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June 18, 2010 00:36
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treelike - livecoding practice
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# Treelike | |
# livecoding practice, 2010-06-17, 40min | |
# going for something like a tree. This isn't exactly what I | |
# saw in my brain when I started, but it's interesting. | |
# especially when the @d value starts getting very small. | |
class Treelike < Processing::App | |
class Leaf | |
def initialize *args | |
@x, @y, @d, @r, @p = *args | |
@spread = random(10, 40) | |
@children = [] | |
@curve = random(-0.5, 0.5) | |
end | |
def drawme | |
fill color(0, #255.0 - map(@y, 0, height, 100, 200), | |
map(@d, 0, 40, 0, 255), | |
0) #255.0 - map(@x, 0, width, 0, 100)) | |
rect @x, @y, @d, @d | |
if @children.length > 0 | |
@children.map{|t| t.drawme} | |
end | |
end | |
def grow | |
# puts "#{@x},#{@y} is growing" | |
return false if @dead | |
if @children.length > 0 | |
return @children.map{|t| t.grow}.any? | |
end | |
# shrink? | |
if random(0, 100) < 40 | |
nd = @d - 0.2 | |
if nd < 0 | |
@dead = true | |
return false | |
end | |
end | |
# branch? | |
if random(0, 100) < 20 | |
@children << Leaf.new(@x - @spread, | |
@y - @d, | |
@d - 2) | |
@children << Leaf.new(@x + @spread, | |
@y - @d, | |
@d + 2) | |
return true | |
end | |
# die? | |
if random(0, 100) < 10 | |
@dead = true | |
return false | |
end | |
# otherwise... | |
nx = @x + @curve | |
ny = @y - @d | |
if nx > width || nx < 0 | |
@dead = true | |
return false | |
end | |
if ny > height || ny < 0 | |
@dead = true | |
return false | |
end | |
@children << Leaf.new(@x + @curve, @y - @d, @d) | |
return true | |
end | |
end | |
def setup | |
@s = 10 | |
build_tree | |
frame_rate 30 | |
stroke 50 | |
end | |
def draw | |
background 0 | |
if !@root.grow | |
build_tree | |
else | |
@root.drawme | |
end | |
end | |
def mouse_pressed | |
save_frame 'treelike.png' | |
end | |
def build_tree | |
@root = Leaf.new(width/2, height, 20) | |
end | |
end | |
Treelike.new :title => "Treelike", | |
:width => 600, | |
:height => 600 |
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