Created
May 19, 2015 00:16
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mischief makers code walkthrough 1
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int frames = 80; | |
boolean save_frames = true; | |
color[] colors = {color(202,170,221), color(26,20,20)}; | |
void setup(){ | |
size(500,500); | |
smooth(8); | |
} | |
void draw(){ | |
if(frameCount==frames){ | |
frameCount = 0; | |
} | |
float k = 1.0* frameCount / frames; | |
float kp = k*TWO_PI; | |
background(55,143,193); | |
noFill(); | |
//draw arcs | |
pushMatrix(); | |
translate(width/2, height/2); | |
float[] A = {0,0}; | |
int w2 = width; | |
int r = 9; | |
int N = w2/r; | |
for(int i=0;i<N;++i){ | |
float j = 1.0*N/i/20 + k; | |
float jp = j*TWO_PI; | |
/* | |
angles[0] = TWO_PI * ((sin(jp)+1)/2); | |
angles[1] = angles[0]+PI; | |
*/ | |
A[0] = 0; | |
A[1] = TWO_PI * ((sin(jp)+1)/2); | |
circular_arc(r+i*r, 3, A, colors); | |
} | |
popMatrix(); | |
if (frameCount>=frames){ | |
frameCount=0; | |
} | |
} | |
//angles is radians, where angles is increasing [0..TWO_PI] | |
void circular_arc(float radius, int weight, float[] angles, color[] colors){ | |
int i = 1; | |
strokeWeight(weight); | |
float a, b=0; | |
while (i<angles.length){ | |
a = angles[i-1]; | |
b = angles[i]; | |
stroke(colors[i]); | |
arc(0,0, radius, radius, a, b); | |
++i; | |
} | |
a = b; | |
b = a + angles[0] + TWO_PI-a; | |
stroke(colors[0]); | |
arc(0,0, radius,radius, a,b); | |
} |
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