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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace SnakeAndLaddersSolution | |
{ | |
public class SnakeAndLadder | |
{ | |
private struct Jump | |
{ | |
public int Start; | |
public int End; | |
} | |
private const int TOP = 100; | |
private const int STEP_SIZE = 6; | |
private int _minDiceCount = int.MaxValue; | |
private readonly List<Jump> _jumps = new List<Jump>(); | |
public bool OptionalJump { get; set; } | |
public void AddJump(int start, int end) | |
{ | |
_jumps.Add(new Jump { Start = start, End = end }); | |
} | |
public int Solve() | |
{ | |
var path = new Stack<int>(); | |
path.Push(1); //start from square 1 | |
return FindMinimumDice(path, 0); | |
} | |
private int FindMinimumDice(Stack<int> path, int diceCount) | |
{ | |
if (diceCount >= _minDiceCount) | |
{ | |
//too long. we've already found a shortest path. | |
//drop going deeper | |
return -1; | |
} | |
var currentSquare = path.Peek(); | |
var diceCounts = new List<int>(); | |
int newDiceCount; | |
var ignoreNormalJump = false; | |
for (var i = 0; i <= STEP_SIZE; i++) | |
{ | |
var newSquare = currentSquare + i; | |
if (newSquare == TOP) | |
{ | |
//got there | |
var totalDiceCount = diceCount + (i == 0 ? 0 : 1); | |
_minDiceCount = Math.Min(_minDiceCount, totalDiceCount); //register the shortest path | |
return totalDiceCount; | |
} | |
if (_jumps.All(j => j.Start != newSquare)) continue; //only process jumps | |
var jump = _jumps.First(j => j.Start == newSquare); | |
if (path.Contains(jump.End)) | |
continue; //already been here | |
path.Push(jump.Start); | |
path.Push(jump.End); | |
newDiceCount = FindMinimumDice(path, diceCount + (i == 0 ? 0 : 1)); | |
path.Pop(); | |
path.Pop(); | |
if (newDiceCount != -1) | |
diceCounts.Add(newDiceCount); | |
if (i == 0 && !OptionalJump) //the current squre is a jump that should be taken | |
{ | |
ignoreNormalJump = true; | |
break; | |
} | |
} | |
if (!ignoreNormalJump) | |
{ | |
var longestJump = 0; | |
for (var i = STEP_SIZE; i > 0; i--) | |
{ | |
if (_jumps.All(j => j.Start != currentSquare + i)) | |
{ | |
longestJump = currentSquare + i; | |
break; | |
} | |
} | |
if (longestJump != 0) | |
{ | |
path.Push(longestJump); | |
newDiceCount = FindMinimumDice(path, diceCount + 1); | |
path.Pop(); | |
if (newDiceCount != -1) | |
diceCounts.Add(newDiceCount); | |
} | |
} | |
return !diceCounts.Any() ? -1 : diceCounts.Min(); | |
} | |
} | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var sal = new SnakeAndLadder(); | |
//set OptionalJump to true if the jump is optional | |
//sal.OptionalJump = true; | |
sal.AddJump(2,51); | |
sal.AddJump(60,40); | |
Console.WriteLine(sal.Solve()); | |
Console.ReadLine(); | |
} | |
} | |
} |
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