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#include <Python.h> | |
#include <math.h> | |
static PyObject* interpolate(PyObject* self, PyObject* args) { | |
const Py_ssize_t tl = 2; | |
const Py_ssize_t ll = 0; | |
int nx, ny, angle, distance; | |
if (!PyArg_ParseTuple(args, "iiii", &nx, &ny, &angle, &distance)) { | |
return NULL; | |
} | |
PyObject* pos_list = PyList_New(ll); | |
for (int i = 0; i < distance; i++) { | |
double x = -i * cos(angle * M_PI / 180); | |
double y = -i * sin(angle * M_PI / 180); | |
PyObject *pos = Py_BuildValue("(ff)", x, y); | |
PyList_Append(pos_list, pos); | |
} | |
return pos_list; | |
} | |
static PyMethodDef gameMathMethods[] = { | |
{"interpolate", interpolate, METH_VARARGS, | |
"interpolate(nx, ny, angle, distance) -> [(x0, y0), (x1, y1), ...]"}, | |
{NULL, NULL, 0, NULL} /* Sentinel */ | |
}; | |
static struct PyModuleDef gameMathmodule = { | |
PyModuleDef_HEAD_INIT, | |
"gameMath", /* name of module */ | |
NULL, /* module documentation, may be NULL */ | |
-1, /* size of per-interpreter state of the module, | |
or -1 if the module keeps state in global variables. */ | |
gameMathMethods | |
}; | |
PyMODINIT_FUNC | |
PyInit_gameMath(void) | |
{ | |
return PyModule_Create(&gameMathmodule); | |
} | |
/* setup.py | |
from distutils.core import setup, Extension | |
module1 = Extension('gameMath', | |
sources = ['interpolate.c'], | |
include_dirs = ['/usr/include'], | |
libraries = ['m']) | |
setup (name = 'gameMath', | |
version = '1.0', | |
description = 'game math', | |
ext_modules = [module1]) | |
*/ | |
/* test.py | |
import gameMath | |
a = gameMath.interpolate(2, 2, 135, 4) | |
print(a) | |
*/ | |
/* output | |
[(-0.0, 0.0), (0.7071067811865475, -0.7071067811865476), (1.414213562373095, -1.4142135623730951), (2.1213203435596424, -2.121320343559643)] | |
*/ |
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