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Created January 9, 2015 12:34
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Akin to CGRectIntegral, CGPointIntegral aligns a CGPoint to the screen's pixel boundaries by rounding its values appropriately. This avoids the blurry anti-aliasing seen when drawing fractional coordinates (e.g. 20.224).
//
// Created by Alex Manarpies on 09/01/15.
// www.aceontech.com
//
//
// Copyright (c) 2015 Alex Manarpies
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
/**
* Akin to CGRectIntegral, CGPointIntegral aligns a CGPoint to the screen's pixel boundaries by rounding its values appropriately.
* This avoids the blurry anti-aliasing seen when drawing fractional coordinates (e.g. 20.224). Depending on the screen's
* scale (retina), the following rounding rules are applied:
*
* - Scale 1 (non-retina): round to pure integral values, e.g. 44
* - Scale 2 (retina): round to half integrals (if necessary), e.g. 44.5
* - Scale 3 (retina plus): round to thirds (if necessary), e.g. 44.66
*/
extern CGPoint CGPointIntegral(CGPoint point);
extern CGPoint CGPointIntegralWithScale(CGPoint point, CGFloat scale);
//
// Created by Alex Manarpies on 09/01/15.
// www.aceontech.com
//
//
// Copyright (c) 2015 Alex Manarpies
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#import "CGPointIntegral.h"
CGPoint CGPointIntegral(CGPoint point) {
return CGPointIntegralWithScale(point, [UIScreen mainScreen].scale);
}
CGPoint CGPointIntegralWithScale(CGPoint point, CGFloat scale) {
return CGPointMake(roundf(point.x * scale) / scale, roundf(point.y * scale) / scale);
}
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