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@abrarfahad
Created March 18, 2020 07:22
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using System;
namespace AIUB_SESOURCE_MANAGEMENT
{
abstract class Equipment
{
string Light;
string fan;
string ac;
string chair;
string desk;
public void setequipment(string light,string fan,string ac,string chair,string desk )
{
this.Light = light;
this.fan = fan;
this.ac = ac;
this.chair=chair;
this.desk = desk;
}
public string fann
{
get
{
return fan;
}
set
{
fan = value;
}
}
public string acc
{
get
{
return ac;
}
set
{
ac = value;
}
}
public string lightt
{
get
{
return Light;
}
set
{
Light = value;
}
}
public string deskk
{
get
{
return desk;
}
set
{
desk = value;
}
}
public string chairr
{
get
{
return chair;
}
set
{
chair = value;
}
}
}
class classroom:Equipment
{
string watch;
string projector;
string swich_board;
string white_board;
public classroom( string fan,string light,string ac,string chair,string table,string watch,string projector,string swich_board,string white_board )
{
this.projector = projector;
this.white_board;
this.watch=watch;
}
public override showinformation()
{
console.Writeline("class Room");
Console.Writeline("Fan:"+fan);
Console.Writeline("AC:"+ac);
Console.Writeline("Chair:"+chair);
Console.Writeline("Projector:"+projector);
Console.Writeline("Whiteboard:"+white_board);
Console.Writeline("watch:"+watch);
}
class washroom:Equipment
{
string sink;
string comod;
string hand_wash;
public washroom(string light, string sink,string hand_wash,string comod):base(light)
{
this.sink=sink;
this.white_board;
this.watch=watch;
}
class offcieroom:Equipment
{
string office_chair;
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
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