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//
// BuildTimelapseViewController.swift
//
// Created by Adam Jensen on 5/9/15.
//
import JGProgressHUD
import JoePro
import UIKit
class BuildTimelapseViewController: UIViewController {
@IBOutlet weak var resolutionSegmentedControl: UISegmentedControl!
@IBOutlet weak var speedSlider: UISlider!
@IBOutlet weak var removeFisheyeSlider: UISwitch!
var album: String?
var camera: JoeProCamera?
var timeLapseBuilder: TimeLapseBuilder?
init(camera: JoeProCamera, album: String) {
self.camera = camera
self.album = album
super.init(nibName: "BuildTimelapseViewController", bundle: nil)
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func buildButtonTapped(sender: AnyObject) {
if let camera = camera,
let album = album {
let progressHUD = JGProgressHUD(style: .Light)
progressHUD.textLabel.text = "Building your timelapse..."
progressHUD.indicatorView = JGProgressHUDRingIndicatorView(HUDStyle: .Light)
progressHUD.setProgress(0, animated: true)
progressHUD.showInView(view)
camera.listOfVideos(album) { (videos) -> Void in
self.timeLapseBuilder = TimeLapseBuilder(photoURLs: videos)
self.timeLapseBuilder!.build(
{ (progress: NSProgress) in
NSLog("Progress: \(progress.completedUnitCount) / \(progress.totalUnitCount)")
dispatch_async(dispatch_get_main_queue(), {
let progressPercentage = Float(progress.completedUnitCount) / Float(progress.totalUnitCount)
progressHUD.setProgress(progressPercentage, animated: true)
})
},
success: { url in
NSLog("Output written to \(url)")
dispatch_async(dispatch_get_main_queue(), {
progressHUD.dismiss()
})
},
failure: { error in
NSLog("failure: \(error)")
dispatch_async(dispatch_get_main_queue(), {
progressHUD.dismiss()
})
}
)
}
}
}
}
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