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@acedrew
Created December 25, 2023 22:30
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RP2040 Light MPU based NeoPixel Controller
#include <Arduino.h>
#include <Adafruit_NeoPixel.h>
// #include <I2Cdev.h>
// #include <Wire.h>
#include <MPU6050_6Axis_MotionApps20.h>
// MPU Constants
#define I2C_SCL_PIN 13
#define I2C_SDA_PIN 12
#define MPU_PWR_PIN 15
#define MPU_GND_PIN 14
#define MPU_INT_PIN 11
#define BUFFER_LENGTH 64
#define LED_PIN 9
#define LED_COUNT 10
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
uint8_t brightnessFader = 0;
int lastFade = 0;
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
// MPU Variable/init
MPU6050 mpu;
bool dmpReady = false;
uint8_t mpuIntStatus; // holds actual interrupt status byte from MPU
uint8_t devStatus; // return status after each device operation (0 = success, !0 = error)
uint16_t packetSize; // expected DMP packet size (default is 42 bytes)
uint16_t fifoCount; // count of all bytes currently in FIFO
uint8_t fifoBuffer[BUFFER_LENGTH];
uint32_t frameCounter = 0;
// orientation/motion vars
Quaternion qt; // [w, x, y, z] quaternion container
VectorInt16 aa; // [x, y, z] accel sensor measurements
VectorInt16 aaReal; // [x, y, z] gravity-free accel sensor measurements
VectorInt16 aaWorld; // [x, y, z] world-frame accel sensor measurements
VectorFloat gravity; // [x, y, z] gravity vector
float euler[3]; // [psi, theta, phi] Euler angle container
float ypr[3]; // [yaw, pitch, roll] yaw/pitch/roll container and gravity vector
float lastReading = 0.0;
uint8_t lastMotion = 0;
volatile bool mpuInterrupt = false; // indicates whether MPU interrupt pin has gone high
void dmpDataReady()
{
mpuInterrupt = true;
}
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
void setup() {
Serial.begin(115200);
pinMode(MPU_PWR_PIN, OUTPUT_12MA);
digitalWrite(MPU_PWR_PIN, LOW);
pinMode(MPU_GND_PIN, OUTPUT_12MA);
digitalWrite(MPU_GND_PIN, LOW);
delay(10);
digitalWrite(MPU_PWR_PIN, HIGH);
delay(10);
Wire.setSDA(I2C_SDA_PIN);
Wire.setSCL(I2C_SCL_PIN);
Wire.begin();
Wire.setClock(400000);
mpu.initialize();
// pinMode(INTERRUPT_PIN, INPUT);
devStatus = mpu.dmpInitialize();
if (devStatus == 0)
{
// Calibration Time: generate offsets and calibrate our MPU6050
mpu.setFullScaleAccelRange(16);
mpu.setRate(5);
mpu.setXGyroOffset(220);
mpu.setYGyroOffset(76);
mpu.setZGyroOffset(-85);
mpu.setZAccelOffset(0);
// mpu.CalibrateAccel(6);
// mpu.CalibrateGyro(6);
mpu.PrintActiveOffsets();
// turn on the DMP, now that it's ready
Serial.println(F("Enabling DMP..."));
mpu.setDMPEnabled(true);
// enable Arduino interrupt detection
Serial.print(F("Enabling interrupt detection (Arduino external interrupt "));
// Serial.print(digitalPinToInterrupt(INTERRUPT_PIN));
Serial.println(F(")..."));
attachInterrupt(digitalPinToInterrupt(MPU_INT_PIN), dmpDataReady, RISING);
mpuIntStatus = mpu.getIntStatus();
// set our DMP Ready flag so the main loop() function knows it's okay to use it
Serial.println(F("DMP ready! Waiting for first interrupt..."));
dmpReady = true;
// get expected DMP packet size for later comparison
packetSize = mpu.dmpGetFIFOPacketSize();
}
else
{
// ERROR!
// 1 = initial memory load failed
// 2 = DMP configuration updates failed
// (if it's going to break, usually the code will be 1)
Serial.print(F("DMP Initialization failed (code "));
Serial.print(devStatus);
Serial.println(F(")"));
}
strip.begin();
strip.setBrightness(128);
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
if (mpu.dmpGetCurrentFIFOPacket(fifoBuffer)) {
mpu.dmpGetQuaternion(&qt, fifoBuffer);
mpu.dmpGetGravity(&gravity, &qt);
mpu.dmpGetYawPitchRoll(ypr, &qt, &gravity);
mpu.dmpGetAccel(&aa, fifoBuffer);
// Serial.print("\n");
// Serial.print(qt.w);
// Serial.print(" ");
// Serial.print(qt.x);
// Serial.print(" ");
// Serial.print(qt.y);
// Serial.print(" ");
// Serial.print(qt.z);
// Serial.print("\t");
// Serial.print(ypr[1] * 180 / PI);
// Serial.print("\t");
// Serial.print(ypr[2] * 180 / PI);
// Serial.println("");
}
// put your main code here, to run repeatedly:
// Fire2012WithPalette((uint8_t)(abs(qt.w*255)));
// Some example procedures showing how to display to the pixels:
// colorWipe(strip.Color((uint8_t)(abs(qt.w*255)), (uint8_t)(abs(qt.x*255)), (uint8_t)(abs(qt.y*255))), 10); // Red
if (brightnessFader > lastMotion && millis() - lastFade > 2) {
lastFade = millis();
brightnessFader -= (uint8_t)(pow(brightnessFader, 0.5));
} else {
brightnessFader = lastMotion;
}
// lastMotion = max((uint8_t)((max(max(abs(aa.x), abs(aa.y)), abs(aa.z)) - 5800) / 32.0), random(4,12));
lastMotion = max((uint8_t)((max(max(abs(aa.x), abs(aa.y)), abs(aa.z)) - 1) / 32.0), random(4,12));
colorWipe(strip.ColorHSV((uint16_t)abs(qt.w*255*255), 255, max(lastMotion, brightnessFader)), 10);
// colorWipe(strip.Color(0, 255, 0), 50); // Green
// colorWipe(strip.Color(0, 0, 255), 50); // Blue
// //colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
// // Send a theater pixel chase in...
// theaterChase(strip.Color(127, 127, 127), 50); // White
// theaterChase(strip.Color(127, 0, 0), 50); // Red
// theaterChase(strip.Color(0, 0, 127), 50); // Blue
// rainbow(20);
// rainbowCycle(20);
// theaterChaseRainbow(50);
}
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