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April 5, 2021 15:58
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A simple implementation of the Tic Tac Toe game using OOP
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# -*- coding: utf-8 -*- | |
""" | |
Created on Mon Apr 5 08:46:46 2021 | |
@author: Localuser | |
""" | |
import random | |
class Player: | |
def __init__(self, marker="X", is_human=True): | |
self._marker = marker | |
self._is_human = is_human | |
@property | |
def marker(self): | |
return self._marker | |
@property | |
def is_human(self): | |
return self._is_human | |
def get_player_move(self): | |
if self._is_human: | |
return self.get_human_move() | |
else: | |
return self.get_computer_move() | |
def get_human_move(self): | |
move = input("Player move (X) : ") | |
return move | |
def get_computer_move(self): | |
row = random.choice([1, 2, 3]) | |
column = random.choice(["A", "B", "C"]) | |
print("Computer move (O) : ", str(row) + column) | |
return str(row) + column | |
class Board: | |
EMPTY = 0 | |
COLUMNS = {"A" : 0, "B" : 1, "C" : 2} | |
ROWS = (1, 2, 3) | |
def __init__(self, game_board=None): | |
if game_board: | |
self.game_board = game_board | |
else: | |
self.game_board = [[0, 0, 0], | |
[0, 0, 0], | |
[0, 0, 0]] | |
def print_board(self): | |
print(" A B C") | |
for i, row in enumerate(self.game_board, 1): | |
print(i, end=" | ") | |
for column in row: | |
if column != Board.EMPTY: | |
print(column, end=" | ") | |
else: | |
print(" | ", end="") | |
print("\n---------------") | |
def submit_move(self, move, player): | |
if not self.is_move_valid(move): | |
print("Invalid Input: Please enter row and column of your move") | |
return | |
else: | |
row_index = int(move[0]) - 1 | |
col_index = Board.COLUMNS[move[1]] | |
value = self.game_board[row_index][col_index] | |
if value == Board.EMPTY: | |
self.game_board[row_index][col_index] = player.marker | |
else: | |
print("This space is already filled") | |
def is_move_valid(self, move): | |
return ((len(move) == 2) | |
and (int(move[0]) in Board.ROWS) | |
and (move[1] in Board.COLUMNS)) | |
def is_winner(self, player, row, column): | |
if self.check_row(row, player): | |
return True | |
elif self.check_column(column, player): | |
return True | |
elif self.check_diagonal(player): | |
return True | |
elif self.check_antidiagonal(player): | |
return True | |
else: | |
return False | |
def check_tie(self): | |
total_empty = 0 | |
for row in self.game_board: | |
total_empty += row.count(Board.EMPTY) | |
if total_empty == 0: | |
return True | |
else: | |
return False | |
def check_row(self, row, player): | |
row_index = int(row) - 1 | |
board_row = self.game_board[row_index] | |
if board_row.count(player.marker) == 3: | |
return True | |
else: | |
return False | |
def check_column(self, column, player): | |
col_index = Board.COLUMNS[column] | |
total_markers = 0 | |
for i in range(3): | |
if self.game_board[i][col_index] == player.marker: | |
total_markers += 1 | |
if total_markers == 3: | |
return True | |
else: | |
return False | |
def check_diagonal(self, player): | |
total_markers = 0 | |
for i in range(3): | |
if self.game_board[i][i] == player.marker: | |
total_markers += 1 | |
if total_markers == 3: | |
return True | |
else: | |
return False | |
def check_antidiagonal(self, player): | |
total_markers = 0 | |
for i in range(3): | |
if self.game_board[i][2-i] == player.marker: | |
total_markers += 1 | |
if total_markers == 3: | |
return True | |
else: | |
return False | |
print("***************") | |
print(" Tic-Tac-Toe ") | |
print("***************") | |
board = Board() | |
player = Player() | |
computer = Player("O", False) | |
board.print_board() | |
while True: | |
# Ask human player move | |
move = player.get_player_move() | |
# Submit move | |
board.submit_move(move, player) | |
# Print board | |
board.print_board() | |
if board.is_move_valid(move) and board.is_winner(player, move[0], move[1]): | |
print("You won!") | |
break | |
# Ask computer player move | |
comp_move = computer.get_player_move() | |
# Submit move | |
board.submit_move(comp_move, computer) | |
# Print board | |
board.print_board() | |
if board.is_winner(computer, comp_move[0], comp_move[1]): | |
print("You lost :(") | |
break | |
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