Created
January 22, 2018 23:21
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Opens a text-based file from Unity in Emacs at the correct line.
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.IO; | |
using UnityEditor.Callbacks; | |
[InitializeOnLoad] | |
public class FileOpener : MonoBehaviour { | |
static string _emacsPath = "/Applications/Emacs.app/Contents/MacOS/bin/emacsclient"; | |
const string _fileExtensions = ".cs, .txt, .js, .javascript, .json, .html, .shader, .template"; | |
[OnOpenAssetAttribute()] | |
public static bool OnOpenedAsset(int instanceID, int line) | |
{ | |
UnityEngine.Object selected = EditorUtility.InstanceIDToObject(instanceID); | |
string selectedFilePath = AssetDatabase.GetAssetPath(selected); | |
string selectedFileExt = Path.GetExtension(selectedFilePath); | |
if (selectedFileExt == null) { | |
selectedFileExt = String.Empty; | |
} | |
if (!String.IsNullOrEmpty(selectedFileExt)) { | |
selectedFileExt = selectedFileExt.ToLower(); | |
} | |
if (selected.GetType().ToString() == "UnityEditor.MonoScript" || | |
selected.GetType().ToString() == "UnityEngine.Shader" || | |
_fileExtensions.IndexOf(selectedFileExt, StringComparison.OrdinalIgnoreCase) >= 0 ) { | |
string ProjectPath = System.IO.Path.GetDirectoryName(UnityEngine.Application.dataPath); | |
string completeFilepath = ProjectPath + Path.DirectorySeparatorChar + AssetDatabase.GetAssetPath(selected); | |
string args = null; | |
if (line == -1) { | |
args = completeFilepath; | |
} | |
else { | |
args = "-n +" + line.ToString() + " " + completeFilepath; | |
} | |
System.Diagnostics.Process proc = new System.Diagnostics.Process(); | |
proc.StartInfo.FileName = _emacsPath; | |
proc.StartInfo.Arguments = args; | |
proc.StartInfo.UseShellExecute = false; | |
proc.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; | |
proc.StartInfo.CreateNoWindow = true; | |
proc.StartInfo.RedirectStandardOutput = true; | |
proc.Start(); | |
Debug.Log("Opened in Emacs."); | |
return true; | |
} | |
Debug.LogWarning("Letting Unity handle opening of script."); | |
return false; | |
} | |
} |
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