@SoScared: So what I got from your last posts is that you looked at the changes in the playtest and found them to be okay. After a while you decided to change your mind (which by itself is okay), but the release was already rolling out and thus you blame "the developers" for neglecting feedback and issueing the release now?
Quote from SoScared The removal of building auto targeting was introduced around the same time with the separate playtest version and into the official playtest. This wasn't really an issue given that the balance patch was pretty much mapped out with the playtest maps [...]. [...] In midst of this I decided the feature wasn't worth it [...].
Quote from SoScared [...] how am I supposed to react when the developers turns their back on RA's balance [...]
???
That doesn't make sense to me so I probably missed something?
Feel free to reply in the comments here or approach me otherwise if you want to answer.
I'm more than happy to elaborate on this in a few days, as I'm off for work and will be gone for most of this weekend. But just to chip in quick, the no-building targeting was the singular thing untested for RA which had the most potentiality of impact on RA's gameplay. The Hitshape adjustments mirroring the original damage was done beforehand, deliberately to keep the gameplay from deviating its former state.