This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
extension Calendar { | |
func generateDates( | |
inside interval: DateInterval, | |
matching components: DateComponents | |
) -> [Date] { | |
var dates: [Date] = [] | |
dates.append(interval.start) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
import PlaygroundSupport | |
extension Double { | |
func toRadians() -> Double { | |
return self * Double.pi / 180 | |
} | |
func toCGFloat() -> CGFloat { | |
return CGFloat(self) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// ContentView.swift | |
// ColorCodable | |
// | |
// Created by Mateo on 5/26/22. | |
// | |
import SwiftUI | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
import PlaygroundSupport | |
// constants | |
let cardWidth: CGFloat = 343 | |
let cardHeight: CGFloat = 212 | |
let spacing = 36 | |
let animation = Animation.spring() | |
let cardColors = [ | |
Color(UIColor.systemRed), |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
import PlaygroundSupport | |
struct Content: View { | |
@State var isExpanded = false | |
@State var wifiEnabled = true | |
@State var spacing: CGFloat = 12 | |
var body: some View { | |
VStack(spacing: self.spacing) { | |
HStack(spacing: self.spacing) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var PARSE_APPLICATION_ID = ''; | |
var PARSE_REST_API_KEY = ''; | |
var JSON_FILE_PATH = ''; // Path to JSON file to import | |
var IMPORTED_CLASS_NAME = ''; // Class to import | |
var POINTING_CLASS_NAME = ''; // Class with pointers to imported class | |
var POINTING_CLASS_PROPERTY = ''; // Name of pointer property | |
var request = require('request'); | |
var fs = require('fs'); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//: Playground - noun: a place where people can play | |
import UIKit | |
import PlaygroundSupport | |
class Responder: NSObject { | |
@objc func segmentedControlValueChanged(_ sender: UISegmentedControl) { | |
UIView.animate(withDuration: 0.3) { | |
buttonBar.frame.origin.x = (segmentedControl.frame.width / CGFloat(segmentedControl.numberOfSegments)) * CGFloat(segmentedControl.selectedSegmentIndex) | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// LoadingOverlay.swift | |
// app | |
// | |
// Created by Igor de Oliveira Sa on 25/03/15. | |
// Copyright (c) 2015 Igor de Oliveira Sa. All rights reserved. | |
// | |
// Usage: | |
// | |
// # Show Overlay |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
import PlaygroundSupport | |
// constants | |
let deviceWidth: CGFloat = 320 | |
let deviceHeight: CGFloat = 568 | |
let hasFaceID = true // false for TouchID | |
struct Device: View { | |
var body: some View { |
NewerOlder