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December 25, 2014 22:30
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Intro to Classes - C++
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#include <iostream> | |
using namespace std; | |
class Computer // Standard way of defining the class | |
{ | |
public: | |
// This means that all of the functions below this(and any variables) | |
// are accessible to the rest of the program. | |
// NOTE: That is a colon, NOT a semicolon... | |
Computer(); | |
// Constructor | |
~Computer(); | |
// Destructor | |
void setspeed ( int p ); | |
int readspeed(); | |
protected: | |
// This means that all the variables under this, until a new type of | |
// restriction is placed, will only be accessible to other functions in the | |
// class. NOTE: That is a colon, NOT a semicolon... | |
int processorspeed; | |
}; | |
// Do Not forget the trailing semi-colon | |
Computer::Computer() | |
{ | |
//Constructors can accept arguments, but this one does not | |
processorspeed = 0; | |
} | |
Computer::~Computer() | |
{ | |
//Destructors do not accept arguments | |
} | |
void Computer::setspeed ( int p ) | |
{ | |
// To define a function outside put the name of the class | |
// after the return type and then two colons, and then the name | |
// of the function. | |
processorspeed = p; | |
} | |
int Computer::readspeed() | |
{ | |
// The two colons simply tell the compiler that the function is part | |
// of the class | |
return processorspeed; | |
} | |
int main() | |
{ | |
Computer compute; | |
// To create an 'instance' of the class, simply treat it like you would | |
// a structure. (An instance is simply when you create an actual object | |
// from the class, as opposed to having the definition of the class) | |
compute.setspeed ( 100 ); | |
// To call functions in the class, you put the name of the instance, | |
// a period, and then the function name. | |
cout<< compute.readspeed(); | |
// See above note. | |
} |
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