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@aartikov
Created April 19, 2024 16:57
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AugmentedFaceNode for SceneView
package com.example.arcoremask
import com.google.android.filament.Engine
import com.google.android.filament.IndexBuffer
import com.google.android.filament.MaterialInstance
import com.google.android.filament.RenderableManager
import com.google.android.filament.RenderableManager.PrimitiveType
import com.google.android.filament.VertexBuffer
import com.google.android.filament.VertexBuffer.AttributeType
import com.google.android.filament.VertexBuffer.VertexAttribute.POSITION
import com.google.android.filament.VertexBuffer.VertexAttribute.UV0
import com.google.ar.core.AugmentedFace
import com.google.ar.core.AugmentedFace.RegionType
import com.google.ar.core.TrackingState
import io.github.sceneview.ar.arcore.transform
import io.github.sceneview.node.MeshNode
import io.github.sceneview.node.Node
class AppAugmentedFaceNode(
engine: Engine,
augmentedFace: AugmentedFace,
faceMeshMaterialInstance: MaterialInstance? = null,
builder: RenderableManager.Builder.() -> Unit = {}
) : Node(engine = engine) {
/**
* The center of the face, defined to have the origin located behind the nose and between the
* two cheek bones.
*
* Z+ is forward out of the nose, Y+ is upwards, and X+ is towards the left.
* The units are in meters. When the face trackable state is TRACKING, this pose is synced with
* the latest frame. When face trackable state is PAUSED, an identity pose will be returned.
*
* Use [regionNodes] to retrieve poses of specific regions of the face.
*/
val centerNode = Node(engine).apply { parent = this@AppAugmentedFaceNode }
/**
* The region nodes at the tip of the nose, the detected face's left side of the forehead,
* the detected face's right side of the forehead.
*
* Defines face regions to query the pose for. Left and right are defined relative to the person
* that the mesh belongs to. To retrieve the center pose use [AugmentedFace.getCenterPose].
*/
val regionNodes = RegionType.values().associateWith {
Node(engine).apply { parent = this@AppAugmentedFaceNode }
}
private val faceMeshNode: MeshNode? = if (faceMeshMaterialInstance != null) {
createFaceMeshNode(augmentedFace, faceMeshMaterialInstance, builder)
.apply { parent = centerNode }
} else {
null
}
fun update(augmentedFace: AugmentedFace) {
if (augmentedFace.trackingState == TrackingState.TRACKING) {
centerNode.worldTransform = augmentedFace.centerPose.transform
faceMeshNode?.vertexBuffer?.setBufferAt(engine, 0, augmentedFace.meshVertices)
regionNodes.forEach { (regionType, regionNode) ->
regionNode.worldTransform = augmentedFace.getRegionPose(regionType).transform
}
}
}
private fun createFaceMeshNode(
augmentedFace: AugmentedFace,
materialInstance: MaterialInstance,
builder: RenderableManager.Builder.() -> Unit
): MeshNode {
val vertexBuffer = VertexBuffer.Builder()
.bufferCount(2)
.vertexCount(augmentedFace.meshVertices.limit() / 3)
.attribute(POSITION, 0, AttributeType.FLOAT3) // positions (x, y, z)
.attribute(UV0, 1, AttributeType.FLOAT2) // texture coordinates (x, y)
.build(engine).apply {
setBufferAt(engine, 1, augmentedFace.meshTextureCoordinates)
}
val indexBuffer = IndexBuffer.Builder()
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.indexCount(augmentedFace.meshTriangleIndices.limit())
.build(engine).apply {
setBuffer(engine, augmentedFace.meshTriangleIndices)
}
return MeshNode(
engine = engine,
primitiveType = PrimitiveType.TRIANGLES,
vertexBuffer = vertexBuffer,
indexBuffer = indexBuffer,
materialInstance = materialInstance,
builder = builder
).apply {
onRemovedFromScene = {
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
}
}
}
}
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