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version: '3.7' | |
services: | |
unifi-db: | |
image: docker.io/mongo:latest | |
container_name: unifi-db | |
volumes: | |
- ./data:/data/db | |
- ./init-mongo.js:/docker-entrypoint-initdb.d/init-mongo.js:ro |
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/* Hide main tabs toolbar */ | |
#main-window[tabsintitlebar="true"]:not([extradragspace="true"]) #TabsToolbar { | |
opacity: 0; | |
pointer-events: none; | |
} | |
#main-window:not([tabsintitlebar="true"]) #TabsToolbar { | |
visibility: collapse !important; | |
} | |
/* Sidebar min and max width removal */ |
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// I'm tired of extensions that automatically: | |
// - show welcome pages / walkthroughs | |
// - show release notes | |
// - send telemetry | |
// - recommend things | |
// | |
// This disables all of that stuff. | |
// If you have more config, leave a comment so I can add it!! | |
{ |
A commit should be a wrapper for related changes. For example, fixing two different bugs should produce two separate commits. Small commits make it easier for other developers to understand the changes and roll them back if something went wrong. With tools like the staging area and the ability to stage only parts of a file, Git makes it easy to create very granular commits.
Committing often keeps your commits small and, again, helps you commit only related changes. Moreover, it allows you to share your code more frequently with others. That way it‘s easier for everyone to integrate changes regularly and avoid having merge conflicts. Having large commits and sharing them infrequently, in contrast, makes it hard to solve conflicts.
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========================== | |
How Software Companies Die | |
========================== | |
- Orson Scott Card | |
The environment that nurtures creative programmers kills management and | |
marketing types - and vice versa. | |
Programming is the Great Game. It consumes you, body and soul. When | |
you're caught up in it, nothing else matters. When you emerge into |
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// FUNCTION-BASED ANIMATION SEQUENCES FOR WS2812 LED STRIPS | |
// Using FastLED library | |
// Author: Dave Morris: http://www.google.com/+DaveMorris128 | |
// Version 1.0 (2014-07-31) | |
// | |
// | |
// The following code includes "primitive animations" which are the base effect and | |
// "aggregate animations" which are combinations of one or more primitive animations | |
// Feel free to combine different primitives each loop for synergistic results but: | |
// -If using an aggregate animation make sure your primatives don't clear the buffer each frame (FastLED.clear()) |
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