Created
August 3, 2014 18:05
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sdl2 example app
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#include <SDL2/SDL.h> | |
#include <stdio.h> | |
#undef main | |
static bool process_events( void ) | |
{ | |
/* Our SDL event placeholder. */ | |
SDL_Event event; | |
/* Grab all the events off the queue. */ | |
while( SDL_PollEvent( &event ) ) { | |
switch( event.type ) { | |
case SDL_KEYDOWN: | |
break; | |
case SDL_QUIT: | |
/* Handle quit requests (like Ctrl-c). */ | |
return false; | |
break; | |
} | |
} | |
return true; | |
} | |
int main(int argc, char* argv[]) { | |
SDL_Window *window; // Declare a pointer | |
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 | |
// Create an application window with the following settings: | |
window = SDL_CreateWindow( | |
"An SDL2 window", // window title | |
SDL_WINDOWPOS_UNDEFINED, // initial x position | |
SDL_WINDOWPOS_UNDEFINED, // initial y position | |
640, // width, in pixels | |
480, // height, in pixels | |
SDL_WINDOW_OPENGL // flags - see below | |
); | |
// Check that the window was successfully made | |
if (window == NULL) { | |
// In the event that the window could not be made... | |
printf("Could not create window: %s\n", SDL_GetError()); | |
return 1; | |
} | |
// The window is open: enter program loop (see SDL_PollEvent) | |
bool running = true; | |
while( running ) { | |
/* Process incoming events. */ | |
running = process_events( ); | |
} | |
// Close and destroy the window | |
SDL_DestroyWindow(window); | |
// Clean up | |
SDL_Quit(); | |
return 0; | |
} |
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