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function gadget:GetInfo() | |
return { | |
name = "BA Chicken Scores", | |
desc = "Shows Scores at the end of the game", | |
author = "TheFatController/quantum/abma", | |
date = "26. Feb. 2012", | |
license = "GNU GPL, v2 or later", | |
layer = 0, | |
enabled = true -- loaded by default? | |
} |
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#!/bin/sh | |
set -e | |
if [ $# -eq 0 ]; then | |
echo Usage: $0 path/to/install [git revision] | |
exit 1 | |
fi | |
if [ $# -eq 2 ]; then |
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function widget:GetInfo() | |
return { | |
name = "ATI pointsize Fail", | |
desc = "ATI pointsize Fail", | |
author = "Masure", | |
date = "2010 Sept 14", | |
license = "GNU GPL, v2 or later", | |
layer = 1, -- after the normal widgets | |
enabled = false -- loaded by default? | |
} |
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<pre> | |
<?php | |
include('../../springpw.php'); | |
mysql_connect($spring_dbhost, $spring_dbuser, $spring_dbpass); | |
mysql_select_db($spring_dbname); | |
$res = mysql_query("SELECT f.id, filename, filesize, p.file_path | |
FROM mantis_bug_file_table f | |
LEFT JOIN mantis_bug_table b ON f.bug_id = b.id |
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diff --git a/rts/Sim/Units/CommandAI/TransportCAI.cpp b/rts/Sim/Units/CommandAI/TransportCAI.cpp | |
index 3ac2f5d..cb0db19 100644 | |
--- a/rts/Sim/Units/CommandAI/TransportCAI.cpp | |
+++ b/rts/Sim/Units/CommandAI/TransportCAI.cpp | |
@@ -230,6 +230,7 @@ void CTransportCAI::ExecuteLoadUnits(Command& c) | |
StopMove(); | |
owner->script->TransportPickup(unit); | |
+ StopTransportee(*unit); | |
} |
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function widget:GetInfo() | |
return { | |
name = "unitinfo", | |
desc = "prints unit info each frame, used for debugging", | |
author = "abma", | |
date = "Feb. 2012", | |
license = "GNU GPL, v2 or later", | |
layer = 0, | |
enabled = true, | |
} |
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/** | |
* | |
* signaltest.c | |
* | |
* Tests a simple idea for suspending a thread and inspecting its stack using posix thread signals (pthread_kill()). | |
* | |
* 1. Create a simple worker thread that does some (lengthy) work and run it. | |
* 2. Pause the main thread for a while so that we can be fairly certain that the worker's signal handler is installed and it is running. | |
* 3. In the main thread, lock a mutex that the worker will wait on inside its signal handler. | |
* 4. Send SIGUSR1 from the main thread to the worker. The worker's handler tries to lock the mutex. At this point it is suspended. |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Net.NetworkInformation; | |
namespace LobbyClient { | |
using System; | |
public class Crc32 { | |
static uint[] table; |
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function widget:GetInfo() | |
return { | |
name = "LAG INFO", | |
desc = "abcdef", | |
author = "abcdef", | |
date = "abcdef", | |
license = "abcdef", | |
layer = 0, | |
enabled = true, -- loaded by default? | |
} |
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#include <SDL2/SDL.h> | |
#include <stdio.h> | |
#undef main | |
static bool process_events( void ) | |
{ | |
/* Our SDL event placeholder. */ | |
SDL_Event event; |
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