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@acidleaf
Created December 25, 2018 08:41
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Lookup table for tilemap tile connectivity
// This LUT follows the following tile code:
// 1 2 4
// 8 X 16
// 32 64 128
static const int NUM_DIR = 8;
static const glm::ivec2 dir[NUM_DIR] = {
{ -1, -1 },
{ 0, -1 },
{ 1, -1 },
{ -1, 0 },
{ 1, 0 },
{ -1, 1 },
{ 0, 1 },
{ 1, 1 }
};
static const uint8_t tileIndex_LUT[] = {
0, 1, 2, 2, 3, 4, 2, 2, 5, 5, 6, 6, 7, 7, 6, 6,
8, 9, 10, 10, 8, 9, 10, 10, 11, 11, 12, 12, 11, 11, 12, 12,
13, 14, 15, 15, 16, 17, 15, 15, 5, 5, 6, 6, 7, 7, 6, 6,
18, 19, 20, 20, 18, 19, 20, 20, 11, 11, 12, 12, 11, 11, 12, 12,
21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27,
29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33,
21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27,
29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33,
34, 35, 36, 36, 37, 38, 36, 36, 39, 39, 40, 40, 41, 41, 40, 40,
8, 9, 10, 10, 8, 9, 10, 10, 11, 11, 12, 12, 11, 11, 12, 12,
42, 43, 44, 44, 45, 46, 44, 44, 39, 39, 40, 40, 41, 41, 40, 40,
18, 19, 20, 20, 18, 19, 20, 20, 11, 11, 12, 12, 11, 11, 12, 12,
21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27,
29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33,
21, 22, 23, 23, 24, 25, 23, 23, 26, 26, 27, 27, 28, 28, 27, 27,
29, 30, 31, 31, 29, 30, 31, 31, 32, 32, 33, 33, 32, 32, 33, 33
};
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