more stable implementation of the Law of Cosines.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import numpy as np | |
method_list = [1, 2, 3] | |
for method in method_list: | |
for i in range(2000): | |
length = 10000 | |
a = np.random.randn(length).astype(np.float32) | |
b = np.random.randn(length).astype(np.float32) | |
# non-stable when theta is small | |
theta = (np.random.rand(length)*2*np.pi - np.pi).astype(np.float32) * 0.0001 | |
if method == 1: | |
# non-stable using float32 | |
# you may get runtime warnning | |
c = np.sqrt(a**2 + b**2 - 2*a*b*np.cos(theta)) | |
elif method == 2: | |
# more stable1: use float64 | |
a, b, theta = a.astype(np.float64), b.astype(np.float64), theta.astype(np.float64) | |
c = np.sqrt(a**2 + b**2 - 2*a*b*np.cos(theta)) | |
elif method == 3: | |
# more stable2: limit a and b between 0 and 1 | |
max_val = np.maximum(a, b) | |
a /= max_val | |
b /= max_val | |
c = np.sqrt(a**2 + b**2 - 2*a*b*np.cos(theta)) | |
c *= max_val | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment