89FC3D782D6C/"
}
{
author = "raindish"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "[h1]See players names above their heads![/h1]
[b]Customisable options![/b]
[list]
[*] 3 font included in the game
[*] Min and Max font size: how much it shrinks or grows with distance
[*] Min and Max render distance: how far or close the player has to be to show their name
[*] Your own custom colour. Everyone will see you with this colour! (Unless they select the Override Colours option)
[*] View players health in percent
[*] View players Career icon
[*] Override Colours: set everyone's colour to the one you select for yourself
[/list]
[code]
2020-06-26
- Fix positioning on different resolutions and with Limit UI Scaling enabled
2020-06-25
- Fix colour picker
2020-06-20
- Fixed distance calculation to use spectated unit while you're dead
- Fixed not seeing names while you're dead before you respawn
- Fixed not seeing own name while waiting to be revived
2020-06-14
- Added ability to turn off player names
- Added integration with BTMP for name colours
2020-06-11:
- Fixed being able to see your own name in first person
[/code]
"
download_pending = false
downloading = false
enabled = false
id = "2117206350"
installed = true
last_updated = "6/26/2020 1:56:34 AM"
name = "MMO Names"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
"applied"
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1050975115012648290/271A503C4D6689C9FA9D4EAD335FD7F047B741D8/"
}
{
author = "raindish"
author_id = 7.65612e+16
banned = false
children = [
"1369573612"
]
dependency_error = ""
description = "Play with more than 4 people!
Works like normal, just select your character in the keep. I don't know how many people the game will support. Let me know how many you manage!
[b]NOTE:[/b]
[list]
[*] Defund the police
[*] Do not use with any other mods like this: Any Character, Duplicate Characters, More Players, Bless This Many Players
[*] Send errors to me here or on Discord. Please give me the whole log file! ([url=https://vmf-docs.verminti.de/#/user-guide?id=where-can-i-find-the-game-logs]Where are the logs?[/url])
[*] Bots are currently disabled
[/list]
[b]Recommended companion mods:[b]
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2117206350]MMO Names[/url]
[/list]
[b]Patchnotes:[/b]
[code]
2021-02-05
Fix a crash when loading into a map with a large party
2021-02-02
Maybe it's fixed? Big shout out to SirAiedail for decompiling the network config!
2020-09-07
- Fix Footknights talent That's Bloody Teamwork after BBB patch 3.1
2020-06-23
- Fix for Grail Knight Quest UI
2020-06-22
- Add configurable max number of players, let me know if you have bugs
- Update to show correct details for BTMP in lobby browser
2020-06-21
- Fix talents: HM Asrai Grace, FK That's Blood Teamwork, IB Blood of Grimnir
- Show held items in Player List
- Add option to set number of bots (IT'S ONLY RANGER VETERAN RIGHT NOW)
2020-06-16
- Fix Too Many Server Buffs issue with Handmaiden, Foot Knight, and Huntsman passives
- beam staff fix and another projectile hit_zone fix
2020-06-15
- oops. removed the bots
- increase the number of weapons able to be transmit over the network
- everyone just calls it BTMP so i'll rename it to BTMP
- disable aura buffs for now
2020-06-14
- fix for playing joining during end game screen
- fix for twitch vote ui
- fix intermittent error in temp hp lookup
- fix a crash when finishing a map with more than 8 players
- fix for clients when someone changes career
- add option to use mmo names colors
- fix logging error for clients when beastmen banner is placed
2020-06-07
- address issue with client side vote
- fix intermittent error in hp percent lookup
- another fix for projectiles
2020-06-06
- fixed scoreboard bugs
- added some protection around too many server controlled buffs issue
- attempt to fix issue with ratling gun bullets
- fix beastmen banner placement crash
- fix one immediate crash when entering weaves
- add some safety around accessing game object fields for users that have left
or are changing character
- new custom ui
[/code]
Thanks to Zaphio and IamLupo for their help and prior art!
"
download_pending = false
downloading = false
enabled = false
id = "2113204803"
installed = true
last_updated = "2/5/2021 4:46:04 PM"
name = "[BETA] BTMP"
num_children = 1
out_of_date = false
sanctioned = false
tags = [
]
ugc_status = 3
url = "https://steamuserimages-a.akamaihd.net/ugc/1050974382034946257/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/"
}
]
mods_settings = {
BossTimer = {
activated = true
activated_text = true
}
CreatureSpawner = {
cs_destroy_keybind = [
"numpad +"
]
cs_enable_keep_ai = false
cs_enable_mission_ai = true
cs_next_keybind = [
"numpad 9"
]
cs_prev_keybind = [
"numpad 8"
]
cs_selected_unit = "skaven_stormfiend"
cs_spawn_keybind = [
"numpad 7"
]
cs_spawn_saved_unit_one_keybind = [
]
cs_spawn_saved_unit_three_keybind = [
]
cs_spawn_saved_unit_two_keybind = [
]
cs_unit_list = "regular_units"
}
"Crosshair Kill Confirmation" = {
crosshair_boss = "square"
crosshair_elite = "triangle"
crosshair_normal = "ex"
crosshair_special = "circle"
duration = 1
pop = 2.2
size = 52
}
"Display Main Path" = {
boss = false
boss_walls = false
check_collision = [
]
item_spawners = false
item_text_mult = 0.1
main_path = true
patrol = false
player_pos = false
respawn = false
}
Flight = {
flight_toggle = [
"numpad 0"
]
}
Helpers = {
FAIL_LEVEL_HOTKEY = [
]
KILL_BOTS_HOTKEY = [
]
PAUSE_HOTKEY = [
]
RESTART_LEVEL_HOTKEY = [
]
ULT_RESET_HOTKEY = [
]
WIN_LEVEL_HOTKEY = [
]
}
ItemSpawner = {
all_ammo = [
]
all_ammo_small = [
]
ammo_ranger = [
]
ammo_ranger_improved = [
]
cooldown_reduction_potion = [
]
damage_boost_potion = [
]
door_stick = [
]
explosive_barrel = [
]
fire_grenade_t1 = [
]
fire_grenade_t2 = [
]
first_aid_kit = [
]
frag_grenade_t1 = [
]
grimoire = [
]
healing_draught = [
]
lamp_oil = [
]
lorebook_page = [
]
next_pickup_hotkey = [
"c"
"ctrl"
]
prev_pickup_hotkey = [
"v"
"ctrl"
]
spawn_pickup_hotkey = [
"b"
"ctrl"
]
speed_boost_potion = [
]
tome = [
]
torch = [
]
training_dummy = [
]
training_dummy_armored = [
]
}
"Mission timer" = {
ingame_timer = true
}
NoUltCooldown = {
bot_cooldown = true
bot_cooldown_amount = 0
player_cooldown = true
player_cooldown_amount = 0
}
NoWobble = {
recoilintensity = 66
}
NumericUI = {
cooldown_timer = 1
player_health = 1
player_maxhp = true
teammate_ammo = 2
teammate_deaths_door = true
teammate_health = 1
teammate_maxhp = true
teammate_nb = true
}
"Parry Indicator" = {
Blue = 120
Green = 255
Red = 0
}
RestartLevelCommand = {
hotkey = [
]
}
SkipCutscenes = {
automatic = true
}
SpawnTweaks = {
AGGRO_PATROLS = false
ASSASSINS_ALWAYS_FAIL = false
BOSS_EVENTS = 1
CORRUPTORS_ALWAYS_FAIL = false
CUSTOM_AMBIENTS_TOGGLE_GROUP = false
DISABLE_BLOC_VECTOR_HORDE = false
DISABLE_ULT_CD_ON_GETTING_HIT = false
DISABLE_ULT_CD_ON_STRIKE = false
HORDES_BOTH_DIRECTIONS = false
INFINITE_AMMO_MUTATOR = false
INVISIBLE_ENEMIES_MUTATOR = false
INVISIBLE_ENEMIES_MUTATOR_DISTANCE = 10
INVISIBLE_ENEMIES_MUTATOR_REVERSE = false
INVISIBLE_ENEMIES_MUTATOR_SHOW_WEAPONS = false
INVISIBLE_TEAMMATES_MUTATOR = false
INVISIBLE_TEAMMATES_MUTATOR_DISTANCE = 5
INVISIBLE_TEAMMATES_MUTATOR_REVERSE = false
JUICED_SPECIALS_MUTATOR = false
KEEP_GIVING_BOMBS = false
KEEP_GIVING_CDR_POTS = false
KEEP_GIVING_FIRE_BOMBS = false
KEEP_GIVING_HP_POTS = false
KEEP_GIVING_SPEED_POTS = false
KEEP_GIVING_STR_POTS = false
LORDS_ARENT_DEFENSIVE = false
LORD_DMG_MULTIPLIER = 100
LOSE_GREEN_HP_MUTATOR = false
LOSE_GREEN_HP_MUTATOR_CHANCE = 10
MAP_PICKUPS_DISABLE_all_ammo = false
MAP_PICKUPS_DISABLE_all_ammo_small = false
MAP_PICKUPS_DISABLE_ammo_ranger = false
MAP_PICKUPS_DISABLE_ammo_ranger_improved = false
MAP_PICKUPS_DISABLE_cooldown_reduction_potion = false
MAP_PICKUPS_DISABLE_damage_boost_potion = false
MAP_PICKUPS_DISABLE_explosive_barrel = false
MAP_PICKUPS_DISABLE_fire_grenade_t1 = false
MAP_PICKUPS_DISABLE_fire_grenade_t2 = false
MAP_PICKUPS_DISABLE_first_aid_kit = false
MAP_PICKUPS_DISABLE_frag_grenade_t1 = false
MAP_PICKUPS_DISABLE_frag_grenade_t2 = false
MAP_PICKUPS_DISABLE_healing_draught = false
MAP_PICKUPS_DISABLE_lamp_oil = false
MAP_PICKUPS_DISABLE_loot_die = false
MAP_PICKUPS_DISABLE_painting_scrap = false
MAP_PICKUPS_DISABLE_speed_boost_potion = false
MAP_PICKUPS_REPLACE_DISABLED = false
NO_BOTS = false
NO_INVIS_MUTATOR = false
PACKMASTERS_ALWAYS_FAIL = false
PLAYER_DMG_DEALT_MULTIPLIER = 100
PLAYER_DMG_TAKEN_MULTIPLIER = 100
PLAYER_FF_DMG_MULTIPLIER = 100
PLAYER_ITEM_SLOT_BOMB_DMG_MULTIPLIER = 100
PLAYER_ITEM_SLOT_MELEE_DMG_MULTIPLIER = 100
PLAYER_ITEM_SLOT_RANGED_DMG_MULTIPLIER = 100
PLAYER_WHITE_HP_GAIN_MULTIPLIER = 100
RESTART_ON_DEFEAT = false
REVERSE_TWINS_MUTATOR = false
REVERSE_TWINS_MUTATOR_BOMB_RATS = false
REVERSE_TWINS_MUTATOR_BOSS_CHANCE = 25
REVERSE_TWINS_MUTATOR_CHANCE = 50
SCARY_ELITES_MUTATOR = false
SPECIAL_TO_BOSS_CHANCE_ALLOW_BOSS_STACKING = false
UPSCALE_BREEDS_MUTATOR = false
UPSCALE_BREEDS_MUTATOR_CHANCE = 50
UPSCALE_BREEDS_MUTATOR_SUCCESSIVE_CHANCE = 25
VERMINHOOD_MUTATOR = 1
VERMINHOOD_RADIUS = 5
WHITE_HP_DEGEN_AMOUNT = 0.25
WHITE_HP_DEGEN_DELAY = 0.5
WHITE_HP_DEGEN_START = 3
WHITE_HP_TO_GREEN_HP = 0
always_specials = false
ambients = 1
ambients_multiplier = 100
ambients_no_threat = false
beastmen_bestigor_ambient_weight = 0
beastmen_bestigor_chaos_horde_weight = 0
beastmen_bestigor_custom_horde_weight = 0
beastmen_bestigor_dmg_toggle = 100
beastmen_bestigor_skaven_horde_weight = 0
beastmen_gor_ambient_weight = 0
beastmen_gor_chaos_horde_weight = 0
beastmen_gor_custom_horde_weight = 0
beastmen_gor_dmg_toggle = 100
beastmen_gor_skaven_horde_weight = 0
beastmen_minotaur_ambient_weight = 0
beastmen_minotaur_chaos_horde_weight = 0
beastmen_minotaur_custom_horde_weight = 0
beastmen_minotaur_dmg_toggle = 100
beastmen_minotaur_skaven_horde_weight = 0
beastmen_standard_bearer_ambient_weight = 0
beastmen_standard_bearer_chaos_horde_weight = 0
beastmen_standard_bearer_crater_ambient_weight = 0
beastmen_standard_bearer_crater_chaos_horde_weight = 0
beastmen_standard_bearer_crater_custom_horde_weight = 0
beastmen_standard_bearer_crater_dmg_toggle = 100
beastmen_standard_bearer_crater_skaven_horde_weight = 0
beastmen_standard_bearer_crater_toggle = false
beastmen_standard_bearer_crater_weight = 1
beastmen_standard_bearer_custom_horde_weight = 0
beastmen_standard_bearer_dmg_toggle = 100
beastmen_standard_bearer_skaven_horde_weight = 0
beastmen_standard_bearer_toggle = false
beastmen_standard_bearer_weight = 1
beastmen_ungor_ambient_weight = 0
beastmen_ungor_archer_ambient_weight = 0
beastmen_ungor_archer_chaos_horde_weight = 0
beastmen_ungor_archer_custom_horde_weight = 0
beastmen_ungor_archer_dmg_toggle = 100
beastmen_ungor_archer_skaven_horde_weight = 0
beastmen_ungor_chaos_horde_weight = 0
beastmen_ungor_custom_horde_weight = 0
beastmen_ungor_dmg_toggle = 100
beastmen_ungor_skaven_horde_weight = 0
boss_dmg_multiplier = 100
bosses = 1
breeds_toggle_group = false
chaos_berzerker_ambient_weight = 0
chaos_berzerker_chaos_horde_weight = 0
chaos_berzerker_custom_horde_weight = 0
chaos_berzerker_dmg_toggle = 100
chaos_berzerker_skaven_horde_weight = 0
chaos_corruptor_sorcerer_ambient_weight = 0
chaos_corruptor_sorcerer_chaos_horde_weight = 0
chaos_corruptor_sorcerer_custom_horde_weight = 0
chaos_corruptor_sorcerer_dmg_toggle = 100
chaos_corruptor_sorcerer_skaven_horde_weight = 0
chaos_corruptor_sorcerer_toggle = false
chaos_corruptor_sorcerer_weight = 1
chaos_exalted_champion_norsca_ambient_weight = 0
chaos_exalted_champion_norsca_chaos_horde_weight = 0
chaos_exalted_champion_norsca_custom_horde_weight = 0
chaos_exalted_champion_norsca_dmg_toggle = 100
chaos_exalted_champion_norsca_skaven_horde_weight = 0
chaos_exalted_champion_warcamp_ambient_weight = 0
chaos_exalted_champion_warcamp_chaos_horde_weight = 0
chaos_exalted_champion_warcamp_custom_horde_weight = 0
chaos_exalted_champion_warcamp_dmg_toggle = 100
chaos_exalted_champion_warcamp_skaven_horde_weight = 0
chaos_exalted_sorcerer_ambient_weight = 0
chaos_exalted_sorcerer_chaos_horde_weight = 0
chaos_exalted_sorcerer_custom_horde_weight = 0
chaos_exalted_sorcerer_dmg_toggle = 100
chaos_exalted_sorcerer_drachenfels_ambient_weight = 0
chaos_exalted_sorcerer_drachenfels_chaos_horde_weight = 0
chaos_exalted_sorcerer_drachenfels_custom_horde_weight = 0
chaos_exalted_sorcerer_drachenfels_dmg_toggle = 100
chaos_exalted_sorcerer_drachenfels_skaven_horde_weight = 0
chaos_exalted_sorcerer_skaven_horde_weight = 0
chaos_fanatic_ambient_weight = 0
chaos_fanatic_chaos_horde_weight = 0
chaos_fanatic_custom_horde_weight = 0
chaos_fanatic_dmg_toggle = 100
chaos_fanatic_skaven_horde_weight = 0
chaos_horde_toggle_group = false
chaos_marauder_ambient_weight = 0
chaos_marauder_chaos_horde_weight = 0
chaos_marauder_custom_horde_weight = 0
chaos_marauder_dmg_toggle = 100
chaos_marauder_skaven_horde_weight = 0
chaos_marauder_with_shield_ambient_weight = 0
chaos_marauder_with_shield_chaos_horde_weight = 0
chaos_marauder_with_shield_custom_horde_weight = 0
chaos_marauder_with_shield_dmg_toggle = 100
chaos_marauder_with_shield_skaven_horde_weight = 0
chaos_mutator_sorcerer_ambient_weight = 0
chaos_mutator_sorcerer_chaos_horde_weight = 0
chaos_mutator_sorcerer_custom_horde_weight = 0
chaos_mutator_sorcerer_dmg_toggle = 100
chaos_mutator_sorcerer_skaven_horde_weight = 0
chaos_mutator_sorcerer_toggle = false
chaos_mutator_sorcerer_weight = 1
chaos_raider_ambient_weight = 0
chaos_raider_chaos_horde_weight = 0
chaos_raider_custom_horde_weight = 0
chaos_raider_dmg_toggle = 100
chaos_raider_skaven_horde_weight = 0
chaos_spawn_ambient_weight = 0
chaos_spawn_chaos_horde_weight = 0
chaos_spawn_custom_horde_weight = 0
chaos_spawn_dmg_toggle = 100
chaos_spawn_exalted_champion_norsca_ambient_weight = 0
chaos_spawn_exalted_champion_norsca_chaos_horde_weight = 0
chaos_spawn_exalted_champion_norsca_custom_horde_weight = 0
chaos_spawn_exalted_champion_norsca_dmg_toggle = 100
chaos_spawn_exalted_champion_norsca_skaven_horde_weight = 0
chaos_spawn_skaven_horde_weight = 0
chaos_troll_ambient_weight = 0
chaos_troll_chaos_horde_weight = 0
chaos_troll_custom_horde_weight = 0
chaos_troll_dmg_toggle = 100
chaos_troll_skaven_horde_weight = 0
chaos_vortex_ambient_weight = 0
chaos_vortex_chaos_horde_weight = 0
chaos_vortex_custom_horde_weight = 0
chaos_vortex_dmg_toggle = 100
chaos_vortex_skaven_horde_weight = 0
chaos_vortex_sorcerer_ambient_weight = 0
chaos_vortex_sorcerer_chaos_horde_weight = 0
chaos_vortex_sorcerer_custom_horde_weight = 0
chaos_vortex_sorcerer_dmg_toggle = 100
chaos_vortex_sorcerer_skaven_horde_weight = 0
chaos_vortex_sorcerer_toggle = false
chaos_vortex_sorcerer_weight = 1
chaos_warrior_ambient_weight = 0
chaos_warrior_chaos_horde_weight = 0
chaos_warrior_custom_horde_weight = 0
chaos_warrior_dmg_toggle = 100
chaos_warrior_skaven_horde_weight = 0
chaos_zombie_ambient_weight = 0
chaos_zombie_chaos_horde_weight = 0
chaos_zombie_custom_horde_weight = 0
chaos_zombie_dmg_toggle = 100
chaos_zombie_skaven_horde_weight = 0
critter_pig_ambient_weight = 0
critter_pig_chaos_horde_weight = 0
critter_pig_custom_horde_weight = 0
critter_pig_dmg_toggle = 100
critter_pig_skaven_horde_weight = 0
critter_rat_ambient_weight = 0
critter_rat_chaos_horde_weight = 0
critter_rat_custom_horde_weight = 0
critter_rat_dmg_toggle = 100
critter_rat_skaven_horde_weight = 0
disable_fixed_spawns = false
disable_patrols = false
disable_roaming_patrols = false
double_bosses = false
event_horde_size = 100
fixed_event_specials = false
horde_frequency_max = 100
horde_frequency_min = 50
horde_grunt_limit = 60
horde_size = 100
horde_startup_max = 120
horde_startup_min = 40
hordes = 1
max_grunts = 90
max_one_boss = false
max_same_specials = 2
max_specials = 4
more_ambient_elites = false
no_boss_door = false
no_chaos_spawn = false
no_empty_events = false
no_minotaur = false
no_stormfiend = false
no_troll = false
safe_zone_delay_max = 60
safe_zone_delay_min = 30
skaven_clan_rat_ambient_weight = 0
skaven_clan_rat_chaos_horde_weight = 0
skaven_clan_rat_custom_horde_weight = 0
skaven_clan_rat_dmg_toggle = 100
skaven_clan_rat_skaven_horde_weight = 0
skaven_clan_rat_with_shield_ambient_weight = 0
skaven_clan_rat_with_shield_chaos_horde_weight = 0
skaven_clan_rat_with_shield_custom_horde_weight = 0
skaven_clan_rat_with_shield_dmg_toggle = 100
skaven_clan_rat_with_shield_skaven_horde_weight = 0
skaven_explosive_loot_rat_ambient_weight = 0
skaven_explosive_loot_rat_chaos_horde_weight = 0
skaven_explosive_loot_rat_custom_horde_weight = 0
skaven_explosive_loot_rat_dmg_toggle = 100
skaven_explosive_loot_rat_skaven_horde_weight = 0
skaven_grey_seer_ambient_weight = 0
skaven_grey_seer_chaos_horde_weight = 0
skaven_grey_seer_custom_horde_weight = 0
skaven_grey_seer_dmg_toggle = 100
skaven_grey_seer_skaven_horde_weight = 0
skaven_gutter_runner_ambient_weight = 0
skaven_gutter_runner_chaos_horde_weight = 0
skaven_gutter_runner_custom_horde_weight = 0
skaven_gutter_runner_dmg_toggle = 100
skaven_gutter_runner_skaven_horde_weight = 0
skaven_gutter_runner_toggle = false
skaven_gutter_runner_weight = 1
skaven_horde_toggle_group = false
skaven_loot_rat_ambient_weight = 0
skaven_loot_rat_chaos_horde_weight = 0
skaven_loot_rat_custom_horde_weight = 0
skaven_loot_rat_dmg_toggle = 100
skaven_loot_rat_skaven_horde_weight = 0
skaven_pack_master_ambient_weight = 0
skaven_pack_master_chaos_horde_weight = 0
skaven_pack_master_custom_horde_weight = 0
skaven_pack_master_dmg_toggle = 100
skaven_pack_master_skaven_horde_weight = 0
skaven_pack_master_toggle = false
skaven_pack_master_weight = 1
skaven_plague_monk_ambient_weight = 0
skaven_plague_monk_chaos_horde_weight = 0
skaven_plague_monk_custom_horde_weight = 0
skaven_plague_monk_dmg_toggle = 100
skaven_plague_monk_skaven_horde_weight = 0
skaven_poison_wind_globadier_ambient_weight = 0
skaven_poison_wind_globadier_chaos_horde_weight = 0
skaven_poison_wind_globadier_custom_horde_weight = 0
skaven_poison_wind_globadier_dmg_toggle = 100
skaven_poison_wind_globadier_skaven_horde_weight = 0
skaven_poison_wind_globadier_toggle = false
skaven_poison_wind_globadier_weight = 1
skaven_rat_ogre_ambient_weight = 0
skaven_rat_ogre_chaos_horde_weight = 0
skaven_rat_ogre_custom_horde_weight = 0
skaven_rat_ogre_dmg_toggle = 100
skaven_rat_ogre_skaven_horde_weight = 0
skaven_ratling_gunner_ambient_weight = 0
skaven_ratling_gunner_chaos_horde_weight = 0
skaven_ratling_gunner_custom_horde_weight = 0
skaven_ratling_gunner_dmg_toggle = 100
skaven_ratling_gunner_skaven_horde_weight = 0
skaven_ratling_gunner_toggle = false
skaven_ratling_gunner_weight = 1
skaven_slave_ambient_weight = 0
skaven_slave_chaos_horde_weight = 0
skaven_slave_custom_horde_weight = 0
skaven_slave_dmg_toggle = 100
skaven_slave_skaven_horde_weight = 0
skaven_storm_vermin_ambient_weight = 0
skaven_storm_vermin_champion_ambient_weight = 0
skaven_storm_vermin_champion_chaos_horde_weight = 0
skaven_storm_vermin_champion_custom_horde_weight = 0
skaven_storm_vermin_champion_dmg_toggle = 100
skaven_storm_vermin_champion_skaven_horde_weight = 0
skaven_storm_vermin_chaos_horde_weight = 0
skaven_storm_vermin_commander_ambient_weight = 0
skaven_storm_vermin_commander_chaos_horde_weight = 0
skaven_storm_vermin_commander_custom_horde_weight = 0
skaven_storm_vermin_commander_dmg_toggle = 100
skaven_storm_vermin_commander_skaven_horde_weight = 0
skaven_storm_vermin_custom_horde_weight = 0
skaven_storm_vermin_dmg_toggle = 100
skaven_storm_vermin_skaven_horde_weight = 0
skaven_storm_vermin_warlord_ambient_weight = 0
skaven_storm_vermin_warlord_chaos_horde_weight = 0
skaven_storm_vermin_warlord_custom_horde_weight = 0
skaven_storm_vermin_warlord_dmg_toggle = 100
skaven_storm_vermin_warlord_skaven_horde_weight = 0
skaven_storm_vermin_with_shield_ambient_weight = 0
skaven_storm_vermin_with_shield_chaos_horde_weight = 0
skaven_storm_vermin_with_shield_custom_horde_weight = 0
skaven_storm_vermin_with_shield_dmg_toggle = 100
skaven_storm_vermin_with_shield_skaven_horde_weight = 0
skaven_stormfiend_ambient_weight = 0
skaven_stormfiend_boss_ambient_weight = 0
skaven_stormfiend_boss_chaos_horde_weight = 0
skaven_stormfiend_boss_custom_horde_weight = 0
skaven_stormfiend_boss_dmg_toggle = 100
skaven_stormfiend_boss_skaven_horde_weight = 0
skaven_stormfiend_chaos_horde_weight = 0
skaven_stormfiend_custom_horde_weight = 0
skaven_stormfiend_demo_ambient_weight = 0
skaven_stormfiend_demo_chaos_horde_weight = 0
skaven_stormfiend_demo_custom_horde_weight = 0
skaven_stormfiend_demo_dmg_toggle = 100
skaven_stormfiend_demo_skaven_horde_weight = 0
skaven_stormfiend_dmg_toggle = 100
skaven_stormfiend_skaven_horde_weight = 0
skaven_warpfire_thrower_ambient_weight = 0
skaven_warpfire_thrower_chaos_horde_weight = 0
skaven_warpfire_thrower_custom_horde_weight = 0
skaven_warpfire_thrower_dmg_toggle = 100
skaven_warpfire_thrower_skaven_horde_weight = 0
skaven_warpfire_thrower_toggle = false
skaven_warpfire_thrower_weight = 1
spawn_cooldown_max = 90
spawn_cooldown_min = 50
special_to_boss_chance = 0
specials = 1
specials_no_threat_delay = false
specials_weights_toggle_group = false
threat_multiplier = 1
}
VMF = {
chat_history = [
"well ggs, i'm going to take a break"
"i turn, nothing, i turn, rat"
"these rats keep spawning behind me"
"was back down to 20 fps in that last ma"
"still dropping frames unofrtunately"
"wrong scoreboard? 0 dmg to monster"
"don't use it though it's thelast one"
"go back for bomb if you can"
"ah"
"how are you invis"
"?"
"use that with morgrim bomb"
"hopefully my performance is a bit better"
"shame they are locked to cw"
"yeah they really are"
"nice"
"with hm as well"
"duped it again"
"chest"
"nice dupe"
"nice"
"sry"
"brb"
"20 fps whenever anything is on screen"
"it doesn't help that this patch totally ruined performance on my system"
"could i have bomb pls"
"nice"
"i save them "
"wtf"
"yes"
"what hit me "
"??/"
"why didn't it migrate to me I wonder?"
"we have to redo it all :("
"oh noooo"
"you don't have the push talent do you? the one that makes you dash forward?"
"roleplaying a bot?"
"i have everything lowest"
"I was at 20 fps for most of the match"
"sry i just can't play at this fps, this level is so unoptimized"
"im literally at 20 fps"
"this is the citadel"
"oh right we have completed 3"
"what"
"drop :("
"nice got the explode one"
"uh oh"
"ohh"
"thought he had his pasve lol"
"oops"
]
chat_history_buffer_size = 50
chat_history_commands_only = false
chat_history_enable = true
chat_history_remove_dups = false
chat_history_remove_dups_mode = "last"
chat_history_save = true
developer_mode = false
disabled_mods_list = [
]
log_ui_renderers_info = false
logging_mode = "default"
open_vmf_options = [
"f4"
]
options_menu_collapsed_mods = [
]
options_menu_collapsed_widgets = [
]
options_menu_favorite_mods = [
]
output_mode_debug = 0
output_mode_echo = 3
output_mode_error = 3
output_mode_info = 1
output_mode_warning = 3
show_developer_console = false
show_network_debug_info = false
toggle_developer_console = [
]
vmf_initialized = true
vmf_options_scrolling_speed = 100
}
catas = {
burby = "legend"
seer = "legend"
}
ffindicator = {
advancedOptions = true
dmgIndicatorColor = 1
ffIndicatorColor = 2
noArtilleryIndicatorName = true
noHagbaneIndicatorName = true
noOverchargeIndicatorName = true
noPackmasterIndicatorName = true
noPlagueFaceIndicatorName = true
noPlagueGroundIndicatorName = true
noPushIndicatorName = true
}
hostQuickPlay = {
keybind_toggle_name = [
]
noUI = true
}
keyPickupMessage = {
extended_notification = true
text_drachenfels_wine_bottle = true
text_interaction_brick = true
text_interaction_candle = true
text_interaction_key = true
text_interaction_wine = true
}
}
mouse_look_invert_y = false
mouse_look_sensitivity = -0.229373
music_bus_volume = 70
mute_in_background = false
no_wobble = false
num_blood_decals = 0
overcharge_opacity = 20
particles_quality = "lowest"
play_intro_cinematic = true
player_outlines = "always_on"
priority_input_buffer = 1.6
process_priority = "high"
profanity_check = false
ragdoll_enabled = true
render_api = "dx11"
render_settings = {
ao_enabled = false
ao_high_quality = false
ao_secondary_enabled = false
async_fog = false
async_ssr = false
bloom_enabled = false
cached_local_lights_shadow_atlas_size = [
2048
2048
]
capture_cubemap = false
clear_back_buffer_enabled = false
clustered_shading_enabled = false
debug_rendering = false
deferred_local_lights_cast_shadows = false
deus_map_fog_mask_size = [
1280
720
]
display_noise_enabled = true
dof_enabled = false
eye_adaptation_speed = 1.6
forward_local_lights_cast_shadows = false
fov = 110
fxaa_enabled = false
gamma = 2.8
hdr = true
hdr_rgb_format = "R11G11B10F"
lens_flares_enabled = false
lens_quality_enabled = false
lens_quality_high_quality = false
light_shafts_enabled = false
local_lights = true
local_lights_distance_culling = true
local_lights_distance_culling_cut_distance = 50
local_lights_distance_culling_fade_distance = 30
local_lights_shadow_atlas_size = [
2048
2048
]
local_lights_shadow_map_filter_quality = "low"
local_probes_enabled = true
lod_decoration_density = 1
lod_object_multiplier = 1
lod_scatter_density = 0.5
low_res_transparency = true
max_shadow_casting_lights = 1
mixed_resolution_rendering_size = [
640
360
]
motion_blur_enabled = false
outline_enabled = true
particles_capacity_multiplier = 0
particles_cast_shadows = false
particles_distance_culling = true
particles_local_lighting = false
particles_receive_shadows = false
particles_simulation_lod = 1
particles_tessellation = false
render_heatmap_enabled = false
shadow_fade_in_speed = 4
shadow_fade_out_speed = 2
sharpen_enabled = true
skin_material_enabled = true
specular_aa = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
1024
1024
]
static_sun_shadows = true
sun_flare_enabled = false
sun_shadow_map_filter_quality = "low"
sun_shadow_map_size = [
1024
1024
]
sun_shadows = false
taa_enabled = true
ui_bloom_enabled = true
volumetric_data_size = [
64
48
96
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_lighting_local_shadows = false
volumetric_reprojection_amount = 1
volumetric_volumes_enabled = false
world_interaction_size = [
1920
1080
]
}
root_scale_x = 1
root_scale_y = 1
screen_blood_enabled = false
screen_resolution = [
3840
1600
]
sfx_bus_volume = 100
show_numerical_latency = true
small_network_packets = false
social_wheel_delay = 0.12
social_wheel_gamepad_layout = "auto"
sound = {
}
sound_channel_configuration = 1599
sound_panning_rule = "headphones"
sound_quality = "high"
subtitles_background_opacity = 20
subtitles_font_size = 20
sun_shadow_quality = "low"
texture_settings = {
"texture_categories/character_df" = 0
"texture_categories/character_df_1p" = 0
"texture_categories/character_dfa" = 0
"texture_categories/character_ma" = 0
"texture_categories/character_ma_1p" = 0
"texture_categories/character_nm" = 0
"texture_categories/character_nm_1p" = 0
"texture_categories/environment_df" = 0
"texture_categories/environment_dfa" = 0
"texture_categories/environment_dfa1" = 0
"texture_categories/environment_gsm" = 0
"texture_categories/environment_hm" = 0
"texture_categories/environment_hma" = 0
"texture_categories/environment_nm" = 0
"texture_categories/environment_streamable_df" = 0
"texture_categories/environment_streamable_dfa" = 0
"texture_categories/environment_streamable_ma" = 0
"texture_categories/environment_streamable_nm" = 0
"texture_categories/weapon_df" = 0
"texture_categories/weapon_df_3p" = 0
"texture_categories/weapon_dfa" = 0
"texture_categories/weapon_ma" = 0
"texture_categories/weapon_ma_3p" = 0
"texture_categories/weapon_mae" = 0
"texture_categories/weapon_nm" = 0
"texture_categories/weapon_nm_3p" = 0
}
tobii_aim_at_gaze = true
tobii_clean_ui = true
tobii_extended_view = true
tobii_extended_view_sensitivity = 50
tobii_extended_view_use_head_tracking = false
tobii_eyetracking = true
tobii_fire_at_gaze = true
toggle_alternate_attack = false
toggle_crouch = false
toggle_stationary_dodge = false
tutorials_enabled = true
twitch_difficulty = 50
twitch_disable_mutators = false
twitch_disable_positive_votes = "enable_positive_votes"
twitch_mutator_duration = 1
twitch_spawn_amount = 1.5
twitch_time_between_votes = 5
twitch_vote_time = 30
use_alien_fx = false
use_baked_enemy_meshes = false
use_custom_hud_scale = false
use_gamepad_hud_layout = "auto"
use_gamepad_menu_layout = false
use_high_quality_fur = true
use_physic_debris = false
use_razer_chroma = false
use_subtitles = true
voice_bus_volume = 100
voip_bus_volume = 19
voip_is_enabled = true
voip_push_to_talk = true
volumetric_fog_quality = "lowest"
vsync = false
weapon_scroll_type = "scroll_wrap"
write_network_debug_output_to_log = false
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