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MonoGame MonoMac test failures
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<title>MonoGame.Tests.MacOS</title>
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h1 {
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div#header {
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padding: 0.1ex 1ex;
}
div#details {
padding: 1em;
}
#details blockquote {
margin-top: 0.25em;
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.progress-bar {
/* I'm not happy with the amount of cajoling needed here.
The goal is simply to have the progress bar be vertically
aligned to the middle of the line */
font-size: 1pt;
position: relative;
display: inline-block;
height: 5pt;
width: 25pt;
border-bottom: 6pt solid transparent;
vertical-align: text-bottom;
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.progress-bar-big {
width: 100%;
height: 14pt;
border-bottom: 0;
}
.progress-bar .passed-progress {
display: inline-block;
height: 100%;
background-color: #74b443;
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display: inline-block;
height: 100%;
background-color: #fbd829;
}
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background-color: #ec2d21;
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background-color: #ddd;
padding-left: 2em;
margin: 0.5em;
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.failure-message {
}
.stacktrace {
overflow: scroll;
}
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</head>
<body>
<div id="report">
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<div id="header">
<h1>MonoGame.Tests.MacOS</h1>
<div id="summary">
<table>
<tbody><tr>
<th>executed
</th>
<th>pass
</th>
<th>fail
</th>
<th>error
</th>
<th>ignored
</th>
</tr><tr>
<td>131
</td>
<td>62
</td>
<td>8
</td>
<td>61
</td>
<td>1
</td>
</tr></tbody>
</table>
</div>
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<div class="progress-bar progress-bar-big">
<div class="passed-progress" style="width: 46.96%">
</div>
<div class="ignored-progress" style="width: 0.75%">
</div>
<div class="failed-progress" style="width: 52.27%">
</div>
</div>
<div id="details">
<div class="error" title="Failed tests: 69">
</div>
<div class="minus" id="imgMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m" onclick="javascript:toggleDiv('imgMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m', 'divDetailsMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m');">
</div>
<span class="suite-name">MonoGame.Tests.MacOS</span>
<div id="divDetailsMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m">
<blockquote>
<div>
<div class="progress-bar">
<div class="ignored-progress" style="width: 50%">
</div>
<div class="failed-progress" style="width: 50%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Behaviors" onClick="javascript:toggleDiv('imgTestCase_GameTest+Behaviors', 'divTest_GameTest+Behaviors');">
</div>
<a name="GameTest+Behaviors">GameTest+Behaviors</a>
(0/2)
<div style="display:none" id="divTest_GameTest+Behaviors">
<div>
<div class="error">
</div>
<span class="test-name">Nongraphical_run_succeeds</span>
<div class="failure-info">
<div class="failure-message">System.InvalidOperationException : No Graphics Device Service
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.GameTest+Behaviors.Nongraphical_run_succeeds () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="ignored">
</div>
<span class="test-name">Fixed_time_step_skips_draw_when_update_is_slow</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 83.33%">
</div>
<div class="failed-progress" style="width: 16.66%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Disposal" onClick="javascript:toggleDiv('imgTestCase_GameTest+Disposal', 'divTest_GameTest+Disposal');">
</div>
<a name="GameTest+Disposal">GameTest+Disposal</a>
(15/18)
<div style="display:none" id="divTest_GameTest+Disposal">
<div>
<div class="error">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("Tick")</span>
<div class="failure-info">
<div class="failure-message"> Expected: null
But was: &lt;System.ObjectDisposedException: The MockGame object was used after being Disposed.
at Microsoft.Xna.Framework.Game.AssertNotDisposed () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in &lt;filename unknown&gt;:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&amp;)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in &lt;filename unknown&gt;:0 &gt;
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Disposal.AssertDoesNotThrow[ObjectDisposedException] (NUnit.Framework.TestDelegate code) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.GameTest+Disposal.Method_does_not_throw_after_Dispose (System.String methodName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("RunOneFrame")</span>
<div class="failure-info">
<div class="failure-message"> Expected: null
But was: &lt;System.ObjectDisposedException: The MockGame object was used after being Disposed.
at Microsoft.Xna.Framework.Game.AssertNotDisposed () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.RunOneFrame () [0x00000] in &lt;filename unknown&gt;:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&amp;)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in &lt;filename unknown&gt;:0 &gt;
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Disposal.AssertDoesNotThrow[ObjectDisposedException] (NUnit.Framework.TestDelegate code) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.GameTest+Disposal.Method_does_not_throw_after_Dispose (System.String methodName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("Run")</span>
<div class="failure-info">
<div class="failure-message"> Expected: null
But was: &lt;System.ObjectDisposedException: The MockGame object was used after being Disposed.
at Microsoft.Xna.Framework.Game.AssertNotDisposed () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in &lt;filename unknown&gt;:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&amp;)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in &lt;filename unknown&gt;:0 &gt;
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Disposal.AssertDoesNotThrow[ObjectDisposedException] (NUnit.Framework.TestDelegate code) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.GameTest+Disposal.Method_does_not_throw_after_Dispose (System.String methodName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("SuppressDraw")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("ResetElapsedTime")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("Exit")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Method_does_not_throw_after_Dispose("Dispose")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("Window")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("TargetElapsedTime")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("Services")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("LaunchParameters")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("IsMouseVisible")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("IsFixedTimeStep")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("IsActive")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("InactiveSleepTime")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("GraphicsDevice")</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("Content")</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Property_does_not_throws_after_Dispose("Components")</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="failed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Methods+Run" onClick="javascript:toggleDiv('imgTestCase_GameTest+Methods+Run', 'divTest_GameTest+Methods+Run');">
</div>
<a name="GameTest+Methods+Run">GameTest+Methods+Run</a>
(0/1)
<div style="display:none" id="divTest_GameTest+Methods+Run">
<div>
<div class="error">
</div>
<span class="test-name">Can_only_be_called_once</span>
<div class="failure-info">
<div class="failure-message">System.InvalidOperationException : No Graphics Device Service
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.GameTest+Methods+Run.Can_only_be_called_once () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 80%">
</div>
<div class="failed-progress" style="width: 20%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+Content" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Content', 'divTest_GameTest+Properties+Content');">
</div>
<a name="GameTest+Properties+Content">GameTest+Properties+Content</a>
(4/5)
<div style="display:none" id="divTest_GameTest+Properties+Content">
<div>
<div class="error">
</div>
<span class="test-name">Cannot_set_illegal_value((, System.ArgumentNullException))</span>
<div class="failure-info">
<div class="failure-message"> Expected: &lt;System.ArgumentNullException&gt;
But was: null
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+ReadWritePropertyFixtureBase`1[Microsoft.Xna.Framework.Content.ContentManager].Cannot_set_illegal_value (System.Tuple`2 valueAndException) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Is_available_before_Run</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_not_provided_as_a_service</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Is_read_write</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(Microsoft.Xna.Framework.Content.ContentManager)</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 62.5%">
</div>
<div class="failed-progress" style="width: 37.5%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+InactiveSleepTime" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+InactiveSleepTime', 'divTest_GameTest+Properties+InactiveSleepTime');">
</div>
<a name="GameTest+Properties+InactiveSleepTime">GameTest+Properties+InactiveSleepTime</a>
(5/8)
<div style="display:none" id="divTest_GameTest+Properties+InactiveSleepTime">
<div>
<div class="error">
</div>
<span class="test-name">Has_correct_default_value</span>
<div class="failure-info">
<div class="failure-message"> Expected: property InactiveSleepTime equal to 00:00:00.0200000
But was: 00:00:01
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+PropertyFixtureBase`1[System.TimeSpan].Has_correct_default_value () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Cannot_set_illegal_value((-00:00:01, System.ArgumentOutOfRangeException))</span>
<div class="failure-info">
<div class="failure-message"> Expected: &lt;System.ArgumentOutOfRangeException&gt;
But was: null
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+ReadWritePropertyFixtureBase`1[System.TimeSpan].Cannot_set_illegal_value (System.Tuple`2 valueAndException) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Cannot_set_illegal_value((-10675199.02:48:05.4775808, System.ArgumentOutOfRangeException))</span>
<div class="failure-info">
<div class="failure-message"> Expected: &lt;System.ArgumentOutOfRangeException&gt;
But was: null
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+ReadWritePropertyFixtureBase`1[System.TimeSpan].Cannot_set_illegal_value (System.Tuple`2 valueAndException) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Is_read_write</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(00:00:00)</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(00:00:00)</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(00:00:01)</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(10675199.02:48:05.4775807)</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 85.71%">
</div>
<div class="failed-progress" style="width: 14.28%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+TargetElapsedTime" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+TargetElapsedTime', 'divTest_GameTest+Properties+TargetElapsedTime');">
</div>
<a name="GameTest+Properties+TargetElapsedTime">GameTest+Properties+TargetElapsedTime</a>
(6/7)
<div style="display:none" id="divTest_GameTest+Properties+TargetElapsedTime">
<div>
<div class="error">
</div>
<span class="test-name">Has_correct_default_value</span>
<div class="failure-info">
<div class="failure-message"> Expected: property TargetElapsedTime equal to 00:00:00.0166667
But was: 00:00:00.0166666
</div>
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+PropertyFixtureBase`1[System.TimeSpan].Has_correct_default_value () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(00:00:01)</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(10675199.02:48:05.4775807)</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Cannot_set_illegal_value((00:00:00, System.ArgumentOutOfRangeException))</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Cannot_set_illegal_value((-00:00:01, System.ArgumentOutOfRangeException))</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Cannot_set_illegal_value((-10675199.02:48:05.4775808, System.ArgumentOutOfRangeException))</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_write</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="failed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_MiscellaneousTests" onClick="javascript:toggleDiv('imgTestCase_MiscellaneousTests', 'divTest_MiscellaneousTests');">
</div>
<a name="MiscellaneousTests">MiscellaneousTests</a>
(0/6)
<div style="display:none" id="divTest_MiscellaneousTests">
<div>
<div class="error">
</div>
<span class="test-name">Clear</span>
<div class="failure-info">
<div class="failure-message">TearDown : Microsoft.Xna.Framework.Graphics.MonoGameGLException : GL.GetError() returned InvalidFramebufferOperationExt
</div>
<pre class="stacktrace">--TearDown
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.&lt;Dispose&gt;m__3A () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddDisposeAction (System.Action disposeAction) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose (Boolean disposing) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestGame.Dispose (Boolean disposing) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Dispose () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.TearDown () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Colored3DCube</span>
<div class="failure-info">
<div class="failure-message">TearDown : Microsoft.Xna.Framework.Graphics.MonoGameGLException : GL.GetError() returned InvalidFramebufferOperationExt
</div>
<pre class="stacktrace">--TearDown
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.&lt;Dispose&gt;m__3A () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddDisposeAction (System.Action disposeAction) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose (Boolean disposing) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestGame.Dispose (Boolean disposing) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Dispose () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.TearDown () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">DrawOrder_falls_back_to_order_of_addition_to_Game</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Components.ImplicitDrawOrderComponent.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.MiscellaneousTests.DrawOrder_falls_back_to_order_of_addition_to_Game () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">SpaceshipModel</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/fun-background asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Components.SpaceshipModelDrawComponent.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.MiscellaneousTests.SpaceshipModel () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">TexturedQuad_lighting(False)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/GlassPane asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Components.TexturedQuadComponent.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.MiscellaneousTests.TexturedQuad_lighting (Boolean enableLighting) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">TexturedQuad_lighting(True)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/GlassPane asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Components.TexturedQuadComponent.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.MiscellaneousTests.TexturedQuad_lighting (Boolean enableLighting) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="failed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_ShaderTest" onClick="javascript:toggleDiv('imgTestCase_ShaderTest', 'divTest_ShaderTest');">
</div>
<a name="ShaderTest">ShaderTest</a>
(0/8)
<div style="display:none" id="divTest_ShaderTest">
<div>
<div class="error">
</div>
<span class="test-name">Shader("RainbowH")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/RainbowH asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Shader("BlackOut")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/BlackOut asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Shader("Invert")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/Invert asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Shader("ColorFlip")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/ColorFlip asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Shader("Grayscale")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/Grayscale asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Shader("Bevels")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/Bevels asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Shader("HighContrast")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/HighContrast asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Shader("NoEffect")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/NoEffect asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest+&lt;Shader&gt;c__AnonStorey9.&lt;&gt;m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="failed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_SpriteBatchTest" onClick="javascript:toggleDiv('imgTestCase_SpriteBatchTest', 'divTest_SpriteBatchTest');">
</div>
<a name="SpriteBatchTest">SpriteBatchTest</a>
(0/29)
<div style="display:none" id="divTest_SpriteBatchTest">
<div>
<div class="error">
</div>
<span class="test-name">Draw_normal</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_normal () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_rotated(2.81f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_rotated(2.17f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_rotated(1.41f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_rotated(0.38f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_stretched(1.25f,0.8f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_stretched(0.75f,2.0f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_stretched(1.5f,1.5f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_stretched(0.5f,0.5f)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_additive_blend</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_additive_blend () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_alpha_blending("GreenYellow",200)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_alpha_blending (System.String colorName, Byte alpha) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_alpha_blending("White",80)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_alpha_blending (System.String colorName, Byte alpha) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_alpha_blending("Red",120)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_alpha_blending (System.String colorName, Byte alpha) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_filter_color("Teal")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_filter_color (System.String colorName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_filter_color("GreenYellow")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_filter_color (System.String colorName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_filter_color("Red")</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_filter_color (System.String colorName) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_matrix(0)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_matrix(1)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_matrix(2)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_matrix(3)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_matrix(4)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &tt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_source_and_dest_rect(20,30,80,60)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_and_dest_rect (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_source_and_dest_rect(30,30,30,50)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_and_dest_rect (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_source_and_dest_rect(10,10,40,40)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_and_dest_rect (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_source_rect</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_rect () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally, FlipVertically)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_SpriteEffects(FlipVertically)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_without_blend</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.&lt;SetUp&gt;m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_without_blend () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="failed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_SpriteFontTest" onClick="javascript:toggleDiv('imgTestCase_SpriteFontTest', 'divTest_SpriteFontTest');">
</div>
<a name="SpriteFontTest">SpriteFontTest</a>
(0/13)
<div style="display:none" id="divTest_SpriteFontTest">
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally, FlipVertically)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Draw_with_SpriteEffects(FlipVertically)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally)</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Font_spacing_is_respected</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at (wrapper delegate-invoke) System.EventHandler`1&lt;MonoGame.Tests.FrameInfoEventArgs&gt;:invoke_void__this___object_TEventArgs (object,MonoGame.Tests.FrameInfoEventArgs)
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Font_spacing_is_respected () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Hullabaloo</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Hullabaloo () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Hullabaloo2</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Hullabaloo2 () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Multiline</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Multiline () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Origins_rotated</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Origins_rotated () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Origins_scaled</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Origins_scaled () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Plain</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Plain () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Rotated</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Rotated () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Scaled</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Scaled () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Throws_when_drawing_unavailable_characters</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.&lt;SetUp&gt;m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.SpriteFontTest.Throws_when_drawing_unavailable_characters () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="failed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_ViewportTest" onClick="javascript:toggleDiv('imgTestCase_ViewportTest', 'divTest_ViewportTest');">
</div>
<a name="ViewportTest">ViewportTest</a>
(0/3)
<div style="display:none" id="divTest_ViewportTest">
<div>
<div class="error">
</div>
<span class="test-name">Affects_draw_origin</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/white-64 asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ViewportTest+&lt;Affects_draw_origin&gt;c__AnonStorey13.&lt;&gt;m__38 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ViewportTest.Affects_draw_origin () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div class="section-oddrow">
<div class="error">
</div>
<span class="test-name">Clips_SpriteBatch_draws</span>
<div class="failure-info">
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/white-64 asset as a non-content file!
----&gt; Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error.
----&gt; System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path.
</div>
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ViewportTest+&lt;Clips_SpriteBatch_draws&gt;c__AnonStorey14.&lt;&gt;m__3C (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.ViewportTest.Clips_SpriteBatch_draws () [0x00000] in &lt;filename unknown&gt;:0
--ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &lt;filename unknown&gt;:0
--ArgumentException
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
<div>
<div class="error">
</div>
<span class="test-name">Does_not_clip_device_clear</span>
<div class="failure-info">
<div class="failure-message">TearDown : Microsoft.Xna.Framework.Graphics.MonoGameGLException : GL.GetError() returned InvalidFramebufferOperationExt
</div>
<pre class="stacktrace">--TearDown
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.&lt;Dispose&gt;m__3A () [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddDisposeAction (System.Action disposeAction) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose (Boolean disposing) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestGame.Dispose (Boolean disposing) [0x00000] in &lt;filename unknown&gt;:0
at Microsoft.Xna.Framework.Game.Dispose () [0x00000] in &lt;filename unknown&gt;:0
at MonoGame.Tests.Visual.VisualTestFixtureBase.TearDown () [0x00000] in &lt;filename unknown&gt;:0
</pre>
</div>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_Bounding" onClick="javascript:toggleDiv('imgTestCase_Bounding', 'divTest_Bounding');">
</div>
<a name="Bounding">Bounding</a>
(1/1)
<div style="display:none" id="divTest_Bounding">
<div>
<div class="check">
</div>
<span class="test-name">BoundingBoxContainsBoundingSphere</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_ColorTest" onClick="javascript:toggleDiv('imgTestCase_ColorTest', 'divTest_ColorTest');">
</div>
<a name="ColorTest">ColorTest</a>
(2/2)
<div style="display:none" id="divTest_ColorTest">
<div>
<div class="check">
</div>
<span class="test-name">Lerp</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Multiply</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_DynamicEffectInstanceTest" onClick="javascript:toggleDiv('imgTestCase_DynamicEffectInstanceTest', 'divTest_DynamicEffectInstanceTest');">
</div>
<a name="DynamicEffectInstanceTest">DynamicEffectInstanceTest</a>
(1/1)
<div style="display:none" id="divTest_DynamicEffectInstanceTest">
<div>
<div class="check">
</div>
<span class="test-name">throwsWhenGivenInvalidAudioChannels</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+Components" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Components', 'divTest_GameTest+Properties+Components');">
</div>
<a name="GameTest+Properties+Components">GameTest+Properties+Components</a>
(2/2)
<div style="display:none" id="divTest_GameTest+Properties+Components">
<div>
<div class="check">
</div>
<span class="test-name">Is_available_before_Run</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_only</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+GraphicsDevice_" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+GraphicsDevice_', 'divTest_GameTest+Properties+GraphicsDevice_');">
</div>
<a name="GameTest+Properties+GraphicsDevice_">GameTest+Properties+GraphicsDevice_</a>
(4/4)
<div style="display:none" id="divTest_GameTest+Properties+GraphicsDevice_">
<div>
<div class="check">
</div>
<span class="test-name">Is_invalid_without_IGraphicsDeviceService</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_not_available_in_graphical_game_before_Run</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Is_read_only</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_valid_with_IGraphicsDeviceService</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+IsActive" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+IsActive', 'divTest_GameTest+Properties+IsActive');">
</div>
<a name="GameTest+Properties+IsActive">GameTest+Properties+IsActive</a>
(2/2)
<div style="display:none" id="divTest_GameTest+Properties+IsActive">
<div>
<div class="check">
</div>
<span class="test-name">Has_correct_default_value</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_only</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+IsFixedTimeStep" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+IsFixedTimeStep', 'divTest_GameTest+Properties+IsFixedTimeStep');">
</div>
<a name="GameTest+Properties+IsFixedTimeStep">GameTest+Properties+IsFixedTimeStep</a>
(4/4)
<div style="display:none" id="divTest_GameTest+Properties+IsFixedTimeStep">
<div>
<div class="check">
</div>
<span class="test-name">Has_correct_default_value</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_write</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(True)</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(False)</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+IsMouseVisible" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+IsMouseVisible', 'divTest_GameTest+Properties+IsMouseVisible');">
</div>
<a name="GameTest+Properties+IsMouseVisible">GameTest+Properties+IsMouseVisible</a>
(4/4)
<div style="display:none" id="divTest_GameTest+Properties+IsMouseVisible">
<div>
<div class="check">
</div>
<span class="test-name">Has_correct_default_value</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_write</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(True)</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Can_set_legal_value(False)</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+LaunchParameters_" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+LaunchParameters_', 'divTest_GameTest+Properties+LaunchParameters_');">
</div>
<a name="GameTest+Properties+LaunchParameters_">GameTest+Properties+LaunchParameters_</a>
(2/2)
<div style="display:none" id="divTest_GameTest+Properties+LaunchParameters_">
<div>
<div class="check">
</div>
<span class="test-name">Is_available_before_Run</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_only</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+Services" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Services', 'divTest_GameTest+Properties+Services');">
</div>
<a name="GameTest+Properties+Services">GameTest+Properties+Services</a>
(2/2)
<div style="display:none" id="divTest_GameTest+Properties+Services">
<div>
<div class="check">
</div>
<span class="test-name">Is_available_before_Run</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_read_only</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_GameTest+Properties+Window" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Window', 'divTest_GameTest+Properties+Window');">
</div>
<a name="GameTest+Properties+Window">GameTest+Properties+Window</a>
(3/3)
<div style="display:none" id="divTest_GameTest+Properties+Window">
<div>
<div class="check">
</div>
<span class="test-name">Is_available_before_Run</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">Is_available_in_non_graphical_game</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">Is_read_only</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_MathHelperTest" onClick="javascript:toggleDiv('imgTestCase_MathHelperTest', 'divTest_MathHelperTest');">
</div>
<a name="MathHelperTest">MathHelperTest</a>
(4/4)
<div style="display:none" id="divTest_MathHelperTest">
<div>
<div class="check">
</div>
<span class="test-name">ClampFloatTest</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">ClampIntTest</span>
</div>
<div>
<div class="check">
</div>
<span class="test-name">DistanceLerp</span>
</div>
<div class="section-oddrow">
<div class="check">
</div>
<span class="test-name">DistanceTest</span>
</div>
</div>
</div>
<div>
<div class="progress-bar">
<div class="passed-progress" style="width: 100%">
</div>
</div>
<div class="plus" id="imgTestCase_RayTest" onClick="javascript:toggleDiv('imgTestCase_RayTest', 'divTest_RayTest');">
</div>
<a name="RayTest">RayTest</a>
(1/1)
<div style="display:none" id="divTest_RayTest">
<div>
<div class="check">
</div>
<span class="test-name">BoundingBoxIntersects</span>
</div>
</div>
</div>
</blockquote>
</div>
</div>
</div>
</body>
</html>
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