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@acarabott
Created July 6, 2019 11:58
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Unity iOS Build Number Incrementer
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
public static class iOSBuildIncrementer
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target == BuildTarget.iOS)
{
int buildNumber;
if (int.TryParse(PlayerSettings.iOS.buildNumber, out buildNumber))
{
buildNumber++;
}
else
{
buildNumber = 0;
}
Debug.Log($"Build Number: ${buildNumber}");
PlayerSettings.iOS.buildNumber = buildNumber.ToString();
}
}
}
#endif
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