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@abcsds
Created December 23, 2013 08:56
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Pygame basic class structure
import pygame
from pygame.locals import *
class Game(object):
"""docstring for Game"""
def __init__(self,arg):
self.arg = arg
self.fullscreen = False
img = pygame.image.load('image.png')
self.crosshair_image = pygame.transform.scale(img,(50,50))
self.clk = pygame.time.Clock()
self.x = width/2
self.y = heigth/2
self.fullscreen = False
pygame.mouse.set_visible(False)
def main(self, screen):
"""Main Game Loop"""
while True:
self.clk.tick(24)
x,y = pygame.mouse.get_pos()
screen.fill((0,0,0))
screen.blit(self.crosshair_image,(x-25,y-25))
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
return
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
return
elif event.key == K_RETURN:
self.fullscreen = pygame.display.toggle_fullscreen()
print self.fullscreen
elif event.type == VIDEORESIZE:
width,heigth = event.dict['size']
screen = pygame.display.set_mode((width,heigth),HWSURFACE|DOUBLEBUF|RESIZABLE)
if __name__ == '__main__':
pygame.init()
width = 800
heigth = 600
screen = pygame.display.set_mode((width, heigth),HWSURFACE|DOUBLEBUF|RESIZABLE)
pygame.display.set_caption('Python Game')
Game(0).main(screen)
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