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July 31, 2013 04:37
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MonoGame MonoMac test failures
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<title>MonoGame.Tests.MacOS</title> | |
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padding-bottom: 0; | |
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#summary table th { | |
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color: #999; | |
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#summary table td { | |
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padding: 0.1ex 1ex; | |
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padding: 1em; | |
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#details blockquote { | |
margin-top: 0.25em; | |
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/* I'm not happy with the amount of cajoling needed here. | |
The goal is simply to have the progress bar be vertically | |
aligned to the middle of the line */ | |
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} | |
.stacktrace { | |
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} | |
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<body> | |
<div id="report"> | |
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<div id="header"> | |
<h1>MonoGame.Tests.MacOS</h1> | |
<div id="summary"> | |
<table> | |
<tbody><tr> | |
<th>executed | |
</th> | |
<th>pass | |
</th> | |
<th>fail | |
</th> | |
<th>error | |
</th> | |
<th>ignored | |
</th> | |
</tr><tr> | |
<td>131 | |
</td> | |
<td>62 | |
</td> | |
<td>8 | |
</td> | |
<td>61 | |
</td> | |
<td>1 | |
</td> | |
</tr></tbody> | |
</table> | |
</div> | |
</div> | |
<div class="progress-bar progress-bar-big"> | |
<div class="passed-progress" style="width: 46.96%"> | |
</div> | |
<div class="ignored-progress" style="width: 0.75%"> | |
</div> | |
<div class="failed-progress" style="width: 52.27%"> | |
</div> | |
</div> | |
<div id="details"> | |
<div class="error" title="Failed tests: 69"> | |
</div> | |
<div class="minus" id="imgMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m" onclick="javascript:toggleDiv('imgMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m', 'divDetailsMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m');"> | |
</div> | |
<span class="suite-name">MonoGame.Tests.MacOS</span> | |
<div id="divDetailsMonofilemx003Ammx002Fmmx002Fmmx002FmUsersmx002Fmbrandonmx002Fmsrcmx002FmMonoGame-forkmx002FmTestmx002Fmbinmx002FmMacOSmx002FmDebugmx002Fmtestmresults.xmlElementm1m0m"> | |
<blockquote> | |
<div> | |
<div class="progress-bar"> | |
<div class="ignored-progress" style="width: 50%"> | |
</div> | |
<div class="failed-progress" style="width: 50%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Behaviors" onClick="javascript:toggleDiv('imgTestCase_GameTest+Behaviors', 'divTest_GameTest+Behaviors');"> | |
</div> | |
<a name="GameTest+Behaviors">GameTest+Behaviors</a> | |
(0/2) | |
<div style="display:none" id="divTest_GameTest+Behaviors"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Nongraphical_run_succeeds</span> | |
<div class="failure-info"> | |
<div class="failure-message">System.InvalidOperationException : No Graphics Device Service | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.GameTest+Behaviors.Nongraphical_run_succeeds () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="ignored"> | |
</div> | |
<span class="test-name">Fixed_time_step_skips_draw_when_update_is_slow</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 83.33%"> | |
</div> | |
<div class="failed-progress" style="width: 16.66%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Disposal" onClick="javascript:toggleDiv('imgTestCase_GameTest+Disposal', 'divTest_GameTest+Disposal');"> | |
</div> | |
<a name="GameTest+Disposal">GameTest+Disposal</a> | |
(15/18) | |
<div style="display:none" id="divTest_GameTest+Disposal"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("Tick")</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: null | |
But was: <System.ObjectDisposedException: The MockGame object was used after being Disposed. | |
at Microsoft.Xna.Framework.Game.AssertNotDisposed () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0 | |
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) | |
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 > | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Disposal.AssertDoesNotThrow[ObjectDisposedException] (NUnit.Framework.TestDelegate code) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.GameTest+Disposal.Method_does_not_throw_after_Dispose (System.String methodName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("RunOneFrame")</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: null | |
But was: <System.ObjectDisposedException: The MockGame object was used after being Disposed. | |
at Microsoft.Xna.Framework.Game.AssertNotDisposed () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.RunOneFrame () [0x00000] in <filename unknown>:0 | |
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) | |
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 > | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Disposal.AssertDoesNotThrow[ObjectDisposedException] (NUnit.Framework.TestDelegate code) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.GameTest+Disposal.Method_does_not_throw_after_Dispose (System.String methodName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("Run")</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: null | |
But was: <System.ObjectDisposedException: The MockGame object was used after being Disposed. | |
at Microsoft.Xna.Framework.Game.AssertNotDisposed () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 | |
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) | |
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 > | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Disposal.AssertDoesNotThrow[ObjectDisposedException] (NUnit.Framework.TestDelegate code) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.GameTest+Disposal.Method_does_not_throw_after_Dispose (System.String methodName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("SuppressDraw")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("ResetElapsedTime")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("Exit")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Method_does_not_throw_after_Dispose("Dispose")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("Window")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("TargetElapsedTime")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("Services")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("LaunchParameters")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("IsMouseVisible")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("IsFixedTimeStep")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("IsActive")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("InactiveSleepTime")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("GraphicsDevice")</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("Content")</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Property_does_not_throws_after_Dispose("Components")</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="failed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Methods+Run" onClick="javascript:toggleDiv('imgTestCase_GameTest+Methods+Run', 'divTest_GameTest+Methods+Run');"> | |
</div> | |
<a name="GameTest+Methods+Run">GameTest+Methods+Run</a> | |
(0/1) | |
<div style="display:none" id="divTest_GameTest+Methods+Run"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Can_only_be_called_once</span> | |
<div class="failure-info"> | |
<div class="failure-message">System.InvalidOperationException : No Graphics Device Service | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.GameTest+Methods+Run.Can_only_be_called_once () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 80%"> | |
</div> | |
<div class="failed-progress" style="width: 20%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+Content" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Content', 'divTest_GameTest+Properties+Content');"> | |
</div> | |
<a name="GameTest+Properties+Content">GameTest+Properties+Content</a> | |
(4/5) | |
<div style="display:none" id="divTest_GameTest+Properties+Content"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Cannot_set_illegal_value((, System.ArgumentNullException))</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: <System.ArgumentNullException> | |
But was: null | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+ReadWritePropertyFixtureBase`1[Microsoft.Xna.Framework.Content.ContentManager].Cannot_set_illegal_value (System.Tuple`2 valueAndException) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_available_before_Run</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_not_provided_as_a_service</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_write</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(Microsoft.Xna.Framework.Content.ContentManager)</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 62.5%"> | |
</div> | |
<div class="failed-progress" style="width: 37.5%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+InactiveSleepTime" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+InactiveSleepTime', 'divTest_GameTest+Properties+InactiveSleepTime');"> | |
</div> | |
<a name="GameTest+Properties+InactiveSleepTime">GameTest+Properties+InactiveSleepTime</a> | |
(5/8) | |
<div style="display:none" id="divTest_GameTest+Properties+InactiveSleepTime"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Has_correct_default_value</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: property InactiveSleepTime equal to 00:00:00.0200000 | |
But was: 00:00:01 | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+PropertyFixtureBase`1[System.TimeSpan].Has_correct_default_value () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Cannot_set_illegal_value((-00:00:01, System.ArgumentOutOfRangeException))</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: <System.ArgumentOutOfRangeException> | |
But was: null | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+ReadWritePropertyFixtureBase`1[System.TimeSpan].Cannot_set_illegal_value (System.Tuple`2 valueAndException) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Cannot_set_illegal_value((-10675199.02:48:05.4775808, System.ArgumentOutOfRangeException))</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: <System.ArgumentOutOfRangeException> | |
But was: null | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+ReadWritePropertyFixtureBase`1[System.TimeSpan].Cannot_set_illegal_value (System.Tuple`2 valueAndException) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_write</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(00:00:00)</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(00:00:00)</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(00:00:01)</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(10675199.02:48:05.4775807)</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 85.71%"> | |
</div> | |
<div class="failed-progress" style="width: 14.28%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+TargetElapsedTime" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+TargetElapsedTime', 'divTest_GameTest+Properties+TargetElapsedTime');"> | |
</div> | |
<a name="GameTest+Properties+TargetElapsedTime">GameTest+Properties+TargetElapsedTime</a> | |
(6/7) | |
<div style="display:none" id="divTest_GameTest+Properties+TargetElapsedTime"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Has_correct_default_value</span> | |
<div class="failure-info"> | |
<div class="failure-message"> Expected: property TargetElapsedTime equal to 00:00:00.0166667 | |
But was: 00:00:00.0166666 | |
</div> | |
<pre class="stacktrace">at MonoGame.Tests.GameTest+Properties+PropertyFixtureBase`1[System.TimeSpan].Has_correct_default_value () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(00:00:01)</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(10675199.02:48:05.4775807)</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Cannot_set_illegal_value((00:00:00, System.ArgumentOutOfRangeException))</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Cannot_set_illegal_value((-00:00:01, System.ArgumentOutOfRangeException))</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Cannot_set_illegal_value((-10675199.02:48:05.4775808, System.ArgumentOutOfRangeException))</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_write</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="failed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_MiscellaneousTests" onClick="javascript:toggleDiv('imgTestCase_MiscellaneousTests', 'divTest_MiscellaneousTests');"> | |
</div> | |
<a name="MiscellaneousTests">MiscellaneousTests</a> | |
(0/6) | |
<div style="display:none" id="divTest_MiscellaneousTests"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Clear</span> | |
<div class="failure-info"> | |
<div class="failure-message">TearDown : Microsoft.Xna.Framework.Graphics.MonoGameGLException : GL.GetError() returned InvalidFramebufferOperationExt | |
</div> | |
<pre class="stacktrace">--TearDown | |
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.<Dispose>m__3A () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddDisposeAction (System.Action disposeAction) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestGame.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Dispose () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.TearDown () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Colored3DCube</span> | |
<div class="failure-info"> | |
<div class="failure-message">TearDown : Microsoft.Xna.Framework.Graphics.MonoGameGLException : GL.GetError() returned InvalidFramebufferOperationExt | |
</div> | |
<pre class="stacktrace">--TearDown | |
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.<Dispose>m__3A () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddDisposeAction (System.Action disposeAction) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestGame.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Dispose () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.TearDown () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">DrawOrder_falls_back_to_order_of_addition_to_Game</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Components.ImplicitDrawOrderComponent.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.MiscellaneousTests.DrawOrder_falls_back_to_order_of_addition_to_Game () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">SpaceshipModel</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/fun-background asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Components.SpaceshipModelDrawComponent.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.MiscellaneousTests.SpaceshipModel () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">TexturedQuad_lighting(False)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/GlassPane asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Components.TexturedQuadComponent.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.MiscellaneousTests.TexturedQuad_lighting (Boolean enableLighting) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">TexturedQuad_lighting(True)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/GlassPane asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Components.TexturedQuadComponent.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.InitializeExistingComponents () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.MiscellaneousTests.TexturedQuad_lighting (Boolean enableLighting) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="failed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_ShaderTest" onClick="javascript:toggleDiv('imgTestCase_ShaderTest', 'divTest_ShaderTest');"> | |
</div> | |
<a name="ShaderTest">ShaderTest</a> | |
(0/8) | |
<div style="display:none" id="divTest_ShaderTest"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("RainbowH")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/RainbowH asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("BlackOut")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/BlackOut asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("Invert")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/Invert asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("ColorFlip")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/ColorFlip asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("Grayscale")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/Grayscale asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("Bevels")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/Bevels asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("HighContrast")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/HighContrast asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Shader("NoEffect")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Effects/NoEffect asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Effect] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest+<Shader>c__AnonStorey9.<>m__17 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ShaderTest.Shader (System.String effectName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Effect] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="failed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_SpriteBatchTest" onClick="javascript:toggleDiv('imgTestCase_SpriteBatchTest', 'divTest_SpriteBatchTest');"> | |
</div> | |
<a name="SpriteBatchTest">SpriteBatchTest</a> | |
(0/29) | |
<div style="display:none" id="divTest_SpriteBatchTest"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_normal</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_normal () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_rotated(2.81f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_rotated(2.17f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_rotated(1.41f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_rotated(0.38f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_rotated (Single rotation) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_stretched(1.25f,0.8f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_stretched(0.75f,2.0f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_stretched(1.5f,1.5f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_stretched(0.5f,0.5f)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_stretched (Single xScale, Single yScale) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_additive_blend</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_additive_blend () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_alpha_blending("GreenYellow",200)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_alpha_blending (System.String colorName, Byte alpha) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_alpha_blending("White",80)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_alpha_blending (System.String colorName, Byte alpha) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_alpha_blending("Red",120)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_alpha_blending (System.String colorName, Byte alpha) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_filter_color("Teal")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_filter_color (System.String colorName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_filter_color("GreenYellow")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_filter_color (System.String colorName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_filter_color("Red")</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_filter_color (System.String colorName) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_matrix(0)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_matrix(1)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_matrix(2)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_matrix(3)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_matrix(4)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_matrix (Int32 matrixIndex) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in &tt;filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_source_and_dest_rect(20,30,80,60)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_and_dest_rect (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_source_and_dest_rect(30,30,30,50)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_and_dest_rect (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_source_and_dest_rect(10,10,40,40)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_and_dest_rect (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_source_rect</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_source_rect () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally, FlipVertically)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_SpriteEffects(FlipVertically)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_without_blend</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/MonoGameIcon asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.<SetUp>m__1A (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteBatchTest.Draw_without_blend () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="failed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_SpriteFontTest" onClick="javascript:toggleDiv('imgTestCase_SpriteFontTest', 'divTest_SpriteFontTest');"> | |
</div> | |
<a name="SpriteFontTest">SpriteFontTest</a> | |
(0/13) | |
<div style="display:none" id="divTest_SpriteFontTest"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally, FlipVertically)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_SpriteEffects(FlipVertically)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Draw_with_SpriteEffects(FlipHorizontally)</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Draw_with_SpriteEffects (SpriteEffects effects) [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Font_spacing_is_respected</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at (wrapper delegate-invoke) System.EventHandler`1<MonoGame.Tests.FrameInfoEventArgs>:invoke_void__this___object_TEventArgs (object,MonoGame.Tests.FrameInfoEventArgs) | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Font_spacing_is_respected () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Hullabaloo</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Hullabaloo () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Hullabaloo2</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Hullabaloo2 () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Multiline</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Multiline () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Origins_rotated</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Origins_rotated () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Origins_scaled</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Origins_scaled () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Plain</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Plain () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Rotated</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Rotated () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Scaled</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Scaled () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Throws_when_drawing_unavailable_characters</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Fonts/Default asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[SpriteFont] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.<SetUp>m__28 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.SpriteFontTest.Throws_when_drawing_unavailable_characters () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[SpriteFont] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="failed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_ViewportTest" onClick="javascript:toggleDiv('imgTestCase_ViewportTest', 'divTest_ViewportTest');"> | |
</div> | |
<a name="ViewportTest">ViewportTest</a> | |
(0/3) | |
<div style="display:none" id="divTest_ViewportTest"> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Affects_draw_origin</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/white-64 asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ViewportTest+<Affects_draw_origin>c__AnonStorey13.<>m__38 (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ViewportTest.Affects_draw_origin () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div class="section-oddrow"> | |
<div class="error"> | |
</div> | |
<span class="test-name">Clips_SpriteBatch_draws</span> | |
<div class="failure-info"> | |
<div class="failure-message">Microsoft.Xna.Framework.Content.ContentLoadException : Could not load Textures/white-64 asset as a non-content file! | |
----> Microsoft.Xna.Framework.Content.ContentLoadException : Opening stream error. | |
----> System.ArgumentException : Invalid filename. TitleContainer.OpenStream requires a relative path. | |
</div> | |
<pre class="stacktrace">at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ViewportTest+<Clips_SpriteBatch_draws>c__AnonStorey14.<>m__3C (System.Object sender, MonoGame.Tests.FrameInfoEventArgs e) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.SafeRaise (System.EventHandler`1 handler) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.LoadContent () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Initialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.TestGameBase.Run (System.Predicate`1 until) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunMultiFrameTest (Int32 captureCount, Int32 captureStride, Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.RunSingleFrameTest (Single similarity, Boolean writeDiffs) [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.ViewportTest.Clips_SpriteBatch_draws () [0x00000] in <filename unknown>:0 | |
--ContentLoadException | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0 | |
--ArgumentException | |
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
<div> | |
<div class="error"> | |
</div> | |
<span class="test-name">Does_not_clip_device_clear</span> | |
<div class="failure-info"> | |
<div class="failure-message">TearDown : Microsoft.Xna.Framework.Graphics.MonoGameGLException : GL.GetError() returned InvalidFramebufferOperationExt | |
</div> | |
<pre class="stacktrace">--TearDown | |
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.<Dispose>m__3A () [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddDisposeAction (System.Action disposeAction) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestGame.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 | |
at Microsoft.Xna.Framework.Game.Dispose () [0x00000] in <filename unknown>:0 | |
at MonoGame.Tests.Visual.VisualTestFixtureBase.TearDown () [0x00000] in <filename unknown>:0 | |
</pre> | |
</div> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_Bounding" onClick="javascript:toggleDiv('imgTestCase_Bounding', 'divTest_Bounding');"> | |
</div> | |
<a name="Bounding">Bounding</a> | |
(1/1) | |
<div style="display:none" id="divTest_Bounding"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">BoundingBoxContainsBoundingSphere</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_ColorTest" onClick="javascript:toggleDiv('imgTestCase_ColorTest', 'divTest_ColorTest');"> | |
</div> | |
<a name="ColorTest">ColorTest</a> | |
(2/2) | |
<div style="display:none" id="divTest_ColorTest"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Lerp</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Multiply</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_DynamicEffectInstanceTest" onClick="javascript:toggleDiv('imgTestCase_DynamicEffectInstanceTest', 'divTest_DynamicEffectInstanceTest');"> | |
</div> | |
<a name="DynamicEffectInstanceTest">DynamicEffectInstanceTest</a> | |
(1/1) | |
<div style="display:none" id="divTest_DynamicEffectInstanceTest"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">throwsWhenGivenInvalidAudioChannels</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+Components" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Components', 'divTest_GameTest+Properties+Components');"> | |
</div> | |
<a name="GameTest+Properties+Components">GameTest+Properties+Components</a> | |
(2/2) | |
<div style="display:none" id="divTest_GameTest+Properties+Components"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_available_before_Run</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_only</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+GraphicsDevice_" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+GraphicsDevice_', 'divTest_GameTest+Properties+GraphicsDevice_');"> | |
</div> | |
<a name="GameTest+Properties+GraphicsDevice_">GameTest+Properties+GraphicsDevice_</a> | |
(4/4) | |
<div style="display:none" id="divTest_GameTest+Properties+GraphicsDevice_"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_invalid_without_IGraphicsDeviceService</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_not_available_in_graphical_game_before_Run</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_only</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_valid_with_IGraphicsDeviceService</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+IsActive" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+IsActive', 'divTest_GameTest+Properties+IsActive');"> | |
</div> | |
<a name="GameTest+Properties+IsActive">GameTest+Properties+IsActive</a> | |
(2/2) | |
<div style="display:none" id="divTest_GameTest+Properties+IsActive"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Has_correct_default_value</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_only</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+IsFixedTimeStep" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+IsFixedTimeStep', 'divTest_GameTest+Properties+IsFixedTimeStep');"> | |
</div> | |
<a name="GameTest+Properties+IsFixedTimeStep">GameTest+Properties+IsFixedTimeStep</a> | |
(4/4) | |
<div style="display:none" id="divTest_GameTest+Properties+IsFixedTimeStep"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Has_correct_default_value</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_write</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(True)</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(False)</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+IsMouseVisible" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+IsMouseVisible', 'divTest_GameTest+Properties+IsMouseVisible');"> | |
</div> | |
<a name="GameTest+Properties+IsMouseVisible">GameTest+Properties+IsMouseVisible</a> | |
(4/4) | |
<div style="display:none" id="divTest_GameTest+Properties+IsMouseVisible"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Has_correct_default_value</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_write</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(True)</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Can_set_legal_value(False)</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+LaunchParameters_" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+LaunchParameters_', 'divTest_GameTest+Properties+LaunchParameters_');"> | |
</div> | |
<a name="GameTest+Properties+LaunchParameters_">GameTest+Properties+LaunchParameters_</a> | |
(2/2) | |
<div style="display:none" id="divTest_GameTest+Properties+LaunchParameters_"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_available_before_Run</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_only</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+Services" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Services', 'divTest_GameTest+Properties+Services');"> | |
</div> | |
<a name="GameTest+Properties+Services">GameTest+Properties+Services</a> | |
(2/2) | |
<div style="display:none" id="divTest_GameTest+Properties+Services"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_available_before_Run</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_only</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_GameTest+Properties+Window" onClick="javascript:toggleDiv('imgTestCase_GameTest+Properties+Window', 'divTest_GameTest+Properties+Window');"> | |
</div> | |
<a name="GameTest+Properties+Window">GameTest+Properties+Window</a> | |
(3/3) | |
<div style="display:none" id="divTest_GameTest+Properties+Window"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_available_before_Run</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_available_in_non_graphical_game</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">Is_read_only</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_MathHelperTest" onClick="javascript:toggleDiv('imgTestCase_MathHelperTest', 'divTest_MathHelperTest');"> | |
</div> | |
<a name="MathHelperTest">MathHelperTest</a> | |
(4/4) | |
<div style="display:none" id="divTest_MathHelperTest"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">ClampFloatTest</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">ClampIntTest</span> | |
</div> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">DistanceLerp</span> | |
</div> | |
<div class="section-oddrow"> | |
<div class="check"> | |
</div> | |
<span class="test-name">DistanceTest</span> | |
</div> | |
</div> | |
</div> | |
<div> | |
<div class="progress-bar"> | |
<div class="passed-progress" style="width: 100%"> | |
</div> | |
</div> | |
<div class="plus" id="imgTestCase_RayTest" onClick="javascript:toggleDiv('imgTestCase_RayTest', 'divTest_RayTest');"> | |
</div> | |
<a name="RayTest">RayTest</a> | |
(1/1) | |
<div style="display:none" id="divTest_RayTest"> | |
<div> | |
<div class="check"> | |
</div> | |
<span class="test-name">BoundingBoxIntersects</span> | |
</div> | |
</div> | |
</div> | |
</blockquote> | |
</div> | |
</div> | |
</div> | |
</body> | |
</html> |
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